US2722423A - Projector for sliding discs - Google Patents

Projector for sliding discs Download PDF

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Publication number
US2722423A
US2722423A US341763A US34176353A US2722423A US 2722423 A US2722423 A US 2722423A US 341763 A US341763 A US 341763A US 34176353 A US34176353 A US 34176353A US 2722423 A US2722423 A US 2722423A
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arms
game
discs
gaming
projector
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Expired - Lifetime
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US341763A
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Edouard M Sire
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D3/00Table bowling games; Miniature bowling-alleys; Bowling games

Definitions

  • the game of the instant invention is played with flat discs which are projected diagonally across the gaming surface by either one of a pair of resilient arms to re bound from side and end walls. which embrace the gaming surface and so that the discs may come to rest on a scoring area so as to indicate a score or the like.
  • the present invention further provides a game such as above described wherein the flat discs may be alternately projected by either of the pair of resilient arms which serve as strikers, said arms being formed from a unitary strip provided at its midpoint with a right angle bend, permitting the player to project the discs in either of two diagonal directions disposed at right angles to each other.
  • the removable gaming board permits the game to be readily adaptable to a plurality of sports or pastimes, for example poker or baseball, etc.
  • Figure 1 is a top plan view of a game embodying the features of the present invention
  • Figure 2 is an exploded bottom perspective view thereof
  • Figure 3 is a longitudinal sectional view taken along the line 33 of Figure l and showing the gaming board removed;
  • Figure 4 is a transverse sectional view taken along the line 4-4 of Figure 1, showing the gaming board in place;
  • Figure 5 is a transverse sectional view taken along the line 55 of Figure 3.
  • floor 11 are integrally formed with vertical side walls 12, while the opposite lateral edges of floor 11 are integrally formed with end walls 13, defining an area within which the gaming pieces will move in a manner to be hereinafter described.
  • the sides 12 above the floor 11 are provided with rectangular, transversely aligned cut outs 16, extending downwardly from the top edges thereof.
  • Substantially C-shaped guards 17 are secured at their ends to the outer faces of sides 12 adjacent the ends of cut cuts 16, as shown in Figure 2, the body portion of the guards 17 extending parallel to and above the cut outs 16 defining therewith a rectangular opening, substantially as illustrated.
  • the guards 17 may be integral with the side walls it being necessary only to provide a guide slot for the striker arms as will be hereinafter described.
  • a V-ShEiPEd block of plastic 18 (see Figure 5) is secured to the top of bottom wall or floor 11, and is integrally formed with a triangular top 19, as shown in Figure 3, said top 19 serving to prevent displacement of the striker arms.
  • An elongated strip of spring metal is flexed and secured within the V-shaped block 13 by a second triangular shaped block 2% of complementary shape and secured to the top surface of floor 11, as shown in Figure 5, the top of member 29 being received below top 19.
  • the metal strip thus flexed between blocks 18 and it) forms striker arms 21 and 22 which extend outwardly through cut outs 16 at each side of the game, the outer ends of arms 21 and 22 extending beyond the guides 17 and normally resiliently abutting the ends of cut outs 16 remote from block 18, as shown in Figure 1.
  • the arms 21 and 22 are retained in this position by the sides of V-shaped block 18, as will be obvious.
  • a disc 23 is poised against and somewhere along the length of either striker arm in its normal position as illustrated in Figure 1. Thereafter, the protruding end of either arm 21 or 22 may be engaged by the players fingers at the outside of guides 17 and pulled rearwardly to the dotted line position of Figure 1. Upon release of the arm, the disc will be impelled in a diagonal direction and will carom off the side walls onto one portion of the game indicia on the upper surface of the gaming board 14.
  • the number of discs 23 provided will, of course, depend on the game being played. For example, if the game is poker, there will be five such discs provided as shown in the drawing. in the drawing, the upper surface of gaming board 14 is marked with various playing cards extending across the entire surface of the board between the ends of cut-outs 16 and the end wall 13 remote from block 18. Twenty such cards are provided in the embodiment illustrated and these are clearly visible through the transparent bottom 11. Of course, a full deck of cards may be shown if desired.
  • the triangular portion of gaming board 14 below the playing cards and lying intermediate the arms 21 and 22 is marked with arrows 24, 25 and 26 disposed at right angles to the arm 21 as shown in Figure 1.
  • This portion is also provided with arrows 27, 28 and 29 disposed at right angles to the arm 22.
  • These arrows serve to guide the player when placing the disc 23 along the arms 21 and 22. For example, if the player desires to aim for the jack of hearts in the lower left hand corner, he will place the disc 23 against the arm 22 in alignment with arrow 29. Similarly, if the player desires to aim for the king of spades in the lower right hand corner, he will place the disc 23 against the arm 21 in alignment with arrow 26. The released arm will then propel the disc 23 diagonally toward the side walls 12.
  • the projected discs will rebound from the side walls 12 and move toward the end wall 1.3, permitting billiard shots. 1f the maximum displacement of the arms 21 and 22 is provided, the projected discs will rebound from all three walls.
  • the arrows 24 to 29 are longitudinally spaced from each other and are provided with graduations therebetween, substantially as illustrated in Figure 1.
  • the player may project the discs 23 diagonally across the gaming surface from either the arms 21 or 22, depending upon where he desires to place the discs ultimately.
  • the arrows will assist his aiming and the distance along the cut-out 16 over which the arms 21 and 22 are displaced will determine the total distance across the board over which the discs will move.
  • the player may use one disc to strike and move a previous disc so as to change his scoring in the manner of a shuflleboard game.
  • a pair of integral resilient arms of rigid material adapted to project the game pieces across the gaming surface in either of two opposite directions, said arms being normally disposed at substantially right angles to each other and being secured at the apex of the right angle to the gaming surface, said arms having free outer ends so that the free ends of the arms may be manually actuated for projecting said game pieces.
  • a pair of integral resilient striker arms of rigid material said arms being in the normal shape of a V, with the apex connected to the gaming surface and the arms being normally straight, and having free ends whereby respective game pieces struck by the respective ends of said arms will be projected in opposite directions.
  • a pair of integral spring striker arms of rigid material said arms being in the normal shape of a'V, with the apex connected to the gaming surface and the arms being normally straight, and having free ends whereby respective game pieces struck by the respective ends of said arms will be projected in opposite directions, said arms being disposed at substantially right angles to each other with the ends thereof extending outwardly beyond the side walls of the body through cut-out portions formed in said side walls.

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  • Pinball Game Machines (AREA)

Description

Nov. 1, 1955 E. M. SIRE 2,722,423
PROJECTOR FOR SLIDING mscs Filed March 11, 1953 2 Sheets-Sheet 1 A13 Q U A 2? 1 -r\\:
i INVENTOR. T i ada/m BY ATFOP/YE Y Nov. 1, 1955 E. M. SIRE 2,722,423
PROJECTOR FOR SLIDING DISCS Filed March 11, 1953 -i.2- 0 (r1 H g 2 Sheets-Sheet 2 INVENTOR. a?
United States Patent PROJECTOR FOR SLIDING DISCS Edouard M. Sire, New York, N. Y. Application March 11, 1953, Serial No. 341,763 3 Claims. (Cl. 273-129) This invention relates to games.
The game of the instant invention is played with flat discs which are projected diagonally across the gaming surface by either one of a pair of resilient arms to re bound from side and end walls. which embrace the gaming surface and so that the discs may come to rest on a scoring area so as to indicate a score or the like.
The present invention further provides a game such as above described wherein the flat discs may be alternately projected by either of the pair of resilient arms which serve as strikers, said arms being formed from a unitary strip provided at its midpoint with a right angle bend, permitting the player to project the discs in either of two diagonal directions disposed at right angles to each other.
It is another object of the present invention to provide a game of the above type having a transparent bottom wall below which is removably disposed a gaming card, said card in addition to the usual indicia also being provided with guide lines for initially positioning the discs along the resilient strips to increase the accuracy of the play. The removable gaming board permits the game to be readily adaptable to a plurality of sports or pastimes, for example poker or baseball, etc.
Other objects of the present invention are to provide a game bearing the above objects in mind which is of simple construction, inexpensive to manufacture, has a minimum number of parts, is easy to use and efiicient in operation.
For other objects and a better understanding of the invention, reference may be had to the following detailed description taken in connection with the accompanying drawings in which:
Figure 1 is a top plan view of a game embodying the features of the present invention;
Figure 2 is an exploded bottom perspective view thereof;
Figure 3 is a longitudinal sectional view taken along the line 33 of Figure l and showing the gaming board removed;
Figure 4 is a transverse sectional view taken along the line 4-4 of Figure 1, showing the gaming board in place; and
Figure 5 is a transverse sectional view taken along the line 55 of Figure 3.
Referring now more in detail to the drawings, in which similar reference numerals identify corresponding parts throughout the several views, there is shown a game referred to collectively as and including a rectangular, transparent floor or base wall 11 of plastic, substantially as illustrated.
The opposite longitudinal edges of floor 11 are integrally formed with vertical side walls 12, while the opposite lateral edges of floor 11 are integrally formed with end walls 13, defining an area within which the gaming pieces will move in a manner to be hereinafter described.
The bottom edges of side walls 12 and end walls 13 2,722,423 Patented Nov. 1, 1955 holders 15, as shown in Figure 3. To insert or remove the gaming board 14, it will only be necessary to flex the latter slightly to insert the corners thereof in the holders 15, as will be obvious.
The sides 12 above the floor 11 are provided with rectangular, transversely aligned cut outs 16, extending downwardly from the top edges thereof. Substantially C-shaped guards 17 are secured at their ends to the outer faces of sides 12 adjacent the ends of cut cuts 16, as shown in Figure 2, the body portion of the guards 17 extending parallel to and above the cut outs 16 defining therewith a rectangular opening, substantially as illustrated. Of course, the guards 17 may be integral with the side walls it being necessary only to provide a guide slot for the striker arms as will be hereinafter described.
A V-ShEiPEd block of plastic 18 (see Figure 5) is secured to the top of bottom wall or floor 11, and is integrally formed with a triangular top 19, as shown in Figure 3, said top 19 serving to prevent displacement of the striker arms.
An elongated strip of spring metal is flexed and secured within the V-shaped block 13 by a second triangular shaped block 2% of complementary shape and secured to the top surface of floor 11, as shown in Figure 5, the top of member 29 being received below top 19. The metal strip thus flexed between blocks 18 and it) forms striker arms 21 and 22 which extend outwardly through cut outs 16 at each side of the game, the outer ends of arms 21 and 22 extending beyond the guides 17 and normally resiliently abutting the ends of cut outs 16 remote from block 18, as shown in Figure 1. The arms 21 and 22 are retained in this position by the sides of V-shaped block 18, as will be obvious. in playing the game, a disc 23 is poised against and somewhere along the length of either striker arm in its normal position as illustrated in Figure 1. Thereafter, the protruding end of either arm 21 or 22 may be engaged by the players fingers at the outside of guides 17 and pulled rearwardly to the dotted line position of Figure 1. Upon release of the arm, the disc will be impelled in a diagonal direction and will carom off the side walls onto one portion of the game indicia on the upper surface of the gaming board 14.
The number of discs 23 provided will, of course, depend on the game being played. For example, if the game is poker, there will be five such discs provided as shown in the drawing. in the drawing, the upper surface of gaming board 14 is marked with various playing cards extending across the entire surface of the board between the ends of cut-outs 16 and the end wall 13 remote from block 18. Twenty such cards are provided in the embodiment illustrated and these are clearly visible through the transparent bottom 11. Of course, a full deck of cards may be shown if desired.
The triangular portion of gaming board 14 below the playing cards and lying intermediate the arms 21 and 22 is marked with arrows 24, 25 and 26 disposed at right angles to the arm 21 as shown in Figure 1. This portion is also provided with arrows 27, 28 and 29 disposed at right angles to the arm 22. These arrows serve to guide the player when placing the disc 23 along the arms 21 and 22. For example, if the player desires to aim for the jack of hearts in the lower left hand corner, he will place the disc 23 against the arm 22 in alignment with arrow 29. Similarly, if the player desires to aim for the king of spades in the lower right hand corner, he will place the disc 23 against the arm 21 in alignment with arrow 26. The released arm will then propel the disc 23 diagonally toward the side walls 12. Depending on the relative displacement of the arms 21 and 22 from their normal positions, the projected discs will rebound from the side walls 12 and move toward the end wall 1.3, permitting billiard shots. 1f the maximum displacement of the arms 21 and 22 is provided, the projected discs will rebound from all three walls. The arrows 24 to 29 are longitudinally spaced from each other and are provided with graduations therebetween, substantially as illustrated in Figure 1.
It will be noted that the player may project the discs 23 diagonally across the gaming surface from either the arms 21 or 22, depending upon where he desires to place the discs ultimately. The arrows will assist his aiming and the distance along the cut-out 16 over which the arms 21 and 22 are displaced will determine the total distance across the board over which the discs will move. In the form of the invention shown in Figure 1, there will be five such discs provided per hand, and the object of the game will be to achieve the highest poker score. Furthermore, the player may use one disc to strike and move a previous disc so as to change his scoring in the manner of a shuflleboard game.
It will be readily apparent that other games may be provided simply by removing the gaming board 14 and replacing it by a different one carrying different indicia, for example suitable baseball or football markings. A plurality of boards 14 may be provided with each game, permitting the choice of various games with the same game apparatus.
It should now be apparent that there has been provided a game wherein the gaming pieces are projected diagonally across the gaming surface in a carom fashion, and wherein means are provided for projecting these gaming pieces in either of two directions with various other features as described herein. It should also be apparent that there has been provided a game of the above type wherein guide lines are provided for increasing the accuracy of the player in a novel manner, and wherein the gaming surface consists of a transparent bottom wall and a gaming board therebelow which is easily re- 4 movable and replaced by a different board, adapting the apparatus to different games.
What is claimed is:
1. In a game played by projecting game pieces over a gaming surface, a pair of integral resilient arms of rigid material adapted to project the game pieces across the gaming surface in either of two opposite directions, said arms being normally disposed at substantially right angles to each other and being secured at the apex of the right angle to the gaming surface, said arms having free outer ends so that the free ends of the arms may be manually actuated for projecting said game pieces.
2. In a game played by projecting game pieces over a gaming surface, a pair of integral resilient striker arms of rigid material, said arms being in the normal shape of a V, with the apex connected to the gaming surface and the arms being normally straight, and having free ends whereby respective game pieces struck by the respective ends of said arms will be projected in opposite directions.
3. In a game including game pieces which are projected over the gaming surface of a body having side walls, a pair of integral spring striker arms of rigid material, said arms being in the normal shape of a'V, with the apex connected to the gaming surface and the arms being normally straight, and having free ends whereby respective game pieces struck by the respective ends of said arms will be projected in opposite directions, said arms being disposed at substantially right angles to each other with the ends thereof extending outwardly beyond the side walls of the body through cut-out portions formed in said side walls.
References Cited in the file of this patent
US341763A 1953-03-11 1953-03-11 Projector for sliding discs Expired - Lifetime US2722423A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3533626A (en) * 1966-09-13 1970-10-13 Carroll E Smith Board game having indicating playing pieces
US3894737A (en) * 1974-05-30 1975-07-15 John J Moore Game board apparatus with interchangeable playing board plates
US4015847A (en) * 1976-03-25 1977-04-05 Myers Stephen B Pinball sports complex

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US672821A (en) * 1901-02-18 1901-04-23 Bert C Brown Game apparatus.
US948209A (en) * 1909-09-14 1910-02-01 Carl F Doerr Game apparatus.
US1135229A (en) * 1913-04-12 1915-04-13 Frank Wagner Game-board.
US1349587A (en) * 1917-09-18 1920-08-17 Smith Andrew Game-table
US1487734A (en) * 1922-08-31 1924-03-25 Salvatore Gangi Variable table
US1953810A (en) * 1932-05-18 1934-04-03 William J Knox Game apparatus
US2159966A (en) * 1937-03-30 1939-05-30 Lewis W Dunham Game
US2311029A (en) * 1942-05-16 1943-02-16 Charles E Cole Game
US2423409A (en) * 1944-12-18 1947-07-01 Shulkin Anatol Miniature pinball device

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US672821A (en) * 1901-02-18 1901-04-23 Bert C Brown Game apparatus.
US948209A (en) * 1909-09-14 1910-02-01 Carl F Doerr Game apparatus.
US1135229A (en) * 1913-04-12 1915-04-13 Frank Wagner Game-board.
US1349587A (en) * 1917-09-18 1920-08-17 Smith Andrew Game-table
US1487734A (en) * 1922-08-31 1924-03-25 Salvatore Gangi Variable table
US1953810A (en) * 1932-05-18 1934-04-03 William J Knox Game apparatus
US2159966A (en) * 1937-03-30 1939-05-30 Lewis W Dunham Game
US2311029A (en) * 1942-05-16 1943-02-16 Charles E Cole Game
US2423409A (en) * 1944-12-18 1947-07-01 Shulkin Anatol Miniature pinball device

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3533626A (en) * 1966-09-13 1970-10-13 Carroll E Smith Board game having indicating playing pieces
US3894737A (en) * 1974-05-30 1975-07-15 John J Moore Game board apparatus with interchangeable playing board plates
US4015847A (en) * 1976-03-25 1977-04-05 Myers Stephen B Pinball sports complex

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