US3395921A - Game apparatus having interchangeable western horseshow contest indicia - Google Patents

Game apparatus having interchangeable western horseshow contest indicia Download PDF

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US3395921A
US3395921A US411851A US41185164A US3395921A US 3395921 A US3395921 A US 3395921A US 411851 A US411851 A US 411851A US 41185164 A US41185164 A US 41185164A US 3395921 A US3395921 A US 3395921A
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contest
horseshow
board
western
playing
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US411851A
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Henry J Mikulich
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HENRY J MIKULICH
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Henry J. Mikulich
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

Definitions

  • a game apparatus to simulate a western horseshow consisting of a game board having spaced magnetic discs embedded therein in a fixed pattern and a plurality of interchangeable contest panels having spaced permanent magnets embedded therein in the same pattern so that the contest panels can be interchangeably detachably secured on the game board in corresponding analogous positions relative to inscribed indicia on the game board.
  • the con- This invention relates to amusement devices, and more particularly to a game apparatus simulating a western horseshow and incorporating various contests found in such an event.
  • a main object of the invention is to provide a novel and improved game apparatus simulating a western horseshow and including contests and events similar to those found in such a horseshow, the apparatus being relatively simple in construction, being easy to set up for use, and providing substantially the same competitive aspects as would be found in an actual western horseshow.
  • a further object of the invention is to provide a novel and improved game apparatus adapted to be used in a manner simulating operation of a western horseshow, the apparatus including respective changeable inserts which may be employed to set up the situations corresponding to various actual different contests ordinarily included in an actual western horseshow, the apparatus being relatively inexpensive to manufacture, being easy to handle, providing realistic situations such as those that are encountered in an actual western horseshow, and including means for carrying on the various detailed activities found in an actual western horseshow.
  • FIGURE 1 is a top plan view of the main game board of a game apparatus according to the present invention.
  • FIGURE 2 is a plan view of an insert member adapted to be mounted on the game board of FIGURE 1 and being arranged to set up the game situation corresponding to the Keg Bending contest of an actual western horseshow.
  • FIGURE 3 is another insert member adapted to be mounted on the main game board to set up the situation corresponding to the Speed and Action contest of an actual western horseshow.
  • FIGURE 4 is a top plan view of still another insert member adapted to be mounted on the main game board of FIGURE 1 to set up a game situation corresponding 3,395,921 Patented Aug. 6, 1968 ice to the Trial Class contest of an actual western horseshow.
  • FIGURE 5 is a top plan view of still another insert member adapted to be mounted on the main game board of FIGURE 1 to set up the situation corresponding to a Three-Legged Sack Race" contest, included in an actual western horseshow.
  • FIGURE 6 is a top plan view of still another insert member adapted to be mounted on the main game board of FIGURE 1 to simulate the situation of a Barrel Race contest, as is included in an actual western horseshow.
  • FIGURE 7 is a top plan view of still another insert member adapted to be mounted on the game board of FIGURE 1 to provide a game situation corresponding to a Pick Up Race as included in an actual western horseshow.
  • FIGURE 8 is a fragmentary top plan view showing the insert member of FIGURE 7 mounted on the main game board, with simulated barrels provided with flags disposed in positions corresponding to the positions actually assumed by these elements in a Western horseshow.
  • FIGURE 9 is an enlarged vertical cross sectional view taken substantially on the line 99 of FIGURE 8.
  • FIGURE 10 is an enlarged perspective view of a simulated barrel element, as employed in the arrangement of FIGURE 8.
  • FIGURE 11 is an enlarged perspective view of a simulated barrel element provided with a flag, as employed in the arrangement of FIGURE 8.
  • FIGURE 12 is an enlarged side elevational view of a typical game piece adapted to be used with the game board of FIGURE 1.
  • FIGURE 13 is a perspective view showing a set of game-keeping peg boards used as part of the game apparatus of the present invention for maintaining tallies of various incidents developing during a typical game played with the apparatus of the present invention.
  • FIGURE 14 is a fragmentary enlarged perspective View showing the manner in which a peg is inserted into an aperture in one of the game-keeping peg boards of FIGURE 13.
  • FIGURE 15 is a perspective view of a stack of play money which is included in the game apparatus of the present invention.
  • FIGURE 16 is a perspective view showing a group of prize ribbon members forming part of the game apparatus of the present invention.
  • FIGURE 17 is a perspective view of a stack of entry tickets also forming part of the game apparatus of the present invention.
  • 11 generally designates the main playing board of the game apparatus, the board being inscribed with a generally oval pattern 12 simulating the lay-out of an arena or exhibition field where western horseshows are held.
  • the board 11 is provided at forty-two specific locations thereon, as designated by the circular areas 14, with discs 13 of magnetic material, such as soft iron, or the like, embedded in the board and covered merely by a thin top layer of paper or thin fiber material, shown at 15 in FIGURE 9, so that the magnetic discs 13 are in close proximity to the top playing surface of the board.
  • the oval design designated at 12 represents a running track and said design is suitably imprinted on the top surface of the board.
  • Imprinted around the oval outer pattern 12 at the inner margin thereof are a series of circular markings 16 spaced by regular intervals and extending around the inner perimeter of the oval pattern 12, representing units of progression around the track.
  • One side margin of the board is inscribed with the spaced parallel lines 17, defining eight In-gates for receiving eight playing pieces, and said side margin is similarly marked at another location thereon spaced from the first location with the spaced parallel lines 18 defining eight Out-gates through which the playing pieces are supposed to leave the field.
  • the playing pieces may be miniature replicas of western type horses with riders, such as is shown at 19 in FIGURE 12, the pieces being provided with numbered supporting bases 20 to support the playing pieces upright on the board 11.
  • the bases of the respective playing pieces 19 are numbered from 1 to 8.
  • the game apparatus also comprises ten miniature simulated kegs 21, which are miniature replicas of wooden kegs, each keg having a permanent magnet 22 embedded in its bottom portion, so that the keg can be retained in any one of the locations chosen therefor and indicated by the circular markings 14.
  • the apparatus includes in addition two miniature replicas 23 of barrels, the same size as the kegs 21, provided at their top ends with upstanding post elements 24 carrying flags 25.
  • the simulated barrels 23 are provided with permanent magnets 22 in their bottom portions, similar to those provided in the simulated kegs 21.
  • the game apparatus also includes six generally oval insert members, designated at 26 to 31 in FIGURES 2 to 7, said insert members being shaped to fit within a generally oval guide pattern 32 inscribed on the playing board 11 inwardly of the noval group of circular markings 16.
  • the insert members 26 to 31 may be easily and quickly interchanged, in accordance with the different contests represented by the respective inserts.
  • the insert member 26 comprises a flat panel member marked with a progression of circular markings 34 extending from a beginning position 35 to a final position 36, the markings 34 being arranged in a looped pattern as shown in FIGURE 2 starting from the position 35 and sinuously passing on opposite sides of successively arranged keg positions 37, the path of movement reaches the right end portion of the panel whereupon it alternating past the respective keg positions until it reverses and extends leftward in a substantially straight path toward the final position 36.
  • the starting and final positions 35 and 36 are marked by respective circular keg position markings 38 and 39.
  • the keg position markings 37, 38 and 39 at the various designated locations on the insert member 26 register with corresponding magnetic disc positions 14 on the playing board 11 when the insert member is placed in its intended position substantially in registry with the oval pattern 32 on the playing board 11, as above described, so that simulated kegs will be held in the keg positions 37, 38 and 39 by magnetic attraction to the subjacent magnetic disc members 13 on the playing board.
  • the insert member 26 is employed to set up a simulated western horseshow event known as keg bending wherein each contestant in turn runs his horse between the kegs, around the end keg and straight back toward the final position, which is located near the starting position, in other words, in positions corresponding to the locations of the final position 36 on insert 26 and starting position 35 on said insert.
  • keg bending a simulated western horseshow event known as keg bending wherein each contestant in turn runs his horse between the kegs, around the end keg and straight back toward the final position, which is located near the starting position, in other words, in positions corresponding to the locations of the final position 36 on insert 26 and starting position 35 on said insert.
  • the insert member 27 is structurally similar to the insert member 26, being provided with the holding magnets 33 in the same locations as on the member 26 which are registrable with the magnetic disc elements at the positions A on the playing board 11.
  • the insert member 27 is arranged with progressive position markings 40 in a loop pattern corresponding to the speed and action race pattern in an actual western horseshow.
  • the path of movement of the horses is marked by two spaced keg positions 41, 41 near the starting positions 35 and 36 and by an end keg position 42 near the right end of the member 27, as viewed in FIGURE 3.
  • the contestant starts from the starting position 35 and runs his horse between. the keg positions 41, 41 and around the end keg position 42, returning toward the final position 36.
  • the contestant stops in a rectangular area defined by the keg positions 39, 38 and 41, 41.
  • the insert member 28 is marked out with a pattern of progressive playing piece positions 42 corresponding to the trail class contest in an actual western horseshow.
  • This race pattern includes various simulated obstacles, and in playing a game corresponding to this type of con test, penalties are provided when a playing piece stops at one of the simulated obstacles.
  • the simulated race course includes a simulated stream 44 which must be crossed, a simulated hurdle 45 which must be crossed, a simulated barricade 46 which must be crossed, a simulated horse trailer 47 which must be avoided, and a narrow passageway defined between four keg positions 48 through which the playing piece must pass.
  • the keg positions 48 register with magnetic disc members 13 embedded in the playing board 11 when the insert member 28 is received within the oval pattern 32 in the manner above described, as is also the case with the keg positions 38 and 39 shown on the insert member.
  • the insert member 29 is inscribed with four rows of progressive playing piece positions 49 starting from beginning position 50 at the left end of the insert member 29 and leading toward end sack positions 51 at the right end of the member 29.
  • the race area is defined between the four corner keg positions 52 on which simulated kegs are placed when the panel member is in position in the oval pattern 32, the kegs being retained by magnetic attraction with correspondingly located magnetic disc members 13 in the playing board 11.
  • the positions 51 represent points reached by playing pieces at which movement of the playing pieces is reversed, and are merely markings which represent sacks. In this type of contest two contest-ants are combined as a single entry, and the playing piece of each entry must proceed rightward and pass to the end position 51 and return along the same line back toward the starting position 50.
  • the insert member 30 is provided with a pattern of progressive playing piece positions 54 arranged to simulate the required paths of movement of contestants in the four-leaf clover race, or barrel race, of an actual western horseshow.
  • a contestant starts from a starting position, such as 35, and moves around keg positions 55 at the intermediate portion of the course, making a double loop, as indicated by the arrows, and then proceeding further rightward, passing around an end keg position 56, and then progressing leftward, retluning toward the finish position 36.
  • the keg positions 38, 39, 55 and 56 on the insert member 30 correspond with the locations of magnetic disc members 13 in the playing board 11, so that the kegs will be retained in these positions by magnetic attraction.
  • the insert member 31 is inscribed with a pattern of progressive playing piece positions 57 forming a path of progression simulating the course of movement in a timed pick up race in an actual western horseshow.
  • a rectangular area is defined within four keg positions 58, which define a waiting area where one contestant of a team of two, after reaching this area, will wait until his teammate passes around an end keg position 59 and comes back to pick him up.
  • the course may consist of either of the paths of movement from the starting keg position 38 or 39 through the area defined by the keg positions 58, around the end keg position 59, back through the aforesaid intermediate area defined by the keg positions 58, and back toward a finishi-ng position adjacent the remaining terminal keg position 39 or 38.
  • the various keg position locations on the insert member 31 are located so as to register with the locations of embedded magnetic disc members in the main playing board 11, namely, with the locations indicated by the circular markings at 14 in FIGURE 1.
  • the main board 11 is arranged to provide for two additional contests simulating those in an actual western horseshow, namely, the flag race and the carry the mail contests.
  • the flag race contest is played on the main board as follows: Starting at a barrel location marked B the contestant moves clockwise or counter clockwise along the spaced positions 16, picks up the flag from one barrel at a barrel position 14 near A, for example, and deposits it in another barrel at a barrel position 14 near A on the other side of the oval ring 32. Therefore, for simulating this contest, the post member 24 associated with each simulated barrel 23 is removable.
  • two contestants with two simulated playing pieces 19 constitute a team.
  • One contestant starts at a keg position B at the side of the board opposite the simulated gates 17 and 18 and continues along the position markers 16 until he reaches a position past a line 70 adjacent to the area 71 marked off by the keg positions designated at C.
  • the second contestant on the team attempts to transfer the mail between the two simulated riders by rolling the dice, as will be subsequently described, and when this is successfully accomplished the second contestant continues with his playing piece 19 onward to the finish line from the position where the first contestants playing piece stops.
  • the starting and finish lines for the carry the mail contest may be the lines 73 and 74 shown in FIGURE 1, or vice versa.
  • any suitable means may be provided for indicating the movement of the various playing pieces.
  • three standard dice are employed, the three dicebeing rolled to give a resultant numerical value by counting the topmost face indications on the three dice.
  • Suitable means may also be provided for keeping score and indicating penalties and time records.
  • three peg boards 80, 81 and 82 may be provided, along with a sufficient quantity of pegs, to record this data.
  • the penalty board 80 may comprise eight horizontal rows of holes 83, corresponding to eight contestants, each row comprising thirteen holes spaced evenly so that the succeeding rows of holes form vertical columns, as shown, each vertical column beyond the first representing a different penalty value.
  • the point record board 81 is similar in construction except that the vertical rows of holes are identified by respective point values from 5 to 100, as shown.
  • the time record board 82 is similar in construction to the peg boards 81 and 80 and carries indicia similar to those shown on the penalty record board 80.
  • the data is recorded by simply inserting a peg 84 into the appropriate hole 83.
  • the accumulated penalties for the various contestants can be shown on the peg board 80
  • the accumulated points scored for each contestant can be shown on the peg board 81
  • a record of time consumed for each player can be indicated on the peg board 82.
  • the points scored by each player can be registered on the peg board 81 in accordance with the values designated by the rules, for example, first place may represent twenty points, second place may represent fifteen points, third place may represent ten points and fourth place may represent five points.
  • Penalties may be charged against the players in accordance with specific designated total values obtained when the dice are rolled. For example, if the total value is six, nine, thirteen or fifteen, a penalty will be charged against the player, in which case, after taking his move, he must roll the dice again to determine the amount of the penalty. This amount will be registered on the penalty peg board 80.
  • the action is equivalent to taking up a certain length of time, for example, a unit of three seconds.
  • the players corresponding peg on the time record peg board 82 is moved ahead one space, each space representing a period of three seconds. This player may be disqualified if he does not complete his run within a specified period, for example, thirty-six seconds, as indicated by the location of his peg on the time record peg board 82.
  • a stack of play money shown at 90 in FIGURE 15, is provided to provide closer simulation to an actual western horseshow.
  • the play money may be distributed in a specified manner to the various contestants who will use this money to pay for various items, such as an entry fee for each rider, whereupon the contestants will be issued an entry ticket for each horse entered.
  • a stack of simulated entry tickets 91 is provided for this purpose.
  • each player upon entering the arena or ring, each player in turn must give up his entry ticket to a person selected to act as treasurer, as proof that the entry fee has been paid for in the contest to follow.
  • Cash value prizes may be assigned for each place in a contest, for example, first place may be entitled to receive sixteen dollars and a Blue Ribbon, second place may be entitled to receive twelve dollars and a Red Ribbon, third place may be entitled to receive eight dollars and a Yellow Ribbon, and fourth place may be entitled to receive four dollars and a White Ribbon.
  • first place may be entitled to receive sixteen dollars and a Blue Ribbon
  • second place may be entitled to receive twelve dollars and a Red Ribbon
  • third place may be entitled to receive eight dollars and a Yellow Ribbon
  • fourth place may be entitled to receive four dollars and a White Ribbon.
  • the winning players are entitled to receive ribbons, such as one of the four ribbons shown in the group illustrated in FIGURE 16 at 93.
  • the Treasurer will have charge of handling the entry fees, paying out the prize money, handing out ribbons, presenting the trophy, assigning each player an entry card, and recording points earned by each player in each event on the point record board 81, and will be in charge of the entry tickets 91.
  • the Judge will be in charge of supervising the records on the score board, and on the time record board 82, will assist players with penalties on the penalty record board and will aid in making decisions in case of ties.
  • the Ringmaster will have charge of setting up the main playing board for the different contests, which includes placement of the insert members 26 to 31, placement of the simulated barrels 23 and placement of the simulated kegs 21.
  • prize money is payable by the Treasurer upon completion of each contest and final decision by the Judge as to the winners.
  • the playing pieces 19 are placed in the respective areas provided therefor between the lines 17 in the In-Gate section.
  • his playing piece is moved to the corresponding area between the lines 18 in the Out' Gate section and remains thereuntil final decision by the Judge as to the winners of a contest.
  • the Judge prepares to take charge of the subsequent scoring.
  • the Judge moves the corresponding peg of the time record peg board 82 ahead by one space, each move therefore representing a unit of three seconds.
  • the Judge rules him as disqualified. In case of a tie or ties, the Judge will award a placement to the player with the least amount of penalties encountered on his run. The penalties are registered on the penalty record board 80 in the manner above described. As a player completes his turn, the Judge will register the results on a suitable score board or card, not shown, giving the pertinent data such as the contest being judged, the time consumed by the leading contestant, and other pertinent data. Upon completion of each contest, the Treasurer will register the points made by each player on the point score board 81.
  • progression along the spaced position markings of a particular course is determined by the total number rolled by the contestant with the three dice, in each case the playing piece being moved ahead at number of spaces corresponding to said total number. However, if certain total number values are rolled, such as six, nine, thirteen, or fifteen, as above mentioned, this constitutes a penalty, and after the contestants playing piece has been moved ahead by this number the player must roll the dice again to determine the amount of the penalty. In case of a tie for placement, the contestant with the least penalties will be awarded the disputed tieing place. If there are ties which cannot be settled by the method above described, then the rules may specify that a re-run of the contest be made or that a re-roll of the dice be made to determines the results.
  • each contestant in turn runs his playing piece between the kegs, around the end keg, and straight back to the starting line.
  • each contestant starts his playing piece from the starting line and runs his horse around one keg at the position 42 and returns, stopping in the square marked off by the kegs 38, 39, and 41, 41, as above described.
  • a penalty is provided when the playing piece lands on any of the obstacles, for example, a penalty of six seconds.
  • the center of the insert member 31 is a rectangular area marked off by the keg positions 58.
  • one member of a contestant team will have his playing piece located in this area waiting to be picked up by the other member of the team as the other member moves his playing piece around the keg position 59 and comes back to the aforesaid rectangular area.
  • the rules may specify that the waiting member must roll the dice after his teammate moves around the keg position 59 to pick him up, to determine if the pick up is successful.
  • a specified range of score values of the dice roll may be required to determine if the pick up is successful, for example, a point value of not less than six and not more than twelve. The team is disqualified if the pick up is missed.
  • the contest is played on the main board, as above described, wherein a contestant moves his playing piece clockwise or counterclockwise, picking up the flag 25 from one barrel and depositing it in another barrel at the other side of the arena.
  • the contestant When the playing piece comes into position adjacent the barrel 23 containing the flag, the contestant must roll the dice to determine if he is successful in picking up the flag without dropping it.
  • a specified range of dice roll point values determines this question, for example, a roll of not less than six and not more than twelve in total point value.
  • the same rule applies when the contestants playing piece reaches the opposite barrel for determining if the flag is successfully inserted therein. A failure in either case causes disqualification of the contestant.
  • a western horseshow game apparatus comprising a playing board inscribed with a generally oval simulated track comprising regularly spaced playing piece positions and defining a playing area inside said simulated track, a plurality of insert panel members shaped to fit in said playing area, said panel members having different arrangements of keg positioning indicia thereon, a plurality of spaced cooperating magnetic elements and permanent magnets in each of the insert panel members and the playing board located to define a common pattern to de tachably secure any selected insert panel member in said playing area when the panel member is substantially registered therewith, a magnetic locating element on the playing board at each of the positions designated by the keg positioning indicia on the insert panel members, a plurality of simulated kegs, and cooperating permanent magnets on the kegs to detachably secure the kegs on the respective insert panel members in the keg positions thereon when the panel members are positioned in said playing area.

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Description

H. J. MIKULICH 3,395,921 GAME APPARATUS HAVING INTERCHANGEABLE WESTERN Aug. 6, 1968 HORSESHOW CONTEST INDICIA 4 Sheets-Sheet 1 INVENTOR.
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GAME APPARATUS HAVING INTERCHANGEABLE WESTERN HORSESHOW CONTEST INDICIA Filed Nov. 17, 1964 4 Sheets-Sheet 5 (f; 3156660 000000000 OOOOOOOOOOOOOOOO 49 ,33 La J2 F7 6. 6. Q Q
33 0- 55 33 J9 0 K snzea 0 O P465 OM 5 c/ 5 0/ 3 3 J 19 g p/cz-ap 6 7 EIQCE 6%ODD@OOO@OC{(OOOOOOOOOOOOOZOO Cl@OOQQOQQOQO3jJOOQOQQOOOQ Q 3/ O O O WEST'EIZN HOESE SHO OOOOO INVENTOR. HE/VEV c/ MAL 0L /c// 6. 1968 H. J. MIKULICH 3,395,921
GAME APPARATUS HAVING INTERCHANGEABLE WESTERN HORSESHOW CONTEST INDICIA Filed Nov. 17, 1964 4 Sheets-Sheet 4 I G /7, lat-i111 I 2 a 4ss7a I 23 1. 0 60 o 0,]@ o 0 o o 010 c; I J O 4 7/ ooooooooqg vooooo 0 o o o o 0 0 10 0L0 o o c INVENTOR. HE/VE'Y a M/KVL may United States Patent 3 395,921 GAME APPARATUSHAVING INTERCHANGE- ABLE WESTERN HORSESHOW CONTEST INDICIA Henry J. Mikulich, RR. 1, Box 22, Crown Point, Ind. 46307 Filed Nov. 17, 1964, Ser. No. 411,851 4 Claims. (Cl. 273-134) ABSTRACT OF THE DISCLOSURE A game apparatus to simulate a western horseshow consisting of a game board having spaced magnetic discs embedded therein in a fixed pattern and a plurality of interchangeable contest panels having spaced permanent magnets embedded therein in the same pattern so that the contest panels can be interchangeably detachably secured on the game board in corresponding analogous positions relative to inscribed indicia on the game board. The con- This invention relates to amusement devices, and more particularly to a game apparatus simulating a western horseshow and incorporating various contests found in such an event.
A main object of the invention is to provide a novel and improved game apparatus simulating a western horseshow and including contests and events similar to those found in such a horseshow, the apparatus being relatively simple in construction, being easy to set up for use, and providing substantially the same competitive aspects as would be found in an actual western horseshow.
A further object of the invention is to provide a novel and improved game apparatus adapted to be used in a manner simulating operation of a western horseshow, the apparatus including respective changeable inserts which may be employed to set up the situations corresponding to various actual different contests ordinarily included in an actual western horseshow, the apparatus being relatively inexpensive to manufacture, being easy to handle, providing realistic situations such as those that are encountered in an actual western horseshow, and including means for carrying on the various detailed activities found in an actual western horseshow.
Further objects and advantages of the invention will become apparent from the following description and claims, and from the accompanying drawings, wherein:
FIGURE 1 is a top plan view of the main game board of a game apparatus according to the present invention.
FIGURE 2 is a plan view of an insert member adapted to be mounted on the game board of FIGURE 1 and being arranged to set up the game situation corresponding to the Keg Bending contest of an actual western horseshow.
FIGURE 3 is another insert member adapted to be mounted on the main game board to set up the situation corresponding to the Speed and Action contest of an actual western horseshow.
FIGURE 4 is a top plan view of still another insert member adapted to be mounted on the main game board of FIGURE 1 to set up a game situation corresponding 3,395,921 Patented Aug. 6, 1968 ice to the Trial Class contest of an actual western horseshow.
FIGURE 5 is a top plan view of still another insert member adapted to be mounted on the main game board of FIGURE 1 to set up the situation corresponding to a Three-Legged Sack Race" contest, included in an actual western horseshow.
FIGURE 6 is a top plan view of still another insert member adapted to be mounted on the main game board of FIGURE 1 to simulate the situation of a Barrel Race contest, as is included in an actual western horseshow.
FIGURE 7 is a top plan view of still another insert member adapted to be mounted on the game board of FIGURE 1 to provide a game situation corresponding to a Pick Up Race as included in an actual western horseshow.
FIGURE 8 is a fragmentary top plan view showing the insert member of FIGURE 7 mounted on the main game board, with simulated barrels provided with flags disposed in positions corresponding to the positions actually assumed by these elements in a Western horseshow.
FIGURE 9 is an enlarged vertical cross sectional view taken substantially on the line 99 of FIGURE 8.
FIGURE 10 is an enlarged perspective view of a simulated barrel element, as employed in the arrangement of FIGURE 8.
FIGURE 11 is an enlarged perspective view of a simulated barrel element provided with a flag, as employed in the arrangement of FIGURE 8.
FIGURE 12 is an enlarged side elevational view of a typical game piece adapted to be used with the game board of FIGURE 1.
FIGURE 13 is a perspective view showing a set of game-keeping peg boards used as part of the game apparatus of the present invention for maintaining tallies of various incidents developing during a typical game played with the apparatus of the present invention.
FIGURE 14 is a fragmentary enlarged perspective View showing the manner in which a peg is inserted into an aperture in one of the game-keeping peg boards of FIGURE 13.
FIGURE 15 is a perspective view of a stack of play money which is included in the game apparatus of the present invention.
FIGURE 16 is a perspective view showing a group of prize ribbon members forming part of the game apparatus of the present invention.
FIGURE 17 is a perspective view of a stack of entry tickets also forming part of the game apparatus of the present invention.
Referring to the drawings, 11 generally designates the main playing board of the game apparatus, the board being inscribed with a generally oval pattern 12 simulating the lay-out of an arena or exhibition field where western horseshows are held. The board 11 is provided at forty-two specific locations thereon, as designated by the circular areas 14, with discs 13 of magnetic material, such as soft iron, or the like, embedded in the board and covered merely by a thin top layer of paper or thin fiber material, shown at 15 in FIGURE 9, so that the magnetic discs 13 are in close proximity to the top playing surface of the board.
The oval design designated at 12 represents a running track and said design is suitably imprinted on the top surface of the board. Imprinted around the oval outer pattern 12 at the inner margin thereof are a series of circular markings 16 spaced by regular intervals and extending around the inner perimeter of the oval pattern 12, representing units of progression around the track. One side margin of the board is inscribed with the spaced parallel lines 17, defining eight In-gates for receiving eight playing pieces, and said side margin is similarly marked at another location thereon spaced from the first location with the spaced parallel lines 18 defining eight Out-gates through which the playing pieces are supposed to leave the field.
The playing pieces may be miniature replicas of western type horses with riders, such as is shown at 19 in FIGURE 12, the pieces being provided with numbered supporting bases 20 to support the playing pieces upright on the board 11. The bases of the respective playing pieces 19 are numbered from 1 to 8.
The game apparatus also comprises ten miniature simulated kegs 21, which are miniature replicas of wooden kegs, each keg having a permanent magnet 22 embedded in its bottom portion, so that the keg can be retained in any one of the locations chosen therefor and indicated by the circular markings 14. The apparatus includes in addition two miniature replicas 23 of barrels, the same size as the kegs 21, provided at their top ends with upstanding post elements 24 carrying flags 25. The simulated barrels 23 are provided with permanent magnets 22 in their bottom portions, similar to those provided in the simulated kegs 21.
The game apparatus also includes six generally oval insert members, designated at 26 to 31 in FIGURES 2 to 7, said insert members being shaped to fit within a generally oval guide pattern 32 inscribed on the playing board 11 inwardly of the noval group of circular markings 16. Secured on each insert member at a plurality of spaced locations, for example, at the four corner locations illustrated in FIGURES 2 to 7, are respective permanent magnets 33 which are registrable with correspondingly spaced magnetic disc elements shown at A on the playing board 11 in FIGURE 1, the permanent magnets 33 cooperating with said magnetic disc elements to retain the inserts in the oval pattern 32 on playing board 11. Thus, the insert members 26 to 31 may be easily and quickly interchanged, in accordance with the different contests represented by the respective inserts.
Thus, the insert member 26 comprises a flat panel member marked with a progression of circular markings 34 extending from a beginning position 35 to a final position 36, the markings 34 being arranged in a looped pattern as shown in FIGURE 2 starting from the position 35 and sinuously passing on opposite sides of successively arranged keg positions 37, the path of movement reaches the right end portion of the panel whereupon it alternating past the respective keg positions until it reverses and extends leftward in a substantially straight path toward the final position 36. The starting and final positions 35 and 36 are marked by respective circular keg position markings 38 and 39. The keg position markings 37, 38 and 39 at the various designated locations on the insert member 26 register with corresponding magnetic disc positions 14 on the playing board 11 when the insert member is placed in its intended position substantially in registry with the oval pattern 32 on the playing board 11, as above described, so that simulated kegs will be held in the keg positions 37, 38 and 39 by magnetic attraction to the subjacent magnetic disc members 13 on the playing board. Thus, the insert member 26 is employed to set up a simulated western horseshow event known as keg bending wherein each contestant in turn runs his horse between the kegs, around the end keg and straight back toward the final position, which is located near the starting position, in other words, in positions corresponding to the locations of the final position 36 on insert 26 and starting position 35 on said insert.
The insert member 27 is structurally similar to the insert member 26, being provided with the holding magnets 33 in the same locations as on the member 26 which are registrable with the magnetic disc elements at the positions A on the playing board 11. The insert member 27 is arranged with progressive position markings 40 in a loop pattern corresponding to the speed and action race pattern in an actual western horseshow. Thus, the path of movement of the horses is marked by two spaced keg positions 41, 41 near the starting positions 35 and 36 and by an end keg position 42 near the right end of the member 27, as viewed in FIGURE 3. In this type of contest, the contestant starts from the starting position 35 and runs his horse between. the keg positions 41, 41 and around the end keg position 42, returning toward the final position 36. Actually, in the speed and action event, the contestant stops in a rectangular area defined by the keg positions 39, 38 and 41, 41.
The insert member 28 is marked out with a pattern of progressive playing piece positions 42 corresponding to the trail class contest in an actual western horseshow. This race pattern includes various simulated obstacles, and in playing a game corresponding to this type of con test, penalties are provided when a playing piece stops at one of the simulated obstacles. Thus, the simulated race course includes a simulated stream 44 which must be crossed, a simulated hurdle 45 which must be crossed, a simulated barricade 46 which must be crossed, a simulated horse trailer 47 which must be avoided, and a narrow passageway defined between four keg positions 48 through which the playing piece must pass. As in the case of the two previously described insert members 26 and 27, the keg positions 48 register with magnetic disc members 13 embedded in the playing board 11 when the insert member 28 is received within the oval pattern 32 in the manner above described, as is also the case with the keg positions 38 and 39 shown on the insert member.
The insert member 29 is inscribed with four rows of progressive playing piece positions 49 starting from beginning position 50 at the left end of the insert member 29 and leading toward end sack positions 51 at the right end of the member 29. The race area is defined between the four corner keg positions 52 on which simulated kegs are placed when the panel member is in position in the oval pattern 32, the kegs being retained by magnetic attraction with correspondingly located magnetic disc members 13 in the playing board 11. The positions 51 represent points reached by playing pieces at which movement of the playing pieces is reversed, and are merely markings which represent sacks. In this type of contest two contest-ants are combined as a single entry, and the playing piece of each entry must proceed rightward and pass to the end position 51 and return along the same line back toward the starting position 50.
The insert member 30 is provided with a pattern of progressive playing piece positions 54 arranged to simulate the required paths of movement of contestants in the four-leaf clover race, or barrel race, of an actual western horseshow. In this contest a contestant starts from a starting position, such as 35, and moves around keg positions 55 at the intermediate portion of the course, making a double loop, as indicated by the arrows, and then proceeding further rightward, passing around an end keg position 56, and then progressing leftward, retluning toward the finish position 36. As in the previously described insert members, the keg positions 38, 39, 55 and 56 on the insert member 30 correspond with the locations of magnetic disc members 13 in the playing board 11, so that the kegs will be retained in these positions by magnetic attraction.
The insert member 31 is inscribed with a pattern of progressive playing piece positions 57 forming a path of progression simulating the course of movement in a timed pick up race in an actual western horseshow. In this contest a rectangular area is defined within four keg positions 58, which define a waiting area where one contestant of a team of two, after reaching this area, will wait until his teammate passes around an end keg position 59 and comes back to pick him up. Thus, in this contest there are two contestants on each team, and the course may consist of either of the paths of movement from the starting keg position 38 or 39 through the area defined by the keg positions 58, around the end keg position 59, back through the aforesaid intermediate area defined by the keg positions 58, and back toward a finishi-ng position adjacent the remaining terminal keg position 39 or 38.
As in the case of the previously described insert members 26 to 30, the various keg position locations on the insert member 31 are located so as to register with the locations of embedded magnetic disc members in the main playing board 11, namely, with the locations indicated by the circular markings at 14 in FIGURE 1.
The main board 11 is arranged to provide for two additional contests simulating those in an actual western horseshow, namely, the flag race and the carry the mail contests. The flag race contest is played on the main board as follows: Starting at a barrel location marked B the contestant moves clockwise or counter clockwise along the spaced positions 16, picks up the flag from one barrel at a barrel position 14 near A, for example, and deposits it in another barrel at a barrel position 14 near A on the other side of the oval ring 32. Therefore, for simulating this contest, the post member 24 associated with each simulated barrel 23 is removable.
In simulating the carry the mail contest, two contestants with two simulated playing pieces 19 constitute a team. One contestant starts at a keg position B at the side of the board opposite the simulated gates 17 and 18 and continues along the position markers 16 until he reaches a position past a line 70 adjacent to the area 71 marked off by the keg positions designated at C. The second contestant on the team then attempts to transfer the mail between the two simulated riders by rolling the dice, as will be subsequently described, and when this is successfully accomplished the second contestant continues with his playing piece 19 onward to the finish line from the position where the first contestants playing piece stops. Thus, the starting and finish lines for the carry the mail contest may be the lines 73 and 74 shown in FIGURE 1, or vice versa.
In all of the simulated western 'horseshow contests above described, or in any others which may be devised using the apparatus of the present invention, any suitable means may be provided for indicating the movement of the various playing pieces. For example, in a preferred embodiment of the invention three standard dice are employed, the three dicebeing rolled to give a resultant numerical value by counting the topmost face indications on the three dice. Suitable means may also be provided for keeping score and indicating penalties and time records. For example, as shown in FIGURE 13, three peg boards 80, 81 and 82 may be provided, along with a sufficient quantity of pegs, to record this data. Thus, the penalty board 80 may comprise eight horizontal rows of holes 83, corresponding to eight contestants, each row comprising thirteen holes spaced evenly so that the succeeding rows of holes form vertical columns, as shown, each vertical column beyond the first representing a different penalty value. The point record board 81 is similar in construction except that the vertical rows of holes are identified by respective point values from 5 to 100, as shown.
The time record board 82 is similar in construction to the peg boards 81 and 80 and carries indicia similar to those shown on the penalty record board 80.
As shown in FIGURE 14, the data is recorded by simply inserting a peg 84 into the appropriate hole 83. Thus the accumulated penalties for the various contestants can be shown on the peg board 80, the accumulated points scored for each contestant can be shown on the peg board 81, and a record of time consumed for each player can be indicated on the peg board 82.
On concluding each contest, such as the contest played by the use of any of the inserts 26 to 31, or the two additional contests above described, the points scored by each player can be registered on the peg board 81 in accordance with the values designated by the rules, for example, first place may represent twenty points, second place may represent fifteen points, third place may represent ten points and fourth place may represent five points.
Penalties may be charged against the players in accordance with specific designated total values obtained when the dice are rolled. For example, if the total value is six, nine, thirteen or fifteen, a penalty will be charged against the player, in which case, after taking his move, he must roll the dice again to determine the amount of the penalty. This amount will be registered on the penalty peg board 80.
As each player rolls the dice, the action is equivalent to taking up a certain length of time, for example, a unit of three seconds. As each player rolls the dice, the players corresponding peg on the time record peg board 82 is moved ahead one space, each space representing a period of three seconds. This player may be disqualified if he does not complete his run within a specified period, for example, thirty-six seconds, as indicated by the location of his peg on the time record peg board 82.
A stack of play money, shown at 90 in FIGURE 15, is provided to provide closer simulation to an actual western horseshow. The play money may be distributed in a specified manner to the various contestants who will use this money to pay for various items, such as an entry fee for each rider, whereupon the contestants will be issued an entry ticket for each horse entered. Thus, as shown in FIGURE 17, a stack of simulated entry tickets 91 is provided for this purpose. According to a typical set of rules, upon entering the arena or ring, each player in turn must give up his entry ticket to a person selected to act as treasurer, as proof that the entry fee has been paid for in the contest to follow.
Cash value prizes may be assigned for each place in a contest, for example, first place may be entitled to receive sixteen dollars and a Blue Ribbon, second place may be entitled to receive twelve dollars and a Red Ribbon, third place may be entitled to receive eight dollars and a Yellow Ribbon, and fourth place may be entitled to receive four dollars and a White Ribbon. Thus, along with the cash awards, the winning players are entitled to receive ribbons, such as one of the four ribbons shown in the group illustrated in FIGURE 16 at 93.
As will be readily apparent, various sets of rules may be formulated for playing games using the above described apparatus, and these rules may be made as elaborate as desired, and in fact may be as detailed as the rules and procedures of an actual western horseshow. In general, the object of a game using the above described apparatus is to acquire the highest number of points, the person or contestant obtaining the highest number being entitled to become the holder of a Grand Champion High Point Trophy" and being therefore declared the winner of the game. In a typical procedure for playing a game simulating a western horeshow, using the apparatus above described, respective persons are designated to act as Treasurer, Judge, and Ringmaster. The Treasurer will have charge of handling the entry fees, paying out the prize money, handing out ribbons, presenting the trophy, assigning each player an entry card, and recording points earned by each player in each event on the point record board 81, and will be in charge of the entry tickets 91. The Judge will be in charge of supervising the records on the score board, and on the time record board 82, will assist players with penalties on the penalty record board and will aid in making decisions in case of ties. The Ringmaster will have charge of setting up the main playing board for the different contests, which includes placement of the insert members 26 to 31, placement of the simulated barrels 23 and placement of the simulated kegs 21.
As in the case of an actual western horseshow, prize money is payable by the Treasurer upon completion of each contest and final decision by the Judge as to the winners. After paying the entry fees, the playing pieces 19 are placed in the respective areas provided therefor between the lines 17 in the In-Gate section. As each player completes his turn his playing piece is moved to the corresponding area between the lines 18 in the Out' Gate section and remains thereuntil final decision by the Judge as to the winners of a contest. As each player in turn comes into the arena and his playing piece is positioned on the starting line, the Judge prepares to take charge of the subsequent scoring. As each player rolls the dice, the Judge moves the corresponding peg of the time record peg board 82 ahead by one space, each move therefore representing a unit of three seconds. As above mentioned, if a player does not complete his run within thirty-six seconds, the Judge rules him as disqualified. In case of a tie or ties, the Judge will award a placement to the player with the least amount of penalties encountered on his run. The penalties are registered on the penalty record board 80 in the manner above described. As a player completes his turn, the Judge will register the results on a suitable score board or card, not shown, giving the pertinent data such as the contest being judged, the time consumed by the leading contestant, and other pertinent data. Upon completion of each contest, the Treasurer will register the points made by each player on the point score board 81.
It will be understood that progression along the spaced position markings of a particular course is determined by the total number rolled by the contestant with the three dice, in each case the playing piece being moved ahead at number of spaces corresponding to said total number. However, if certain total number values are rolled, such as six, nine, thirteen, or fifteen, as above mentioned, this constitutes a penalty, and after the contestants playing piece has been moved ahead by this number the player must roll the dice again to determine the amount of the penalty. In case of a tie for placement, the contestant with the least penalties will be awarded the disputed tieing place. If there are ties which cannot be settled by the method above described, then the rules may specify that a re-run of the contest be made or that a re-roll of the dice be made to determines the results.
As above mentioned, in the Keg Bending contest or class, each contestant in turn runs his playing piece between the kegs, around the end keg, and straight back to the starting line.
In the contest Speed and Action, each contestant starts his playing piece from the starting line and runs his horse around one keg at the position 42 and returns, stopping in the square marked off by the kegs 38, 39, and 41, 41, as above described.
In the Trail Class contest, a penalty is provided when the playing piece lands on any of the obstacles, for example, a penalty of six seconds.
In the Three-legged Sack Race contest, two contestants form a team as one entry. There are no penalties in this class of contest. The players in a team alternate in rolling the dice.
In the Four-Leaf Clover Race or Barrel Race, employing the insert member 30, the contestants move their playing pieces in the configuration described above, attempting to move their playing pieces from the starting positions to the finish positions.
In the Pick Up Race contest, as in the Three-Legged Sack Race contest, the contestants must form teams of two per entry.
As previously mentioned, in the center of the insert member 31 is a rectangular area marked off by the keg positions 58. After determining who isto ride, one member of a contestant team will have his playing piece located in this area waiting to be picked up by the other member of the team as the other member moves his playing piece around the keg position 59 and comes back to the aforesaid rectangular area. The rules may specify that the waiting member must roll the dice after his teammate moves around the keg position 59 to pick him up, to determine if the pick up is successful. A specified range of score values of the dice roll may be required to determine if the pick up is successful, for example, a point value of not less than six and not more than twelve. The team is disqualified if the pick up is missed.
In the Flag Race, the contest is played on the main board, as above described, wherein a contestant moves his playing piece clockwise or counterclockwise, picking up the flag 25 from one barrel and depositing it in another barrel at the other side of the arena. When the playing piece comes into position adjacent the barrel 23 containing the flag, the contestant must roll the dice to determine if he is successful in picking up the flag without dropping it. Again, a specified range of dice roll point values determines this question, for example, a roll of not less than six and not more than twelve in total point value. The same rule applies when the contestants playing piece reaches the opposite barrel for determining if the flag is successfully inserted therein. A failure in either case causes disqualification of the contestant.
In the Carry the Mail contest, two contestants and two playing pieces make up a team. This contest is also played on the main board 11 in the manner above described. Thus, one contestant starts at the position marked B adjacent the lines 73, 74 and continues until he reaches the area between the lines 70, 70 adjacent the space 71. The second contestant on the team then rolls the dice to determine if the successful transfer of the mail between the two riders has been accomplished. The point total of the dice roll must be not less than siX and not more than twelve in order to indicate a successful transfer. If the transfer is successful, then the playing piece of the second contestant on the team continues on to the finish line 74 (or 73) from the position where the first contestant stopped on his last roll of the dice. If the correct point total is not initially achieved, a suitable penalty may be imposed, prior to another attempt.
While a specific embodiment of an improved game apparatus for simulating a western horseshow has been disclosed in the foregoing description, it will be understood that various modifications within the spirit of the invention may occur to those skilled in the art. Therefore, it is intended that no limitations be placed on the invention except as defined by the scope of the appended claims.
What is claimed is:
1. A western horseshow game apparatus comprising a playing board inscribed with a generally oval simulated track comprising regularly spaced playing piece positions and defining a playing area inside said simulated track, a plurality of insert panel members shaped to fit in said playing area, said panel members having different arrangements of keg positioning indicia thereon, a plurality of spaced cooperating magnetic elements and permanent magnets in each of the insert panel members and the playing board located to define a common pattern to de tachably secure any selected insert panel member in said playing area when the panel member is substantially registered therewith, a magnetic locating element on the playing board at each of the positions designated by the keg positioning indicia on the insert panel members, a plurality of simulated kegs, and cooperating permanent magnets on the kegs to detachably secure the kegs on the respective insert panel members in the keg positions thereon when the panel members are positioned in said playing area.
2. The western horseshow game apparatus of claim 1, and wherein the insert panel members are inscribed with courses defined by successive space playing piece positions.
3. The western horseshow game apparatus of claim 1, and wherein at least two of the simulated kegs are provided with flags.
4. The western horseshow game apparatus of claim 1, wherein the magnetic elements comprise fiat discs of magnetic material.
References Cited UNITED STATES PATENTS 10 2,081,020 5/1937 Sass 273130 2,105,563 1/1938 Thomas 273-134 X 2,619,349 11/1952 Abrahamson 273-131 FOREIGN PATENTS 764,210 12/ 1956 Great Britain.
DELBERT B. LOWE, Primary Examiner.
US411851A 1964-11-17 1964-11-17 Game apparatus having interchangeable western horseshow contest indicia Expired - Lifetime US3395921A (en)

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US2081020A (en) * 1935-01-08 1937-05-18 Sass Harold Educational skill game
US2105563A (en) * 1935-03-19 1938-01-18 De Witt V B Thomas Game
US2511774A (en) * 1945-08-30 1950-06-13 Robert H Goldsmith Magnetic game board and cover therefor
US2619349A (en) * 1947-01-02 1952-11-25 Abrahamson Edmund Magnetically operated game apparatus
GB764210A (en) * 1955-01-13 1956-12-19 Joan Adractas Apparatus for playing a board game

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Publication number Priority date Publication date Assignee Title
US1605703A (en) * 1925-02-18 1926-11-02 Brown Stewart Checker game
US2081020A (en) * 1935-01-08 1937-05-18 Sass Harold Educational skill game
US2105563A (en) * 1935-03-19 1938-01-18 De Witt V B Thomas Game
US2511774A (en) * 1945-08-30 1950-06-13 Robert H Goldsmith Magnetic game board and cover therefor
US2619349A (en) * 1947-01-02 1952-11-25 Abrahamson Edmund Magnetically operated game apparatus
GB764210A (en) * 1955-01-13 1956-12-19 Joan Adractas Apparatus for playing a board game

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