US2343812A - Game - Google Patents
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- Publication number
- US2343812A US2343812A US450193A US45019342A US2343812A US 2343812 A US2343812 A US 2343812A US 450193 A US450193 A US 450193A US 45019342 A US45019342 A US 45019342A US 2343812 A US2343812 A US 2343812A
- Authority
- US
- United States
- Prior art keywords
- game
- courses
- board
- bombers
- bomber
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 239000003086 colorant Substances 0.000 description 2
- 239000000463 material Substances 0.000 description 2
- 238000005096 rolling process Methods 0.000 description 2
- 241000102542 Kara Species 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 239000004744 fabric Substances 0.000 description 1
- 239000002184 metal Substances 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 239000000123 paper Substances 0.000 description 1
- 239000002023 wood Substances 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
Definitions
- An important object of my invention is to provide a game of the above character which I term ,Bornb Raiders, that isrhig'hlyinteresting, imaginative and amusing, and atthe-same time suiciently simple in method of play asv to be within the grasp of small children.
- the invention has as another object to provide a game of the above character that is inexpensive in construction and which requires in its playing no supplementary paraphernalia other than a suitably marked cube, or die, and a few simple game pieces.
- Figure 1 is a view of a board for playing the game
- Figure 2 illustrates one of the several game pieces used with the board
- Figure 3 shows a cube, or die, used in determining the advance of the game pieces across the board
- Figure 4 is a fragmentary detail view of the playing board.
- the playing board l may be constructed of paper, wood, metal, cloth or other suitable material, this board being preferably about 12" by 24 in size and presenting a rectangular playing area inscribed in the manner shown.
- a flying field 2 within which are a series of laterally spaced apart circles 3 each labeled Objective and bearing the legend To land bomber here, roll number 6, Extending lengthwise of the board and between the fields 2 are lines li dening the course of travel of one of tbe game pieces 5, termed Bombers and which preferably are shaped to simulate miniature airplanes, as shown in Fig. 2.
- the lines defining the 'courses may be suitably inscribed with arrowheads to indicate the direction of travel of the Bombers therealong.
- the starting lanes are consecutively numbered in a direction crosswise of the board, as Lane 1, Lane 2, etc.
- each course leads from a starting lane 1 to an Objective circle 3, and all courses include a total of the same number of islands, the islands bearing the numbers 1, 2, 3, 4 and 5 in rotation commencing at the starting lanes.
- the number of courses and the number of islands of each course may be varied, but I prefer to provide ten courses, ve extending in one direction of the board and five in the other direction, and to provide eleven islands to a.
- courses are pear-shaped zones 6 which represent islands, the .islands of adjacent courses being staggered relative to each other and numbered consecutively in groups of 1, 2, 3. 4.- and 5 extending in different directions from the fields 2 at opposite ends of the board.
- Alternate courses The game pieces 5 (Fig. 2), called Bombers may be formed of any suitable material shaped so as to represent miniature airplanes, and they are intended to be advanced from island to island along the courses.
- the Bombers will be provided in two colors, five of one color (for ex: ample, red) and five of another color (for example, blue), and to avoid confusion alternate courses 4 are colored to correspond with the color of the Bombers to be used thereon.
- Fig. 3 is illustrated a die 8 which is intended to be rolled in the manner of dice to control the advance of the Bombers along their courses, this comprising a cube upon the six faces of which are borne the numbers from 1 to 6, inclusive, as indicated in this figure.
- the two opposing players will choose their fields 2 at opposite ends of the board and each player selects Vi'lve Bombers 5 of one color.
- Each player in turn rolls the die 8 to get his Bombers into the starting lanes 1.
- number 1 must be rolled in order to position a Bomber in Lane 1; number 2, in Lane 2, etc.
- the players take turns in rolling the die which determines the progress of the Bombers and fancifully represents the flight of their bombing aircraft toward objectives in enemy territory.
- the player In order to advance his Bomber, the player must roll the number of the island to which his Bomber is to be advanced. That is, a
- Each roll must be made with respect to a Bomber on a particular course, and the Bombers must be rolled for in regular order. That is, ifk the roll is made to advance the Bomber on course l from island 3 to island 4, the number 4 must be rolled, and if any other num-ber is rolled, such number cannot be used to advance some other Bomber traveling another course.
- each player Since iive Bombers of each opponent are in play throughout ⁇ the game, each player is permitted five rolls, one for each Bomber, before surrendering the die to his opponent; then his opponent will roll ive times, once for each of his Bombers. In this Way the players will alternate in rolling the die until the game is concluded. Or, if desired, the rules may stipulate that the players shall roll only once (instead of iive times) in alternate order, this being simply a matter of preference.
- a spinner or other chance device may be used for governing the movement of the game pieces along their courses.
- a bomb-raid simulating game comprising a game board of elongated shape, lines transversely inscribed on said board adjacent its ends defining 'flying ield areas, a plurality of parallel lines game piece, said courses originating in zones representing take-oli lanes and terminating in objective zones representing bombing objectives, alternate courses being of contrasting colors and the starting and objective zones of alternate courses being located within the yng field areas at opposite ends of the board, island-areas located at spaced intervals along said courses, the number of islands for the courses extending in both directions being equal, said islands each having a pointed end to indicate the direction of the course and being inscri-bed with numerals, and said starting and objective zones FRANCIS SIKORA.
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Toys (AREA)
Description
March 7, 1944. F. slKoRA A 2,343,812
GAME
Filed July 8. 1942y Een, cr/l, ear cm,
e ro
A22-@w55 ,5i/Kara,
Patented Mar. 7, 1944 OFFICE GAME Francis Sikora., Canton, Ohio Application July 8, 1942, Serial No.4450,193
1 Claim.
games of the general off to progame pieces of opposing players and including chance-operated means for governing the movement of the-game pieces along the courses.
An important object of my invention is to provide a game of the above character which I term ,Bornb Raiders, that isrhig'hlyinteresting, imaginative and amusing, and atthe-same time suiciently simple in method of play asv to be within the grasp of small children.
The invention has as another object to provide a game of the above character that is inexpensive in construction and which requires in its playing no supplementary paraphernalia other than a suitably marked cube, or die, and a few simple game pieces.
With the above and other objects and advantages in view the invention consists in the details of arrangement to be hereinafter more fully described and claimed and illustrated in the accompanying drawing, in which:
Figure 1 is a view of a board for playing the game;
Figure 2 illustrates one of the several game pieces used with the board;
Figure 3 shows a cube, or die, used in determining the advance of the game pieces across the board, and
Figure 4 is a fragmentary detail view of the playing board.
Referring more particularly to Fig. l of the drawing, the playing board l may be constructed of paper, wood, metal, cloth or other suitable material, this board being preferably about 12" by 24 in size and presenting a rectangular playing area inscribed in the manner shown.
At each end of the playing board there is marked off a flying field 2 within which are a series of laterally spaced apart circles 3 each labeled Objective and bearing the legend To land bomber here, roll number 6, Extending lengthwise of the board and between the fields 2 are lines li dening the course of travel of one of tbe game pieces 5, termed Bombers and which preferably are shaped to simulate miniature airplanes, as shown in Fig. 2.
-vide predeterminedv courses of travel for the`- start from lanes 1 located within a field at one end of the board and terminate in the Objective circles 3 within the eld at'the other end of the board. `The remaining courses extend parallel to the first-mentioned courses but in the reverse direction longitudinallyof the board, starting in lanes 1, marked Start, and terminating in circles 3 at opposite ends of the board. i
The lines defining the 'courses may be suitably inscribed with arrowheads to indicate the direction of travel of the Bombers therealong. The starting lanes are consecutively numbered in a direction crosswise of the board, as Lane 1, Lane 2, etc. Thus, each course leads from a starting lane 1 to an Objective circle 3, and all courses include a total of the same number of islands, the islands bearing the numbers 1, 2, 3, 4 and 5 in rotation commencing at the starting lanes. The number of courses and the number of islands of each course may be varied, but I prefer to provide ten courses, ve extending in one direction of the board and five in the other direction, and to provide eleven islands to a.
' Course.
At spaced distances apart along each offthese.
courses are pear-shaped zones 6 which represent islands, the .islands of adjacent courses being staggered relative to each other and numbered consecutively in groups of 1, 2, 3. 4.- and 5 extending in different directions from the fields 2 at opposite ends of the board. Alternate courses The game pieces 5 (Fig. 2), called Bombers may be formed of any suitable material shaped so as to represent miniature airplanes, and they are intended to be advanced from island to island along the courses. The Bombers will be provided in two colors, five of one color (for ex: ample, red) and five of another color (for example, blue), and to avoid confusion alternate courses 4 are colored to correspond with the color of the Bombers to be used thereon.
In Fig. 3 is illustrated a die 8 which is intended to be rolled in the manner of dice to control the advance of the Bombers along their courses, this comprising a cube upon the six faces of which are borne the numbers from 1 to 6, inclusive, as indicated in this figure.
In playing the game with the game board described above, the two opposing players will choose their fields 2 at opposite ends of the board and each player selects Vi'lve Bombers 5 of one color. Each player in turn rolls the die 8 to get his Bombers into the starting lanes 1. For eX- ample, number 1 must be rolled in order to position a Bomber in Lane 1; number 2, in Lane 2, etc. The players take turns in rolling the die which determines the progress of the Bombers and fancifully represents the flight of their bombing aircraft toward objectives in enemy territory. In order to advance his Bomber, the player must roll the number of the island to which his Bomber is to be advanced. That is, a
player having a Bomber in a starting lane must roll number 1 in order to advance it to the rst island, designated 1; and having reached island 1, he must roll number 2 in order to advance his Bomber` to island 2, etc. Upon reaching the end of the course, it is necessary for the player to roll number 6 in order to finally advance his Bomber into the Objective zone or circle Where it remains until the game is finished.
Each roll must be made with respect to a Bomber on a particular course, and the Bombers must be rolled for in regular order. That is, ifk the roll is made to advance the Bomber on course l from island 3 to island 4, the number 4 must be rolled, and if any other num-ber is rolled, such number cannot be used to advance some other Bomber traveling another course. The Bombers of opposing players in opposite directions towards the others goals or objectives, and the player first to get all iive of his Bombers into the Objective circles -on his opponents eld wins the game.
Since iive Bombers of each opponent are in play throughout `the game, each player is permitted five rolls, one for each Bomber, before surrendering the die to his opponent; then his opponent will roll ive times, once for each of his Bombers. In this Way the players will alternate in rolling the die until the game is concluded. Or, if desired, the rules may stipulate that the players shall roll only once (instead of iive times) in alternate order, this being simply a matter of preference.
Will be movingV each dening a course of flight for a Instead of a die, a spinner or other chance device may be used for governing the movement of the game pieces along their courses.
Manifestly various changes in arrangement and design may be made in the game described above, which is to be regarded as exemplary rather than restrictive of the invention, Without departing from the spirit of the invention as defined by the following claim.
I claim: f
A bomb-raid simulating game comprising a game board of elongated shape, lines transversely inscribed on said board adjacent its ends defining 'flying ield areas, a plurality of parallel lines game piece, said courses originating in zones representing take-oli lanes and terminating in objective zones representing bombing objectives, alternate courses being of contrasting colors and the starting and objective zones of alternate courses being located within the yng field areas at opposite ends of the board, island-areas located at spaced intervals along said courses, the number of islands for the courses extending in both directions being equal, said islands each having a pointed end to indicate the direction of the course and being inscri-bed with numerals, and said starting and objective zones FRANCIS SIKORA.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US450193A US2343812A (en) | 1942-07-08 | 1942-07-08 | Game |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US450193A US2343812A (en) | 1942-07-08 | 1942-07-08 | Game |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US2343812A true US2343812A (en) | 1944-03-07 |
Family
ID=23787149
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US450193A Expired - Lifetime US2343812A (en) | 1942-07-08 | 1942-07-08 | Game |
Country Status (1)
| Country | Link |
|---|---|
| US (1) | US2343812A (en) |
Cited By (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2484051A (en) * | 1947-09-30 | 1949-10-11 | Bradley Milton Co | Game board |
| US2733066A (en) * | 1956-01-31 | Game board with movable pieces | ||
| US4123062A (en) * | 1977-04-25 | 1978-10-31 | Mego Corp. | Game with multiple choice strategy |
| US4365812A (en) * | 1981-06-01 | 1982-12-28 | Martini Leonard J | Game board and apparatus |
| US5042817A (en) * | 1990-06-21 | 1991-08-27 | Robert Coats | Bomber board game and method of playing |
| US5826875A (en) * | 1997-01-24 | 1998-10-27 | Kardel; Edward L. | Wipeout board game |
| US20100176551A1 (en) * | 2009-01-10 | 2010-07-15 | David Lawrence Hauge | Board Game |
-
1942
- 1942-07-08 US US450193A patent/US2343812A/en not_active Expired - Lifetime
Cited By (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2733066A (en) * | 1956-01-31 | Game board with movable pieces | ||
| US2484051A (en) * | 1947-09-30 | 1949-10-11 | Bradley Milton Co | Game board |
| US4123062A (en) * | 1977-04-25 | 1978-10-31 | Mego Corp. | Game with multiple choice strategy |
| US4365812A (en) * | 1981-06-01 | 1982-12-28 | Martini Leonard J | Game board and apparatus |
| US5042817A (en) * | 1990-06-21 | 1991-08-27 | Robert Coats | Bomber board game and method of playing |
| US5826875A (en) * | 1997-01-24 | 1998-10-27 | Kardel; Edward L. | Wipeout board game |
| US20100176551A1 (en) * | 2009-01-10 | 2010-07-15 | David Lawrence Hauge | Board Game |
| US8186679B2 (en) * | 2009-01-10 | 2012-05-29 | David Lawrence Hauge | Board game |
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