US3583706A - Apparatus for playing a memory game - Google Patents

Apparatus for playing a memory game Download PDF

Info

Publication number
US3583706A
US3583706A US792911*A US3583706DA US3583706A US 3583706 A US3583706 A US 3583706A US 3583706D A US3583706D A US 3583706DA US 3583706 A US3583706 A US 3583706A
Authority
US
United States
Prior art keywords
shells
game
players
playing pieces
chips
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US792911*A
Inventor
Marvin I Glass
Jeffrey D Breslow
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Glass Marvin and Associates
Original Assignee
Glass Marvin and Associates
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Glass Marvin and Associates filed Critical Glass Marvin and Associates
Application granted granted Critical
Publication of US3583706A publication Critical patent/US3583706A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0478Geographical or like games ; Educational games concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00845Additional features of playing pieces; Playing pieces not assigned to one particular player
    • A63F2003/00854Element covering a playing piece

Definitions

  • Game apparatus comprising a plurality of groups of hollow shells for covering a plurality of playing pieces with the members of each group having a different shape, and a board having defined areas for placement of the shells and the game players attempt to recall which shells are unoccupied by playing pieces. Penalties are imposed upon players who attempt to place playing pieces beneath previously occupied shells, such as the loss of chips to the other players.
  • the game apparatus includes chance means in the form of a die bearing illustrations of the various shell shapes for randomly determining the shell group to be played.
  • This invention relates in general to games which exercise the memory and concentration capabilities of the game players. ln particular, this invention relates to game apparatus for concealing playing pieces wherein the primary skill required is observing and memorizing prior game play moves and wherein an element of chance is also present.
  • Games which exercise the participant's mental capabilities, and particularly those games requiring intense observation of current game play actions, and concentration and memorization of prior game play moves, are generally stimulating and reward the players with many hours of enjoyment in addition to stimulating their mental capabilities.
  • this invention provides game apparatus requiring concentration and memorization for accumulating game points and includes a game board having a plurality of similarly shaped, hollow game covering elements or shells.
  • Game playing pieces are provided for placement on the board beneath the inverted shells so that the piaying pieces are concealed from further view of the players.
  • the object of the game is to remember which of the hollow shells are not occupied by playing pieces and to position playing pieces only under those shells. Players who are unable to remember which shells are unoccupied, and attempt to place a playing piece beneath an occupied shell, are penalized.
  • an object of this invention is to provide game apparatus which is mentally stimulating to the game players.
  • Another object of this invention is to provide game apparatus having a plurality of shells concealing various playing pieces according to the rules of play and wherein the participants attempt to memorize shells which are unoccupied by playing pieces.
  • FIG. 1 is a three-dimensional perspective view of the game board and associated apparatus of the invention.
  • FIG. 2 is an enlarged, fragmentary, elevational, cross-sectional view of the game board and an inverted shell taken along line 2-2 of FIG. 1.
  • Game area 12 includes a plurality of fixed areas or spots 14 arranged in any particular pattern on the playing surface. While 24 spots 14 are provided on the game board of the' invention shown in FIG. 1, the number of spots may be varied, although it should be noted that as the number increases, the difficulty of the game increases proportionately. On the other hand, use of fewer spots provides a simpler game which may be suitable for younger children or fewer game players.
  • a plurality of hollow covering elements or shells 18 are provided for placement on the game board, with one shell being positioned on each of the spots 14.
  • the shells are of generally similar construction but are divided into different groups based on color or shape so that, while shells of different groups are readily distinguishable, those shells within a given group are identical and indistinguishable from other shells in the same group.
  • the shells are movable and easily lifted from the game board.
  • shells 18 are divided into three groups according to their shapes.
  • a first group 20 consists of shells having a circular cross section or shape when viewed from above
  • a second group 22 consists of shells having a square shape
  • a third shell group 24 has a triangular shape. While each group of shells is differently shaped, the shells are similar in their function and of similar construction. coincide sidewalls
  • FIG. 2 wherein an elevational crosssectional view of a circularly shaped shell is shown, the shell comprises generally upstanding sidewalls 28 and an integral top wall 30 which together form a hollow cavity 31.
  • the shells are bottomlessand are oriented in an inverted attitude on the game board.
  • Each of the other shells are similarly formed and conveniently fabricated of molded plastic or other suitable material.
  • the shells may be brightly colored to enhance the attractiveness of the game apparatus. As shown in FIG. 1, the shells are placed on spots 14 and each shell is always replaced on its spot so that it remains in a fixed location relative to the other shells.
  • the game apparatus further includes a plurality of colored, disc-shaped playing pieces or eventually 34 which are distributed to each player, and also includes a plurality of penalty chips 36.
  • Chips 34 are suitable for placement on the game board beneath any one of the shells so as to be concealed thereby from further view of the players, while discs 36 are merely used for exchange between the players in accordance with the rules of play.
  • Chips 34 are preferably provided in a plurality of colors so that each player initially possesses a number of chips of a single color by which he maybe identified.
  • the game apparatus includes chance means 40 in the form of a die having pictorial indicia of the shell shapes on its sides or faces. For example, one face 42 of the die shows a circle while another face 44 illustrates a square and a third face 46 illustrates a triangle. Each of the remaining faces, not shown, of die 40 is similarly marked.
  • the chance means determine which of the particular groups of shells a player must select during his play turn.
  • shells 18 Prior to play of the game, shells 18 are randomly positioned on the game board with one shell being placed on each of the spots 14. Chips 34 are distributed to each player so that each player has l0 chips and each of his 10 chips are the same color. An equal number of white penalty chips 36 are also distributed to each of the players. For example, each player may receive 10 penalty chips.
  • each player in turn places one of his colored chips 34 under a shell with each of the remaining players side-byside under which shells the chips were positioned.
  • a selected player then rolls the die and the indicia on the upward facing side determines which group of shells the player must choose from, to position one of his colored chips thereunder.
  • the player must always place his chip under a shell which is unoccupied and available for placement of a chip thereunder. While memorization and concentration are the keys to winning the game, a player may also rely upon his luck in selecting an unoccupied shell should he fail to recall which of the shells have been previously played.
  • each player in turn has an opportunity of rolling the die and placing one of his colored chips under a shell 18, depending upon the shape indicia rolled. If the player attempts to place a chip under an occupied shell he is penalized and required to pay the player whose chip occupied the shell, as indicated by its color, one penalty chip 36. lf the player attempts to place a chip under a shell which is occupied by a chip of his own identifying color, he is penalized to a greater extent by being required to pay each of the other players one penalty chip. In addition, the penalized player is required to remove his chip from the board and return it to his chip pile. It should be noted that the penalty chips are never placed on the game board but are only used as penalties to be exchanged among the game players.
  • the game is completed when one player unsuccessfully places all of his colored chips under the shells or when each of the shells on the board is occupied by a colored chip.
  • the latter condition can easily be determined by first subtracting the number of colored chips remaining in possession of the players from the total original number of playing chips issued to the players, and then subtracting the result from the number of shells on the board.
  • Additional rules of the game may include the requirement that the player must play the particular indicia shape shown on the die face, regardless of the fact that each of those shapes are occupied by chips.
  • the number of points accumulated by each of the players at the end of the game is the total of the number of penalty chips in his possession plus the number of his colored chips beneath shells on the game board.
  • a memory game comprising a plurality of shells for concealing playing chips, wherein the players attempt to recall which of the shells are available for concealing the chips.
  • Game apparatus comprising a game board including defined areas thereon, a plurality of movable covering elements individually positionable on different ones of said areas and including at least three groups of elements of different shapes, each group consisting of a plurality of said elements, a plurality of definitely identifiable groups of playing pieces said playing pieces being of a size such that each can be concealed under one of said covering elements, a plurality of point value members exchangeable among the players, and chance means bearing chance selectable illustrations of each of said different shapes of said covering elements.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biodiversity & Conservation Biology (AREA)
  • Bioinformatics & Cheminformatics (AREA)
  • Child & Adolescent Psychology (AREA)
  • Epidemiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Medical Informatics (AREA)
  • Nutrition Science (AREA)
  • Physiology (AREA)
  • Psychiatry (AREA)
  • Psychology (AREA)
  • Public Health (AREA)
  • Social Psychology (AREA)
  • Zoology (AREA)
  • Educational Technology (AREA)
  • Toys (AREA)

Abstract

Game apparatus comprising a plurality of groups of hollow shells for covering a plurality of playing pieces with the members of each group having a different shape, and a board having defined areas for placement of the shells and the game players attempt to recall which shells are unoccupied by playing pieces. Penalties are imposed upon players who attempt to place playing pieces beneath previously occupied shells, such as the loss of chips to the other players. The game apparatus includes chance means in the form of a die bearing illustrations of the various shell shapes for randomly determining the shell group to be played.

Description

United States Patent Marvin 1. Glass;
Jeffrey D. Breslow, both 01 Chicago, Ill. 792,91 1
Jan. 22, 1969 June 8, 197 1 Marvin Glass 8: Associates Chicago, Ill.
Inventors Appl. No. Filed Patented Assignee APPARATUS FOR PLAYING A MEMORY GAME 1 Claim, 2 Drawing Figs.
2,077,010 4/1937 Robertson 3,378,261 4/l968 Schriber ABSTRACT: Game apparatus comprising a plurality of groups of hollow shells for covering a plurality of playing pieces with the members of each group having a different shape, and a board having defined areas for placement of the shells and the game players attempt to recall which shells are unoccupied by playing pieces. Penalties are imposed upon players who attempt to place playing pieces beneath previously occupied shells, such as the loss of chips to the other players. The game apparatus includes chance means in the form of a die bearing illustrations of the various shell shapes for randomly determining the shell group to be played.
APPARATUS FOR PLAYING A MEMORY GAME This invention relates in general to games which exercise the memory and concentration capabilities of the game players. ln particular, this invention relates to game apparatus for concealing playing pieces wherein the primary skill required is observing and memorizing prior game play moves and wherein an element of chance is also present.
Games which exercise the participant's mental capabilities, and particularly those games requiring intense observation of current game play actions, and concentration and memorization of prior game play moves, are generally stimulating and reward the players with many hours of enjoyment in addition to stimulating their mental capabilities.
Accordingly, this invention provides game apparatus requiring concentration and memorization for accumulating game points and includes a game board having a plurality of similarly shaped, hollow game covering elements or shells. Game playing pieces are provided for placement on the board beneath the inverted shells so that the piaying pieces are concealed from further view of the players. The object of the game is to remember which of the hollow shells are not occupied by playing pieces and to position playing pieces only under those shells. Players who are unable to remember which shells are unoccupied, and attempt to place a playing piece beneath an occupied shell, are penalized.
Accordingly, an object of this invention is to provide game apparatus which is mentally stimulating to the game players.
Another object of this invention is to provide game apparatus having a plurality of shells concealing various playing pieces according to the rules of play and wherein the participants attempt to memorize shells which are unoccupied by playing pieces.
Additional objects of this invention will become apparent to those versed in the art upon an understanding of the following detailed description of the game apparatus and the game play sequence taken in conjunction with the accompanying drawings, in which a preferred embodiment of the game apparatus is shown, and wherein:
FIG. 1 is a three-dimensional perspective view of the game board and associated apparatus of the invention; and
FIG. 2 is an enlarged, fragmentary, elevational, cross-sectional view of the game board and an inverted shell taken along line 2-2 of FIG. 1.
Referring now to the drawings, a planar horizontal game board is shown having a playing surface 11 defining a central game area 12. Game area 12 includes a plurality of fixed areas or spots 14 arranged in any particular pattern on the playing surface. While 24 spots 14 are provided on the game board of the' invention shown in FIG. 1, the number of spots may be varied, although it should be noted that as the number increases, the difficulty of the game increases proportionately. On the other hand, use of fewer spots provides a simpler game which may be suitable for younger children or fewer game players.
A plurality of hollow covering elements or shells 18 are provided for placement on the game board, with one shell being positioned on each of the spots 14. The shells are of generally similar construction but are divided into different groups based on color or shape so that, while shells of different groups are readily distinguishable, those shells within a given group are identical and indistinguishable from other shells in the same group. The shells are movable and easily lifted from the game board.
More particularly, shells 18 are divided into three groups according to their shapes. A first group 20 consists of shells having a circular cross section or shape when viewed from above, a second group 22 consists of shells having a square shape, and a third shell group 24 has a triangular shape. While each group of shells is differently shaped, the shells are similar in their function and of similar construction. coincide sidewalls As best seen in FIG. 2 wherein an elevational crosssectional view of a circularly shaped shell is shown, the shell comprises generally upstanding sidewalls 28 and an integral top wall 30 which together form a hollow cavity 31. The shells are bottomlessand are oriented in an inverted attitude on the game board. Each of the other shells are similarly formed and conveniently fabricated of molded plastic or other suitable material. in addition, the shells may be brightly colored to enhance the attractiveness of the game apparatus. As shown in FIG. 1, the shells are placed on spots 14 and each shell is always replaced on its spot so that it remains in a fixed location relative to the other shells.
The game apparatus further includes a plurality of colored, disc-shaped playing pieces or eventually 34 which are distributed to each player, and also includes a plurality of penalty chips 36. Chips 34 are suitable for placement on the game board beneath any one of the shells so as to be concealed thereby from further view of the players, while discs 36 are merely used for exchange between the players in accordance with the rules of play. Chips 34 are preferably provided in a plurality of colors so that each player initially possesses a number of chips of a single color by which he maybe identified.
Finally, the game apparatus includes chance means 40 in the form of a die having pictorial indicia of the shell shapes on its sides or faces. For example, one face 42 of the die shows a circle while another face 44 illustrates a square and a third face 46 illustrates a triangle. Each of the remaining faces, not shown, of die 40 is similarly marked. The chance means determine which of the particular groups of shells a player must select during his play turn.
Prior to play of the game, shells 18 are randomly positioned on the game board with one shell being placed on each of the spots 14. Chips 34 are distributed to each player so that each player has l0 chips and each of his 10 chips are the same color. An equal number of white penalty chips 36 are also distributed to each of the players. For example, each player may receive 10 penalty chips.
initially, each player in turn places one of his colored chips 34 under a shell with each of the remaining players side-byside under which shells the chips were positioned. A selected player then rolls the die and the indicia on the upward facing side determines which group of shells the player must choose from, to position one of his colored chips thereunder. The player must always place his chip under a shell which is unoccupied and available for placement of a chip thereunder. While memorization and concentration are the keys to winning the game, a player may also rely upon his luck in selecting an unoccupied shell should he fail to recall which of the shells have been previously played.
As the play continues around the board, each player in turn has an opportunity of rolling the die and placing one of his colored chips under a shell 18, depending upon the shape indicia rolled. If the player attempts to place a chip under an occupied shell he is penalized and required to pay the player whose chip occupied the shell, as indicated by its color, one penalty chip 36. lf the player attempts to place a chip under a shell which is occupied by a chip of his own identifying color, he is penalized to a greater extent by being required to pay each of the other players one penalty chip. In addition, the penalized player is required to remove his chip from the board and return it to his chip pile. It should be noted that the penalty chips are never placed on the game board but are only used as penalties to be exchanged among the game players.
The game is completed when one player unsuccessfully places all of his colored chips under the shells or when each of the shells on the board is occupied by a colored chip. The latter condition can easily be determined by first subtracting the number of colored chips remaining in possession of the players from the total original number of playing chips issued to the players, and then subtracting the result from the number of shells on the board.
Additional rules of the game may include the requirement that the player must play the particular indicia shape shown on the die face, regardless of the fact that each of those shapes are occupied by chips. The number of points accumulated by each of the players at the end of the game is the total of the number of penalty chips in his possession plus the number of his colored chips beneath shells on the game board.
What has been described is a memory game comprising a plurality of shells for concealing playing chips, wherein the players attempt to recall which of the shells are available for concealing the chips.
It is obvious that upon study by those skilled in the game art, the disclosed invention may be altered or modified both in its physical appearance and construction without departing from its inventive concept.
What we claim is:
1. Game apparatus comprising a game board including defined areas thereon, a plurality of movable covering elements individually positionable on different ones of said areas and including at least three groups of elements of different shapes, each group consisting of a plurality of said elements, a plurality of definitely identifiable groups of playing pieces said playing pieces being of a size such that each can be concealed under one of said covering elements, a plurality of point value members exchangeable among the players, and chance means bearing chance selectable illustrations of each of said different shapes of said covering elements.

Claims (1)

1. Game apparatus comprising a game board including defined areas thereon, a plurality of movable covering elements individually positionable on different ones of said areas and including at least three groups of elements of different shapes, each group consisting of a plurality of said elements, a plurality of definitely identifiable groups of playing pieces said playing pieces being of a size such that each can be concealed under one of said covering elements, a plurality of point value members exchangeable among the players, and chance means bearing chance selectable illustrations of each of said different shapes of said covering elements.
US792911*A 1969-01-22 1969-01-22 Apparatus for playing a memory game Expired - Lifetime US3583706A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US79291169A 1969-01-22 1969-01-22

Publications (1)

Publication Number Publication Date
US3583706A true US3583706A (en) 1971-06-08

Family

ID=25158455

Family Applications (1)

Application Number Title Priority Date Filing Date
US792911*A Expired - Lifetime US3583706A (en) 1969-01-22 1969-01-22 Apparatus for playing a memory game

Country Status (1)

Country Link
US (1) US3583706A (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3866919A (en) * 1973-05-24 1975-02-18 Teaching Concepts Inc Game apparatus
US4077630A (en) * 1975-12-23 1978-03-07 Invicta Plastics Limited Board game
US4163560A (en) * 1976-11-25 1979-08-07 Arieh Solomon Board game
US20030087686A1 (en) * 2001-11-02 2003-05-08 Mattel, Inc. Guess location game
US20060262992A1 (en) * 2005-05-18 2006-11-23 Fuji Photo Film Co., Ltd. Method of and system for correcting image data, and its computer program
US20060290055A1 (en) * 2005-06-03 2006-12-28 Matilla Kimberly V Memory and assembly game

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1491520A (en) * 1922-09-13 1924-04-22 Clarence I Dailey Game
US2077010A (en) * 1936-06-01 1937-04-13 John F Robertson Chance device
US3378261A (en) * 1966-02-25 1968-04-16 Raymond L. Schriber Object matching game apparatus

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1491520A (en) * 1922-09-13 1924-04-22 Clarence I Dailey Game
US2077010A (en) * 1936-06-01 1937-04-13 John F Robertson Chance device
US3378261A (en) * 1966-02-25 1968-04-16 Raymond L. Schriber Object matching game apparatus

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3866919A (en) * 1973-05-24 1975-02-18 Teaching Concepts Inc Game apparatus
US4077630A (en) * 1975-12-23 1978-03-07 Invicta Plastics Limited Board game
US4163560A (en) * 1976-11-25 1979-08-07 Arieh Solomon Board game
US20030087686A1 (en) * 2001-11-02 2003-05-08 Mattel, Inc. Guess location game
WO2003039691A1 (en) * 2001-11-02 2003-05-15 Mattel, Inc. Guess location game
US6695311B2 (en) * 2001-11-02 2004-02-24 Mattel, Inc. Guess location game
US20060262992A1 (en) * 2005-05-18 2006-11-23 Fuji Photo Film Co., Ltd. Method of and system for correcting image data, and its computer program
US20060290055A1 (en) * 2005-06-03 2006-12-28 Matilla Kimberly V Memory and assembly game
US7530573B2 (en) 2005-06-03 2009-05-12 Mattel, Inc. Memory and assembly game

Similar Documents

Publication Publication Date Title
US3191937A (en) Mosaic making and guessing game
US3104106A (en) Arithmetical teaching aid game
US4673185A (en) Hexagon tile game
US3414264A (en) Game apparatus with board having differently colored game piece paths
US3929337A (en) Board game apparatus
US3589729A (en) Board game apparatus with spinners
US3692310A (en) Board game apparatus
US4042245A (en) Game board with coded dice and game pieces
US3762714A (en) Marble game with turntable board
US2729451A (en) Chance controlled magnetic pieces and board game apparatus
US4138120A (en) Board game
US3396972A (en) Word construction game apparatus having numerical scoring feature
US3879040A (en) Three-dimensional tic-tac-toe game apparatus
US3533627A (en) Three player chess game board
US4194741A (en) Board game apparatus
US4327919A (en) Board game
US3768811A (en) Trap-board game apparatus
US4123062A (en) Game with multiple choice strategy
WO1991012862A1 (en) Board game apparatus and method
US3583706A (en) Apparatus for playing a memory game
US3899176A (en) Game apparatus
US4522408A (en) Peg board game apparatus
US3075771A (en) Board game apparatus
US2791430A (en) Game board apparatus
US4261574A (en) Board game