US20200089661A1 - System and method for providing augmented reality challenges - Google Patents

System and method for providing augmented reality challenges Download PDF

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Publication number
US20200089661A1
US20200089661A1 US16/583,830 US201916583830A US2020089661A1 US 20200089661 A1 US20200089661 A1 US 20200089661A1 US 201916583830 A US201916583830 A US 201916583830A US 2020089661 A1 US2020089661 A1 US 2020089661A1
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Prior art keywords
challenge
augmented reality
multimedia content
content element
user
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US16/583,830
Inventor
Igal RAICHELGAUZ
Karina ODINAEV
Yehoshua Y. Zeevi
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Cortica Ltd
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Cortica Ltd.
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Priority claimed from IL173409A external-priority patent/IL173409A0/en
Priority claimed from IL185414A external-priority patent/IL185414A0/en
Application filed by Cortica Ltd. filed Critical Cortica Ltd.
Priority to US16/583,830 priority Critical patent/US20200089661A1/en
Publication of US20200089661A1 publication Critical patent/US20200089661A1/en
Abandoned legal-status Critical Current

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Definitions

  • the present disclosure relates generally to analysis of multimedia content, and more specifically to adding augmented reality objects to multimedia content based on analysis of the multimedia content.
  • Augmented reality (AR) technology typically presents real world information (e.g., an image of a real world environment) augmented by virtual information (e.g., images, text, sounds, etc.).
  • real world information may include data from various sensors such as, but not limited to, accelerometers, GPS devices, compasses, gyroscopes, proximity sensors, cameras, and microphones.
  • Virtual objects are objects within a software application that can be displayed on a display of a computing device.
  • virtual objects may be utilized to populate the virtual world created by an application. These virtual objects may include, but are not limited to, video game characters, trees, mountains, animals, fireworks, arrows, monsters, sports balls, and other environmental effects.
  • a common application of AR technology is for displaying real world imagery including live video or still images, and overlaying (i.e., superimposing) virtual objects on the real world imagery.
  • a camera captures a video or still image of the real world, and a computing device superimposes one or more virtual objects over the captured video or still image.
  • AR images can be more entertaining when the virtual objects shown in the AR imagery convincingly appear to exist in the real world.
  • the depiction of interactions between virtual and real world objects in AR imagery is less than realistic.
  • user engagement with the games or any other content may be decreased by the less than realistic depiction, thereby causing lower levels of user engagement.
  • AR games can be utilized to encourage physical activity.
  • augmented reality games may cause displays of characters based on location and movements of a user device. This location and movement-based character display may cause users to actively and physically move to different locations in order to interact with the characters.
  • the embodiments disclosed herein include a method for providing augmented reality challenges.
  • the method comprises: obtaining at least one multimedia content element; causing generation of at least one signature for each obtained multimedia content element; determining, based on the generated signatures, at least one augmented reality challenge; identifying, based on the determined at least one augmented reality challenge, at least one augmented reality object; creating at least one challenge multimedia content element by causing addition of the at least one augmented reality object to the obtained at least one multimedia content element; and causing a display of the created at least one challenge multimedia content element.
  • the embodiments disclosed herein also include a non-transitory computer-readable medium having stored thereon instructions for causing one or more processing units to execute a method, the method comprising: obtaining at least one multimedia content element; causing generation of at least one signature for each obtained multimedia content element; determining, based on the generated signatures, at least one augmented reality challenge; identifying, based on the determined at least one augmented reality challenge, at least one augmented reality object; creating at least one challenge multimedia content element by causing addition of the at least one augmented reality object to the obtained at least one multimedia content element; and causing a display of the created at least one challenge multimedia content element.
  • the embodiments disclosed herein also include a system for providing augmented reality challenges.
  • the system comprises: a processing circuitry; and a memory, the memory containing instructions that, when executed by the processing circuitry, configure the system to: obtain at least one multimedia content element; cause generation of at least one signature for each obtained multimedia content element; determine, based on the generated signatures, at least one augmented reality challenge; identify, based on the determined at least one augmented reality challenge, at least one augmented reality object; create at least one challenge multimedia content element by causing addition of the at least one augmented reality object to the obtained at least one multimedia content element; and cause a display of the created at least one challenge multimedia content element.
  • FIG. 1 is a network diagram utilized to describe the various disclosed embodiments.
  • FIG. 2 is a flowchart illustrating providing challenges using augmented reality objects according to an embodiment.
  • FIG. 3 is a flowchart illustrating a method for determining whether a user met an augmented reality challenge according to an embodiment.
  • FIG. 4 is a block diagram depicting the basic flow of information in the signature generator system.
  • FIG. 5 is a diagram showing the flow of patches generation, response vector generation, and signature generation in a large-scale speech-to-text system.
  • FIG. 6 is an example block diagram of a user device configured to provide augmented reality challenges according to an embodiment.
  • FIG. 7 is a flowchart illustrating generating a customized augmented reality challenge according to an embodiment.
  • the various disclosed embodiments include a method and system for providing augmented reality challenges.
  • At least one multimedia content element is obtained.
  • At least one signature is generated for each multimedia content element.
  • At least one concept is identified based on the multimedia content elements, where each concept is a collection of signatures and metadata representing the concept.
  • metadata is generated.
  • At least one augmented reality challenge is determined based on the metadata.
  • At least one augmented reality object is generated for each augmented reality challenge and added to the at least one multimedia content element as an overlay.
  • sensor data is received from a user device on which the overlaid at least one multimedia content element was displayed, and the sensor data is analyzed to determine whether the at least one augmented reality challenge was completed.
  • FIG. 1 shows an example network diagram 100 utilized to describe the various disclosed embodiments.
  • a network 110 is used to communicate between different parts of the system 100 .
  • the network 110 may be the Internet, the world-wide-web (WWW), a local area network (LAN), a wide area network (WAN), a metro area network (MAN), and other networks capable of enabling communication between the elements of the system 100 .
  • WWW world-wide-web
  • LAN local area network
  • WAN wide area network
  • MAN metro area network
  • the user device 120 may be, but is not limited to, a personal computer (PC), a personal digital assistant (PDA), a mobile phone, a smart phone, a tablet computer, an electronic wearable device (e.g., glasses, a watch, etc.), or any other kinds of wired or mobile appliance, equipped with browsing, viewing, capturing, storing, listening, filtering, and managing capabilities enabled as further discussed herein below.
  • PC personal computer
  • PDA personal digital assistant
  • mobile phone e.g., a smart phone
  • tablet computer e.g., a tablet computer
  • an electronic wearable device e.g., glasses, a watch, etc.
  • any other kinds of wired or mobile appliance equipped with browsing, viewing, capturing, storing, listening, filtering, and managing capabilities enabled as further discussed herein below.
  • the user device 120 may further have a software application (App) 125 installed thereon.
  • the application 125 may be downloaded from an application repository such as, e.g., AppStore®, Google Play®, or any other repository hosting software applications.
  • the application 125 may be pre-installed in the user device 120 .
  • the application 125 may be a web browser. It should be noted that the embodiments described herein with respect to FIG. 1 are discussed with respect to one user device 120 and one application 125 merely for simplicity purposes and without limitation on the disclosed embodiments. The embodiments disclosed herein are equally applicable to multiple user devices, and each user device may be installed with one or more applications.
  • the database 150 may store information such as, but not limited to, multimedia content elements, metadata related to multimedia content elements, metadata associated with users and user devices, rules for determining challenges, rules for selecting augmented reality objects for challenges, rules for placing augmented reality objects for challenges (e.g., overlaying an augmented reality object on a multimedia content element showing a particular geographical location, overlaying an augmented reality object over a particular real world object, etc.), combinations thereof, and the like.
  • the server 130 may communicate with the database 150 through the network 110 . In other non-limiting embodiments, the server 130 is directly connected to the database 150 .
  • the server 130 is configured to communicate with the SGS 140 and the DCC system 160 to perform the various disclosed embodiments.
  • the SGS 140 and the DCC 160 may be connected to the server 130 directly, or may communicate with the server 130 over the network 110 .
  • the SGS 140 , the DCC system 160 , or both, may be integrated within the server 130 .
  • the server 130 typically includes a processing circuitry 132 coupled to a memory 134 .
  • the memory 134 contains instructions that can be executed by the processing circuitry 132 .
  • the instructions when executed by the processing circuitry 132 , configure the server 130 to perform the various disclosed methods.
  • the server 130 also typically includes a network interface (not shown) utilized for communicating with the network 110 .
  • the processing circuitry 132 may comprise or be a component of a processor (not shown) or an array of processors.
  • the one or more processors may be implemented with any combination of general-purpose microprocessors, multi-core processors, microcontrollers, digital signal processors (DSPs), field programmable gate array (FPGAs), programmable logic devices (PLDs), controllers, state machines, gated logic, discrete hardware components, dedicated hardware finite state machines, or any other suitable entities that can perform calculations or other manipulations of information.
  • the processing circuitry 120 may also include machine-readable media for storing software.
  • Software shall be construed broadly to mean any type of instructions, whether referred to as software, firmware, middleware, microcode, hardware description language, or otherwise. Instructions may include code (e.g., in source code format, binary code format, executable code format, or any other suitable format of code). The instructions, when executed by the one or more processors, cause the processing system to perform the various functions described herein.
  • the processing circuitry 132 can be realized an array of computational cores having properties that are at least partly statistically independent from other cores of the plurality of computational cores.
  • the array of computational cores configured as described further herein below.
  • the server 130 is configured to receive and utilize multimedia content elements.
  • the server 130 may be configured to, but not limited to, identify metadata associated with the multimedia content element, save the received multimedia content elements and associated metadata in the database 150 or in the user device 120 , generate augmented reality challenges based on metadata, generate augmented reality objects for challenges, and more.
  • a multimedia content may be or may include, but is not limited to, an image, a graphic, a video stream, a video clip, an audio stream, an audio clip, a video frame, a photograph, and an image of signals (e.g., spectrograms, phasograms, scalograms, etc.), a combination thereof, and a portion thereof.
  • the server 130 is configured to obtain at least one multimedia content element.
  • the obtained at least one multimedia content element may be included in a request to provide a physical challenge based on the at least one multimedia content element.
  • the server 130 is configured to send each identified multimedia content element to the SGS 140 , the DCC system 160 , or both.
  • To which system(s) the multimedia content elements should be sent may be predetermined, or may be determined based on the results by returned by each system. For example, if the DCC 160 returns a concept based on the identified multimedia content element, there is no need to generate a signature for the element.
  • the server 130 may be configured to, for the at least one multimedia content element, whether to provide an augmented reality challenge.
  • the determination may be based on metadata associated with the at least one multimedia content element. As a non-limiting example, if metadata associated with the at least one multimedia content element indicates that the at least one multimedia content element was recently captured (e.g., within 2 minutes of the determination), the server 130 may determine that a challenge should be provided.
  • Each obtained multimedia content element is typically an image or video illustrating an area in the real world. It should be noted, however, that other types of multimedia contents, both now known and hereinafter developed, may be utilized for generating the customized augmented reality environment.
  • the identified multimedia content elements may show the real world, the embodiments disclosed herein are not limited as such and may include superimposing characters on multimedia content representing, e.g., virtual reality or any otherwise artificial (i.e., not necessarily part of the real physical world) areas may be equally utilized without departing from the scope of the disclosure.
  • images from a virtual reality program may be analyzed and further enhanced by generating customized augmented reality environments based on the virtual reality images.
  • the SGS 140 is configured to receive a multimedia content element and to generate at least one signature for each of the received at least one multimedia content element.
  • the at least one signature can be generated using a plurality of computational cores, where each core of the plurality of computational cores is at least partially statistically independent of the other computational cores.
  • each generated signature is robust to noise and distortion. The generation of signatures for multimedia content elements is described further herein below.
  • the server 130 is configured to determine at least one augmented reality challenge.
  • the at least one augmented reality challenge may be stored in, e.g., the database 150 .
  • the server 130 may be configured to query the database 150 using the generated signatures.
  • each augmented reality challenge may be or may include a physical challenge, i.e., a challenge that requires the user of the user device 120 to perform some physical activity to be completed.
  • the challenge may include, but is not limited to, providing a user gesture (e.g., swiping, sliding, tapping, or otherwise interacting with the user device), answering one or more questions, performing a physical task (e.g., running, jumping, walking, climbing, etc.), combinations thereof, and the like.
  • the challenge may include condition requirements such as, but not limited to, moving to a particular geographical location or series of geographical locations, moving at least a particular distance, and the like.
  • the server 130 is configured to generate at least one augmented reality object for each determined augmented reality challenge, and to add the generated at least one augmented reality object to the obtained at least one multimedia content element as an overlay.
  • Each augmented reality object is a multimedia content element and may represent, but is not limited to, a character, a mark, an item (e.g., food, books, statues, buildings, plants, bodies of water, etc.), an animal, text, and the like.
  • an image of Times Square in Manhattan, N.Y. is captured by the user device 120 .
  • Metadata associated with the image indicates that it was taken 5 seconds ago.
  • an augmented reality challenge in Times Square should be provided.
  • a signature is generated for the image of Times Square and the database 150 is queried, based on the generated signature.
  • the query returns an augmented reality challenge indicating that the user must find a red flag augmented reality object near a pizzeria in Times Square.
  • the server 130 adds the red flag the image as an overlay and causes a display of the overlaid image on the user device 120 .
  • the server 130 may be configured to generate customized augmented reality challenges for the user of the user device 120 .
  • the customized augmented reality challenge may be generated based on metadata (e.g., metadata stored in the database 150 ).
  • the server 130 is configured to identify metadata associated with the user device 120 , the user of the user device 120 , or both.
  • the metadata may indicate, but is not limited to, personal variables associated with the user, environmental variables associated with the user device 120 , or both.
  • the personal variables may include, but are not limited to, previous challenges presented to the user, scores for previous challenges, an average speed of the user, age, demographic information, intelligence, physical limitations (e.g., handicaps, heart conditions, allergies, etc.), and the like.
  • the environmental variables may include, but are not limited to, previous challenges determined based on similar multimedia content elements, a current location of the user device 120 , previous locations of the user device 120 , time, weather, and the like.
  • the metadata used for generating the customized augmented reality challenges may include metadata associated with the obtained at least one multimedia content element.
  • the multimedia content element metadata may include, but is not limited to, a time of capture of a multimedia content element, a geographic location of capture of the multimedia content element, a user-added annotation, and the like.
  • Metadata associated with the user and with the user device 120 is identified.
  • the metadata includes physical variables indicating that the user is age 12, that the user previously ran up a hill in 43 seconds, and that the user device 120 is at a geographic location of the hill.
  • the metadata is analyzed.
  • Based on the metadata, a challenge to run up the hill in less than 40 seconds is generated.
  • the challenge includes text indicating the goal of the challenge, and is added to multimedia content elements showing the hill as an overlay.
  • the signature for an obtained multimedia content element may be determined based on a concept structure.
  • the signature for each received multimedia content element may be representative of at least one concept structure (hereinafter referred to as a “concept”).
  • a concept is a collection of signatures representing elements of the unstructured data and metadata describing the concept.
  • a ‘Superman concept’ is a signature-reduced cluster of signatures describing elements (such as multimedia elements) related to, e.g., a Superman cartoon: a set of metadata representing proving textual representation of the Superman concept.
  • Techniques for generating concept structures are also described in the above-referenced U.S. Pat. No. 8,266,185 (hereinafter '185) to Raichelgauz, et al., which is assigned to common assignee, and is incorporated hereby by reference for all that it contains.
  • the server 130 is configured to send, to the DCC system 160 , a query for matching the multimedia content element to at least one concept structure. If a match is found, the metadata of the matching concept may be utilized to, e.g., generate the at least one customized augmented reality challenge.
  • the matching may include, but is not limited to, matching at least one signature generated for the multimedia content element to a plurality of concept signatures, where each concept signature represents a concept.
  • the signatures generated for the multimedia content element may be generated by, e.g., the SGS 140 , the DCC system 160 , and the like.
  • the matching may be performed for all concepts maintained by the DCC system 160 .
  • the server 130 may be configured to correlate among the matching concepts to generate a tag or other metadata that best describes the multimedia content element.
  • the correlation may further be based on, but not limited to, a ratio between signatures' respective sizes, a spatial location of each signature, one or more probabilistic models, and the like.
  • a user response to the challenge may be subsequently received as sensor data from the user device 120 .
  • the sensor data may include, but is not limited to, interactions with a touch screen, images, videos, audio, GPS signals, magnetometer signals, gyroscope signals, accelerometer signals, light sensor signals, combinations thereof, and other sensor signals.
  • the server 130 may be configured to determine whether the user completed the challenge. As a non-limiting example, if the challenge is to walk up a hill, the received sensor data may include accelerometer signals. The accelerometer signals may be analyzed to determine that the user did walk up a hill and, therefore, completed the challenge.
  • the server 130 may be configured to analyze the sensor data and to generate, based on the analysis, a score indicating a level of performance of the user. In a further embodiment, the server 130 is configured to send the score to the user device 120 . In another embodiment, the score may be sent for storage in, e.g., the database 150 .
  • the signatures generated for the multimedia content elements enables accurate analysis of the elements, because the signatures generated according to the disclosed embodiments allow for recognition and classification of multimedia content.
  • the SGS 140 is shown in FIG. 1 as a separate device from the server 130 and from the user device 120 merely for simplicity purposes and without limitation on the disclosed embodiments.
  • the SGS 140 may be included in the server 130 or the user device 120 without departing from the scope of the disclosure. Inclusion of a signature generator in a user device is described further herein below with respect to FIG. 6 .
  • FIG. 2 is an example flowchart 200 illustrating a method for providing augmented reality challenges according to an embodiment.
  • the method may be performed by a server (e.g., the server 130 ) based on multimedia content elements captured by a user device (e.g., the user device 120 ).
  • part or all of the method may be performed by an application (e.g., the application 125 ) installed on a user device.
  • At S 210 at least one multimedia content element is obtained.
  • the at least one multimedia content element may be captured by the user device, and may be, e.g., received from the user device, retrieved from a database (e.g., the database 150 ), and the like.
  • S 220 based on the obtained at least one multimedia content element, it may be determined whether a challenge should be provided and, if so, execution continues with S 230 ; otherwise, execution terminates.
  • S 220 may include identifying metadata associated with the at least one multimedia content element and determining, based on the metadata, whether to provide the challenge. The determination of whether to provide the challenge may be further based on one or more predetermined challenge provision rules.
  • a challenge provision rule may indicate that a challenge should only be issued if the at least one multimedia content element was captured recently (e.g., within a predetermined threshold amount of time from a current time).
  • each signature may be generated by a signature generator (e.g., the SGS 140 ) as described further herein below with respect to FIGS. 4 and 5 .
  • Metadata may be identified.
  • the metadata may be metadata stored in a database (e.g., the database 150 ), or in a storage of the user device.
  • the metadata may be metadata associated with, but not limited to, the user, the user device, the obtained at least one multimedia content element, a combination thereof, and the like.
  • At S 250 at least one augmented reality challenge is determined for the at least one multimedia content element.
  • the at least one augmented reality challenge may be determined based on, but not limited to, the generated signatures, the identified metadata, a combination thereof, and the like.
  • S 250 may further include generating at least one customized augmented reality challenge. Generating a customized augmented reality challenge is described further herein below with respect to FIG. 7 .
  • At S 260 at least one augmented reality object to be added to the at least one multimedia content element is identified.
  • Each augmented reality object is a multimedia content element.
  • the identified augmented reality objects may be associated with the determined challenge.
  • the identified at least one augmented reality object is added to the at least one multimedia content element as an overlay to create at least one challenge multimedia content element.
  • S 270 further causing a display of the at least one challenge multimedia content element.
  • S 270 includes sending the overlaid at least one multimedia content element to the user device.
  • FIG. 3 is an example flowchart 300 illustrating a method for determining whether an augmented reality challenge has been completed according to an embodiment.
  • the method may be performed by a server (e.g., the server 130 ), a user device (e.g., the user device 120 ), or partially performed on both a server and a user device.
  • the augmented reality challenge may be an augmented reality challenge provided, for example, via at least one challenge multimedia content element as described herein above with respect to FIG. 2 .
  • the user response data may include, but is not limited to, sensor data as described further herein above.
  • the user response data represents a response by the user of the user device to the augmented reality challenge including, for example, answers to questions, user gestures made via the user device, physical actions (e.g., walking, running, climbing, relocating, etc.), combinations thereof, and the like.
  • At S 320 at least one challenge threshold is determined.
  • the challenge thresholds represent requirements for completing the challenges and may include, but are not limited to, a distance traveled, a set of required actions, a new geographical location, and the like.
  • S 320 includes retrieving the at least one challenge threshold from a database (e.g., the database 150 ).
  • Each challenge threshold may be determined based on, e.g., the augmented reality challenge.
  • the database may include a set of augmented reality challenges and corresponding challenge thresholds.
  • a notification indicating that the challenge was not completed may be generated and sent (e.g., to the user device), and execution continues with S 350 .
  • the notification may be generated and sent only if the at least one challenge threshold was not met a predetermined number of times. For example, a notification indicating that the challenge was not completed may only be generated and sent after the third time user response data was received that did not meet the at least one challenge threshold.
  • a notification indicating that the challenge has been completed is generated and sent (e.g., to the user device).
  • S 360 further includes determining a user performance score based on the user response data.
  • the user performance score may be determined further based on user performance data of other users stored in a database (e.g., the database 150 ).
  • FIGS. 4 and 5 illustrate the generation of signatures for the multimedia content elements by the SGS 140 according to one embodiment.
  • An exemplary high-level description of the process for large scale matching is depicted in FIG. 4 .
  • the matching is for a video content.
  • Video content segments 2 from a Master database (DB) 6 and a Target DB 1 are processed in parallel by a large number of independent computational Cores 3 that constitute an architecture for generating the Signatures (hereinafter the “Architecture”). Further details on the computational Cores generation are provided below.
  • the independent Cores 3 generate a database of Robust Signatures and Signatures 4 for Target content-segments 5 and a database of Robust Signatures and Signatures 7 for Master content-segments 8 .
  • An exemplary and non-limiting process of signature generation for an audio component is shown in detail in FIG. 4 .
  • Target Robust Signatures and/or Signatures are effectively matched, by a matching algorithm 9 , to Master Robust Signatures and/or Signatures database to find all matches between the two databases.
  • the signatures are based on a single frame, leading to certain simplification of the computational cores generation.
  • the Matching System is extensible for signatures generation capturing the dynamics in-between the frames.
  • the server 130 is configured with a plurality of computational cores to perform matching between signatures.
  • the Signatures' generation process is now described with reference to FIG. 5 .
  • the first step in the process of signatures generation from a given speech-segment is to breakdown the speech-segment to K patches 14 of random length P and random position within the speech segment 12 .
  • the breakdown is performed by the patch generator component 21 .
  • the value of the number of patches K, random length P and random position parameters is determined based on optimization, considering the tradeoff between accuracy rate and the number of fast matches required in the flow process of the server 130 and SGS 140 .
  • all the K patches are injected in parallel into all computational Cores 3 to generate K response vectors 22 , which are fed into a signature generator system 23 to produce a database of Robust Signatures and Signatures 4 .
  • LTU leaky integrate-to-threshold unit
  • is a Heaviside step function
  • w ij is a coupling node unit (CNU) between node i and image component j (for example, grayscale value of a certain pixel j)
  • kj is an image component ‘j’ (for example, grayscale value of a certain pixel j)
  • Thx is a constant Threshold value, where ‘x’ is ‘S’ for Signature and ‘RS’ for Robust Signature
  • Vi is a Coupling Node Value.
  • Threshold values Thx are set differently for Signature generation and for Robust Signature generation. For example, for a certain distribution of Vi values (for the set of nodes), the thresholds for Signature (Th S ) and Robust Signature (Th RS ) are set apart, after optimization, according to at least one or more of the following criteria.
  • LTUs nodes
  • the first step in generation of distortions-invariant signatures is to generate m Signatures and Robust Signatures, based on each of the m nodes in all the L cores, according to the previously described (above) algorithm.
  • the next step is to determine a subset V of m potential signatures-variants for certain frame i. This is done by defining a certain consistent and robust selection criterion, for example, select top f signature-variants out of m, with highest firing-rate across all L computational cores.
  • the reduced set will be used as Signature and Robust Signature, invariant to distortions which were defined and used in the process of computational cores generation.
  • a Computational Core generation is a process of definition, selection, and tuning of the parameters of the cores for a certain realization in a specific system and application. The process is based on several design considerations, such as:
  • the Cores should be designed so as to obtain maximal independence, i.e., the projection from a signal space should generate a maximal pair-wise distance between any two cores' projections into a high-dimensional space.
  • the Cores should be optimally designed for the type of signals, i.e., the Cores should be maximally sensitive to the spatio-temporal structure of the injected signal, for example, and in particular, sensitive to local correlations in time and space.
  • a core represents a dynamic system, such as in state space, phase space, edge of chaos, etc., which is uniquely used herein to exploit their maximal computational power.
  • the Cores should be optimally designed with regard to invariance to a set of signal distortions, of interest in relevant applications.
  • FIG. 6 is an example block diagram of a user device 120 configured to generate and display a customized augmented reality environment according to an embodiment.
  • the user device 120 includes a processing circuitry 610 coupled to a memory 615 .
  • the memory contains instructions that, when executed by the processing circuitry 610 , configures the user device 120 to generate and display the augment reality environment and challenges of other applications (e.g., the app 125 , FIG. 1 ) installed in the user device 120 .
  • the user device 120 may further include an augmented reality (AR) generator 620 , a local storage 630 , a display 640 , and a signature generator (SG) 650 .
  • AR augmented reality
  • SG signature generator
  • the signature generator 650 may be configured to generate signatures for multimedia content elements.
  • the signature generator 610 includes a plurality of computational cores as discussed further herein above, where each computational core is at least partially statistically independent of the other computational cores.
  • the data storage 630 may store a plurality of multimedia content elements, a plurality of concepts, signatures for the multimedia content elements, signatures for the concepts, or a combination thereof.
  • the data storage 630 may include a limited set of concepts relative to a larger set of known concepts. Such a limited set of concepts may be utilized when, for example, the data storage 630 is included in a device having a relatively low storage capacity such as, e.g., a smartphone or other mobile device, or otherwise when lower memory use is desirable.
  • the AR generator 620 is configured to receive or otherwise retrieve a multimedia content element from the local storage.
  • the AR generator 620 is further configured to initialize the signatures generator (SG) 650 to generate at least one signature for the received the multimedia content element.
  • the AR generator 620 is configured to match the generated signatures against the concepts stored in the storage 630 . Matching concepts are utilized to generate the customized augmented reality environment as discussed in greater detail above with respect to FIG. 1 . Once generated, the customized augmented reality environment is displayed over the display 640 .
  • the AR generator 620 and the processing circuitry 610 can be implemented as a component of a processor (not shown) or an array of processors, examples of which are provided above.
  • FIG. 7 is an example flowchart S 250 illustrating a method for generating a customized augmented reality challenge according to an embodiment.
  • the method may utilize identified metadata stored in, e.g., a storage of a user device, a database, or both.
  • Metadata related to a user of a user device, to the user device, or to both is obtained.
  • the metadata may be stored in a storage of the user device or in an external storage (e.g., a database).
  • the metadata may include, but is not limited to, personal variables associated with the user, environmental variables associated with the user device, or both.
  • the metadata may further include metadata associated with one or more multimedia content elements.
  • Metadata related to a user of a user device, to the user device, to a multimedia content element, or a combination thereof, is analyzed.
  • the analysis may include, but is not limited to, determining an age of the user, determining a current location of the user device, determining past challenge performance of the user, a combination thereof, and the like.
  • At S 730 based on the analysis, at least one augmented reality challenge threshold is determined.
  • Each augmented reality challenge threshold represents a requirement for completing the customized augmented reality challenge, and may be based on, e.g., user response data.
  • an augmented challenge reality threshold may be a distance of 300 feet as determined based on GPS data received as a response to the augmented reality challenge.
  • Each augmented reality challenge threshold may be determined based on at least one threshold selection criterion. Further, the threshold selection criteria used to determine the augmented reality challenge thresholds may differ among users and user devices.
  • the threshold selection criterion may be, e.g., stored in a database, and may be based on, but not limited to, the age of the user, the current location of the user device, past challenge performance of the user, any relevant health conditions, a combination thereof, and the like.
  • the threshold selection criteria may indicate that a challenge threshold for a running challenge should be to run 100 feet in 20 seconds for an 8 year old user, and to run 100 feet in 15 seconds for a 12 year old user.
  • the customized augmented reality challenge is generated based on the determined challenge thresholds.
  • S 740 may also include generating a notification indicating the challenge thresholds and sending, to a user device, the generated notification for display.
  • S 740 may include causing addition of the generated notification as an overlay of a multimedia content element.
  • the phrase “at least one of” followed by a listing of items means that any of the listed items can be utilized individually, or any combination of two or more of the listed items can be utilized. For example, if a step in a method is described as including “at least one of A, B, and C,” the step can include A alone; B alone; C alone; A and B in combination; B and C in combination; A and C in combination; or A, B, and C in combination.
  • the various embodiments disclosed herein can be implemented as hardware, firmware, software, or any combination thereof.
  • the software is preferably implemented as an application program tangibly embodied on a program storage unit or computer readable medium consisting of parts, or of certain devices and/or a combination of devices.
  • the application program may be uploaded to, and executed by, a machine comprising any suitable architecture.
  • the machine is implemented on a computer platform having hardware such as one or more central processing units (“CPUs”), a memory, and input/output interfaces.
  • CPUs central processing units
  • the computer platform may also include an operating system and microinstruction code.
  • a non-transitory computer readable medium is any computer readable medium except for a transitory propagating signal.

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Abstract

A system and method for providing augmented reality challenges. The method includes obtaining at least one multimedia content element; causing generation of at least one signature for each obtained multimedia content element; determining, based on the generated signatures, at least one augmented reality challenge; identifying, based on the determined at least one augmented reality challenge, at least one augmented reality object; creating at least one challenge multimedia content element by causing addition of the at least one augmented reality object to the obtained at least one multimedia content element; and causing a display of the created at least one challenge multimedia content element.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • This application claims the benefit of U.S. Provisional Application No. 62/371,862 filed on Aug. 8, 2016. This application is a continuation-in-part (CIP) of U.S. patent application Ser. No. 14/050,991 filed on Oct. 10, 2013, now pending, which claims the benefit of U.S. Provisional Application No. 61/860,261 filed on Jul. 31, 2013. The Ser. No. 14/050,991 application is a continuation-in-part of U.S. patent application Ser. No. 13/602,858 filed on Sep. 4, 2012, now U.S. Pat. No. 8,868,619, which is a continuation of U.S. patent application Ser. No. 12/603,123 filed on Oct. 21, 2009, now U.S. Pat. No. 8,266,185. The Ser. No. 12/603,123 application is a continuation-in-part of:
  • (1) U.S. patent application Ser. No. 12/084,150 having a filing date of Apr. 7, 2009, now U.S. Pat. No. 8,655,801, which is the National Stage of International Application No. PCT/IL2006/001235 filed on Oct. 26, 2006, which claims foreign priority from Israeli Application No. 171577 filed on Oct. 26, 2005, and Israeli Application No. 173409 filed on Jan. 29, 2006;
  • (2) U.S. patent application Ser. No. 12/195,863 filed on Aug. 21, 2008, now U.S. Pat. No. 8,326,775, which claims priority under 35 USC 119 from Israeli Application No. 185414 filed on Aug. 21, 2007, and which is also a continuation-in-part of the above-referenced U.S. patent application Ser. No. 12/084,150;
  • (3) U.S. patent application Ser. No. 12/348,888 filed on Jan. 5, 2009, now pending, which is a continuation-in-part of the above-mentioned U.S. patent application Ser. Nos. 12/084,150 and 12/195,863; and
  • (4) U.S. patent application Ser. No. 12/538,495 filed on Aug. 10, 2009, now U.S. Pat. No. 8,312,031, which is a continuation-in-part of the above-referenced U.S. patent application Ser. Nos. 12/084,150, 12/195,863, and 12/348,888.
  • All of the applications referenced above are herein incorporated by reference.
  • TECHNICAL FIELD
  • The present disclosure relates generally to analysis of multimedia content, and more specifically to adding augmented reality objects to multimedia content based on analysis of the multimedia content.
  • BACKGROUND
  • The vast growth of content available over the Internet has led to a significant increase in the amount of time people spend interacting with computers. This can be especially common in children, who are more inclined to stay indoors to play electronic games than to go outside and participate and physical activities.
  • Research has shown that, during the 1970s and 1980s, children participated on average in over two hours of play outside each weekday and a further nine hours of play outside on weekends. Currently, the time children spend outside playing is estimated at no more than an hour each weekday, and less than 5 hours on weekends. The decrease in time spent performing physical activities for people generally and children in particular is concerning because physical activity is not only important for remaining active and healthy, but also for socializing.
  • Augmented reality (AR) technology typically presents real world information (e.g., an image of a real world environment) augmented by virtual information (e.g., images, text, sounds, etc.). Such real world information may include data from various sensors such as, but not limited to, accelerometers, GPS devices, compasses, gyroscopes, proximity sensors, cameras, and microphones.
  • Virtual objects are objects within a software application that can be displayed on a display of a computing device. In the context of digital gaming, virtual objects may be utilized to populate the virtual world created by an application. These virtual objects may include, but are not limited to, video game characters, trees, mountains, animals, fireworks, arrows, monsters, sports balls, and other environmental effects.
  • A common application of AR technology is for displaying real world imagery including live video or still images, and overlaying (i.e., superimposing) virtual objects on the real world imagery. To produce such AR imagery, a camera captures a video or still image of the real world, and a computing device superimposes one or more virtual objects over the captured video or still image.
  • AR images can be more entertaining when the virtual objects shown in the AR imagery convincingly appear to exist in the real world. However, in many cases, the depiction of interactions between virtual and real world objects in AR imagery is less than realistic. As a result, user engagement with the games or any other content may be decreased by the less than realistic depiction, thereby causing lower levels of user engagement.
  • AR games can be utilized to encourage physical activity. For example, augmented reality games may cause displays of characters based on location and movements of a user device. This location and movement-based character display may cause users to actively and physically move to different locations in order to interact with the characters.
  • It would therefore be advantageous to provide a solution that would overcome the deficiencies of the prior art.
  • SUMMARY
  • A summary of several example embodiments of the disclosure follows. This summary is provided for the convenience of the reader to provide a basic understanding of such embodiments and does not wholly define the breadth of the disclosure. This summary is not an extensive overview of all contemplated embodiments, and is intended to neither identify key or critical elements of all embodiments nor to delineate the scope of any or all aspects. Its sole purpose is to present some concepts of one or more embodiments in a simplified form as a prelude to the more detailed description that is presented later. For convenience, the term “some embodiments” may be used herein to refer to a single embodiment or multiple embodiments of the disclosure.
  • The embodiments disclosed herein include a method for providing augmented reality challenges. The method comprises: obtaining at least one multimedia content element; causing generation of at least one signature for each obtained multimedia content element; determining, based on the generated signatures, at least one augmented reality challenge; identifying, based on the determined at least one augmented reality challenge, at least one augmented reality object; creating at least one challenge multimedia content element by causing addition of the at least one augmented reality object to the obtained at least one multimedia content element; and causing a display of the created at least one challenge multimedia content element.
  • The embodiments disclosed herein also include a non-transitory computer-readable medium having stored thereon instructions for causing one or more processing units to execute a method, the method comprising: obtaining at least one multimedia content element; causing generation of at least one signature for each obtained multimedia content element; determining, based on the generated signatures, at least one augmented reality challenge; identifying, based on the determined at least one augmented reality challenge, at least one augmented reality object; creating at least one challenge multimedia content element by causing addition of the at least one augmented reality object to the obtained at least one multimedia content element; and causing a display of the created at least one challenge multimedia content element.
  • The embodiments disclosed herein also include a system for providing augmented reality challenges. The system comprises: a processing circuitry; and a memory, the memory containing instructions that, when executed by the processing circuitry, configure the system to: obtain at least one multimedia content element; cause generation of at least one signature for each obtained multimedia content element; determine, based on the generated signatures, at least one augmented reality challenge; identify, based on the determined at least one augmented reality challenge, at least one augmented reality object; create at least one challenge multimedia content element by causing addition of the at least one augmented reality object to the obtained at least one multimedia content element; and cause a display of the created at least one challenge multimedia content element.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The subject matter disclosed herein is particularly pointed out and distinctly claimed in the claims at the conclusion of the specification. The foregoing and other objects, features, and advantages of the disclosed embodiments will be apparent from the following detailed description taken in conjunction with the accompanying drawings.
  • FIG. 1 is a network diagram utilized to describe the various disclosed embodiments.
  • FIG. 2 is a flowchart illustrating providing challenges using augmented reality objects according to an embodiment.
  • FIG. 3 is a flowchart illustrating a method for determining whether a user met an augmented reality challenge according to an embodiment.
  • FIG. 4 is a block diagram depicting the basic flow of information in the signature generator system.
  • FIG. 5 is a diagram showing the flow of patches generation, response vector generation, and signature generation in a large-scale speech-to-text system.
  • FIG. 6 is an example block diagram of a user device configured to provide augmented reality challenges according to an embodiment.
  • FIG. 7 is a flowchart illustrating generating a customized augmented reality challenge according to an embodiment.
  • DETAILED DESCRIPTION
  • It is important to note that the embodiments disclosed herein are only examples of the many advantageous uses of the innovative teachings herein. In general, statements made in the specification of the present application do not necessarily limit any of the various claimed embodiments. Moreover, some statements may apply to some inventive features but not to others. In general, unless otherwise indicated, singular elements may be in plural and vice versa with no loss of generality. In the drawings, like numerals refer to like parts through several views.
  • The various disclosed embodiments include a method and system for providing augmented reality challenges. At least one multimedia content element is obtained. At least one signature is generated for each multimedia content element. At least one concept is identified based on the multimedia content elements, where each concept is a collection of signatures and metadata representing the concept. Based on the concepts and signatures, metadata is generated. At least one augmented reality challenge is determined based on the metadata. At least one augmented reality object is generated for each augmented reality challenge and added to the at least one multimedia content element as an overlay. In a further embodiment, sensor data is received from a user device on which the overlaid at least one multimedia content element was displayed, and the sensor data is analyzed to determine whether the at least one augmented reality challenge was completed.
  • FIG. 1 shows an example network diagram 100 utilized to describe the various disclosed embodiments. A network 110 is used to communicate between different parts of the system 100. The network 110 may be the Internet, the world-wide-web (WWW), a local area network (LAN), a wide area network (WAN), a metro area network (MAN), and other networks capable of enabling communication between the elements of the system 100.
  • Further connected to the network 110 is a user device (UD) 120, a server 130, a signature generator system (SGS) 140, a database 150, and a deep content classification (DCC) system 160. The user device 120 may be, but is not limited to, a personal computer (PC), a personal digital assistant (PDA), a mobile phone, a smart phone, a tablet computer, an electronic wearable device (e.g., glasses, a watch, etc.), or any other kinds of wired or mobile appliance, equipped with browsing, viewing, capturing, storing, listening, filtering, and managing capabilities enabled as further discussed herein below.
  • The user device 120 may further have a software application (App) 125 installed thereon. The application 125 may be downloaded from an application repository such as, e.g., AppStore®, Google Play®, or any other repository hosting software applications. The application 125 may be pre-installed in the user device 120. The application 125 may be a web browser. It should be noted that the embodiments described herein with respect to FIG. 1 are discussed with respect to one user device 120 and one application 125 merely for simplicity purposes and without limitation on the disclosed embodiments. The embodiments disclosed herein are equally applicable to multiple user devices, and each user device may be installed with one or more applications.
  • Also communicatively connected to the network 110 is the database 150. The database 150 may store information such as, but not limited to, multimedia content elements, metadata related to multimedia content elements, metadata associated with users and user devices, rules for determining challenges, rules for selecting augmented reality objects for challenges, rules for placing augmented reality objects for challenges (e.g., overlaying an augmented reality object on a multimedia content element showing a particular geographical location, overlaying an augmented reality object over a particular real world object, etc.), combinations thereof, and the like. As shown in FIG. 1, the server 130 may communicate with the database 150 through the network 110. In other non-limiting embodiments, the server 130 is directly connected to the database 150.
  • In an embodiment, the server 130 is configured to communicate with the SGS 140 and the DCC system 160 to perform the various disclosed embodiments. The SGS 140 and the DCC 160 may be connected to the server 130 directly, or may communicate with the server 130 over the network 110. In some configurations, the SGS 140, the DCC system 160, or both, may be integrated within the server 130.
  • The server 130 typically includes a processing circuitry 132 coupled to a memory 134.
  • The memory 134 contains instructions that can be executed by the processing circuitry 132. The instructions, when executed by the processing circuitry 132, configure the server 130 to perform the various disclosed methods. The server 130 also typically includes a network interface (not shown) utilized for communicating with the network 110.
  • The processing circuitry 132 may comprise or be a component of a processor (not shown) or an array of processors. The one or more processors may be implemented with any combination of general-purpose microprocessors, multi-core processors, microcontrollers, digital signal processors (DSPs), field programmable gate array (FPGAs), programmable logic devices (PLDs), controllers, state machines, gated logic, discrete hardware components, dedicated hardware finite state machines, or any other suitable entities that can perform calculations or other manipulations of information.
  • The processing circuitry 120 may also include machine-readable media for storing software. Software shall be construed broadly to mean any type of instructions, whether referred to as software, firmware, middleware, microcode, hardware description language, or otherwise. Instructions may include code (e.g., in source code format, binary code format, executable code format, or any other suitable format of code). The instructions, when executed by the one or more processors, cause the processing system to perform the various functions described herein.
  • In another embodiment, the processing circuitry 132 can be realized an array of computational cores having properties that are at least partly statistically independent from other cores of the plurality of computational cores. The array of computational cores configured as described further herein below.
  • The server 130 is configured to receive and utilize multimedia content elements. To this end, the server 130 may be configured to, but not limited to, identify metadata associated with the multimedia content element, save the received multimedia content elements and associated metadata in the database 150 or in the user device 120, generate augmented reality challenges based on metadata, generate augmented reality objects for challenges, and more. A multimedia content may be or may include, but is not limited to, an image, a graphic, a video stream, a video clip, an audio stream, an audio clip, a video frame, a photograph, and an image of signals (e.g., spectrograms, phasograms, scalograms, etc.), a combination thereof, and a portion thereof.
  • In an embodiment, the server 130 is configured to obtain at least one multimedia content element. The obtained at least one multimedia content element may be included in a request to provide a physical challenge based on the at least one multimedia content element. The server 130 is configured to send each identified multimedia content element to the SGS 140, the DCC system 160, or both. To which system(s) the multimedia content elements should be sent may be predetermined, or may be determined based on the results by returned by each system. For example, if the DCC 160 returns a concept based on the identified multimedia content element, there is no need to generate a signature for the element.
  • In another embodiment, the server 130 may be configured to, for the at least one multimedia content element, whether to provide an augmented reality challenge. In a further embodiment, the determination may be based on metadata associated with the at least one multimedia content element. As a non-limiting example, if metadata associated with the at least one multimedia content element indicates that the at least one multimedia content element was recently captured (e.g., within 2 minutes of the determination), the server 130 may determine that a challenge should be provided.
  • Each obtained multimedia content element is typically an image or video illustrating an area in the real world. It should be noted, however, that other types of multimedia contents, both now known and hereinafter developed, may be utilized for generating the customized augmented reality environment. Further, although the identified multimedia content elements may show the real world, the embodiments disclosed herein are not limited as such and may include superimposing characters on multimedia content representing, e.g., virtual reality or any otherwise artificial (i.e., not necessarily part of the real physical world) areas may be equally utilized without departing from the scope of the disclosure. For example, images from a virtual reality program may be analyzed and further enhanced by generating customized augmented reality environments based on the virtual reality images.
  • In an embodiment, the SGS 140 is configured to receive a multimedia content element and to generate at least one signature for each of the received at least one multimedia content element. The at least one signature can be generated using a plurality of computational cores, where each core of the plurality of computational cores is at least partially statistically independent of the other computational cores. In a further embodiment, each generated signature is robust to noise and distortion. The generation of signatures for multimedia content elements is described further herein below.
  • In an embodiment, based on the generated signatures, the server 130 is configured to determine at least one augmented reality challenge. The at least one augmented reality challenge may be stored in, e.g., the database 150. To this end, in an embodiment, the server 130 may be configured to query the database 150 using the generated signatures. In a further embodiment, each augmented reality challenge may be or may include a physical challenge, i.e., a challenge that requires the user of the user device 120 to perform some physical activity to be completed. The challenge may include, but is not limited to, providing a user gesture (e.g., swiping, sliding, tapping, or otherwise interacting with the user device), answering one or more questions, performing a physical task (e.g., running, jumping, walking, climbing, etc.), combinations thereof, and the like. In a further embodiment, the challenge may include condition requirements such as, but not limited to, moving to a particular geographical location or series of geographical locations, moving at least a particular distance, and the like.
  • In an embodiment, the server 130 is configured to generate at least one augmented reality object for each determined augmented reality challenge, and to add the generated at least one augmented reality object to the obtained at least one multimedia content element as an overlay. Each augmented reality object is a multimedia content element and may represent, but is not limited to, a character, a mark, an item (e.g., food, books, statues, buildings, plants, bodies of water, etc.), an animal, text, and the like.
  • As a non-limited example for providing an augmented reality challenge, an image of Times Square in Manhattan, N.Y., is captured by the user device 120. Metadata associated with the image indicates that it was taken 5 seconds ago. Based on the metadata, it is determined that an augmented reality challenge in Times Square should be provided. A signature is generated for the image of Times Square and the database 150 is queried, based on the generated signature. The query returns an augmented reality challenge indicating that the user must find a red flag augmented reality object near a pizzeria in Times Square. When the user device 120 captures an image including the pizzeria, the server 130 adds the red flag the image as an overlay and causes a display of the overlaid image on the user device 120.
  • In a further embodiment, the server 130 may be configured to generate customized augmented reality challenges for the user of the user device 120. In yet a further embodiment, the customized augmented reality challenge may be generated based on metadata (e.g., metadata stored in the database 150). To this end, in an embodiment, the server 130 is configured to identify metadata associated with the user device 120, the user of the user device 120, or both. The metadata may indicate, but is not limited to, personal variables associated with the user, environmental variables associated with the user device 120, or both. The personal variables may include, but are not limited to, previous challenges presented to the user, scores for previous challenges, an average speed of the user, age, demographic information, intelligence, physical limitations (e.g., handicaps, heart conditions, allergies, etc.), and the like. The environmental variables may include, but are not limited to, previous challenges determined based on similar multimedia content elements, a current location of the user device 120, previous locations of the user device 120, time, weather, and the like.
  • In yet a further embodiment, the metadata used for generating the customized augmented reality challenges may include metadata associated with the obtained at least one multimedia content element. The multimedia content element metadata may include, but is not limited to, a time of capture of a multimedia content element, a geographic location of capture of the multimedia content element, a user-added annotation, and the like.
  • As a non-limiting example for generating a customized augmented reality challenge, metadata associated with the user and with the user device 120 is identified. The metadata includes physical variables indicating that the user is age 12, that the user previously ran up a hill in 43 seconds, and that the user device 120 is at a geographic location of the hill. The metadata is analyzed. Based on the metadata, a challenge to run up the hill in less than 40 seconds is generated. The challenge includes text indicating the goal of the challenge, and is added to multimedia content elements showing the hill as an overlay.
  • In another embodiment, the signature for an obtained multimedia content element may be determined based on a concept structure. The signature for each received multimedia content element may be representative of at least one concept structure (hereinafter referred to as a “concept”). A concept is a collection of signatures representing elements of the unstructured data and metadata describing the concept. As a non-limiting example, a ‘Superman concept’ is a signature-reduced cluster of signatures describing elements (such as multimedia elements) related to, e.g., a Superman cartoon: a set of metadata representing proving textual representation of the Superman concept. Techniques for generating concept structures (or “concepts”) are also described in the above-referenced U.S. Pat. No. 8,266,185 (hereinafter '185) to Raichelgauz, et al., which is assigned to common assignee, and is incorporated hereby by reference for all that it contains.
  • According to this embodiment, the server 130 is configured to send, to the DCC system 160, a query for matching the multimedia content element to at least one concept structure. If a match is found, the metadata of the matching concept may be utilized to, e.g., generate the at least one customized augmented reality challenge. The matching may include, but is not limited to, matching at least one signature generated for the multimedia content element to a plurality of concept signatures, where each concept signature represents a concept. The signatures generated for the multimedia content element may be generated by, e.g., the SGS 140, the DCC system 160, and the like. The matching may be performed for all concepts maintained by the DCC system 160.
  • It should be noted that if multiple concepts are determined to match a multimedia content element, the server 130 may be configured to correlate among the matching concepts to generate a tag or other metadata that best describes the multimedia content element. The correlation may further be based on, but not limited to, a ratio between signatures' respective sizes, a spatial location of each signature, one or more probabilistic models, and the like.
  • In a further embodiment, a user response to the challenge may be subsequently received as sensor data from the user device 120. The sensor data may include, but is not limited to, interactions with a touch screen, images, videos, audio, GPS signals, magnetometer signals, gyroscope signals, accelerometer signals, light sensor signals, combinations thereof, and other sensor signals. Based on the sensor data, the server 130 may be configured to determine whether the user completed the challenge. As a non-limiting example, if the challenge is to walk up a hill, the received sensor data may include accelerometer signals. The accelerometer signals may be analyzed to determine that the user did walk up a hill and, therefore, completed the challenge.
  • In yet a further embodiment, the server 130 may be configured to analyze the sensor data and to generate, based on the analysis, a score indicating a level of performance of the user. In a further embodiment, the server 130 is configured to send the score to the user device 120. In another embodiment, the score may be sent for storage in, e.g., the database 150.
  • It should be noted that the signatures generated for the multimedia content elements enables accurate analysis of the elements, because the signatures generated according to the disclosed embodiments allow for recognition and classification of multimedia content.
  • It should also be noted that the SGS 140 is shown in FIG. 1 as a separate device from the server 130 and from the user device 120 merely for simplicity purposes and without limitation on the disclosed embodiments. The SGS 140 may be included in the server 130 or the user device 120 without departing from the scope of the disclosure. Inclusion of a signature generator in a user device is described further herein below with respect to FIG. 6.
  • FIG. 2 is an example flowchart 200 illustrating a method for providing augmented reality challenges according to an embodiment. In an embodiment, the method may be performed by a server (e.g., the server 130) based on multimedia content elements captured by a user device (e.g., the user device 120). In another embodiment, part or all of the method may be performed by an application (e.g., the application 125) installed on a user device.
  • At S210, at least one multimedia content element is obtained. The at least one multimedia content element may be captured by the user device, and may be, e.g., received from the user device, retrieved from a database (e.g., the database 150), and the like.
  • At optional S220, based on the obtained at least one multimedia content element, it may be determined whether a challenge should be provided and, if so, execution continues with S230; otherwise, execution terminates. In a further embodiment, S220 may include identifying metadata associated with the at least one multimedia content element and determining, based on the metadata, whether to provide the challenge. The determination of whether to provide the challenge may be further based on one or more predetermined challenge provision rules. As a non-limiting example, a challenge provision rule may indicate that a challenge should only be issued if the at least one multimedia content element was captured recently (e.g., within a predetermined threshold amount of time from a current time).
  • At S230, generation of at least one signature is caused for each obtained multimedia content element. In an embodiment, each signature may be generated by a signature generator (e.g., the SGS 140) as described further herein below with respect to FIGS. 4 and 5.
  • At optional S240, metadata may be identified. The metadata may be metadata stored in a database (e.g., the database 150), or in a storage of the user device. The metadata may be metadata associated with, but not limited to, the user, the user device, the obtained at least one multimedia content element, a combination thereof, and the like.
  • At S250, at least one augmented reality challenge is determined for the at least one multimedia content element. The at least one augmented reality challenge may be determined based on, but not limited to, the generated signatures, the identified metadata, a combination thereof, and the like. In an embodiment, S250 may further include generating at least one customized augmented reality challenge. Generating a customized augmented reality challenge is described further herein below with respect to FIG. 7.
  • At S260, at least one augmented reality object to be added to the at least one multimedia content element is identified. Each augmented reality object is a multimedia content element. The identified augmented reality objects may be associated with the determined challenge.
  • At S270, the identified at least one augmented reality object is added to the at least one multimedia content element as an overlay to create at least one challenge multimedia content element. In an embodiment, S270 further causing a display of the at least one challenge multimedia content element. In a further embodiment, S270 includes sending the overlaid at least one multimedia content element to the user device.
  • At S280, it is determined whether additional multimedia content elements have been obtained and, if so, execution continues with S210; otherwise, execution terminates.
  • FIG. 3 is an example flowchart 300 illustrating a method for determining whether an augmented reality challenge has been completed according to an embodiment. In an embodiment, the method may be performed by a server (e.g., the server 130), a user device (e.g., the user device 120), or partially performed on both a server and a user device. The augmented reality challenge may be an augmented reality challenge provided, for example, via at least one challenge multimedia content element as described herein above with respect to FIG. 2.
  • At S310, data associated with a user response to the augmented reality challenge is obtained. The user response data may include, but is not limited to, sensor data as described further herein above. The user response data represents a response by the user of the user device to the augmented reality challenge including, for example, answers to questions, user gestures made via the user device, physical actions (e.g., walking, running, climbing, relocating, etc.), combinations thereof, and the like.
  • At S320, at least one challenge threshold is determined. The challenge thresholds represent requirements for completing the challenges and may include, but are not limited to, a distance traveled, a set of required actions, a new geographical location, and the like. In an embodiment, S320 includes retrieving the at least one challenge threshold from a database (e.g., the database 150). Each challenge threshold may be determined based on, e.g., the augmented reality challenge. For example, the database may include a set of augmented reality challenges and corresponding challenge thresholds.
  • At S330, it is determined whether the at least one challenge threshold was met and, if so, execution continues with S360; otherwise, execution continues with S340.
  • At optional S340, a notification indicating that the challenge was not completed may be generated and sent (e.g., to the user device), and execution continues with S350. In an embodiment, the notification may be generated and sent only if the at least one challenge threshold was not met a predetermined number of times. For example, a notification indicating that the challenge was not completed may only be generated and sent after the third time user response data was received that did not meet the at least one challenge threshold.
  • At S350, it is checked whether additional user response data has been received and, if so, execution continues with S310; otherwise, execution terminates. Checking for additional user response data allows the user additional opportunities (e.g., the predetermined number of times) to complete the challenge before a failure to complete notification is sent.
  • At S360, a notification indicating that the challenge has been completed is generated and sent (e.g., to the user device). In an embodiment, S360 further includes determining a user performance score based on the user response data. In a further embodiment, the user performance score may be determined further based on user performance data of other users stored in a database (e.g., the database 150).
  • FIGS. 4 and 5 illustrate the generation of signatures for the multimedia content elements by the SGS 140 according to one embodiment. An exemplary high-level description of the process for large scale matching is depicted in FIG. 4. In this example, the matching is for a video content.
  • Video content segments 2 from a Master database (DB) 6 and a Target DB 1 are processed in parallel by a large number of independent computational Cores 3 that constitute an architecture for generating the Signatures (hereinafter the “Architecture”). Further details on the computational Cores generation are provided below. The independent Cores 3 generate a database of Robust Signatures and Signatures 4 for Target content-segments 5 and a database of Robust Signatures and Signatures 7 for Master content-segments 8. An exemplary and non-limiting process of signature generation for an audio component is shown in detail in FIG. 4. Finally, Target Robust Signatures and/or Signatures are effectively matched, by a matching algorithm 9, to Master Robust Signatures and/or Signatures database to find all matches between the two databases.
  • To demonstrate an example of the signature generation process, it is assumed, merely for the sake of simplicity and without limitation on the generality of the disclosed embodiments, that the signatures are based on a single frame, leading to certain simplification of the computational cores generation. The Matching System is extensible for signatures generation capturing the dynamics in-between the frames. In an embodiment the server 130 is configured with a plurality of computational cores to perform matching between signatures.
  • The Signatures' generation process is now described with reference to FIG. 5. The first step in the process of signatures generation from a given speech-segment is to breakdown the speech-segment to K patches 14 of random length P and random position within the speech segment 12. The breakdown is performed by the patch generator component 21. The value of the number of patches K, random length P and random position parameters is determined based on optimization, considering the tradeoff between accuracy rate and the number of fast matches required in the flow process of the server 130 and SGS 140. Thereafter, all the K patches are injected in parallel into all computational Cores 3 to generate K response vectors 22, which are fed into a signature generator system 23 to produce a database of Robust Signatures and Signatures 4.
  • In order to generate Robust Signatures, i.e., Signatures that are robust to additive noise L (where L is an integer equal to or greater than 1) by the Computational Cores 3 a frame T is injected into all the Cores 3. Then, Cores 3 generate two binary response vectors: {right arrow over (S)} which is a Signature vector, and {right arrow over (RS)} which is a Robust Signature vector.
  • For generation of signatures robust to additive noise, such as White-Gaussian-Noise, scratch, etc., but not robust to distortions, such as crop, shift and rotation, etc., a core Ci={ni} (1≤i≤L) may consist of a single leaky integrate-to-threshold unit (LTU) node or more nodes. The node ni equations are:
  • V i = j w ij k j n i = θ ( Vi - Th x )
  • where, θ is a Heaviside step function; wij is a coupling node unit (CNU) between node i and image component j (for example, grayscale value of a certain pixel j); kj is an image component ‘j’ (for example, grayscale value of a certain pixel j); Thx is a constant Threshold value, where ‘x’ is ‘S’ for Signature and ‘RS’ for Robust Signature; and Vi is a Coupling Node Value.
  • The Threshold values Thx are set differently for Signature generation and for Robust Signature generation. For example, for a certain distribution of Vi values (for the set of nodes), the thresholds for Signature (ThS) and Robust Signature (ThRS) are set apart, after optimization, according to at least one or more of the following criteria.

  • For: V i >Th RS

  • 1−p(V>Th S)−1−(1−ε)l<<  1:
  • i.e., given that l nodes (cores) constitute a Robust Signature of a certain image I, the probability that not all of these I nodes will belong to the Signature of same, but noisy image, Ĩ is sufficiently low (according to a system's specified accuracy).

  • p(V i >Th RS)≈l/L  2:
  • i.e., approximately l out of the total L nodes can be found to generate a Robust Signature according to the above definition.
      • 3: Both Robust Signature and Signature are generated for certain frame i.
  • In order to generate signatures robust to additive noises, such as White-Gaussian-Noise, scratch, etc., and robust to distortions, such as crop, shift and rotation, etc., the core Ci should consist of a group of nodes (LTUs): Ci={nim}, where m is the number of nodes in each core I, generated according to certain statistical processes, modeling variants of certain set of distortions.
  • The first step in generation of distortions-invariant signatures is to generate m Signatures and Robust Signatures, based on each of the m nodes in all the L cores, according to the previously described (above) algorithm. The next step is to determine a subset V of m potential signatures-variants for certain frame i. This is done by defining a certain consistent and robust selection criterion, for example, select top f signature-variants out of m, with highest firing-rate across all L computational cores. The reduced set will be used as Signature and Robust Signature, invariant to distortions which were defined and used in the process of computational cores generation.
  • It should be understood that the generation of a signature is unidirectional, and typically yields lossless compression, where the characteristics of the compressed data are maintained but the uncompressed data cannot be reconstructed. Therefore, a signature can be used for the purpose of comparison to another signature without the need of comparison to the original data. The detailed description of the Signature generation can be found in U.S. Pat. Nos. 8,326,775 and 8,312,031, assigned to common assignee, which are hereby incorporated by reference for all the useful information they contain.
  • A Computational Core generation is a process of definition, selection, and tuning of the parameters of the cores for a certain realization in a specific system and application. The process is based on several design considerations, such as:
  • (a) The Cores should be designed so as to obtain maximal independence, i.e., the projection from a signal space should generate a maximal pair-wise distance between any two cores' projections into a high-dimensional space.
  • (b) The Cores should be optimally designed for the type of signals, i.e., the Cores should be maximally sensitive to the spatio-temporal structure of the injected signal, for example, and in particular, sensitive to local correlations in time and space. Thus, in some cases a core represents a dynamic system, such as in state space, phase space, edge of chaos, etc., which is uniquely used herein to exploit their maximal computational power.
  • (c) The Cores should be optimally designed with regard to invariance to a set of signal distortions, of interest in relevant applications.
  • A detailed description of the Computational Core generation and the process for configuring such cores is discussed in more detail in the above-mentioned U.S. Pat. No. 8,655,801.
  • FIG. 6 is an example block diagram of a user device 120 configured to generate and display a customized augmented reality environment according to an embodiment. The user device 120 includes a processing circuitry 610 coupled to a memory 615. The memory contains instructions that, when executed by the processing circuitry 610, configures the user device 120 to generate and display the augment reality environment and challenges of other applications (e.g., the app 125, FIG. 1) installed in the user device 120. The user device 120 may further include an augmented reality (AR) generator 620, a local storage 630, a display 640, and a signature generator (SG) 650.
  • The signature generator 650 may be configured to generate signatures for multimedia content elements. In a further embodiment, the signature generator 610 includes a plurality of computational cores as discussed further herein above, where each computational core is at least partially statistically independent of the other computational cores.
  • The data storage 630 may store a plurality of multimedia content elements, a plurality of concepts, signatures for the multimedia content elements, signatures for the concepts, or a combination thereof. In a further embodiment, the data storage 630 may include a limited set of concepts relative to a larger set of known concepts. Such a limited set of concepts may be utilized when, for example, the data storage 630 is included in a device having a relatively low storage capacity such as, e.g., a smartphone or other mobile device, or otherwise when lower memory use is desirable.
  • The AR generator 620 is configured to receive or otherwise retrieve a multimedia content element from the local storage. The AR generator 620 is further configured to initialize the signatures generator (SG) 650 to generate at least one signature for the received the multimedia content element. The AR generator 620 is configured to match the generated signatures against the concepts stored in the storage 630. Matching concepts are utilized to generate the customized augmented reality environment as discussed in greater detail above with respect to FIG. 1. Once generated, the customized augmented reality environment is displayed over the display 640.
  • The AR generator 620 and the processing circuitry 610 can be implemented as a component of a processor (not shown) or an array of processors, examples of which are provided above.
  • FIG. 7 is an example flowchart S250 illustrating a method for generating a customized augmented reality challenge according to an embodiment. In an embodiment, the method may utilize identified metadata stored in, e.g., a storage of a user device, a database, or both.
  • At optional S710, metadata related to a user of a user device, to the user device, or to both, is obtained. The metadata may be stored in a storage of the user device or in an external storage (e.g., a database). The metadata may include, but is not limited to, personal variables associated with the user, environmental variables associated with the user device, or both. The metadata may further include metadata associated with one or more multimedia content elements.
  • At S720, metadata related to a user of a user device, to the user device, to a multimedia content element, or a combination thereof, is analyzed. The analysis may include, but is not limited to, determining an age of the user, determining a current location of the user device, determining past challenge performance of the user, a combination thereof, and the like.
  • At S730, based on the analysis, at least one augmented reality challenge threshold is determined. Each augmented reality challenge threshold represents a requirement for completing the customized augmented reality challenge, and may be based on, e.g., user response data. For example, an augmented challenge reality threshold may be a distance of 300 feet as determined based on GPS data received as a response to the augmented reality challenge.
  • Each augmented reality challenge threshold may be determined based on at least one threshold selection criterion. Further, the threshold selection criteria used to determine the augmented reality challenge thresholds may differ among users and user devices. The threshold selection criterion may be, e.g., stored in a database, and may be based on, but not limited to, the age of the user, the current location of the user device, past challenge performance of the user, any relevant health conditions, a combination thereof, and the like. For example, the threshold selection criteria may indicate that a challenge threshold for a running challenge should be to run 100 feet in 20 seconds for an 8 year old user, and to run 100 feet in 15 seconds for a 12 year old user.
  • At S740, the customized augmented reality challenge is generated based on the determined challenge thresholds. In a further embodiment, S740 may also include generating a notification indicating the challenge thresholds and sending, to a user device, the generated notification for display. In yet a further embodiment, S740 may include causing addition of the generated notification as an overlay of a multimedia content element.
  • As used herein, the phrase “at least one of” followed by a listing of items means that any of the listed items can be utilized individually, or any combination of two or more of the listed items can be utilized. For example, if a step in a method is described as including “at least one of A, B, and C,” the step can include A alone; B alone; C alone; A and B in combination; B and C in combination; A and C in combination; or A, B, and C in combination.
  • The various embodiments disclosed herein can be implemented as hardware, firmware, software, or any combination thereof. Moreover, the software is preferably implemented as an application program tangibly embodied on a program storage unit or computer readable medium consisting of parts, or of certain devices and/or a combination of devices. The application program may be uploaded to, and executed by, a machine comprising any suitable architecture. Preferably, the machine is implemented on a computer platform having hardware such as one or more central processing units (“CPUs”), a memory, and input/output interfaces. The computer platform may also include an operating system and microinstruction code. The various processes and functions described herein may be either part of the microinstruction code or part of the application program, or any combination thereof, which may be executed by a CPU, whether or not such a computer or processor is explicitly shown. In addition, various other peripheral units may be connected to the computer platform such as an additional data storage unit and a printing unit. Furthermore, a non-transitory computer readable medium is any computer readable medium except for a transitory propagating signal.
  • All examples and conditional language recited herein are intended for pedagogical purposes to aid the reader in understanding the principles of the disclosed embodiment and the concepts contributed by the inventor to furthering the art, and are to be construed as being without limitation to such specifically recited examples and conditions. Moreover, all statements herein reciting principles, aspects, and embodiments of the disclosed embodiments, as well as specific examples thereof, are intended to encompass both structural and functional equivalents thereof. Additionally, it is intended that such equivalents include both currently known equivalents as well as equivalents developed in the future, i.e., any elements developed that perform the same function, regardless of structure.

Claims (19)

What is claimed is:
1. A method for automatically providing augmented reality challenges, comprising:
obtaining at least one multimedia content element;
causing generation of at least one signature for each obtained multimedia content element;
determining, based on the generated signatures, at least one augmented reality challenge;
identifying, based on the determined at least one augmented reality challenge, at least one augmented reality object;
creating at least one challenge multimedia content element by causing addition of the at least one augmented reality object to the obtained at least one multimedia content element; and
causing a display of the created at least one challenge multimedia content element.
2. The method of claim 1, further comprising:
identifying metadata associated with at least one of: a user of a user device, the user device and the obtained at least one multimedia content element, wherein the at least one augmented reality challenge is determined further based on the identified metadata.
3. The method of claim 1, further comprising:
determining, based on the identified metadata, whether the augmented reality challenge should be provided.
4. The method of claim 1, further comprising:
obtaining user response data associated with the created at least one challenge multimedia content element;
determining, based on the determined at least one augmented reality challenge, at least one challenge threshold;
determining, based on the user response data, whether the at least one challenge threshold was met; and
generating a notification indicating that the at least one augmented reality challenge was completed, when it is determined that the at least one challenge threshold was met.
5. The method of claim 4, further comprising:
determining, based on the user response data, a user performance score.
6. The method of claim 1, further comprising:
generating at least one customized augmented reality challenge, wherein the determined at least one augmented reality challenge includes the at least one customized augmented reality challenge.
7. The method of claim 6, wherein generating the at least one customized augmented reality challenge further comprises:
analyzing metadata associated with at least one of: a user of a user device, the user device, and the obtained at least one multimedia content element; and
determining, based on the analysis, at least one augmented reality challenge threshold, wherein the at least one customized augmented reality challenge is generated based on the at least one augmented reality challenge threshold.
8. The method of claim 6, wherein the at least one augmented reality challenge is determined further based on at least one threshold selection criterion.
9. The method of claim 1, wherein each signature is generated by a signature generator system, wherein the signature generator system includes a plurality of computational cores configured to receive a plurality of unstructured data elements, each computational core of the plurality of computational cores having properties that are at least partly statistically independent of other of the computational cores, the properties are set independently of each other core.
10. A non-transitory computer readable medium having stored thereon instructions for causing one or more processing units to execute a method, the method comprising:
obtaining at least one multimedia content element;
causing generation of at least one signature for each obtained multimedia content element;
determining, based on the generated signatures, at least one augmented reality challenge;
identifying, based on the determined at least one augmented reality challenge, at least one augmented reality object;
creating at least one challenge multimedia content element by causing addition of the at least one augmented reality object to the obtained at least one multimedia content element; and
causing a display of the created at least one challenge multimedia content element.
11. A system for automatically providing augmented reality challenges, comprising:
a processing circuitry; and
a memory, the memory containing instructions that, when executed by the processing circuitry, configure the system to:
obtain at least one multimedia content element;
cause generation of at least one signature for each obtained multimedia content element;
determine, based on the generated signatures, at least one augmented reality challenge;
identify, based on the determined at least one augmented reality challenge, at least one augmented reality object;
create at least one challenge multimedia content element by causing addition of the at least one augmented reality object to the obtained at least one multimedia content element; and
cause a display of the created at least one challenge multimedia content element.
12. The system of claim 11, wherein the system is further configured to:
identify metadata associated with at least one of: a user of a user device, the user device and the obtained at least one multimedia content element, wherein the at least one augmented reality challenge is determined further based on the identified metadata.
13. The system of claim 11, wherein the system is further configured to:
determine, based on the identified metadata, whether the augmented reality challenge should be provided.
14. The system of claim 11, wherein the system is further configured to:
obtain user response data associated with the created at least one challenge multimedia content element;
determine, based on the determined at least one augmented reality challenge, at least one challenge threshold;
determine, based on the user response data, whether the at least one challenge threshold was met; and
generate a notification indicating that the at least one augmented reality challenge was completed, when it is determined that the at least one challenge threshold was met.
15. The system of claim 14, wherein the system is further configured to:
determine, based on the user response data, a user performance score.
16. The system of claim 11, wherein the system is further configured to:
generate at least one customized augmented reality challenge, wherein the determined at least one augmented reality challenge includes the at least one customized augmented reality challenge.
17. The system of claim 16, wherein the system is further configured to:
analyze metadata associated with at least one of: a user of a user device, the user device, and the obtained at least one multimedia content element; and
determine, based on the analysis, at least one augmented reality challenge threshold, wherein the at least one customized augmented reality challenge is generated based on the at least one augmented reality challenge threshold.
18. The system of claim 16, wherein the at least one augmented reality challenge is determined further based on at least one threshold selection criterion.
19. The system of claim 11, further comprising:
a signature generator system including a plurality of computational cores configured to receive a plurality of unstructured data elements, each computational core of the plurality of computational cores having properties that are at least partly statistically independent of other of the computational cores, the properties are set independently of each other core, wherein each signature is generated by the signature generator system.
US16/583,830 2005-10-26 2019-09-26 System and method for providing augmented reality challenges Abandoned US20200089661A1 (en)

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IL17157705 2005-10-26
IL173409A IL173409A0 (en) 2006-01-29 2006-01-29 Fast string - matching and regular - expressions identification by natural liquid architectures (nla)
IL185414A IL185414A0 (en) 2005-10-26 2007-08-21 Large-scale matching system and method for multimedia deep-content-classification
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