US2466805A - Child's development game - Google Patents

Child's development game Download PDF

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Publication number
US2466805A
US2466805A US22219A US2221948A US2466805A US 2466805 A US2466805 A US 2466805A US 22219 A US22219 A US 22219A US 2221948 A US2221948 A US 2221948A US 2466805 A US2466805 A US 2466805A
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Prior art keywords
game
petals
centers
child
development
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Expired - Lifetime
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US22219A
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Ora B Griffin
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts

Definitions

  • This invention relates to the general art of games and more particularly, to a childs development game.
  • My present game is of this latter type, and is intended for pre-school children, to give them first-hand instruction in the following of simple rules. Secondly, it is to teach color perception and finally, it teaches aptitude, which is generally considered one of the accomplishments which will most greatly assist children in assimilating instruction as they enter kindergarten or the first grade of school. 1
  • the principal object of my present invention is to provide a development game.
  • a further object of my invention is to provide a game that gives ample opportunity for the distinguishing and perception of color.
  • a further object of my invention is to assist in the development of aptitude.
  • Fig. 1 is a face view of the various playing elements making up my game.
  • Fig. 2 is a perspective view, showing a center section and one petal member of my game to illustrate the general relationship desirable between size and depth.
  • Fig. 3 illustrates the arrangement of my game pieces on a plane surface, it being viewed as though four players were playing, or two players, each playing two colors.
  • My game while it might be considered as being capable of extension into other colors, normally consists of four daisy centers I0. These centers, in keeping with all of my game playing elements, have a common finish for one side, so that when the pieces are all turned with the reverse side uppermost, they will all be the same finish and it will be impossible to distinguish or determine by inspection what color will be shown on the reverse side.
  • Adapted for final matching up with centers ID are a plurality of petal members I2. These members are of preferably the same color as the centers, so that when a daisy is finally formed, the center and petals will all be of the same color.
  • This game consists of four centers and twenty-four petals.
  • the four round daisy centers are shuffled and placed in a pile upside down.
  • the various colored petals are also shufiled and placed in a pile upside down.
  • Each player chooses a center. If there are only two players, each player can choose two centers; if there are three players, one center is laid aside.
  • Players place centers in front of them on the table, then taking turns, each player draws a petal from pile, or from top of pile. It it matches the color of his center he places it next to center. If otherwise, the player starts another pile, placing the petal upside down; players keep on taking turns drawing petals from center pile until it is all gone. If no one has obtained five petals alike, they start drawing from the second pile until one player has finished his daisy. As soon as the player has all six petals, he calls out Its a daisy and wins the game.
  • a childs development game consisting of: a plurality of circular flower centers each having a type of back surface common to all and a colored front surface contrastingly different from each of the other flower centers; a plurality of groups of flower petals each of identical form and having a concave arcuate end so proportioned that a group of petals will completely form a tight encirclement of a flower center; each of said petals having a type of back surface common to all the petals of the game and a front surface which for all the petals of one group are colored to match the colored front surface of their companion flower center and a type of vertical edge entirely around said petals which is common to all the petals of the game.
  • a child's development game consisting of: a plurality of flower centers each having a type of back surface common to all and a colored front surface contrastingly different from each of the other flower centers; a plurality of groups of flower petals each of identical form and hav- REFERENCES CITED
  • the following references are of record in the file of this patent:

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Description

April 12, 1949. 01B. GRIFFIN 2,466,805
' CHILDS DEVELOPMENT GAME Filed April 20, 1948 2 Shets-Sheet 1 FIG 2 ORA -B. GRIFFIN Z'mnentor Gttornegs Patented Apr. 12, 1949 UNITED STATE-S PATENT OFFICE 2 Claims.
This invention relates to the general art of games and more particularly, to a childs development game.
A large number of games have been created for the entertainment and instruction of children. Very often, however, these games have been created with the prime object of amusing the child. While this has some virtue, in that it will keep a child busy and thus free the mother for other useful work, it is believed most desirable to have childrens games definitely in keeping with their age group and, in addition to amusing and time-consuming features, they should have a definite plan for development of the child.
My present game is of this latter type, and is intended for pre-school children, to give them first-hand instruction in the following of simple rules. Secondly, it is to teach color perception and finally, it teaches aptitude, which is generally considered one of the accomplishments which will most greatly assist children in assimilating instruction as they enter kindergarten or the first grade of school. 1
The principal object of my present invention, therefore, is to provide a development game.
A further object of my invention is to provide a game that gives ample opportunity for the distinguishing and perception of color.
A further object of my invention is to assist in the development of aptitude.
Further objects, advantages and capabilities will be apparent from the description and disclosure in the drawings or may be comprehended or are inherent in the device.
In the drawings,
Fig. 1 is a face view of the various playing elements making up my game.
Fig. 2 is a perspective view, showing a center section and one petal member of my game to illustrate the general relationship desirable between size and depth.
Fig. 3 illustrates the arrangement of my game pieces on a plane surface, it being viewed as though four players were playing, or two players, each playing two colors.
My game, while it might be considered as being capable of extension into other colors, normally consists of four daisy centers I0. These centers, in keeping with all of my game playing elements, have a common finish for one side, so that when the pieces are all turned with the reverse side uppermost, they will all be the same finish and it will be impossible to distinguish or determine by inspection what color will be shown on the reverse side.
Adapted for final matching up with centers ID are a plurality of petal members I2. These members are of preferably the same color as the centers, so that when a daisy is finally formed, the center and petals will all be of the same color.
In Fig. 3, I have indicated, by section lining, four different colors. I do not wish to be limited to these four colors and have shown these particular colors only as representative of my game planning.
As my game lends itself to the testing of a childs mental development, I have found that steps should be taken to insure fairness and the comparative progress of children who may be tested. It has been observed that many times a child may see the edge of the color coating, if the coloring extends to the extreme edge of the petals, even when the colored side is turned down. To overcome this condition, I provide an uncolored margin l4 around the periphery of each petal.
While it is possible for the players to make certain local rules of their own as variations, the instructive value of the game is best obtained when the game is played according to the following rules:
This game, as illustrated, consists of four centers and twenty-four petals. The four round daisy centers are shuffled and placed in a pile upside down. The various colored petals are also shufiled and placed in a pile upside down. Each player chooses a center. If there are only two players, each player can choose two centers; if there are three players, one center is laid aside. Players place centers in front of them on the table, then taking turns, each player draws a petal from pile, or from top of pile. It it matches the color of his center he places it next to center. If otherwise, the player starts another pile, placing the petal upside down; players keep on taking turns drawing petals from center pile until it is all gone. If no one has obtained five petals alike, they start drawing from the second pile until one player has finished his daisy. As soon as the player has all six petals, he calls out Its a daisy and wins the game.
If two players use two centers apiece, the first one to get both daisies finished wins. It is believed that it will be clearly apparent from the above description and the disclosure in the drawings that the invention comprehends a novel childs development game.
Having thus disclosed the invention, I claim:
1. A childs development game consisting of: a plurality of circular flower centers each having a type of back surface common to all and a colored front surface contrastingly different from each of the other flower centers; a plurality of groups of flower petals each of identical form and having a concave arcuate end so proportioned that a group of petals will completely form a tight encirclement of a flower center; each of said petals having a type of back surface common to all the petals of the game and a front surface which for all the petals of one group are colored to match the colored front surface of their companion flower center and a type of vertical edge entirely around said petals which is common to all the petals of the game.
2. A child's development game consisting of: a plurality of flower centers each having a type of back surface common to all and a colored front surface contrastingly different from each of the other flower centers; a plurality of groups of flower petals each of identical form and hav- REFERENCES CITED The following references are of record in the file of this patent:
UNITED STATES PATENTS Name Date Austin 1 Feb. 17, 1914 Humbert June 21, 1921 Number
US22219A 1948-04-20 1948-04-20 Child's development game Expired - Lifetime US2466805A (en)

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Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2739816A (en) * 1951-08-10 1956-03-27 Frechtmann Jean Jig-saw puzzle
US3375223A (en) * 1964-10-01 1968-03-26 Gen Electric Method for polymerizing organopolysiloxanes
US4257207A (en) * 1979-02-21 1981-03-24 Cubit Corporation Construction system
US4365454A (en) * 1979-02-21 1982-12-28 Cubit Corporation Construction system
US4486023A (en) * 1983-05-09 1984-12-04 Tomoff Judith M Educational game device of the colored pattern type
US6550769B1 (en) * 2001-11-05 2003-04-22 Hasbro, Inc. Puzzle
USD756671S1 (en) * 2014-01-22 2016-05-24 Lenelah Kanya Maddox Glass picture frame with gemstones
USD978981S1 (en) * 2021-02-08 2023-02-21 Yingfan Chen Construction toy
USD998054S1 (en) * 2018-10-11 2023-09-05 Batsirai Mutasa Sorting bin toy

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1087207A (en) * 1912-12-02 1914-02-17 James Almon Austin Designing apparatus.
US1381995A (en) * 1919-03-17 1921-06-21 Humbert Toymakers Inc Toy

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1087207A (en) * 1912-12-02 1914-02-17 James Almon Austin Designing apparatus.
US1381995A (en) * 1919-03-17 1921-06-21 Humbert Toymakers Inc Toy

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2739816A (en) * 1951-08-10 1956-03-27 Frechtmann Jean Jig-saw puzzle
US3375223A (en) * 1964-10-01 1968-03-26 Gen Electric Method for polymerizing organopolysiloxanes
US4257207A (en) * 1979-02-21 1981-03-24 Cubit Corporation Construction system
US4365454A (en) * 1979-02-21 1982-12-28 Cubit Corporation Construction system
US4486023A (en) * 1983-05-09 1984-12-04 Tomoff Judith M Educational game device of the colored pattern type
US6550769B1 (en) * 2001-11-05 2003-04-22 Hasbro, Inc. Puzzle
USD756671S1 (en) * 2014-01-22 2016-05-24 Lenelah Kanya Maddox Glass picture frame with gemstones
USD998054S1 (en) * 2018-10-11 2023-09-05 Batsirai Mutasa Sorting bin toy
USD978981S1 (en) * 2021-02-08 2023-02-21 Yingfan Chen Construction toy

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