US20150258423A1 - Rainbow dice game - Google Patents

Rainbow dice game Download PDF

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Publication number
US20150258423A1
US20150258423A1 US14/207,507 US201414207507A US2015258423A1 US 20150258423 A1 US20150258423 A1 US 20150258423A1 US 201414207507 A US201414207507 A US 201414207507A US 2015258423 A1 US2015258423 A1 US 2015258423A1
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dice
shooter
gaming table
doubles
pass
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US14/207,507
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Daniel Donn Milder
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RAINBOW DICE PARTNERSHIP
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RAINBOW DICE PARTNERSHIP
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Priority to US14/207,507 priority Critical patent/US20150258423A1/en
Assigned to RAINBOW DICE PARTNERSHIP reassignment RAINBOW DICE PARTNERSHIP ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: MILDER, DANIEL DONN
Publication of US20150258423A1 publication Critical patent/US20150258423A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F2009/0471Dice with different colours
    • A63F2009/0473Dice with different colours on different faces of a dice
    • A63F2009/0475Dice with different colours on different faces of a dice with two or more colours
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F2009/0471Dice with different colours
    • A63F2009/0477Dice with different colours with groups of dice having different colours

Definitions

  • the presently described invention relates generally to dice games as used in casinos and other gambling establishments. More specifically it relates to a new game using rainbow colored dice for gambling. In particular, the invention resides in a game that involves wagering on the outcome of a first, a second, third or more roll of a pair of dice.
  • Dice games have been popular in many cultures since antiquity, both as gambling games and as games played purely for fun. The reason is the use of die introduces uncertainty into the game, which is the basis of die-based gambling games. When the die or dice are rolled, it is impossible to predict which sides of the dice will appear face up, and thus the underlying concept of all dice games is wagering on the outcome of a roll or multiple roles of the die or dice.
  • Craps has originated and evolved in the Western world and is played with two dice, with players predicting the total of the two numbers appearing face up on the dice after they have been rolled, with some restrictions which can end the game on the first roll.
  • Different bets are available and they are displayed and wagers can be placed by transferring betting chips to the betting area which allows the players to bet for or against the roller to various degrees.
  • Sic bo is an ancient Chinese game that offers certain advantages for new players compared to craps. It is played with three dice which offers a greater number of outcomes. A more important factor is that all the bets are decided in one roll only and this eliminates the complexities that are found in craps. Players can bet on either the total of the three dice or on the dice combination of either any two dice or of all three dice.
  • the present invention provides a new game, preferably played with a pair of dice, that provides all of the advantages and meets all of the requirements set out above.
  • the presently described dice game relates generally to a game using regular, even number sided polyhedrons as dice, such as two-, four to twenty sided die and placing bets on the outcome of either single rolls or multiple rolls as detailed herein.
  • the game is referred to as Rainbow Dice (“Rainbow Dice”).
  • Rainbow Dice is novel from any other table game or game of chance in that it is played with two, cubic four-sided to dodecahedral twenty-sided dice, wherein the bets are placed on the various color-combinations possible from the roll of the dice.
  • the Rainbow Dice is played on a game table similar to, but distinct from, a Craps table.
  • the Rainbow Dice game table has bets split into two categories, preferably called “Single Rolls” and “Multiple Rolls”.
  • the Single Roll side of the game table is divided into bets on the outcome of any roll of the dice at any point in the game.
  • Players placing bets on the Single Roll side of the table can place a bet: (1) that the next roll of the dice results in one of three color combinations designated “Any Craps”; (2) that the next roll of the dice results in the same color on both dice, or an “Any Doubles”; (3) that the next roll of the dice results in at least one of the dice having a designated color, or “One Of A Color”; (4) that the next roll of the dice results in an exact double, or “Doubles”; or (5) that the next roll of the dice is the exact color combination the player pre-designates as their prediction of the color outcome by placing his or her bet on that color combination, also preferably referred to as a “Combo”.
  • the Multiple Roll side of the game table is divided into several sections on which bets may be placed, such as a “Pass” line, a “Don't Pass” line, a section for “Exact Doubles” combinations, a section for “Exact Craps” combinations, and a section for “Exact Point” combinations.
  • the “Exact Doubles”, “Exact Craps” and “Exact Point” combinations are designated as “Odds Bets” and may be placed at any time during a “Point Throw Phase” of the game, until the Pass line bets are either won or lost, as detailed below.
  • RDGT Rainbow Dice Game Table
  • the Rainbow Dice dice are regular, even number sided polyhedrons, with a different colored symbol, geometric form or designation, such as, for example, a circle on each of the sides, wherein each of the dice have the same combinations of colors.
  • An example of the form of dice that may be used in the present games are shown in U.S. Design Pat. D692959.
  • a preferred embodiment of a game of Rainbow Dice has two phases: the Come Out Throw Phase and the Point Throw Phase. Both phases are detailed below.
  • a round of Rainbow Dice begins when the dice are assigned to a player, designated the “shooter.”
  • the shooter is selected from the set of players who have bet at least the table minimum on either the “Pass” line or the “Don't Pass” line of the Multiple Roll side of the RDGT, or on any table minimum bet on the Single Roll side of the RDGT.
  • the “shooter” can be a mechanical or automated device, such as a machine that shoots dice on the gaming table.
  • the round begins and progresses with a series of rolls of the dice or “throws.” On each throw, the shooter rolls a pair of dice, allowing the dice to come to rest on the playing surface. In some instances, based on a predetermined set of house rules, the dealer may determine that the dice have not landed properly and/or been thrown properly, and deems the throw a “no throw.” Such no-throws are usually not used to determine the outcome of bets, and the shooter is normally permitted to rethrow the dice, with only the subsequent valid throw being counted.
  • the shooter's first throw is called the “Come Out” throw. This phase is designated the “Come Out Throw Phase.”
  • the shooter and players wishing to make bets involving multiple throws must place bets on either the Pass or Don't Pass lines of the Multiple Roll side of the RDGT and may place bets on any section of the Single Roll side of the RDGT.
  • the placement of a bet on either the Pass or Don't Pass line of the Multiple Roll side of the RDGT is the qualifying bet for further play during the designated shooter's turn at throwing the dice during the Point Throw Phase of the game, as detailed below.
  • This bet is called the “Come Out Bet.”
  • the Come Out Bet is available each time a bet on the Pass or Don't Pass line is won or lost, as detailed below.
  • a valid Point color is any color combination other than Doubles or those designated Craps.
  • the dealer marks the valid Point on the Multiple Roll side of the RDGT and the “Point Throw Phase” of the game begins.
  • players can make bets on any section of either the Multiple Roll side or the Single Roll side of the RDGT. This includes Odds Bets, detailed above, on the Multiple Roll side of the RDGT.
  • the shooter continues to roll during the Point Throw Phase of the Rainbow Dice game and the shooter's throw may result in: (1) the Point designated from that same shooter's Come Out throw; or (2) a Doubles.
  • the shooter's throw during the Point Throw Phase results in a Doubles, that round of the Multiple Roll game ends and the play begins anew with a different/new shooter as the dice are passed clockwise or counterclockwise to the next qualifying player. If the shooter's throw during the Point Throw Phase results in a designated Point, the same shooter continues.
  • a player may place bets on the Single Roll side of the table, as detailed above. These bets are specifically for the next throw.
  • a dealer reads the color combination indicated by the pair of dice, and announces the result. Dealers evaluate the bets on both side of the RDGT and pay, collect, leave in play, or otherwise act on each bet based on the outcome of the throw and the rules of the table dictate. Players are then allowed to modify their bets before the next throw.
  • An alternative embodiment of the Rainbow Dice game involves the use of non-cubic dice which includes the use of dodecahedral dice.
  • the use of dice with more than six sides allows for more combinations, larger odds and greater payouts for a win.
  • FIG. 1 is a perspective view of a preferred embodiment of dice used in a preferred game, which are cubic identical pair of dice, showing all six sides of the dice;
  • FIG. 2 is a plan view of a section of a preferred Rainbow Dice Gaming Table showing designations for Single Roll bets;
  • FIG. 3 is a plan view of a section of a preferred Rainbow Dice Gaming Table showing designations for Multiple Roll bets.
  • FIG. 4 is a plan view of the table of FIGS. 2 and 3 which comprise the Rainbow Dice Gaming Table.
  • the presently described invention relates generally to dice games as used in casinos and other gambling establishments. More specifically it relates to a new game using colored dice, preferably rainbow colored dice, in lieu of numbered dice, for gambling.
  • the invention resides in a game that involves wagering on the outcome of a second, third or more roll of a pair of dice.
  • the presently described invention relates generally to a game using dice that are regular, even sided polyhedrons, such as two, four to twenty sided die and placing bets on the outcome of either single rolls or multiple rolls as detailed herein.
  • the game is referred to herein as Rainbow Dice (“Rainbow Dice”).
  • Rainbow Dice is novel in that it is played with two, identical, multi-colored die wherein each die has six different colors, and wherein the bets are placed on the various color-combinations possible from the roll of the dice, with corresponding designations on a gaming table preferably as described herein.
  • FIG. 1 is a perspective view of a pair or set of the cubic Rainbow Dice dice ( 100 ), each of which has a different color on each of the six sides (e.g. red ( 101 ), orange ( 102 ), yellow ( 103 ), green ( 104 ), blue ( 105 ) and purple ( 106 )). These colors are exemplary and can be modified to different colors. The colors on each of the six sides correspond to the colors that are on the Rainbow Dice game table.
  • the die is cube-shaped and is identical to the other die in the set of cubic dice.
  • each side of the die can contain more than one color
  • the die can be of other polyhedral configurations that have an even number of sides and in which all of the edges of the sides are of equal length, such as a tetrahedron, octahedron, or icosahedron.
  • the Rainbow Dice game table has bets split into two categories: “Single Rolls” and “Multiple Rolls”.
  • FIG. 2 is a plan view of the Single Roll side of the game table ( 200 ) is divided into bets on the outcome of any roll of the dice at any point in the game.
  • the players placing bets on the Single Roll side of the table can place a bet: (1) that the next roll of the dice results in one of the three color combinations designated “Any Craps” ( 201 ), (2) that the next roll of the dice results in the same color on both dice, or an “Any Doubles” ( 202 ), (3) that the next roll of the dice results in at least one of the die having the designated color or “One Of A Color” ( 203 ), (4) that the next roll of the dice results in the exact double, or “Doubles” ( 204 ), or (5) that the next roll of the dice is the exact color combination the player designates as their prediction of the color outcome by placing their bet upon that color combination, or “Combos” ( 205 ).
  • FIG. 3 is a view of the Multiple Roll side of the game table ( 300 ) is divided into the “Pass” line ( 301 ), the “Don't Pass” line ( 302 ), a section to bet on “Exact Doubles” combinations ( 303 ), a section to bet on “Exact Craps” combinations ( 304 ), and a section to bet on the “Exact Point” combinations ( 305 ).
  • the “Exact Doubles”, “Exact Craps” and “Exact Point” are designated as “Odds Bets” and may be placed at any time during Point Throw Phase of the game, until the Pass line bets are either won or lost, as detailed below.
  • FIG. 4 is the Rainbow Dice Game Table (“RDGT”) ( 400 ) with the combination of the Multiple Roll side and Single Roll side for betting.
  • RDGT Rainbow Dice Game Table
  • a game of Rainbow Dice has two phases: the “Come Out Throw Phase” and the “Point Throw Phase”. Both phases are detailed below.
  • a round of Rainbow Dice begins when the Rainbow Dice dice ( 100 ) are assigned to a player, designated the “shooter.”
  • the shooter is selected from the set of players who have bet at least the table minimum on either the “Pass” line ( 301 ) or the “Don't Pass” line ( 302 ) of the Multiple Roll side ( 300 ) of the RDGT, or on any table minimum bet on the Single Roll side ( 200 ) of the RDGT.
  • the round begins and progresses with a series of rolls of the dice or “throws.” On each throw, the shooter rolls a pair of dice ( 100 ), allowing the dice ( 100 ) to come to rest on the RDGT ( 400 ). In some instances, based on a set of house rules, the dealer may determine that the dice have not landed properly and/or been thrown properly, and deems the throw a “no throw.” Such no-throws are usually not used to determine the outcome of bets, and the shooter is normally permitted to rethrow the dice ( 100 ), with only the subsequent valid throw being counted.
  • the shooter's first throw is called the “Come Out” throw. This phase is designated the “Come Out Throw Phase.”
  • the shooter and players wishing to make bets on multiple throws must place bets on either the Pass ( 301 ) or Don't Pass ( 302 ) lines of the Multiple Roll side ( 300 ) of the RDGT ( 400 ) and may place bets on any section of the Single Roll side ( 200 ) of the RDGT ( 400 ).
  • the placement of a bet on either the Pass ( 301 ) or Don't Pass ( 302 ) line of the Multiple Roll side ( 300 ) of the RDGT ( 400 ) is the qualifying bet for further play during the designated shooter's turn at throwing the dice ( 100 ) during the Point Throw Phase of the game, detailed below.
  • This bet is called the “Come Out Bet.”
  • the Come Out Bet is available each time a bet on the Pass ( 301 ) or Don't Pass ( 302 ) line is won or lost, as detailed below.
  • a valid Point color ( 305 ) is any color combination other than Doubles ( 202 ) or those designated Craps ( 201 ). The dealer then marks the valid Point color ( 305 ) on the Multiple Roll side ( 300 ) of the RDGT ( 400 ) and the “Point Throw Phase” of the game begins.
  • players can make bets on any section of either the Multiple Roll side ( 300 ) or the Single Roll side ( 200 ) of the RDGT ( 400 ). This includes Odds Bets ( 303 - 305 ), detailed above, on the Multiple Roll side ( 300 ) of the RDGT ( 400 ).
  • player may place bets on the Single Roll side ( 200 ) of the RDGT ( 400 ), as detailed above. These bets are specifically for the next throw of the dice ( 100 ).
  • a dealer reads the color combination indicated by the pair of dice ( 100 ), and announces the result.
  • the dealer evaluates the bets on both sides of the RDGT ( 400 ) and pays, collects, leaves in play, or otherwise acts on each bet based on the outcome of the throw and the table rules. Players are then allowed to modify their bets before the next throw.

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Abstract

A dice game using regular, even numbered dice having different colors on each side and adapted for wagering on the outcome of any of several rolls of the dice, with the outcomes determined by each roll of the dice corresponding to predetermined values for each of all possible outcomes of a roll of the dice.

Description

    FIELD OF INVENTION
  • The presently described invention relates generally to dice games as used in casinos and other gambling establishments. More specifically it relates to a new game using rainbow colored dice for gambling. In particular, the invention resides in a game that involves wagering on the outcome of a first, a second, third or more roll of a pair of dice.
  • BACKGROUND
  • Dice games have been popular in many cultures since antiquity, both as gambling games and as games played purely for fun. The reason is the use of die introduces uncertainty into the game, which is the basis of die-based gambling games. When the die or dice are rolled, it is impossible to predict which sides of the dice will appear face up, and thus the underlying concept of all dice games is wagering on the outcome of a roll or multiple roles of the die or dice.
  • The two most popular dice games in the world are craps and sic bo. Craps has originated and evolved in the Western world and is played with two dice, with players predicting the total of the two numbers appearing face up on the dice after they have been rolled, with some restrictions which can end the game on the first roll. Different bets are available and they are displayed and wagers can be placed by transferring betting chips to the betting area which allows the players to bet for or against the roller to various degrees.
  • Sic bo is an ancient Chinese game that offers certain advantages for new players compared to craps. It is played with three dice which offers a greater number of outcomes. A more important factor is that all the bets are decided in one roll only and this eliminates the complexities that are found in craps. Players can bet on either the total of the three dice or on the dice combination of either any two dice or of all three dice.
  • However, there is always a need for new games, particularly in casinos, to encourage and maintain interest in dice games. Ideally, new games are easy to learn, fast to play and have sufficient returns for the players, while retaining a suitable house advantage. A game that has a short cycle is preferred so that more rounds of the game can be played in any given period. In addition, a player should not be required to make too many decisions and the game should be easy to administer. The present invention provides a new game, preferably played with a pair of dice, that provides all of the advantages and meets all of the requirements set out above.
  • SUMMARY
  • The presently described dice game relates generally to a game using regular, even number sided polyhedrons as dice, such as two-, four to twenty sided die and placing bets on the outcome of either single rolls or multiple rolls as detailed herein. For convenience the game is referred to as Rainbow Dice (“Rainbow Dice”).
  • Rainbow Dice is novel from any other table game or game of chance in that it is played with two, cubic four-sided to dodecahedral twenty-sided dice, wherein the bets are placed on the various color-combinations possible from the roll of the dice.
  • Rainbow Dice is played on a game table similar to, but distinct from, a Craps table. In a preferred embodiment, the Rainbow Dice game table has bets split into two categories, preferably called “Single Rolls” and “Multiple Rolls”.
  • The Single Roll side of the game table is divided into bets on the outcome of any roll of the dice at any point in the game. Players placing bets on the Single Roll side of the table can place a bet: (1) that the next roll of the dice results in one of three color combinations designated “Any Craps”; (2) that the next roll of the dice results in the same color on both dice, or an “Any Doubles”; (3) that the next roll of the dice results in at least one of the dice having a designated color, or “One Of A Color”; (4) that the next roll of the dice results in an exact double, or “Doubles”; or (5) that the next roll of the dice is the exact color combination the player pre-designates as their prediction of the color outcome by placing his or her bet on that color combination, also preferably referred to as a “Combo”.
  • The Multiple Roll side of the game table is divided into several sections on which bets may be placed, such as a “Pass” line, a “Don't Pass” line, a section for “Exact Doubles” combinations, a section for “Exact Craps” combinations, and a section for “Exact Point” combinations. The “Exact Doubles”, “Exact Craps” and “Exact Point” combinations are designated as “Odds Bets” and may be placed at any time during a “Point Throw Phase” of the game, until the Pass line bets are either won or lost, as detailed below.
  • A table showing the Multiple Roll side and Single Roll side game boards is called the Rainbow Dice Game Table (“RDGT”).
  • The Rainbow Dice dice are regular, even number sided polyhedrons, with a different colored symbol, geometric form or designation, such as, for example, a circle on each of the sides, wherein each of the dice have the same combinations of colors. An example of the form of dice that may be used in the present games are shown in U.S. Design Pat. D692959.
  • A preferred embodiment of a game of Rainbow Dice has two phases: the Come Out Throw Phase and the Point Throw Phase. Both phases are detailed below.
  • Generally, a round of Rainbow Dice begins when the dice are assigned to a player, designated the “shooter.” The shooter is selected from the set of players who have bet at least the table minimum on either the “Pass” line or the “Don't Pass” line of the Multiple Roll side of the RDGT, or on any table minimum bet on the Single Roll side of the RDGT. In other embodiments, the “shooter” can be a mechanical or automated device, such as a machine that shoots dice on the gaming table.
  • Once a shooter is selected, the round begins and progresses with a series of rolls of the dice or “throws.” On each throw, the shooter rolls a pair of dice, allowing the dice to come to rest on the playing surface. In some instances, based on a predetermined set of house rules, the dealer may determine that the dice have not landed properly and/or been thrown properly, and deems the throw a “no throw.” Such no-throws are usually not used to determine the outcome of bets, and the shooter is normally permitted to rethrow the dice, with only the subsequent valid throw being counted.
  • The shooter's first throw is called the “Come Out” throw. This phase is designated the “Come Out Throw Phase.” During the Come Out Throw Phase, the shooter and players wishing to make bets involving multiple throws must place bets on either the Pass or Don't Pass lines of the Multiple Roll side of the RDGT and may place bets on any section of the Single Roll side of the RDGT. The placement of a bet on either the Pass or Don't Pass line of the Multiple Roll side of the RDGT is the qualifying bet for further play during the designated shooter's turn at throwing the dice during the Point Throw Phase of the game, as detailed below. This bet is called the “Come Out Bet.” The Come Out Bet is available each time a bet on the Pass or Don't Pass line is won or lost, as detailed below.
  • Players betting on the Pass line win if any Doubles are thrown during the Come Out throw. “Doubles” is when both dice are showing the same colors face-up (for example, red/red or blue/blue). Players betting on the Pass line lose if any Craps are thrown during the Come Out throw. “Craps” is when both dice are showing a designated combination of colors face-up (for example, red/green, blue/orange, yellow/purple) that are not a designated “Double” and not a designated “Point” color combination on the RDGT.
  • Players betting on the Don't Pass line win if any Craps are thrown during the Come Out throw. Players betting on the Don't Pass line lose if any Doubles are thrown during the Come Out throw.
  • If neither Doubles nor Craps are thrown during the Come Out throw, then the color combination thrown becomes the designated “Point” color for that round. A valid Point color is any color combination other than Doubles or those designated Craps. The dealer then marks the valid Point on the Multiple Roll side of the RDGT and the “Point Throw Phase” of the game begins.
  • During the Point Throw Phase of Rainbow Dice, players can make bets on any section of either the Multiple Roll side or the Single Roll side of the RDGT. This includes Odds Bets, detailed above, on the Multiple Roll side of the RDGT.
  • The shooter continues to roll during the Point Throw Phase of the Rainbow Dice game and the shooter's throw may result in: (1) the Point designated from that same shooter's Come Out throw; or (2) a Doubles. When the shooter's throw during the Point Throw Phase results in a Doubles, that round of the Multiple Roll game ends and the play begins anew with a different/new shooter as the dice are passed clockwise or counterclockwise to the next qualifying player. If the shooter's throw during the Point Throw Phase results in a designated Point, the same shooter continues.
  • During the Point Throw Phase of the game, players placing bets on the Pass line win if the shooter throws the designated Point and lose if the shooter throws a Doubles. Players betting on the Pass line neither win nor lose if Craps is thrown during the Point Throw Phase.
  • During the Point Throw Phase of the game, players placing bets on the Don't Pass line win if the shooter throws the Doubles and lose if the shooter throws either the designated Point or Craps.
  • During the Point Throw Phase of the game, players placing Odds Bets win if the throw results in the exact combination they bet.
  • During either the Come Out Throw Phase or Point Throw Phase of the game, a player may place bets on the Single Roll side of the table, as detailed above. These bets are specifically for the next throw.
  • Once the shooter makes a valid throw, a dealer reads the color combination indicated by the pair of dice, and announces the result. Dealers evaluate the bets on both side of the RDGT and pay, collect, leave in play, or otherwise act on each bet based on the outcome of the throw and the rules of the table dictate. Players are then allowed to modify their bets before the next throw.
  • Once the Point Throw Phase is over, all Odds Bets are removed.
  • An alternative embodiment of the Rainbow Dice game involves the use of non-cubic dice which includes the use of dodecahedral dice. The use of dice with more than six sides allows for more combinations, larger odds and greater payouts for a win.
  • The above summarized features of the Rainbow Dice game, Rainbow Dice dice and RDGT are provided in order that the detailed description thereof may be better understood, and in order that the advantages of the present systems may be better appreciated. Additional features and embodiments of the systems will be described hereinafter and will form the inventive subject matter supporting the claims appended hereto. In this respect, before explaining at least one embodiment of the invention in detail, it is to be understood that the systems are not limited in application to the details of construction or to the arrangements of the components set forth in the following description or illustrated in the drawings. Rather, the systems may be practiced in numerous forms and embodiments, and of being practiced and carried out in various ways, all within the scope of the present inventions. Also, it is to be understood that the phraseology and terminology employed herein are for the purpose of the description and should not be regarded as limiting.
  • These and other embodiments, features, aspects, and advantages of the inventive systems will become better understood with regard to the following description, appended claims and accompanying drawings.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The patent or application file contains at least one drawing executed in color. Copies of this patent or patent application publication with color drawing(s) will be provided by the Office upon request and payment of the necessary fee.
  • The foregoing aspects and the attendant advantages of the present invention will become more readily appreciated by reference to the following detailed description, when taken in conjunction with the accompanying drawings, wherein:
  • FIG. 1 is a perspective view of a preferred embodiment of dice used in a preferred game, which are cubic identical pair of dice, showing all six sides of the dice;
  • FIG. 2 is a plan view of a section of a preferred Rainbow Dice Gaming Table showing designations for Single Roll bets;
  • FIG. 3 is a plan view of a section of a preferred Rainbow Dice Gaming Table showing designations for Multiple Roll bets; and,
  • FIG. 4 is a plan view of the table of FIGS. 2 and 3 which comprise the Rainbow Dice Gaming Table.
  • DETAILED DESCRIPTION
  • The presently described invention relates generally to dice games as used in casinos and other gambling establishments. More specifically it relates to a new game using colored dice, preferably rainbow colored dice, in lieu of numbered dice, for gambling. In particular, the invention resides in a game that involves wagering on the outcome of a second, third or more roll of a pair of dice.
  • Various aspects of specific embodiments are disclosed in the following description, related drawings and table. Alternate embodiments may be devised without departing from the sprit or the scope of the present disclosure. Additionally, well-known elements of exemplary embodiments will not be described in detail or will be omitted so as not to obscure relevant details. Further, to facilitate an understanding of the description, a discussion of several terms used herein follows.
  • The word “exemplary” is used herein to mean “serving as an example, instance or illustration.” Any embodiment described herein as “exemplary” is not necessarily to be construed as preferred or advantageous over other embodiments. Likewise, the term “embodiments” is not exhaustive and does not require that all embodiments include the discussed feature, advantage or mode of operation.
  • The presently described invention relates generally to a game using dice that are regular, even sided polyhedrons, such as two, four to twenty sided die and placing bets on the outcome of either single rolls or multiple rolls as detailed herein. The game is referred to herein as Rainbow Dice (“Rainbow Dice”).
  • Rainbow Dice is novel in that it is played with two, identical, multi-colored die wherein each die has six different colors, and wherein the bets are placed on the various color-combinations possible from the roll of the dice, with corresponding designations on a gaming table preferably as described herein.
  • FIG. 1 is a perspective view of a pair or set of the cubic Rainbow Dice dice (100), each of which has a different color on each of the six sides (e.g. red (101), orange (102), yellow (103), green (104), blue (105) and purple (106)). These colors are exemplary and can be modified to different colors. The colors on each of the six sides correspond to the colors that are on the Rainbow Dice game table. In a preferred embodiment the die is cube-shaped and is identical to the other die in the set of cubic dice. In other embodiments, however, each side of the die can contain more than one color, and the die can be of other polyhedral configurations that have an even number of sides and in which all of the edges of the sides are of equal length, such as a tetrahedron, octahedron, or icosahedron.
  • In one preferred embodiment, the Rainbow Dice game table has bets split into two categories: “Single Rolls” and “Multiple Rolls”.
  • FIG. 2 is a plan view of the Single Roll side of the game table (200) is divided into bets on the outcome of any roll of the dice at any point in the game. The players placing bets on the Single Roll side of the table can place a bet: (1) that the next roll of the dice results in one of the three color combinations designated “Any Craps” (201), (2) that the next roll of the dice results in the same color on both dice, or an “Any Doubles” (202), (3) that the next roll of the dice results in at least one of the die having the designated color or “One Of A Color” (203), (4) that the next roll of the dice results in the exact double, or “Doubles” (204), or (5) that the next roll of the dice is the exact color combination the player designates as their prediction of the color outcome by placing their bet upon that color combination, or “Combos” (205).
  • FIG. 3 is a view of the Multiple Roll side of the game table (300) is divided into the “Pass” line (301), the “Don't Pass” line (302), a section to bet on “Exact Doubles” combinations (303), a section to bet on “Exact Craps” combinations (304), and a section to bet on the “Exact Point” combinations (305). The “Exact Doubles”, “Exact Craps” and “Exact Point” are designated as “Odds Bets” and may be placed at any time during Point Throw Phase of the game, until the Pass line bets are either won or lost, as detailed below.
  • Any of the combinations that are not either Doubles (303) or the designed Craps colors (304) are valid Points colors (305).
  • FIG. 4 is the Rainbow Dice Game Table (“RDGT”) (400) with the combination of the Multiple Roll side and Single Roll side for betting.
  • A game of Rainbow Dice has two phases: the “Come Out Throw Phase” and the “Point Throw Phase”. Both phases are detailed below.
  • Generally, a round of Rainbow Dice begins when the Rainbow Dice dice (100) are assigned to a player, designated the “shooter.” The shooter is selected from the set of players who have bet at least the table minimum on either the “Pass” line (301) or the “Don't Pass” line (302) of the Multiple Roll side (300) of the RDGT, or on any table minimum bet on the Single Roll side (200) of the RDGT.
  • Once a shooter is selected, the round begins and progresses with a series of rolls of the dice or “throws.” On each throw, the shooter rolls a pair of dice (100), allowing the dice (100) to come to rest on the RDGT (400). In some instances, based on a set of house rules, the dealer may determine that the dice have not landed properly and/or been thrown properly, and deems the throw a “no throw.” Such no-throws are usually not used to determine the outcome of bets, and the shooter is normally permitted to rethrow the dice (100), with only the subsequent valid throw being counted.
  • The shooter's first throw is called the “Come Out” throw. This phase is designated the “Come Out Throw Phase.” During the Come Out Throw Phase, the shooter and players wishing to make bets on multiple throws must place bets on either the Pass (301) or Don't Pass (302) lines of the Multiple Roll side (300) of the RDGT (400) and may place bets on any section of the Single Roll side (200) of the RDGT (400). The placement of a bet on either the Pass (301) or Don't Pass (302) line of the Multiple Roll side (300) of the RDGT (400) is the qualifying bet for further play during the designated shooter's turn at throwing the dice (100) during the Point Throw Phase of the game, detailed below. This bet is called the “Come Out Bet.” The Come Out Bet is available each time a bet on the Pass (301) or Don't Pass (302) line is won or lost, as detailed below.
  • Players betting on the Pass line (301) win if any Doubles (202) are thrown during the Come Out throw. Players betting on the Pass line (301) lose if any Craps (201) are thrown during the Come Out throw.
  • Players betting on the Don't Pass line (302) win if any Craps (201) are thrown during the Come Out throw. Players betting on the Don't Pass line (302) lose if any Doubles (202) are thrown during the Come Out throw.
  • If neither Doubles (202) nor Craps (201) are thrown during the Come Out throw, then the color combination thrown becomes the designated “Point” color (305) for that round. A valid Point color (305) is any color combination other than Doubles (202) or those designated Craps (201). The dealer then marks the valid Point color (305) on the Multiple Roll side (300) of the RDGT (400) and the “Point Throw Phase” of the game begins.
  • During the Point Throw Phase of Rainbow Dice, players can make bets on any section of either the Multiple Roll side (300) or the Single Roll side (200) of the RDGT (400). This includes Odds Bets (303-305), detailed above, on the Multiple Roll side (300) of the RDGT (400).
  • During the Point Throw Phase of the game, players placing bets on the Pass line (301) win if the shooter throws the designated Point (305) and lose if the shooter throws any Doubles (202). Players betting on the Pass line (301) neither win nor lose if any Craps (201) is thrown during the Point Throw Phase.
  • During the Point Throw Phase of the game, players placing bets on the Don't Pass line (302) win if the shooter throws any Doubles (202) and lose if the shooter throws either the designated Point (305) or any Craps (201).
  • During the Point Throw Phase of the game, players placing Odds Bets (303-305) win if their throw results in the exact combination they bet.
  • During either the Come Out Throw Phase or Point Throw Phase of the game, player may place bets on the Single Roll side (200) of the RDGT (400), as detailed above. These bets are specifically for the next throw of the dice (100).
  • Once the shooter makes a valid throw, a dealer reads the color combination indicated by the pair of dice (100), and announces the result. The dealer evaluates the bets on both sides of the RDGT (400) and pays, collects, leaves in play, or otherwise acts on each bet based on the outcome of the throw and the table rules. Players are then allowed to modify their bets before the next throw.
  • The shooter continues to throw during the Point Throw Phase of Rainbow Dice game until the shooter makes a throw that results in a Doubles (202). When the shooter's throw during the Point Throw Phase results in a Doubles (202), that round of the Point Throw Phase of the game ends, the play begins anew with a different shooter and the dice are passed clockwise or counterclockwise to the next qualifying player. When the shooter's throw during the Point Throw Phase results in the Point (305) designated from that same shooter's Come Out throw, that same shooter can continue.
  • Once the Point Throw Phase is over, all Odds Bets (303-305) are removed.
  • Although specific embodiments of the Rainbow Dice dice, Rainbow Dice Game and Rainbow Dice Gaming Table have been described, various modifications, alterations, alternative constructions, and equivalents are also encompassed within the scope of these inventions.
  • The specification and figures are, accordingly, to be regarded in an illustrative rather than a restrictive sense. It will, however, be evident that additions, subtractions, deletions, and other modifications and changes may be made thereunto without departing from the broader spirit and scope of the inventions as set forth in the claims.

Claims (14)

What is claimed is:
1. A dice game, comprising:
a set of regular, even number sided polyhedron dice comprising identical die wherein each said die has a different color on each face;
a gaming table with two sides for betting, comprising a first side and a second side;
wherein said first side and said second side each have respective sections with pre-designated color combinations where players can place one or more bets on each roll of said set of dice;
wherein a player is selected as a shooter, and a game round begins and progresses with a series of rolls of said set of dice;
wherein during said shooter's first roll of said set of dice, said shooter and any player may place a bet on any portion of said first side of the gaming table;
wherein said bet is that said roll of said set of dice results in:
one of three color combinations which are designated as “Craps” on said gaming table;
any colors that are the same colors and which are designated as “Doubles” on said gaming table;
any colors that are the same and which are designated as “Any Doubles” on said gaming table;
at least one color of said die which is designated as “One of a Color” on said gaming table; or
one of several color combinations designated as “Combos” on said gaming table;
wherein players may also place bets on said second side of said gaming table; wherein said second side having a “Pass” line and a “Don't Pass” line;
wherein said shooter's roll of said set of dice can result in a first outcome, a second outcome, or a third outcome,
said first outcome being any matching combination of colors designated “Doubles”, wherein players placing bets on said “Pass” line win and players placing bets on said “Don't Pass” line lose, and wherein players placing bets on said first side of said gaming table who bet on “any Doubles” or on “Doubles”, win;
said second outcome being one of the three color combinations designated as “Craps”, ending said shooter's turn, wherein players placing bets on said “Pass” line lose, wherein players placing bets on the “Don't Pass” line win, and wherein players placing bets on said first side of said gaming table who bet on “Craps”, win;
said third outcome being a “Point” which is a combination of colors on said second side of said gaming table, other than “Doubles” or “Craps”, resulting in the game continuing with the same shooter into a “Point Throw” phase;
wherein a dealer, shooter, or any player marks said “Point” on said gaming table, and wherein said “Point Throw” Phase begins;
wherein players placing bets on said “Pass” line or “Don't Pass” line proceed with said “Point Throw” phase and may change their bets;
wherein during said “Point Throw” phase players may place bets on said first side or said second side of said gaming table;
wherein players placing bets on said “Pass” line win if said shooter rolls said “Point”, and lose if the shooter rolls said “any Doubles” or said “Doubles”;
wherein players placing bets on said “Don't Pass” line win if said shooter rolls said “any Doubles” or said “Doubles”, and lose if the shooter rolls said “Point” or said “Craps”;
wherein players placing bets on said first side of said gaming table win if said shooter's rolls corresponds with bets on said first side of said gaming table; and
wherein said shooter continues to roll during said “Point Throw” Phase until said shooter makes a throw that results in “Doubles,” and a game round ends and a new round begins, and said set of dice is passed to the next player.
2. A method of playing a dice game comprising:
presenting a gaming table comprising a first side and a second side,
wherein said first side of said gaming table comprises:
a first section containing a plurality of color combinations,
a second section containing a plurality of color combinations wherein each combination contains one color and one blank,
a third section containing two blanks for colors that are the same,
a fourth section containing a plurality of color combinations that are less than the number of color combinations in said first section;
wherein said second side of said gaming table comprises:
a first section containing the same colors combinations as in said first side's fourth section;
a second section containing a plurality of colors that are the same;
a third section containing a plurality of color combinations other than those in said second side's first section, and other than in said second side's second section;
receiving a plurality of wagers on said first side or said second side of said gaming table;
presenting a set of regular, even number sided polyhedron dice comprising identical die wherein each said die has a different color on each face;
selecting a shooter of said dice;
identifying colors generated by a roll of said dice; and
resolving wagers placed in sections of said gaming table based on said colors generated.
3. The method of claim 2, wherein said second side of said gaming table further comprises a “Pass” line and a “Don't Pass” line.
4. The method of claim 3, wherein said shooter's roll of said set of dice can result in a first outcome, a second outcome, or a third outcome,
said first outcome being any matching combination of colors designated “Doubles”, wherein players placing bets on said “Pass” line win and players placing bets on said “Don't Pass” line lose, and wherein players placing bets on said first side of said gaming table who bet on “any Doubles” or on “Doubles”, win;
said second outcome being one of the three color combinations designated as “Craps”, ending said shooter's turn, wherein players placing bets on said “Pass” line lose, wherein players placing bets on the “Don't Pass” line win, and wherein players placing bets on said first side of said gaming table who bet on “Craps”, win; and
said third outcome being a “Point” which is a combination of colors on said second side of said gaming table, other than “Doubles” or “Craps”.
5. The method of claim 4, further comprising
marking said “Point” on said gaming table, wherein a “Point Throw” Phase begins, wherein players placing bets on said “Pass” line or “Don't Pass” line proceed with said “Point Throw” phase; wherein during said “Point Throw” phase players may place bets on said first side or said second side of said gaming table.
6. The method of claim 5, wherein players placing bets on said “Pass” line win if said shooter rolls said “Point”, and lose if the shooter rolls said “any Doubles” or said “Doubles”; and wherein players placing bets on said “Don't Pass” line win if said shooter rolls said “any Doubles” or said “Doubles”, and lose if the shooter rolls said “Point” or said “Craps”.
7. The method of claim 5 wherein said shooter continues to roll during said “Point Throw” Phase until said shooter makes a throw that results in “Doubles,” and a game round ends and a new round begins, and said set of dice is passed to the next player.
8. A dice game, comprising:
a set of cubic dice comprising cubic die wherein each said cubic die has a different color on each face;
a gaming table with two sides for betting, comprising a first side and a second side;
wherein said first side and said second side each having respective sections with designated color combinations where players can place one or more bets on each roll of said set of cubic dice; and
wherein a player is selected as a shooter, and a game round begins and progresses with a series of rolls of said set of cubic dice.
9. The dice game of claim 8, wherein said first side of said gaming table comprises:
a first section containing thirty-six color combinations of said set of cubic dice, where a bet wins if any of said color combinations is rolled;
a second section containing six different colors of each of said cubic die, where a bet wins if either of said cubic die rolled is any one color;
a third section containing a blank for any colors that are the same, where a bet wins if the same colors on said set of cubic dice are rolled; and
a fourth section containing three different color combinations, where a bet wins if any of said color combinations on said set of cubic dice is rolled.
10. The dice game of claim 8, wherein said second side of said gaming table comprises a “Pass” line and a “Don't Pass” line.
11. The dice game of claim 10, wherein during said shooter's first roll of said set of cubic dice, said shooter and any players may place a bet on any portion of said first side of the gaming table;
wherein said bet is that said roll of said set of cubic dice results in:
one of three color combinations which are designated as “Craps” on said gaming table;
any colors that are the same colors and which are designated as “Doubles” on said gaming table;
any colors that are the same and which are designated as “Any Doubles” on said gaming table;
at least one color of said cubic die which is designated as “One of a Color” on said gaming table; or
one of several color combinations designated as “Combos” on said gaming table.
12. The dice game of claim 11, wherein said shooter's roll of the dice can result in a throw of one of the three color combinations designated as “Craps” on said gaming table, ending said shooter's turn.
13. The dice game of claim 11, wherein said shooter's roll of the dice can result in a throw of a “Point” which is a combination of colors on said second side of said gaming table other than any combination of colors in said “Doubles” or said “Craps” on said gaming table, resulting in said game continuing with said shooter into a second phase of said game.
14. The dice game of claim 13, wherein during said second phase a dealer, shooter, or any player marks said “Point” on said gaming table, and wherein players may place bets on said first side or said second side of said gaming table;
wherein players placing bets on said “Pass” line win if said shooter rolls said “Point”, and lose if the shooter rolls said “any Doubles” or said “Doubles”;
wherein players placing bets on said “Don't Pass” line win if said shooter rolls said “any Doubles” or said “Doubles”, and lose if the shooter rolls said “Point” or said “Craps”;
wherein players placing bets on said first side of said gaming table win if said shooter's rolls corresponds with bets on said first side of said gaming table; and
wherein said shooter continues to roll during said second phase until said shooter makes a throw that results in said “Doubles,” and a game round ends and a new round begins and said set of cubic dice are passed to the next player.
US14/207,507 2014-03-12 2014-03-12 Rainbow dice game Abandoned US20150258423A1 (en)

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