US2549495A - Astrological game apparatus - Google Patents
Astrological game apparatus Download PDFInfo
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- US2549495A US2549495A US37626A US3762648A US2549495A US 2549495 A US2549495 A US 2549495A US 37626 A US37626 A US 37626A US 3762648 A US3762648 A US 3762648A US 2549495 A US2549495 A US 2549495A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
- A63F9/181—Fortune-telling games
Definitions
- This invention relates to games; arid an object of" the invention is topr'ovide"a gamebased on the science of astrology.
- M r spec ial t arrebjec of theme ent invention top rovide a game based on the I relations existing between*the p1?n nd that form of astrology signs of the zodiac and that-deals with thea'nswering of question's;jand which is generally referred to as horary astrology.
- the game Of this invention comprises generally a" game board or horoscope wheel divided into the twelve houses of the zodiac, sets of playing pieces bearing representations of the planets, adeck oi aspect cards bearin aspect symbols and aspect data; together with a suitable chance device such as dice. 'lfhe mentioned components are so oo-related 'with'one another sentative playing-pieces orplanets used in playing the game;
- Figure 3 is a view of in playing the game
- Figure 4' is" an enlarged fragmentaryplane View of the game board for more clear dis,- cl'ols'ing the features of one oi the 'se the dice also employed forming the zodiacal be1t"constitutin'g t e play-- ing surface of the board; v p
- Figure, 5 isxa perspective view"'showi g" the several texts “forming components of the "garne Figure 6 is a detail plane view ojffrepfeseiita tive suit cards of a card deck"a1soIused in playj-T ing the game.
- the game apparatus comprises the following components:-
- The'planetsign or house areas are consecutively numbered 1 through 12, each areahaving displayed within the-"confines thereof an identifying numeral' as shown. These sign or house areas are in the order as follows: Aries, Tauris, GeminL/Cancer, Leo, -Virgo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius and Pisces. l
- Each of the characteristicsinformation areas l3" has imprintedor otherwise presented within the area thereof legendaryl matter informative of the characteristics oi the associated sign or house area l3.
- the'characteristiefof the'fifthhouse which is the sig-n'pr' ho se of Leo, ⁇ ruled" by the F planet sun, and having the identifying numeral 5; are fu1ly -'set "forth iri the associated areagi 3.
- eacl'rsegment [I will have :itsareas l2 7 and-I3 ofth same "color and the color of each segment" is' indicated” by a proper legend impri'nted 'or otherwise'dis'played in the area 13 of that particular segment, and as can be seen by reference tU Figure's l and 4 of the drawings.
- h solicitievri ar area A is generally Wh a d the tr ye jarea are all f th S m we;
- the object, intent and purposeof the game is for a player to be the first to permanently place all of the planets. Since the game may be played by two, and not 4 earning one of the sextile cards is to move one of his played planet pieces l6 two travel spaces from its present position of rest in a travel area M, and an appropriate aspect legend, for example, Opportunity aspect good.
- the game apparatus comprises nine sets of planets, each player being equipped with one set of nine planets as shown in Figure 2.
- the sets of planets are each of a different color, with the playing pieces of each set being the same color.
- a player permanently places a planet when he has earned or received two trine cards forming a part of a deck of aspect cards all in a manner and as is hereinafter more full explained, under the heading Booklet entitled Rules of Play.
- the dice- consists of a pair of conventional dice I! a shown in Figure 3.
- the dice are used to determine the order of play. To start the game, each player in turn throws the dice. The player throwing the highest total is the first player. The other players follow around the board in countersclockwise order.
- the dice are also used to determine for each player in turn, and by reading the dice against the identifying numerals of the house or sign areas [2, the planet or playing piece 56 to be put by him in play. Also the dice are used to determine the number of travel areas M a played planet piece is to be moved around the zodiacal belt.
- a played planet piece is one which has been put in play, that is to say, placed on a travel area M as a result of throwing the dice and as indicated immediately above.
- Each of the cards l3 bears the name of the suit to which is belongs, a distinctive sign and legendary matter setting forth a definite travel value, respectively, for the cards of that particular suit.
- the cards of the sextile suit for example, bears thereon the name Sextile, the appropriate aspect sign, the legend Two houses away which mean that a player of l Trine Card.
- the play around the board is always in a counter-clockwise direction and the planets are always moved in a counter-clockwise direction.
- the object of the game is to permanently place all of your planets except the Sun and the first person to do so wins the game.
- the horoscope wheel 3. The pair of dice This is a pair of standard dice. In the playing of the game you throw the dice and the total thrown must be used in one of two ways. First: To place your planets in play. If the total of the dice is the number of a house whose ruling planet has not been'placed in play, that planet must be placed in play in that numbered house.
- the planets Sun-round-benefic (good) Mercurytriangular--benefic Venustriangular-benefic Jupiter-triangularbenefic Moon-triangularbenefic Marssquare malefic (bad) Uranussquaremalefic Saturn-square-malefic Neptune-square-malefic 5.
- the aspect'cards Sextile Square Trine Opposition "You earn one-of the first three every time-you landa planet in the playing field of a house where another planet isalready resting. already-there maybe one of your own or belong to-another player) This is called a conjunction.
- the aspectcard youearn is either good or bad depending upon the nature of the planet that was there first. Whenever you make a conjunction and earnone' of these aspect cards, you move asv indicated, that is v2 houses away, 3 houses away, etc;
- Seattile.2 houses away-Opportunity aspect good.
- The.sextil e card is a good aspect which gives you opportunity; You earn this card when your .planet'conjuncts a good planet. Every time you earn a sextile card you move the planet you are playing 2-houses away. When you earn 2 sextile cards you must trade them for a trine card.
- Trina-4 houses away- Good-Zuck aspect extra good.- The trine card is an extra good aspect whichbrings you goodluck. You earn this card when you conjunct a Sun or a Jupiter which are the extra good planets. Every time you earn a trine card you move the planet you are playing 4 houses away.
- Opposition-96 houses awa'y-Jorcz'ng aspect extra bad.'-The opposition card isan extra bad aspect which forces you to solve a problem. You never earn an opposition card by making a conjunction. Youreceive an opposition card only when you have earned 2 square cards. When you have received 2 opposition cards it causes j you the loss of a trine card. NOTE.Y011 never receipt of these cards.
- This booklet is shown generally in Figure 5 of the drawings and is therein indicated generally by the reference numeral 20.
- the text of this booklet deals with the traits of the planets, and is to be used in determining the answer to the question propounded by the winning player.
- an answer to the question is determined from the characteristics of the house in which the planets are placed, the meaning of the aspects and the traits of the planets.
- the characteristics of the houses are indicated on the playing board, the meaning of the aspects are set forth in the rules for playing the game as hereinbefore set out, so that such player has only to learn the traits of the planets in order to determine the answer to the question.
- the information as to the traits of theplanets can be obtained by reference to the booklet above entitled.
- Astrological game apparatus comprising, a game board having delineated thereon a horoscope wheel characterized by twelve segments each embodying a planet house area, a travel area and an information area, the planet house area having displayed within the confines thereof planet identifying indicia, and the information area having displayed within the confines thereof indicia giving the characteristics of the planet identified with the related planet house area; a set of planet playing pieces for each player to be by him played upon the planet house and travel areas, each planet playing piece having displayed thereon planet identifying indicia; and a deck of aspect cards divided into sextile, trine, square and opposition suits, each card of the respective suits having displayed thereon a zodiacal aspect sign relating that card to every other card of the same suit, each card also having indicia thereon indicating the aspect value of the zodiacal aspect sign displayed thereon together with indicia indicating the number of house and travel areas a predetermined planet playing piece is to be moved over the game board.
- Astrological game apparatus comprising, a game board having thereon a zodiacal'belt embodying a plurality of planet house areas, each planet house area having displayed within the confines thereof indicia relating it to one of the planets of the zodiac; planet playing pieces each having displayed thereon a planet identifying indicia relating it to one of the planet house areas of the zodiacal belt; and sextile, trine, square and opposition aspect cards each having displayed thereon one of the aforementioned zodiacal aspect signs, indicia indicating the aspect value of the zodiacal aspect sign displayed thereon together with additional indicia determining the extent of movement of the planet playing pieces in terms of planet house areas.
- Astrological game apparatus comprising, a game board having depicted thereon a zodiacal belt embodying a plurality of planet house areas, symbols indicative of the planets displayed within the confines of the planet house areas, planet playing pieces for movement over the zodiacal belt, the symbols of some of the planet house areas of said belt being duplicated on the respective planet playing pieces; sextile, trine, square and opposition aspect cards each having on one face thereof a symbol indicative of one of the aforementioned zodiacal aspect signs, together with indicia indicating the aspect value of the zodiacal aspect symbol displayed thereon and also the aspect value of certain of the planet symbols, and other indicia determining the extent of movement of the planet playing pieces relative to the planet house areas.
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Description
April 7, 1951 A. M. LIGHTFOOT EI'AL 2,549,495
ASTROLOGICAL GAME APPARATUS 2 Sheets-Sheet 1 Filed July 8, 1948 AGNES M. LIGHTFOOT. VERA M. KELLY.
' MARS URANUS NEPTUNE SATURN Ortorneys.
April 1951 A. M. LIGHTFOOT ETAL 2,549,495
ASTROLOGICAL GAME APPARATUS Filed July 8, 1948 2 Sheets-Sheet 2 Fifth House 'LEO Ruled By Characteristics Love affairs Children The first child. Speculation Gamblinqr 5 The Theatre Music Art Presents.
All things whlch give pleasure. Friends of Marriage Partner and First Ghild.
.Sundgy Day Color Gol -"THE SUN IN YOUR HousE.
""' RULES YOUR FORTUNE ll-lORARY METHODS IO I fry .4. F157- .5. |s |s' SEXTILE TRlNE SQUARE OPPOSITION A. EJ-O 2 Houses Away 4 Houses Away 3 Houses Away 6 Houses Away OpportunityAspect Good Luck Aspect Problem Aspect Forcing Aspect Good Extra Good Bad Extra Bad amen M AGNES M. LIGHTFOOT.
VERA KELLY.
3% I *Q'M attorneys.
Patented Apr. 17, 1951 UNITED STATES PATENT OFFICE 2,549,495 ASTROLOGICAL GAME ArrARATUs Agnes M. Lightfq ot and we 1h; Kelly, Beaumont, Tex. I H p Q Application July 8,1948, Serial him-3 7,626
' scams. (or. 273 134) 1 This invention relates to games; arid an object of" the invention is topr'ovide"a gamebased on the science of astrology.
M r spec ial t arrebjec of theme ent invention top rovide a game based on the I relations existing between*the p1?n nd that form of astrology signs of the zodiac and that-deals with thea'nswering of question's;jand which is generally referred to as horary astrology. v I
The game Of this invention comprises generally a" game board or horoscope wheel divided into the twelve houses of the zodiac, sets of playing pieces bearing representations of the planets, adeck oi aspect cards bearin aspect symbols and aspect data; together with a suitable chance device such as dice. 'lfhe mentioned components are so oo-related 'with'one another sentative playing-pieces orplanets used in playing the game;
Figure 3 is a view of in playing the game; v v
Figure 4' is" an enlarged fragmentaryplane View of the game board for more clear dis,- cl'ols'ing the features of one oi the 'se the dice also employed forming the zodiacal be1t"constitutin'g t e play-- ing surface of the board; v p
Figure, 5 isxa perspective view"'showi g" the several texts "forming components of the "garne Figure 6 is a detail plane view ojffrepfeseiita tive suit cards of a card deck"a1soIused in playj-T ing the game.
As disclosedby the drawings," the game apparatus comprises the following components:-
The ga me" "board or horoscope wheel Planets or playing" pieces Pair'of 'dice Deck of aspect cards Booklet entitled Rules of Play Booklet" entitled Your Fortune" By Horary M'ethods t Booklet entitled The 'Sun' in Your House! Ea 'Qf' h ib loifne eat r-ate:
mentalities is herein described withparticiilarity in the order named, and under the appropriate headings, as I follows:
' GAME'BOARD OR.HOROSCOPE W'VI-IIEEL The game hoard, 'indicated in the drawings by the reference, numeral [0 may 'be oi any convenient size or' edge contour. The playing surface of the board partakes of the nature of a zodiacal belt divided into twelve segments IL Each"segment,' in turn,' is subdivided into three'distinctive areas, namely, a planetsign or" house area. l2, a"characteristics information area l3, and an intermediate travel area'l l; V
The'planetsign or house areas are consecutively numbered 1 through 12, each areahaving displayed within the-"confines thereof an identifying numeral' as shown. These sign or house areas are in the order as follows: Aries, Tauris, GeminL/Cancer, Leo, -Virgo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius and Pisces. l
Each of the characteristicsinformation areas l3"has imprintedor otherwise presented within the area thereof legendaryl matter informative of the characteristics oi the associated sign or house area l3. For'iexaniple, and a's can be Seenby" reference to Figure oflthe drawings, the'characteristiefof the'fifthhouse, which is the sig-n'pr' ho se of Leo,{ ruled" by the F planet sun, and having the identifying numeral 5; are fu1ly -'set "forth iri the associated areagi 3. -As will be i apparent as the description I proceeds, the characteristics of each sign or house oif the planets will" be of'assistance to the players in determining their" respective" horary fortune when the playin'g'o'f the game has been completed.
Also', eacl'rsegment [I will have :itsareas l2 7 and-I3 ofth same "color and the color of each segment" is' indicated" by a proper legend impri'nted 'or otherwise'dis'played in the area 13 of that particular segment, and as can be seen by reference tUFigure's l and 4 of the drawings. h medieievri ar area A is generally Wh a d the tr ye jarea are all f th S m we;
we 1' and} the v 1 2f i each u P o d w t u tab e le enda y .mai,te
dition to. indicating the name of which, in ad I i he number of they h useapd t fs i n of h 's'r i ng' pl net; al r a es he r h da es covered t er b v a v Ar needli thelq nter' off the p a in b ar Wang t in the c nfin s. of .jthe zodiacal belt s i an. h -ref I o f eE c as tv atedthere a d adding to .the' em Ilishin'e'nts and attractiveness of the "game "hoard.
2 59i tan e. seen. by eference to iented star 5 hayingflthe points As shown in Figure 2, the planets or playing pieces, each indicated generally by reference numeral l6, and each bearin the name and sign which it represents, are as follows:
Sun Venus Saturn Moon Mars Uranus Mercury Jupiter Neptune The relation existing between the planets and the signs or houses of the planets,-as well as the aspects of the planets are as follows: 7
, Sign or House Over Which Planets Aspects Rules Sun Benefic-Extra Good. Ruler of House No. 5. .Tupitcr do Ruler of House No.0. Mercury. Benefie-Good Ruler of Houses No. 3 and V l i O. 1. Venus do Ruler of Houses No. 2 and No. 7. Moon do Ruler of House N o. 4. Mars. Maloficl-3ad R uqler 8of Houses No. l and t l o.
Ruler of House No. ll. Ruler of House No. 10. Ruler of House No. 12.
-In connection with these planet playing pieces it, it will be here stated that the object, intent and purposeof the game is for a player to be the first to permanently place all of the planets. Since the game may be played by two, and not 4 earning one of the sextile cards is to move one of his played planet pieces l6 two travel spaces from its present position of rest in a travel area M, and an appropriate aspect legend, for example, Opportunity aspect good.
The definite travel and trade values of the respective card suits are set out as follows:
more than nine, players, the game apparatus comprises nine sets of planets, each player being equipped with one set of nine planets as shown in Figure 2. The sets of planets are each of a different color, with the playing pieces of each set being the same color. A player permanently places a planet when he has earned or received two trine cards forming a part of a deck of aspect cards all in a manner and as is hereinafter more full explained, under the heading Booklet entitled Rules of Play.
PAIR OF DICE The dice-consists of a pair of conventional dice I! a shown in Figure 3. The dice are used to determine the order of play. To start the game, each player in turn throws the dice. The player throwing the highest total is the first player. The other players follow around the board in countersclockwise order. The dice are also used to determine for each player in turn, and by reading the dice against the identifying numerals of the house or sign areas [2, the planet or playing piece 56 to be put by him in play. Also the dice are used to determine the number of travel areas M a played planet piece is to be moved around the zodiacal belt. A played planet piece is one which has been put in play, that is to say, placed on a travel area M as a result of throwing the dice and as indicated immediately above.
DECK OF ASPECT CARDS A deck of seventy-two aspect cards, such as shown in Figure 6 and therein indicated generally by the reference numeral 58, i composed of four suits, namely, sextiles, trines, squares and oppositions, and each suit is composed of eighteen identical cards. Each of the cards l3 bears the name of the suit to which is belongs, a distinctive sign and legendary matter setting forth a definite travel value, respectively, for the cards of that particular suit. Thus the cards of the sextile suit; for example, bears thereon the name Sextile, the appropriate aspect sign, the legend Two houses away which mean that a player of l Trine Card.
The manner in which the aspect cards are earned is clearly set forth thereinafter under the heading Booklet entitled Rules of Play.
BOOKLET ENTITLED RULES OF PLAY The object, intent and purpose of the game as previously set forth, and the manner in which the game may be played is set out for the convenience of the players in a booklet shown generally in Figure 5 and therein indicated by the reference numeral l9 entitled Rules of Play. The text of this booklet reads substantially as follows:
1. Rules of play Two to nine persons may play the game at the same time. However-until you are well acquainted with the game it is best to play with just a few players.
To start the game all players throw the dice. The player throwing the highest total is the first player. The others follow around the board in counter-clockwise order.
The play around the board is always in a counter-clockwise direction and the planets are always moved in a counter-clockwise direction.
The object of the game is to permanently place all of your planets except the Sun and the first person to do so wins the game.
You permanently place a planet when you have earned or received two trine cards. The earning of trine cards as well as the earning of all other aspect cards is explained in The rule of conjunctions.
2. The horoscope wheel 3. The pair of dice This is a pair of standard dice. In the playing of the game you throw the dice and the total thrown must be used in one of two ways. First: To place your planets in play. If the total of the dice is the number of a house whose ruling planet has not been'placed in play, that planet must be placed in play in that numbered house.
' Second: To move your planets around the playing field. If the total of the dice is the number of a house whose ruling planet is already in the playing field you must move that planet. You
move-it around the board the number of houses indicated by the total of the .dice. If the ruling planet has been permanently placed, it .can not be moved so you move as follows: First: Any other planet on the playing field except the Sun. You try .to choose a planet that will give you a good aspect card when you move itthe ,total numberof houses away from where it is resting:
Second: If you have no planet on the playing field except the Sun, you place in play some other planet. You place it in the'playing field of its ruling house and not in the'house represented by the'total of the 'dice. In this instance you throw the dice merely onthe chance that the total may be 5. represents house No. .5, whose ruling planet is on the playing field or the board.
Special ruZe.-Th total of on the dice may betakenas either 10 or 1. The choice is with the player; If you throw a total of 10 you mayplace either Mars, the ruler of house No. 1 or Saturn the ruler of house No. 10. By the sametoken' you may move either Mars one house away or Saturn ten houses away. If both planets have been permanently placed you may move another planet either 10-or 1. If only one of the two' has been permanently placed you 'must move the other.
4. The planets Sun-round-benefic (good) ,Mercurytriangular--benefic Venustriangular-benefic Jupiter-triangularbenefic Moon-triangularbenefic Marssquare malefic (bad) Uranussquaremalefic Saturn-square-malefic Neptune-square-malefic 5. The aspect'cards Sextile Square Trine Opposition "You earn one-of the first three every time-you landa planet in the playing field of a house where another planet isalready resting. already-there maybe one of your own or belong to-another player) This is called a conjunction. The aspectcard youearn is either good or bad depending upon the nature of the planet that was there first. Whenever you make a conjunction and earnone' of these aspect cards, you move asv indicated, that is v2 houses away, 3 houses away, etc;
Seattile.2 houses away-Opportunity aspect good.-The.sextil e card is a good aspect which gives you opportunity; You earn this card when your .planet'conjuncts a good planet. Every time you earn a sextile card you move the planet you are playing 2-houses away. When you earn 2 sextile cards you must trade them for a trine card. Trina-4 houses away- Good-Zuck aspect extra good.- The trine card is an extra good aspect whichbrings you goodluck. You earn this card when you conjunct a Sun or a Jupiter which are the extra good planets. Every time you earn a trine card you move the planet you are playing 4 houses away. You also receive atrine card when you have earnedf2 sextile cards. However, -you.only mov.e trine or 4 houses away when you earn the trine card by making one of the above conjunctions. When you earn orreceive 2 trine cards you permanently ,place a planet' To permanently place" all of your planets except the Sungisythe object of the game.
' q are3 houses wag -P o m aspe the Sun. Your Sun is always (The planet bad.--,The square card is a bad aspect which presents you with, a problem. When youearn a square card you move the planet you are. playing 3 houses away. When you earn 2 square cards you must trade them for an opposition card.
Opposition-96 houses awa'y-Jorcz'ng aspect extra bad.'-The opposition card isan extra bad aspect which forces you to solve a problem. You never earn anopposition card by making a conjunction. Youreceive an opposition card only when you have earned 2 square cards. When you have received 2 opposition cards it causes j you the loss of a trine card. NOTE.Y011 never receipt of these cards.
move in, opposition .because you do not earn 0pposition cards but receive them on a trade.
SPECIAL Norm-The above rules on aspect cards apply only to moves in connection with the .Any move indicated by the throw of the dice including 4 and 6 is made accordingly, that-"is 4, houses away. 6 houses away, etc.
THE RULE OF CONJUNCTIONS Every time a planet lands in the playing. field of a house where another planet is already resting, you make a conjunction. This may happen either when placing a planet in play or while moving it around the playing field.
EXcEPrIoNWhen a .Sun lands in the playing field of another Sun you do not make-a conjunction. The Sun represents the individual therefore two or more Suns may rest together in the same house.
No other two planets may rest together in the playing field of any one house. when you'make a conjunction you receive an aspect card andmust continue moving. You continue moving as indicated by the aspect cards until you ,land in the playing field ofa a Saturn or a Neptune, you earn'a square card a trine card but do not move trine.
and move square (3 houses away) from the planet you conjunct.
- SUPPLEMENT (11) 2 sextile cards entitled you to a trine card and must be traded for a trine card. When you earn the second sextile card which entitles you to a trine card you'move sextile (Zhouses away). Then you trade the 2 sextile cards for The only time-you move trine is when you earna trine ca-rcl lqy COn'juncting-a Sun or 'a Jupiter.
f(b) 2'trihe cards-entitle you to permanently place a planet and you mustjpermanently place a planet" Then you return the trine cards to the bookkeeper. T0,. permanently place a, planet, put the planet intothe inner colored portion of the house where the planet landed. You do this when you have completed your playafter acquin Therefore,
is the Sun. The Sun can not be permanently placed. If you acquire the second trine card while moving your Sun, the procedure is as follows: If you earned it by conjunctlng a Jupiter, move trine (4 houses away). Then permanently place any of your planets already on the playing field in the house where you land. If you have no planet on the playing field then permanently place any planet yet unplayed. If you received the second trine card by trading 2 sextile cards you have already moved seX'tile, so you permanently place a planet in the house where the Sun is at that point. As above, you permanently place, first, a planet in the 'playing field; second, an unplayed planet if you have none in the playingfield. Now if at this point your Sun has made another conjunction you can not let it rest in this house. Therefore,
you continue playing until your Sun lands in an unoccupied house or a hous efwith another Sun.
2 square cards give you an opposition card and must be traded for an opposition card. When you earn the second square card you move square (3 houses away). Then you trade the 2 square cards for the opposition card but do not move in opposition.
(d) 2 opposition cards cause you the loss of a trine card. When you receive the second opposition card you may already have a trine card in your possession. In that case you turn back the trine card and the 2 opposition cards to the bookkeeper. If you have no trine card in your possession at the time you receive the second opposition card you keep the 2 opposition cards until you do receive a trine card. The very next trine card you receive must be turned in with the 2 opposition cards to the bookkeeper. The rule is as follows: If you have earned the trine card by a' conjunction with a Sun or a Jupiter, you move trine and then surrender the trine card with the 2 opposition cards. If you received the trine card by earning 2 sextile cards, you have already moved sextile (see a above) so you do not move trine. Instead you just surrender the trine card and the 2 opposition cards to the bookkeeper. I
6. The play I. Each player chooses the house from which he intends to play and then takes the set of planets of corresponding color. There are nine planets to a set. (Two players can not play from houses of the same color nor from the same house.) You may play either from the house of your birthday or play for someone else from the house of their birthday.
II. At this point you may turn to the booklet entitled The Sun in Your House and read the characteristics of each player.
III. Appoint a bookkeeper to be in charge of the aspect cards.
IV. Throw the dice to determine the first player.
V. Each player then places his Sun in the playing field of the house from which he is playing.
VI. Each player then takes his turn throwing the dice to place other planets in play. As explained before (under the heading .The Pair of Dice), the total of the dice determine the planet to be placed in play. For example, if the dice total 7, that represents house No. 7 and Venus is its ruling planet. So you place Venus in play in house No. '7. A total of 4 represents house No. 4 and Moon is its ruling planet. Therefore, you place your Moon in house No. 4, etc.
VII. Whenever your dice total the number of a house whose ruling planet is already in the playing field you move that planet the total number of houses away. For example -you have placed your Venus in house No. '7 then you throw another 7. In a counterclockwise direction you count off '7 houses. This will place your Venus in house No. 2. The next time you throw a '7 you will move your Venus to house No. 9, etc.
VIII. Whenever a planet conjuncts another planet either in placing in play or while moving aroundthe playing field you receive an aspect card and do as indicated (see rule of conjunctions). Then you continue to move the planet you are playing (according to the rule of conjunctions) until the planet finds a house Whose playing field is unoccupied or manages to be permanently placed.
IX. Once a planet is permanently not be moved again."
X. You move your Sun every time the total of the dice is 5. The Sun is the ruler of the house No. 5.
XI. As explained in the rule of conjunctions your Sun may rest in the playing field of a house with other Suns in it. However, it makes a conjunction with all other planets. Therefore, your play with the, Sun is not complete until it lands in a house whose playing field is unoccupied or is occupied by another Sun.
XII. Whenever the dice total the number of a house whose planet has been permanently placed you proceed as explained under the heading The pair of dice.
XIII. Your Sun is never permanently placed (see rule of conjunctionsSuppleme'nt b).
XIV. The first player to permanently place all of his planets except the Sun wins the game.
XV. The winner of the game then turns to the booklet entitled Your Fortune by Horary Methods.
BOOKLET ENTITLED YOUR FORTUNE. BY
HORARY METHODS This booklet is shown generally in Figure 5 of the drawings and is therein indicated generally by the reference numeral 20. The text of this booklet deals with the traits of the planets, and is to be used in determining the answer to the question propounded by the winning player. In this connection, and as will be apparent to those familiar with horary astrology, an answer to the question is determined from the characteristics of the house in which the planets are placed, the meaning of the aspects and the traits of the planets. As previously indicated, the characteristics of the houses are indicated on the playing board, the meaning of the aspects are set forth in the rules for playing the game as hereinbefore set out, so that such player has only to learn the traits of the planets in order to determine the answer to the question. As justinentioned, the information as to the traits of theplanets can be obtained by reference to the booklet above entitled.
BOOKLET ENTITLED THE SUN IN ,YOUR
' HOUSE In order to further add to the attractiveness of the game. there is included as a part thereof a booklet shown in Figure 5 and therein indicated by the reference numeral 2|, entitled TheSun in Your House. Thebooklet tells the general characteristics of a person born under the dinerplaced it can ent signs of the zodiac. The booklet is intended to be read at the start of the game in order that the players may read therefrom the characteristics of each player. The booklet is intended as an added bit of fun and enjoyment and for enhancing theentertainment to be afforded by the playing of thegame of this invention.
While the invention has been described in detail in its presently preferred embodiment, it will, of course, be understood that such has been done for purposes of illustration only and not by way of limitation, and therefore only such limitations are to be imposed thereon as may reasonably come within the scope of the appended claims.
What we claim is:
1. Astrological game apparatus comprising, a game board having delineated thereon a horoscope wheel characterized by twelve segments each embodying a planet house area, a travel area and an information area, the planet house area having displayed within the confines thereof planet identifying indicia, and the information area having displayed within the confines thereof indicia giving the characteristics of the planet identified with the related planet house area; a set of planet playing pieces for each player to be by him played upon the planet house and travel areas, each planet playing piece having displayed thereon planet identifying indicia; and a deck of aspect cards divided into sextile, trine, square and opposition suits, each card of the respective suits having displayed thereon a zodiacal aspect sign relating that card to every other card of the same suit, each card also having indicia thereon indicating the aspect value of the zodiacal aspect sign displayed thereon together with indicia indicating the number of house and travel areas a predetermined planet playing piece is to be moved over the game board.
2. Astrological game apparatus comprising, a game board having thereon a zodiacal'belt embodying a plurality of planet house areas, each planet house area having displayed within the confines thereof indicia relating it to one of the planets of the zodiac; planet playing pieces each having displayed thereon a planet identifying indicia relating it to one of the planet house areas of the zodiacal belt; and sextile, trine, square and opposition aspect cards each having displayed thereon one of the aforementioned zodiacal aspect signs, indicia indicating the aspect value of the zodiacal aspect sign displayed thereon together with additional indicia determining the extent of movement of the planet playing pieces in terms of planet house areas.
3. Astrological game apparatus comprising, a game board having depicted thereon a zodiacal belt embodying a plurality of planet house areas, symbols indicative of the planets displayed within the confines of the planet house areas, planet playing pieces for movement over the zodiacal belt, the symbols of some of the planet house areas of said belt being duplicated on the respective planet playing pieces; sextile, trine, square and opposition aspect cards each having on one face thereof a symbol indicative of one of the aforementioned zodiacal aspect signs, together with indicia indicating the aspect value of the zodiacal aspect symbol displayed thereon and also the aspect value of certain of the planet symbols, and other indicia determining the extent of movement of the planet playing pieces relative to the planet house areas.
AGNES M. LIGHTFOOT. VERA M. KELLY.
REFERENCES CITED The following references are of record in the file of this patent:
UNITED STATES PATENTS Number Name Date 1,139,356 Fields May 11, 1915 1,323,872 Lajara Dec. 2, 1919 1,534,591 Hodges Apr. 21, 1925 1,628,4=12 Lesavoy May 10, 1927 1,692,519 Spilling Nov. 20, 1928 1,769,726 Walker July 1, 1930 1,803,818 Vail May 5, 1931 2,026,082 Darrow Dec. 31, 1935 2,165,891 Freedman July 11, 1939 2,310,686 Freer Feb. 9, 1943
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US37626A US2549495A (en) | 1948-07-08 | 1948-07-08 | Astrological game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US37626A US2549495A (en) | 1948-07-08 | 1948-07-08 | Astrological game apparatus |
Publications (1)
Publication Number | Publication Date |
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US2549495A true US2549495A (en) | 1951-04-17 |
Family
ID=21895366
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US37626A Expired - Lifetime US2549495A (en) | 1948-07-08 | 1948-07-08 | Astrological game apparatus |
Country Status (1)
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US (1) | US2549495A (en) |
Cited By (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2831690A (en) * | 1954-12-02 | 1958-04-22 | Robert L Seay | Game device |
US3603593A (en) * | 1969-06-23 | 1971-09-07 | Kenneth Chew | I ching fortune-telling game |
US3749406A (en) * | 1971-03-30 | 1973-07-31 | W Bowart | Oracular card game |
US4219944A (en) * | 1979-06-08 | 1980-09-02 | Keenan Joyce A | Wall mountable astrology set |
US4506893A (en) * | 1983-03-28 | 1985-03-26 | Perry Mark E | Method of playing a game in which playing pieces are inverted |
US4560169A (en) * | 1984-05-23 | 1985-12-24 | Thomas North | Zodiac board game |
US4579345A (en) * | 1984-01-23 | 1986-04-01 | Covey Gerald W | Board game |
GB2191708A (en) * | 1986-06-20 | 1987-12-23 | Irene Dudley | Astrological board game |
US4779870A (en) * | 1987-03-06 | 1988-10-25 | Nichols Daphne W | Fortune telling game |
DE19732635A1 (en) * | 1997-07-29 | 1998-01-08 | Doris Waltenbauer | Astrological construction set to show planetary constellation at time of birth |
US5816819A (en) * | 1996-07-29 | 1998-10-06 | Rockburn; Patricia Cooper | Zodiac game and method for play |
US20040239030A1 (en) * | 2002-12-18 | 2004-12-02 | Mark Sargent | Game with mementos and destiny index |
US20050098949A1 (en) * | 2003-11-10 | 2005-05-12 | Wade Roth | Method of adorning articles with an astrological sign and a corresponding ruling planet, and an article so adorned |
US20050184460A1 (en) * | 2004-02-20 | 2005-08-25 | Lisa Hockenbrocht | Board game and method of playing same |
US20090250871A1 (en) * | 2008-04-03 | 2009-10-08 | Richard Tamian | Prophesy coins game |
US20120223478A1 (en) * | 2011-03-01 | 2012-09-06 | Raul Penalver | Pendulum Pointer and Spiritual Talking Board |
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Cited By (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2831690A (en) * | 1954-12-02 | 1958-04-22 | Robert L Seay | Game device |
US3603593A (en) * | 1969-06-23 | 1971-09-07 | Kenneth Chew | I ching fortune-telling game |
US3749406A (en) * | 1971-03-30 | 1973-07-31 | W Bowart | Oracular card game |
US4219944A (en) * | 1979-06-08 | 1980-09-02 | Keenan Joyce A | Wall mountable astrology set |
US4506893A (en) * | 1983-03-28 | 1985-03-26 | Perry Mark E | Method of playing a game in which playing pieces are inverted |
US4579345A (en) * | 1984-01-23 | 1986-04-01 | Covey Gerald W | Board game |
US4560169A (en) * | 1984-05-23 | 1985-12-24 | Thomas North | Zodiac board game |
GB2191708A (en) * | 1986-06-20 | 1987-12-23 | Irene Dudley | Astrological board game |
GB2191708B (en) * | 1986-06-20 | 1990-06-20 | Irene Dudley | A board game |
US4779870A (en) * | 1987-03-06 | 1988-10-25 | Nichols Daphne W | Fortune telling game |
US5816819A (en) * | 1996-07-29 | 1998-10-06 | Rockburn; Patricia Cooper | Zodiac game and method for play |
DE19732635A1 (en) * | 1997-07-29 | 1998-01-08 | Doris Waltenbauer | Astrological construction set to show planetary constellation at time of birth |
DE19732635C2 (en) * | 1997-07-29 | 1998-06-10 | Doris Waltenbauer | Astrological handicraft set for the pictorial representation of the planet constellations at the time of birth |
US20040239030A1 (en) * | 2002-12-18 | 2004-12-02 | Mark Sargent | Game with mementos and destiny index |
US7021627B2 (en) * | 2002-12-18 | 2006-04-04 | Mattel, Inc. | Game with mementos and destiny index |
US20060197282A1 (en) * | 2002-12-18 | 2006-09-07 | Mark Sargent | Game with mementos and destiny index |
US20050098949A1 (en) * | 2003-11-10 | 2005-05-12 | Wade Roth | Method of adorning articles with an astrological sign and a corresponding ruling planet, and an article so adorned |
US20050184460A1 (en) * | 2004-02-20 | 2005-08-25 | Lisa Hockenbrocht | Board game and method of playing same |
US20090250871A1 (en) * | 2008-04-03 | 2009-10-08 | Richard Tamian | Prophesy coins game |
US20120223478A1 (en) * | 2011-03-01 | 2012-09-06 | Raul Penalver | Pendulum Pointer and Spiritual Talking Board |
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