US20210228982A1 - Task QR Code Based Game System - Google Patents
Task QR Code Based Game System Download PDFInfo
- Publication number
- US20210228982A1 US20210228982A1 US17/227,318 US202117227318A US2021228982A1 US 20210228982 A1 US20210228982 A1 US 20210228982A1 US 202117227318 A US202117227318 A US 202117227318A US 2021228982 A1 US2021228982 A1 US 2021228982A1
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- Prior art keywords
- tasks
- player
- game
- user
- client device
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- Abandoned
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Images
Classifications
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Definitions
- This invention relates to parenting, gaming, electronic locks, 2 Dimensional QR Codes, E-learning, toys, gift boxes, vending machines, jewelry boxes, safe boxes, game stations, amusement parks and advertisements.
- a user (such as a child) can receive reward points for tasks done or for good behavior, once the reward points reached a preset level, the user can redeem the points by getting access to open the box with real rewards inside.
- the tasks to open the box can be downloaded from the backend Data server, or simply from other forms of electronic or non-electronic instructions given by a human person, such as parent or a teacher.
- a human person such as parent or a teacher.
- the parent can just verbally ask the child to do a task, or ask the child to follow a good behavior. Once the parent found out that the task is done, or the child displayed a good behavior, she can give the child certain reward points.
- the required points, or badges, or pictures needed to get access to open the switch can be set by the Data Server, or by a human judge (the parent, or the owner, or the operator of the switch).
- the tasks to open the box can come from Instant Messaging.
- the user who wants to open the box can do a conversation with a judge (or the owner of the box) through the Instant Messaging. If the judge is happy with the user's messaging response, the judge can grant the user the permission to open the box.
- a user can insert coins or paper money or tokens, or swipe credit cards to get access to a vending machine. He/she can then punch the digit pads to select an item (across rows and columns). It would be desirable for the product promotions or advertisements to offer user incentives to do a quiz or game, or other tasks on their mobile devices. After the task is done, an item in the vending machine will be opened automatically. Or a pass code will be given to the user through his mobile device. The user can then enter the pass code on the vending machine, and select an item to open. Or, the pass code may only apply to one designated item, and only that designated item will be opened after entering the pass code.
- the user can use the said Task Enabled Switch to control the lighting, motion, voice, temperature, smell, size or other functions of the connected devices.
- the essence of this invention is a Task Enabled Switch, which allows the switch on a Switch Device (such as a box, a lock, a vending machine, a toy etc) to be controlled by a server device or a mobile device after a user successfully finished the designated task or accumulated enough reward points, reward badges or reward pictures.
- a server device or a mobile device can turn on the switch automatically; or the user will be given a temporary pass code, the user can then enter the pass code on a computer, or on the mobile device or on the Switch Device to open the switch.
- the methods to determine whether a task is done can be automatic, such as a computer learning game; or manually by a human judge, such as a parent or a teacher; or by scanning a particular QR code, a particular image, a particular optical or Radio Frequency Tag.
- the Temporary User Codes are temporary, and will be in-validated once the code is being used to open the switch. And new Temporary User Codes will be generated to replace the used codes, so that the user need to do some new tasks if he/she wants to open the Switch Device again.
- a game system is revealed that consists of a set of game pieces, each game piece has a dynamic QR code, or other optical or Radio Frequency tag.
- Each player can pick any game piece or game pieces, and scan the QR code or the Optical or RF tag, or simply take a picture of the game piece, the player will receive one or more tasks according to his/her current skill levels. Once the player finishes the tasks, he will receive reward points, reward badges or reward pictures for these tasks. The first player or a team of players who earned the pre-set reward points or the required set of reward badges or reward pictures will be the winner.
- a reward box with the Task Enabled Switch can be incorporated in the game system, so that the winner can get permission to open the box after wining and retrieve the real reward.
- the proposed game pieces can be as small as ordinary chess pieces to be played at home, or as large as the roller coasters in an amusement park, or the exhibits in a zoo. And there can be some variations in the actual implementations.
- each exhibit can have a poster with a QR code, when a user scans the QR code, it can either notify the Data Server that the user visited that exhibit, or it can retrieve some electronic learning games or quizzes related to the exhibit for the user to answer.
- the winning criteria can be set to be either the number of exhibits visited during a certain time period, or the number of quizzes completed during a certain time period.
- the said invention can be combined with other board games or playing cards. After a player scans a 2D barcode, answers one or more quizzes, or finishes one or more tasks, the Data Server will assign instructions on what the player should do or should move next on the board game or with the playing cards.
- a Task Enabled Switch System consists of: a Data Server that manages the tasks linked with a Switch Device; a Client Device that can download the tasks, play the tasks and control the Switch Device; a Switch Device that contains a Task Enabled Switch. The user can open the Switch Device after finishing the tasks using the Client Device.
- each skill has different levels, and each level has different tasks.
- a User Skill Management module in the Data Server that keeps track of all the skills & tasks done by a user, and decides the current skill levels of the user, and automatically assigns the tasks to open the box according to the user's current skill levels.
- the Task Enabled Switch has Temporary User Codes that are in-validated after being used.
- the Switch Device may have a 2 Dimensional QR code, a user can scan the QR code and download the designated tasks.
- the Switch Device has a Radio Frequency tag (RF tag), a user can scan the RF tag and download the designated tasks.
- RF tag Radio Frequency tag
- the user can just scan the switch device, or any optical or RF tags on the switching device, then download the designated task.
- the Tasks linked with the Switch Device can be computer games, quizzes, readings, or house chores, sports, singing, acting, performance, or other physical tasks.
- the judgement of whether the user passed the task can be automatic or manual. If it's automatic, then the tasks are graded automatically by the Client Device or the Data Server right after they are completed. If it's manual, then a physical judge or a teacher needed to review the task and upload the grades.
- a special QR code, or special optical tag or RF tag, or simply a special picture can be used so that when the judge or the user use the Client Device to scan the special QR code, or the special optical tag or RF tag, or the special picture, it will automatically notify the server that the user has completed and passed the task.
- a user can receive reward points for tasks done or for good behavior. Once they accumulated enough reward points, they can redeem the points to get access to open the box with the real rewards inside.
- the tasks assigned can be downloaded from the Data Server, or from other forms of electronic or non-electronic instructions given by a human person.
- the Task Manager in the Data Server can assign different tasks to different users even when all the users are trying to open the same Switch Device at the same time.
- the completion history and results of each task are uploaded to the Skill Management Module, which is used to determine the skill levels of each user.
- the Switch Device can have multiple chambers or selections.
- the pass code given to the user after completing the tasks can be a Long Code which can only open the designated selection, or a Short Code which the user can choose selections after entering the Short Code.
- a stand alone pad lock can contain a Task Enabled Switch, a metal shackle with a dent, and a metal bar that can be pushed in or out of the dent by electromagnetic means.
- a standalone pad lock can contain a Task Enabled Switch, a metal shackle with one or more dents, a rotating piece with one or more dents, wherein the rotating piece can push a small ball in or out of the dent of the shackle by electromagnetic means.
- a briefcase lock can contain a Task Enabled Switch, a frame with a hole, a bolt with a wedge shaped tip that can be pushed in or out of the hole in the frame.
- a briefcase lock can contain a Task Enabled Switch, a frame with a hole, a bolt with a wedge shaped tip that can be pushed in or out of the hole in the frame, and a spring that can automatically push the frame up when lock is opened.
- a briefcase lock can contain a Task Enabled Switch, a frame with a hole, a bolt with a wedge shaped tip that can be pushed in or out of the hole in the frame, and a piece that can be pushed up automatically when the lock is opened to block the lock bolt from being pushed back into the frame hole, and the piece can be manually pushed down below the metal bolt before locking the lock.
- a latch used in a Switch Box contains a Task Enabled Switch.
- the Task Enabled Switch can be used to control the lighting, sound, temperature, smell, size, movement or other functions of the Switch Device.
- a computer implemented game system comprising: Game pieces with 2D Barcodes, or optical tags, or RF tags; One or more server devices; where in the players join the game, select skill levels, and select one or more game pieces, and scan the 2D Barcodes using one or more client devices; The player then receive one or more tasks from the one or more server devices; wherein after the player completed the task, he or she will receive reward points, or reward badges, or reward pictures; and the first player or the first team of players who earned the pre-required points, badges, or pictures win the game;
- FIG. 1 is a schematic representation of the Task Enabled Switch System. It consists of: a Data Server that manages the tasks linked with a Switch Device; a Client Device that can download the tasks, play the tasks and control the Switch Device; a Switch Device that contains a Task Enabled Switch. The user can open the Switch Device after finishing the tasks using the Client Device.
- FIG. 2 is another schematic representation of the Task Enabled Switch System. It has 2D QR code Management Module in the Data server; 2D QR code Scanner in the Client Device, and a 2D QR code on the Switch Device.
- FIG. 3 is a schematic representation of the Task Enabled Switch System, in which the Switch Device has multiple chambers or selections, such as a vending machine.
- FIG. 4 shows that the Temporary User Codes for the Vending machine can be a Long Code which can only open the designated selection, or a Short Code which the user can choose selections after entering the Short Code.
- FIG. 5 shows that there can be a User ID recognition Module in the Client Device.
- the Task Manager in the Data Server can assign different tasks to different users even when all the users are trying to open the same Switch Device at the same time.
- FIG. 6 Shows a pad lock designed with the said Task Enabled Switch and a keypad to enter the pass codes.
- FIG. 7 shows one design of a pad lock with the said Task Enabled Switch.
- FIG. 8 shows one design of a lock with the said Task Enabled Switch.
- FIG. 9 shows one design of a latch with the said Task Enabled Switch.
- FIG. 10 is the flow chart for the Task Enabled Switch.
- FIG. 11 is the flow chart for multiple users trying to open the same Switch Device at the same time.
- FIG. 12 shows that the Task Enabled Switch can be used to control the lighting, sound, movement or other functions of the Switch Device.
- FIG. 13 shows an example of a skill in the skill management module that has several skill levels and several tasks for each level.
- FIG. 14 shows another example of a pad lock design.
- FIG. 15 shows an example of a briefcase lock design.
- FIG. 16 shows another example of a briefcase lock design
- FIG. 17 shows the Skill Management Module and Instant Messaging Module in the Data Server.
- FIG. 18 shows another design of a pad lock.
- FIG. 19 shows one implementation of using Instant Messaging.
- FIG. 20 shows the game system with QR code game pieces.
- FIG. 21 shows the master and slave set up of several locked devices.
- the present invention relates to a Task Enabled Switch System.
- the following description is presented to enable one of ordinary skill in the art to make and use the invention as provided in the context of a particular application and its requirements.
- Various modifications to the preferred embodiment will be apparent to those with skill in the art and the general principles defined herein may be applied to other embodiments. Therefore, the present invention is not intended to be limited to the particular embodiments shown and described, but is to be accorded the widest scope consistent with the principles and novel features herein disclosed.
- the said Task Enabled Switch System consists of a Data Server 101 , a Client Device 104 and a Switch Device 107 .
- the Task Manager 102 manages all the tasks.
- the tasks can be computer games, quizzes, readings, or house chores, sports, or other physical tasks.
- the judgement of whether the user passed the task can be automatic or manual. If it's automatic, such as a computer game, then the tasks are graded automatically by the Client Device or the Data Server right after they are completed. If it's manual, like a chore or sports activity, then a physical judge or teacher need to review the task and upload the grades.
- the Switch Device Management Module 103 manages the tasks for each Switch Device. It also manages the Owner Codes and Temporary User Codes for each Switch Device.
- the Task Manager 102 and the Switch Device Management Module 103 can assign different tasks to different users, so that when multiple users try to open the same Client Device at the same time, each user can receive different personalized tasks.
- the Client Device 104 can be a PC, a mobile Smart Phone, a Tablet PC etc, it has a Task Player 105 to play the downloaded tasks. It also has a Pass Code Module 106 .
- the Client Device 104 communicates with the Switch Device 107 through Blue Tooth, Wifi, USB or other communication protocols 115 .
- the Switch Device 107 has a Task Enabled Switch 116 , the Task Enabled Switch contains:
- the 2D QR code 203 can be both static or dynamic.
- a static 2D QR code points to a fixed destination web address, while a dynamic 2D QR code can point to a different web address from time to time.
- a user can scan the 2D QR code 203 using the 2D QR code Scanner 202 to download the tasks.
- Step 1001 Download current tasks linked to the Switch Device 107 using one of the followings:
- Step 1002 The user do the tasks.
- Step 1003 If the tasks are completed and passed. The user can open the Switch Device 107 in one of the following ways:
- the user will be given a Temporary User Code 109 for the Switch Device 107 , through the Client Device 104 , or through E-mail, or other means.
- the user can enter the Temporary User Code 109 using the Key Pad on the Switch Device 107 if the Switch Device 107 is equipped with a keypad.
- the user can enter the Temporary User Code 109 on the Client Device 104 once the Client Device 104 is connected to the Switch Device 107 .
- Step 1004 Once the Switch Device 107 is opened using a Temporary User Code 109 , the
- the Switch Device 107 can have multiple chambers or selections, such as a vending machine 301 .
- the Temporary User Codes 109 for Switch Devices with multiple chambers or selections can have two types:
- a User ID Recognition Module 501 in the Client Device 104 . It is used to identify the user and upload the info to the Data Server 101 .
- the User ID Recognition Module 501 can identify the user by password, by facial or thumb image recognitions, or other ID recognition methods.
- the User ID Recognition Module 501 in the Client Device 104 can identify the user ID and send it to the Data Server 101 (step 1101 ).
- the Task Manager 102 and the Switch Device Management Module 103 can assign different tasks to different users according to some specific criteria such as the user's skill level etc (step 1102 ). After the users finished their tasks, each user may get a different Temporary User Code if they passed their tasks (step 1103 ).
- FIG. 6 shows a pad lock 601 that contains the said Task Enabled Switch 116 . It also has a key pad 602 , which is optional.
- FIG. 7 shows the diagram of one design of the pad lock 601 . It consists of a dented metal bar 701 , a metal bolt 702 , two spring coils 703 and 704 . a solenoid electric magnet 705 , the Task Enabled Switch 116 and Battery 707 .
- the bolt 702 locked the metal bar 701 .
- the Task Enabled Switch 116 is turn on by the Client Device 104 , which will activate the solenoid magnet 705 .
- the solenoid magnet 705 will pull out the metal bolt 702 .
- the metal bar 701 will then be ejected out by the spring coil 703 .
- the metal bolt 702 will again lock the metal bar 701 by the spring coil 704 .
- FIG. 8 shows the diagram of lock used in a box with the said Task Enabled Switch. It is similar to the pad lock design of FIG. 7 , except that the dented metal bar 803 is attached to the Top part of the box, and the rest of the lock is attached to the Bottom part of the box 801 .
- FIG. 9 shows the diagram of one design of a latch with the said Task Enabled Switch. It may be used to lock a box. It consists of a Top part 901 and a Bottom part 908 .
- the top part consists of a curved metal bar 902 which can rotate around one end; a spring coil 903 to pull the metal bar 902 into lock position; a Stop 909 to stop the metal bar 902 from swinging past lock position;
- the Task Enabled Switch 116 A solenoid electric magnet 906 ; and Battery 904 .
- the metal bar 902 will be pulled to the lock position. Then push the pole 907 past the lock position of metal bar 902 , the pole 907 will be locked inside the metal bar 902 .
- the Client Device 104 will turn on the Task Enabled Switch 116 , which will turn on the solenoid magnet 906 , will then pull away the metal bar 902 .
- the pole 907 can then be pulled out of the lock position.
- the metal bar 902 can be pull open either by the solenoid magnet of 906 , or by a small motor controlled by the Task Enabled Switch 116 .
- the small motor can rotate the metal bar 902 to open or close the latch.
- FIG. 12 shows that the said Task Enabled Switch 116 can be used to control the lighting, sound, movement, temperature, smell, size or other functions of the Switch Device.
- Skill Management Module 1701 that contains a library of many different skills, each skill has different levels 1301 , and each level has different tasks 1302 .
- the levels 1301 can also be divided according to age, sex or other criteria.
- Each task also contains the reward points or electronic reward badges or electronic reward pictures once the task is completed.
- the Skill Management Module 1701 also record the completion history and result for each task done by a user, so that the Skill Management Module 1701 can decide the current skill levels for a user, and it may automatically assign tasks according to a user's current skill levels when the user tries to open the lock.
- the Skill Management Module 1701 also records the reward points, reward badges or reward pictures earned by each user after finishing a task.
- the Switch Device Management Module 103 in the Data Server 101 may preset the points needed or badges needed to open the lock when the user upload his/her request to open the lock.
- a user can receive reward points for good behavior, as well as tasks done. Once the reward points reached a preset level, the user can redeem the points to open the box with real rewards inside.
- the tasks to open the lock can be downloaded from the backend Data server 101 as described previously, or they can be from other forms of electronic or non-electronic instructions given by a human person, such as parent or a teacher.
- a human person such as parent or a teacher.
- the parent can just verbally ask the child to do a task, or ask the child to follow a good behavior. Once the parent found out that the task is done, or the child displayed a good behavior, she can give the child certain reward points.
- the required points, or badges, or pictures needed to get access to open the switch device 107 can be set by the Data Server 101 , or by a human judge such as a parent, or the owner, or the operator of the switch device 107 .
- the tasks to open the switch device 107 can include Instant Messaging.
- the user who wants to open the switch device 107 can do a conversation with a judge (such as the owner or the operator of the Switch Device 107 ) through the Instant Messaging. If the judge is happy with the user's messaging response, the judge can grant the user the permission to open the box.
- FIG. 19 shows one example of using a 2D QR code 1901 , or other optical or RF tag to set up Instant Messenger.
- the 2D barcode 1901 will be automatically linked to the Owner 1902 's Instant Messenger Account.
- a user 1904 scans the 2D Barcode 1903 , he or she will be directed to an Instant Messenger page with the owner 1902 .
- FIG. 14 is another example of a pad lock design. Besides the Task Enabled Switch 116 , it has a circular dent 1402 in its shackle 1401 , a small ball 1403 that fits the dent 1402 . There is a rotating piece 1405 which also has dents that can fit the small ball 1403 . When the rotating piece 1405 rotates to the lock position 1407 , it pushes the small ball 1403 into the dent 1402 , which will lock the lock; When the rotating piece 1405 rotates to the open position 1408 , the small ball 1403 will move out of the dent 1402 , and the spring 1404 will push the shackle 1401 out. The motor 1406 is controlled by the Task Enabled Switch 116 .
- a stop 1409 is attached to the shackle 1401 .
- FIG. 18 Another method to prevent the shackle from being totally pushed out of the lock when unlocking the lock is shown in FIG. 18 , where in the shackle 1801 has two dents: a top deep dent 1402 , and a lower shallow dent 1802 .
- the shackle 1801 is pushed up, so the ball 1403 rolls from the deep dent 1402 into the shallow dent 1802 .
- the shallow dent 1802 will stop the shackle 1801 from being totally pushed out.
- FIG. 15 is an example of a briefcase lock powered by the said Task Enabled Switch. It has a Top Portion 1503 and a Bottom portion 1504 , a frame 1501 with a hole 1502 . If the Task Enabled Switch 116 is off, then the spring 704 will push the metal bolt 1505 into the hole 1502 , thus the lock is locked. If the Task Enabled Switch 116 is on, then the magnet 705 will pull the metal bolt 1505 out of the hole 1502 , thus the lock is opened.
- the Task Enabled Switch 116 will only be on for a very short time, thus a spring 1506 is placed beneath the frame hole 1502 .
- the spring 1506 will push the frame 1501 up when the bolt 1505 is pulled out of the hole 1502 .
- the bolt 1505 won't be pushed back into the hole 1502 to automatically lock the lock again.
- Another way to lock the lock is to make the tip of the bolt 1505 a wedge shape just as shown in FIG. 15 . In this way, we do not need to turn on the switch 116 when locking the lock. All we need to do is to press down the frame 1501 , the edge of the hole 1502 will be sliding on the wedge tip of the bolt 1505 until the bolt 1505 slides into the hole 1502 to lock the lock.
- FIG. 16 is another example of a briefcase lock using the said Task Enabled Switch 116 . What's different from FIG. 15 is the design on how to prevent the bolt 1505 from locking the lock again once the short turn-on time of switch 116 is ended.
- FIG. 16 design when the lock is opened and the bolt 1505 is pulled out of the hole 1502 , a plate 1601 will be pushed up automatically by a spring 1606 to block the bolt 1505 from entering the hole 1502 .
- FIG. 16 shows two sample designs for the plate 1601 . In the first design, side plates 1602 can be used to push down the plate. In the second design, there is a hole 1604 that can let bolt 1505 pass through. To lock the lock again, the user needs to press down the plate 1601 so that the edge 1603 or the bottom of the hole 1604 is below the bolt 1505 so that the bolt 1505 is no longer blocked from entering the hole 1502 to lock the lock.
- FIG. 20 shows a game system that consists of a set of game pieces 2007 , each game piece 2007 has a dynamic QR code, or other optical or Radio Frequency tag 2008 .
- Each player can pick any game piece 2007 , and scan the QR code or the Optical or RF tag 2008 , or simply take a picture of the game piece 2007 , the player will receive one or more tasks according to his/her current skill levels. Once the player finishes the tasks, he will receive reward points, reward badges or reward pictures for these tasks. The first player or a team of players who earned the pre-set reward points or the required set of reward badges or reward pictures will be the winner.
- a reward box with the Task Enabled Switch 116 can be incorporated in the system, so that the winner can open the box after winning and retrieve the real reward.
- the proposed game pieces 2007 can be as small as ordinary chess pieces to be played at home (we can make the game pieces in any forms and shapes), or as large as the roller coasters in an amusement park, or the exhibits in a zoo. And there can be some variations in the actual implementations.
- each exhibit can have a poster with a QR code, when a user scans the QR code, it can either notify the Data Server 101 that the user visited that exhibit, or it can retrieve some electronic learning games or quizzes related to the exhibit for the user to answer.
- the winning criteria can be set to be either the number of exhibits visited during a certain time period, or the number of quizzes completed during a certain time period, or the reward points received by visiting the exhibits and completion of the quizzes.
- the game system based on the said invention comprises the following steps:
- the skill management module 1701 assigns the skill and the skill level according to:
- the one or more tasks in step 2004 comprise automatically graded tasks and manually graded tasks
- step 2001 a user can join the game system by one of the following:
- a player searches the game system ID on the Client Device, 2202 .
- a player enters the game system ID on the Client Device 2203 .
- a player receives a weblink for the game system, click on the link 2204 .
- a player scans a 2 dimensional barcode or any optical or RF tag linked with the game system.
- a player can scan a 2D barcode linked with a task, and notify the server that the task is done.
- the game can be applied in an amusement park, where the tasks can be riding different levels of roller coasters.
- We can put the 2D barcodes linked with each roller coaster at the exit of each rollercoaster. Once a player finished riding the rollercoaster, he/she can scan the 2D barcode at the exit, which will automatically notify the Data Server 101 that the player just finished the task of riding this roller coaster.
- the said game system can be used in conjunction with ordinary board games or playing cards:
Abstract
A game system comprises of game pieces with 2D Barcodes, Skill Management Module, Server Devices, and Client Device is revealed. A player scans the 2D Barcodes, receives automatically graded tasks or manually graded tasks. Then upload task completion results and receive reward points, reward badges or reward pictures. The first player or the first team of players who earned the pre-required points, or badges, or pictures wins the game.
Description
- This invention relates to parenting, gaming, electronic locks, 2 Dimensional QR Codes, E-learning, toys, gift boxes, vending machines, jewelry boxes, safe boxes, game stations, amusement parks and advertisements.
- We have lots of different boxes for different purposes, such as gift boxes, jewelry boxes, safe boxes etc. some of the boxes have either electronic or mechanic locks. Some locks are to be opened with physical keys, other locks are to be opened by selecting or entering the correct code for the lock. On the other hand, people, especially kids, get rewarded for doing something good. It would be desirable if the user can be authorized to open a reward box or a gift box after he/she did some assigned tasks correctly. The tasks can be finishing a computer game, or doing a quiz, reading a book, or doing a chore, or some other physical tasks. That is, once a user finished the tasks, the box will be opened automatically, or the user will be given a code to open the box.
- Furthermore, a user (such as a child) can receive reward points for tasks done or for good behavior, once the reward points reached a preset level, the user can redeem the points by getting access to open the box with real rewards inside.
- Furthermore, the tasks to open the box can be downloaded from the backend Data server, or simply from other forms of electronic or non-electronic instructions given by a human person, such as parent or a teacher. E.g. The parent can just verbally ask the child to do a task, or ask the child to follow a good behavior. Once the parent found out that the task is done, or the child displayed a good behavior, she can give the child certain reward points.
- The required points, or badges, or pictures needed to get access to open the switch can be set by the Data Server, or by a human judge (the parent, or the owner, or the operator of the switch).
- Also, the tasks to open the box can come from Instant Messaging. Basically, there can be an Instant Messaging Module in the Data Server, the user who wants to open the box can do a conversation with a judge (or the owner of the box) through the Instant Messaging. If the judge is happy with the user's messaging response, the judge can grant the user the permission to open the box.
- On the other hand, there are lots of vending machines, a user can insert coins or paper money or tokens, or swipe credit cards to get access to a vending machine. He/she can then punch the digit pads to select an item (across rows and columns). It would be desirable for the product promotions or advertisements to offer user incentives to do a quiz or game, or other tasks on their mobile devices. After the task is done, an item in the vending machine will be opened automatically. Or a pass code will be given to the user through his mobile device. The user can then enter the pass code on the vending machine, and select an item to open. Or, the pass code may only apply to one designated item, and only that designated item will be opened after entering the pass code.
- Furthermore, there are lots of coin operated devices such as mini-carousel, or game stations, it would also be desirable to have the alternative task enabled switch feature. That is, a user can download the designated tasks using a mobile device and open the devices after the tasks are completed.
- Finally, the user can use the said Task Enabled Switch to control the lighting, motion, voice, temperature, smell, size or other functions of the connected devices.
- The essence of this invention is a Task Enabled Switch, which allows the switch on a Switch Device (such as a box, a lock, a vending machine, a toy etc) to be controlled by a server device or a mobile device after a user successfully finished the designated task or accumulated enough reward points, reward badges or reward pictures. Once the task is completed or reward points redeemed, the server device or the mobile device can turn on the switch automatically; or the user will be given a temporary pass code, the user can then enter the pass code on a computer, or on the mobile device or on the Switch Device to open the switch.
- The methods to determine whether a task is done can be automatic, such as a computer learning game; or manually by a human judge, such as a parent or a teacher; or by scanning a particular QR code, a particular image, a particular optical or Radio Frequency Tag.
- There can be two kinds of pass codes for the Switch Device: one kind is the Owner Code for the owner, the other kind is Temporary User Codes for general users. The Temporary User Codes are temporary, and will be in-validated once the code is being used to open the switch. And new Temporary User Codes will be generated to replace the used codes, so that the user need to do some new tasks if he/she wants to open the Switch Device again.
- Finally, a game system is revealed that consists of a set of game pieces, each game piece has a dynamic QR code, or other optical or Radio Frequency tag. Each player can pick any game piece or game pieces, and scan the QR code or the Optical or RF tag, or simply take a picture of the game piece, the player will receive one or more tasks according to his/her current skill levels. Once the player finishes the tasks, he will receive reward points, reward badges or reward pictures for these tasks. The first player or a team of players who earned the pre-set reward points or the required set of reward badges or reward pictures will be the winner. Of course, a reward box with the Task Enabled Switch can be incorporated in the game system, so that the winner can get permission to open the box after wining and retrieve the real reward.
- It should be pointed out that the proposed game pieces can be as small as ordinary chess pieces to be played at home, or as large as the roller coasters in an amusement park, or the exhibits in a zoo. And there can be some variations in the actual implementations. In the settings of an amusement park, we can set each roller coaster ride as a task. In this case, the user can skip the step of scanning a QR code to retrieve tasks. Rather, he can just pick a roller-coaster and take the ride. After the user finishes riding that rollercoaster, he can scan a QR code at the exit, which will automatically notify the Data Server that the user finished riding that rollercoaster. In the setting of a Zoo, each exhibit can have a poster with a QR code, when a user scans the QR code, it can either notify the Data Server that the user visited that exhibit, or it can retrieve some electronic learning games or quizzes related to the exhibit for the user to answer. The winning criteria can be set to be either the number of exhibits visited during a certain time period, or the number of quizzes completed during a certain time period.
- The said invention can be combined with other board games or playing cards. After a player scans a 2D barcode, answers one or more quizzes, or finishes one or more tasks, the Data Server will assign instructions on what the player should do or should move next on the board game or with the playing cards.
- In accordance with one aspect of the invention, a Task Enabled Switch System consists of: a Data Server that manages the tasks linked with a Switch Device; a Client Device that can download the tasks, play the tasks and control the Switch Device; a Switch Device that contains a Task Enabled Switch. The user can open the Switch Device after finishing the tasks using the Client Device.
- In accordance with another aspect of the invention, there are skill libraries in the Data Server, each skill has different levels, and each level has different tasks.
- In accordance with another aspect of the invention, there is a User Skill Management module in the Data Server that keeps track of all the skills & tasks done by a user, and decides the current skill levels of the user, and automatically assigns the tasks to open the box according to the user's current skill levels.
- In accordance with another aspect of the invention, the Task Enabled Switch has Temporary User Codes that are in-validated after being used.
- In accordance with another aspect of the invention, the Switch Device may have a 2 Dimensional QR code, a user can scan the QR code and download the designated tasks.
- In accordance with another aspect of the invention, the Switch Device has a Radio Frequency tag (RF tag), a user can scan the RF tag and download the designated tasks.
- In accordance with another aspect of the invention, the user can just scan the switch device, or any optical or RF tags on the switching device, then download the designated task.
- In accordance with another aspect of the invention, the Tasks linked with the Switch Device can be computer games, quizzes, readings, or house chores, sports, singing, acting, performance, or other physical tasks.
- In accordance with another aspect of the invention, the judgement of whether the user passed the task can be automatic or manual. If it's automatic, then the tasks are graded automatically by the Client Device or the Data Server right after they are completed. If it's manual, then a physical judge or a teacher needed to review the task and upload the grades.
- In accordance with another aspect of the invention, a special QR code, or special optical tag or RF tag, or simply a special picture can be used so that when the judge or the user use the Client Device to scan the special QR code, or the special optical tag or RF tag, or the special picture, it will automatically notify the server that the user has completed and passed the task.
- In accordance with another aspect of the invention, a user can receive reward points for tasks done or for good behavior. Once they accumulated enough reward points, they can redeem the points to get access to open the box with the real rewards inside.
- In accordance with another aspect of the invention, the tasks assigned can be downloaded from the Data Server, or from other forms of electronic or non-electronic instructions given by a human person.
- In accordance with another aspect of the invention, there is a User ID Recognition Module in the Client Device, the Task Manager in the Data Server can assign different tasks to different users even when all the users are trying to open the same Switch Device at the same time.
- In accordance with another aspect of the invention, the completion history and results of each task are uploaded to the Skill Management Module, which is used to determine the skill levels of each user.
- In accordance with another aspect of the invention, the Switch Device can have multiple chambers or selections. The pass code given to the user after completing the tasks can be a Long Code which can only open the designated selection, or a Short Code which the user can choose selections after entering the Short Code.
- In accordance with another aspect of the invention, a stand alone pad lock can contain a Task Enabled Switch, a metal shackle with a dent, and a metal bar that can be pushed in or out of the dent by electromagnetic means.
- In accordance with another aspect of the invention, a standalone pad lock can contain a Task Enabled Switch, a metal shackle with one or more dents, a rotating piece with one or more dents, wherein the rotating piece can push a small ball in or out of the dent of the shackle by electromagnetic means.
- In accordance with another aspect of the invention, a briefcase lock can contain a Task Enabled Switch, a frame with a hole, a bolt with a wedge shaped tip that can be pushed in or out of the hole in the frame.
- In accordance with another aspect of the invention, a briefcase lock can contain a Task Enabled Switch, a frame with a hole, a bolt with a wedge shaped tip that can be pushed in or out of the hole in the frame, and a spring that can automatically push the frame up when lock is opened.
- In accordance with another aspect of the invention, a briefcase lock can contain a Task Enabled Switch, a frame with a hole, a bolt with a wedge shaped tip that can be pushed in or out of the hole in the frame, and a piece that can be pushed up automatically when the lock is opened to block the lock bolt from being pushed back into the frame hole, and the piece can be manually pushed down below the metal bolt before locking the lock.
- In accordance with another aspect of the invention, a latch used in a Switch Box contains a Task Enabled Switch.
- In accordance with another aspect of the invention, the Task Enabled Switch can be used to control the lighting, sound, temperature, smell, size, movement or other functions of the Switch Device.
- In accordance with another aspect of the invention, a computer implemented game system comprising: Game pieces with 2D Barcodes, or optical tags, or RF tags; One or more server devices; where in the players join the game, select skill levels, and select one or more game pieces, and scan the 2D Barcodes using one or more client devices; The player then receive one or more tasks from the one or more server devices; wherein after the player completed the task, he or she will receive reward points, or reward badges, or reward pictures; and the first player or the first team of players who earned the pre-required points, badges, or pictures win the game;
-
- In accordance with another aspect of the invention, the said invention can be combined with other board games or playing cards.
-
FIG. 1 is a schematic representation of the Task Enabled Switch System. It consists of: a Data Server that manages the tasks linked with a Switch Device; a Client Device that can download the tasks, play the tasks and control the Switch Device; a Switch Device that contains a Task Enabled Switch. The user can open the Switch Device after finishing the tasks using the Client Device. -
FIG. 2 is another schematic representation of the Task Enabled Switch System. It has 2D QR code Management Module in the Data server; 2D QR code Scanner in the Client Device, and a 2D QR code on the Switch Device. -
FIG. 3 is a schematic representation of the Task Enabled Switch System, in which the Switch Device has multiple chambers or selections, such as a vending machine. -
FIG. 4 shows that the Temporary User Codes for the Vending machine can be a Long Code which can only open the designated selection, or a Short Code which the user can choose selections after entering the Short Code. -
FIG. 5 . shows that there can be a User ID recognition Module in the Client Device. The Task Manager in the Data Server can assign different tasks to different users even when all the users are trying to open the same Switch Device at the same time. -
FIG. 6 . Shows a pad lock designed with the said Task Enabled Switch and a keypad to enter the pass codes. -
FIG. 7 shows one design of a pad lock with the said Task Enabled Switch. -
FIG. 8 shows one design of a lock with the said Task Enabled Switch. -
FIG. 9 shows one design of a latch with the said Task Enabled Switch. -
FIG. 10 . is the flow chart for the Task Enabled Switch. -
FIG. 11 . is the flow chart for multiple users trying to open the same Switch Device at the same time. -
FIG. 12 . shows that the Task Enabled Switch can be used to control the lighting, sound, movement or other functions of the Switch Device. -
FIG. 13 shows an example of a skill in the skill management module that has several skill levels and several tasks for each level. -
FIG. 14 shows another example of a pad lock design. -
FIG. 15 shows an example of a briefcase lock design. -
FIG. 16 shows another example of a briefcase lock design, -
FIG. 17 shows the Skill Management Module and Instant Messaging Module in the Data Server. -
FIG. 18 shows another design of a pad lock. -
FIG. 19 shows one implementation of using Instant Messaging. -
FIG. 20 shows the game system with QR code game pieces. -
FIG. 21 shows the master and slave set up of several locked devices. - The present invention relates to a Task Enabled Switch System. The following description is presented to enable one of ordinary skill in the art to make and use the invention as provided in the context of a particular application and its requirements. Various modifications to the preferred embodiment will be apparent to those with skill in the art and the general principles defined herein may be applied to other embodiments. Therefore, the present invention is not intended to be limited to the particular embodiments shown and described, but is to be accorded the widest scope consistent with the principles and novel features herein disclosed.
- As shown in
FIG. 1 , the said Task Enabled Switch System consists of aData Server 101, aClient Device 104 and aSwitch Device 107. There is aTask Manager 102 and SwitchDevice Management Module 103 in theData Server 101. TheTask Manager 102 manages all the tasks. The tasks can be computer games, quizzes, readings, or house chores, sports, or other physical tasks. The judgement of whether the user passed the task can be automatic or manual. If it's automatic, such as a computer game, then the tasks are graded automatically by the Client Device or the Data Server right after they are completed. If it's manual, like a chore or sports activity, then a physical judge or teacher need to review the task and upload the grades. - To make it easier to notify the
server 101 that a manual task is done, we can make a special QR code, or special optical tag or RF tag, or simply a special picture so that when the judge or the user use theClient Device 104 to scan the special QR code, or the special optical tag or RF tag, or the special picture, it will automatically notify theserver 101 that the user has completed and passed the task. - The Switch
Device Management Module 103 manages the tasks for each Switch Device. It also manages the Owner Codes and Temporary User Codes for each Switch Device. - The
Task Manager 102 and the SwitchDevice Management Module 103 can assign different tasks to different users, so that when multiple users try to open the same Client Device at the same time, each user can receive different personalized tasks. - The
Client Device 104 can be a PC, a mobile Smart Phone, a Tablet PC etc, it has aTask Player 105 to play the downloaded tasks. It also has aPass Code Module 106. TheClient Device 104 communicates with theSwitch Device 107 through Blue Tooth, Wifi, USB orother communication protocols 115. - The
Switch Device 107 has a Task EnabledSwitch 116, the Task Enabled Switch contains: -
- 1. Device serial number,
Owner Code 108,Temporary User Codes 109, Device ID, and Device Name. - 2.
Communication Module 110 to communicate with theClient Device 104. - 3.
Module 111 to verify the input Owner Code, Temporary User Codes, and turn on/off the switch or lock/unlock the physical lock. - 4.
Module 112 to de-activate or in-validate the used Temporary User Codes, and sync theOwner Code 108,Temporary User Codes 109 with theClient Device 104. - 5. it may also contain a Key Pad for user to enter the
Owner Code 108 or theTemporary User Codes 109. - 6. It may also contain
modules 114 to control the lighting, movement, sound or other functions of theSwitch Device 107.
- 1. Device serial number,
- As shown in
FIG. 2 . There can be a2D QR code 203 on theSwitch Device 107. The 2D QR code can be both static or dynamic. A static 2D QR code points to a fixed destination web address, while a dynamic 2D QR code can point to a different web address from time to time. A user can scan the2D QR code 203 using the 2DQR code Scanner 202 to download the tasks. Also there is a 2D QRcode management Module 201 in theData Server 101 to manage all the2D QR codes 203 and their destination web addresses. - It should be pointed out that we can use not only
2D QR codes 203 on theSwitching Device 107, but also any machine readable optical or Radio Frequency tags, or just take a picture of theSwitching Device 107 using theclient device 104 should be fine. So long as theData Server 101 has the program to identify the optical or Radio Frequency tags or images, and direct the request from theclient device 104 to the destination web addresses. - As shown in
FIG. 10 , the Task Enabled Switch System operates as follows: Step 1001: Download current tasks linked to theSwitch Device 107 using one of the followings: - 1. Use the
Client Device 104 to scan the2D Qrcode 203 on Switch Device;
2. Directly download the tasks using the weblink for the content;
3. Download the tasks according to the Switch Device ID or Switch Device Name.
Step 1002: The user do the tasks.
Step 1003: If the tasks are completed and passed. The user can open theSwitch Device 107 in one of the following ways: - 1. If
Client Device 104 is connected with theSwitch Device 107, a button will appear on theClient Device 104, the user press the button, theSwitch Device 107 will be opened. - 2. The user will be given a
Temporary User Code 109 for theSwitch Device 107, through theClient Device 104, or through E-mail, or other means. - 3. The user can enter the
Temporary User Code 109 using the Key Pad on theSwitch Device 107 if theSwitch Device 107 is equipped with a keypad. - 4. The user can enter the
Temporary User Code 109 on theClient Device 104 once theClient Device 104 is connected to theSwitch Device 107. - Step 1004: Once the
Switch Device 107 is opened using aTemporary User Code 109, the - As Shown in
FIG. 3 . TheSwitch Device 107 can have multiple chambers or selections, such as avending machine 301. TheTemporary User Codes 109 for Switch Devices with multiple chambers or selections can have two types: -
- 1.
Short Code 401, which give the user access to the Switch Device, but does not limit which chamber or selection he should pick. The user can select any chamber or selection after entering theShort Code 401. - 2.
Long Code 402, which opens only the chamber or selection designated by theLong Code 402. The user cannot select any other chamber or selection.
- 1.
- As shown in
FIG. 5 . there is a UserID Recognition Module 501 in theClient Device 104. It is used to identify the user and upload the info to theData Server 101. The UserID Recognition Module 501 can identify the user by password, by facial or thumb image recognitions, or other ID recognition methods. - As shown in
FIG. 11 . If there are multiple users trying to open the same Switch Device at the same time. The UserID Recognition Module 501 in theClient Device 104 can identify the user ID and send it to the Data Server 101 (step 1101). TheTask Manager 102 and the SwitchDevice Management Module 103 can assign different tasks to different users according to some specific criteria such as the user's skill level etc (step 1102). After the users finished their tasks, each user may get a different Temporary User Code if they passed their tasks (step 1103). -
FIG. 6 shows apad lock 601 that contains the said Task EnabledSwitch 116. It also has akey pad 602, which is optional. -
FIG. 7 shows the diagram of one design of thepad lock 601. It consists of a dentedmetal bar 701, ametal bolt 702, twospring coils electric magnet 705, the Task EnabledSwitch 116 andBattery 707. During the lock state, thebolt 702 locked themetal bar 701. To open the lock, the Task EnabledSwitch 116 is turn on by theClient Device 104, which will activate thesolenoid magnet 705. Thesolenoid magnet 705 will pull out themetal bolt 702. themetal bar 701 will then be ejected out by thespring coil 703. To lock the lock again, turn off the Task Enabled Switch, and push down themetal bar 701, themetal bolt 702 will again lock themetal bar 701 by thespring coil 704. -
FIG. 8 shows the diagram of lock used in a box with the said Task Enabled Switch. It is similar to the pad lock design ofFIG. 7 , except that the dentedmetal bar 803 is attached to the Top part of the box, and the rest of the lock is attached to the Bottom part of thebox 801. -
FIG. 9 shows the diagram of one design of a latch with the said Task Enabled Switch. It may be used to lock a box. It consists of aTop part 901 and aBottom part 908. The top part consists of acurved metal bar 902 which can rotate around one end; aspring coil 903 to pull themetal bar 902 into lock position; aStop 909 to stop themetal bar 902 from swinging past lock position; The Task EnabledSwitch 116; A solenoidelectric magnet 906; andBattery 904. - On the
bottom part 908, there is apole 907 used to lock the latch. The Side Cross Section of the Bottom Part is also shown in 910. - To Lock the latch, turn off the solenoid magnet, the
metal bar 902 will be pulled to the lock position. Then push thepole 907 past the lock position ofmetal bar 902, thepole 907 will be locked inside themetal bar 902. - To open the latch, the
Client Device 104 will turn on the Task EnabledSwitch 116, which will turn on thesolenoid magnet 906, will then pull away themetal bar 902. Thepole 907 can then be pulled out of the lock position. - It should be noted that the
metal bar 902 can be pull open either by the solenoid magnet of 906, or by a small motor controlled by the Task EnabledSwitch 116. the small motor can rotate themetal bar 902 to open or close the latch. -
FIG. 12 shows that the said Task EnabledSwitch 116 can be used to control the lighting, sound, movement, temperature, smell, size or other functions of the Switch Device. - In the
Data Server 101, there is aSkill Management Module 1701 that contains a library of many different skills, each skill hasdifferent levels 1301, and each level hasdifferent tasks 1302. Thelevels 1301 can also be divided according to age, sex or other criteria. Each task also contains the reward points or electronic reward badges or electronic reward pictures once the task is completed. - The
Skill Management Module 1701 also record the completion history and result for each task done by a user, so that theSkill Management Module 1701 can decide the current skill levels for a user, and it may automatically assign tasks according to a user's current skill levels when the user tries to open the lock. - The
Skill Management Module 1701 also records the reward points, reward badges or reward pictures earned by each user after finishing a task. - To open the lock, the user can either finish one or more assigned tasks, or he/she can open the lock using his/her reward points, or the badges he/she earned. The Switch
Device Management Module 103 in theData Server 101 may preset the points needed or badges needed to open the lock when the user upload his/her request to open the lock. - Furthermore, a user (such as a child) can receive reward points for good behavior, as well as tasks done. Once the reward points reached a preset level, the user can redeem the points to open the box with real rewards inside.
- Furthermore, the tasks to open the lock can be downloaded from the
backend Data server 101 as described previously, or they can be from other forms of electronic or non-electronic instructions given by a human person, such as parent or a teacher. E.g. The parent can just verbally ask the child to do a task, or ask the child to follow a good behavior. Once the parent found out that the task is done, or the child displayed a good behavior, she can give the child certain reward points. - The required points, or badges, or pictures needed to get access to open the
switch device 107 can be set by theData Server 101, or by a human judge such as a parent, or the owner, or the operator of theswitch device 107. - Also, the tasks to open the
switch device 107 can include Instant Messaging. Basically, there can be anInstant Messaging Module 1702 in theData Server 101. The user who wants to open theswitch device 107 can do a conversation with a judge (such as the owner or the operator of the Switch Device 107) through the Instant Messaging. If the judge is happy with the user's messaging response, the judge can grant the user the permission to open the box. -
FIG. 19 shows one example of using a2D QR code 1901, or other optical or RF tag to set up Instant Messenger. Once the judge or theOwner 1902 scan the2D Barcode 1901, The2D barcode 1901 will be automatically linked to theOwner 1902's Instant Messenger Account. Once auser 1904 scans the2D Barcode 1903, he or she will be directed to an Instant Messenger page with theowner 1902. -
FIG. 14 is another example of a pad lock design. Besides the Task EnabledSwitch 116, it has acircular dent 1402 in itsshackle 1401, asmall ball 1403 that fits thedent 1402. There is arotating piece 1405 which also has dents that can fit thesmall ball 1403. When therotating piece 1405 rotates to thelock position 1407, it pushes thesmall ball 1403 into thedent 1402, which will lock the lock; When therotating piece 1405 rotates to the open position 1408, thesmall ball 1403 will move out of thedent 1402, and thespring 1404 will push theshackle 1401 out. Themotor 1406 is controlled by the Task EnabledSwitch 116. - To prevent the
shackle 1401 from being totally pushed out of the lock when unlocking the lock, astop 1409 is attached to theshackle 1401. - Another method to prevent the shackle from being totally pushed out of the lock when unlocking the lock is shown in
FIG. 18 , where in theshackle 1801 has two dents: a topdeep dent 1402, and a lowershallow dent 1802. During unlocking, theshackle 1801 is pushed up, so theball 1403 rolls from thedeep dent 1402 into theshallow dent 1802. Theshallow dent 1802 will stop theshackle 1801 from being totally pushed out. -
FIG. 15 is an example of a briefcase lock powered by the said Task Enabled Switch. It has aTop Portion 1503 and aBottom portion 1504, aframe 1501 with ahole 1502. If the Task EnabledSwitch 116 is off, then thespring 704 will push themetal bolt 1505 into thehole 1502, thus the lock is locked. If the Task EnabledSwitch 116 is on, then themagnet 705 will pull themetal bolt 1505 out of thehole 1502, thus the lock is opened. - To save the battery power, the Task Enabled
Switch 116 will only be on for a very short time, thus aspring 1506 is placed beneath theframe hole 1502. Thespring 1506 will push theframe 1501 up when thebolt 1505 is pulled out of thehole 1502. Thus after the short on time is over, thebolt 1505 won't be pushed back into thehole 1502 to automatically lock the lock again. - To lock the lock, we can also turn on the Task Enabled
Switch 116 to pull thebolt 1505 out of thehole 1502, then press down theframe 1501. Then power off the Task EnabledSwitch 116 so that thebolt 1505 will be pushed into thehole 1502 to lock the lock. We can detect the position of theframe 1501 to automatically turn on theSwitch 116 for a short period of time when theframe 1501 is lowered below some position. Once theframe 1501 is fully lowered, theswitch 116 will be off, so theBolt 1505 will be inserted into thehole 1502 to lock the lock. - Another way to lock the lock is to make the tip of the bolt 1505 a wedge shape just as shown in
FIG. 15 . In this way, we do not need to turn on theswitch 116 when locking the lock. All we need to do is to press down theframe 1501, the edge of thehole 1502 will be sliding on the wedge tip of thebolt 1505 until thebolt 1505 slides into thehole 1502 to lock the lock. -
FIG. 16 is another example of a briefcase lock using the said Task EnabledSwitch 116. What's different fromFIG. 15 is the design on how to prevent thebolt 1505 from locking the lock again once the short turn-on time ofswitch 116 is ended. In theFIG. 16 design, when the lock is opened and thebolt 1505 is pulled out of thehole 1502, aplate 1601 will be pushed up automatically by aspring 1606 to block thebolt 1505 from entering thehole 1502.FIG. 16 shows two sample designs for theplate 1601. In the first design,side plates 1602 can be used to push down the plate. In the second design, there is ahole 1604 that can let bolt 1505 pass through. To lock the lock again, the user needs to press down theplate 1601 so that theedge 1603 or the bottom of thehole 1604 is below thebolt 1505 so that thebolt 1505 is no longer blocked from entering thehole 1502 to lock the lock. -
FIG. 20 shows a game system that consists of a set ofgame pieces 2007, eachgame piece 2007 has a dynamic QR code, or other optical orRadio Frequency tag 2008. Each player can pick anygame piece 2007, and scan the QR code or the Optical orRF tag 2008, or simply take a picture of thegame piece 2007, the player will receive one or more tasks according to his/her current skill levels. Once the player finishes the tasks, he will receive reward points, reward badges or reward pictures for these tasks. The first player or a team of players who earned the pre-set reward points or the required set of reward badges or reward pictures will be the winner. Of course, a reward box with the Task EnabledSwitch 116 can be incorporated in the system, so that the winner can open the box after winning and retrieve the real reward. - It should be pointed out that the proposed
game pieces 2007 can be as small as ordinary chess pieces to be played at home (we can make the game pieces in any forms and shapes), or as large as the roller coasters in an amusement park, or the exhibits in a zoo. And there can be some variations in the actual implementations. In the settings of an amusement park, we can set each roller coaster ride as a task. In this case, the user can skip the step of scanning aQR code 2008 to retrieve tasks. Rather, he can just pick a roller-coaster and take the ride. After the user finishes riding that rollercoaster, he can scan a QR code at the exit, which will automatically notify theData Server 101 that the user finished riding that rollercoaster. In the setting of a Zoo, each exhibit can have a poster with a QR code, when a user scans the QR code, it can either notify theData Server 101 that the user visited that exhibit, or it can retrieve some electronic learning games or quizzes related to the exhibit for the user to answer. The winning criteria can be set to be either the number of exhibits visited during a certain time period, or the number of quizzes completed during a certain time period, or the reward points received by visiting the exhibits and completion of the quizzes. - The game system based on the said invention comprises the following steps:
-
- 2001. A user joins the game system;
- 2002. The
Skill Management Module 1701 assigns the skills and skill level for each player; - 2003. Each player scans the 2D barcode on selected game pieces using the
Client Device 104, theClient Device 104 uploads the user identifiers and the 2D barcode identifier to theData Server 101; - 2004. The
Client Device 104 receives one or more tasks from theSkill Management Module 1701, the one or more tasks are based on the user identifier, 2D barcode identifier, and the skill level. - 2005. Once a player finishes the one or more tasks, the
Client Device 104 will upload the results to the one or moreData Server devices 101, and theData Server 101 will decide how many points or what rewards badges or reward pictures the player should receive based on the results of the completion of the tasks. - 2006. Once the points earned by a player or the total points earned by a team of players reached the designated value, or the reward badges or reward pictures collected by one player or a team of players reached the designated set, the game ends.
- In the
above step 2002, theskill management module 1701 assigns the skill and the skill level according to: -
- 1. Each player selects his/her own skill and the skill level for the game;
- 2. The
Skill Management Module 1701 stores the tasks completion history of the players, and assigns skills and skill level automatically according to each player's skill level.
- The one or more tasks in
step 2004 comprise automatically graded tasks and manually graded tasks; -
- wherein said automatically graded tasks comprise electronic learning games, electronic quizzes, electronic books,
- wherein said manually graded tasks comprise instructions to do one or more tasks to be judged by one or more human judges or other human players. Examples of manually graded tasks include performance, acting, singing, or other physical activities
- determining at the
Client Device 104 and/or theData Server 101, in the case of an automatically graded task, the results of automatically graded tasks; - notifying the
Data Server 101 the results of a manually graded task by a designated human judge or a human game player;
- In
step 2001, a user can join the game system by one of the following: - 2201. A player searches the game system ID on the Client Device,
2202. A player enters the game system ID on the Client Device
2203. A player receives a weblink for the game system, click on the link
2204. A player scans a 2 dimensional barcode or any optical or RF tag linked with the game system. - In the
step 2005 of the game system, A player can scan a 2D barcode linked with a task, and notify the server that the task is done. E.g. The game can be applied in an amusement park, where the tasks can be riding different levels of roller coasters. We can put the 2D barcodes linked with each roller coaster at the exit of each rollercoaster. Once a player finished riding the rollercoaster, he/she can scan the 2D barcode at the exit, which will automatically notify theData Server 101 that the player just finished the task of riding this roller coaster. - The said game system can be used in conjunction with ordinary board games or playing cards:
-
- 2301. After a player scans the 2D barcode or other machine readable optical or RF tag on a game piece, or simply take a picture of the game piece, the
Data Server 101 will download one or more tasks based on the player's skill level. Once the player finishes the tasks, the Client Device will upload the task completion results to the server devices and receive instructions on what the player should move on the board game or the playing cards. - 2302. A player can also scan the 2D barcode on a game piece, and automatically receive from the server devices the instructions on what the player should move on the board game or the playing card
- Finally, it should be pointed out that we can always make simpler versions of the said invention using only the
client device 104 and theswitching device 107. That is, theData Server 101 is not necessary for simpler versions. E.g. We can install a simpler version of theskill management module 1701,Task Manager 102, SwitchDevice Management Module 103 in theclient device 104. We can also install a simpler version of the 2D QRcode management module 201, or theInstant Messaging Module 1702 in theclient device 104. In these implementations, theclient device 104 can be regarded as being merged with theData Server 101.- One of the simplest but useful implementation would be in parenting or classroom management, where a parent or a teacher can ask a child or a student to do some tasks or follow some rules or good behaviors. After the child or the student finished the tasks or followed the rules or good behaviors, the parent or the teacher can give the student some bonus points. Once the child or the student earned enough points, he can redeem the points to get access to open the
switch device 107. In this simple implementation, theclient device 104 is definitely enough. -
FIG. 21 shows the setup if several locked devices are needed. The simplest way is to treat each locked device as equal and independent, they all communicate directly with theclient device 104. Yet another method to save some cost of the Task EnabledSwitches 116 inside the lockeddevices devices Master Device 107 communicates directly with theclient device 104; while other Slave Devices 2301 and 2302 communicate only with themaster device 107. The connections between theslave 2101 and themaster 107 can be as simple as themaster 107 sends the turn on signal to theslave 2101; or the connections between theslave 2101 and themaster 107 can be a little more complicated such that they include some ID security verifications of theslave devices
- One of the simplest but useful implementation would be in parenting or classroom management, where a parent or a teacher can ask a child or a student to do some tasks or follow some rules or good behaviors. After the child or the student finished the tasks or followed the rules or good behaviors, the parent or the teacher can give the student some bonus points. Once the child or the student earned enough points, he can redeem the points to get access to open the
- Finally, it should be pointed out that we can always make simpler versions of the said invention using only the
- 2301. After a player scans the 2D barcode or other machine readable optical or RF tag on a game piece, or simply take a picture of the game piece, the
Claims (7)
1. A computer implemented game system comprising:
game pieces with 2D Barcodes, or optical tags, or RF tags;
one or more server devices;
wherein the players join the game, select skill levels, select one or more game pieces, and scan the 2D Barcodes, or optical tags, or RF tags using one or more client devices;
wherein the one or more client devices will upload the user identifiers and 2D Barcode identifiers, or optical tags identifiers, or RF tags identifiers to the one or more server devices;
wherein the one or more client devices will receive one or more tasks that are selected from a plurality of tasks based on the user identifier, comprising automatically graded tasks or manually graded tasks;
automatically determining at the client device and/or at the one or more server devices that all or a required percentage of the automatically graded tasks have been completed and passed, wherein said automatically graded tasks comprise electronic games, electronic quizzes, and electronic books;
manually determining at the client device that all or a required percentage of the manually graded tasks have been completed and passed, wherein said manually graded tasks comprise instructions to complete one or more tasks to be judged by one or more designated human judges or players;
notifying the one or more server devices from the client device that said one or more designated human judges have determined that all or a required percentage of the manually graded tasks received by the client device have been completed and passed,
notifying the one or more server devices from the client device that all or a required percentage of the automatically graded tasks have been completed and passed, and
receiving, by the players, reward points, or reward badges or reward pictures for tasks completed, wherein the first player or the first team of players who earned the pre-required points, or badges, or pictures wins the game.
2. The one or more tasks of claim 1 are selected from the one or more server devices which have libraries of one or more skills, and one or more skill levels for each skill, and one or more tasks for each skill level, and each task contains reward points, or reward badges, or reward pictures.
3. The methods of how a player joins the game of claim 1 comprising:
a player searches the game system ID on the Client Device, or
a player enters the game system ID on the Client Device, or
a player receives a weblink for the game system, click on the link, or
a player scans a two-dimensional barcode or an optical or a RF tag linked with the game system.
4. The methods of how a player selects the skill level of claim 1 comprising:
each player selects his/her own skill and the skill level for the game, or
the one or more server devices of claim 1 store the tasks completion history of the players, and assign skills and skill level automatically according to each player's skill level.
5. The game system of claim 1 can be used in conjunction with ordinary board games or playing cards in two ways:
after completed the one or more tasks and notified the one or two server devices the task completion results, the one or more client devices will receive instructions from the one or more server devices on what a player should move on the board game or with the playing cards; or
after a player scanned a 2D barcode or an optical tag, or a RF tag on a game piece, the player automatically receives from the one or more server devices the instructions on what the player should move on the board game or the playing cards.
6. The client device and one of the server devices of claim 1 comprise a single physical device.
7. The method of the game system of claim 1 comprising:
one or more locked devices;
wherein the first player or the first team of players who earned the pre-required points, or badges, or pictures can get access to open the locked devices via the one or more client devices or the one or more server devices, or
any player or any team of players can get access to open the locked devices via the one or more client devices or the one or more server devices, after the player or the team completed one or more required tasks, or redeemed their reward points, badges or pictures.
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CN108734233A (en) | 2018-11-02 |
US20190176036A1 (en) | 2019-06-13 |
US11007433B2 (en) | 2021-05-18 |
CN112990399A (en) | 2021-06-18 |
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