US2456884A - Sliding block game - Google Patents
Sliding block game Download PDFInfo
- Publication number
- US2456884A US2456884A US640535A US64053546A US2456884A US 2456884 A US2456884 A US 2456884A US 640535 A US640535 A US 640535A US 64053546 A US64053546 A US 64053546A US 2456884 A US2456884 A US 2456884A
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- US
- United States
- Prior art keywords
- game
- blocks
- sliding block
- channels
- block game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B67/00—Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
Definitions
- This invention relates to novel improvements and structural renements in games and the prin cipal object of the invention is to provide a device cf the character herein described, in which a plurality of blocks are projected in suitable channels and caused to rebound from the ends thereof, whereupon the relative positions of the blocks are used for determining the score of the player.
- a further object of the invention is to provide a game which is of highly entertaining character and in which the players do not require complicated instructions in order to participate in the same.
- Another object of the invention is to provide a game which is of simple construction and which cannot easily become damaged.
- An additional object of the invention is to provide a game which can be readily and conveniently stored when it is not in use.
- Figure 1 is a plan View of the invention.
- Figure 2 is a cross-sectional View thereof, taken in the plane of the line 2-2 in Figure 1.
- Figure 3 is a cross-sectional View taken in the plane 3 3 in Figure 1, and
- Figure 4 is a longitudinal, cross-sectional view showing the construction of one of the blocks used in the game.
- the invention consists of an elongated, horizontally disposed frame designated by the general reference numeral I, and provided with a bottom 2 and a pair of side walls 3.
- a plurality of longitudinally extending strips 4 are positioned upon the bottom 2 and a plurality of separators or partitions 5, of somewhat greater height than the aforementioned strips 2, are interposed at equally spaced intervals between the strips as will be clearly apparent from the accompanying Figure 3.
- the frame I is divided into a plurality of parallel, longitudinally extending channels 6, which are closed 01T at the ends thereof by means of the cross members 1 forming the end walls of the frame I.
- each of the channels 6 is reoliens.
- the central of the blocks 8 shall hereinafter be referred to as the wild jack, as indicated by the reference numeral I I. Adjacent the ends thereof, the upper surface of the block II is inscribed with a pair of transversely extending lines I2, which constitute a reference index whereby the relative posi ⁇ - tions of the remaining blocks may be determined as will be more fully explained at a later part of this specication.
- each of the remaining of the blocks 8 is inscribed with a numbered scale I3, as is best illustrated in the accompanying Figure 1.
- the blocks 8 and II are irst aligned at one end of the channels 6, as indicated by the phantom line I4.
- the player now projects the blocks by sliding them in the direction of the distant cross member I, from which they rebound by the impact of the bumper II! and come to rest at various positions in the channels in accordance with the initial force with which they were projected.
- the blocks may be projected in any suitable, predetermined order, but it is preferred that the block II be projected last.
- a game including a board having a plurallty of longitudinal channels and stop members at the ends of said channels, a. marker block slidably mounted in one of said channels, a group of game pieces slidably mounted in the other of said channels, and resilient bumpers carried by ⁇ each of said gamev pieces and said marker block l0 vhinber for engaging the stop members and to rebound therefrom.
- Said indicating means includes a transverse line andV said game pieces include spaced parallel trank verse lines separating the indicia.
Description
Dec. 2l, 1948. G. MIKULA, JR
' SLIDING BLOCK cnam?A Filed Jan', 11, 1946' w /v m .Ma M i A- wm. Wb wm. m N .mk L m, M mw m wm. m` Ilka \`l|\||.l m MJ `m `\..||m |\\|J mY W m all! I d l u k\ mi- YW nv. iw w m. w
Patented Dec. 21, 1948 UNIT ED STATES l CE i 2,456,884,r l
SfIiIUING BLOCK3, v George Mikula, Jr.,`JerseyfGityNz J Application January 11, 1946, Serial No. 640,535
This invention relates to novel improvements and structural renements in games and the prin cipal object of the invention is to provide a device cf the character herein described, in which a plurality of blocks are projected in suitable channels and caused to rebound from the ends thereof, whereupon the relative positions of the blocks are used for determining the score of the player.
A further object of the invention is to provide a game which is of highly entertaining character and in which the players do not require complicated instructions in order to participate in the same.
Another object of the invention is to provide a game which is of simple construction and which cannot easily become damaged.
An additional object of the invention is to provide a game which can be readily and conveniently stored when it is not in use.
With the above more important objects in View, and such other objects as may become apparent as this specication proceeds, the invention consists essentially of the arrangement and construction of parts as illustrated in the accompanying drawings, in which:
Figure 1 is a plan View of the invention.
Figure 2 is a cross-sectional View thereof, taken in the plane of the line 2-2 in Figure 1.
Figure 3 is a cross-sectional View taken in the plane 3 3 in Figure 1, and
Figure 4 is a longitudinal, cross-sectional view showing the construction of one of the blocks used in the game.
Like characters of reference are used to designate like parts in the specification and throughout the several views.
Referring now to the accompanying drawings in detail, the invention consists of an elongated, horizontally disposed frame designated by the general reference numeral I, and provided with a bottom 2 and a pair of side walls 3.
A plurality of longitudinally extending strips 4 are positioned upon the bottom 2 and a plurality of separators or partitions 5, of somewhat greater height than the aforementioned strips 2, are interposed at equally spaced intervals between the strips as will be clearly apparent from the accompanying Figure 3.
In this manner, the frame I is divided into a plurality of parallel, longitudinally extending channels 6, which are closed 01T at the ends thereof by means of the cross members 1 forming the end walls of the frame I.
Slidably positioned in each of the channels 6 is reoliens. (ci:y aisee-msi an elongated block 8, provided centrally in one end thereof with a blind aperture 9, designed to receive a resilient member, preferably a rubber bumper I0.
For convenience of designation, the central of the blocks 8 shall hereinafter be referred to as the wild jack, as indicated by the reference numeral I I. Adjacent the ends thereof, the upper surface of the block II is inscribed with a pair of transversely extending lines I2, which constitute a reference index whereby the relative posi`- tions of the remaining blocks may be determined as will be more fully explained at a later part of this specication.
The upper surface of each of the remaining of the blocks 8 is inscribed with a numbered scale I3, as is best illustrated in the accompanying Figure 1.
When the game is being played, the blocks 8 and II are irst aligned at one end of the channels 6, as indicated by the phantom line I4. The player now projects the blocks by sliding them in the direction of the distant cross member I, from which they rebound by the impact of the bumper II! and come to rest at various positions in the channels in accordance with the initial force with which they were projected.
The blocks may be projected in any suitable, predetermined order, but it is preferred that the block II be projected last.
When the player has projected all of the blocks, his score is computed by the relative positions of the blocks 8 with respect to the block II, or in other words, a reading is taken of the numerals on the numbered scales I3 which are in transverse alignment with the reference index I2 of the block II. In the event of close approximations or tie, a decision may be made by placing a draftmans T-square I5 against one of the side walls 3, whereby the transverse alignment of the several blocks may be accurately determined.
After the player has thrown all his blocks and computed his score, similar steps are taken successively by each of the remaining players to con stitute one inning of the game. The player holding the highest score at the end of a predetermined number of innings is the winner of the game.
While in the foregoing there has been shown and described the preferred embodiment of this invention, it is to be understood that minor changes in the details of construction, combination and arrangement of parts may be resorted to, and that various other, equally suitable rules of the game may be adopted without departing 3 from the spirit and scope of the invention as claimed.
What I claim as my invention is:
1. In a game including a board having a plurallty of longitudinal channels and stop members at the ends of said channels, a. marker block slidably mounted in one of said channels, a group of game pieces slidably mounted in the other of said channels, and resilient bumpers carried by` each of said gamev pieces and said marker block l0 vhinber for engaging the stop members and to rebound therefrom.
2. The combination of claim 1 wherein said marker block is provided with indicating means and said game pieces are provided with indicia to indicate a score when registered with said indieating means. Y Y
3. The combination of claim 2 wherein Said indicating means includes a transverse line andV said game pieces include spaced parallel trank verse lines separating the indicia.
GEORGE MIKULA, Jn.
REFERENCES CITED The following references are of record in the iile of this patent: 1
UNITED STATES PATENTS 'Name Date A973,484v Dorsey Oct. 25, 1910 I 973,799 McKinley oct. 25, 191,0 '1,576,966 Gunger Mar. 6, 1926 1,596,833 Hemphill Aug. 27, 1926 15 2,325,109 christy July 27, 1943 FOREIGN PATENTS Number country Date 22,585 Great Britain 1914
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US640535A US2456884A (en) | 1946-01-11 | 1946-01-11 | Sliding block game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US640535A US2456884A (en) | 1946-01-11 | 1946-01-11 | Sliding block game |
Publications (1)
Publication Number | Publication Date |
---|---|
US2456884A true US2456884A (en) | 1948-12-21 |
Family
ID=24568643
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US640535A Expired - Lifetime US2456884A (en) | 1946-01-11 | 1946-01-11 | Sliding block game |
Country Status (1)
Country | Link |
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US (1) | US2456884A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3145991A (en) * | 1962-05-16 | 1964-08-25 | George F Benditt | Game apparatus |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US973799A (en) * | 1908-11-21 | 1910-10-25 | Patrick Jos Mckinley | Game device. |
US973484A (en) * | 1910-04-18 | 1910-10-25 | Charles J Dorsey | Game apparatus. |
GB191422585A (en) * | 1914-11-16 | 1915-06-10 | Frederick Walter Baynes | A New and Improved Apparatus for Playing Games. |
US1576966A (en) * | 1922-04-12 | 1926-03-16 | Charles K Glinger | Game of skill |
US1596833A (en) * | 1926-01-23 | 1926-08-17 | Thomas S Hemphill | Football game indicator |
US2325109A (en) * | 1942-05-08 | 1943-07-27 | Elmer W Christy | Game disk |
-
1946
- 1946-01-11 US US640535A patent/US2456884A/en not_active Expired - Lifetime
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US973799A (en) * | 1908-11-21 | 1910-10-25 | Patrick Jos Mckinley | Game device. |
US973484A (en) * | 1910-04-18 | 1910-10-25 | Charles J Dorsey | Game apparatus. |
GB191422585A (en) * | 1914-11-16 | 1915-06-10 | Frederick Walter Baynes | A New and Improved Apparatus for Playing Games. |
US1576966A (en) * | 1922-04-12 | 1926-03-16 | Charles K Glinger | Game of skill |
US1596833A (en) * | 1926-01-23 | 1926-08-17 | Thomas S Hemphill | Football game indicator |
US2325109A (en) * | 1942-05-08 | 1943-07-27 | Elmer W Christy | Game disk |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3145991A (en) * | 1962-05-16 | 1964-08-25 | George F Benditt | Game apparatus |
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