US2482404A - Disk projectile game apparatus - Google Patents

Disk projectile game apparatus Download PDF

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US2482404A
US2482404A US692543A US69254346A US2482404A US 2482404 A US2482404 A US 2482404A US 692543 A US692543 A US 692543A US 69254346 A US69254346 A US 69254346A US 2482404 A US2482404 A US 2482404A
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target
tanga
game
players
coin
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US692543A
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Domingo Julian
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F7/40Balls or other moving playing bodies, e.g. pinballs or discs used instead of balls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0005Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards

Definitions

  • This invention relates to a game of competition between two or more players.
  • An object of the invention is to test the skill of the players in pitching.
  • Another object of the invention is to provide a game which is educational inasmuch as it trains the eyes of the players in their constant endeavor to achieve a higher score, and also since it teaches the player to examine the results and to give an honest appraisal and judgment thereof.
  • a further object of the invention is to provide a game in the course of playing which the players derive healthful exercise.
  • Figure 2 is a View in side elevation of the game table shown in Figure 1.
  • Figure 3 is a view in end elevation of the table shown in Figure 2, as seen from the right hand end :of the view.
  • Figure 4 is a plan view in detail of the tanga used in playing the game.
  • Figure 5 is a plan view in detail of a coin used in playing the game.
  • Figure 6 is a plan view in fragment of the head end of the game table after a winning pitch has been made.
  • Figure 7 is a plan view in fragment of the head end of the game table after several pitches have been made.
  • Figure 8 is a plan view in fragment of the head end of the game table after several pitches have been made, showing a different result to be scored.
  • a table 2 mounted on legs 4 extending into sockets 6 secured to the underside of the table near its four corners.
  • the table is elongated and is preferably rectangular in shape, being substantially ten feet long, three feet wide, and twenty-six inches high according to one preferred embodiment.
  • Two feet from the head end 8 of the table and along the longitudinal center line of the table, is a small disc Ill called the target master, resting on the table surface H, and on top of the target master m is piled a number of coins l2 called the main target l4.
  • rail l9 extends across the head end bf the table, its .inner surface 21 being inclined or sloping in a manner similar to surfaces I1, and a net cloth l8, inclined as best shown in Figures 1 and 2, is stretched across the head end of the table to act as a back stop and catcher of coins and flying tanga.
  • the player stands one foot from the foot end 29 of the table with his right foot to the line 22 which is marked on the floor underneath the foot end of the table.
  • the player can bend to pitch his tanga 24 but not too far forward to steal any distance to the target.
  • the tanga are relatively large discs bearing some identification printed thereon, such as alphabetical letters, A, B, and C.
  • Figure 7 is a plan view 'of the field after the two players have played in the first round.
  • the target master I0 is still with the main target.
  • Three coins 12 have been separated from the target with the target master. To decide which player wins these coins the distance is to be measured between each players tanga. The player whose tanga is the shortest distance from the coin wins that coin. His tanga must be a shorter distance to the coin than from the target master to the coin also in order to win that coin. In the event the separated coin is closer to a coin adjoining or touching the target master, or touching another coin that is in turn touchin the target master, the player would not win this coin As is seen in Figure 7, tanga A wins coin I, and tanga B wins coin 2. The players must remove whatever they win after approval by the The players then pick up their tanga and continue the game as before.
  • Another rule is that if the target master was hit and separated from the main target, the players measure the distance between the target master and the main target, or separated coins, and between the tanga and the target. If a players tanga is nearer to the coins than the target master, he wins those coins. In case the target master was hit and separated from the main target and tanga A remained on top of the target, and then tanga B was pitched and rested on tanga A, then tanga A would be the winner because tanga B would not then be touching the target.
  • Game apparatus comprising a longitudinally elongated board having a smooth unindented playing surface, a single target spot on said playing surface spaced rearwardly from and adjacent to the forward end of said surface and positioned midway between the sides of said surface, a headrail on said board extending across the forward endof said playing surface and siderails on said board extending rearwardly from, said headrail and reaching rearwardly along the opposite sides of said playing surface to points intermediate the forward and rearward ends of said playing surface, the entire lengths of said headrail and siderails having inwardly declining surfaces serving to gravitationally return to said playing surface and toward said target spot projectiles and target disks striking said declining surfaces whenever a projectile is slid forwardly along said playing surface and strikes a plurality of target disks stacked on said target spot with sufiicient force to scatter the projectile and the target disks on said playing surface into contact with said declining surfaces.
  • Game apparatus comprising a longitudinally elongated board having a smooth unindented playing surface, a single target spot on said playing surface spaced rearwardly from and adjacent to the forward end of said surface and positioned midway between the sides of said surface, a headrail on said board extending across the forward end of said playing surface and siderails on said board extending rearwardly from said headrail and reaching rearwardly along the opposite sides of said playing surface to points intermediate the forward and rearward ends of said playing surface, the entire lengths of said headrail and siderails having inwardly declining surfaces servin to gravitationally return to said playing surface and toward said target spot projectilesand target disks striking said declining surfaces whenever a projectile is slid forwardly along said playing surface and strikes a plurality of target disks stacked on said target spot with sufficient force to scatter the projectile and the target disks on said playing surface into contact with said declining surfaces, and a forwardly inclinedprojectile catching net mounted on said board to project behind and above said headrail at an inclination similar to that of the head

Description

J. DOMINGO DISK PROJECTILE GAME APPARATUS Sept. 20, 1949.
2 Sheets-Sheet 1 Filed Aug. 23, 1946 Sept. 20, 1949.
Filed Aug. 23, 1946 J. DOMINGO DISK PROJECTILE GAME APPARATUS 2 Sheets-Sheet 2 Patented Sept. 20, 1949 UNITED STATES PATENT OFFlCli Julian Domingo, Baltimore, Md.
Application August 23, 1946, Serial No. 692,543
This invention relates to a game of competition between two or more players.
An object of the invention is to test the skill of the players in pitching. I
Another object of the invention is to provide a game which is educational inasmuch as it trains the eyes of the players in their constant endeavor to achieve a higher score, and also since it teaches the player to examine the results and to give an honest appraisal and judgment thereof.
A further object of the invention is to provide a game in the course of playing which the players derive healthful exercise.
Other objects and advantages of the invention will become apparent from the following description of a preferred embodiment thereof as illustrated in the accompanying drawings, and in which a Figurel is a plan view of the game table.
Figure 2 is a View in side elevation of the game table shown in Figure 1.
Figure 3 is a view in end elevation of the table shown in Figure 2, as seen from the right hand end :of the view.
Figure 4 is a plan view in detail of the tanga used in playing the game.
Figure 5 is a plan view in detail of a coin used in playing the game. v
Figure 6 is a plan view in fragment of the head end of the game table after a winning pitch has been made.
Figure 7 is a plan view in fragment of the head end of the game table after several pitches have been made, and,
Figure 8 is a plan view in fragment of the head end of the game table after several pitches have been made, showing a different result to be scored.
As seen in the view, there is a table 2, mounted on legs 4 extending into sockets 6 secured to the underside of the table near its four corners. The table is elongated and is preferably rectangular in shape, being substantially ten feet long, three feet wide, and twenty-six inches high according to one preferred embodiment. Two feet from the head end 8 of the table and along the longitudinal center line of the table, is a small disc Ill called the target master, resting on the table surface H, and on top of the target master m is piled a number of coins l2 called the main target l4.
Side rails l-6, having their inner surfaces I! inclined as best seen in Figures 1 and 3, extend along the head end sides of the table. An end 2 Glaims. (01. 273-426) other players.
rail l9 extends across the head end bf the table, its .inner surface 21 being inclined or sloping in a manner similar to surfaces I1, and a net cloth l8, inclined as best shown in Figures 1 and 2, is stretched across the head end of the table to act as a back stop and catcher of coins and flying tanga. The player stands one foot from the foot end 29 of the table with his right foot to the line 22 which is marked on the floor underneath the foot end of the table. The player can bend to pitch his tanga 24 but not too far forward to steal any distance to the target. As shown, the tanga are relatively large discs bearing some identification printed thereon, such as alphabetical letters, A, B, and C. It is the aim of the players to separate the pile of coins from the target master either at random or one by one by pitching the tanga in a sliding manner along the surface of the table toward the target. It is apparent that a skillful pitch can be made which will result in the tanga sliding beneath the edge of the lowermost coin in the pile and hitting the target master lfl so as to displace it from position beneath the pile of coins, the tanga taking its place, as shown in Figure 6, which is a winning pitch or perfect shot, and the player dOiIlg this wins the game.
Tanga falling in the net cloth or off the side would be out of that round of the game until the players turn again. Any coin in the main target falling onto the net or off the sides in the same manner is to be returned back on top of the tar-get master wherever it is located on the table.
Figure 7 is a plan view 'of the field after the two players have played in the first round. The target master I0 is still with the main target. Three coins 12 have been separated from the target with the target master. To decide which player wins these coins the distance is to be measured between each players tanga. The player whose tanga is the shortest distance from the coin wins that coin. His tanga must be a shorter distance to the coin than from the target master to the coin also in order to win that coin. In the event the separated coin is closer to a coin adjoining or touching the target master, or touching another coin that is in turn touchin the target master, the player would not win this coin As is seen in Figure 7, tanga A wins coin I, and tanga B wins coin 2. The players must remove whatever they win after approval by the The players then pick up their tanga and continue the game as before.
As shown in Figure 8, in the second round of the game, both tanga A and B are touching the target. In this case the game is over and the players share the winnings. In other words, the game is a draw.
In the course of the game when any player wins, he must pick up his coins with the approval of his opponents before any other player pitches. After becoming expert a player may allow some less skillful player to use three tanga against his two tanga.
Another rule is that if the target master was hit and separated from the main target, the players measure the distance between the target master and the main target, or separated coins, and between the tanga and the target. If a players tanga is nearer to the coins than the target master, he wins those coins. In case the target master was hit and separated from the main target and tanga A remained on top of the target, and then tanga B was pitched and rested on tanga A, then tanga A would be the winner because tanga B would not then be touching the target.
Although I have described a preferred embodiment of my invention in specific terms, it is to be understood that Various changes may be made a in size, shape, materials and arrangement without departing from the spirit and scope of my invention.
I claim:
1. Game apparatus comprising a longitudinally elongated board having a smooth unindented playing surface, a single target spot on said playing surface spaced rearwardly from and adjacent to the forward end of said surface and positioned midway between the sides of said surface, a headrail on said board extending across the forward endof said playing surface and siderails on said board extending rearwardly from, said headrail and reaching rearwardly along the opposite sides of said playing surface to points intermediate the forward and rearward ends of said playing surface, the entire lengths of said headrail and siderails having inwardly declining surfaces serving to gravitationally return to said playing surface and toward said target spot projectiles and target disks striking said declining surfaces whenever a projectile is slid forwardly along said playing surface and strikes a plurality of target disks stacked on said target spot with sufiicient force to scatter the projectile and the target disks on said playing surface into contact with said declining surfaces.
2. Game apparatus comprising a longitudinally elongated board having a smooth unindented playing surface, a single target spot on said playing surface spaced rearwardly from and adjacent to the forward end of said surface and positioned midway between the sides of said surface, a headrail on said board extending across the forward end of said playing surface and siderails on said board extending rearwardly from said headrail and reaching rearwardly along the opposite sides of said playing surface to points intermediate the forward and rearward ends of said playing surface, the entire lengths of said headrail and siderails having inwardly declining surfaces servin to gravitationally return to said playing surface and toward said target spot projectilesand target disks striking said declining surfaces whenever a projectile is slid forwardly along said playing surface and strikes a plurality of target disks stacked on said target spot with sufficient force to scatter the projectile and the target disks on said playing surface into contact with said declining surfaces, and a forwardly inclinedprojectile catching net mounted on said board to project behind and above said headrail at an inclination similar to that of the headrail surface in a position to catch andhold and-hold out of play a projectile or targetdisk moving forwardlyalong said playing surface with such force as to climb up and over the declining surface of said headrail.
JULIAN DOMINGO.
REFERENCES CITED The following references are of record in the file of this patent:
UNITED STATES PATENTS Number Name Date 971,626 A. C. Nelson Oct. 4, 1910 1,080,300 Richmond Dec. 2, 1913 1,265,761 Ehrenhardt May 14, 1918 1,357,778 Jacobs Nov. 2, 1920 1,365,944 S. Nelson Jan. 18, 1921 1,906,025 Stenkiste Apr. 25, 1933 1,906,260 Gibbs May 2, 1933 2,174,884 Kachel Oct. 3, 1939 2,226,516 Ross Dec. 24, 1940 2312.882 Cllsanu Mar. 2. 1943
US692543A 1946-08-23 1946-08-23 Disk projectile game apparatus Expired - Lifetime US2482404A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3870308A (en) * 1972-12-26 1975-03-11 Jerry Reilly Magnetic target and disc surface projectile game apparatus
EP0264345A1 (en) * 1986-09-18 1988-04-20 Bruno Hüsler Ball game
DE9312756U1 (en) * 1993-08-27 1995-01-05 Koroknay Bernd Play equipment

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US971626A (en) * 1910-01-20 1910-10-04 Allan C Nelson Ball game.
US1080300A (en) * 1910-12-02 1913-12-02 Carl A Richmond Game.
US1265761A (en) * 1916-10-07 1918-05-14 Otto C Ehrenhardt Game.
US1357778A (en) * 1918-12-26 1920-11-02 Charles E Jacobs Toy game apparatus
US1365944A (en) * 1920-04-15 1921-01-18 Iver Lund Game
US1906025A (en) * 1931-03-09 1933-04-25 Theodore Van Steenkiste Game apparatus
US1906260A (en) * 1931-02-16 1933-05-02 John T Gibbs Game
US2174884A (en) * 1937-02-19 1939-10-03 Henry W Kachel Apparatus for table tennis games
US2226516A (en) * 1940-02-17 1940-12-24 Tyer Rubber Company Roll-preventing hockey puck
US2312882A (en) * 1942-05-12 1943-03-02 Cusano Paul Game board

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US971626A (en) * 1910-01-20 1910-10-04 Allan C Nelson Ball game.
US1080300A (en) * 1910-12-02 1913-12-02 Carl A Richmond Game.
US1265761A (en) * 1916-10-07 1918-05-14 Otto C Ehrenhardt Game.
US1357778A (en) * 1918-12-26 1920-11-02 Charles E Jacobs Toy game apparatus
US1365944A (en) * 1920-04-15 1921-01-18 Iver Lund Game
US1906260A (en) * 1931-02-16 1933-05-02 John T Gibbs Game
US1906025A (en) * 1931-03-09 1933-04-25 Theodore Van Steenkiste Game apparatus
US2174884A (en) * 1937-02-19 1939-10-03 Henry W Kachel Apparatus for table tennis games
US2226516A (en) * 1940-02-17 1940-12-24 Tyer Rubber Company Roll-preventing hockey puck
US2312882A (en) * 1942-05-12 1943-03-02 Cusano Paul Game board

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3870308A (en) * 1972-12-26 1975-03-11 Jerry Reilly Magnetic target and disc surface projectile game apparatus
EP0264345A1 (en) * 1986-09-18 1988-04-20 Bruno Hüsler Ball game
DE9312756U1 (en) * 1993-08-27 1995-01-05 Koroknay Bernd Play equipment

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