US2676018A - Game apparatus - Google Patents

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US2676018A
US2676018A US734142A US73414247A US2676018A US 2676018 A US2676018 A US 2676018A US 734142 A US734142 A US 734142A US 73414247 A US73414247 A US 73414247A US 2676018 A US2676018 A US 2676018A
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game
positions
playing
playing positions
lines
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Cornish Don
Rolfe L Pottberg
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00094Ticktacktoe
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S273/00Amusement devices: games
    • Y10S273/14Transparent

Definitions

  • the primary object of the present invention is the provision of a new and improved three dimen sional game having an enhanced play value.
  • a further object of the present invention is the provision of a new and improved three dimensional game comprisinga three dimensional array of playing positions into which game pieces can be placed in lines and each of which lines consists of at least three and preferably four playing positions, and where there is no unique playing position because of symmetry in the array.
  • Another and more specific'object of the present invention is the provision or" a new and improved three dimensional game which comprises four spaced planes of playing positions, each of which has four rows of four equally spaced and'aligned playing positions so that playing pieces can be placed into lines (either straight or curved) of four playing positions each and there being no unique piaying position making it more advantageous than the rest.
  • a further object of the present invention isthe provision of a new improved three dimensional game including game pieces and a movable game board so constructed and arranged toreceive the pieces that the latter will be immovably held in all positions into which the apparatus may be moved during play.
  • Another object of the present invention is to provide a new and improved three dimensional game in which the game board is adapted frictionally to hold the game pieces in playing positions.
  • Still another object of the present invention is to provide new and improved three dimensional game apparatus which can be constructed readily and economically.
  • Fig. l is a perspective view of one form of game apparatus constructed in accordance with our in vention and in which game pieces are shown in a diagonal line;
  • Fig. 2 is a fragmentary perspective view of another embodiment of game apparatus
  • Fig. 3 is a perspective view of yet another em- '2 bodiment-oi. the invention, from. which some of. the playing positions have been omitted in. ord'eri to. avoid confusion; and. '1
  • Fig. 4 is a vertical cross-sectional View of one of the four separable sections making up the game board of Fig. 3., and. taken along the broken line 44-of.Fig..3.
  • I lifjIt comprises a base i2 and structure defining a'three' dimensional array of playing positions of which no position is unique or particularly advantafgeous because of the symmetry of the array,'and
  • positions are also arranged in lines of 'at least three and preferably four positions into which game pieces It may be placed :by the players.
  • the three dimensional array defining structure may take various forms so that the lines maybestraight or curved (they may be mathematically simple and regular lines, e.'g., straight, spiral, helical, parabolic, logarithmic, etc.).
  • the structure is shown as in-f eluding four panels l6, I8, 20 and 22' supported; vertically andzin spaced relation upon the-base
  • the panels are shown secured in parallel relation" lengthwise :of' the base in a series of parallel slots or grooves 24'.
  • the panels can be'either permanently or separably secured to the base;
  • the game pieces I l are immovablyheld; as by friction, in the playing positions which are defined by openings 26 in the panels;
  • the panels are made of transparent material so as to render all'the playing positions visible'tothe players'and the game pieces are made of material suchthat and so dimensioned that they are frictionally held in the panelswhen inserted into the openin'gs.
  • Cork isone material which can be. advan..-: tageously usedand the gamepiecescan be colored; or otherwise marked so that eachplayer may; havedistinctivegame pieces.
  • the playing positions may be arranged in var i ous forms of three dimensional array which-are wellknown in the fields of mathematics and crys tallog-raphy.
  • the illustrated array isone which the playing positions may be located'by- Cartesian coordinates. They are thus arranged; in four spaced parallel vertical planes (planes: passing through the four panels), .another four spaced parallel vertical planes each passing through allfour panels (and at right angles to the first group of planes), and in four spaced;
  • zc a P pbs a iqe ii ia aiiqesof the playing positions may be facilitated by the horizontal and vertical lines 30 and 32 upon the panels.
  • the array is symmetrical but no playing position is unique, i. e., located at the point of symmetry. Consequently, the first player does not have anydecided or valuable advantage over his opponent as would be the case of a three dimensional arrangement of tick-tack-toe.
  • Various games may be played on the apparatus.
  • One of these is a game like tick-tack-toe but having an increased play value because of the absence oi a unique playing position.
  • the players attempt to place four of their game pieces inja line-as indicated by the positions of the game pieces (M in Fig. 1-which are the game pieces for but one player).
  • Another advantage of the game apparatus is that the four in a line'arrangement provides a greater number of possibilities for completing lines-of either three or; four in a line.
  • the lines can be vertical, horizontal and diagonal in one panel; or horizontal and either parallel to or diagonal with respectto the length of the board; or oblique to thelvertical and either parallel or diagonal with respect to the length of the board.
  • the spacing of the panels is preferably such that the players can readily insert their game pieces into the playing positions. Otherwise, the panels hcan be made removable for insertion of the game piece a type of construction shown in Figs'fS and 4 and which will be described shortly;
  • FIG. 2 A simplified construction providing the same three dimensional array of playing positions is illustrated in Fig. 2.
  • the game includes a generally rectangular base 40 upon which are mounted, either .'.permanently or separably, as desired, a series of sixteen rods 42 (of which only seven are shown)
  • the rods are located so that the openings it-therein provide playing positions located like the playing positions 25 of the previously described embodiment.
  • the rods, or pencils as they might be aptly termed, are mounted in small openings 46 at the upper side of the base.
  • the game pieces I which may be constructed like the game pieces ll of the previous embodiment are shown located in an oblique line parallel to one side of the base.
  • the visibility is achieved through the use of relatively small sectional area rods or pencils and the latter may also be transparent. Other types of lattice work or screening could also be used to provide the visibility.
  • the embodiment of the invention illustrated in Figs. 3 and 4 is more truly separable-in-play than the first embodiment, even if the latter be made separable.
  • the three dimensional array of playing positions is provided by four transparent sections or parallelopipeds 50, 52, 54 and 55 adapted separably to rest upon or abut against one another and which are prevented from moving when 50 arranged by dowels 58 protruding above each section and adapted to fit into recesses 60 disposed below the dowels.
  • the sections are also preferably rectangular to facilitate return to the original nested position after separation during play.
  • the playing positions are defined by openings or cavities 62 shown at the upper sides of the section but which could extend all the way through.
  • the openings are disposed so that the playing positions defined by them are located in space the same as the playing position 2 6 and 44 of the previously described embodiments.
  • the playing positions have not been illustrated in Fig. 3 in order to avoid confusion. However, enough have been shown to indicate how the playing positions are in lines and how game pieces 64 may be placed in lines in the same manner as the game pieces E4 of the earlier described embodiments.
  • the game pieces may be of various form and are shown as being balls made of the same material as the game pieces l4 and frictionally held in the cavities. They are also so related dimensionally to the cavities that they do not project beyond the surfaces of the sections.
  • a game apparatus comprising structure defining a plurality of game piece receiving playing positions, the arrangement of said positions being substantially symmetrical about a point in space other than one of said positions, each of said positions being located on a mathematically simple and regular line which also passes through an odd number of other positions, greater than one, thus making possible a sequence of game positions of an even number and there being the same even number of positions on each of said lines, and whereby the game pieces are adapted to be placed in positions to form said lines of the pieces.
  • a game apparatus for playing a game with game pieces comprising a three dimensional structure including four spaced apart transparent and like panels each having four horizontal rows and four vertical columns of game piece receiving playing positions, whereby the game pieces are adapted to be placed in said positions to form lines.
  • said structure being provided with means defining a 3-dimensional space-lattice-like array of playing positions to.
  • each of said playing positions being located at the intersection of at least three noncoplanar lines of playing positions; and each of said noncoplanar lines including at least four playing positions; and wherein the number. and the locations of the playing positions in the array are such that there is no single position which, by reason of its coincidence with the point of symmetry of the array, is unique as compared with the other positions.
  • said structure comprises four like transparent and parallel panels, each having four horizontal rows of four apertures each, said apertures being equally spaced apart and vertically aligned, and wherein said structure comprises a base with a series of panel receiving and holding grooves therein for receiving and hell-Zing said panels.
  • a game as claimed in clan 3 wherein said structure comprises four like transparent and parallel panels each having four horizontal rows of four apertures each, and said apertures being equally spaced apart and vertically aligned.
  • Apparatus for the playing of a game of the nature of tick-taclr-tce in which the two or more players or teams, in turn, indicate the occupancy of a selected playing position, with the object of effecting their own occupancy of a predetermined number or" playing positions in lines of playing positions; comprising a 3-dimensional game board structure extending in length, width and depth; said structure being provided with means defining a 3-dimensional space-lattice-like array of playing positions for indicated occupancy; each of said playing positions being located at the intersection of at least three non-coplanar lines of playing positions; and each of said non-coplanar lines including at least four playing positions; and wherein the number and locations of the playing positions in the array are such that there is no single position which, by reason of its coincidence with the point of symmetry of the array, is unique as compared with the other positions.
  • Apparatus as claimed in claim 6 wherein said structure includes four like and parallel panels each having four horizontal rows of four apertures each, and said apertures being equally spaced apart and vertically aligned.
  • said game board structure includes a base, a symmetrical array of rods extending from said base, and said playing positions are defined by structure on said rods.
  • said game board structure includes a plurality of abutting but separable transparent sections and said playing positions are defined by cavities in said sections.
  • Apparatus as claimed in claim 10 wherein said sections are provided with complementary interengaging structural means enabling them to be located in predetermined nested relation to each other.

Description

D. CORNISH ETAL GAMEv APPARATUS prl 2 Sheets-Sheet 1 Filed March 12, 1947 W M J GAME APPARATUS 2 Sheets-Sheet 2 Filed March 12, 1947 Patented Apr. 20, 1954 GAME APPARATUS Don Cornish, Little Rock Ark-rand Rolfe L. Pottberg, Baltimore, Md.
Application'Marcli" 12, 1947;,SerialiNo. 734,142
13 Claims- (Cl. 275-130) The present invention relates togames'and has for its object the provision of a new and improved three dimensional game and the present application is a continuation-in-part of our application Serial No. 654,638 filed March 15, 1946, which became abandoned April 24, 1948.
The primary object of the present invention is the provision of a new and improved three dimen sional game having an enhanced play value.
A further object of the present invention is the provision of a new and improved three dimensional game comprisinga three dimensional array of playing positions into which game pieces can be placed in lines and each of which lines consists of at least three and preferably four playing positions, and where there is no unique playing position because of symmetry in the array.
Another and more specific'object of the present invention is the provision or" a new and improved three dimensional game which comprises four spaced planes of playing positions, each of which has four rows of four equally spaced and'aligned playing positions so that playing pieces can be placed into lines (either straight or curved) of four playing positions each and there being no unique piaying position making it more advantageous than the rest.
A further object of the present invention isthe provision of a new improved three dimensional game including game pieces and a movable game board so constructed and arranged toreceive the pieces that the latter will be immovably held in all positions into which the apparatus may be moved during play.
Another object of the present invention is to provide a new and improved three dimensional game in which the game board is adapted frictionally to hold the game pieces in playing positions.
Still another object of the present invention is to provide new and improved three dimensional game apparatus which can be constructed readily and economically.
Other objects and advantages of the present invention will become apparent from the ensuing description or" certain embodiments thereof, in the cor. c of which reference is-had to the accompanying drawings, in which:
Fig. l is a perspective view of one form of game apparatus constructed in accordance with our in vention and in which game pieces are shown in a diagonal line;
Fig. 2 is a fragmentary perspective view of another embodiment of game apparatus;
Fig. 3 is a perspective view of yet another em- '2 bodiment-oi. the invention, from. which some of. the playing positions have been omitted in. ord'eri to. avoid confusion; and. '1
Fig. 4 is a vertical cross-sectional View of one of the four separable sections making up the game board of Fig. 3., and. taken along the broken line 44-of.Fig..3.
Referring. now to the drawings and first'to Fig. 1, it may be noted that the game apparatus is in; dicated as. a whole by reference character" I lifjIt comprises a base i2 and structure defining a'three' dimensional array of playing positions of which no position is unique or particularly advantafgeous because of the symmetry of the array,'and
which positions are also arranged in lines of 'at least three and preferably four positions into which game pieces It may be placed :by the players.
The three dimensional array defining structure may take various forms so that the lines maybestraight or curved (they may be mathematically simple and regular lines, e.'g., straight, spiral, helical, parabolic, logarithmic, etc.). In theein bodiment of' Fig. 1, the structure is shown as in-f eluding four panels l6, I8, 20 and 22' supported; vertically andzin spaced relation upon the-base The panels are shown secured in parallel relation" lengthwise :of' the base in a series of parallel slots or grooves 24'. The panels can be'either permanently or separably secured to the base;
According to one of the features of the inven-f tion, the game pieces I l are immovablyheld; as by friction, in the playing positions which are defined by openings 26 in the panels; The panels are made of transparent material so as to render all'the playing positions visible'tothe players'and the game pieces are made of material suchthat and so dimensioned that they are frictionally held in the panelswhen inserted into the openin'gs. Cork isone material which can be. advan..-: tageously usedand the gamepiecescan be colored; or otherwise marked so that eachplayer may; havedistinctivegame pieces. The playing positions may be arranged in var i ous forms of three dimensional array which-are wellknown in the fields of mathematics and crys tallog-raphy. The illustrated array: isone which the playing positions may be located'by- Cartesian coordinates. They are thus arranged; in four spaced parallel vertical planes (planes: passing through the four panels), .another four spaced parallel vertical planes each passing through allfour panels (and at right angles to the first group of planes), and in four spaced;
zc a P pbs a iqe ii ia aiiqesof the playing positions may be facilitated by the horizontal and vertical lines 30 and 32 upon the panels.
The array is symmetrical but no playing position is unique, i. e., located at the point of symmetry. Consequently, the first player does not have anydecided or valuable advantage over his opponent as would be the case of a three dimensional arrangement of tick-tack-toe.
Various games may be played on the apparatus. One of these is a game like tick-tack-toe but having an increased play value because of the absence oi a unique playing position. In this game the players attempt to place four of their game pieces inja line-as indicated by the positions of the game pieces (M in Fig. 1-which are the game pieces for but one player). Another advantage of the game apparatus is that the four in a line'arrangement provides a greater number of possibilities for completing lines-of either three or; four in a line. The lines can be vertical, horizontal and diagonal in one panel; or horizontal and either parallel to or diagonal with respectto the length of the board; or oblique to thelvertical and either parallel or diagonal with respect to the length of the board.
The spacing of the panels is preferably such that the players can readily insert their game pieces into the playing positions. Otherwise, the panels hcan be made removable for insertion of the game piece a type of construction shown in Figs'fS and 4 and which will be described shortly;
A simplified construction providing the same three dimensional array of playing positions is illustrated in Fig. 2. Referring to this figure, it will be'noted that the game includes a generally rectangular base 40 upon which are mounted, either .'.permanently or separably, as desired, a series of sixteen rods 42 (of which only seven are shown) The rods are located so that the openings it-therein provide playing positions located like the playing positions 25 of the previously described embodiment. The rods, or pencils as they might be aptly termed, are mounted in small openings 46 at the upper side of the base.
In the illustrated embodiment, the game pieces I which may be constructed like the game pieces ll of the previous embodiment are shown located in an oblique line parallel to one side of the base. In this embodiment, the visibility is achieved through the use of relatively small sectional area rods or pencils and the latter may also be transparent. Other types of lattice work or screening could also be used to provide the visibility.
The embodiment of the invention illustrated in Figs. 3 and 4 is more truly separable-in-play than the first embodiment, even if the latter be made separable. In this embodiment, the three dimensional array of playing positions is provided by four transparent sections or parallelopipeds 50, 52, 54 and 55 adapted separably to rest upon or abut against one another and which are prevented from moving when 50 arranged by dowels 58 protruding above each section and adapted to fit into recesses 60 disposed below the dowels. The sections are also preferably rectangular to facilitate return to the original nested position after separation during play.
The playing positions are defined by openings or cavities 62 shown at the upper sides of the section but which could extend all the way through. The openings are disposed so that the playing positions defined by them are located in space the same as the playing position 2 6 and 44 of the previously described embodiments.
All the playing positions have not been illustrated in Fig. 3 in order to avoid confusion. However, enough have been shown to indicate how the playing positions are in lines and how game pieces 64 may be placed in lines in the same manner as the game pieces E4 of the earlier described embodiments. The game pieces may be of various form and are shown as being balls made of the same material as the game pieces l4 and frictionally held in the cavities. They are also so related dimensionally to the cavities that they do not project beyond the surfaces of the sections.
In playing the game with the apparatus of Figs. 3 and 4, the section are separated in play except when a play is made on the top one. One ofthe advantages of thi construction is that it gives the players a better visual picture of the three dimensional cube or space in which play takes place.
It should be understood that while the details of three embodiments of the invention have been described in detail, the specific structures and types of game described as being played thereon are intended to be illustrative rather than limitative of the invention except in so far as set forth in the accompanying claims.
What we claim as new and desire to secure by Letters Patent of the United States is:
l. A game apparatus comprising structure defining a plurality of game piece receiving playing positions, the arrangement of said positions being substantially symmetrical about a point in space other than one of said positions, each of said positions being located on a mathematically simple and regular line which also passes through an odd number of other positions, greater than one, thus making possible a sequence of game positions of an even number and there being the same even number of positions on each of said lines, and whereby the game pieces are adapted to be placed in positions to form said lines of the pieces.
2. A game apparatus for playing a game with game pieces comprising a three dimensional structure including four spaced apart transparent and like panels each having four horizontal rows and four vertical columns of game piece receiving playing positions, whereby the game pieces are adapted to be placed in said positions to form lines.
Apparatus for the playing of a game of the dimensional game board structure extending in.
length, width and depth; said structure being provided with means defining a 3-dimensional space-lattice-like array of playing positions to.
receive game pieces; each of said playing positions being located at the intersection of at least three noncoplanar lines of playing positions; and each of said noncoplanar lines including at least four playing positions; and wherein the number. and the locations of the playing positions in the array are such that there is no single position which, by reason of its coincidence with the point of symmetry of the array, is unique as compared with the other positions.
4. A game. as claimed in claim 3, wherein said structure comprises four like transparent and parallel panels, each having four horizontal rows of four apertures each, said apertures being equally spaced apart and vertically aligned, and Wherein said structure comprises a base with a series of panel receiving and holding grooves therein for receiving and hell-Zing said panels.
5. A game as claimed in clan 3, wherein said structure comprises four like transparent and parallel panels each having four horizontal rows of four apertures each, and said apertures being equally spaced apart and vertically aligned.
6. Apparatus for the playing of a game of the nature of tick-taclr-tce; in which the two or more players or teams, in turn, indicate the occupancy of a selected playing position, with the object of effecting their own occupancy of a predetermined number or" playing positions in lines of playing positions; comprising a 3-dimensional game board structure extending in length, width and depth; said structure being provided with means defining a 3-dimensional space-lattice-like array of playing positions for indicated occupancy; each of said playing positions being located at the intersection of at least three non-coplanar lines of playing positions; and each of said non-coplanar lines including at least four playing positions; and wherein the number and locations of the playing positions in the array are such that there is no single position which, by reason of its coincidence with the point of symmetry of the array, is unique as compared with the other positions.
7. Apparatus as claimed in claim 6 wherein said structure includes four like and parallel panels each having four horizontal rows of four apertures each, and said apertures being equally spaced apart and vertically aligned.
8. Apparatus as claimed in claim 6 wherein said game board structure includes a base, a symmetrical array of rods extending from said base, and said playing positions are defined by structure on said rods.
9. Apparatus as defined in claim 8 wherein said playing positions are defined by apertures in said rods.
10. Apparatus as defined in claim 6 wherein said game board structure includes a plurality of abutting but separable transparent sections and said playing positions are defined by cavities in said sections.
11. Apparatus as claimed in claim 10 wherein said sections are parallelopipeds.
12. Apparatus as claimed in claim 10 wherein said cavities are rectangular in sections and open at one side only of their respective sections.
13. Apparatus as claimed in claim 10 wherein said sections are provided with complementary interengaging structural means enabling them to be located in predetermined nested relation to each other.
References Cited in the file of this patent UNITED STATES PATENTS OTHER REFERENCES Beatty, Total Chess (page 2), March 1946 (3rd Ed.)
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Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2880001A (en) * 1957-07-26 1959-03-31 Rosenzweig Bernard Game
US2940760A (en) * 1957-11-26 1960-06-14 Jr Herbert C Brinkman Three dimensional game
US2970840A (en) * 1956-03-19 1961-02-07 Richie Raymond Joseph Geology game
US3481603A (en) * 1966-07-06 1969-12-02 Martin James Jaffrey Sugden Game piece with visually distinguishable playing symbols
US3556526A (en) * 1968-11-01 1971-01-19 David W Currie Three-dimensional game apparatus
US3561774A (en) * 1968-05-15 1971-02-09 Lester C Brinser Three-dimensional game
US3879040A (en) * 1973-10-29 1975-04-22 W Ronald Smith Three-dimensional tic-tac-toe game apparatus
US4430824A (en) * 1982-01-07 1984-02-14 Shuzo Yamamoto Composite-picture forming play kit
US5037105A (en) * 1989-05-02 1991-08-06 Klein Benjamino P L J Decorative or display device
US5409234A (en) * 1993-11-01 1995-04-25 Bechter; Frank Multi-level game apparatus, interfacing pieces, and method of play
US20160243431A1 (en) * 2015-02-25 2016-08-25 Gary Peterson Connection game
USD906431S1 (en) * 2019-05-16 2020-12-29 Geoff Gabriel Three-dimensional gameboard

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE259904C (en) *
US689783A (en) * 1901-01-21 1901-12-24 Mary Francis Boughner Puzzle.
US1068449A (en) * 1912-10-18 1913-07-29 Samuel B Reeder Game apparatus.
US1421656A (en) * 1920-05-21 1922-07-04 Joseph B Abele Game
US1628412A (en) * 1926-08-11 1927-05-10 Lesavoy Isadore Lawrence Chess
US1794007A (en) * 1930-01-18 1931-02-24 American Electric Company Inc Production-control system
GB371638A (en) * 1931-05-21 1932-04-28 Murphy William Improvements in and relating to toy building blocks
US2075619A (en) * 1935-12-16 1937-03-30 Klemin Alexander Game apparatus
US2313473A (en) * 1941-08-23 1943-03-09 Heacock Woodrow Arthur Game device
US2368896A (en) * 1943-03-20 1945-02-06 George A Stewart Game apparatus

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE259904C (en) *
US689783A (en) * 1901-01-21 1901-12-24 Mary Francis Boughner Puzzle.
US1068449A (en) * 1912-10-18 1913-07-29 Samuel B Reeder Game apparatus.
US1421656A (en) * 1920-05-21 1922-07-04 Joseph B Abele Game
US1628412A (en) * 1926-08-11 1927-05-10 Lesavoy Isadore Lawrence Chess
US1794007A (en) * 1930-01-18 1931-02-24 American Electric Company Inc Production-control system
GB371638A (en) * 1931-05-21 1932-04-28 Murphy William Improvements in and relating to toy building blocks
US2075619A (en) * 1935-12-16 1937-03-30 Klemin Alexander Game apparatus
US2313473A (en) * 1941-08-23 1943-03-09 Heacock Woodrow Arthur Game device
US2368896A (en) * 1943-03-20 1945-02-06 George A Stewart Game apparatus

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2970840A (en) * 1956-03-19 1961-02-07 Richie Raymond Joseph Geology game
US2880001A (en) * 1957-07-26 1959-03-31 Rosenzweig Bernard Game
US2940760A (en) * 1957-11-26 1960-06-14 Jr Herbert C Brinkman Three dimensional game
US3481603A (en) * 1966-07-06 1969-12-02 Martin James Jaffrey Sugden Game piece with visually distinguishable playing symbols
US3561774A (en) * 1968-05-15 1971-02-09 Lester C Brinser Three-dimensional game
US3556526A (en) * 1968-11-01 1971-01-19 David W Currie Three-dimensional game apparatus
US3879040A (en) * 1973-10-29 1975-04-22 W Ronald Smith Three-dimensional tic-tac-toe game apparatus
US4430824A (en) * 1982-01-07 1984-02-14 Shuzo Yamamoto Composite-picture forming play kit
US5037105A (en) * 1989-05-02 1991-08-06 Klein Benjamino P L J Decorative or display device
US5409234A (en) * 1993-11-01 1995-04-25 Bechter; Frank Multi-level game apparatus, interfacing pieces, and method of play
US20160243431A1 (en) * 2015-02-25 2016-08-25 Gary Peterson Connection game
USD906431S1 (en) * 2019-05-16 2020-12-29 Geoff Gabriel Three-dimensional gameboard

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