US2145394A - Game - Google Patents

Game Download PDF

Info

Publication number
US2145394A
US2145394A US151554A US15155437A US2145394A US 2145394 A US2145394 A US 2145394A US 151554 A US151554 A US 151554A US 15155437 A US15155437 A US 15155437A US 2145394 A US2145394 A US 2145394A
Authority
US
United States
Prior art keywords
game
player
buildings
playing
path
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US151554A
Inventor
John W Hobbs
Hart Cornelius
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US151554A priority Critical patent/US2145394A/en
Application granted granted Critical
Publication of US2145394A publication Critical patent/US2145394A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00088Board games concerning traffic or travelling
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

Definitions

  • This invention relates to an improvement in game apparatus, and particularly to that type oi game in which each player is provided with a playing piece which is advanced over a route laid out on a field, the progress through the held being determined by chance.
  • theeld of this game relates preferably to a Worlds Fair", the game herein described being specially applicable to the grounds of the Worlds Fair to be held in the city of New York during the year 1939.
  • Figure 1 is a plan view of one form or arrangement oi the board containing thereon the playing field for the game constituting our invention, the board being provided with lettering and distinctively marked areas to indicate routes, buildings and various stations to be traversed and visited by the players.
  • Figure 2 represents six theme tower cards, these being representative of a set of cards drawn by players during the course of the game.
  • Figure 3 represents three ticket stubs obtain- .able from certain buildings that must be visited, these being lined for color.
  • Figure 4 represents four of a set of ticket stubs obtainable from various other buildings represented. on the playing eld.
  • Figure 5 represents in perspective the dice used inplaying this game.
  • Figure 6 represents three of a set of playing (Cil. T33- 134) which he entered the field, is declaredthe winner.
  • the specific procedure for the game will be more clearly understood from an examination oi the items of equipment illustrated 'in the drawings.
  • the playing ileld is graphically represented preferably on the board K of Figure l, showing variousV routes R along which are located the exposition buildings and other stations.
  • the buildings, illustrated by shaded areas, are represented for the purpose of this specification by the reference numerals i to til, although they can each have printed thereon names to correspond with the actual buildings on the .Fair grounds.
  • the special buildings or those that must be visited are the Theme Tower building, represented by reference numeral 3d, the Hall of Nations building, represented by the reference numeral t, ⁇ and one of the buildings at the south end of the lake L, represented by the rei'- erence numerals 2, il, Il and 2dr-all of said special buildings being illustrated by crosshatchecl areas.
  • oi areas or boxes 35 representing*penaltystops such as comfort stations (containing therein the insignia C. S.) and other areas or boxes 36 representing rest rooms (containing therein the insignia R. RJ.
  • the entire route including the various paths shown on Figure 1 are subdivided into mmany boxes 3l, each representing a station or unit of advance. Within certain of said spaces are boxes 38 containing two intersecting diagonal lines therein for the purpose of this specification, these boxes representing so-cailed theme tower call spaces.
  • a superintendent of the fair is elected whose duty it is to distribute the Vticket stubs such as 40, 4l and 42 of Figure 3 and 43, 44, 45 and 46 of Figure 4.
  • Vticket stubs such as 40, 4l and 42 of Figure 3 and 43, 44, 45 and 46 of Figure 4.
  • is placed upon the card space 52 to properly prepare the apparatus for playing.
  • the starting player ' is selected in argv appropriate way, such as by rolling a pair of dice.
  • vit is his privilege to choose any gate for entrance that he may desire. Thereafter, all subsequent players must successively enter through adjacent gates to the left thereof. And as soon as it is determined which gate a player will enter, he is provided with a playing piece such as 52, containing thereon a letter corresponding to thedesignation of his entrance gate.
  • each player rolls three dice I3, 54 and 55 shown in Figure 5, the die 55 being larger than the other two.
  • the sum of the numbers on the two small dice 53 and 5l determines the number of spaces the playing piece moves. For example, should the said sum be 1, the player must move through seven of the spaces such as 31, in the direction indicated by the arrows.
  • the number shown on the large die 55 gives the player the opportunity to move any one of his parent that by a single roll of the dice a playerA not only advances himself, but also' may exercise some control over the position of any one of his opponents. If a player, whether through his own act of rolling the dice or as a result of the number on the said large die rolled by an opponent, is brought to certain areas or stations, he may, under certain circumstances, findA himself penalized, so that one may either gain or lose at any roll of the dice. In this manner it appears vthat every one of the players mayA be moved at any time during the progress of the game, either by himself or by the act of any other player.
  • a player can also be sent to a comfort station or rest room in the event his space becomes occupied, upon a subsequent roll of dice, by an opponent.
  • the opponent ousts the rst player from his position and forces him into the nearest comfort station or rest room,-
  • said opponent may at once move tothe nearest building and receive a ticket stub therefor.
  • the Fair buildings are situated at diil'erent spaces around the board, and these should be the main objective of each move for the purpose of obtaining ticket stubs.
  • the rules of the game provide that a ticket stub must be obtained from the Theme Tower building 30, the Hall of Nations 8 and one of the buildings 2, 21, I or 28 at the south end of the lake.
  • This game can be played with various groups of players. With from two to four persons playing, it is advisable that fifteen ticket stubs shall be the minimum to be obtained by a player before hecan return to his starting place. With from nve to ten players, the required number of ticket stubs may be reduced to twelve.
  • a game apparatus comprising a board having a representation of a playing field ⁇ thereon and over which game pieces controlled by chance devices may be moved; said playing eld including areas designating buildings, a path having directional markings thereon and connecting the several buildings, said path being marked off into individual blocks, gates indicated at certain points along the path providing a seriesof independent entrances to the path, certain of said blocks constituting penalty stations, and a single way station located adjacent each penalty station to temporarily shunt one of the game pieces off o f the main path.
  • a game apparatus comprising a board hav- Y ing a representation of a playing field thereon and over which game pieces controlled bychance devices may be moved; said playing eld including areas designating buildings, a path-having directional markings thereon and connecting the several buildings, said path being marked oi into individual blocks, gates indicated at certain points along the path providing a series of independent entrances to the path, certain of said blocks constituting penalty stations, certain of said blocks being marked to designate additional and over which game pieces controlled by chance devices may be moved; said playing iield including a plurality of buildings, a path having directional markings thereon and connecting the several buildings', said path comprising a plurality of sinuous intercommunicating courses divided into spaced areas, gates indicated 'at certain of said areas forming a plurality of independent entrances to the path, certain of said areas being distinctively marked to indicate penalty stations and destination call stations,land a way station adjacent each penalty station to temporarily shunt one of the game pieces off of the main path.

Description

Jan. 31, 1939.
J. W. HOBBS ET AL GAME Filed July 2, 19157 2 Sheets-Sheet l mw @um www INV ENTO R 5 J OHN W H0555 C O/QNE L/ U5 HT ATTO RNEY Jan. 31, 1939. J. W. HOBBS ET. AL.
GAME
Filed July 2, 1937 Z'Sheets-Sheet 2 .96E m mm2 0cm Eco .ENC t8: B. 95E
.mD-PW MENU @EEE ,532i mESmDL :www
INVENTORS JOHN W. H0555 .COQ/VENUS HART ATTORNEY Patented Jan. 31, 1939 GAME John W. Hobbs, Long Island City, and Cornelius F Hart, Brooklyn, N. Y.
Application July 2, i937, Seriai No. 151,554
This invention relates to an improvement in game apparatus, and particularly to that type oi game in which each player is provided with a playing piece which is advanced over a route laid out on a field, the progress through the held being determined by chance.
More specifically, theeld of this game relates preferably to a Worlds Fair", the game herein described being specially applicable to the grounds of the Worlds Fair to be held in the city of New York during the year 1939.
It is within the contemplation oi this game to enable the various players to make a complete tour of the Fair grounds and visit the various exposition buildingsthe1'eon, thereby providing not only a pleasant and interesting pastime, but
also presenting the players an opportunity to thoroughly acquaint themselves with the physical lay-out of the Fair grounds and the arrangement of the buildings thereon.
Other objects, features and advantages will appear from the drawings and the description hereinafter given.
Referring to the drawings,
, Figure 1 is a plan view of one form or arrangement oi the board containing thereon the playing field for the game constituting our invention, the board being provided with lettering and distinctively marked areas to indicate routes, buildings and various stations to be traversed and visited by the players.
Figure 2 represents six theme tower cards, these being representative of a set of cards drawn by players during the course of the game.
Figure 3 represents three ticket stubs obtain- .able from certain buildings that must be visited, these being lined for color.
' Figure 4 represents four of a set of ticket stubs obtainable from various other buildings represented. on the playing eld.
Figure 5 represents in perspective the dice used inplaying this game, and
Figure 6 represents three of a set of playing (Cil. T33- 134) which he entered the field, is declaredthe winner.
The specific procedure for the game will be more clearly understood from an examination oi the items of equipment illustrated 'in the drawings. The playing ileld is graphically represented preferably on the board K of Figure l, showing variousV routes R along which are located the exposition buildings and other stations. The buildings, illustrated by shaded areas, are represented for the purpose of this specification by the reference numerals i to til, although they can each have printed thereon names to correspond with the actual buildings on the .Fair grounds.
The special buildings or those that must be visited are the Theme Tower building, represented by reference numeral 3d, the Hall of Nations building, represented by the reference numeral t,` and one of the buildings at the south end of the lake L, represented by the rei'- erence numerals 2, il, Il and 2dr-all of said special buildings being illustrated by crosshatchecl areas.
Scattered through the route are a number oi areas or boxes 35 representing*penaltystops such as comfort stations (containing therein the insignia C. S.) and other areas or boxes 36 representing rest rooms (containing therein the insignia R. RJ. The entire route including the various paths shown on Figure 1 are subdivided into mmany boxes 3l, each representing a station or unit of advance. Within certain of said spaces are boxes 38 containing two intersecting diagonal lines therein for the purpose of this specification, these boxes representing so-cailed theme tower call spaces. Leading into the various paths at certain points thereof are a number of gates identified by the reference numerals A to J.
In the specific plan of the grounds shown in Figure l, a lake L appears, one portion of which is marked South end, this being a region that must, as hereinbefore stated, be Visited by the player in accordance with the rules of the game.
It will also be noted that along the various paths` are arrows 39 indicating the direction of travel along said paths. Thus it will be seen that some of said paths are reserved for one-way travel, whereas others permit two-way passage thereover.
In playing the game, a superintendent of the fair is elected whose duty it is to distribute the Vticket stubs such as 40, 4l and 42 of Figure 3 and 43, 44, 45 and 46 of Figure 4. For each building there must be a number of such ticket stubs, preferably containing the name or number iid.
of the building thereon, so that each player who visits such buildings during his progress along the field may receive a ticket stub as proof of his visit. A stack of the Theme Tower or destination cards cnsistmg of caras such as nq, 41, 4s, u, 50 and 5| is placed upon the card space 52 to properly prepare the apparatus for playing.
The starting player 'is selected in argv appropriate way, such as by rolling a pair of dice. When the starter is selected, vit is his privilege to choose any gate for entrance that he may desire. Thereafter, all subsequent players must successively enter through adjacent gates to the left thereof. And as soon as it is determined which gate a player will enter, he is provided with a playing piece such as 52, containing thereon a letter corresponding to thedesignation of his entrance gate.
To start his course of travel on-the neld, each player rolls three dice I3, 54 and 55 shown in Figure 5, the die 55 being larger than the other two. The sum of the numbers on the two small dice 53 and 5l determines the number of spaces the playing piece moves. For example, should the said sum be 1, the player must move through seven of the spaces such as 31, in the direction indicated by the arrows.
If such moves bring the player to a space with a building thereon, the superintendent must give him a ticket stub as evidence that he has visited that building. If, during the course of the game, the player should again visit the same building, he cannot again receive a ticket stub from that building.
The number shown on the large die 55 gives the player the opportunity to move any one of his parent that by a single roll of the dice a playerA not only advances himself, but also' may exercise some control over the position of any one of his opponents. If a player, whether through his own act of rolling the dice or as a result of the number on the said large die rolled by an opponent, is brought to certain areas or stations, he may, under certain circumstances, findA himself penalized, so that one may either gain or lose at any roll of the dice. In this manner it appears vthat every one of the players mayA be moved at any time during the progress of the game, either by himself or by the act of any other player.
Should a player nd himself at a comfort sta- I tion 35 or rest room 36, by virtue of the roll of the dice, he must either lose a turn or forfeit a ticket stub to one of the buildings. In this connection it will be noted that the boxes 35 and 36 are positioned outside of the direct path'in the eld so that should a. player nd himself in a space such as 35a. or 36m, he must move out into the outside box 35 or 36, as the case may be. To advance from said outside box, he must first pass through either 35a. or 36a, each of which constitutes a single unit of advance. A
A player can also be sent to a comfort station or rest room in the event his space becomes occupied, upon a subsequent roll of dice, by an opponent. In `such an event, the opponent ousts the rst player from his position and forces him into the nearest comfort station or rest room,-
backward or forward,so that the ousted player automatically loses a move. As a reward to an lopponent sending a player to a comfort station or rest room, said opponent may at once move tothe nearest building and receive a ticket stub therefor.
If a player lands on a theme tower call space 38, he must pick a card from the theme tower pack at 52, and thereby receive further instructions, in accordance with the notation contained thereon, as to howto continuedahereafter. For instance, should he pick card number 49, the player would be required to go back ilve spaces. It is obvious that the employment of such cards may provide considerable amusement and also add further to the element of chance in determining the progress of a player through the grounds.-
It will be noted that the Fair buildings are situated at diil'erent spaces around the board, and these should be the main objective of each move for the purpose of obtaining ticket stubs. However, in .order to force the players to traverse the entire territory, the rules of the game provide that a ticket stub must be obtained from the Theme Tower building 30, the Hall of Nations 8 and one of the buildings 2, 21, I or 28 at the south end of the lake.
Only when a player has received a predetermined number of ticket stubs, including the three mus stubs (Figure 3), will his return to his starting gate enable him to wim-provided he is the rst of the players to meet these re quirements. As he gets within ten spaces, for example, of his entering gate, the player may refuse to move his playing piece until his roll of dice gives him the exact number of points to carry him out through the exit space.
-This game can be played with various groups of players. With from two to four persons playing, it is advisable that fifteen ticket stubs shall be the minimum to be obtained by a player before hecan return to his starting place. With from nve to ten players, the required number of ticket stubs may be reduced to twelve.
It is apparent that the arrangement of buildings and the routes may be varied in accordance with the physical plan of the selected field, within the contemplation of this invention. One of the dominant features of this game is the employment of a plurality of dice, for the purpose of controlling the advances not only of the player rolling the dice but of any of his opponents; and another feature of the game is characterized by the various penalties and rewards depending upon -the position to which the player is moved. The
incentive is Ato obtain a given number of'ticket stubs in as brief a time as possible, thereby requiring the player to traverse the entire field. Particularly in the specic eld shown on the drawings, which is illustrative of the Worlds Fair" grounds, the game by virtue of the apparatus thereof and rules therefor will give the player a thorough knowledge of the various buildings and feature spots on the grounds, in addition to providing a pleasant pastime.
It is of course .understood that the various embodiments above described and shown in the drawings are illustrative of our invention and not employed by way of limitation, inasmuch as numerous changes and modications may be made within the scope of the appended claims without departing from the spirit of this invention.
What we claim is:
1. A game apparatus comprising a board having a representation of a playing field` thereon and over which game pieces controlled by chance devices may be moved; said playing eld including areas designating buildings, a path having directional markings thereon and connecting the several buildings, said path being marked off into individual blocks, gates indicated at certain points along the path providing a seriesof independent entrances to the path, certain of said blocks constituting penalty stations, and a single way station located adjacent each penalty station to temporarily shunt one of the game pieces off o f the main path. p
2. A game apparatus comprising a board hav- Y ing a representation of a playing field thereon and over which game pieces controlled bychance devices may be moved; said playing eld including areas designating buildings, a path-having directional markings thereon and connecting the several buildings, said path being marked oi into individual blocks, gates indicated at certain points along the path providing a series of independent entrances to the path, certain of said blocks constituting penalty stations, certain of said blocks being marked to designate additional and over which game pieces controlled by chance devices may be moved; said playing iield including a plurality of buildings, a path having directional markings thereon and connecting the several buildings', said path comprising a plurality of sinuous intercommunicating courses divided into spaced areas, gates indicated 'at certain of said areas forming a plurality of independent entrances to the path, certain of said areas being distinctively marked to indicate penalty stations and destination call stations,land a way station adjacent each penalty station to temporarily shunt one of the game pieces off of the main path.
JOHN W. HOBBS.
CORNELIUS HART.
US151554A 1937-07-02 1937-07-02 Game Expired - Lifetime US2145394A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US151554A US2145394A (en) 1937-07-02 1937-07-02 Game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US151554A US2145394A (en) 1937-07-02 1937-07-02 Game

Publications (1)

Publication Number Publication Date
US2145394A true US2145394A (en) 1939-01-31

Family

ID=22539282

Family Applications (1)

Application Number Title Priority Date Filing Date
US151554A Expired - Lifetime US2145394A (en) 1937-07-02 1937-07-02 Game

Country Status (1)

Country Link
US (1) US2145394A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3223420A (en) * 1963-03-07 1965-12-14 Richard L Turner Solar system travel game
US4128246A (en) * 1977-02-14 1978-12-05 Marvin Glass & Associates Chase-type board game apparatus
US4134591A (en) * 1977-03-14 1979-01-16 Brooks Michael J Citizen band radio board game
US5094460A (en) * 1990-07-20 1992-03-10 Morse Stephen D Airline travel board game
US5722658A (en) * 1996-01-22 1998-03-03 Cpc International Inc. Safety board game

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3223420A (en) * 1963-03-07 1965-12-14 Richard L Turner Solar system travel game
US4128246A (en) * 1977-02-14 1978-12-05 Marvin Glass & Associates Chase-type board game apparatus
US4134591A (en) * 1977-03-14 1979-01-16 Brooks Michael J Citizen band radio board game
US5094460A (en) * 1990-07-20 1992-03-10 Morse Stephen D Airline travel board game
US5722658A (en) * 1996-01-22 1998-03-03 Cpc International Inc. Safety board game

Similar Documents

Publication Publication Date Title
US3104106A (en) Arithmetical teaching aid game
US2162876A (en) Board game apparatus
US2823919A (en) Racing-game apparatus
US4055347A (en) Board game apparatus
US3057623A (en) Jockey game
US3367662A (en) Game board apparatus
US4966371A (en) Board games of emotional expression
US4027882A (en) Franchise board game
US1633445A (en) Game apparatus
US2666644A (en) Game board apparatus
US4917386A (en) Apparatus and method of playing a board game simulating a race
US5388835A (en) Board game utilizing combination rolls of three dice
US2145394A (en) Game
US3638946A (en) Board game apparatus
US4216967A (en) President election game
US2658760A (en) Horse racing game apparatus
US4934708A (en) Family quiz board game
US3834709A (en) Racing board game apparatus
US4118036A (en) President election game
US3741546A (en) Board game apparatus
US2484051A (en) Game board
US1493738A (en) Game
US2211297A (en) Apparatus for playing an indoor game
US4961582A (en) Geographical travel game
US4092028A (en) Board game apparatus