US20190099658A1 - Game based on tactical programming - Google Patents
Game based on tactical programming Download PDFInfo
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- US20190099658A1 US20190099658A1 US15/722,292 US201715722292A US2019099658A1 US 20190099658 A1 US20190099658 A1 US 20190099658A1 US 201715722292 A US201715722292 A US 201715722292A US 2019099658 A1 US2019099658 A1 US 2019099658A1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00094—Ticktacktoe
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0475—Card games combined with other games with pictures or figures
- A63F2001/0483—Card games combined with other games with pictures or figures having symbols or direction indicators for playing the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0415—Number games
- A63F2003/0418—Number games with a grid, e.g. 'Sudoku'-type games
Definitions
- the invention relates to educational board games having a game board in which players compete to place player pieces on three consecutive grid spaces in a line on the game board (e.g., a “tic tac toe”) or other game objective during gameplay by selecting a subset of function cards dealt to the players, where each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, and methods for playing the board games.
- a game board in which players compete to place player pieces on three consecutive grid spaces in a line on the game board (e.g., a “tic tac toe”) or other game objective during gameplay by selecting a subset of function cards dealt to the players, where each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, and methods for playing the board games.
- the invention relates to educational board games having a game board in which players compete to place player pieces on three consecutive grid spaces in a line on the game board (e.g., a “tic tac toe”) or other game objective during gameplay by selecting a subset of function cards dealt to the players, where each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, and methods for playing the board games.
- Each function card represents a program having functions that specify a grid space on which a player piece may be placed. If a function returns true (e.g., the specified grid space is unoccupied by a player piece and any other conditions are satisfied), then the player may place a player piece on that grid space. Otherwise, the player may not place a player piece using the function card.
- the foregoing gameplay mechanism educationally reinforces how programs operate (e.g., based on true/false conditionals) and encourages tactical and strategic analysis to achieve an objective.
- the game board system may include a game board, a plurality of first player pieces for the first player, a plurality of second player pieces for the second player, a plurality of first function cards for the first player (e.g. a first deck of function cards), and a plurality of second function cards for the second player (e.g. a second deck of function cards).
- the first deck of function cards may be identical to the second deck of function cards, other than ornamentation (e.g., coloring, design, etc.) to distinguish a first player's deck of cards from the second player's deck of cards.
- the game board may include a game grid having a plurality of grid spaces, a plurality of first function card receiving spaces, and a plurality of second function card receiving spaces.
- the game grid, the plurality of first function card receiving spaces and the plurality of second function card receiving spaces may be printed on the game board.
- Gameplay begins by shuffling the first deck of function cards.
- the first player is provided with (e.g., is dealt, draws, etc.) a number of first function cards from the first deck of function cards.
- the first player is provided with five function cards. Other numbers may be provided as well.
- the first player selects a subset of the provided first function cards and arranges the selected subset of cards face-down onto the first plurality of function card receiving spaces (so that the programmatic functions of the function card are concealed from view).
- the first player selects three function cards, from among the five function cards provided to the first player. Other numbers may be selected as well.
- the plurality of first function card receiving spaces may be printed on the game board with respect to one another according to an order in which function cards placed on the plurality of first function card receiving spaces must be played.
- the plurality of first function card receiving spaces may include three (e.g., “top,” “mid,” and “low”) function card receiving spaces that are arranged with respect to one another. Other numbers and labels of function card receiving spaces may be used as well.
- the first player places each of the selected function cards onto one of the high, mid, and low function card receiving spaces.
- the second player is similarly provided with the same number of second function cards from the second deck of function cards, and the second player similarly selects and arranges the selected subset of second function cards.
- the first player and the second player take turns playing one or more of their function cards in order of the arrangement of the function card receiving spaces.
- the first player When it is the first player's turn, the first player must play a function card according to the order of the cards placed at the function card receiving spaces by uncovering the function card at the highest priority card receiving space. For example, the first player must first play the function card at the top function card receiving space and attempt to place a player piece on the game grid according to the one or more positions and/or conditions specified in that function card. The first player does so by evaluating the one or more positions and the conditions specified by the function card. For instance, the function card may specify that a player piece may be placed on one or more possible grid spaces. The function card may encode one or more conditions that must be satisfied in order to place the player piece on the possible spaces.
- the conditions may include a requirement that the possible grid spaces be: available (i.e., not already occupied by a player piece), be a corner grid space, be a center grid space, be a center grid space, be a cross grid space, used block a three-in-a-row, and/or other condition.
- the first player must attempt to play the function card at the next priority order (e.g., mid) function card receiving space, and if no player piece can be placed, then attempt to play the function card at the next priority order (e.g., low) function card receiving space. If no first player pieces can be placed after playing each of the arranged function cards, then the first player must pass (without placing a player piece on the game grid) to the second player. In this manner, the first player must tactically select which function cards to place from among a set of cards that the first player is dealt, and must tactically order the selected cards by placing them on high, mid, and low function card receiving spaces.
- next priority order e.g., mid
- the first player must pass (without placing a player piece on the game grid) to the second player. In this manner, the first player must tactically select which function cards to place from among a set of cards that the first player is dealt, and must tactically order the selected cards by placing them on high, mid, and low function card receiving spaces.
- the plurality of second function card receiving spaces are similarly arranged on the game board, and the second player similarly is provided with function cards (but this time from the second deck of function cards for the second player), and selects, orders, and plays her function cards according to their placement on the second function card receiving spaces. If both the first player and the second player cannot place a player piece on the game grid, then the first player is able to place a first player piece onto any available grid space. Gameplay may repeat this turn-based process until a player places three player pieces in a row on the game grid or other game termination event occurs. It should be noted that when the foregoing process is repeated, the same or different function cards may be played. For example, new function cards may be provided to each player, and each player may select and arrange those new cards. Alternatively, the first and second players may simply re-play the originally selected function cards.
- a two player game is described throughout this disclosure for illustration and not limitation. Other numbers of players may be used as well, including single player (e.g., in which a player attempts to achieve the objective without other players) and more than two player modes (in which three or more players compete). Furthermore, although an objective of placing game pieces on three consecutive grid spaces of a 3 ⁇ 3 grid in a line is described, other objectives (such as two or four or more consecutive grid spaces), whether in line or not, and whether a 3 ⁇ 3 grid or not (e.g., more or less grid spaces and/or in other configurations) may be used as well.
- FIG. 1 illustrates an educational board game system based on tactical programming, according to an implementation of the invention.
- FIG. 2 illustrates an example of a game board for gameplay based on tactical programming, according to an implementation of the invention.
- FIG. 3 illustrates an exemplary function card that programmatically specifies blocking an opponent's three consecutive diagonal player pieces in a diagonal line, according to an implementation of the invention.
- FIG. 4 illustrates an exemplary function card that programmatically specifies blocking an opponent's three consecutive player pieces in a row, according to an implementation of the invention.
- FIG. 5 illustrates an exemplary function card that programmatically specifies claiming a center grid space, according to an implementation of the invention.
- FIG. 6 illustrates an exemplary function card that programmatically specifies claiming a corner grid space, according to an implementation of the invention.
- FIG. 7 illustrates an exemplary function card that programmatically specifies claiming a cross grid space, according to an implementation of the invention.
- FIG. 8 illustrates an exemplary function card that programmatically specifies completing a diagonal line, according to an implementation of the invention.
- FIG. 9 illustrates an exemplary function card that programmatically specifies completing a row, according to an implementation of the invention.
- FIG. 10 illustrates an exemplary function card that programmatically specifies mirroring a corner, according to an implementation of the invention.
- FIG. 11 illustrates an exemplary function card that programmatically specifies straight mirroring (e.g., a row), according to an implementation of the invention.
- the invention relates to educational board games having a game board in which players compete to place player pieces on three consecutive grid spaces in a line on the game board (e.g., a “tic tac toe”) or other game objective during gameplay by selecting a subset of function cards dealt to the players, where each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, and methods for playing the board games.
- a game board in which players compete to place player pieces on three consecutive grid spaces in a line on the game board (e.g., a “tic tac toe”) or other game objective during gameplay by selecting a subset of function cards dealt to the players, where each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, and methods for playing the board games.
- a given function card may be offensive in nature (e.g., place a player piece at one or more specified grid spaces irrespective of a block and/or to complete a row to win), or defensive in nature (e.g., place a player piece at one or more specified grid spaces only to block another player).
- FIG. 1 illustrates an educational board game system 1 based on tactical programming, according to an implementation of the invention.
- the game board system 1 may include a game board 2 , a plurality of first player pieces for the first player and a plurality of second player pieces for the second player (collectively illustrated as player pieces 4 ), and a plurality of first function cards for the first player (e.g. a first deck of function cards) and a plurality of second function cards for the second player (e.g. a second deck of function cards) (collectively illustrated as function cards 6 ).
- the first deck of function cards may be identical to the second deck of function cards, other than ornamentation (e.g., coloring, design, etc.) to distinguish a first player's deck of cards from the second player's deck of cards.
- 18 function cards (9 per each player deck) and 14 player pieces (7 per player) are included, although other numbers may be provided as well.
- the game board 2 may include a game grid having a plurality of grid spaces 10 A-I (also referred to as grid spaces 10 ), a plurality of first function card receiving spaces 20 A-C (also referred to as first function card receiving spaces 20 ), and a plurality of second function card receiving spaces 22 A-C (also referred to as second function card receiving spaces 22 ).
- the game grid, the plurality of first function card receiving spaces 20 A-C and the plurality of second function card receiving spaces 22 A-C may be printed on the game board.
- the first and second players share the game grid, but each has their own respective function card receiving spaces 20 or 22 on which they place their selected function cards.
- the plurality of first function card receiving spaces 10 may be printed on the game board with respect to one another according to an order in which function cards placed on the plurality of first function card receiving spaces must be played.
- the plurality of first function card receiving spaces may include three (e.g., 20 A “top,” 20 B “mid,” and 20 C “low”) function card receiving spaces that are arranged with respect to one another. Other numbers and labels of function card receiving spaces may be used as well.
- the plurality of second function card receiving spaces may include three (e.g., 22 A “top,” 22 B “mid,” and 22 C “low”) function card receiving spaces that are arranged with respect to one another.
- the first player places each of his selected function cards onto one of the 20 A high, 20 B mid, and 20 C low function card receiving spaces.
- the second player likewise places each of her selected function cards onto one of the 22 A high, 22 B mid, and 22 C low function card receiving spaces.
- the game grid has exactly nine (3 ⁇ 3) grid spaces 10 using which players compete to place three of their game pieces consecutively in a row, in a manner similar to “tic tac toe.”
- players instead of players taking turns to select any available grid space to ultimately get three in a row as in a conventional tic tac toe game, players take turns playing one or more of their function cards, and may place a game piece only according to one or more grid spaces 10 and/or conditions specified by the played function card.
- a given function card “programs” or limits the possible “moves” that a player may make (in addition to being prevented from placing a player piece on a grid space 10 that is already occupied).
- the game board 2 is printed in a player-versus-player configuration.
- the game board 2 is printed so that the first player and the second player face each other during gameplay.
- the first function card receiving spaces 20 are printed on the game board 2 so that the first player (as illustrated, the “BLUE” player) can read them.
- the second function card receiving spaces 22 are printed on the game board 2 so that the second player (as illustrated, the “RED” player) can read them and are inverted with respect to the first function card receiving spaces 20 .
- FIGS. 3-11 collectively illustrate a deck of exemplary function cards for a given player. Not illustrated is a functionally identical but aesthetically different deck of function cards for other players.
- like reference numerals represent similar components.
- function 30 indicates a grid space on which a player piece may be placed subject to a condition that the grid space is available.
- Function 32 indicates that an opposing player piece must be placed on the indicated grid space (e.g., function 32 includes a condition that placement of a player piece block an opponent's three-in-a-row).
- Function 34 indicates that a player's own piece must be placed on the indicated grid space (e.g., function 34 includes a condition that other ones of the player's player pieces be placed in the indicated grid space).
- Each function card may additionally include a description of the purpose of the function card (e.g., block, claim, complete, or mirror).
- FIG. 3 illustrates an exemplary function card 6 A that programmatically specifies blocking an opponent's three consecutive player pieces in a diagonal line, according to an implementation of the invention.
- function card 6 A includes a function 30 that indicates a grid space on which a player may place a player piece 4 to block an opposing three consecutive player pieces in a diagonal line and a condition that the indicated grid space is available.
- Function card 6 A also includes a function 34 includes a condition that indicates grid spaces on which an opposing player's player piece must be placed.
- function card 6 A shows two possible diagonal blocks although other types of diagonal blocks may be indicated as well or in the alternative (additionally, opponent's occupied grid spaces need not be next to one another such that a block can appear between the opponent's occupied grid spaces).
- FIG. 4 illustrates an exemplary function card 6 B that programmatically specifies blocking an opponent's three consecutive player pieces in a row, according to an implementation of the invention.
- function card 6 B includes a function 30 that indicates a grid space on which a player may place a player piece 4 to block an opposing three consecutive player pieces in a row and a condition that the indicated grid space is available.
- Function card 6 B also includes a function 34 includes a condition that indicates grid spaces on which an opposing player's player piece must be placed.
- function card 6 B shows two possible row blocks although other types of diagonal blocks may be indicated as well or in the alternative (additionally, opponent's occupied grid spaces need not be next to one another such that a block can appear between the opponent's occupied grid spaces).
- FIG. 5 illustrates an exemplary function card 6 C that programmatically specifies claiming a center grid space, according to an implementation of the invention.
- Function 30 may specify a center grid space on which a player may place a player piece, and includes a condition that the center grid space is available.
- FIG. 6 illustrates an exemplary function card 6 D that programmatically specifies claiming a corner grid space, according to an implementation of the invention.
- Functions 30 may specify one of four corner grid spaces on which a player may place a player piece, and includes a condition that the grid space specified by the function 30 is available.
- FIG. 7 illustrates an exemplary function card 6 E that programmatically specifies claiming a cross grid space, according to an implementation of the invention.
- Functions 30 may specify one of four cross spaces on which a player may place a player piece, and includes a condition that the grid space specified by the function 30 is available.
- a cross grid space is one that is on a peripheral side of the game grid and is at the center of the peripheral side.
- FIG. 8 illustrates an exemplary function card 6 F that programmatically specifies completing a diagonal line, according to an implementation of the invention.
- function card 6 F includes a function 30 that indicates a grid space on which a player may place a player piece 4 to complete a diagonal line and a condition that the indicated grid space is available.
- Function card 6 F also includes a function 34 that includes a condition that indicates grid spaces on which the player's player pieces must be placed.
- function card 6 F shows two possible diagonal completions although other types of diagonal completions may be indicated as well or in the alternative (additionally, the player's occupied grid spaces need not be next to one another such that a final player piece can appear between the player's occupied grid spaces).
- FIG. 9 illustrates an exemplary function card 6 G that programmatically specifies completing a row, according to an implementation of the invention.
- function card 6 G includes a function 30 that indicates a grid space on which a player may place a player piece 4 to complete a row and a condition that the indicated grid space is available.
- Function card 6 G also includes a function 34 that includes a condition that indicates grid spaces on which the player's player pieces must be placed.
- function card 6 G shows two possible row completions although other types of diagonal completions may be indicated as well or in the alternative (additionally, the player's occupied grid spaces need not be next to one another such that a final player piece can appear between the player's occupied grid spaces).
- FIG. 10 illustrates an exemplary function card 6 H that programmatically specifies mirroring a corner, according to an implementation of the invention.
- a mirrored corner is a corner grid space in which an opposing player has placed a player piece diagonally from and at an opposite corner of the corner grid space.
- function card 6 H includes a function 30 that indicates a corner grid space on which a player may place a player piece 4 and a condition that the indicated grid space is available.
- Function card 6 H also includes a function 32 that includes a condition that indicates a grid space on which an opposing player's player piece must be placed.
- function card 6 H shows two possible corner mirrors although other types of diagonal completions may be indicated as well or in the alternative.
- FIG. 11 illustrates an exemplary function card 6 I that programmatically specifies straight mirroring (e.g., a row), according to an implementation of the invention.
- a mirrored straight space is a grid space in which an opposing player has placed a player piece across from and at an opposite side of a row of grid spaces.
- function card 6 I includes a function 30 that indicates a grid space on which a player may place a player piece 4 and a condition that the indicated grid space is available.
- Function card 6 I also includes a function 32 that includes a condition that indicates a grid space on which an opposing player's player piece must be placed.
- function card 6 I shows two possible straight mirrors although other types of diagonal completions may be indicated as well or in the alternative.
- Reverse Tacto players play the worst Functions possible. The first player to place three consecutive player pieces in a line loses.
- Wild Tacto At the end of a player's turn, the player draws a function card, then swaps one of the player's selected function cards with the newly drawn function card.
- Timed Tacto Each player has a limited amount of time to make their move. If they fail to do so, the other player may place a player piece anywhere on the game grid.
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Abstract
The invention relates to educational board games having a game board in which players compete to place player pieces on three consecutive grid spaces in a line on the game board during gameplay by selecting a subset of function cards dealt to the players, where each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, and methods for playing the board games. Each function card represents a program having functions that specify a grid space on which a player piece may be placed. If a function returns true (e.g., the conditions are satisfied), then the player may place a player piece on that grid space. Otherwise, the player may not place a player piece using the function card.
Description
- The invention relates to educational board games having a game board in which players compete to place player pieces on three consecutive grid spaces in a line on the game board (e.g., a “tic tac toe”) or other game objective during gameplay by selecting a subset of function cards dealt to the players, where each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, and methods for playing the board games.
- A portion of the disclosure of this patent document contains material to which a claim for copyright is made. The copyright owner has no objection to the facsimile reproduction by anyone at the United States Patent and Trademark Office of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but reserves all other copyrights whatsoever.
- Various board games for educational purposes exist. None of the conventional games use a game board or cards that have the design of the present invention, nor are there known games that provide the features of the invention, including board games using cards having tactical programming that specifies predefined tactical actions a player may take during gameplay. The cards provide educational insight on how programs can include predefined functions that can respond dynamically to situations, such as actions other players may take. Various other drawbacks and shortcomings exist with known card.
- These and other drawbacks exist with conventional board games.
- The invention relates to educational board games having a game board in which players compete to place player pieces on three consecutive grid spaces in a line on the game board (e.g., a “tic tac toe”) or other game objective during gameplay by selecting a subset of function cards dealt to the players, where each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, and methods for playing the board games. Each function card represents a program having functions that specify a grid space on which a player piece may be placed. If a function returns true (e.g., the specified grid space is unoccupied by a player piece and any other conditions are satisfied), then the player may place a player piece on that grid space. Otherwise, the player may not place a player piece using the function card. The foregoing gameplay mechanism educationally reinforces how programs operate (e.g., based on true/false conditionals) and encourages tactical and strategic analysis to achieve an objective.
- The game board system may include a game board, a plurality of first player pieces for the first player, a plurality of second player pieces for the second player, a plurality of first function cards for the first player (e.g. a first deck of function cards), and a plurality of second function cards for the second player (e.g. a second deck of function cards). The first deck of function cards may be identical to the second deck of function cards, other than ornamentation (e.g., coloring, design, etc.) to distinguish a first player's deck of cards from the second player's deck of cards.
- The game board may include a game grid having a plurality of grid spaces, a plurality of first function card receiving spaces, and a plurality of second function card receiving spaces. The game grid, the plurality of first function card receiving spaces and the plurality of second function card receiving spaces may be printed on the game board.
- Gameplay begins by shuffling the first deck of function cards. The first player is provided with (e.g., is dealt, draws, etc.) a number of first function cards from the first deck of function cards. In some instances, the first player is provided with five function cards. Other numbers may be provided as well. The first player selects a subset of the provided first function cards and arranges the selected subset of cards face-down onto the first plurality of function card receiving spaces (so that the programmatic functions of the function card are concealed from view). In some instances, the first player selects three function cards, from among the five function cards provided to the first player. Other numbers may be selected as well.
- In some implementations, the plurality of first function card receiving spaces may be printed on the game board with respect to one another according to an order in which function cards placed on the plurality of first function card receiving spaces must be played. For example, and without limitation, the plurality of first function card receiving spaces may include three (e.g., “top,” “mid,” and “low”) function card receiving spaces that are arranged with respect to one another. Other numbers and labels of function card receiving spaces may be used as well. During gameplay, the first player places each of the selected function cards onto one of the high, mid, and low function card receiving spaces.
- The second player is similarly provided with the same number of second function cards from the second deck of function cards, and the second player similarly selects and arranges the selected subset of second function cards. The first player and the second player take turns playing one or more of their function cards in order of the arrangement of the function card receiving spaces.
- When it is the first player's turn, the first player must play a function card according to the order of the cards placed at the function card receiving spaces by uncovering the function card at the highest priority card receiving space. For example, the first player must first play the function card at the top function card receiving space and attempt to place a player piece on the game grid according to the one or more positions and/or conditions specified in that function card. The first player does so by evaluating the one or more positions and the conditions specified by the function card. For instance, the function card may specify that a player piece may be placed on one or more possible grid spaces. The function card may encode one or more conditions that must be satisfied in order to place the player piece on the possible spaces. The conditions may include a requirement that the possible grid spaces be: available (i.e., not already occupied by a player piece), be a corner grid space, be a center grid space, be a center grid space, be a cross grid space, used block a three-in-a-row, and/or other condition.
- If a player piece cannot be placed on the game grid according to the function card at the top function card receiving space (e.g., if all grid spaces specified by the function card are occupied or if a blocking action is not available), the first player must attempt to play the function card at the next priority order (e.g., mid) function card receiving space, and if no player piece can be placed, then attempt to play the function card at the next priority order (e.g., low) function card receiving space. If no first player pieces can be placed after playing each of the arranged function cards, then the first player must pass (without placing a player piece on the game grid) to the second player. In this manner, the first player must tactically select which function cards to place from among a set of cards that the first player is dealt, and must tactically order the selected cards by placing them on high, mid, and low function card receiving spaces.
- The plurality of second function card receiving spaces are similarly arranged on the game board, and the second player similarly is provided with function cards (but this time from the second deck of function cards for the second player), and selects, orders, and plays her function cards according to their placement on the second function card receiving spaces. If both the first player and the second player cannot place a player piece on the game grid, then the first player is able to place a first player piece onto any available grid space. Gameplay may repeat this turn-based process until a player places three player pieces in a row on the game grid or other game termination event occurs. It should be noted that when the foregoing process is repeated, the same or different function cards may be played. For example, new function cards may be provided to each player, and each player may select and arrange those new cards. Alternatively, the first and second players may simply re-play the originally selected function cards.
- A two player game is described throughout this disclosure for illustration and not limitation. Other numbers of players may be used as well, including single player (e.g., in which a player attempts to achieve the objective without other players) and more than two player modes (in which three or more players compete). Furthermore, although an objective of placing game pieces on three consecutive grid spaces of a 3×3 grid in a line is described, other objectives (such as two or four or more consecutive grid spaces), whether in line or not, and whether a 3×3 grid or not (e.g., more or less grid spaces and/or in other configurations) may be used as well.
- These and other objects, features, and characteristics of the system and/or method disclosed herein, as well as the methods of operation and functions of the related elements of structure and the combination of parts and economies of manufacture, will become more apparent upon consideration of the following description and the appended claims with reference to the accompanying drawings, all of which form a part of this specification, wherein like reference numerals designate corresponding parts in the various figures. It is to be expressly understood, however, that the drawings are for the purpose of illustration and description only and are not intended as a definition of the limits of the invention. As used in the specification and in the claims, the singular form of “a”, “an”, and “the” include plural referents unless the context clearly dictates otherwise.
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FIG. 1 illustrates an educational board game system based on tactical programming, according to an implementation of the invention. -
FIG. 2 illustrates an example of a game board for gameplay based on tactical programming, according to an implementation of the invention. -
FIG. 3 illustrates an exemplary function card that programmatically specifies blocking an opponent's three consecutive diagonal player pieces in a diagonal line, according to an implementation of the invention. -
FIG. 4 illustrates an exemplary function card that programmatically specifies blocking an opponent's three consecutive player pieces in a row, according to an implementation of the invention. -
FIG. 5 illustrates an exemplary function card that programmatically specifies claiming a center grid space, according to an implementation of the invention. -
FIG. 6 illustrates an exemplary function card that programmatically specifies claiming a corner grid space, according to an implementation of the invention. -
FIG. 7 illustrates an exemplary function card that programmatically specifies claiming a cross grid space, according to an implementation of the invention. -
FIG. 8 illustrates an exemplary function card that programmatically specifies completing a diagonal line, according to an implementation of the invention. -
FIG. 9 illustrates an exemplary function card that programmatically specifies completing a row, according to an implementation of the invention. -
FIG. 10 illustrates an exemplary function card that programmatically specifies mirroring a corner, according to an implementation of the invention. -
FIG. 11 illustrates an exemplary function card that programmatically specifies straight mirroring (e.g., a row), according to an implementation of the invention. - The invention relates to educational board games having a game board in which players compete to place player pieces on three consecutive grid spaces in a line on the game board (e.g., a “tic tac toe”) or other game objective during gameplay by selecting a subset of function cards dealt to the players, where each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, and methods for playing the board games. A given function card may be offensive in nature (e.g., place a player piece at one or more specified grid spaces irrespective of a block and/or to complete a row to win), or defensive in nature (e.g., place a player piece at one or more specified grid spaces only to block another player).
-
FIG. 1 illustrates an educationalboard game system 1 based on tactical programming, according to an implementation of the invention. Thegame board system 1 may include agame board 2, a plurality of first player pieces for the first player and a plurality of second player pieces for the second player (collectively illustrated as player pieces 4), and a plurality of first function cards for the first player (e.g. a first deck of function cards) and a plurality of second function cards for the second player (e.g. a second deck of function cards) (collectively illustrated as function cards 6). The first deck of function cards may be identical to the second deck of function cards, other than ornamentation (e.g., coloring, design, etc.) to distinguish a first player's deck of cards from the second player's deck of cards. In some instances, 18 function cards (9 per each player deck) and 14 player pieces (7 per player) are included, although other numbers may be provided as well. - Referring to
FIG. 2 , which illustrates an example of agame board 2 for gameplay based on tactical programming, thegame board 2 may include a game grid having a plurality ofgrid spaces 10A-I (also referred to as grid spaces 10), a plurality of first functioncard receiving spaces 20A-C (also referred to as first function card receiving spaces 20), and a plurality of second functioncard receiving spaces 22A-C (also referred to as second function card receiving spaces 22). The game grid, the plurality of first functioncard receiving spaces 20A-C and the plurality of second functioncard receiving spaces 22A-C may be printed on the game board. The first and second players share the game grid, but each has their own respective function card receiving spaces 20 or 22 on which they place their selected function cards. - In some implementations, the plurality of first function card receiving spaces 10 may be printed on the game board with respect to one another according to an order in which function cards placed on the plurality of first function card receiving spaces must be played. For example, and without limitation, the plurality of first function card receiving spaces may include three (e.g., 20A “top,” 20B “mid,” and 20C “low”) function card receiving spaces that are arranged with respect to one another. Other numbers and labels of function card receiving spaces may be used as well. Likewise, the plurality of second function card receiving spaces may include three (e.g., 22A “top,” 22B “mid,” and 22C “low”) function card receiving spaces that are arranged with respect to one another.
- During gameplay, the first player places each of his selected function cards onto one of the 20A high, 20B mid, and 20C low function card receiving spaces. The second player likewise places each of her selected function cards onto one of the 22A high, 22B mid, and 22C low function card receiving spaces.
- In some implementations, the game grid has exactly nine (3×3) grid spaces 10 using which players compete to place three of their game pieces consecutively in a row, in a manner similar to “tic tac toe.” However, instead of players taking turns to select any available grid space to ultimately get three in a row as in a conventional tic tac toe game, players take turns playing one or more of their function cards, and may place a game piece only according to one or more grid spaces 10 and/or conditions specified by the played function card. In this manner, a given function card “programs” or limits the possible “moves” that a player may make (in addition to being prevented from placing a player piece on a grid space 10 that is already occupied).
- In some implementations, and as illustrated, the
game board 2 is printed in a player-versus-player configuration. For instance, thegame board 2 is printed so that the first player and the second player face each other during gameplay. As such, the first function card receiving spaces 20 are printed on thegame board 2 so that the first player (as illustrated, the “BLUE” player) can read them. Likewise, the second function card receiving spaces 22 are printed on thegame board 2 so that the second player (as illustrated, the “RED” player) can read them and are inverted with respect to the first function card receiving spaces 20. - Function Cards
-
FIGS. 3-11 collectively illustrate a deck of exemplary function cards for a given player. Not illustrated is a functionally identical but aesthetically different deck of function cards for other players. In each ofFIGS. 3-11 , like reference numerals represent similar components. For example, function 30 indicates a grid space on which a player piece may be placed subject to a condition that the grid space is available.Function 32 indicates that an opposing player piece must be placed on the indicated grid space (e.g., function 32 includes a condition that placement of a player piece block an opponent's three-in-a-row).Function 34 indicates that a player's own piece must be placed on the indicated grid space (e.g., function 34 includes a condition that other ones of the player's player pieces be placed in the indicated grid space). Each function card may additionally include a description of the purpose of the function card (e.g., block, claim, complete, or mirror). -
FIG. 3 illustrates anexemplary function card 6A that programmatically specifies blocking an opponent's three consecutive player pieces in a diagonal line, according to an implementation of the invention. As such,function card 6A includes afunction 30 that indicates a grid space on which a player may place a player piece 4 to block an opposing three consecutive player pieces in a diagonal line and a condition that the indicated grid space is available.Function card 6A also includes afunction 34 includes a condition that indicates grid spaces on which an opposing player's player piece must be placed. As illustratedfunction card 6A shows two possible diagonal blocks although other types of diagonal blocks may be indicated as well or in the alternative (additionally, opponent's occupied grid spaces need not be next to one another such that a block can appear between the opponent's occupied grid spaces). -
FIG. 4 illustrates anexemplary function card 6B that programmatically specifies blocking an opponent's three consecutive player pieces in a row, according to an implementation of the invention. As such,function card 6B includes afunction 30 that indicates a grid space on which a player may place a player piece 4 to block an opposing three consecutive player pieces in a row and a condition that the indicated grid space is available.Function card 6B also includes afunction 34 includes a condition that indicates grid spaces on which an opposing player's player piece must be placed. As illustratedfunction card 6B shows two possible row blocks although other types of diagonal blocks may be indicated as well or in the alternative (additionally, opponent's occupied grid spaces need not be next to one another such that a block can appear between the opponent's occupied grid spaces). -
FIG. 5 illustrates anexemplary function card 6C that programmatically specifies claiming a center grid space, according to an implementation of the invention.Function 30 may specify a center grid space on which a player may place a player piece, and includes a condition that the center grid space is available. -
FIG. 6 illustrates anexemplary function card 6D that programmatically specifies claiming a corner grid space, according to an implementation of the invention.Functions 30 may specify one of four corner grid spaces on which a player may place a player piece, and includes a condition that the grid space specified by thefunction 30 is available. -
FIG. 7 illustrates anexemplary function card 6E that programmatically specifies claiming a cross grid space, according to an implementation of the invention.Functions 30 may specify one of four cross spaces on which a player may place a player piece, and includes a condition that the grid space specified by thefunction 30 is available. A cross grid space is one that is on a peripheral side of the game grid and is at the center of the peripheral side. -
FIG. 8 illustrates anexemplary function card 6F that programmatically specifies completing a diagonal line, according to an implementation of the invention. As such,function card 6F includes afunction 30 that indicates a grid space on which a player may place a player piece 4 to complete a diagonal line and a condition that the indicated grid space is available.Function card 6F also includes afunction 34 that includes a condition that indicates grid spaces on which the player's player pieces must be placed. As illustratedfunction card 6F shows two possible diagonal completions although other types of diagonal completions may be indicated as well or in the alternative (additionally, the player's occupied grid spaces need not be next to one another such that a final player piece can appear between the player's occupied grid spaces). -
FIG. 9 illustrates anexemplary function card 6G that programmatically specifies completing a row, according to an implementation of the invention. As such,function card 6G includes afunction 30 that indicates a grid space on which a player may place a player piece 4 to complete a row and a condition that the indicated grid space is available.Function card 6G also includes afunction 34 that includes a condition that indicates grid spaces on which the player's player pieces must be placed. As illustratedfunction card 6G shows two possible row completions although other types of diagonal completions may be indicated as well or in the alternative (additionally, the player's occupied grid spaces need not be next to one another such that a final player piece can appear between the player's occupied grid spaces). -
FIG. 10 illustrates anexemplary function card 6H that programmatically specifies mirroring a corner, according to an implementation of the invention. A mirrored corner is a corner grid space in which an opposing player has placed a player piece diagonally from and at an opposite corner of the corner grid space. As such,function card 6H includes afunction 30 that indicates a corner grid space on which a player may place a player piece 4 and a condition that the indicated grid space is available.Function card 6H also includes afunction 32 that includes a condition that indicates a grid space on which an opposing player's player piece must be placed. As illustratedfunction card 6H shows two possible corner mirrors although other types of diagonal completions may be indicated as well or in the alternative. -
FIG. 11 illustrates an exemplary function card 6I that programmatically specifies straight mirroring (e.g., a row), according to an implementation of the invention. A mirrored straight space is a grid space in which an opposing player has placed a player piece across from and at an opposite side of a row of grid spaces. As such, function card 6I includes afunction 30 that indicates a grid space on which a player may place a player piece 4 and a condition that the indicated grid space is available. Function card 6I also includes afunction 32 that includes a condition that indicates a grid space on which an opposing player's player piece must be placed. As illustrated function card 6I shows two possible straight mirrors although other types of diagonal completions may be indicated as well or in the alternative. - Alternate Gameplay Modes
- The foregoing descriptions and examples described a standard game mode of operation. The following represent alternatives to the standard game mode, with differences from the standard game mode noted.
- Reverse Tacto—players play the worst Functions possible. The first player to place three consecutive player pieces in a line loses.
- Constructed Tacto—Instead of drawing five cards at the beginning, players can select their Function cards from their entire deck.
- Draft Tacto—Players draw five cards as in the standard mode, but then then take turns playing their function cards face up (e.g.,
player 1 plays his top function card, thenplayer 2 plays her top function card, thenplayer 1 plays his mid function card, and so on . . . ), performing them as they are played. - Wild Tacto—At the end of a player's turn, the player draws a function card, then swaps one of the player's selected function cards with the newly drawn function card.
- Timed Tacto—Each player has a limited amount of time to make their move. If they fail to do so, the other player may place a player piece anywhere on the game grid.
- Other implementations, uses and advantages of the invention will be apparent to those skilled in the art from consideration of the specification and practice of the invention disclosed herein. The specification should be considered exemplary only, and the scope of the invention is accordingly intended to be limited only by the following claims.
Claims (17)
1. A board game system in which a first player and a second player compete to place player pieces on three consecutive grid spaces in a line by selecting and playing a subset of function cards dealt to the first and second players, wherein each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, the board game system comprising:
a game board comprising:
a game grid having a plurality of grid spaces,
a plurality of first function card receiving spaces that are arranged on the game board with respect to one another according to an order in which function cards placed on the plurality of first function card receiving spaces must be played, and
a plurality of second function card receiving spaces that are arranged on the game board with respect to one another according to an order in which function cards placed on the plurality of second function card receiving spaces must be played;
a plurality of first player pieces;
a plurality of second player pieces;
a first deck of function cards for the first player, the first deck comprising a plurality of first function cards each specifying one or more first grid spaces on which a first player piece may be placed, and one or more first conditions that must be satisfied in order to place the first player piece on the one or more first grid spaces; and
a second deck of function cards for the second player, the second deck comprising a plurality of second function cards each specifying one or more second grid spaces on which a second player piece may be placed, and one or more second conditions that must be satisfied in order to place the second player piece on the one or more second grid spaces.
2. The board game system of claim 1 , wherein the plurality of first function cards includes the same cards as the plurality of second function cards, except that the plurality of first function cards is aesthetically different than the plurality of second function cards.
3. The board game system of claim 1 , wherein the one or more first conditions specify that the one or more first grid spaces be available.
4. The game board system of claim 3 , wherein the plurality of first function cards includes a block diagonal function card, and wherein the one or more first conditions of the block diagonal function card further require that the first player piece be placed on the one or more first grid spaces to block the second player from occupying three consecutive grid spaces in a diagonal line.
5. The game board system of claim 4 , wherein the plurality of first function cards includes a block row function card, and wherein the one or more first conditions of the block row function card further require that the first player piece be placed on the one or more first grid spaces to block the second player from occupying three consecutive grid spaces in a row.
6. The game board system of claim 5 , wherein the plurality of first function cards includes a claim center function card, and wherein the one or more first conditions of the claim center function card further require that the first player piece be placed on a center one of the plurality of grid spaces.
7. The game board system of claim 6 , wherein the plurality of first function cards includes a claim corner function card, and wherein the one or more first conditions of the claim corner function card further require that the first player piece be placed on a corner space grid among the plurality of grid spaces.
8. The game board system of claim 7 , wherein the plurality of first function cards includes a claim cross function card, and wherein the one or more first conditions of the claim cross function card further require that the first player piece be placed on a center grid space along a periphery of the plurality of grid spaces.
9. The game board system of claim 8 , wherein the plurality of first function cards includes a complete diagonal function card, and wherein the one or more first conditions of the complete diagonal function card further require that the first player piece be placed on a grid space to complete three consecutive grid spaces along a diagonal line.
10. The game board system of claim 9 , wherein the plurality of first function cards includes a complete row function card, and wherein the one or more first conditions of the complete row function card further require that the first player piece be placed on a grid space to complete three consecutive grid spaces along a row.
11. The game board system of claim 10 , wherein the plurality of first function cards includes a mirror corner function card, and wherein the one or more first conditions of the mirror corner function card further require that the first player piece be placed on a grid space that is at a corner of the plurality of grid spaces that is opposite another corner on which the second player has placed a second player piece.
12. The game board system of claim 11 , wherein the plurality of first function cards includes a mirror straight function card, and wherein the one or more first conditions of the mirror straight function card further require that the first player piece be placed on a grid space that is opposite another grid space along a line on which the second player has placed a second player piece.
13. The game board system of claim 12 , further comprising:
a set of gameplay rules that specify that the first player and the second player each be provided with a number of the first deck of function cards, that each player select a subset of the number of the first deck of function cards, that each player arrange the selected subset onto their respective plurality of function card receiving spaces, and that each player attempt to play each function card among the selected subset according to the order specified by the arrangement of the selected subset onto their respective plurality of function card receiving spaces.
14. The game board system of claim 13 , wherein the gameplay rules further specify that if a given player cannot place a player piece onto the game grid using a function card, the given player's turn is passed to the opposing player, and that if both players cannot place a player piece onto the game grid using a function card, then the first passing player is to place a player piece onto the game grid at any available position.
15. The game board system of claim 2 , wherein the one or more conditions is printed on each of the plurality of first function cards.
16. The game board system of claim 2 , wherein the game grid is printed on the game board at a center of the game board and is used by the first player and the second player to place their respective player pieces, and wherein the plurality of first function card receiving spaces is printed on the game board in an inverse orientation relative to the plurality of second function card receiving spaces such that the first player and second player are intended to face each other during gameplay.
17. A method of playing an educational game using a game board system in which a first player and a second player compete to place player pieces on three consecutive grid spaces in a line by selecting and playing a subset of function cards dealt to the first and second players, wherein each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, the method comprising:
obtaining, by the first player, a first set of first function cards from a first deck of function cards for the first player, the first deck comprising a plurality of first function cards each specifying one or more first grid spaces on which a first player piece may be placed, and one or more first conditions that must be satisfied in order to place the first player piece on the one or more first grid spaces;
selecting, by the first player, a first subset of the first set of first function cards to be potentially played;
positioning, by the first player, each of the first subset of the first set of first function cards on one of a plurality of first function card receiving spaces that are arranged on the game board with respect to one another according to an order in which function cards placed on the plurality of first function card receiving spaces must be played;
obtaining, by the second player, a second set of second function cards from a second deck of function cards for the second player, the second deck comprising a plurality of second function cards each specifying one or more second grid spaces on which a second player piece may be placed, and one or more second conditions that must be satisfied in order to place the second player piece on the one or more second grid spaces;
selecting, by the second player, a second subset of the second set of second function cards to be potentially played;
positioning, by the second player, each of the second subset of the second set of second function cards on one of a plurality of second function card receiving spaces that are arranged on the game board with respect to one another according to an order in which function cards placed on the plurality of second function card receiving spaces must be played;
playing, by the first player, one or more of the first subset of the first set of first function cards by evaluating the one or more first conditions;
determining whether the first player piece should be placed on the game grid to occupy a grid space based on the evaluating;
playing, by the second player, one or more of the second subset of the second set of second function cards by evaluating the one or more second conditions; and
determining whether the second player piece should be placed on the game grid to occupy a grid space based on the evaluating the one or more second conditions.
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US15/722,292 US20190099658A1 (en) | 2017-10-02 | 2017-10-02 | Game based on tactical programming |
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US15/722,292 US20190099658A1 (en) | 2017-10-02 | 2017-10-02 | Game based on tactical programming |
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US20190099658A1 true US20190099658A1 (en) | 2019-04-04 |
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US15/722,292 Abandoned US20190099658A1 (en) | 2017-10-02 | 2017-10-02 | Game based on tactical programming |
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