US296280A - db foy - Google Patents
db foy Download PDFInfo
- Publication number
- US296280A US296280A US296280DA US296280A US 296280 A US296280 A US 296280A US 296280D A US296280D A US 296280DA US 296280 A US296280 A US 296280A
- Authority
- US
- United States
- Prior art keywords
- game
- ball
- pockets
- wheel
- buffers
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- UIIMBOGNXHQVGW-UHFFFAOYSA-M buffer Substances [Na+].OC([O-])=O UIIMBOGNXHQVGW-UHFFFAOYSA-M 0.000 description 20
- 229920001875 Ebonite Polymers 0.000 description 4
- 241000146313 Parnassius apollo Species 0.000 description 2
- 230000000875 corresponding Effects 0.000 description 2
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0005—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards
Definitions
- Figure l is a plan view of my new gametahle, and Fig. 2 is a sectional elevation of the same.
- A represents the table, supported upon the legs B B.
- the table A is root angular in form-and'covered with baize a, and is cushioned at the edges, as shown at O 0, like an ordinary billiard-table.
- the pockets 6b At the head of the table, near the corners, are formed the pockets 6b, which are marked 25 or any other desired number, and a little beyond the center of the lengthof the table, toward its head, and in the center of the width of the table, is formed the circular cluster of pockets 0 0, each of which pockets is made of hard rubber with, flanges c, and set in a circular countersunk recess, '0, made in the table, as shown in Fig. 1
- the flanges 0 serving to hold the baize a at the openings and these pockets 0 are all numbered as shown in Fig. 1.
- the uprights, d d, five in number, and just beyond these uprights are formed through the table the slots 6 e, in which are pivoted the levers g g.
- the uprights Z dare fitted the headed buffers f f.
- the red ball is the spot-ball, which is first placed on the spot j in the center of the revolving wheel D, where the ball is guarded by the pegs E.
- the first player now shoots a ball, with a cue, from the foot of the table, at one of the guards or pegs E, so as to revolve the wheel D and start the red ball off from the said wheel.
- red ball goes in any of the pockets 0 it is to count for double the number marked upon such pocket 5 and when turning, if the index-line is of wheel D stops in line with one of the radial lines Z on the table, it will count for whatever such line is marked.
- the second and all subsequent players will shoot at the balls on the table, and if they strike the red ball and any other ball it will count five,- and if the player sends any of the balls in the pockets 0, or strikes a buffer, f, it will count whatever they are marked.
- the game is difficult, since the playing is from one end of the table only. Ordinarily the game will be for two hundred points. To make the red ball count, the players ball must be touched first. If the player, after touching his partner s ball, touches the red ball, it will count five for the players ball and ten for the red ball, making a total of fifteen. In this manner the game, besides being very interest- The ing and difficult, istvery amusing and requires a good deal of skill, and it affords considerable exercise.
- the revolving wheel D having the guard-pegs E, substantially as and for the purposes described.
- the spring-buffers f arranged on the surface of the table beyond the revolving wheel E, substantially as set forth.
- the wheel D provided with pegs E, and index-mark k, in combination with the radial marks Z, substantially as set forth.
Description
(No Model.) P. R. DE POY.
GAME TABLE.
No.296,280. aentedA 1-.,1,-18s4.
INVENTOR I WITNESSES:
fifigyhdg UNITED STATES rrrcn.
PATENT FRANK R. DE FOY, OF DANNEMORA, NEW YORK, ASSIGNOR TO HIMSELF AND C. H. STAOKPOLE, OF SAME PLACE.
GAME-TABLE.
SPBCIPICATIGN forming part of Letters Patent No. 296,280, dated April 1, 1884.
Application filed November 14. 1883. (N model.)
To @215 whom it may concern.-
Be it known that I, FRA MLR. DE For, of
' Dannemora, in the county of Clinton and State of New York, have invented a new and Improved Game'Ta-ble, of which the following is a full, clear, and exact description.
Reference is to be had to the accompanying drawings, forming part of this specification, in which similar letters of reference indicate corresponding parts in both figures.
Figure l is a plan view of my new gametahle, and Fig. 2 is a sectional elevation of the same.
The invention will first be described in connection with the drawings, and then pointed out in the claims.
In the drawings,A represents the table, supported upon the legs B B. The table A is root angular in form-and'covered with baize a, and is cushioned at the edges, as shown at O 0, like an ordinary billiard-table. At the head of the table, near the corners, are formed the pockets 6b, which are marked 25 or any other desired number, and a little beyond the center of the lengthof the table, toward its head, and in the center of the width of the table, is formed the circular cluster of pockets 0 0, each of which pockets is made of hard rubber with, flanges c, and set in a circular countersunk recess, '0, made in the table, as shown in Fig. 1
2, the flanges 0 serving to hold the baize a at the openings and these pockets 0 are all numbered as shown in Fig. 1. Just beyond the cluster of pockets 0, toward the head of the table, are secured across the table in crescent form the uprights, d d, five in number, and just beyond these uprights are formed through the table the slots 6 e, in which are pivoted the levers g g. In the uprights (Z dare fitted the headed buffers f f. U pon these buffers, between the heads f f thereof and the uprights, are placed the coiled springs f f and at their rear ends these buffers f f are attached to the upper ends of the levers g g; and to the lower ends of these levers g g are attached the hammers g g,which stand in front of the gongs h h, secured under the table, so that when any of the buffers f f are struck by a ball in playing the game, as hereinafter described, a gong will be sounded In the center of the table is pivoted, in the circular opening 1', the wheel D, which has secured to its upper side, equidistant apart, the pegs E E- I In its center this wheel D is formed with the spot j, and leading from this spot is the radial index-line k, and around the wheel D are formed upon the baize a of the table, equidistant apart, the radial linesl Z, six in number, which are numbered as shown in Fig. 1, and count, in playing the game, as numbered when the index It stops coincident with them.
I In playing the game, which I call Apollo, nine balls are usedfour white, four black, and one red-and either two or four persons may join 'in the game. The red ball is the spot-ball, which is first placed on the spot j in the center of the revolving wheel D, where the ball is guarded by the pegs E. The first player now shoots a ball, with a cue, from the foot of the table, at one of the guards or pegs E, so as to revolve the wheel D and start the red ball off from the said wheel. If the red ball goes in any of the pockets 0 it is to count for double the number marked upon such pocket 5 and when turning, if the index-line is of wheel D stops in line with one of the radial lines Z on the table, it will count for whatever such line is marked. The second and all subsequent players will shoot at the balls on the table, and if they strike the red ball and any other ball it will count five,- and if the player sends any of the balls in the pockets 0, or strikes a buffer, f, it will count whatever they are marked. If the player happens to send his own ball in one of the corner pockets, 1, it counts twenty-five for his opponent. player does not score any points unless he touches, with the ball he shoots, his partners ball, which makes the game very interesting;'
and the game is difficult, since the playing is from one end of the table only. Ordinarily the game will be for two hundred points. To make the red ball count, the players ball must be touched first. If the player, after touching his partner s ball, touches the red ball, it will count five for the players ball and ten for the red ball, making a total of fifteen. In this manner the game, besides being very interest- The ing and difficult, istvery amusing and requires a good deal of skill, and it affords considerable exercise.
Having thus described my invention, I claim as new and desire to secure by Letters Patent 1. The game-table herein shown and described, formed with the central revolving wheel, D, cluster of pockets 0, spring-buffers f, and corner pockets, 1), the spring-buffers being attached to gong-levers g, and the wheel D, provided with pegs E, and index-line 7c, and surrounded by the radial numbered lines Z, substantially as set forth.
2. In a game-table, the revolving wheel D, having the guard-pegs E, substantially as and for the purposes described.
3. In a game-table, the cluster of pockets 0, arranged beyond the wheel D that has pegs E, substantially as set forth. V
4. In a game-table, the spring-buffers f, arranged on the surface of the table beyond the revolving wheel E, substantially as set forth.
5. In a ga1ne-table,the combination ,with the springbuffersf, of the levers g, and gongs h, arranged substantially as described.
6. In a game-table, the series of spring-buffers f, arranged beyond the cluster of pockets 0, substantially as set forth.
7. In a game-table, the series of spring-buffers arranged beyond the cluster of pockets 0 and beyond the wheel D that has the guardpegs E, substantially as set forth.
8. In a game-table, the wheel D, provided with pegs E, and index-mark k, in combination with the radial marks Z, substantially as set forth.
9. In a game-table, the pockets 0, made of hard rubber, with flange 0, set in a countersunk recess, 0 for forming the pocket and at the same time holding the baize (4 around the 0 recess at opening 0, substantially as shown and described.
FRANK It. DE FOY. YVitnesses:
CHARLES H. STACKPOLE, CHARLES Moon.
Publications (1)
Publication Number | Publication Date |
---|---|
US296280A true US296280A (en) | 1884-04-01 |
Family
ID=2365466
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US296280D Expired - Lifetime US296280A (en) | db foy |
Country Status (1)
Country | Link |
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US (1) | US296280A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3854724A (en) * | 1973-07-18 | 1974-12-17 | P Abraham | Game board and associated apparatus |
-
0
- US US296280D patent/US296280A/en not_active Expired - Lifetime
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3854724A (en) * | 1973-07-18 | 1974-12-17 | P Abraham | Game board and associated apparatus |
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