US20210245038A1 - Marble ramp game - Google Patents
Marble ramp game Download PDFInfo
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- US20210245038A1 US20210245038A1 US16/784,910 US202016784910A US2021245038A1 US 20210245038 A1 US20210245038 A1 US 20210245038A1 US 202016784910 A US202016784910 A US 202016784910A US 2021245038 A1 US2021245038 A1 US 2021245038A1
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- marble
- tube
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- game
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- 238000000034 method Methods 0.000 claims description 11
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- 230000000875 corresponding effect Effects 0.000 description 6
- 238000011144 upstream manufacturing Methods 0.000 description 5
- 238000010276 construction Methods 0.000 description 4
- 238000005096 rolling process Methods 0.000 description 3
- 238000010586 diagram Methods 0.000 description 2
- 230000036963 noncompetitive effect Effects 0.000 description 2
- 230000007704 transition Effects 0.000 description 2
- 241000173697 Euchloe naina Species 0.000 description 1
- 230000001133 acceleration Effects 0.000 description 1
- 238000009825 accumulation Methods 0.000 description 1
- 230000002860 competitive effect Effects 0.000 description 1
- 230000002596 correlated effect Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000003028 elevating effect Effects 0.000 description 1
- 230000005484 gravity Effects 0.000 description 1
- 238000002347 injection Methods 0.000 description 1
- 239000007924 injection Substances 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 239000002991 molded plastic Substances 0.000 description 1
- 230000000284 resting effect Effects 0.000 description 1
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/24—Devices controlled by the player to project or roll-off the playing bodies
- A63F7/28—Devices controlled by the player to project or roll-off the playing bodies using gravity, i.e. apparatus for rolling off the ball, e.g. a slope, ramp or slant
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/24—Devices controlled by the player to project or roll-off the playing bodies
- A63F7/2409—Apparatus for projecting the balls
- A63F7/249—Apparatus for projecting the balls projecting the playing bodies through the air, e.g. with a jump
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/30—Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
- A63F7/305—Goal posts; Winning posts for rolling-balls
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/36—Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
- A63F7/3622—Specially shaped rolling boards for the balls, e.g. ball tracks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0204—Targets therefor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/24—Devices controlled by the player to project or roll-off the playing bodies
- A63F7/28—Devices controlled by the player to project or roll-off the playing bodies using gravity, i.e. apparatus for rolling off the ball, e.g. a slope, ramp or slant
- A63F2007/282—Gutter-shaped
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/36—Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
- A63F2007/3633—Rolling boards characterised by the shape of the playing surface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/36—Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
- A63F2007/3674—Details of play tables, designed as a table
Definitions
- the present invention is related to building toys, and more specifically, kits for designing and building marble run tracks.
- Marble run toys known in the art have interconnecting track sections that may be arranged by a user in any of a plurality of designs. Once constructed, the track can define a downhill track through the various sections or modules. The interchangeable nature of the various module designs allow for the construction of many different marble run layouts.
- FIG. 1 shows an exemplary marble run layout 10 formed of a plurality of interconnecting modules 11 A, 11 B, 11 C, 11 D, 11 E, 11 F and 18 .
- the modules may take many forms, such as modules 11 A, 11 B and 11 C, which include tracks 12 defining channels that laterally direct a marble from a vertical receiving tube 14 to an exit tube 16 .
- the tracks 12 may define circuitous routes, such as those modules 11 B and 11 C.
- Other modules are merely vertical tubes 18 that can be used as part of the track, or merely as vertical support structures for other modules.
- Still other modules 11 D can include a track in the form of a wide platform 20 with spikes 22 to direct the ball in an unpredictable path from the vertical receiving tube and the exit tube.
- Other modules 11 E can include a bowl structure. Other modules having additional or alternative features are known.
- each module In popular marble run kits, the vertical receiving tube 14 of each module is generally designed to directly physically connect to an exit tube 16 of an upstream module, thus allowing the marble to transition from module to module. In FIG. 1 , most of the receiving tubes 14 are disposed within part of the exit tube 16 of an upstream module, and are therefore not in view. Similarly, it will be appreciated that each vertical tube 18 includes a similarly constructed receiving tube 14 , also not visible in FIG. 1 . Each vertical tube 18 similarly contains an exit tube 16 directly below its receiving tube.
- the modules may have other tubes or structures 28 disposed under the vertical receiving tube 14 that connect to other structures that support the module from below.
- the module 11 D includes a tube structure 28 that is coupled to and supported by a number of vertical tubes 18 .
- the modules may have a bypass tube 30 disposed vertically above the exit tube 16 that may provide support as well as an alternative marble input.
- the modules 11 A- 11 E are supported above one or more base modules or bases 34 .
- the bases 34 includes a rimmed platform 34 a and a base tube 34 b.
- the base tube 34 b has a vertical receiving tube, not shown, but which has the same structure as the receiving tube 14 and thus is configured to engage and removably couple to the exit tubes 16 and other tube structures 28 of other modules.
- at least some of the modules 11 A- 11 E are supported from below at different vertical heights by different numbers of vertical tubes 18 coupled to the bases 34 .
- the bases 34 may suitably have an exit opening 34 c such that any marble receive in the base tube 34 b exits onto the platform 34 a through the exit opening 34 c.
- the platform 34 a of one of the bases 34 is the final destination of the marble in the layout 10 .
- the marble run kits currently available allow for creative play by enabling the user to construct the marble run (or multiple runs) in a multitude of configurations.
- the activity of building marble runs is largely noncompetitive, and can be easily carried out in a solo play or cooperative play environment. While noncompetitive nature of building marble runs is one of its advantages, competitive games are also a great source of entertainment.
- At least some embodiments of the invention provide the above-stated advantages by providing a game in which one or more marbles are placed on a marble run ramp module that can be aimed to direct marbles through the air toward a set of targets, wherein the targets have point values.
- a first embodiment is a marble jump game that includes a base, a tube, a marble track, and a plurality of targets.
- the tube is configured to be removably secured to a corresponding tube of a receiving tube of a marble run module having a receiving tube.
- the tube defines an axial direction, and is supported at least indirectly by and above the base.
- the marble track is affixed to the tube, and extends from a first end to a marble exit.
- the marble track is configured such that when the axial direction is vertically oriented, a marble placed on the marble track proximate the first end traverses the marble channel and exits through the marble exit.
- Each target of the plurality of spaced-apart targets is with a game value. Each target has a fixed position relative to the others of the plurality spaced-apart targets.
- a second embodiment is a marble run ramp module that includes a marble track and a tube.
- the tube is configured to be removably secured to a corresponding tube of a receiving tube of a marble run module.
- the tube defines an axial direction.
- the marble track is affixed to the tube, and extends from a first end to a marble exit.
- the marble track is configured such that when the axial direction is vertically oriented, a marble placed on the marble track proximate the first end traverses the marble track and exits through the marble exit such that the marble travels through the air at a vertical height equal to or exceeding a first vertical height of the exit marble exit for at least two inches with respect to a horizontal direction extending away from the first end and the marble exit.
- Another embodiment is a related method of playing a game using a marble run module and a plurality of targets.
- FIG. 1 shows a perspective view of a plurality of standard marble run modules assembled into a marble run
- FIG. 2 shows a marble jump game according to a first embodiment of the invention
- FIG. 3 shows a perspective view of the marble ramp module of the marble jump game of FIG. 2 ;
- FIG. 4 a shows a representative side plan view of the marble ramp module of FIG. 3 ;
- FIG. 4 b shows a representative side plan view of an exemplary alternative marble ramp module that may be used in the marble jump game of FIG. 2 ;
- FIG. 4 c shows a representative side plan view of another exemplary alternative marble ramp module that may be used in the marble jump game of FIG. 2 ;
- FIG. 4 d shows a representative side plan view of yet another exemplary alternative marble ramp module that may be used in the marble jump game of FIG. 2 ;
- FIG. 5 shows a perspective view of the target assembly of the marble jump game of FIG. 2 .
- FIG. 2 shows a representative diagram of a first embodiment of a marble jump game 100 .
- the game 100 a tube 102 , track 104 , a base 106 , and a target assembly 107 having a plurality of spaced apart targets 108 .
- the tube 102 and the marble channel 104 in this embodiment are formed as a single piece marble ramp module 103 , formed of rigid, injection molded plastic.
- the tube 102 is configured to be removably secured to a corresponding marble receiving tube of a standard marble run module.
- the tube 102 has a similar interface as the structure 28 below the vertical receiving tub 14 of the module 11 A.
- the tube 102 defines an axial direction A, and is supported at least indirectly and above the base 106 .
- the tube 102 is supported on the base 106 via a plurality of spacer tubes 110 .
- the spacer tubes 110 may suitably be those known in the art, such as those having the structure described above in connection the vertical tubes 18 of FIG. 1 . However, it will be appreciated that the spacer tubes 110 may have other constructions or sizes, so long as they interconnect with the tube 102 and the base 106 .
- the base 106 includes a platform 106 a and a base tube 106 b, and may suitably have the same construction as the base 34 of FIG. 1 . However, it will be appreciated that the base 106 need not include a base exit similar to the base exit 34 c of the base 34 of FIG. 1 .
- FIG. 3 shows a different perspective view of an exemplary embodiment of the marble ramp module 103 of FIG. 2 .
- the marble track 104 is affixed to the tube 102 and extends from a first end 112 to a marble exit 114 .
- the marble channel 104 is configured such that when the axial direction A is vertically oriented (normal use), a marble placed onto the marble track 104 proximate the first end 112 traverses the marble track and exits through the marble exit 114 such that the marble travels through the air at a vertical height equal to or exceeding a first vertical height h 1 of the marble exit 114 for at least two inches with respect to a horizontal direction B.
- the horizontal direction B extends normal to the axial direction A and generally from the first end 112 to (and past) the marble exit 114 , as illustrated in FIG. 2 .
- the direction B is the exit direction of the marble 50 with respect to a horizontal plane on which the base 106 sits when the axial direction A is vertically oriented, as in normal operation.
- the marble track 104 comprises a downward sloped portion 118 and a launch portion 120 .
- Both the downward sloped portion 118 and launch portion 120 have a U-shaped cross section that forms a channel or race in which a standard play marble (e.g. marble 50 of FIG. 2 ) may roll.
- the downward sloped portion 118 extends generally at a first average slope with respect to the horizontal direction B.
- FIG. 4 a shows a schematic side view of the track 104 of FIGS. 2 and 3 .
- the first average slope sf is negative with respect the first horizontal or exit direction B
- the launch portion 120 has a second average slope ss that is different, and preferably non-negative, with respect to the exit direction B.
- the negative first average slope sf allows a marble rolling down the track 104 to develop sufficient velocity to be launched into the air.
- the different second average slope ss of the launch portion 120 allows the marble rolling with velocity to be launched at least slightly upward and away from the marble track 104 through marble exit 114 .
- the most or all of the downward sloping portion 118 has a substantially constant slope of between ⁇ 0.5 to ⁇ 1.2 for at least 20 centimeters.
- the launch portion 120 includes a slight curve at the transition from the bottom of the downward sloping portion 118 to the upward trajectory at the marble exit 114 . While the downward sloping portion 118 has a substantially constant slope, it will be appreciated that the downward sloping portion in other embodiments could have varying slopes, albeit with the first average slope still falling in the range of ⁇ 0.5 to ⁇ 1.2. Such average slopes balance the competing requirements of acceleration and control.
- FIGS. 4 b -4 d show schematic diagrams of the side profiles of alternative embodiments of the marble track 104 .
- FIG. 4 b shows a side profile of an alternative track 104 a having a downward sloping portion 118 a a launch portion 120 a similar to those of FIG. 4 a , but further including an intermediate portion 119 a that is more or less level at the lower-most portion of the track 104 a.
- the downward sloping portion 118 a has a first average slope sfa which is measured from the first end 112 a to the intermediate portion 119 a.
- FIG. 4 b shows a side profile of an alternative track 104 a having a downward sloping portion 118 a a launch portion 120 a similar to those of FIG. 4 a , but further including an intermediate portion 119 a that is more or less level at the lower-most portion of the track 104 a.
- the downward sloping portion 118 a has a first average slope
- FIG. 4 c shows a side profile of another alternative track 104 b in which the downward sloping portion 118 b and launch portion 120 b form a more or less continuous curve.
- the first average slope sfb of the downward sloping portion 118 b is the average slope from the first end 112 b to the lowermost portion of the track 104 b.
- FIG. 4 d shows a side provide of another alternative track 104 c wherein the downward sloping portion 118 c has a generally varying slope having an overall average slope sfc. In all cases, the averages of slopes sfa, sfb, and sfc are preferably between ⁇ 0.5 and ⁇ 1.2.
- the marble ramp module 103 further includes, at the first end, a vertical receiving tube 122 and a connecting tube 124 .
- the vertical receiving tube 122 (not visible in FIG. 2 , but see FIG. 3 ) is configured to directly physically connect to an exit tube of an upstream marble run module, such as the exit tube 16 of any of modules 11 A, 11 B, 11 C or 11 D.
- the vertical receiving tube 122 is preferably sized to friction fit with the tube 102 , even though they cannot be physically connected.
- the vertical receiving tube 122 may suitably have the same structure as the vertical receiving tube of any of the modules 11 A, 11 B, 11 C and 11 D.
- the vertical receiving tube 122 is further configured to receive a marble from a connected upstream module and release the marble onto the downward sloped portion 118 of the marble track 104 .
- the connecting tube 124 is configured to releasably couple to a vertical receiving tube of another module or element, for example, any of the spacer tubes 110 , if support under the first end 112 of the marble track 104 is desired.
- the marble ramp module 103 is configured in a substantially standalone game configuration.
- the vertical receiving tube 122 is operably coupled to (i.e. disposed within) an upstream open bottom cup or funnel 126 .
- the funnel 126 is wider at the top to facilitate placement of marbles therein, and has a narrower open bottom that fits over the vertical receiving tube 122 (see FIG. 3 ) and allows the marble passes to pass into the vertical receiving tube 122 .
- the plurality of spaced-apart targets 108 of the target assembly 107 represent targets for marbles being launched from the marble ramp module 103 .
- the spaced-apart targets 108 have a predefined positional relationship with respect to each other in this embodiment for consistency and ease of use.
- the targets 108 of the target assembly 107 of FIG. 3 comprise holes formed in a raised platform 128 .
- Other methods of providing a set of targets for marbles for example, a set of cups that are coupled or seated in a fixed position, may be used.
- Each target 108 is associated with a game value, with the goal of the game being to engage one or more targets to achieve the value associated with the targets.
- the game value may be a number of points, or a color, or some other form of game value.
- the target assembly 107 includes the platform 128 and a box structure 130 in which the platform 128 may be removably disposed.
- the box structure 130 has side walls 132 , 134 , a front wall 136 and a rear wall 138 .
- FIG. 5 shows the target assembly 107 of the present embodiment in further detail.
- the platform 128 is removably disposed within the walls 132 , 134 , 136 and 138 such that it is raised, but also such that the walls 132 , 134 , 136 and 138 extend upward from the platform 128 to form a physical boundary to prevent marbles landing on the platform 128 from rolling off (other than through the targets 108 ).
- the rear wall 138 preferably has a higher height (or includes a separate insert of a higher height) that can act as a back board for marbles launched toward the box 130 .
- the platform 128 is raised such that marbles engaging any of the targets 108 successfully will fall through to the space under the platform 128 within the walls 132 , 134 , 136 and 138 .
- the platform 128 can be seated within the box assembly 130 with a slight inclination from the front wall 136 to the rear wall 138 , so that marbles tend to roll down toward the front wall 136 .
- FIG. 5 shows three marbles 50 resting against the front wall 136 .
- the platform 128 contains ten targets 108 in the form of nine circular holes 140 , 142 , 144 , 146 , 148 , 150 , 152 , 154 , and 156 and one rectangular hole 158 .
- Each of the targets 108 is associated with a point value.
- the platform contains indicia (i.e. indicia 140 a, 142 a, 144 a, 158 a ) proximate to a corresponding hole (e.g. respective holes 140 , 142 , 144 and 158 ) indicating the point value associated with the target.
- the game value associated with any particular target 108 is correlated to the difficulty in engaging that target, which corresponds to target size and possibly target location.
- the hole 140 has a smaller diameter, and hence a higher point value (e.g. 1500 points), than the hole 142 (e.g. 1000 points).
- the large rectangular hole 158 has in this embodiment a negative point value of ⁇ 500, as indicated by the indicia 158 a.
- the large rectangular hole 158 is located on the lower side of the platform, or in other words, closer to the front wall than most of the other targets 108 . Because the rectangular hole 158 is relatively large and located near where the marbles gather, it represents a danger of losing points for shots that are either not far enough to reach, or which otherwise miss, the holes 140 , 142 , 144 , 146 , 148 , 152 and 156 which are located between the rectangular hole 158 and the back wall 138 .
- a method of playing a game using the marble jump game 100 includes one or more players trying to acquire game values associated with the targets 108 by engaging the targets with marbles.
- the players can compete by trying to obtain the highest accumulated point value over multiple turns (i.e. marble launches).
- a marble engages a target 108 when it falls through the target's hole.
- the plurality of targets 108 is positioned, preferably on a flat surface such as a floor or table top.
- positioning the plurality of targets 108 comprises positioning the target assembly 107 , which can include placing the platform 128 in a raised position in the box structure 130 and placing the box structure 130 in a desired location.
- each target 108 associated with a corresponding value in the game.
- different targets 108 can have different values, but two or more targets can have the same value.
- the marble ramp module 103 is likewise positioned.
- the marble ramp module 103 is preferably vertically positioned above the level of the targets 108 by using an appropriate amount of spacer tubes 110 between the base 106 and the tube 102 , and/or by otherwise elevating the marble ramp module 103 .
- the marble ramp 103 is horizontally positioned (i.e. aimed) by each player such that the exit direction B corresponds to the position of at least one of the targets 108 .
- the marble ramp module 103 is disposed (via tube 102 ) on a plurality of vertical tubes 110 , which in turn are supported on the base 106 , such that the vertical height h 1 of marble exit 114 is a few inches higher than the front wall 136 of the box 130 .
- the player preferably aims the marble ramp module 103 such that the exit direction B is directed toward at least one of the targets, either directly or via banking off one of the walls 132 , 134 or 138 .
- the horizontal component of the marble track 104 defines a relatively straight path, thereby facilitating aiming by the player. It will be appreciated that aiming may alternatively carried out by moving the target assembly 107 instead of, or in addition to, the ramp module 103 .
- the player makes an attempt to hit one or more targets 108 by disposing a marble on the marble track 104 such that marble rolls on the marble track 104 and through the marble exit 114 . After passing through the marble exit 114 , the marble travels through the air toward at least one of the plurality of targets 108 .
- FIG. 2 shows the marble 50 in the air traveling toward the plurality of targets 108 in the target assembly 107 .
- the player disposed the marble on the marble track 104 by placing the marble in the top of the funnel 126 .
- the marble falls through the funnel 126 and into the vertical receiving tube 122 , and then onto the downward sloped portion 118 of the marble track 104 .
- the marble rolls down the downward sloped portion 118 and gains momentum such that it enters the launch portion 120 with sufficient velocity launches into the air from the marble exit 114 in the exit direction B (horizontal component) and slightly upward (vertical component).
- the force of gravity pulls the marble 50 back down towards the vertical level of the platform 128 .
- the game value associated with the engaged target would be assigned to the player. For example, if marble 50 enters the hole 142 of FIG. 5 , then the 1000 points would be assigned to the player.
- the game can involve an accumulation of points from successful attempts to engage the targets.
- the winner is the player with the highest score over a predetermined number of attempts.
- the winner is the first player to reach a predetermined winning score. Other methods of determining a winner may be applied.
- each target 108 could be assigned a symbol, such as a playing card value, and each player might try to obtain the best poker hand by trying to hit different targets 108 .
- the marble jump game 100 can thus be adapted to different rule sets in which a player (or team) is assigned a value corresponding to a target 108 hit by the launched marble 50 .
- the launch portion 120 may not have an upward slope, but may simply have a different average slope than the downward sloped portion 118 .
- the targets 108 may take other forms, such as those based on contact, like a bell or electronic actuator or light switch. Clearly, the number of targets 108 can be modified for different variants of the game.
- the inclusion of the vertical receiving tube 122 at the first end 112 of the marble track 104 allows for the possibility of building an elaborate marble run from commercially available pieces to feed into the receiving tube 122 . Indeed, some gameplay could involve multiple marble track modules 103 . It will further be appreciated that the game play involving the targets and scoring may be carried out with marble run modules of other types that have an aimable marble exit.
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Abstract
Description
- The present invention is related to building toys, and more specifically, kits for designing and building marble run tracks.
- Marble run toys known in the art have interconnecting track sections that may be arranged by a user in any of a plurality of designs. Once constructed, the track can define a downhill track through the various sections or modules. The interchangeable nature of the various module designs allow for the construction of many different marble run layouts.
-
FIG. 1 shows an exemplarymarble run layout 10 formed of a plurality ofinterconnecting modules modules tracks 12 defining channels that laterally direct a marble from avertical receiving tube 14 to anexit tube 16. Thetracks 12 may define circuitous routes, such as thosemodules 11B and 11C. Other modules are merelyvertical tubes 18 that can be used as part of the track, or merely as vertical support structures for other modules. Stillother modules 11D can include a track in the form of awide platform 20 withspikes 22 to direct the ball in an unpredictable path from the vertical receiving tube and the exit tube.Other modules 11E can include a bowl structure. Other modules having additional or alternative features are known. - In popular marble run kits, the
vertical receiving tube 14 of each module is generally designed to directly physically connect to anexit tube 16 of an upstream module, thus allowing the marble to transition from module to module. InFIG. 1 , most of thereceiving tubes 14 are disposed within part of theexit tube 16 of an upstream module, and are therefore not in view. Similarly, it will be appreciated that eachvertical tube 18 includes a similarly constructedreceiving tube 14, also not visible inFIG. 1 . Eachvertical tube 18 similarly contains anexit tube 16 directly below its receiving tube. - In additional, the modules may have other tubes or
structures 28 disposed under thevertical receiving tube 14 that connect to other structures that support the module from below. For example, themodule 11D includes atube structure 28 that is coupled to and supported by a number ofvertical tubes 18. Similarly, the modules may have abypass tube 30 disposed vertically above theexit tube 16 that may provide support as well as an alternative marble input. - The
modules 11A-11E are supported above one or more base modules orbases 34. Thebases 34 includes a rimmed platform 34 a and a base tube 34 b. The base tube 34 b has a vertical receiving tube, not shown, but which has the same structure as the receivingtube 14 and thus is configured to engage and removably couple to theexit tubes 16 andother tube structures 28 of other modules. In typical play, at least some of themodules 11A-11E are supported from below at different vertical heights by different numbers ofvertical tubes 18 coupled to thebases 34. Thebases 34 may suitably have an exit opening 34 c such that any marble receive in the base tube 34 b exits onto the platform 34 a through the exit opening 34 c. In typical play, the platform 34 a of one of thebases 34 is the final destination of the marble in thelayout 10. - Like many construction toys, the marble run kits currently available allow for creative play by enabling the user to construct the marble run (or multiple runs) in a multitude of configurations. The activity of building marble runs is largely noncompetitive, and can be easily carried out in a solo play or cooperative play environment. While noncompetitive nature of building marble runs is one of its advantages, competitive games are also a great source of entertainment.
- It would therefore be advantageous to use the structural features of marble run kits to play a game that involves the use of marble run modules.
- At least some embodiments of the invention provide the above-stated advantages by providing a game in which one or more marbles are placed on a marble run ramp module that can be aimed to direct marbles through the air toward a set of targets, wherein the targets have point values.
- A first embodiment is a marble jump game that includes a base, a tube, a marble track, and a plurality of targets. The tube is configured to be removably secured to a corresponding tube of a receiving tube of a marble run module having a receiving tube. The tube defines an axial direction, and is supported at least indirectly by and above the base. The marble track is affixed to the tube, and extends from a first end to a marble exit. The marble track is configured such that when the axial direction is vertically oriented, a marble placed on the marble track proximate the first end traverses the marble channel and exits through the marble exit. Each target of the plurality of spaced-apart targets is with a game value. Each target has a fixed position relative to the others of the plurality spaced-apart targets.
- A second embodiment is a marble run ramp module that includes a marble track and a tube. The tube is configured to be removably secured to a corresponding tube of a receiving tube of a marble run module. The tube defines an axial direction. The marble track is affixed to the tube, and extends from a first end to a marble exit. The marble track is configured such that when the axial direction is vertically oriented, a marble placed on the marble track proximate the first end traverses the marble track and exits through the marble exit such that the marble travels through the air at a vertical height equal to or exceeding a first vertical height of the exit marble exit for at least two inches with respect to a horizontal direction extending away from the first end and the marble exit.
- Another embodiment is a related method of playing a game using a marble run module and a plurality of targets.
- The above-described features and advantages, as well as others, will become more readily apparent to those of ordinary skill in the art by reference to the following detailed description and accompanying drawings.
-
FIG. 1 shows a perspective view of a plurality of standard marble run modules assembled into a marble run; -
FIG. 2 shows a marble jump game according to a first embodiment of the invention; -
FIG. 3 shows a perspective view of the marble ramp module of the marble jump game ofFIG. 2 ; -
FIG. 4a shows a representative side plan view of the marble ramp module ofFIG. 3 ; -
FIG. 4b shows a representative side plan view of an exemplary alternative marble ramp module that may be used in the marble jump game ofFIG. 2 ; -
FIG. 4c shows a representative side plan view of another exemplary alternative marble ramp module that may be used in the marble jump game ofFIG. 2 ; -
FIG. 4d shows a representative side plan view of yet another exemplary alternative marble ramp module that may be used in the marble jump game ofFIG. 2 ; and -
FIG. 5 shows a perspective view of the target assembly of the marble jump game ofFIG. 2 . -
FIG. 2 shows a representative diagram of a first embodiment of a marble jump game 100. The game 100 atube 102,track 104, abase 106, and atarget assembly 107 having a plurality of spaced aparttargets 108. Thetube 102 and themarble channel 104 in this embodiment are formed as a single piecemarble ramp module 103, formed of rigid, injection molded plastic. Thetube 102 is configured to be removably secured to a corresponding marble receiving tube of a standard marble run module. For example, referring toFIG. 1 , thetube 102 has a similar interface as thestructure 28 below thevertical receiving tub 14 of themodule 11A. Thetube 102 defines an axial direction A, and is supported at least indirectly and above thebase 106. - In this embodiment, the
tube 102 is supported on thebase 106 via a plurality ofspacer tubes 110. Thespacer tubes 110 may suitably be those known in the art, such as those having the structure described above in connection thevertical tubes 18 ofFIG. 1 . However, it will be appreciated that thespacer tubes 110 may have other constructions or sizes, so long as they interconnect with thetube 102 and thebase 106. Thebase 106 includes a platform 106 a and abase tube 106 b, and may suitably have the same construction as thebase 34 ofFIG. 1 . However, it will be appreciated that the base 106 need not include a base exit similar to the base exit 34 c of thebase 34 ofFIG. 1 . -
FIG. 3 shows a different perspective view of an exemplary embodiment of themarble ramp module 103 ofFIG. 2 . With reference bothFIGS. 2 and 3 , themarble track 104 is affixed to thetube 102 and extends from afirst end 112 to amarble exit 114. Themarble channel 104 is configured such that when the axial direction A is vertically oriented (normal use), a marble placed onto themarble track 104 proximate thefirst end 112 traverses the marble track and exits through themarble exit 114 such that the marble travels through the air at a vertical height equal to or exceeding a first vertical height h1 of themarble exit 114 for at least two inches with respect to a horizontal direction B. The horizontal direction B extends normal to the axial direction A and generally from thefirst end 112 to (and past) themarble exit 114, as illustrated inFIG. 2 . The direction B is the exit direction of themarble 50 with respect to a horizontal plane on which thebase 106 sits when the axial direction A is vertically oriented, as in normal operation. - To this end, the
marble track 104 comprises a downward slopedportion 118 and alaunch portion 120. Both the downward slopedportion 118 andlaunch portion 120 have a U-shaped cross section that forms a channel or race in which a standard play marble (e.g. marble 50 ofFIG. 2 ) may roll. The downward slopedportion 118 extends generally at a first average slope with respect to the horizontal direction B. In particular,FIG. 4a shows a schematic side view of thetrack 104 ofFIGS. 2 and 3 . As shown inFIG. 4a , the first average slope sf is negative with respect the first horizontal or exit direction B, and thelaunch portion 120 has a second average slope ss that is different, and preferably non-negative, with respect to the exit direction B. The negative first average slope sf allows a marble rolling down thetrack 104 to develop sufficient velocity to be launched into the air. The different second average slope ss of thelaunch portion 120 allows the marble rolling with velocity to be launched at least slightly upward and away from themarble track 104 throughmarble exit 114. - In this embodiment, the most or all of the downward sloping
portion 118 has a substantially constant slope of between −0.5 to −1.2 for at least 20 centimeters. Thelaunch portion 120 includes a slight curve at the transition from the bottom of the downward slopingportion 118 to the upward trajectory at themarble exit 114. While the downward slopingportion 118 has a substantially constant slope, it will be appreciated that the downward sloping portion in other embodiments could have varying slopes, albeit with the first average slope still falling in the range of −0.5 to −1.2. Such average slopes balance the competing requirements of acceleration and control. - For example,
FIGS. 4b-4d show schematic diagrams of the side profiles of alternative embodiments of themarble track 104.FIG. 4b shows a side profile of analternative track 104 a having a downward slopingportion 118 a alaunch portion 120 a similar to those ofFIG. 4a , but further including anintermediate portion 119 a that is more or less level at the lower-most portion of thetrack 104 a. The downward slopingportion 118 a has a first average slope sfa which is measured from thefirst end 112 a to theintermediate portion 119 a.FIG. 4c shows a side profile of anotheralternative track 104 b in which the downward sloping portion 118 b andlaunch portion 120 b form a more or less continuous curve. The first average slope sfb of the downward sloping portion 118 b is the average slope from thefirst end 112 b to the lowermost portion of thetrack 104 b.FIG. 4d shows a side provide of another alternative track 104 c wherein the downward slopingportion 118 c has a generally varying slope having an overall average slope sfc. In all cases, the averages of slopes sfa, sfb, and sfc are preferably between −0.5 and −1.2. - Referring again to
FIGS. 2 and 3 , themarble ramp module 103 further includes, at the first end, avertical receiving tube 122 and a connectingtube 124. The vertical receiving tube 122 (not visible inFIG. 2 , but seeFIG. 3 ) is configured to directly physically connect to an exit tube of an upstream marble run module, such as theexit tube 16 of any ofmodules vertical receiving tube 122 is preferably sized to friction fit with thetube 102, even though they cannot be physically connected. Thevertical receiving tube 122 may suitably have the same structure as the vertical receiving tube of any of themodules vertical receiving tube 122 is further configured to receive a marble from a connected upstream module and release the marble onto the downward slopedportion 118 of themarble track 104. The connectingtube 124 is configured to releasably couple to a vertical receiving tube of another module or element, for example, any of thespacer tubes 110, if support under thefirst end 112 of themarble track 104 is desired. - The inclusion of the
vertical receiving tube 122 and the connectingtube 124 allow themarble ramp module 103 to be easily integrated into a more complex marble run such as, for example, a marble run formed with many of the elements ofFIG. 1 . In the embodiment shown inFIG. 2 , however, themarble ramp module 103 is configured in a substantially standalone game configuration. In standalone configuration, thevertical receiving tube 122 is operably coupled to (i.e. disposed within) an upstream open bottom cup or funnel 126. Thefunnel 126 is wider at the top to facilitate placement of marbles therein, and has a narrower open bottom that fits over the vertical receiving tube 122 (seeFIG. 3 ) and allows the marble passes to pass into thevertical receiving tube 122. - Referring again to
FIG. 2 , the plurality of spaced-aparttargets 108 of thetarget assembly 107 represent targets for marbles being launched from themarble ramp module 103. The spaced-aparttargets 108 have a predefined positional relationship with respect to each other in this embodiment for consistency and ease of use. To this end, thetargets 108 of thetarget assembly 107 ofFIG. 3 comprise holes formed in a raisedplatform 128. However, other methods of providing a set of targets for marbles, for example, a set of cups that are coupled or seated in a fixed position, may be used. Eachtarget 108 is associated with a game value, with the goal of the game being to engage one or more targets to achieve the value associated with the targets. The game value may be a number of points, or a color, or some other form of game value. - The
target assembly 107 includes theplatform 128 and abox structure 130 in which theplatform 128 may be removably disposed. Thebox structure 130 hasside walls front wall 136 and arear wall 138.FIG. 5 shows thetarget assembly 107 of the present embodiment in further detail. Theplatform 128 is removably disposed within thewalls walls platform 128 to form a physical boundary to prevent marbles landing on theplatform 128 from rolling off (other than through the targets 108). Therear wall 138 preferably has a higher height (or includes a separate insert of a higher height) that can act as a back board for marbles launched toward thebox 130. Theplatform 128 is raised such that marbles engaging any of thetargets 108 successfully will fall through to the space under theplatform 128 within thewalls platform 128 can be seated within thebox assembly 130 with a slight inclination from thefront wall 136 to therear wall 138, so that marbles tend to roll down toward thefront wall 136. The inclination helps create finality to any “turn” or attempt within the game play, because any marble that hits theplatform 128 will eventually either engage one of thetargets 108, or rest against thefront wall 136.FIG. 5 shows threemarbles 50 resting against thefront wall 136. - In the example of
FIG. 5 , theplatform 128 contains tentargets 108 in the form of ninecircular holes rectangular hole 158. Each of thetargets 108 is associated with a point value. The platform contains indicia (i.e.indicia respective holes particular target 108 is correlated to the difficulty in engaging that target, which corresponds to target size and possibly target location. For example, thehole 140 has a smaller diameter, and hence a higher point value (e.g. 1500 points), than the hole 142 (e.g. 1000 points). - To increase the strategy involved in the game, in the embodiment of
FIG. 5 , the largerectangular hole 158 has in this embodiment a negative point value of −500, as indicated by theindicia 158 a. The largerectangular hole 158 is located on the lower side of the platform, or in other words, closer to the front wall than most of theother targets 108. Because therectangular hole 158 is relatively large and located near where the marbles gather, it represents a danger of losing points for shots that are either not far enough to reach, or which otherwise miss, theholes rectangular hole 158 and theback wall 138. - A method of playing a game using the marble jump game 100 includes one or more players trying to acquire game values associated with the
targets 108 by engaging the targets with marbles. In the example ofFIG. 5 where thetargets 108 are associated with a numerical point value, the players can compete by trying to obtain the highest accumulated point value over multiple turns (i.e. marble launches). In the embodiment ofFIGS. 2 and 5 , a marble engages atarget 108 when it falls through the target's hole. - To play the game, the plurality of
targets 108 is positioned, preferably on a flat surface such as a floor or table top. In this embodiment, positioning the plurality oftargets 108 comprises positioning thetarget assembly 107, which can include placing theplatform 128 in a raised position in thebox structure 130 and placing thebox structure 130 in a desired location. As discussed above, eachtarget 108 associated with a corresponding value in the game. In this embodiment,different targets 108 can have different values, but two or more targets can have the same value. - The
marble ramp module 103 is likewise positioned. In this embodiment, themarble ramp module 103 is preferably vertically positioned above the level of thetargets 108 by using an appropriate amount ofspacer tubes 110 between the base 106 and thetube 102, and/or by otherwise elevating themarble ramp module 103. Themarble ramp 103 is horizontally positioned (i.e. aimed) by each player such that the exit direction B corresponds to the position of at least one of thetargets 108. - More specifically, as shown in the embodiment of
FIG. 2 , themarble ramp module 103 is disposed (via tube 102) on a plurality ofvertical tubes 110, which in turn are supported on thebase 106, such that the vertical height h1 ofmarble exit 114 is a few inches higher than thefront wall 136 of thebox 130. The player preferably aims themarble ramp module 103 such that the exit direction B is directed toward at least one of the targets, either directly or via banking off one of thewalls marble track 104 defines a relatively straight path, thereby facilitating aiming by the player. It will be appreciated that aiming may alternatively carried out by moving thetarget assembly 107 instead of, or in addition to, theramp module 103. - Once the relative positioning of the
module 103 and thetargets 108 is set, the player makes an attempt to hit one ormore targets 108 by disposing a marble on themarble track 104 such that marble rolls on themarble track 104 and through themarble exit 114. After passing through themarble exit 114, the marble travels through the air toward at least one of the plurality oftargets 108.FIG. 2 shows themarble 50 in the air traveling toward the plurality oftargets 108 in thetarget assembly 107. - In the exemplary game set up of
FIG. 2 , the player disposed the marble on themarble track 104 by placing the marble in the top of thefunnel 126. The marble falls through thefunnel 126 and into thevertical receiving tube 122, and then onto the downward slopedportion 118 of themarble track 104. The marble rolls down the downward slopedportion 118 and gains momentum such that it enters thelaunch portion 120 with sufficient velocity launches into the air from themarble exit 114 in the exit direction B (horizontal component) and slightly upward (vertical component). The force of gravity pulls themarble 50 back down towards the vertical level of theplatform 128. - If the marble engages one of the
targets 108, then the game value associated with the engaged target would be assigned to the player. For example, ifmarble 50 enters thehole 142 ofFIG. 5 , then the 1000 points would be assigned to the player. Thus, the game can involve an accumulation of points from successful attempts to engage the targets. In one variant, the winner is the player with the highest score over a predetermined number of attempts. In another variant, the winner is the first player to reach a predetermined winning score. Other methods of determining a winner may be applied. - In another example, each
target 108 could be assigned a symbol, such as a playing card value, and each player might try to obtain the best poker hand by trying to hitdifferent targets 108. The marble jump game 100 can thus be adapted to different rule sets in which a player (or team) is assigned a value corresponding to atarget 108 hit by the launchedmarble 50. - It will be appreciated that in some embodiments, the
launch portion 120 may not have an upward slope, but may simply have a different average slope than the downward slopedportion 118. In other embodiments, thetargets 108 may take other forms, such as those based on contact, like a bell or electronic actuator or light switch. Clearly, the number oftargets 108 can be modified for different variants of the game. - As noted above, the inclusion of the
vertical receiving tube 122 at thefirst end 112 of themarble track 104 allows for the possibility of building an elaborate marble run from commercially available pieces to feed into the receivingtube 122. Indeed, some gameplay could involve multiplemarble track modules 103. It will further be appreciated that the game play involving the targets and scoring may be carried out with marble run modules of other types that have an aimable marble exit. - It will be appreciated that the above-described embodiments are merely illustrative, and that those of ordinary skill in the art may readily devise their own implementations and modifications that incorporate the principles of the present invention and fall within the spirit and scope thereof.
Claims (20)
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US16/784,910 US20210245038A1 (en) | 2020-02-07 | 2020-02-07 | Marble ramp game |
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US16/784,910 US20210245038A1 (en) | 2020-02-07 | 2020-02-07 | Marble ramp game |
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US20210245038A1 true US20210245038A1 (en) | 2021-08-12 |
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US16/784,910 Abandoned US20210245038A1 (en) | 2020-02-07 | 2020-02-07 | Marble ramp game |
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
USD962353S1 (en) * | 2021-03-19 | 2022-08-30 | Jinfeng Cai | Marble run toy |
US20220371835A1 (en) * | 2021-05-19 | 2022-11-24 | Industrial Control Software Inc. | Rolling object delivery system, device, and method for levitation |
US20230046921A1 (en) * | 2021-04-29 | 2023-02-16 | William O. Textores, III | Marble racing game |
US20230120706A1 (en) * | 2021-10-19 | 2023-04-20 | Pike Brands Llc | Marble Track Connection System |
WO2023205091A1 (en) * | 2022-04-18 | 2023-10-26 | Anthony Matarazzo | Deployable portable ramp and methods |
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US1656272A (en) * | 1926-02-01 | 1928-01-17 | Louis Marx | Game |
US3445114A (en) * | 1966-02-28 | 1969-05-20 | Mattel Inc | Circus game construction |
US20150122903A1 (en) * | 2013-10-21 | 2015-05-07 | Cynthia Boyce | Tubular racetrack |
-
2020
- 2020-02-07 US US16/784,910 patent/US20210245038A1/en not_active Abandoned
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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US1656272A (en) * | 1926-02-01 | 1928-01-17 | Louis Marx | Game |
US3445114A (en) * | 1966-02-28 | 1969-05-20 | Mattel Inc | Circus game construction |
US20150122903A1 (en) * | 2013-10-21 | 2015-05-07 | Cynthia Boyce | Tubular racetrack |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
USD962353S1 (en) * | 2021-03-19 | 2022-08-30 | Jinfeng Cai | Marble run toy |
US20230046921A1 (en) * | 2021-04-29 | 2023-02-16 | William O. Textores, III | Marble racing game |
US11819769B2 (en) * | 2021-04-29 | 2023-11-21 | William O. Textores, III | Marble racing game |
US20220371835A1 (en) * | 2021-05-19 | 2022-11-24 | Industrial Control Software Inc. | Rolling object delivery system, device, and method for levitation |
US20230120706A1 (en) * | 2021-10-19 | 2023-04-20 | Pike Brands Llc | Marble Track Connection System |
US11779853B2 (en) * | 2021-10-19 | 2023-10-10 | Pike Brands Llc | Marble track connection system |
WO2023205091A1 (en) * | 2022-04-18 | 2023-10-26 | Anthony Matarazzo | Deployable portable ramp and methods |
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