US20140120995A1 - Game board interacting with a digital tablet screen - Google Patents
Game board interacting with a digital tablet screen Download PDFInfo
- Publication number
- US20140120995A1 US20140120995A1 US14/124,145 US201214124145A US2014120995A1 US 20140120995 A1 US20140120995 A1 US 20140120995A1 US 201214124145 A US201214124145 A US 201214124145A US 2014120995 A1 US2014120995 A1 US 2014120995A1
- Authority
- US
- United States
- Prior art keywords
- game board
- pawns
- authentication
- digital tablet
- space
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00359—Modular units
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
- A63F2003/00662—Electric board games; Electric features of board games with an electric sensor for playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2485—Other characteristics using a general-purpose personal computer
- A63F2009/2486—Other characteristics using a general-purpose personal computer the computer being an accessory to a board game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
Definitions
- the present invention relates to a physical game board that interacts with tablet computers (“digital tablets”) having a capacitive screen.
- pawns Various game boards that are made by folding a sheet of cardboard are known.
- Players' game pieces (“pawns”) and/or game action cards are positioned/moved on the board. All these boards, pawns and cards are physical objects without any digital component.
- Certain game versions exist, in marginal quantities, where either the board or the pawns or cards comprise digital programming.
- a game board that is adapted specifically to a digital tablet does not yet exist.
- the board opens a window on the digital tablet, enabling a part of the game to be displayed in digital form on the screen of the digital tablet.
- the digital tablet becomes a perfected continuity of the board.
- One main object of the invention is to propose a game board that permits the physical movement of cards or pawns on the game board and/or the screen of the digital tablet and then interactively displays correlated information on the digital tablet.
- Another object of the invention is to be able to detect the presence and/or identity of pawns and/or cards both on the game board and on the capacitive screen of the digital tablet.
- a further object of the invention is easy adaptation to existing published board games.
- a further object of the invention is to propose a game board that is economical and easy to mass produce in industrial production.
- the invention includes a game board that consists of a specifically shaped board that comprises a conductive network enabling interactivity between the digital tablet and the players' pawns positioned on the game board.
- the invention uses conductive pawns having a conductive signature sole. Static electricity is transmitted from the body of the player through the pawn and then finally via the board to the conductive screen of the digital tablet.
- the identity of the pawn is first recognized on the capacitive screen of the digital tablet.
- the pawn is then placed on the authentication area, which transmits the information that a pawn has been placed on this area to the digital tablet.
- the game board comprises pawn authentication areas that transmit the coordinates of the pawns to the digital tablet.
- the board comprises an opening window that securely houses the digital tablet.
- the opening window is made of transparent material that includes a conductive wiring network connected to the board.
- the pawns placed on the conductive window will be recognized by the tablet.
- FIG. 1 represents a digital tablet
- FIG. 2 represents a top plan view of the game board according to the invention
- FIG. 3 represents a first embodiment of the connectivity according to the invention
- FIG. 4 represents a pawn signature according to the first embodiment of the invention
- FIG. 5 represents a second connectivity embodiment according to the invention
- FIG. 6 represents a second pawn signature embodiment according to the invention
- FIGS. 7 and 8 represent methods of physically combining the game board and digital tablet.
- FIG. 1 represents a digital tablet ( 1 ) comprising a capacitive screen ( 5 ) and a graphical interface control button ( 6 ), which combines with the action of the user's fingers on the capacitive screen to control the graphical interface of the digital tablet ( 1 ).
- FIG. 2 represents a top plan view of the game board ( 20 ).
- the game board ( 20 ) can be implemented on the basis of common types of existing game board, such as boards made of folding cardboard, see fold ( 25 ).
- a first specificity of the game board is an opening window ( 20 ), wherein the edges of the window lock in place against the edges of the capacitive screen ( 5 ) of the digital tablet ( 1 ). In the case of FIG.
- the window is a rectangle having an opening format that is very slightly smaller than the format of the capacitive screen of the digital table.
- This format enables the size of the screen remaining visible to the users to be maximized, while at the same time reserving an area for conductive contact and electrical data transmission between the game board and the capacitive screen.
- a retention system is installed on the game to enable a temporary mounting that can withstand the movements of the players and prevent said movements from causing any inadvertent displacement of the game board relative to the tablet.
- the retention system also establishes a permanent contact between the game board and the digital tablet.
- FIG. 7 represents a retention system constructed from a board that has a mounting notch under the perimeter of the window edge.
- FIG. 8 represents a proposed design comprising a system of board levelling blocks ( 80 ) and a mechanical retaining system ( 81 ) that holds the game board against the screen of the tablet.
- the window ( 21 ) can be positioned at the edge of the game board ( 20 ). The advantage of a window located in the centre of the game board ( 20 ) is that this configuration preserves the ergonomic design of a multi-player game board where all the players are positioned around the board.
- the game surface of the board comprises authentication areas ( 22 ), which are connected by a conductive circuit ( 23 ) to board/screen transmission areas ( 24 ) positioned underneath the board on the edge of the opening window ( 24 ).
- FIG. 3 represents a first connectivity embodiment according to the invention, with an authentication area ( 22 ) comprising an alignment of mutually insulated squares or spaces, wherein each space includes a conductive area. Each space is in turn connected by conductive wire to a corresponding space positioned on the transmission area ( 24 ) at the edge of the game board.
- the signature sole of the pawn (P) comprises a series of spaces matching the model of the authentication area described in FIG. 3 . See signature S1 and S2 of two pawns for different players in FIG. 4 .
- FIGS. 5 and 6 represent a second connectivity system according to the invention, wherein this time the spaces are no longer arranged in line but in an arc of a circle on the authentication area ( 22 ) corresponding to the signature typology of the soles of the pawns (P), see FIG. 6 .
- Each space is then electrically connected, in mutual insulation from every other space, to a series of spaces aligned on the transmission area, so that the tablet's processing software then recognizes the signature of the pawns according to the specific distribution of electrically activated spaces.
- the present invention therefore relates to a multi-player game board ( 20 ), where the players or players' actions are identified by pawns (P) or cards, and where the pawns (P) are conductive and have an authentication sole (S), which is interpreted by the software of a capacitive screen ( 5 ) of a digital tablet ( 1 ), characterized in that the game board ( 20 ) comprises an opening window ( 21 ), the edges of the opening window ( 21 ) being retained against the edges of the capacitive screen ( 5 ) of the digital tablet ( 1 ), wherein the contact between the game board and the screen is established by means of transmission areas ( 24 ), which are electrically connected to corresponding authentication areas ( 22 ) of the pawn on the surface of the game board ( 20 ).
- the present invention therefore relates to a multi-player game board ( 20 ), characterized in that the authentication area ( 22 ) comprises a set of spaces arranged in line and mutually insulated from one another, whereby each space comprises a conductive area and each space is then connected by conductive wire to a corresponding space positioned on the edge of the board on the transmission area ( 24 ).
- the present invention therefore relates to a multi-player game board ( 20 ) characterized in that the authentication area ( 22 ) comprises spaces that are arranged in a circular arc on the authentication area ( 22 ) and that correspond to the signature typology of the soles of the pawns (P), whereby each space is then electrically connected, in mutual insulation from every other space, to a series of spaces aligned on the transmission area ( 24 ), where the tablet's processing software then recognizes the signature of the pawns (P) according to the specific distribution of electrically activated spaces.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
A game board (20), wherein the players or the actions of the players are identified by pawns (P) or cards, wherein the pawns (P) are conductive and include an authentication sole (S) interpreted by the software of a capacitive screen (5) of a digital tablet (1), wherein the game board (20) includes an opening window (21), the edges of the opening window (21) being arranged against the edges of the capacitive screen (5) of the digital tablet (1), the contact between the game board and the screen occurring over transmission areas (24) which are electrically connected to pawn-authentication areas (22) on the surface of the game board (20).
Description
- The present invention relates to a physical game board that interacts with tablet computers (“digital tablets”) having a capacitive screen.
- Various game boards that are made by folding a sheet of cardboard are known. Players' game pieces (“pawns”) and/or game action cards are positioned/moved on the board. All these boards, pawns and cards are physical objects without any digital component. Certain game versions exist, in marginal quantities, where either the board or the pawns or cards comprise digital programming. However, a game board that is adapted specifically to a digital tablet does not yet exist.
- According to the invention, the board opens a window on the digital tablet, enabling a part of the game to be displayed in digital form on the screen of the digital tablet. In a way, the digital tablet becomes a perfected continuity of the board.
- One main object of the invention is to propose a game board that permits the physical movement of cards or pawns on the game board and/or the screen of the digital tablet and then interactively displays correlated information on the digital tablet.
- Another object of the invention is to be able to detect the presence and/or identity of pawns and/or cards both on the game board and on the capacitive screen of the digital tablet.
- A further object of the invention is easy adaptation to existing published board games.
- A further object of the invention is to propose a game board that is economical and easy to mass produce in industrial production.
- In a main aspect, the invention includes a game board that consists of a specifically shaped board that comprises a conductive network enabling interactivity between the digital tablet and the players' pawns positioned on the game board.
- In one aspect, the invention uses conductive pawns having a conductive signature sole. Static electricity is transmitted from the body of the player through the pawn and then finally via the board to the conductive screen of the digital tablet.
- In another aspect, the identity of the pawn is first recognized on the capacitive screen of the digital tablet. The pawn is then placed on the authentication area, which transmits the information that a pawn has been placed on this area to the digital tablet.
- In one aspect, the game board comprises pawn authentication areas that transmit the coordinates of the pawns to the digital tablet.
- In one aspect the board comprises an opening window that securely houses the digital tablet.
- In one aspect, the opening window is made of transparent material that includes a conductive wiring network connected to the board. In this variant, the pawns placed on the conductive window will be recognized by the tablet.
- The Figures attached to the present document represent one particular mode of the invention, as follows:
-
FIG. 1 represents a digital tablet -
FIG. 2 represents a top plan view of the game board according to the invention -
FIG. 3 represents a first embodiment of the connectivity according to the invention -
FIG. 4 represents a pawn signature according to the first embodiment of the invention -
FIG. 5 represents a second connectivity embodiment according to the invention -
FIG. 6 represents a second pawn signature embodiment according to the invention -
FIGS. 7 and 8 represent methods of physically combining the game board and digital tablet. -
FIG. 1 represents a digital tablet (1) comprising a capacitive screen (5) and a graphical interface control button (6), which combines with the action of the user's fingers on the capacitive screen to control the graphical interface of the digital tablet (1).FIG. 2 represents a top plan view of the game board (20). The game board (20) can be implemented on the basis of common types of existing game board, such as boards made of folding cardboard, see fold (25). A first specificity of the game board is an opening window (20), wherein the edges of the window lock in place against the edges of the capacitive screen (5) of the digital tablet (1). In the case ofFIG. 2 , the window is a rectangle having an opening format that is very slightly smaller than the format of the capacitive screen of the digital table. This format enables the size of the screen remaining visible to the users to be maximized, while at the same time reserving an area for conductive contact and electrical data transmission between the game board and the capacitive screen. Obviously, in order to retain the game board with precision on the digital tablet, a retention system is installed on the game to enable a temporary mounting that can withstand the movements of the players and prevent said movements from causing any inadvertent displacement of the game board relative to the tablet. The retention system also establishes a permanent contact between the game board and the digital tablet.FIG. 7 represents a retention system constructed from a board that has a mounting notch under the perimeter of the window edge.FIG. 8 represents a proposed design comprising a system of board levelling blocks (80) and a mechanical retaining system (81) that holds the game board against the screen of the tablet. In another version of the game board, the window (21) can be positioned at the edge of the game board (20). The advantage of a window located in the centre of the game board (20) is that this configuration preserves the ergonomic design of a multi-player game board where all the players are positioned around the board. The game surface of the board comprises authentication areas (22), which are connected by a conductive circuit (23) to board/screen transmission areas (24) positioned underneath the board on the edge of the opening window (24).FIG. 3 represents a first connectivity embodiment according to the invention, with an authentication area (22) comprising an alignment of mutually insulated squares or spaces, wherein each space includes a conductive area. Each space is in turn connected by conductive wire to a corresponding space positioned on the transmission area (24) at the edge of the game board. According to this version, the signature sole of the pawn (P) comprises a series of spaces matching the model of the authentication area described inFIG. 3 . See signature S1 and S2 of two pawns for different players inFIG. 4 . Certain spaces are conductively connected to the prehension area of the pawn (P). Other spaces are not. Therefore, when the user picks up a pawn and places it on the authentication area (22), the user transmits information to certain precise spaces of the transmission area (24), thereby constituting a signature that is then interpreted by the recognition software of the digital tablet.FIGS. 5 and 6 represent a second connectivity system according to the invention, wherein this time the spaces are no longer arranged in line but in an arc of a circle on the authentication area (22) corresponding to the signature typology of the soles of the pawns (P), seeFIG. 6 . Each space is then electrically connected, in mutual insulation from every other space, to a series of spaces aligned on the transmission area, so that the tablet's processing software then recognizes the signature of the pawns according to the specific distribution of electrically activated spaces. - The present invention therefore relates to a multi-player game board (20), where the players or players' actions are identified by pawns (P) or cards, and where the pawns (P) are conductive and have an authentication sole (S), which is interpreted by the software of a capacitive screen (5) of a digital tablet (1), characterized in that the game board (20) comprises an opening window (21), the edges of the opening window (21) being retained against the edges of the capacitive screen (5) of the digital tablet (1), wherein the contact between the game board and the screen is established by means of transmission areas (24), which are electrically connected to corresponding authentication areas (22) of the pawn on the surface of the game board (20).
- The present invention therefore relates to a multi-player game board (20), characterized in that the authentication area (22) comprises a set of spaces arranged in line and mutually insulated from one another, whereby each space comprises a conductive area and each space is then connected by conductive wire to a corresponding space positioned on the edge of the board on the transmission area (24).
- The present invention therefore relates to a multi-player game board (20) characterized in that the authentication area (22) comprises spaces that are arranged in a circular arc on the authentication area (22) and that correspond to the signature typology of the soles of the pawns (P), whereby each space is then electrically connected, in mutual insulation from every other space, to a series of spaces aligned on the transmission area (24), where the tablet's processing software then recognizes the signature of the pawns (P) according to the specific distribution of electrically activated spaces.
- It is clear that numerous variants can be introduced and possibly also combined with one another without leaving the framework of the invention as defined above.
Claims (3)
1. Multi-player game board, where the players or players' actions are identified by pawns or cards, and where said pawns are conductive and have an authentication sole, which is interpreted by the software of a capacitive screen of a digital tablet, wherein said game board comprises an opening window, the edges of said opening window being retained against the edges of the capacitive screen of the digital tablet, whereby contact between said game board and said screen is established by means of transmission areas, which are electrically connected to corresponding authentication areas of said pawn on the surface of said game board.
2. Multi-player game board according to claim 1 , wherein said authentication area comprises a set of spaces arranged in line and mutually insulated from one another, whereby each space comprises a conductive area and each space is then connected by conductive wire to a corresponding space positioned on the edge of said board on said transmission area.
3. Multi-player game board according to claim 1 , wherein said authentication area comprises spaces that are arranged in a circular arc on said authentication area and that correspond to the signature typology of the soles of said pawns, whereby each space is then electrically connected, in mutual insulation from every other space, to a series of spaces aligned on said transmission area, where said tablet's processing software then recognizes the signature of said pawns according to the specific distribution of electrically activated spaces.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR1101760A FR2976187A1 (en) | 2011-06-09 | 2011-06-09 | COOPERATING PLAY PLATE WITH DIGITAL TABLET SCREEN. |
FR11/01760 | 2011-06-09 | ||
PCT/FR2012/000226 WO2012168574A1 (en) | 2011-06-09 | 2012-06-07 | Game board interacting with a digital tablet screen |
Publications (1)
Publication Number | Publication Date |
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US20140120995A1 true US20140120995A1 (en) | 2014-05-01 |
Family
ID=46354400
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US14/124,145 Abandoned US20140120995A1 (en) | 2011-06-09 | 2012-06-07 | Game board interacting with a digital tablet screen |
Country Status (6)
Country | Link |
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US (1) | US20140120995A1 (en) |
EP (1) | EP2717982B1 (en) |
JP (1) | JP2014524769A (en) |
ES (1) | ES2533855T3 (en) |
FR (1) | FR2976187A1 (en) |
WO (1) | WO2012168574A1 (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140187319A1 (en) * | 2012-12-28 | 2014-07-03 | Ozaki International Co., Ltd. | Game apparatus and board device thereof |
US20150190710A1 (en) * | 2014-01-07 | 2015-07-09 | Quanta Computer Inc. | Interactive game method |
CN104941179A (en) * | 2015-06-29 | 2015-09-30 | 北京乐动卓越科技有限公司 | Game controller |
US9589161B1 (en) | 2016-05-13 | 2017-03-07 | Kazoo Technology (Hong Kong) Limited | Substrate with electrically conductive patterns that are readable |
US11526682B2 (en) | 2019-09-11 | 2022-12-13 | Yat Fei CHEUNG | Substrate with electrically conductive pads that are readable by touchscreen device |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20160287979A1 (en) * | 2013-11-21 | 2016-10-06 | Seebo Interactive, Ltd. | A Modular Connected Game Board System and Methods of Use |
Citations (2)
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US20100081505A1 (en) * | 2008-09-30 | 2010-04-01 | Apple Inc. | Accessory for playing games with a portable electronic device |
US8702512B2 (en) * | 2010-06-02 | 2014-04-22 | Jean Etienne Mineur | Multi player material figure/electronic games board interactive assembly with automatic figure authentification |
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JP5009814B2 (en) * | 2005-02-02 | 2012-08-22 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | Piece with startable sub-parts |
EP1922602A2 (en) * | 2005-08-11 | 2008-05-21 | N-trig Ltd. | Apparatus for object information detection and methods of using same |
-
2011
- 2011-06-09 FR FR1101760A patent/FR2976187A1/en active Pending
-
2012
- 2012-06-07 WO PCT/FR2012/000226 patent/WO2012168574A1/en active Application Filing
- 2012-06-07 US US14/124,145 patent/US20140120995A1/en not_active Abandoned
- 2012-06-07 ES ES12729679.6T patent/ES2533855T3/en active Active
- 2012-06-07 JP JP2014514124A patent/JP2014524769A/en active Pending
- 2012-06-07 EP EP12729679.6A patent/EP2717982B1/en not_active Not-in-force
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100081505A1 (en) * | 2008-09-30 | 2010-04-01 | Apple Inc. | Accessory for playing games with a portable electronic device |
US8702512B2 (en) * | 2010-06-02 | 2014-04-22 | Jean Etienne Mineur | Multi player material figure/electronic games board interactive assembly with automatic figure authentification |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140187319A1 (en) * | 2012-12-28 | 2014-07-03 | Ozaki International Co., Ltd. | Game apparatus and board device thereof |
US20150190710A1 (en) * | 2014-01-07 | 2015-07-09 | Quanta Computer Inc. | Interactive game method |
US9242170B2 (en) * | 2014-01-07 | 2016-01-26 | Quanta Computer Inc. | Interactive game method |
CN104941179A (en) * | 2015-06-29 | 2015-09-30 | 北京乐动卓越科技有限公司 | Game controller |
US9589161B1 (en) | 2016-05-13 | 2017-03-07 | Kazoo Technology (Hong Kong) Limited | Substrate with electrically conductive patterns that are readable |
US11526682B2 (en) | 2019-09-11 | 2022-12-13 | Yat Fei CHEUNG | Substrate with electrically conductive pads that are readable by touchscreen device |
Also Published As
Publication number | Publication date |
---|---|
WO2012168574A1 (en) | 2012-12-13 |
ES2533855T3 (en) | 2015-04-15 |
FR2976187A1 (en) | 2012-12-14 |
EP2717982A1 (en) | 2014-04-16 |
JP2014524769A (en) | 2014-09-25 |
EP2717982B1 (en) | 2015-03-04 |
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