US20160106164A1 - Glove gun - Google Patents

Glove gun Download PDF

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Publication number
US20160106164A1
US20160106164A1 US14/517,146 US201414517146A US2016106164A1 US 20160106164 A1 US20160106164 A1 US 20160106164A1 US 201414517146 A US201414517146 A US 201414517146A US 2016106164 A1 US2016106164 A1 US 2016106164A1
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United States
Prior art keywords
glove
gun
user
bounce
trampoline
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Granted
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US14/517,146
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US9301562B1 (en
Inventor
Samuel Chen
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Individual
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Individual
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Priority to US14/517,146 priority Critical patent/US9301562B1/en
Priority to CN201520231688.4U priority patent/CN204767132U/en
Application granted granted Critical
Publication of US9301562B1 publication Critical patent/US9301562B1/en
Publication of US20160106164A1 publication Critical patent/US20160106164A1/en
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    • AHUMAN NECESSITIES
    • A41WEARING APPAREL
    • A41DOUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
    • A41D19/00Gloves
    • A41D19/0024Gloves with accessories
    • A41D19/0027Measuring instruments, e.g. watch, thermometer
    • AHUMAN NECESSITIES
    • A41WEARING APPAREL
    • A41DOUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
    • A41D19/00Gloves
    • A41D19/015Protective gloves
    • A41D19/0157Protective gloves with luminous or reflective means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B5/00Apparatus for jumping
    • A63B5/11Trampolines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/08Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions
    • A63B71/14Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions for the hands, e.g. baseball, boxing or golfing gloves
    • A63B71/141Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions for the hands, e.g. baseball, boxing or golfing gloves in the form of gloves
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/17Counting, e.g. counting periodical movements, revolutions or cycles, or including further data processing to determine distances or speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/801Contact switches
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/74Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights

Definitions

  • the present invention is in the field of games.
  • a variety of trampoline games have been played on trampolines, such as basketball.
  • Publicover describes a trampoline game accessory in United States publication 20050043122 published Feb. 24, 2005, the disclosure of which is incorporated herein by reference.
  • the trampoline game includes a variety of electronic buttons located above a trampoline bed.
  • Publicover in United States publication 20100190608 of Jul. 29, 2000, describes a trampoline game system with additional optional accessories including variations of tag, hopscotch, volleyball, basketball and other modifications of traditional games which may include scoring a goal with a ball.
  • Coiling in U.S. Pat. No. 7,481,740 issued Jan. 27, 2009 includes a soccer goal fitted on a portion of a trampoline enclosure net.
  • Other inventors have created other designs, such as Chen in U.S. Pat. No. 6,918,846 provides for an inflatable basketball structure which can also be used for enclosing a trampoline structure.
  • a glove gun comprising a glove having a hand opening for receiving a hand of the user, a thumb opening, a little finger opening, a ring finger opening, a middle finger opening, and an index finger opening.
  • the glove has a glove top section opposing a palm section.
  • a beam emitter is mounted to the glove on the glove top section.
  • the beam emitter is a game weapon that shoots a beam from the beam emitter.
  • a switch body has a switch.
  • the switch body is attached to the palm section.
  • a target has one or more beam receivers capable of receiving a signal from the beam emitter of the gun.
  • the glove gun is a game that has at least one target attached to a trampoline for a user to shoot with the glove gun.
  • Player attribute game parameters can be defined including a gun cooldown time defined as a set delay time that the glove gun requires before a successive shot is initiated.
  • a bounce sensor senses user bounces. The bounce sensor outputs data wirelessly to the glove.
  • a circuit or microprocessor on the glove can retain data. Game parameters can be programmed into a microprocessor that receives data. The bounce sensor outputs data to the microprocessor.
  • a wireless communication can be established between the bounce sensor and the glove.
  • the ammunition count can be electronically maintained on the glove gun so that a user needs to activate the bounce sensor to obtain a certain number of shots per bounce.
  • a user is allotted a single shot which is depleted after one shot and requires that the user take another jump to activate the bounce sensor again for a second shot.
  • the user can be given a goal of shooting more than one target on a single bounce.
  • the user can be given more than one shot per bounce.
  • a user jump activates the bounce sensor.
  • FIG. 1 is a diagram of a user wearing a glove gun.
  • FIG. 2 is a diagram of a glove gun palm side.
  • FIG. 3 is a cross section diagram of the first gun used for shooting the target.
  • FIG. 4 is a diagram of a user on a trampoline shooting targets attached to the trampoline.
  • a glove has a glove body 50 that fits on a hand of the user provides an alternative gun in a laser tag support where typically infrared beams or other beams are used to tag upon players or stationary targets.
  • the glove emits a beam of infrared light, but ultraviolet or visible light is also usable though at the present time infrared is the best mode.
  • the glove body is shaped like as a fingerless glove.
  • the glove may have a beam path indicator 24 drawn as a line on the glove that indicates a direction of the beam.
  • the beam path indicator 24 can be mounted to the shield adapter 41 .
  • the shield adapter 41 is a flat plastic member that is preferably elastomeric to connect the glove top section 42 to the beam emitter housing 46 .
  • the glove top section 42 is preferably made of an elastic sheet such as a foam neoprene or polychloroprene synthetic rubber.
  • the glove top section 42 is fitted and configured for fitting a hand.
  • the glove top section is connected to the glove's palm section 43 .
  • the palm section 43 has a palm switch 20 mounted to a palm side of the palm section 43 .
  • the palm switch 20 is mounted between a hand opening 56 and finger openings.
  • the finger openings include a thumb opening 51 , a little finger opening 52 , a ring finger opening 53 , a middle finger opening 54 , and an index finger opening 55 .
  • the hand opening 56 can be a straight opening that does not conform to the shape of a wrist.
  • An electrical connection 44 can be a copper wire that passes from the palm switch 20 around to the back of the hand at the glove top section 42 .
  • the electrical connection 44 optionally runs around a fringe of the hand opening 56 to the glove top section 42 and then through the shield adapter 41 to the beam emitter housing 46 .
  • the beam 30 comes from the LED or emitter lamp 45 .
  • the beam emitter housing 46 secures the emitter lamp 45 .
  • the emitter lamp 45 forms an electrical circuit with the electrical connection 44 and the palm switch 20 .
  • the emitter lamp 45 can be made as an infrared, visible or ultraviolet LED, but is preferably an infrared element that can have a pulsing or encoded modulation.
  • the beam emitter housing 46 also has a beam emitter housing opening 48 which exposes at least a portion of the emitter lamp 45 .
  • the beam emitter housing 46 is preferably made as a plastic injection molded unit that can be integrally formed with the shield adapter.
  • the shield adapter preferably includes a shield adapter profile 47 which can be a beveled edge as seen in a cross-section.
  • the shield adapter can be stitched to the glove top section 42 at a periphery of the shield adapter.
  • the shield adapter is relatively soft and flexible.
  • the shield adapter stabilizes and maintains a safe barrier between the protruding beam emitter housing 46 and the users hand.
  • the shield adapter optionally includes a status indicator 25 such as a second LED or an LCD display that provides a score, or other secondary information such as a remaining battery charge, or secondary game information such as in game ammunition count.
  • the glove may also have a grip 23 which can be disposed around a periphery of the palm switch 20 .
  • the palm switch 20 preferably has a switch element 21 which is either capacitive or contact in nature.
  • the switch body 22 is flat and planar and preferably flexible.
  • the switch element 21 can be bonded to the glove body 50 at the palm section 43 .
  • usage of the glove gun includes regular laser tag games which incidentally can be played on trampolines.
  • the glove gun game can include a trampoline with targets attached to the trampoline.
  • the glove gun can have a cooldown time which is a set time that the gun requires before a successive shot is initiated.
  • the bounce sensor 61 can be configured so that it can wirelessly communicate with the glove gun using a wireless connection 62 which can be a wireless protocol using radio waves.
  • a bounce sensor 61 activation can be a prerequisite for loading the glove gun with ammunition so that a user needs to activate the bounce sensor 61 to obtain a certain number of shots per bounce. For example, a user can obtain a single shot which then depletes the shot count and requires that the user take another jump to reactivate the bounce sensor. In certain games, such as higher levels of a jump game, the user may have to shoot more than one target on a single bounce. In this case, the user may be given two or three shots per bounce.
  • the microprocessor is stored in the glove gun.
  • the microprocessor may be mounted in the gun and receive wireless signals from the bounce sensor, and receive and send wireless signals to and from the targets. Therefore, while the presently preferred form of the system has been shown and described, and several modifications thereof discussed, persons skilled in this art will readily appreciate that various additional changes and modifications may be made without departing from the spirit of the invention, as defined and differentiated by the following claims.

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Engineering & Computer Science (AREA)
  • Textile Engineering (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Gloves (AREA)
  • Length Measuring Devices By Optical Means (AREA)

Abstract

A glove gun comprising a glove having a hand opening for receiving a hand of the user, a thumb opening, a little finger opening, a ring finger opening, a middle finger opening, and an index finger opening. The glove has a glove top section opposing a palm section. A beam emitter is mounted to the glove on the glove top section. The beam emitter is a game weapon that shoots a beam from the beam emitter. The switch body has a switch. The switch body is attached to the palm section. A target has one or more beam receivers capable of receiving a signal from the beam emitter of the gun.

Description

    FIELD OF THE INVENTION
  • The present invention is in the field of games.
  • DISCUSSION OF RELATED ART
  • A variety of trampoline games have been played on trampolines, such as basketball. Publicover describes a trampoline game accessory in United States publication 20050043122 published Feb. 24, 2005, the disclosure of which is incorporated herein by reference. The trampoline game includes a variety of electronic buttons located above a trampoline bed. Publicover in United States publication 20100190608 of Jul. 29, 2000, describes a trampoline game system with additional optional accessories including variations of tag, hopscotch, volleyball, basketball and other modifications of traditional games which may include scoring a goal with a ball. Coiling in U.S. Pat. No. 7,481,740 issued Jan. 27, 2009 includes a soccer goal fitted on a portion of a trampoline enclosure net. Other inventors have created other designs, such as Chen in U.S. Pat. No. 6,918,846 provides for an inflatable basketball structure which can also be used for enclosing a trampoline structure.
  • The game of laser tag has been played in a variety of different locations, but has not yet been adapted to trampoline usage with a glove gun. In U.S. Pat. No. 8,764,611 entitled trampoline game, the trampoline game was played with a laser tag gun.
  • SUMMARY OF THE INVENTION
  • A glove gun comprising a glove having a hand opening for receiving a hand of the user, a thumb opening, a little finger opening, a ring finger opening, a middle finger opening, and an index finger opening. The glove has a glove top section opposing a palm section. A beam emitter is mounted to the glove on the glove top section. The beam emitter is a game weapon that shoots a beam from the beam emitter. A switch body has a switch. The switch body is attached to the palm section. A target has one or more beam receivers capable of receiving a signal from the beam emitter of the gun.
  • Optionally, the glove gun is a game that has at least one target attached to a trampoline for a user to shoot with the glove gun. Preferably there are more than two targets. Player attribute game parameters can be defined including a gun cooldown time defined as a set delay time that the glove gun requires before a successive shot is initiated. A bounce sensor senses user bounces. The bounce sensor outputs data wirelessly to the glove. A circuit or microprocessor on the glove can retain data. Game parameters can be programmed into a microprocessor that receives data. The bounce sensor outputs data to the microprocessor.
  • A wireless communication can be established between the bounce sensor and the glove. The ammunition count can be electronically maintained on the glove gun so that a user needs to activate the bounce sensor to obtain a certain number of shots per bounce. Optionally, a user is allotted a single shot which is depleted after one shot and requires that the user take another jump to activate the bounce sensor again for a second shot. Alternatively, the user can be given a goal of shooting more than one target on a single bounce. The user can be given more than one shot per bounce. A user jump activates the bounce sensor.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a diagram of a user wearing a glove gun.
  • FIG. 2 is a diagram of a glove gun palm side.
  • FIG. 3 is a cross section diagram of the first gun used for shooting the target.
  • FIG. 4 is a diagram of a user on a trampoline shooting targets attached to the trampoline.
  • The following callout list of elements can be a useful guide in referencing the elements of the drawings.
    • 20 Palm Switch
    • 21 Switch Element
    • 22 Switch Body
    • 23 Grip
    • 24 Beam Path Indicator
    • 30 Beam
    • 40 Beam Emitter
    • 41 Shield Adapter
    • 42 Glove Top Section
    • 43 Palm Section
    • 44 Electrical Connection
    • 45 Emitter Lamp
    • 46 Beam Emitter Housing
    • 47 Shield Plate Adapter Profile
    • 48 Beam Emitter Housing Opening
    • 50 Glove Body
    • 51 Thumb Opening
    • 52 Little Finger Opening
    • 53 Ring Finger Opening
    • 54 Middle Finger Opening
    • 55 Index Finger Opening
    • 56 Hand Opening
    • 61 Bounce Sensor
    • 62 Wireless Connection
    DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
  • A glove has a glove body 50 that fits on a hand of the user provides an alternative gun in a laser tag support where typically infrared beams or other beams are used to tag upon players or stationary targets. Preferably, the glove emits a beam of infrared light, but ultraviolet or visible light is also usable though at the present time infrared is the best mode. The glove body is shaped like as a fingerless glove.
  • The glove may have a beam path indicator 24 drawn as a line on the glove that indicates a direction of the beam. The beam path indicator 24 can be mounted to the shield adapter 41. The shield adapter 41 is a flat plastic member that is preferably elastomeric to connect the glove top section 42 to the beam emitter housing 46. The glove top section 42 is preferably made of an elastic sheet such as a foam neoprene or polychloroprene synthetic rubber.
  • The glove top section 42 is fitted and configured for fitting a hand. The glove top section is connected to the glove's palm section 43. The palm section 43 has a palm switch 20 mounted to a palm side of the palm section 43. The palm switch 20 is mounted between a hand opening 56 and finger openings. The finger openings include a thumb opening 51, a little finger opening 52, a ring finger opening 53, a middle finger opening 54, and an index finger opening 55. The hand opening 56 can be a straight opening that does not conform to the shape of a wrist. An electrical connection 44 can be a copper wire that passes from the palm switch 20 around to the back of the hand at the glove top section 42. The electrical connection 44 optionally runs around a fringe of the hand opening 56 to the glove top section 42 and then through the shield adapter 41 to the beam emitter housing 46.
  • The beam 30 comes from the LED or emitter lamp 45. The beam emitter housing 46 secures the emitter lamp 45. The emitter lamp 45 forms an electrical circuit with the electrical connection 44 and the palm switch 20. The emitter lamp 45 can be made as an infrared, visible or ultraviolet LED, but is preferably an infrared element that can have a pulsing or encoded modulation. The beam emitter housing 46 also has a beam emitter housing opening 48 which exposes at least a portion of the emitter lamp 45. The beam emitter housing 46 is preferably made as a plastic injection molded unit that can be integrally formed with the shield adapter. The shield adapter preferably includes a shield adapter profile 47 which can be a beveled edge as seen in a cross-section. The shield adapter can be stitched to the glove top section 42 at a periphery of the shield adapter. Preferably, the shield adapter is relatively soft and flexible. The shield adapter stabilizes and maintains a safe barrier between the protruding beam emitter housing 46 and the users hand.
  • The shield adapter optionally includes a status indicator 25 such as a second LED or an LCD display that provides a score, or other secondary information such as a remaining battery charge, or secondary game information such as in game ammunition count. The glove may also have a grip 23 which can be disposed around a periphery of the palm switch 20. The palm switch 20 preferably has a switch element 21 which is either capacitive or contact in nature. The switch body 22 is flat and planar and preferably flexible. The switch element 21 can be bonded to the glove body 50 at the palm section 43.
  • Usage of the glove gun includes regular laser tag games which incidentally can be played on trampolines. The glove gun game can include a trampoline with targets attached to the trampoline. The glove gun can have a cooldown time which is a set time that the gun requires before a successive shot is initiated.
  • The bounce sensor 61 can be configured so that it can wirelessly communicate with the glove gun using a wireless connection 62 which can be a wireless protocol using radio waves. A bounce sensor 61 activation can be a prerequisite for loading the glove gun with ammunition so that a user needs to activate the bounce sensor 61 to obtain a certain number of shots per bounce. For example, a user can obtain a single shot which then depletes the shot count and requires that the user take another jump to reactivate the bounce sensor. In certain games, such as higher levels of a jump game, the user may have to shoot more than one target on a single bounce. In this case, the user may be given two or three shots per bounce.
  • Other technical details may include that the microprocessor is stored in the glove gun. For example, the microprocessor may be mounted in the gun and receive wireless signals from the bounce sensor, and receive and send wireless signals to and from the targets. Therefore, while the presently preferred form of the system has been shown and described, and several modifications thereof discussed, persons skilled in this art will readily appreciate that various additional changes and modifications may be made without departing from the spirit of the invention, as defined and differentiated by the following claims.

Claims (11)

1. A glove gun and target comprising:
a. a glove having a hand opening for receiving a hand of the user, a thumb opening, a little finger opening, a ring finger opening, a middle finger opening, and an index finger opening, wherein the glove has a glove top section opposing a palm section;
b. a beam emitter mounted to the glove on the glove top section, wherein the beam emitter shoots a beam from the beam emitter;
c. a switch body having a switch, wherein the switch body is attached to the palm section; and
d. a target having one or more beam receivers capable of receiving a signal from the beam emitter of the gun.
2. The glove gun of claim 1, further including a trampoline, wherein the target is attached to the trampoline for a user to shoot with the glove gun.
3. The glove gun of claim 1, further comprising: player attribute game parameters with a gun cooldown time defined as a set delay time that the glove gun requires before a successive shot is initiated.
4. The glove gun of claim 1, further comprising: a bounce sensor for sensing user bounces; wherein the bounce sensor outputs data; and further comprising: defined game parameters programmed into a microprocessor that receives data; wherein the bounce sensor outputs data to the microprocessor.
5. The glove gun of claim 1, wherein the bounce sensor and the glove are configured to communicate with each other wirelessly.
6. The glove gun of claim 5, further comprising: an ammunition count, wherein the ammunition count is a number electronically maintained on the glove gun so that a user needs to activate the bounce sensor to obtain a certain number of shots per bounce.
7. The glove gun of claim 6, wherein the glove gun is configured to track user data where a user is allotted a single shot which is depleted after one shot and requires that the user take another jump to activate the bounce sensor again for a second shot.
8. The glove gun of claim 6, wherein the glove gun is configured to track user data where a user has a goal of shooting more than one target on a single bounce, wherein the user is given more than one shot per bounce, wherein a user jump activates the bounce sensor.
9. The glove gun of claim 6, further including a trampoline, wherein the target is attached to the trampoline for a user to shoot with the glove gun.
10. The glove gun of claim 6, further comprising: player attribute game parameters configured on the glove gun wherein the player attribute game parameters include a gun cooldown time defined as a set delay time that the glove gun requires before a successive shot is initiated.
11. The glove gun of claim 6, further comprising: a bounce sensor attached to the trampoline for sensing user bounces; wherein the bounce sensor outputs data; and further comprising: defined game parameters programmed into a microprocessor that receives data; wherein the bounce sensor outputs data to the microprocessor.
US14/517,146 2014-10-17 2014-10-17 Glove gun Active US9301562B1 (en)

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US14/517,146 US9301562B1 (en) 2014-10-17 2014-10-17 Glove gun
CN201520231688.4U CN204767132U (en) 2014-10-17 2015-04-16 Gloves rifle

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018135670A1 (en) * 2017-01-19 2018-07-26 Gathecha Naomi Nthambi Ndolo Finger-mounted reading light with automatic shut-off
GB2559234A (en) * 2016-11-30 2018-08-01 Workaround Gmbh Article of clothing, method for manufacturing a glove, and glove set

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Publication number Priority date Publication date Assignee Title
US10245491B2 (en) * 2015-02-19 2019-04-02 Scherba Industries, Inc. Inflatable dojo structure
US10525320B2 (en) * 2016-01-07 2020-01-07 John Bert Thomas Practice device for improving volleyball skills
USD849864S1 (en) * 2017-12-19 2019-05-28 Crowntec (Jiang XI) Sports Technology Co., Ltd. Trampoline support pipe
USD912186S1 (en) * 2018-05-17 2021-03-02 Dongguan Jianjia Industrial Co., Ltd. Trampoline
JP6516347B1 (en) * 2018-11-30 2019-05-22 崇 荒木 Game device
US10758763B1 (en) * 2019-05-21 2020-09-01 Samuel Chen Accessory structure trampoline

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US4370696A (en) * 1981-05-26 1983-01-25 Miklos Darrell Electrified glove
US5479002A (en) * 1988-05-11 1995-12-26 Symbol Technologies, Inc. Bar code scanner with scanning beam and/or field of view adjustable about three mutually orthogonal axes
FR2754048B1 (en) * 1996-10-02 1998-11-27 Trabut Pierre Louis Georges APPARATUS AND METHOD FOR EDUCATING THE PERCEPTION OF THE SPORTS SHOOTER. (THE DEVICE IS HEREINAFTER CALLED "PERFOTIR")
US6424410B1 (en) * 1999-08-27 2002-07-23 Maui Innovative Peripherals, Inc. 3D navigation system using complementary head-mounted and stationary infrared beam detection units
US20040196489A1 (en) * 2003-04-07 2004-10-07 Kia Silverbrook Coupon redemption
US20110225698A1 (en) * 2008-10-27 2011-09-22 Hagalon As Ventilation device for clothing

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2559234A (en) * 2016-11-30 2018-08-01 Workaround Gmbh Article of clothing, method for manufacturing a glove, and glove set
GB2559234B (en) * 2016-11-30 2021-10-20 Workaround Gmbh Article of clothing, method for manufacturing a glove, and glove set
WO2018135670A1 (en) * 2017-01-19 2018-07-26 Gathecha Naomi Nthambi Ndolo Finger-mounted reading light with automatic shut-off

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Publication number Publication date
CN204767132U (en) 2015-11-18
US9301562B1 (en) 2016-04-05

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