US2157631A - Game device - Google Patents

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Publication number
US2157631A
US2157631A US208023A US20802338A US2157631A US 2157631 A US2157631 A US 2157631A US 208023 A US208023 A US 208023A US 20802338 A US20802338 A US 20802338A US 2157631 A US2157631 A US 2157631A
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Prior art keywords
opening
game board
game
bucket
cord
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Expired - Lifetime
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US208023A
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Rummel Reba Burgess
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ADELAIDE HOCKLEY
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ADELAIDE HOCKLEY
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Priority to US208023A priority Critical patent/US2157631A/en
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Publication of US2157631A publication Critical patent/US2157631A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H11/00Self-movable toy figures
    • A63H11/04Climbing figures moving up-and-down

Definitions

  • the present invention relates to game devices and embodies a climbing figure toy normally held in a lower position by gravity together with a bucket suspended from a cord trained over a pulley and attached to the figure whereby to raise the figure by the tossing of an object into the bucket.
  • An important object of the present invention is to arrange a figure toy simulating a mouse adapted to travel upwardly along the surface of a game board into an opening in the board, said opening also serving as a target through which objects may be thrown into the bucket positioned behind the front of the game board to cause the upward movement of the figure.
  • a further object of this invention is to provide a game of skill of this character of simple and practical construction, which is neat and attractive in appearance, which is amusing and entertaining, relatively inexpensive to manufacture and otherwise well adapted for the purposes for which the same is intended.
  • Figure 2 is a similar view showing the figure in its uppermost position.
  • Figure 3 is a rear elevational view with parts broken away and shown in section.
  • Figure 4 is a vertical transverse sectional view.
  • Figure 5 is a top plan view
  • Figure 6 is a perspective View of the shaft for the pulley.
  • the numeral 5 designates a game board generally which is preferably of rectangular formation including a front wall 6, rear wall 1 connected by side walls 8 and a top wall 9.
  • the walls when thus assembled, form a box or housing open at its bottom and having a hanger Ill attached to the top wall 9, which may be of cord, wire or the like, for suspending the game board from a nail or hook l0 attached to a supporting structure whereby to suspend the game board therefrom.
  • the front 5 is formed with an opening l2 adjacent its upper portion and the top 9 is also formed with an opening 13, the latter being bridged by a shaft l4, secured to the top as at l5, said shaft having an off-set H3 at its intermediate portion which depends into the opening and upon which a pulley I1 is mounted, the off-set portion in the shaft preventing endwise movement of the pulley on the shaft.
  • Trained over the pulley is a cord or cable 18, one end of the cord being attached to a bucket I9 positioned in the game board, the opposite end of the cord being fed through the opening I2 10 to a position in front of the game board and to which a figure 20 is attached, said figure preferably simulating a mouse.
  • the bucket I9 is open at its front side as illustrated in Figure 2 of the drawings, and is of a 15 weight less than the figure 20, whereby the figure will normally pull the bucket upwardly into engagement by a stop 2
  • a circular board 22 decorated to simulate a clock dial having a minute hand 23 and an hour hand 24 pivoted as 25 at 25.
  • the purpose of the game is to throw objects of a type indicated at 26 through the opening I2 into the bucket I9, the depositing of a predetermined number of the objects into the bucket causing the weight thereof to move the bucket downwardly pulling the figure 20 upwardly in a manner simulating the Dickery-Dock nursery rhyme.
  • the cord 6 is of sufficient length to enable the bucket 19 to extend downwardly below the lower edge of the game board while the figure partially enters the opening [2 in the manner shown in 40 Figures 2 and 3, whereby the objects 26 may be removed from the bucket, permitting the parts to resume the position shown in Figures 1 and 4.
  • one player selects the hand 23 whereas the other player selects the 45 hand 24 and is entitled to manually move the hands clock-wise around the face dial to score a point each time sufiicient objects 26 are thrown through the opening l2 to cause the upward movement of the figure. 50
  • a game device comprising a game board having an opening therein, a cord movable through the opening, an animal simulating object attachable to the front end of the cord, a receptacle attached to the rear end of the cord and normally held in a raised position immediately behind the opening by the weight of the figure, said receptacle being adapted to receive objects thrown through the opening to offset the weight of the figure and cause an upward movement thereof.
  • a game device of the class described comprising a game board having an opening adjacent its upper portion, a flexible member extended through said opening with its opposite ends positioned respectively in front of and behind the game board, an animal simulating figure attached to the front end of the flexible member, a receptacle attached to the rear end of the flexible member, said figure normally being of greater weight than the receptacle to cause a raising movement of the receptacle and a lowering:movement of the figure, stop means at the rear of the game board engageable by the recep- 3.
  • a game device of the class described comprising a game board having an opening adjacent its upper portion, a pulley rotatably supported by the game board above the opening, a flexible member trained over the pulley, one end of said member extending through the opening to a position in front of the board, an animal simulating figure attached to the front end of the flexible member, a receptacle having an open front wall attache'd to the other end of said flexible 'member and positioned rearwardly of the game board, the weight of the figure serving to normally urge the receptacle upwardly, stop meanscarried by the board limiting the upward movement of the receptacle to a position immediately'behind-the opening, said receptacle being adapted to receive objects thrown through the 'opening to-cause a downward movement of the receptacle and an upward movement of the fig- 'ure into said opening and suspension means for the game .board.
  • a -game device simulating the nursery rhyme fDickery Dock and comprising an imitation clock, an imitation mouse and mechanism connected to-the mouse and operable to cause movement of the mouse relative to the clock, said mechanism including a target actuated-by the weight of a missile aimed at the clock and trapped by said target.

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Description

May 9,1939.
Filed May 14, 1938 2 Sheets-Sheet l i I /Z P /9 /7 A9 Li 1- Inventor A; 22.623 076/ y 1939. R. B. RUMMEL 2,157,631
GAME DEVICE Filed May 14, 1938 2 Sheets-Sheet 2 Inventor A tiorneys Patented May 9, 1939 UNITED STATES PATENT OFFICE GAME DEVICE Reba Burgess Rummel, Grayson, Ky., assignor of one-half to Adelaide Hockley, Grayson, Ky.
The present invention relates to game devices and embodies a climbing figure toy normally held in a lower position by gravity together with a bucket suspended from a cord trained over a pulley and attached to the figure whereby to raise the figure by the tossing of an object into the bucket.
An important object of the present invention is to arrange a figure toy simulating a mouse adapted to travel upwardly along the surface of a game board into an opening in the board, said opening also serving as a target through which objects may be thrown into the bucket positioned behind the front of the game board to cause the upward movement of the figure.
A further object of this invention is to provide a game of skill of this character of simple and practical construction, which is neat and attractive in appearance, which is amusing and entertaining, relatively inexpensive to manufacture and otherwise well adapted for the purposes for which the same is intended.
Other objects and advantages reside in the details of construction and operation as more fully hereinafter described and claimed, reference being had to the accompanying drawings forming part hereof, wherein like numerals refer to like parts throughout and in which Figure l is a front elevational view showing the figure in its lowermost position.
Figure 2 is a similar view showing the figure in its uppermost position.
Figure 3 is a rear elevational view with parts broken away and shown in section. Figure 4 is a vertical transverse sectional view.
Figure 5 is a top plan view, and Figure 6 is a perspective View of the shaft for the pulley.
Referring now to the drawings in detail, where in for the purpose of illustration I have disclosed a preferred embodiment of the invention, the numeral 5 designates a game board generally which is preferably of rectangular formation including a front wall 6, rear wall 1 connected by side walls 8 and a top wall 9. The walls, when thus assembled, form a box or housing open at its bottom and having a hanger Ill attached to the top wall 9, which may be of cord, wire or the like, for suspending the game board from a nail or hook l0 attached to a supporting structure whereby to suspend the game board therefrom.
The front 5 is formed with an opening l2 adjacent its upper portion and the top 9 is also formed with an opening 13, the latter being bridged by a shaft l4, secured to the top as at l5, said shaft having an off-set H3 at its intermediate portion which depends into the opening and upon which a pulley I1 is mounted, the off-set portion in the shaft preventing endwise movement of the pulley on the shaft.
Trained over the pulley is a cord or cable 18, one end of the cord being attached to a bucket I9 positioned in the game board, the opposite end of the cord being fed through the opening I2 10 to a position in front of the game board and to which a figure 20 is attached, said figure preferably simulating a mouse.
The bucket I9 is open at its front side as illustrated in Figure 2 of the drawings, and is of a 15 weight less than the figure 20, whereby the figure will normally pull the bucket upwardly into engagement by a stop 2| positioned inwardly of the game board and which further constitutes a guide for the cord 6, the figure thus occupying a position adjacent the bottom of the game board as illustrated in Figures 1 and 4 of the drawings.
To the front wall 6 of the game board, adjacent its upper portion is secured a circular board 22 decorated to simulate a clock dial having a minute hand 23 and an hour hand 24 pivoted as 25 at 25.
With the device mounted in a position as shown in Figures 1 and 4 of the drawings the purpose of the game is to throw objects of a type indicated at 26 through the opening I2 into the bucket I9, the depositing of a predetermined number of the objects into the bucket causing the weight thereof to move the bucket downwardly pulling the figure 20 upwardly in a manner simulating the Dickery-Dock nursery rhyme. The cord 6 is of sufficient length to enable the bucket 19 to extend downwardly below the lower edge of the game board while the figure partially enters the opening [2 in the manner shown in 40 Figures 2 and 3, whereby the objects 26 may be removed from the bucket, permitting the parts to resume the position shown in Figures 1 and 4.
In playing the game, one player selects the hand 23 whereas the other player selects the 45 hand 24 and is entitled to manually move the hands clock-wise around the face dial to score a point each time sufiicient objects 26 are thrown through the opening l2 to cause the upward movement of the figure. 50
It is believed the details of construction and manner of use of the device will be readily understood from the foregoing without further detailed explanation. 55
Having thus described. the invention, what I claim is:-
l. A game device comprising a game board having an opening therein, a cord movable through the opening, an animal simulating object attachable to the front end of the cord, a receptacle attached to the rear end of the cord and normally held in a raised position immediately behind the opening by the weight of the figure, said receptacle being adapted to receive objects thrown through the opening to offset the weight of the figure and cause an upward movement thereof.
2. A game device of the class described comprising a game board having an opening adjacent its upper portion, a flexible member extended through said opening with its opposite ends positioned respectively in front of and behind the game board, an animal simulating figure attached to the front end of the flexible member, a receptacle attached to the rear end of the flexible member, said figure normally being of greater weight than the receptacle to cause a raising movement of the receptacle and a lowering:movement of the figure, stop means at the rear of the game board engageable by the recep- 3. A game device of the class described comprising a game board having an opening adjacent its upper portion, a pulley rotatably supported by the game board above the opening, a flexible member trained over the pulley, one end of said member extending through the opening to a position in front of the board, an animal simulating figure attached to the front end of the flexible member, a receptacle having an open front wall attache'd to the other end of said flexible 'member and positioned rearwardly of the game board, the weight of the figure serving to normally urge the receptacle upwardly, stop meanscarried by the board limiting the upward movement of the receptacle to a position immediately'behind-the opening, said receptacle being adapted to receive objects thrown through the 'opening to-cause a downward movement of the receptacle and an upward movement of the fig- 'ure into said opening and suspension means for the game .board.
"4. A -game device simulating the nursery rhyme fDickery Dock and comprising an imitation clock, an imitation mouse and mechanism connected to-the mouse and operable to cause movement of the mouse relative to the clock, said mechanism including a target actuated-by the weight of a missile aimed at the clock and trapped by said target.
. REBA BURGESS RUMMEL.
US208023A 1938-05-14 1938-05-14 Game device Expired - Lifetime US2157631A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2562787A (en) * 1944-07-24 1951-07-31 Sidney P Hitchings Electrical token target
USD422511S (en) * 1999-07-14 2000-04-11 Bassoff Scott Z Clock

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2562787A (en) * 1944-07-24 1951-07-31 Sidney P Hitchings Electrical token target
USD422511S (en) * 1999-07-14 2000-04-11 Bassoff Scott Z Clock

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