US20130103468A1 - Compensation model for network services - Google Patents

Compensation model for network services Download PDF

Info

Publication number
US20130103468A1
US20130103468A1 US13/707,561 US201213707561A US2013103468A1 US 20130103468 A1 US20130103468 A1 US 20130103468A1 US 201213707561 A US201213707561 A US 201213707561A US 2013103468 A1 US2013103468 A1 US 2013103468A1
Authority
US
United States
Prior art keywords
user
service
network
prize
criteria
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US13/707,561
Inventor
Sheldon F. Goldberg
Dennis J. Dupray
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beneficial Innovations Inc
Original Assignee
Beneficial Innovations Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US08/759,895 external-priority patent/US5823879A/en
Priority claimed from US12/167,244 external-priority patent/US20090012864A1/en
Application filed by Beneficial Innovations Inc filed Critical Beneficial Innovations Inc
Priority to US13/707,561 priority Critical patent/US20130103468A1/en
Publication of US20130103468A1 publication Critical patent/US20130103468A1/en
Priority to US13/970,584 priority patent/US20130339146A1/en
Assigned to BENEFICIAL INNOVATIONS, INC. reassignment BENEFICIAL INNOVATIONS, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: DENNIS J. DUPRAY
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0251Targeted advertisements
    • G06Q30/0255Targeted advertisements based on user history
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0212Chance discounts or incentives
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0273Determination of fees for advertising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q99/00Subject matter not provided for in other groups of this subclass
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/24Querying
    • G06F16/245Query processing
    • G06F16/2453Query optimisation
    • G06F16/24534Query rewriting; Transformation
    • G06F16/24539Query rewriting; Transformation using cached or materialised query results
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/24Querying
    • G06F16/245Query processing
    • G06F16/2457Query processing with adaptation to user needs
    • G06F16/24575Query processing with adaptation to user needs using context
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/957Browsing optimisation, e.g. caching or content distillation
    • G06F16/9574Browsing optimisation, e.g. caching or content distillation of access to content, e.g. by caching

Definitions

  • the present invention relates to method and system for providing compensation to a network service provider via advertising and user fees for services.
  • the primary techniques or business models for enticing a large number of repeated user visitations to a network node is to provide an interactive informational service that large numbers of users find repeatedly desirable and/or necessary.
  • Examples of such successful business models are Internet search engine sites such as Google, social networking websites (e.g., www.facebook.com and www.myspace.com), various game websites, video website (e.g., www.youtube.com), and music websites.
  • Google provides other free services/products such as browser toolbars, desktop search engines, notepads, pictures for computer monitor background screens, free games, instructional presentations (e.g., www.digg.com) and news reports.
  • a particular network node such as an Internet website
  • their business models also may include receiving compensation from users, wherein such compensation can be viewed as: (i) an activation fee, (ii) a license or subscription fee to use a service for, e.g., a predetermined amount of time, (iii) a membership fee, and/or (iv) a predetermined payment from which funds are withdrawn as the service is used such as in certain Internet wagering games.
  • compensation can be viewed as: (i) an activation fee, (ii) a license or subscription fee to use a service for, e.g., a predetermined amount of time, (iii) a membership fee, and/or (iv) a predetermined payment from which funds are withdrawn as the service is used such as in certain Internet wagering games.
  • Such entities and/or the nodes they operate will be referred to hereinbelow as “user funded” nodes, sites, websites, services, entities, etc.
  • User funded sites typically do not provide unrequested advertising to the users funding the website, or will present advertisements that are deemed very beneficial to a likely large number of the users funding the site. Accordingly, advertising revenues from such sites can be somewhat diminished.
  • Some network site operators have developed a hybrid business model wherein some of the services at their network site are free to users, and the users are presented various types of advertising which may or may not be demographically targeted to the users, whereas other portions of the network site that are user funded and have little if any advertising. Thus, advertising revenue is derived from only the free services portion of the network site.
  • it would be advantageous for a network site operator to be able to present more advertising and/or addition user enticements such as coupons, or reduced cost services/products to users funding the site to thereby generate, e.g., greater advertising revenue.
  • user compensation where the users fund the site, may be considered illegal under the U.S. Federal Wire Act and/or other U.S. Federal Acts such as the “Unlawful Internet Gambling Enforcement Act of 2006,” (“UIGEA”).
  • U.S. Federal Wire Act and/or other U.S. Federal Acts such as the “Unlawful Internet Gambling Enforcement Act of 2006,” (“UIGEA”).
  • U.S. laws may prohibit such services and/or user compensation therefor.
  • U.S. laws do not appear to be currently strictly enforced, the potential threat of enforcement is problematic. Basically, in the U.S. any service offered may be considered illegal to offer on a network such as the Internet if a user:
  • the service includes playing games of chance that include, e.g., generally recognized aspects of skill
  • games of chance that include, e.g., generally recognized aspects of skill
  • prizes of monetary value can be won.
  • the skill portion of such games it is desirable for the skill portion of such games to be separately measured and used to award prizes to players having demonstrated a predetermined skill level.
  • tournament players of, e.g., free tournaments from easily entering such tournaments under multiple user names, and thereby inherently reducing the attractiveness of the tournament to other users.
  • revenue that the network site operator obtains from the tournament is likely to be from offering advertising and/or advertiser services/products that are based upon the number of “distinct” users, it is problematic for the operator to assert with any certainty to his/her advertisers that the advertisers' ads are being presented to a sufficient number of distinct users. That is, the ability of a game site operator to assure that the number of players it represents to its advertisers is accurate and that few, if any, entrants are duplicates has been problematic.
  • the present disclosure is directed to a novel collection of business techniques or business models (also referred to as a “compensation model” herein) for addressing the problems, and attaining the advantages, outlined in the Background section hereinabove.
  • the present disclosure describes a method and system for receiving compensation for network (e.g., Internet) services, wherein such services may require users to pay or fund a first service (e.g., a “user funded” service as described in Background section hereinabove), and regardless of what elements of risk (if any) are involved in performing or participating in the user-funded service, such users may become eligible to legally win a prize of, e.g., monetary value associated with an instance of a service (this service referred to herein as a “prize-winning service”) once one or more proficiency criteria in the user-funded service is demonstrated.
  • a first service e.g., a “user funded” service as described in Background section hereinabove
  • aprize-winning service e.g., monetary value associated
  • the present disclosure directed to utilizing the user-funded service whether or not the prize-winning service is available.
  • the user-funded service may be configured so that a user's funds are only retained (or charged to the user) by the user-funded service when the user fails to satisfy a predetermined criteria related to the service. For example, if the service includes the playing of games, then the user-funded service may only retain/charge the user when the user does not play a minimum number of games, a minimum amount of time, demonstrate a minimum indication of game proficiency (e.g., accumulate a minimum number of game points, beat one or more other players—possibly robot players, place sufficiently high in a game tournament, etc.).
  • such a service may be an Internet search engine, or an instructional video site wherein a user is only charged for using the service if, e.g., the user does not access the service sufficiently frequently during a particular time period, or does not interact with the service in a particular by the end of a particular time period (e.g., the user does not contribute to an appropriate product evaluation, does not contribute an appropriate instructional video, does not contribute appropriate assistance to other users, and/or does not contribute appropriate music recommendations, etc.), then the user is charged a fee for accessing the service, and/or a previously paid user fee is refunded.
  • a service may be an Internet search engine, or an instructional video site wherein a user is only charged for using the service if, e.g., the user does not access the service sufficiently frequently during a particular time period, or does not interact with the service in a particular by the end of a particular time period (e.g., the user does not contribute to an appropriate product evaluation, does not contribute an appropriate instructional video, does not contribute appropriate assistance to other
  • the prize-winning service such a service may be operated by the same service as the user-funded service, or each such service may be operated by separate operators, wherein user participation in an instance of the prize-winning service may be free to the user having established a proficiency/eligibility in the user-funded service.
  • the present compensation model introduces a greater measure of integrity or fairness into user competition in that restrictions on a user participating, e.g., under aliases, to thereby favorably skew odds in his/her favor of winning can be enforced.
  • each of a plurality of users are required to provide an initial activation fee or deposit to access a service (a user-funded service herein, and which may be, e.g., a game or contest). Subsequently, each of the users can obtain a refund of his/her activation fee or deposit if and when the user, e.g., achieves a certain or predetermined level of proficiency (i.e., skill) related to the user-funded service. That is, after reaching such a level of proficiency, the user's activation fee or deposit is returned to the user. In one embodiment, exactly the user's activation fee or deposit is returned, no more and no less.
  • a service a user-funded service herein, and which may be, e.g., a game or contest.
  • the user may be then eligible to win one or more prizes of monetary value related to subsequent instance of the prize-winning service without paying any further fees or deposits. Accordingly, claims that there has been compensation (consideration) paid to the network site operator for winning a prize of monetary are believed (at least in some instances) to be avoided.
  • the initial activation fee or deposit may be properly considered as a fee or deposit for the user gaining expertise with the user-funded service (or, e.g., similar services), and such consideration from the user to the site operator is not at risk for winning a prize since such consideration was used for a service for which no prizes of a monetary value were offered, and user's fee or deposit is entirely refunded when the user reaches an appropriate level of proficiency or skill.
  • users provide nothing of value initially to participate in the user-funded service. Instead, a user(s) enters into an agreement with the operator of the user-funded service, wherein the user(s) agrees that, e.g., after a given amount of time (such as a week, six weeks, or six months), if the user does not satisfy certain service related criteria (e.g., one or more proficiency criteria), then (and only then) will the user be charged for using the service. Accordingly, the user may be required to provide credit card information when registering to access the user-funded service. However, no expense is incurred by the user unless the agreed to one or more service related criteria are not satisfied.
  • service related criteria e.g., one or more proficiency criteria
  • Such service related criteria may be that the user agrees, e.g., to access the service at a given frequency (e.g., once a day), to access the service for a given number of hours per week, to sponsor at least one new service user per month, etc.
  • users having reached a predetermined proficiency level may pick and choose which from among a plurality of instances of a prize-winning service (which may be an instance of the user-funded service or another service) that are provided at different times, or at different geographical (or network) locations.
  • a prize-winning service which may be an instance of the user-funded service or another service
  • users may be able to select from among additional instances of the prize-winning services, wherein such instances are offered at substantially the same time.
  • a user having reached a particular proficiency level (or satisfied certain service related criteria) in a user-funded service may enter an instance of a free prize-winning service for winning prizes immediately after demonstrating his/her proficiency (or satisfying certain service related criteria), or the user may elect to participate in such a prize-winning service for winning prizes at a later date.
  • users may activate or use the user-funded service as much as they desire (e.g., play as many games as they desire), and/or take as long as they desire (e.g., within a reasonable amount of time, e.g., six months or a year) to demonstrate that they have reached an appropriate skill or proficiency level for qualifying to participate in a corresponding instance of a prize-winning service wherein there is an opportunity to win prizes without the users risking anything of value (e.g., money).
  • value e.g., money
  • users may be required to demonstrate their proficiency (or satisfying certain service related criteria) within, e.g., a predetermined time, and at the end of the predetermined time all users will have their activation fees or deposits refunded. However, only those users satisfying the predetermined proficiency levels will be eligible to enter the additional instances of the prize-winning service(s) for winning prizes.
  • a user may circumvent activating the user-funded service for demonstrating his/her proficiency or skill by providing alternative evidence that the user has the desired proficiency or skill to participate in the free prize-winning service(s) that can result in the user winning a prize(s) of monetary value.
  • a user may show his/her proficiency or skill by presenting evidence of such proficiency in ways other than providing the activation fee or deposit and participating in the user-funded service.
  • a user may provide evidence that he/she is proficient by identifying, e.g., a casino or other establishment (or network site) along with date that the user demonstrated an appropriate level of proficiency in the user-funded service. For example, if the user-funded service is the game of scrabble, and a user is able to verify that he/she has won a well known scrabble contest, and/or has a National Scrabble Association rating above a particular value, then the user may be considered sufficiently proficient for participating in a corresponding free prize-winning service such as a scrabble contest or, e.g., another word related competition.
  • a corresponding free prize-winning service such as a scrabble contest or, e.g., another word related competition.
  • such a user may be required to provide a deposit for participating in the prize-winning service, and if the user wins a prize then the user may have to provide his/her evidence of proficiency before receiving the prize. Accordingly, if the evidence cannot be verified, then his/her deposit is forfeited.
  • the user-funded service is a game of chance
  • a user may assert that he/she has won, e.g., certain amount of money, a tournament for the game of chance, or won a certain number of games at a particular casino or during a particular time period as a way of demonstrating his/her proficiency at the user-funded service.
  • the network site operator may contract with one or more casinos (online or otherwise) so that both the casino and the operator's site each advertise one another's gaming services so that players considered proficient at such a casino may be automatically considered proficient on the operator's network site.
  • a user may attain the predetermined level of proficiency by playing against a software program (e.g., a robot) that is programmed to play at at least a desired predetermined proficiency level.
  • the present compensation model requests users to provide an activation fee or deposit for using a user-funded service, and once all users have used the user-funded service as intended (e.g., played the required number of games within a predetermined time period), all users have their activation fees or deposits returned them, and additionally those users demonstrating the most skill (e.g., by winning the most games) are also provided with prizes in addition to receiving their refunds.
  • the site operator has the opportunity to at least recover some of his/her expenses for enhancing the skills or proficiency of the users since it is likely that not all user's will reach the predetermined proficiency level.
  • the upfront funding (and/or providing credit card information for potentially charging) for accessing the user-funded service is likely to deter a user from duplicatively registering a large number of times and thereby skewing the odds in the user's favor of winning a prize.
  • duplicate registrations in a user-funded service may be inhibited to a great extent by preventing registration (and payment of the activation fee or deposit) from each user whose name is identical (or substantially so) to another registered user at, e.g., a same geographical (or network) address as provided by the credit card information.
  • the user-funded service and/or the prize-winning service referred to hereinabove may be an online Internet game service wherein the game(s) may be poker, chess, checkers, monopoly, hearts, spades, Vietnamesere, canasta, blackjack, scrabble, video games (e.g., war games), racing games (e.g., auto racing games), trivia games, Internet search games and/or investment games (e.g., stock market investment competitions).
  • the game(s) may be poker, chess, checkers, monopoly, hearts, spades, Vietnamesere, canasta, blackjack, scrabble, video games (e.g., war games), racing games (e.g., auto racing games), trivia games, Internet search games and/or investment games (e.g., stock market investment competitions).
  • such Internet games and/or contests may be single player games (e.g., where a user plays against a network site or house), multi-player games (e.g., multi-player Internet video/simulation games, or games based on geographical locations of players), games that include an element of chance (e.g., casino card games), board games, and/or mystery solving games.
  • single player games e.g., where a user plays against a network site or house
  • multi-player games e.g., multi-player Internet video/simulation games, or games based on geographical locations of players
  • games that include an element of chance e.g., casino card games
  • board games e.g., casino card games, and/or mystery solving games.
  • the level of proficiency may be one or more of: obtaining a predetermined number of points (e.g., chips in one or more poker games), winning a certain number of game instances (e.g., winning a predetermined number of scrabble games), winning more games than another user (e.g., winning the most hearts games in a hearts tournament), obtaining a predetermined number of points from winning games against other players of a particular skill level (e.g., winning chess games against chess players having an Elo rating system above a particular rating), and/or beating a predetermined number of players having a particular proficiency or skill level.
  • a predetermined number of points e.g., chips in one or more poker games
  • winning a certain number of game instances e.g., winning a predetermined number of scrabble games
  • winning more games than another user e.g., winning the most hearts games in a hearts tournament
  • obtaining a predetermined number of points from winning games against other players of a particular skill level e.g.,
  • the user-funded service and/or the prize-winning service referred to hereinabove may allow users to compete in the creation of designs such as: landscape designs, auto designs, house designs, etc.
  • the user-funded service and/or the prize-winning service may allow users to compete in the creation of musical compositions, user produced videos, etc., wherein the level of proficiency is determined by, e.g., a predetermined group of judges for judging user entries.
  • the predetermined group of judges may be the users themselves who have paid the activation fee or deposit.
  • each user may register by agreeing to provide credit card information which may be charged in the event that the user's design/art is eliminated from the competition, and not charged in the event that the user's design/art is not eliminated.
  • user's whose design/art is not eliminated may then be eligible to enter a free contest (design, art, or otherwise) wherein one or more contestants may win prizes of substantial value.
  • the user-funded service may be provided by a third party network site.
  • a third party website provides a service for which a proficiency level can be determined, then once the users pay a fee (or agree to potentially paying a fee) to the operator of the site providing the present compensation model (for determining, monitoring and/or verifying that users performed the service to a particular proficiency level on the third party network site), the users reaching the particular proficiency level (on the third party network site) then would be allowed to win prizes in free instances of a prize-winning service.
  • the prize-winning service may also be provided by a third party site or a site owned or controlled by the operator of the site providing the present compensation model.
  • an operator for a network site providing an embodiment of the compensation model need not actually provide the user-funded service or the prize-winning service. Accordingly, the operator of the compensation model provides a brokering service for the user-funded services and the prize-winning services.
  • the activation fee referred to hereinabove may be considered as a deposit, wherein such a user's deposit is forfeited if the user does not reach the predetermined level of proficiency (or satisfies certain service related criteria), e.g., within a predetermined time limit, within a predetermined amount of service activation (e.g., a number of games played, or a number musical compositions submitted), or the like.
  • the determination of proficiency (or satisfaction of certain service related criteria) for the user-funded service may be assessed by the amount of time a user has spent interacting with the user-funded service. For example, regardless of whether a user has met a proficiency level (or satisfaction of certain service related criteria) according to any other measurement, the user may be assumed to have a sufficient proficiency if the user has interacted with the user-funded service, e.g., a predetermined amount of time, a predetermined number service sessions, and/or a predetermined number instances of the service (e.g., games played).
  • a user may be deemed to have reached the predetermined proficiency level if the user has won a predetermined number of instances of the game, or placed above a certain portion of the users in a ranking of the users, or won a predetermined percentage of the games played once at least a certain number of game instances have been played, or played a predetermined (likely much larger) number of games, or played a predetermined amount of time.
  • the user may be allowed to activate a prize-winning service for winning prizes associated with the level of proficiency demonstrated.
  • a user may opt to receive his/her activation fee or deposit, and then participate in a corresponding instance of a prize-winning service.
  • the user may instead opt to proceed to a second level of proficiency, and upon reaching such a second level, opt for receiving his/her activation fee or deposit (or at least the equivalent in products or services), and then participate in a corresponding instance of a prize-winning service for winning a more substantial prize.
  • a first portion of a user's activation fee or deposit may be refunded at a first proficiency level, and an additional portion may be refunded at an additional proficiency level.
  • users may be paid to enhance their skills (or satisfy certain service related criteria).
  • the present compensation model may be used in providing a network service (user-funded service and/or the prize-winning service), wherein the users registering for the service may become voting members for determining the proficiency level for other registered users.
  • the user-funded service (or instance thereof) may be a graphic design contest, wherein each registered user can enter up to three designs, and each member is allowed to vote once for no more than 10 designs not submitted by the member. Accordingly, the members whose graphic designs are voted to have obtained the predetermined proficiency level, would have their activation fee or deposit returned, and then be eligible to participate in, e.g., a free contest for winning a prize (the free contest may be another graphic design contest).
  • the proficiency level for the present embodiment may be, e.g., receiving a predetermined percentage of the votes (e.g., 5%), or receiving at least a predetermined number of votes, or receiving enough votes to be one of a predetermined number of top vote obtainers (e.g., the designs gathering the 100 highest numbers of votes).
  • an important aspect of at least some embodiments of the compensation model is the fairness of a contest associated with the user-funded service and/or the prize-winning service. For example, assuming names and addresses of users paying the activation fee or deposit is checked against other users that previously paid the activation fee or deposit for duplicates, such a procedure can be used to prevent a user from registering a large number of times and thereby distort the user's chances of attaining a particular proficiency level and/or subsequently winning a prize.
  • requiring an activation fee or deposit can substantially reduce a user receiving an unfair advantage since when each user pays for each registration, and the mechanism for such payment via a network (Internet) transaction requires the user to identify him/herself via, e.g., a credit card or a debit card.
  • Identification may be by a cell phone or other phone number that is acquired by the network site, wherein such additional information may used to verify a user's identity.
  • the user's activation fee or deposit may be designated as a gift to a charity.
  • the site operator may not receive any compensation from the user-funded service.
  • network site operators may receive compensation for either or both of the user-funded service and/or the prize-winning service from advertisers whose advertisements are presented to users during their participation in an instance(s) of the user-funded service and/or the prize-winning service.
  • advertisers for the user funded and/or prize-winning service instances may sponsor one or more users to participate in the user funded and/or prize-winning service.
  • a well known poker player may be sponsored by an advertiser to play in a free poker tournament for winning prizes, and each poker hand won by a user from the well known poker player (wherein, e.g., the well known player does not fold) may contribute to the user winning a prize that is above and beyond merely winning the poker hand.
  • an advertiser may sponsor a user, e.g., based on proficiency information of the users, wherein the user's potential charges in the user-funded service are paid (if necessary) by an advertiser selected by the user.
  • a user may select one or more advertisers from which to receive advertising and/or from which not to receive advertising.
  • the user may win prizes in the so called user-funded service, and there need not be a separate prize-winning service instance.
  • a beverage company might sponsor a prize of free beverages for a year in an instance of a prize-winning service, and the beverage company may provide the majority of the ads presented during one or both of the user-funded service and/or the prize-winning service instances.
  • Advertisers may provide prizes throughout the game as well as provide a prize to the ultimate winner(s).
  • a game of skill is combined with a game of risk so that the combination creates a new game requiring an entrant to use skill to be recognized as a winner.
  • the users may choose the advertiser(s) or the advertising area of interest that they desire to view.
  • the ability of a player to recall information in the advertising presented during the contest may be used to determine the winner.
  • an organization for which the user is a member may provide a deposit for a user-funded service to assist the user in attaining a higher proficiency level e.g., a dating service organization may provide its members with the opportunity to learn and exhibit their proficiency in email etiquette via an instance of a user-funded service.
  • the present compensation model can be used for providing more integrity to Internet chat rooms since users would be required to pay an activation fee or deposit which may be returned to the user after, e.g., there are fewer than a predetermined number of complaints about the user.
  • FIG. 1 shows a high level diagram of one embodiment of the compensation model which is accessible to users of the Internet.
  • a compensation model network site 20 is provided for coordinating and/or controlling both the associated user-funded service(s) 24 , and the associated prize-winning services 28 .
  • the user-funded service(s) 24 and the prize-winning service(s) 28 may be incorporated into (more generally, accessible via) the compensation model site 20 , or alternatively/additionally, such service(s) 24 and/or 28 may be substantially independent of the compensation model site 20 .
  • the service(s) 24 and/or 28 may be operated or controlled by a different entity than the one that operates or controls the compensation model site 20 .
  • the compensation model site 20 further includes (or provides access to) a registration module 32 for registering users 36 for accessing both the user-funded service(s) 24 and the prize-winning service(s) 28 .
  • the registration module 32 is interactive with each user (via the corresponding user's network station 38 ) to be registered via network 40 communications with the network interface 44 .
  • the registration module 32 interacts with each user 36 for obtaining, e.g., user identification information, including name, address, email address, date of birth, and credit/debit card information. Additionally, the registration module 32 may request additional user information such as the types of network services in which a user 36 is interested in participating, e.g., games of skill, games of chance, judged contests, development of user expertise in some area, etc.
  • the registration module 32 may use the obtained registration information obtained from a potential user 36 to access the user database 48 for determining if there is a user already registered that may identify the potential user 36 .
  • data may be provided in the user information stored in the user database 48 indicating whether there is the possibility that the user has registered more than once with the compensation model site 20 .
  • user information may be only used to prevent the dispensing of a prize or winnings if it is determined that a user 36 entered the same instance of a prize-winning service under multiple user registrations.
  • the compensation model site 20 further includes (or provides access to) a service related criteria satisfaction module 52 which collects information on how each user 36 is progressing toward satisfying constraints related to the one or more user-funded services which the user 36 has committed to fulfilling.
  • service related criteria may be specific to the one or more user-funded services 24 for which a user 36 has contracted.
  • Such user data regarding satisfaction of service related criteria may be provided to the module 52 from a user-funded service 24 that the user 36 is able to access.
  • at least some of the generic service related criteria e.g., time interacting with a user-funded service 24
  • the compensation model site 20 also includes (or provides access to) an advertising selection engine 56 for providing advertising to be displayed at network stations 38 when user-funded services and/or prize-winning services are being accessed by the users 36 of the network stations 38 .
  • an advertising selection engine 56 for providing advertising to be displayed at network stations 38 when user-funded services and/or prize-winning services are being accessed by the users 36 of the network stations 38 .
  • user-funded services 24 and/or prize-winning services 28 incorporated into (or operated by the operator of the compensation model site 20 ) such advertising may be directly joined with service presentations prior to transmission from the compensation model site 20 to a user network station 38 .
  • such advertising may be transmitted in a manner similar third party Internet advertising agencies such as DoubleClick®, wherein a service transmission received at a user network station 38 may include information for generating an additional request for advertising information from, e.g., the compensation model site 20 .
  • the advertising selection engine 56 may select advertising from the advertising database 60 for presenting to users 36 , and such advertising typically includes one or more hyperlinks that allow a user 36 viewing the advertising to activate the hyperlink and thereby receive additional advertising information from typically a corresponding advertiser's network site (e.g., Internet or website) as one skilled in the art will understand.
  • such additional advertising information can also include alternative user interface techniques for presenting at least portions of the additional advertising information to the users 36 .
  • additional advertising may be transmitted (e.g., joined with service related information) so that when (if) a user 36 merely positions his/her pointing device (“mouses over” with e.g., a mouse or trackball) on or over a display of an advertisement, then additional information is presented, and such additional information may be particularly targeted to the user; e.g., a sale of merchandise in which the user's profile indicates the user is interested.
  • there may be a designated portion of the user's network station display in which such additional advertising information is presented when the user mouses over a displayed advertisement.
  • Such a designated portion may be similar to a news stream across, e.g., top or bottom portion of the network station display.
  • the advertising selection engine 56 attempts to match advertisements in the advertising database 60 with user profiles stored in the user database 48 .
  • a description of such a matching operation is disclosed in U.S. Pat. No. 6,712,702 fully incorporated herein by reference.
  • advertising may be targeted to selected users 36 according to their interests, needs, life styles, etc.
  • the compensation model site 20 also includes a manager 64 for controlling and/or coordinating the exchange of information between the users 36 and the modules 24 , 28 , 32 , 52 , and 56 of the compensation model site 20 .
  • the manager 64 may join advertising to service presentations prior to transmission to a user(s) 36 .
  • the manager 64 may use display frame data for determining how to join selected advertising for display at a user's network station 38 .
  • this module/network site may include a service related criteria satisfaction module 68 for determining and monitoring the progress of a user 36 toward satisfying the agreed to one or more criteria in order to use the user-funded service for free (e.g., have the user's service deposit refunded, or prevent the charging of a credit/debit card of the user's).
  • a service related criteria satisfaction module 68 may monitor a user's interactions with the user-funded service for, e.g., an increase in proficiency of the user, an amount of time the user interacts with the service, a frequency with which the user interacts with the service, a number of submissions to the service (such as art, music or informational submissions, etc.).
  • the module 68 may periodically provides the service related criteria satisfaction module 52 with information on users' individual progress.
  • each module 68 provides the service related criteria satisfaction module 52 with information for identifying a user 36 that satisfied his/her service related criteria, and information identifying a user 36 that did not satisfy his/her service related criteria (and for which the user should have to pay for accessing the user-funded service).
  • the user-funded service 24 provides service related criteria satisfaction/dissatisfaction information to the manager 64 for storing in the user's data of the user database 48 .
  • each such service 28 provides one or more contests that qualified users 36 may enter.
  • Each such service 28 has at least one associated user-funded service 24 from which users 36 that satisfy the service related criteria for this associated service may elect to participate in a contest offered by the prize-winning service 28 .
  • Each contest preferably provides prizes to winners of the contest, and such prizes are of a sufficient value to motivate users 36 to both satisfy the service related criteria, and then win the contest.
  • Each prize-winning service(s) 28 obtains its eligible users 36 from the service related criteria satisfaction module 52 (via the manager 64 ).
  • the results of each contest are also communicated to the module 52 via the manager.
  • this module may determine whether a winner of a prize-winning contest is eligible to collect his/her prize. In particular, the module 52 may determine whether a winning user 36 has enter the contest more than a legitimate number of times.
  • the database may include the following fields for each user 36 :
  • this database is accessed by the prize-winning service(s) 28 (via the manager 64 ) for adding information on prize-winning contests when they become available for participation by users 36 , and for deleting information on prize-winning contests when such contests are no longer available to be entered by users 36 .
  • this database may include information on the prizes of contests, e.g., how/who provided a prize for a contest, the value of the prize, the number of users 36 in the contest, the minimum and/or maximum number of users 36 for the contest etc.
  • this database may include advertiser information as disclosed in the U.S. Pat. No. 6,712,702 fully incorporated herein by reference for a corresponding advertiser database.
  • the following pseudo-code may be performed by an embodiment of the compensation model 20 (together with one or more corresponding user-funded service(s) 24 and/or one or more corresponding prize-winning service(s) 28 ):
  • Email notification may be used to notify a user of where the user stands in satisfying service related criteria for an instance of a user-funded service (e.g., a game), and/or for an instance of a prize-winning service instance. Moreover, such notification may be transmitted to the user's phone or cell phone. Additionally, an Internet feed and/or instant message may be used to also allow a user to access the user-funded and/or prize-winning service (e.g., blackjack, poker, and/or chess). For example, a user might play a game while in a motor vehicle, and might even receive prizes or some type of “comps” for playing.
  • a user-funded service e.g., a game
  • prize-winning service e.g., a prize-winning service
  • Voice recognition may also be used to allow the playing of games in an efficient manner, e.g., in a motor vehicle or other environment where the user's communication device available for receiving speech/voice commands (e.g., a mobile phone). For instance, if a user is playing blackjack while in a motor vehicle, words and/or phrases such as “hit me” or “fire” may be used, since it is well within the state of voice recognition technology to readily recognize such simple phrases.
  • the network site providing the service may user speech recognition processing and may also use text analysis processing.
  • Text analysis processing is for recognizing a textual conversion of spoken dialogue for determining the actions requesting to be performed by a user.
  • the text analysis functionality of the network site preferably includes identifying words and/or phrases and/or sentences that instruct the network site (e.g., a website) that then takes predetermined actions, and in performing such actions, the network site provides feedback to the user verifying the action(s) performed, either prior to or immediately after the action(s) is to be performed.
  • game plays may be made by the user via spoken text or speech and such speech is translated into a stream of text transmitted to the network site, the network site then performs text analysis for determining a next game configuration requested by the user. Upon determining the likely user request, the network site then preferably acknowledges to the user the action(s) to be performed, and requests confirmation from the user to perform the action (e.g., the game play).
  • the network site may instruct the user regarding the words, phrases and or sentences which the network site recognizes for performing actions such as game plays (or other actions for other services).
  • the user may be able to use conventional speech without the network site providing predetermined speech patterns that the user must provide for the network site to perform particular actions.
  • the network site processes user input and attempts to determine standard actions that are typically spoken to perform the service. For example, in blackjack when playing a game substantially verbally, the user may use the following phrases without being taught or without these phrases being specified by a blackjack playing website: “hit, stand, stay, double down, split, surrender” whereas in poker, the words “raise, ante, fold, see you” may be standard.
  • the present method and system for receiving compensation for network services provides numerous benefits over prior art business models for receiving compensation, including the following benefits.
  • a fee may also be transferred by either the player or the site to another game, website, or another entity as agreed or as set forth in a predetermined agreement an operator of a network site providing (at least a portion) of the services for the compensation model.
  • the user activation fee or deposit may be reduced if the user is identified by one or more other users as a user that motivated them to register for a user-funded service.
  • the advertising necessary to inform potential users of a network site that utilizes the present compensation model may be spread by word of mouth, and/or various social networking sites.
  • ads for such network sites may be placed upon disposable mats.
  • such mats may be provided in dressing rooms and other locations where people are concerned about their feet touching a floor due to concerns for cleanliness or the fear of contracting a foot disease/infection.
  • Such mats may have a water repelling surface on at least one of the sides and a germicide provided on the surface on the side that the user is to place his or her feet.
  • Advertising may be placed upon at least one of the mat sides.
  • the mats may be precut to a size large enough for a person's feet to avoid touching a floor's surface or the mat may be dispensed by using an “endless” roll—or a roll from which many mats may be dispensed with the aid of perforations at various locations in the roll so that advertising mats may be used in said dressing rooms.
  • such foot mats may be available in a plurality of sizes (e.g., similar to shoe sizes).
  • such foot mats may be secured to a person's foot via straps that adhesively adhere to one another or to the mat.
  • the mats may be provided at little or no cost. Embodiments of such mats may be also used for “place mats” upon which food may be placed.
  • the advertising mats may also be made of a material and size that allows them to adhere to shirts or other material such as bed sheets. Additionally, such advertising may be provided in the form of stencils for placement upon bedding or wearing apparel, wherein such bedding or apparel may be provided at little or no cost to the public and/or a third party.

Landscapes

  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Finance (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • Game Theory and Decision Science (AREA)
  • Marketing (AREA)
  • Economics (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A compensation model is disclosed for compensating a network service provider.

Description

    RELATED APPLICATIONS
  • The present application is a continuation of U.S. patent application Ser. No. 13/310,572 filed Dec. 2, 2011, which is a continuation of U.S. patent application Ser. No. 12/357,623 filed Jan. 22, 2009, which is a continuation-in-part of U.S. patent application Ser. No. 12/167,244 filed Jul. 2, 2008, which claims the benefit of U.S. Provisional Patent Application Ser. No. 60/947,598 filed Jul. 2, 2007; the present application is also a continuation-in-part of U.S. patent application Ser. No. 09/502,285 filed on Feb. 11, 2000, now issued as U.S. Pat. No. 7,496,943, which is a continuation of U.S. patent application Ser. No. 09/105,401 filed Jun. 26, 1998, now issued as U.S. Pat. No. 6,183,366, which is a continuation of U.S. patent application Ser. No. 08/759,895 filed Dec. 3, 1996, now issued U.S. Pat. No. 5,823,879, which claims the benefit of both U.S. Provisional Patent Application Ser. No. 60/010,361 filed Jan. 19, 1996, and U.S. Provisional Patent Application Ser. No. 60/010,703 filed Jan. 26, 1996; the entire disclosure of each of the above-identified applications is hereby fully incorporated by reference as part of the present application.
  • RELATED FIELD OF THE INVENTION
  • The present invention relates to method and system for providing compensation to a network service provider via advertising and user fees for services.
  • BACKGROUND
  • There are various techniques and strategies for providing services/products to users via a network such as the Internet, wherein the network nodes (e.g., websites) providing such services/products receive compensation by a combination of revenue streams, including:
      • (a) advertising, and offering free/reduced cost services/products as enticement for visiting the network node (i.e., and wherein such offerings are, e.g., subsidized by third parties such as advertisers), and/or
      • (b) the sale of services/products for a profit by the entity operating the network node.
        However, in many cases, it is difficult to consistently entice network users to repeatedly visit the network node and spend sufficient time at the node so that the volume of user traffic at the network node, and the demographics of the users trafficking the network node are sufficient to attract a substantial number advertisers to advertise on the network node. Accordingly, the revenue streams from (a) above may contribute only marginally to the profitability of the entity operating the network node.
  • The primary techniques or business models for enticing a large number of repeated user visitations to a network node (e.g., website) is to provide an interactive informational service that large numbers of users find repeatedly desirable and/or necessary. Examples of such successful business models are Internet search engine sites such as Google, social networking websites (e.g., www.facebook.com and www.myspace.com), various game websites, video website (e.g., www.youtube.com), and music websites. However, due to the competitiveness of network nodes for enticing users virtually all entities operating commercial network nodes need all the advantages and/or user enticements that are commercially feasible to maintain profitable revenue streams. Thus, in addition to providing free Internet searches, Google (as well as many other Internet sites) provide other free services/products such as browser toolbars, desktop search engines, notepads, pictures for computer monitor background screens, free games, instructional presentations (e.g., www.digg.com) and news reports. However, it would be advantageous to provide users with additional incentives for repeatedly visiting and expending additional time at a particular network node, such as an Internet website, by providing the capability to win cash prizes, free products or services, and/or access to products or services that are restricted from use by other users.
  • For at least some entities operating network (Internet) nodes, their business models also may include receiving compensation from users, wherein such compensation can be viewed as: (i) an activation fee, (ii) a license or subscription fee to use a service for, e.g., a predetermined amount of time, (iii) a membership fee, and/or (iv) a predetermined payment from which funds are withdrawn as the service is used such as in certain Internet wagering games. Such entities and/or the nodes they operate will be referred to hereinbelow as “user funded” nodes, sites, websites, services, entities, etc. User funded sites typically do not provide unrequested advertising to the users funding the website, or will present advertisements that are deemed very beneficial to a likely large number of the users funding the site. Accordingly, advertising revenues from such sites can be somewhat diminished. Some network site operators have developed a hybrid business model wherein some of the services at their network site are free to users, and the users are presented various types of advertising which may or may not be demographically targeted to the users, whereas other portions of the network site that are user funded and have little if any advertising. Thus, advertising revenue is derived from only the free services portion of the network site. However, it would be advantageous for a network site operator to be able to present more advertising and/or addition user enticements such as coupons, or reduced cost services/products to users funding the site to thereby generate, e.g., greater advertising revenue.
  • In some contexts, user compensation, where the users fund the site, may be considered illegal under the U.S. Federal Wire Act and/or other U.S. Federal Acts such as the “Unlawful Internet Gambling Enforcement Act of 2006,” (“UIGEA”). In particular, if the service provided by the network site includes betting, wagering, or other activity wherein there is a staking or risking of something of value upon the outcome of a contest of others, a sporting event, or a game subject to chance, upon an agreement or understanding that the person or another person will receive something of value in the event of a certain output occurring, then such U.S. laws may prohibit such services and/or user compensation therefor. Although such U.S. laws do not appear to be currently strictly enforced, the potential threat of enforcement is problematic. Basically, in the U.S. any service offered may be considered illegal to offer on a network such as the Internet if a user:
      • (1) provides consideration (e.g., funding, a bet or wager) for the service,
      • (2) the service can be considered to involve risk to the consideration provided by the user, and in particular, more risk than user skill, and
      • (3) something of benefit can be obtained such as a prize (cash or otherwise).
        Note that for such services to which UIGEA may be problematic (e.g., games of chance such as poker, blackjack, bingo, lotteries, roulette, etc.), a distinguishing characteristic that is different from games such as chess and checkers is that in games of chance there are events in an instance of the game wherein: (a) such events include risk for the player winning or losing something of value (e.g., a bet or wager) with another, and (b) the outcome of the event is not dependent solely on objective information common to all players. For example, a wager by a player in an online Internet chess game may not be considered a game of chance since all events in a game of chess are dependent solely on the objective common configuration of the chess board at any point in the game. On the other hand, for games such as poker, there is in any given game instance a substantial amount of information that is not common to all players (e.g., the unplayed cards in the card deck, and the cards in other players' hands) which substantially impact events during the game instance, and thereby substantially impact whether a player wins or loses something of value. However, many so called games of chance also include skill, and many individuals would assert a good deal of skill. For example, there are champion poker and blackjack players who will consistently win substantially more credits more times than other players, and more than mere random chance would indicate. Thus, such champions are prime anecdotal evidence that pure chance does not dictate outcomes of such games. In particular, it is believed that poker and blackjack (e.g., tournament blackjack which requires a careful analysis of each contestant's bet as well as an analysis of the cards each contestant is most likely to receive) require substantial skill. Alternatively, games such as purchasing lottery tickets and bingo are believed to require virtually no skill, and are indeed dominated by random chance outcomes.
  • To avoid violating the UIGEA, network sites offering games of chance have been forced to: (a) locate outside of the U.S., (b) wager points or tokens that have no intrinsic value, (c) play such games without the possibility of winning a prize of monetary value, and/or (d) play such games without the ability to wager at all. However, each of these options are undesirable, and in the case of (a) needlessly cause U.S. funds to be diverted to other countries. Moreover, none of these appropriately address the fact that many games of chance are substantially games of skill and should be treated as such. Accordingly, it would be advantageous to be able to provide services (e.g., games), wherein a user skill aspect of the service is capable of being measured separately from random chance events related to the service. More particularly, when the service includes playing games of chance that include, e.g., generally recognized aspects of skill, it is desirable to play such games legally in the U.S., wherein prizes of monetary value can be won. For example, it is desirable for the skill portion of such games to be separately measured and used to award prizes to players having demonstrated a predetermined skill level.
  • Although Internet gaming in the U.S. is substantially done by Internet sites that are located in foreign countries (since such sites are then less subject to U.S. Federal laws), other games and services may also be subject to such U.S. laws such as UIGEA. For example, many “pay for play” games may be illegal under U.S. Federal law if there is an enticement to win a prize, wherein, e.g., a player pays a fixed amount upfront to play a game and wherein there is the possibility for the player to win a prize, e.g., a prize that is worth substantially more than the player's pay for play entry fee. It is believed that such U.S. laws may be enforced against any service having: (a) paying users and where there is some degree of risk (as may be determined by a U.S. court) is involved, and (b) where there is a prize that can be won wherein the prize is worth more than the user paid upfront. Accordingly, it would be advantageous to provide enticements to network (Internet) users when playing games having upfront payments and that involve prizes without violating such U.S. laws.
  • Referring particularly to Internet sites having free games wherein game tournaments are provided, there can be a significant problem with a user/player entering the same tournament multiple times by entering under a multitude of different user names and thereby significantly increasing his/her chances of winning the tournament (and any corresponding prize). For example, even if distinct email addresses are required for each tournament player, it is relatively easy for a single user to obtain a plurality of email accounts. Accordingly, since a person's email address is the method usually used by a network site to determine whether an entrant has previously registered, multiple entries by the same person can significantly increase his/her odds of winning the tournament. Accordingly, it would be advantageous to inhibit tournament players of, e.g., free tournaments, from easily entering such tournaments under multiple user names, and thereby inherently reducing the attractiveness of the tournament to other users. Moreover, since the revenue that the network site operator obtains from the tournament is likely to be from offering advertising and/or advertiser services/products that are based upon the number of “distinct” users, it is problematic for the operator to assert with any certainty to his/her advertisers that the advertisers' ads are being presented to a sufficient number of distinct users. That is, the ability of a game site operator to assure that the number of players it represents to its advertisers is accurate and that few, if any, entrants are duplicates has been problematic.
  • If and when there is a change in the law that allows on-line gambling in the U.S., there remains the need to provide unique methods of recruiting users to both free as well as pay for play type games. Since a “free” game is one of the ways to attract users, a combination of free and pay for play style games is believed to be attractive to users and commercially viable for network site operators. Thus, the problems addressed in this disclosure will remain issues to be resolved, whatever the state of the law.
  • The advantages identified hereinabove are provided by the disclosure hereinbelow.
  • SUMMARY
  • The present disclosure is directed to a novel collection of business techniques or business models (also referred to as a “compensation model” herein) for addressing the problems, and attaining the advantages, outlined in the Background section hereinabove. In particular, the present disclosure describes a method and system for receiving compensation for network (e.g., Internet) services, wherein such services may require users to pay or fund a first service (e.g., a “user funded” service as described in Background section hereinabove), and regardless of what elements of risk (if any) are involved in performing or participating in the user-funded service, such users may become eligible to legally win a prize of, e.g., monetary value associated with an instance of a service (this service referred to herein as a “prize-winning service”) once one or more proficiency criteria in the user-funded service is demonstrated. Moreover, the present disclosure directed to utilizing the user-funded service whether or not the prize-winning service is available. In particular, the user-funded service may be configured so that a user's funds are only retained (or charged to the user) by the user-funded service when the user fails to satisfy a predetermined criteria related to the service. For example, if the service includes the playing of games, then the user-funded service may only retain/charge the user when the user does not play a minimum number of games, a minimum amount of time, demonstrate a minimum indication of game proficiency (e.g., accumulate a minimum number of game points, beat one or more other players—possibly robot players, place sufficiently high in a game tournament, etc.). However, it is within the scope of the present disclosure that other services, instead of games, may be provided for the user-funded service and/or a related prize-winning service. For example, such a service may be an Internet search engine, or an instructional video site wherein a user is only charged for using the service if, e.g., the user does not access the service sufficiently frequently during a particular time period, or does not interact with the service in a particular by the end of a particular time period (e.g., the user does not contribute to an appropriate product evaluation, does not contribute an appropriate instructional video, does not contribute appropriate assistance to other users, and/or does not contribute appropriate music recommendations, etc.), then the user is charged a fee for accessing the service, and/or a previously paid user fee is refunded.
  • Regarding, the prize-winning service, such a service may be operated by the same service as the user-funded service, or each such service may be operated by separate operators, wherein user participation in an instance of the prize-winning service may be free to the user having established a proficiency/eligibility in the user-funded service. Additionally, since the users competing for prizes (in instances of the prize-winning service) are known, e.g., via credit/debit card network transactions when paying for the user-funded service, the present compensation model introduces a greater measure of integrity or fairness into user competition in that restrictions on a user participating, e.g., under aliases, to thereby favorably skew odds in his/her favor of winning can be enforced.
  • In a first collection of embodiments of the present compensation model for receiving an opportunity to win prizes, each of a plurality of users are required to provide an initial activation fee or deposit to access a service (a user-funded service herein, and which may be, e.g., a game or contest). Subsequently, each of the users can obtain a refund of his/her activation fee or deposit if and when the user, e.g., achieves a certain or predetermined level of proficiency (i.e., skill) related to the user-funded service. That is, after reaching such a level of proficiency, the user's activation fee or deposit is returned to the user. In one embodiment, exactly the user's activation fee or deposit is returned, no more and no less. Note that if more than the user's activation fee or deposit were returned, then the excess amount might be legally considered as a prize in certain circumstances, and thus problematic in the context of, e.g., U.S. gaming laws. Moreover, the repaying of an amount that is less than the user activation fee or deposit may also be problematic in that the ability for the user to activate additional services (e.g., a “prize-winning service”), wherein prizes of monetary value can be won, may be considered as a service that the user has also paid for as well.
  • In this first collection of embodiments, once the user has attained a certain level of proficiency or skill in a particular user-funded service, and the user's fee or deposit has been returned, the user may be then eligible to win one or more prizes of monetary value related to subsequent instance of the prize-winning service without paying any further fees or deposits. Accordingly, claims that there has been compensation (consideration) paid to the network site operator for winning a prize of monetary are believed (at least in some instances) to be avoided. Thus, the initial activation fee or deposit may be properly considered as a fee or deposit for the user gaining expertise with the user-funded service (or, e.g., similar services), and such consideration from the user to the site operator is not at risk for winning a prize since such consideration was used for a service for which no prizes of a monetary value were offered, and user's fee or deposit is entirely refunded when the user reaches an appropriate level of proficiency or skill.
  • In another embodiment of the present compensation model, users provide nothing of value initially to participate in the user-funded service. Instead, a user(s) enters into an agreement with the operator of the user-funded service, wherein the user(s) agrees that, e.g., after a given amount of time (such as a week, six weeks, or six months), if the user does not satisfy certain service related criteria (e.g., one or more proficiency criteria), then (and only then) will the user be charged for using the service. Accordingly, the user may be required to provide credit card information when registering to access the user-funded service. However, no expense is incurred by the user unless the agreed to one or more service related criteria are not satisfied. Note that such service related criteria may be that the user agrees, e.g., to access the service at a given frequency (e.g., once a day), to access the service for a given number of hours per week, to sponsor at least one new service user per month, etc.
  • In some embodiments of the compensation model (including some of the first collection described above), users having reached a predetermined proficiency level (or satisfies certain service related criteria) may pick and choose which from among a plurality of instances of a prize-winning service (which may be an instance of the user-funded service or another service) that are provided at different times, or at different geographical (or network) locations. Alternatively/additionally, such users may be able to select from among additional instances of the prize-winning services, wherein such instances are offered at substantially the same time. Thus, a user having reached a particular proficiency level (or satisfied certain service related criteria) in a user-funded service may enter an instance of a free prize-winning service for winning prizes immediately after demonstrating his/her proficiency (or satisfying certain service related criteria), or the user may elect to participate in such a prize-winning service for winning prizes at a later date.
  • In some embodiments of the compensation model (including some of the first collection described above), users may activate or use the user-funded service as much as they desire (e.g., play as many games as they desire), and/or take as long as they desire (e.g., within a reasonable amount of time, e.g., six months or a year) to demonstrate that they have reached an appropriate skill or proficiency level for qualifying to participate in a corresponding instance of a prize-winning service wherein there is an opportunity to win prizes without the users risking anything of value (e.g., money). In some embodiments, users may be required to demonstrate their proficiency (or satisfying certain service related criteria) within, e.g., a predetermined time, and at the end of the predetermined time all users will have their activation fees or deposits refunded. However, only those users satisfying the predetermined proficiency levels will be eligible to enter the additional instances of the prize-winning service(s) for winning prizes.
  • In some embodiments of the compensation model (including some of the first collection described above), a user may circumvent activating the user-funded service for demonstrating his/her proficiency or skill by providing alternative evidence that the user has the desired proficiency or skill to participate in the free prize-winning service(s) that can result in the user winning a prize(s) of monetary value. In particular, a user may show his/her proficiency or skill by presenting evidence of such proficiency in ways other than providing the activation fee or deposit and participating in the user-funded service. In particular, in a gaming context (e.g., game of chance also having an element of skill), a user may provide evidence that he/she is proficient by identifying, e.g., a casino or other establishment (or network site) along with date that the user demonstrated an appropriate level of proficiency in the user-funded service. For example, if the user-funded service is the game of scrabble, and a user is able to verify that he/she has won a well known scrabble contest, and/or has a National Scrabble Association rating above a particular value, then the user may be considered sufficiently proficient for participating in a corresponding free prize-winning service such as a scrabble contest or, e.g., another word related competition. In one embodiment, such a user may be required to provide a deposit for participating in the prize-winning service, and if the user wins a prize then the user may have to provide his/her evidence of proficiency before receiving the prize. Accordingly, if the evidence cannot be verified, then his/her deposit is forfeited. In one embodiment, when the user-funded service is a game of chance, a user may assert that he/she has won, e.g., certain amount of money, a tournament for the game of chance, or won a certain number of games at a particular casino or during a particular time period as a way of demonstrating his/her proficiency at the user-funded service. Moreover, the network site operator may contract with one or more casinos (online or otherwise) so that both the casino and the operator's site each advertise one another's gaming services so that players considered proficient at such a casino may be automatically considered proficient on the operator's network site. In addition, when the user-funded service is (or includes) a game, a user may attain the predetermined level of proficiency by playing against a software program (e.g., a robot) that is programmed to play at at least a desired predetermined proficiency level.
  • In a second collection of embodiments, the present compensation model requests users to provide an activation fee or deposit for using a user-funded service, and once all users have used the user-funded service as intended (e.g., played the required number of games within a predetermined time period), all users have their activation fees or deposits returned them, and additionally those users demonstrating the most skill (e.g., by winning the most games) are also provided with prizes in addition to receiving their refunds. Note that a fundamental difference between the first and second collections of embodiments is that in the first collection of embodiments, the site operator has the opportunity to at least recover some of his/her expenses for enhancing the skills or proficiency of the users since it is likely that not all user's will reach the predetermined proficiency level. However, in either the first or second collection of embodiments, the upfront funding (and/or providing credit card information for potentially charging) for accessing the user-funded service is likely to deter a user from duplicatively registering a large number of times and thereby skewing the odds in the user's favor of winning a prize. In particular, since each such registration may be by credit/debit card, duplicate registrations in a user-funded service (for eventually participating in an instance of a prize-winning service) may be inhibited to a great extent by preventing registration (and payment of the activation fee or deposit) from each user whose name is identical (or substantially so) to another registered user at, e.g., a same geographical (or network) address as provided by the credit card information.
  • In one embodiment, the user-funded service and/or the prize-winning service referred to hereinabove may be an online Internet game service wherein the game(s) may be poker, chess, checkers, monopoly, hearts, spades, euchre, canasta, blackjack, scrabble, video games (e.g., war games), racing games (e.g., auto racing games), trivia games, Internet search games and/or investment games (e.g., stock market investment competitions). More generally, such Internet games and/or contests may be single player games (e.g., where a user plays against a network site or house), multi-player games (e.g., multi-player Internet video/simulation games, or games based on geographical locations of players), games that include an element of chance (e.g., casino card games), board games, and/or mystery solving games.
  • In one embodiment, the level of proficiency may be one or more of: obtaining a predetermined number of points (e.g., chips in one or more poker games), winning a certain number of game instances (e.g., winning a predetermined number of scrabble games), winning more games than another user (e.g., winning the most hearts games in a hearts tournament), obtaining a predetermined number of points from winning games against other players of a particular skill level (e.g., winning chess games against chess players having an Elo rating system above a particular rating), and/or beating a predetermined number of players having a particular proficiency or skill level.
  • In another embodiment, the user-funded service and/or the prize-winning service referred to hereinabove may allow users to compete in the creation of designs such as: landscape designs, auto designs, house designs, etc. In another embodiment, the user-funded service and/or the prize-winning service may allow users to compete in the creation of musical compositions, user produced videos, etc., wherein the level of proficiency is determined by, e.g., a predetermined group of judges for judging user entries. In one embodiment, the predetermined group of judges may be the users themselves who have paid the activation fee or deposit. For example, if the user-funded service includes a design or art competition, then each user may register by agreeing to provide credit card information which may be charged in the event that the user's design/art is eliminated from the competition, and not charged in the event that the user's design/art is not eliminated. Moreover, user's whose design/art is not eliminated may then be eligible to enter a free contest (design, art, or otherwise) wherein one or more contestants may win prizes of substantial value.
  • In one embodiment, the user-funded service may be provided by a third party network site. For example, if a third party website provides a service for which a proficiency level can be determined, then once the users pay a fee (or agree to potentially paying a fee) to the operator of the site providing the present compensation model (for determining, monitoring and/or verifying that users performed the service to a particular proficiency level on the third party network site), the users reaching the particular proficiency level (on the third party network site) then would be allowed to win prizes in free instances of a prize-winning service. Moreover, the prize-winning service may also be provided by a third party site or a site owned or controlled by the operator of the site providing the present compensation model. Thus, an operator for a network site providing an embodiment of the compensation model need not actually provide the user-funded service or the prize-winning service. Accordingly, the operator of the compensation model provides a brokering service for the user-funded services and the prize-winning services.
  • In one embodiment, the activation fee referred to hereinabove may be considered as a deposit, wherein such a user's deposit is forfeited if the user does not reach the predetermined level of proficiency (or satisfies certain service related criteria), e.g., within a predetermined time limit, within a predetermined amount of service activation (e.g., a number of games played, or a number musical compositions submitted), or the like.
  • In one embodiment, the determination of proficiency (or satisfaction of certain service related criteria) for the user-funded service may be assessed by the amount of time a user has spent interacting with the user-funded service. For example, regardless of whether a user has met a proficiency level (or satisfaction of certain service related criteria) according to any other measurement, the user may be assumed to have a sufficient proficiency if the user has interacted with the user-funded service, e.g., a predetermined amount of time, a predetermined number service sessions, and/or a predetermined number instances of the service (e.g., games played). Where the user-funded service includes a game, a user may be deemed to have reached the predetermined proficiency level if the user has won a predetermined number of instances of the game, or placed above a certain portion of the users in a ranking of the users, or won a predetermined percentage of the games played once at least a certain number of game instances have been played, or played a predetermined (likely much larger) number of games, or played a predetermined amount of time. Moreover, for each different level of proficiency demonstrated (assuming, e.g., there are multiple levels of proficiency monitored), the user may be allowed to activate a prize-winning service for winning prizes associated with the level of proficiency demonstrated.
  • In one embodiment, there may be more than one proficiency level for users to attain. Thus, when a first proficiency level is obtained, a user may opt to receive his/her activation fee or deposit, and then participate in a corresponding instance of a prize-winning service. Alternatively, the user may instead opt to proceed to a second level of proficiency, and upon reaching such a second level, opt for receiving his/her activation fee or deposit (or at least the equivalent in products or services), and then participate in a corresponding instance of a prize-winning service for winning a more substantial prize. In one embodiment, a first portion of a user's activation fee or deposit may be refunded at a first proficiency level, and an additional portion may be refunded at an additional proficiency level. Thus, users may be paid to enhance their skills (or satisfy certain service related criteria).
  • In one embodiment, the present compensation model may be used in providing a network service (user-funded service and/or the prize-winning service), wherein the users registering for the service may become voting members for determining the proficiency level for other registered users. For example, the user-funded service (or instance thereof) may be a graphic design contest, wherein each registered user can enter up to three designs, and each member is allowed to vote once for no more than 10 designs not submitted by the member. Accordingly, the members whose graphic designs are voted to have obtained the predetermined proficiency level, would have their activation fee or deposit returned, and then be eligible to participate in, e.g., a free contest for winning a prize (the free contest may be another graphic design contest). Note that the proficiency level for the present embodiment may be, e.g., receiving a predetermined percentage of the votes (e.g., 5%), or receiving at least a predetermined number of votes, or receiving enough votes to be one of a predetermined number of top vote obtainers (e.g., the designs gathering the 100 highest numbers of votes).
  • Moreover, as discussed further hereinbelow, an important aspect of at least some embodiments of the compensation model is the fairness of a contest associated with the user-funded service and/or the prize-winning service. For example, assuming names and addresses of users paying the activation fee or deposit is checked against other users that previously paid the activation fee or deposit for duplicates, such a procedure can be used to prevent a user from registering a large number of times and thereby distort the user's chances of attaining a particular proficiency level and/or subsequently winning a prize. In particular, requiring an activation fee or deposit can substantially reduce a user receiving an unfair advantage since when each user pays for each registration, and the mechanism for such payment via a network (Internet) transaction requires the user to identify him/herself via, e.g., a credit card or a debit card. Additional/alternative, identification may be by a cell phone or other phone number that is acquired by the network site, wherein such additional information may used to verify a user's identity.
  • In another embodiment, the user's activation fee or deposit may be designated as a gift to a charity. Thus, the site operator may not receive any compensation from the user-funded service.
  • In at least some embodiments of the compensation model, network site operators may receive compensation for either or both of the user-funded service and/or the prize-winning service from advertisers whose advertisements are presented to users during their participation in an instance(s) of the user-funded service and/or the prize-winning service. In one embodiment, advertisers for the user funded and/or prize-winning service instances may sponsor one or more users to participate in the user funded and/or prize-winning service. For example, a well known poker player, or an especially proficient poker player, may be sponsored by an advertiser to play in a free poker tournament for winning prizes, and each poker hand won by a user from the well known poker player (wherein, e.g., the well known player does not fold) may contribute to the user winning a prize that is above and beyond merely winning the poker hand. Additionally/alternatively, an advertiser may sponsor a user, e.g., based on proficiency information of the users, wherein the user's potential charges in the user-funded service are paid (if necessary) by an advertiser selected by the user. In one embodiment, instead of (or in addition to) paying an activation fee or deposit, a user may select one or more advertisers from which to receive advertising and/or from which not to receive advertising. In the case where a user does not pay the activation fee or deposit, e.g., when it is paid by an advertiser or sponsor, the user may win prizes in the so called user-funded service, and there need not be a separate prize-winning service instance. For example, a beverage company might sponsor a prize of free beverages for a year in an instance of a prize-winning service, and the beverage company may provide the majority of the ads presented during one or both of the user-funded service and/or the prize-winning service instances. However, note that it may still be advantageous for users to pay an activation fee or deposit (or at least providing card/debit card information) in order to reduce the possibility of a user receiving unfair advantage in winning prizes as discussed hereinabove. Advertisers may provide prizes throughout the game as well as provide a prize to the ultimate winner(s).
  • In one embodiment, a game of skill is combined with a game of risk so that the combination creates a new game requiring an entrant to use skill to be recognized as a winner.
  • In one embodiment the users may choose the advertiser(s) or the advertising area of interest that they desire to view. The ability of a player to recall information in the advertising presented during the contest may be used to determine the winner.
  • In one embodiment, there may be a combination of a charitable contribution and a deposit or payment that is for a predetermined purpose e.g., paying for an item of information or the ability to cast a vote.
  • In one embodiment, an organization for which the user is a member may provide a deposit for a user-funded service to assist the user in attaining a higher proficiency level e.g., a dating service organization may provide its members with the opportunity to learn and exhibit their proficiency in email etiquette via an instance of a user-funded service.
  • In one embodiment, the present compensation model can be used for providing more integrity to Internet chat rooms since users would be required to pay an activation fee or deposit which may be returned to the user after, e.g., there are fewer than a predetermined number of complaints about the user.
  • Additional features and benefits of the present disclosure are provided hereinbelow. The present SUMMARY section is not intended to provide a comprehensive description of the novel aspects provided herein. The claims provided hereinbelow are intended to define the novel features for patent protection. Moreover, to the extent that one of ordinary skill in the art can modify and/or combine various aspects of the present disclosure, such modifications and/or combinations are within the scope of the present disclosure from which patent protection can be sought. Accordingly, any operable novel combination of the embodiments of the user-funded service (and its operation), the prize-winning service (and its operation), and the compensation model (and its operation) disclosed herein may be recited in the claims hereinbelow.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 shows a high level diagram of one embodiment of the compensation model which is accessible to users of the Internet.
  • DETAILED DESCRIPTION
  • Referring to FIG. 1, a compensation model network site 20 is provided for coordinating and/or controlling both the associated user-funded service(s) 24, and the associated prize-winning services 28. Note that the user-funded service(s) 24 and the prize-winning service(s) 28 may be incorporated into (more generally, accessible via) the compensation model site 20, or alternatively/additionally, such service(s) 24 and/or 28 may be substantially independent of the compensation model site 20. In particular, the service(s) 24 and/or 28 may be operated or controlled by a different entity than the one that operates or controls the compensation model site 20.
  • The compensation model site 20 further includes (or provides access to) a registration module 32 for registering users 36 for accessing both the user-funded service(s) 24 and the prize-winning service(s) 28. The registration module 32 is interactive with each user (via the corresponding user's network station 38) to be registered via network 40 communications with the network interface 44. The registration module 32 interacts with each user 36 for obtaining, e.g., user identification information, including name, address, email address, date of birth, and credit/debit card information. Additionally, the registration module 32 may request additional user information such as the types of network services in which a user 36 is interested in participating, e.g., games of skill, games of chance, judged contests, development of user expertise in some area, etc. The registration module 32 may use the obtained registration information obtained from a potential user 36 to access the user database 48 for determining if there is a user already registered that may identify the potential user 36. Note, that data may be provided in the user information stored in the user database 48 indicating whether there is the possibility that the user has registered more than once with the compensation model site 20. However, generally, such user information may be only used to prevent the dispensing of a prize or winnings if it is determined that a user 36 entered the same instance of a prize-winning service under multiple user registrations.
  • The compensation model site 20 further includes (or provides access to) a service related criteria satisfaction module 52 which collects information on how each user 36 is progressing toward satisfying constraints related to the one or more user-funded services which the user 36 has committed to fulfilling. Such service related criteria may be specific to the one or more user-funded services 24 for which a user 36 has contracted. Such user data regarding satisfaction of service related criteria may be provided to the module 52 from a user-funded service 24 that the user 36 is able to access. However, if such user-funded services 24 are incorporated into (or operated by the operator of the compensation model site 20), then at least some of the generic service related criteria (e.g., time interacting with a user-funded service 24) may be tabulated directly by the module 52.
  • The compensation model site 20 also includes (or provides access to) an advertising selection engine 56 for providing advertising to be displayed at network stations 38 when user-funded services and/or prize-winning services are being accessed by the users 36 of the network stations 38. For user-funded services 24 and/or prize-winning services 28 incorporated into (or operated by the operator of the compensation model site 20), such advertising may be directly joined with service presentations prior to transmission from the compensation model site 20 to a user network station 38. However, for user-funded services 24 and/or prize-winning services 28 incorporated into (or operated by the operator of the compensation model site 20), such advertising may be transmitted in a manner similar third party Internet advertising agencies such as DoubleClick®, wherein a service transmission received at a user network station 38 may include information for generating an additional request for advertising information from, e.g., the compensation model site 20. Note that the advertising selection engine 56 may select advertising from the advertising database 60 for presenting to users 36, and such advertising typically includes one or more hyperlinks that allow a user 36 viewing the advertising to activate the hyperlink and thereby receive additional advertising information from typically a corresponding advertiser's network site (e.g., Internet or website) as one skilled in the art will understand. However, such additional advertising information can also include alternative user interface techniques for presenting at least portions of the additional advertising information to the users 36. For example, such additional advertising may be transmitted (e.g., joined with service related information) so that when (if) a user 36 merely positions his/her pointing device (“mouses over” with e.g., a mouse or trackball) on or over a display of an advertisement, then additional information is presented, and such additional information may be particularly targeted to the user; e.g., a sale of merchandise in which the user's profile indicates the user is interested. In one embodiment, there may be a designated portion of the user's network station display in which such additional advertising information is presented when the user mouses over a displayed advertisement. Such a designated portion may be similar to a news stream across, e.g., top or bottom portion of the network station display. In one embodiment, the advertising selection engine 56 attempts to match advertisements in the advertising database 60 with user profiles stored in the user database 48. A description of such a matching operation is disclosed in U.S. Pat. No. 6,712,702 fully incorporated herein by reference. Thus, advertising may be targeted to selected users 36 according to their interests, needs, life styles, etc.
  • The compensation model site 20 also includes a manager 64 for controlling and/or coordinating the exchange of information between the users 36 and the modules 24, 28, 32, 52, and 56 of the compensation model site 20. Moreover, the manager 64 may join advertising to service presentations prior to transmission to a user(s) 36. Thus, since each of the user-funded services 24 and the prize-winning services 28 are likely to be interact with each of the users 36 (via their corresponding network stations 38), the manager 64 may use display frame data for determining how to join selected advertising for display at a user's network station 38.
  • Regarding the user-funded service(s) 24 in more detail, this module/network site may include a service related criteria satisfaction module 68 for determining and monitoring the progress of a user 36 toward satisfying the agreed to one or more criteria in order to use the user-funded service for free (e.g., have the user's service deposit refunded, or prevent the charging of a credit/debit card of the user's). Thus, such a module 68 may monitor a user's interactions with the user-funded service for, e.g., an increase in proficiency of the user, an amount of time the user interacts with the service, a frequency with which the user interacts with the service, a number of submissions to the service (such as art, music or informational submissions, etc.). Accordingly, the module 68 may periodically provides the service related criteria satisfaction module 52 with information on users' individual progress. In particular, each module 68 provides the service related criteria satisfaction module 52 with information for identifying a user 36 that satisfied his/her service related criteria, and information identifying a user 36 that did not satisfy his/her service related criteria (and for which the user should have to pay for accessing the user-funded service). Accordingly, the user-funded service 24 provides service related criteria satisfaction/dissatisfaction information to the manager 64 for storing in the user's data of the user database 48.
  • Regarding the prize-winning service(s) 28 in more detail, each such service 28 provides one or more contests that qualified users 36 may enter. Each such service 28 has at least one associated user-funded service 24 from which users 36 that satisfy the service related criteria for this associated service may elect to participate in a contest offered by the prize-winning service 28. Each contest preferably provides prizes to winners of the contest, and such prizes are of a sufficient value to motivate users 36 to both satisfy the service related criteria, and then win the contest. Each prize-winning service(s) 28 obtains its eligible users 36 from the service related criteria satisfaction module 52 (via the manager 64). Moreover, the results of each contest (at least identifications of the winners, but in some embodiments, also those that did not win) are also communicated to the module 52 via the manager.
  • Regarding the service related criteria satisfaction module 52, this module may determine whether a winner of a prize-winning contest is eligible to collect his/her prize. In particular, the module 52 may determine whether a winning user 36 has enter the contest more than a legitimate number of times.
  • Regarding the user database 48, the database may include the following fields for each user 36:
      • (a) User 36 identification, including user legal name, a display name, user address, email address, date of birth, credit/debit card information.
      • (b) Identification of each user-funded service agreement to which the user is obligated to satisfy certain criteria or pay for accessing the corresponding user-funded service 28, such identification including the amount that may be required to be paid for the service, and the amount (if any) already paid.
      • (c) For each user-funded service agreement to which the user is obligated, the amount (if any) paid/pledged by a sponsor (e.g., an advertiser) to allow the user 36 to access the user-funded service.
      • (d) For each user-funded service which the user is accessing, an indication of his/her progress toward satisfying the corresponding service related criteria.
      • (e) Information identifying the prizes that have been won by the user 36.
  • Regarding the services database 72, this database is accessed by the prize-winning service(s) 28 (via the manager 64) for adding information on prize-winning contests when they become available for participation by users 36, and for deleting information on prize-winning contests when such contests are no longer available to be entered by users 36. Moreover, this database may include information on the prizes of contests, e.g., how/who provided a prize for a contest, the value of the prize, the number of users 36 in the contest, the minimum and/or maximum number of users 36 for the contest etc.
  • Regarding the advertising database 60, this database may include advertiser information as disclosed in the U.S. Pat. No. 6,712,702 fully incorporated herein by reference for a corresponding advertiser database.
  • The following pseudo-code may be performed by an embodiment of the compensation model 20 (together with one or more corresponding user-funded service(s) 24 and/or one or more corresponding prize-winning service(s) 28):
      • Receive user registration information via a network (e.g., the Internet or an intranet) site for obtaining access to one or more services, wherein (i) each user agrees to be bound to the rules for the service(s) offered; (ii) the user provides identification information to certify his/her identity; (iii) the user provides financial information for compensating the operator of the site in the event that the user does not appropriately satisfy certain predetermined service related criteria.
      • If one or more advertisers contract to sponsor users by paying any potential fees, allow advertisers to select the users for which they can assume the obligation for paying any potential user fees.
      • If a user is selected by an advertiser for sponsoring, then present to the user the advertiser's willingness to sponsor the user, and let the user select from among one or more advertisers for being sponsored, wherein advertising by the selected advertiser sponsor(s) is also to be presented to the user when one of the one or more services is accessed by the user.
      • When the user accesses (interacts with) one of the services,
        • Determine advertising to present to the user, wherein such advertising is determined based on: (i) whether the user was sponsored by an advertiser(s), (ii) other advertisers who have contracted to have advertising presented to users (e.g., via a third party advertising entity such as Doubleclick or Google). Note, user profiling can be performed for determining advertisements to be presented. In particular, the following user information may used for determining advertisements:
          • (a) Since the user is accessing a particular service(s) and has gone to the trouble registering for the service(s), the user is likely interested in advertisements related to the service(s) that he/she can access via such registration;
          • (b) The general geographical location of the user is available in many contexts, and in particular, for the Internet, wherein such geographical location information can locate the user to a resolution of approximately corresponding to zip code. One such service providing such location enabling information is available from Quova at www.quova.com, and the following U.S. Pat. Nos. 7,072,963 and 6,684,250 are fully incorporated herein by reference;
          • (c) If authorized/permitted, e.g., by the user, read the user's Internet cookie file for identifying other network sites visited by the user, and in particular, comparing various versions of the user's cookie file for determining subject matter that may be frequently accessed by the user, and thus using a correspondence between subject matter of advertisements and the network sites visited by the user;
          • (d) Providing the user with, e.g., browser plug-in software providing a capability to: (i) manually terminate a currently presented advertisement, e.g., the user may provided with a graphical button that may be clicked on so that the user can activate the plug-in to terminate a particular advertisement from being presented (and/or re-presented), or (ii) “select an alternative” advertising category, wherein the user is allowed to select advertising categories from which advertising is to be received. Thus, if the user receives a beverage advertisement, the user may select alternative advertisement related to automobiles;
          • (e) Monitoring how the user interacts with the service(s) for which he/she registered.
  • ∘ Monitor the user's progress toward satisfying the agreed to service
     related criteria; and
     If the user satisfies the service related criteria then {
         Inform the user of such satisfaction;
         Identify the user as being eligible for entering one or more (if
             any) instances of prize-winning services;
         Store data identifying that the user has satisfied the service
           related criteria;
         If the user has paid upfront for any portion of the service then {
           Determine how to refund/reimburse the user for his
                payment (e.g., credit card refund, providing
                the payment for a different service, etc.);
           Refund/reimburse the user;
         }
         Else { /* The user has not paid for any portion of the service */
           If a sponsor(s) paid for (is obligated to pay for) at least
             a portion of the user's service fee then {
               Inform each sponsoring advertiser of
                 such satisfaction of the service
                 related criteria;
               Store data indicating that the sponsor
                 does not have to pay for the
                 service;
             }
             If the user is obligated to pay for the service then
             Store data indicating that the user does not have
              to pay for the service;
          }
           If the current service being accessed can be continued
           to be accessed by the user then {
             If there is a next more advanced level of the
             service then {
               Ask the user if he/she wishes to advance
               to the next level of the service;
               Advance the user if requested to do so,
               otherwise do not;
             }
         }
         Else /* the user has not satisfied the service related criteria */
           Periodically (e.g., every week) inform the user of
            his/her unsatisfied service related criteria;
    ∘ Monitor any time constraints within which the service related criteria
     must be satisfied; e.g.,
      If a time constraint has expired, then {
        Inform the user of such expiration, and that he/she has not
         satisfied all the service related constraints;
      If the user has not satisfied the service related criteria then {
         Identify the user as being ineligible for entering one or
          more (if any) instances of prize-winning services
          corresponding to the user-funded service for which
          the service related criteria are applicable;
         Store data indicating that the user has not satisfied the
           service related criteria;
         If the user has paid upfront for any portion of the
           service then
           Release the payment for use by the operator of
               the site;
         Else { /* The user has not paid for any portion of the
           service */
           If a sponsor(s) paid for (is obligated to pay for)
              at least a portion of the user's service fee
              then {
                Inform each sponsoring
                  advertiser of such non-
                  satisfaction of the service
                  related criteria;
                Store data indicating that the
                  sponsor must pay for the
                  user's access to the user-
                  funded service;
              }
             If the user is obligated to pay for the
               service then
              Charge the user's credit card for any
               remaining portion of the service fee
               still remaining unpaid;
          }
          }
     For each prize-winning service instance available DO {
      ∘ Determine users that are eligible to access the prize-winning service
       instance, this step including:
        For each user whose eligibility is known, e.g., due the user
         satisfying the related criteria for an associated user-
         funded service instance DO
          Notify the user that he/she can enter the prize-winning
            instance;
        For each request from user's requesting entry into the prize-
         winning instance DO {
          If the user is known to have satisfied the service related
            criteria for an associated instance of a user-
            funded service instance
            then
              Enter the user into the prize-winning service
              instance;
          Else {
            If other users can enter then
              Determine and store the user's
              qualification information
                for entering the prize-winning instance;
          }
       }
      ∘ Conduct the prize-winning service instance.
     }
  • Email notification may be used to notify a user of where the user stands in satisfying service related criteria for an instance of a user-funded service (e.g., a game), and/or for an instance of a prize-winning service instance. Moreover, such notification may be transmitted to the user's phone or cell phone. Additionally, an Internet feed and/or instant message may be used to also allow a user to access the user-funded and/or prize-winning service (e.g., blackjack, poker, and/or chess). For example, a user might play a game while in a motor vehicle, and might even receive prizes or some type of “comps” for playing. Voice recognition may also be used to allow the playing of games in an efficient manner, e.g., in a motor vehicle or other environment where the user's communication device available for receiving speech/voice commands (e.g., a mobile phone). For instance, if a user is playing blackjack while in a motor vehicle, words and/or phrases such as “hit me” or “fire” may be used, since it is well within the state of voice recognition technology to readily recognize such simple phrases.
  • For a service (e.g., a game) being offered on a network, such as the Internet, wherein the interactions are essentially verbal by the user, the network site providing the service, in one embodiment, may user speech recognition processing and may also use text analysis processing. Text analysis processing is for recognizing a textual conversion of spoken dialogue for determining the actions requesting to be performed by a user. The text analysis functionality of the network site preferably includes identifying words and/or phrases and/or sentences that instruct the network site (e.g., a website) that then takes predetermined actions, and in performing such actions, the network site provides feedback to the user verifying the action(s) performed, either prior to or immediately after the action(s) is to be performed. For a user to play a game substantially verbally, game plays may be made by the user via spoken text or speech and such speech is translated into a stream of text transmitted to the network site, the network site then performs text analysis for determining a next game configuration requested by the user. Upon determining the likely user request, the network site then preferably acknowledges to the user the action(s) to be performed, and requests confirmation from the user to perform the action (e.g., the game play).
  • In one embodiment the network site may instruct the user regarding the words, phrases and or sentences which the network site recognizes for performing actions such as game plays (or other actions for other services). Alternatively/additionally, the user may be able to use conventional speech without the network site providing predetermined speech patterns that the user must provide for the network site to perform particular actions. Accordingly, the network site processes user input and attempts to determine standard actions that are typically spoken to perform the service. For example, in blackjack when playing a game substantially verbally, the user may use the following phrases without being taught or without these phrases being specified by a blackjack playing website: “hit, stand, stay, double down, split, surrender” whereas in poker, the words “raise, ante, fold, see you” may be standard.
  • The present method and system for receiving compensation for network services provides numerous benefits over prior art business models for receiving compensation, including the following benefits.
      • (a) The present compensation model provides incentives for users to increase their skills at the service (e.g., playing a game, designing a landscape, teaching the user to fly an airplane, teaching the user how to invest in the stock market, etc.).
      • (b) It is believed that even small fees will cause users to disproportionately increase their interest in using the service since users have a invested interest in the service, and can be get their investment back if they enhance their skills. Accordingly, the present compensation model pays users to become more skilled, and it is believed that users will recognize the benefits of the present compensation model for them, and thus develop greater loyalty to the network site using the present compensation model.
      • (c) It is believed that users will tolerate advertising being presented even though they have paid for the service since there is the expectation that the service is ultimately free when they satisfy certain service related criteria (e.g., reach a particular proficiency level) for them to not be charged and/or their activation fee or deposit to be refunded. Thus, the operator of the network site can obtain advertising revenue and user revenues for the same service.
      • (d) By requiring users to be responsible for paying an activation fee or deposit (which may be as low as, e.g., $1 or less), users must identify themselves, e.g., via a credit or debit card or some other financial transaction instrument. Accordingly, for a service such as a game tournament with the subsequent opportunity to win substantial prizes, duplicate entries by a user may be detected. That is, in using a credit or debit card, a user is required to input his/her name, address, and credit card number. Accordingly, a user having the same last name, and the same address as another user, may be asked for additional information for distinguishing the two users such as whether the user is male or female, and/or date of birth. Moreover, all users may be requested to declare that they have only entered such a tournament once, and when a user wins a prize, the present compensation model may perform additional checks for further assuring that the user has not entered multiple times. Accordingly, the use of such financial transaction information for providing greater integrity and fairness to the service (particularly, competitive services such as games or contests) is believed to be an important benefit of the present compensation model. Moreover, perceptions of integrity can be extremely important for network sites and the services they provide since the inherent lack of personal contact between communicating parties is not particularly conducive to assuming a service is impartially or fairly operated.
        • In an alternative embodiment, some services may not require rigidly monitoring or assuring a single entry per user to a particular service (or instance thereof). Accordingly, in such circumstances, the activation fee or deposit may be increased to a level that generally inhibits a user from activating the service under multiple identifications or aliases since both a separate activation fee or deposit would be required for such user identification or alias.
      • (e) The use of proficiency levels can add integrity or fairness when users are in competition with one another. For example, before a user enters such a service multiple times for substantially increases his/her odds of winning (free) prizes, the user would have to demonstrate a particular proficiency level under each of the user's aliases. Thus, the demonstration of proficiency levels may be, by itself, a deterrent to a user entering such a service multiple times.
      • (f) The present compensation model can provide additional revenue to the operator of a network site since at least some users, if not most of the users, may not satisfy certain service related criteria (e.g., reach the predetermined proficiency level), and accordingly, the operator retains the users' activation fees or deposits.
      • (g) The service related criteria (e.g., proficiency level) can be adjusted and/or tailored to the needs of the operator of the network site. For example, an operator of a network site that derives (or intends to derive) its revenues from advertising may set the service related criteria (e.g., proficiency level) for the service, e.g., a game (or games), at a sufficiently high level so that users activating the service are exposed to a large number of ads while attempting to satisfy the service related criteria (e.g., reach the proficiency level). Moreover, if the service related criteria includes, e.g., a length of time the service must be activated/utilized, and/or a predetermined number of service instances activated (e.g., a number of game instances played), then the operator has greater assurance that the advertisement expectations of the operators advertisers will be satisfied. Furthermore, if the service related criteria is sufficiently high such that many of the users do not satisfy the service related criteria, then the site operator retains the users' activation fee or deposit.
        • Alternatively, if the operator wishes to derive revenue from offering coupons of advertisers, and/or inexpensive items of advertisers, then the service related criteria may be made low enough so that most users satisfy the service related criteria, and subsequently the users may be given the option of selecting one or more coupons and/or sponsor items in addition to, or in lieu of all or a portion of their activation fee or deposit. Moreover, since users satisfying the service related criteria will be provided with the opportunity to win additional, e.g., more substantial, prizes for free, users are likely to tolerate subsequent advertising during instances of the service for which such additional prizes may be won. Additionally, user selection of particular coupons and/or items as part of their refund (and/or in addition to their refund) provides additional information about the users, and such information can be associated with the users' identities for presenting to such users additional advertising, coupons, and/or sponsor products/services that is likely to be of interest to the user.
  • If a fee is to be returned or refunded, instead of the fee being returned immediately, such fee may also be transferred by either the player or the site to another game, website, or another entity as agreed or as set forth in a predetermined agreement an operator of a network site providing (at least a portion) of the services for the compensation model.
  • In one embodiment, the user activation fee or deposit may be reduced if the user is identified by one or more other users as a user that motivated them to register for a user-funded service.
  • The advertising necessary to inform potential users of a network site that utilizes the present compensation model may be spread by word of mouth, and/or various social networking sites. However, to facilitate awareness of such network sites, ads for such network sites may be placed upon disposable mats. In particular, such mats may be provided in dressing rooms and other locations where people are concerned about their feet touching a floor due to concerns for cleanliness or the fear of contracting a foot disease/infection. Such mats may have a water repelling surface on at least one of the sides and a germicide provided on the surface on the side that the user is to place his or her feet. Advertising may be placed upon at least one of the mat sides. The mats may be precut to a size large enough for a person's feet to avoid touching a floor's surface or the mat may be dispensed by using an “endless” roll—or a roll from which many mats may be dispensed with the aid of perforations at various locations in the roll so that advertising mats may be used in said dressing rooms. Alternatively, such foot mats may be available in a plurality of sizes (e.g., similar to shoe sizes). Moreover, such foot mats may be secured to a person's foot via straps that adhesively adhere to one another or to the mat. The mats may be provided at little or no cost. Embodiments of such mats may be also used for “place mats” upon which food may be placed. The advertising mats may also be made of a material and size that allows them to adhere to shirts or other material such as bed sheets. Additionally, such advertising may be provided in the form of stencils for placement upon bedding or wearing apparel, wherein such bedding or apparel may be provided at little or no cost to the public and/or a third party.
  • The foregoing discussion of the invention has been presented for purposes of illustration and description. Further, the description is not intended to limit the invention to the form disclosed herein. Consequently, variation and modification commiserate with the above teachings, within the skill and knowledge of the relevant art, are within the scope of the present invention. The embodiment described hereinabove is further intended to explain the best mode presently known of practicing the invention and to enable others skilled in the art to utilize the invention as such, or in other embodiments, and with the various modifications required by their particular application or uses of the invention.

Claims (16)

What is claimed is:
1. A method for compensating a service provider on a communications network, comprising performing the following steps by computational equipment:
providing a service for a user to access via a first network connection to the network, wherein the service includes presentations that provide for interactivity between the user and a network site for the service, the service being provided by the computational equipment: (a) determining service data for providing the service to the user, and (b) transmitting the service data to user communication equipment in communication with the network site via the first network connection;
providing a criteria for the user to satisfy when interacting with the service via the network, wherein the criteria relates to a proficiency of the user in interacting with the service;
evaluating the proficiency of the user in interacting with the service via the network according to the criteria;
charging the user a fee if the evaluation indicates the user has not satisfied the criteria;
if the evaluation indicates that the user has satisfied the criteria, perform the steps of: charging a reduced fee or no fee, and providing the user with access to an instance of a prize-winning service not available to the user unless the user satisfies the criteria;
receiving on a subsequent second network connection, after the user terminates the first network connection, a user request to activate the service;
receiving first responsive information from the user communication equipment via a transmission on the second network connection, the first responsive information indicative of information stored on the user communication equipment during the first network connection for the service, the first responsive information transmitted on the second network connection without the user requesting the transmission thereof.
2. The method as claimed in claim 1, wherein the prize-winning service is free for the user.
3. The method of claim 2, wherein the network service is provided at a first site operated by the first operator, and, including:
receiving by at a second site, operated by a second operator, a confirmation that the user has satisfied the criteria; and
determining by the second operator that the user is not required to provide the fee.
4. The method of claim 1, wherein each of a plurality of users is required to authorize an initial activation fee to access the interactive network service.
5. The method of claim 1, wherein (a) an advertiser provides the fee for the user, (b) the advertiser is selected by the user, and (c) the advertiser sponsors the prize-winning service.
6. The method of claim 1 further including:
obtaining third party network site information from a communication station used by the user to access the network;
determining, using the third party network site information, data related to network information accessed by the user;
determining an advertisement by using a correspondence between subject matter of the advertisement and the data.
7. The method of claim 1, wherein the criteria includes the user achieving a predetermined level of proficiency related to the network service.
8. The method of claim 1, wherein if the user, after a given amount of time, does not achieve the level of proficiency, the user the fee is charged.
9. The method of claim 1, wherein during the prize-winning service, the user also receives advertising related information.
10. The method of claim 1, further including a step of receiving a design from the user for the network service, wherein the design is selected from the group consisting of landscape designs, auto designs, and house designs.
11. The method of claim 1, wherein the network service and the prize-winning service both are dependent upon a creation of a musical composition or a video provided by the user.
12. The method of claim 1, wherein the criteria includes a level of proficiency by the user, wherein the level is determined by a predetermined group of judges.
13. The method of claim 1, further including a step of providing the user with a ranking of a second user that is participating in the interactive network service.
14. The method of claim 1, further including obtaining information related to Internet interactions by the user, including information related to a plurality of websites visited by the user.
15. The method of claim 1, wherein said network service requires that a user's funds are only retained by the service when the user fails to satisfy a predetermined criteria related to the service.
16. A method for compensating a network service provider, comprising:
providing a service for a network user to access;
establishing (i) a criteria for the user to satisfy through network interactions with service, the user consenting to the criteria, and (ii) a fee for the user, the user consenting to the fee;
when the user does not satisfy the criteria, charging the fee to the user;
when the user satisfies the criteria, providing the user with access to the prize-winning service not available to the user unless the user satisfies the criteria, and reducing the fee for the service.
US13/707,561 1996-01-19 2012-12-06 Compensation model for network services Abandoned US20130103468A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US13/707,561 US20130103468A1 (en) 1996-01-19 2012-12-06 Compensation model for network services
US13/970,584 US20130339146A1 (en) 1996-01-19 2013-08-19 Compensation model for network services

Applications Claiming Priority (10)

Application Number Priority Date Filing Date Title
US1036196P 1996-01-19 1996-01-19
US1070396P 1996-01-26 1996-01-26
US08/759,895 US5823879A (en) 1996-01-19 1996-12-03 Network gaming system
US09/105,401 US6183366B1 (en) 1996-01-19 1998-06-26 Network gaming system
US09/502,285 US7496943B1 (en) 1996-01-19 2000-02-11 Network system for presenting advertising
US94759807P 2007-07-02 2007-07-02
US12/167,244 US20090012864A1 (en) 2007-07-02 2008-07-02 Compensation model for network services
US12/357,623 US9530150B2 (en) 1996-01-19 2009-01-22 Compensation model for network services
US13/310,572 US20120078729A1 (en) 1996-01-19 2011-12-02 Compensation model for network services
US13/707,561 US20130103468A1 (en) 1996-01-19 2012-12-06 Compensation model for network services

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
US13/310,572 Continuation US20120078729A1 (en) 1996-01-19 2011-12-02 Compensation model for network services

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US13/970,584 Continuation US20130339146A1 (en) 1996-01-19 2013-08-19 Compensation model for network services

Publications (1)

Publication Number Publication Date
US20130103468A1 true US20130103468A1 (en) 2013-04-25

Family

ID=40642994

Family Applications (4)

Application Number Title Priority Date Filing Date
US12/357,623 Expired - Fee Related US9530150B2 (en) 1996-01-19 2009-01-22 Compensation model for network services
US13/310,572 Abandoned US20120078729A1 (en) 1996-01-19 2011-12-02 Compensation model for network services
US13/707,561 Abandoned US20130103468A1 (en) 1996-01-19 2012-12-06 Compensation model for network services
US13/970,584 Abandoned US20130339146A1 (en) 1996-01-19 2013-08-19 Compensation model for network services

Family Applications Before (2)

Application Number Title Priority Date Filing Date
US12/357,623 Expired - Fee Related US9530150B2 (en) 1996-01-19 2009-01-22 Compensation model for network services
US13/310,572 Abandoned US20120078729A1 (en) 1996-01-19 2011-12-02 Compensation model for network services

Family Applications After (1)

Application Number Title Priority Date Filing Date
US13/970,584 Abandoned US20130339146A1 (en) 1996-01-19 2013-08-19 Compensation model for network services

Country Status (1)

Country Link
US (4) US9530150B2 (en)

Families Citing this family (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8352400B2 (en) 1991-12-23 2013-01-08 Hoffberg Steven M Adaptive pattern recognition based controller apparatus and method and human-factored interface therefore
US20090012864A1 (en) * 2007-07-02 2009-01-08 Goldberg Sheldon F Compensation model for network services
US5823879A (en) 1996-01-19 1998-10-20 Sheldon F. Goldberg Network gaming system
US7966078B2 (en) 1999-02-01 2011-06-21 Steven Hoffberg Network media appliance system and method
US8752086B2 (en) 2006-08-09 2014-06-10 Carson Victor Conant Methods and apparatus for sending content to a media player
US8935296B2 (en) * 2006-12-14 2015-01-13 Taylor Morgen Corp. Method of facilitating contact between mutually interested people
US20090100359A1 (en) * 2007-10-10 2009-04-16 Microsoft Corporation Method including audio files for generating template based video advertisements
US20090100331A1 (en) * 2007-10-10 2009-04-16 Microsoft Corporation Method including a timer for generating template based video advertisements
US20090100362A1 (en) * 2007-10-10 2009-04-16 Microsoft Corporation Template based method for creating video advertisements
US7946922B2 (en) * 2008-03-05 2011-05-24 Howard Hung Yin Advertising funded gaming system
US20150095150A1 (en) * 2013-09-30 2015-04-02 The Toronto-Dominion Bank Systems and methods for administering investment portfolios based on transaction data
US9451325B2 (en) * 2014-03-31 2016-09-20 Samarth Desai System and method for targeted advertising
US10782864B1 (en) * 2014-04-04 2020-09-22 Sprint Communications Company L.P. Two-axis slider graphical user interface system and method
US10535082B1 (en) * 2014-04-22 2020-01-14 Sprint Communications Company L.P. Hybrid selection of target for advertisement campaign
US20180001212A1 (en) * 2016-06-30 2018-01-04 Zynga Inc. Player rating system for multiplayer online computer games
US10482229B2 (en) * 2017-06-30 2019-11-19 Wipro Limited Method of providing content access permission to a user and a device thereof
US20190102710A1 (en) * 2017-09-30 2019-04-04 Microsoft Technology Licensing, Llc Employer ranking for inter-company employee flow
US20190344183A1 (en) * 2018-05-14 2019-11-14 Mz Ip Holdings, Llc System and method for auto-tiering alliances in multiplayer online games
US10514823B1 (en) * 2018-12-14 2019-12-24 Press Play Inc. Interactive advertising system with tracking of viewer's engagement
US11425174B2 (en) * 2019-07-03 2022-08-23 Buckeye Cablevision, Inc. System for content triggered high-speed data service delivery independent of media delivery mechanisms
US11443740B1 (en) * 2019-12-12 2022-09-13 Amazon Technologies, Inc. Content selection by natural language processing systems
US11847618B2 (en) * 2020-03-27 2023-12-19 Aristocrat Technologies, Inc. Gaming service automation machine with kiosk services
US12002457B1 (en) * 2020-03-30 2024-06-04 Amazon Technologies, Inc. Action eligibility for natural language processing systems
CN111815420B (en) * 2020-08-28 2021-07-06 支付宝(杭州)信息技术有限公司 Matching method, device and equipment based on trusted asset data
US20220172251A1 (en) * 2020-12-01 2022-06-02 Welect GmbH System for on-demand advertising

Family Cites Families (409)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE733983C (en) 1940-03-06 1943-04-07 Siemens Ag Fire pipe arrester
US3796433A (en) * 1971-06-14 1974-03-12 Hydro Search Inc Electronic gaming device simulating the game of blackjack
US3848193A (en) 1972-12-15 1974-11-12 Gautney & Jones Communications Nationwide system for selectively distributing information
US3987398A (en) 1974-07-05 1976-10-19 Premier Cablevision Limited Remote disconnect-reconnect tap for cable television systems
GB1581136A (en) 1976-07-20 1980-12-10 Post Office Information handling system and terminal apparatus therefor
US4170782A (en) 1976-12-13 1979-10-09 Miller Arthur O Programming and selection monitoring system for television receivers
US4186413A (en) * 1977-11-14 1980-01-29 Sanders Associates, Inc. Apparatus for receiving encoded messages on the screen of a television receiver and for redisplay thereof on the same receiver screen in a readable format
US4224644A (en) 1978-02-08 1980-09-23 Videodetics Corporation Method and apparatus for controlling a tape player/recorder for retrieving and playing prerecorded information
GB2034995A (en) 1978-10-16 1980-06-11 British Broadcasting Corp Control of broadcast radio and television receivers
BE871690R (en) 1978-10-27 1979-02-15 Staar Sa DEVICE FOR MEMORIZING THE INSTANT POSITION OF A MAGNETIC TAPE CONTAINED IN A CASSETTE
US4305101A (en) 1979-04-16 1981-12-08 Codart, Inc. Method and apparatus for selectively recording a broadcast
US4307446A (en) 1979-05-02 1981-12-22 Burroughs Corporation Digital communication networks employing speed independent switches
DE2918846C3 (en) 1979-05-10 1982-04-08 Grundig E.M.V. Elektro-Mechanische Versuchsanstalt Max Grundig & Co KG, 8510 Fürth Arrangement for the screen listing of pre-programmable recording data from video recording and playback devices
US4287592A (en) 1979-05-23 1981-09-01 Burroughs Corporation Method and apparatus for interfacing stations in a multiloop communications system
JPS55156485A (en) 1979-05-23 1980-12-05 Sony Corp Character broadcast receiver
US4347498A (en) 1979-11-21 1982-08-31 International Business Machines Corporation Method and means for demand accessing and broadcast transmission among ports in a distributed star network
US4467424A (en) 1979-12-17 1984-08-21 Hedges Richard A Remote gaming system
US4339798A (en) 1979-12-17 1982-07-13 Remote Dynamics Remote gaming system
US4283709A (en) 1980-01-29 1981-08-11 Summit Systems, Inc. (Interscience Systems) Cash accounting and surveillance system for games
JPS57500537A (en) 1980-03-31 1982-03-25
US4355806A (en) 1980-04-28 1982-10-26 Mattel, Inc. Electronic jacks game
DE3036552C2 (en) 1980-09-27 1985-04-25 Blaupunkt-Werke Gmbh, 3200 Hildesheim Television reception system
US4381522A (en) * 1980-12-01 1983-04-26 Adams-Russell Co., Inc. Selective viewing
US4494197A (en) * 1980-12-11 1985-01-15 Seymour Troy Automatic lottery system
US4455025A (en) 1981-08-11 1984-06-19 Yuri Itkis Electronic card and board game
US4908713A (en) * 1981-12-14 1990-03-13 Levine Michael R VCR Programmer
US4429385A (en) * 1981-12-31 1984-01-31 American Newspaper Publishers Association Method and apparatus for digital serial scanning with hierarchical and relational access
US4405946A (en) 1982-02-16 1983-09-20 Rca Corporation Television signal converting apparatus providing an on-screen tuning display
DE3316414A1 (en) 1982-05-12 1983-12-22 Bally Manufacturing Corp., 60618 Chicago, Ill. DEVICE AND METHOD FOR ENSURE THE INTEGRITY OF A PLAYING DEVICE
US4531187A (en) 1982-10-21 1985-07-23 Uhland Joseph C Game monitoring apparatus
DE3244212A1 (en) 1982-11-30 1984-05-30 Standard Elektrik Lorenz Ag, 7000 Stuttgart SCREEN TEXT SYSTEM WITH PUBLIC TERMINALS
US4528643A (en) 1983-01-10 1985-07-09 Fpdc, Inc. System for reproducing information in material objects at a point of sale location
DE3325810C2 (en) 1983-02-04 1985-10-17 Berchtold, Rainer, 8044 Unterschleißheim Video facility
US4476488A (en) 1983-03-23 1984-10-09 Zenith Electronics Corporation Control circuit for CATV alert system
US4760527A (en) 1983-04-05 1988-07-26 Sidley Joseph D H System for interactively playing poker with a plurality of players
US4926327A (en) 1983-04-05 1990-05-15 Sidley Joseph D H Computerized gaming system
ES8507274A1 (en) * 1983-05-02 1985-09-16 Ainsworth Nominees Pty Ltd Poker machine communication system
GB2141907A (en) 1983-06-02 1985-01-03 Michael Gilmore Video games with advertising facility
US4691354A (en) 1983-07-28 1987-09-01 Zenith Electronics Corporation Vertical interval data blanker
US4641205A (en) * 1984-03-05 1987-02-03 Rca Corporation Television system scheduler with on-screen menu type programming prompting apparatus
US4602279A (en) 1984-03-21 1986-07-22 Actv, Inc. Method for providing targeted profile interactive CATV displays
US4751669A (en) 1984-03-30 1988-06-14 Wang Laboratories, Inc. Videotex frame processing
JPS60222077A (en) 1984-04-19 1985-11-06 株式会社ナナオ Game machine
US5309355A (en) 1984-05-24 1994-05-03 Lockwood Lawrence B Automated sales system
US6289319B1 (en) 1984-05-24 2001-09-11 Lawrence B. Lockwood Automatic business and financial transaction processing system
US5159549A (en) 1984-06-01 1992-10-27 Poker Pot, Inc. Multiple player game data processing system with wager accounting
US5058108A (en) 1984-06-01 1991-10-15 Digital Equipment Corporation Local area network for digital data processing system
US4975904A (en) 1984-06-01 1990-12-04 Digital Equipment Corporation Local area network for digital data processing system including timer-regulated message transfer arrangement
US4823122A (en) * 1984-06-01 1989-04-18 Digital Equipment Corporation Local area network for digital data processing system
US4975905A (en) 1984-06-01 1990-12-04 Digital Equipment Corporation Message transmission control arrangement for node in local area network
CA1245361A (en) 1984-06-27 1988-11-22 Kerry E. Thacher Tournament data system
US4768110A (en) 1984-09-20 1988-08-30 Go-Video, Inc. Video cassette recorder having dual decks for selective simultaneous functions
US4829569A (en) 1984-09-21 1989-05-09 Scientific-Atlanta, Inc. Communication of individual messages to subscribers in a subscription television system
FR2573552B1 (en) 1984-10-25 1988-12-02 Monfort Jean Jacques PARIS GAMES PROCESSING SYSTEM
DE3576267D1 (en) 1984-11-29 1990-04-05 Sony Corp TELEVISION SIGNAL RECEIVER.
US4868866A (en) 1984-12-28 1989-09-19 Mcgraw-Hill Inc. Broadcast data distribution system
NL8500047A (en) 1985-01-09 1986-08-01 Philips Nv TELEVISION RECEIVER WITH TELETEXT DECODER LINK AND PAGE NUMBER MEMORY.
US4751578A (en) 1985-05-28 1988-06-14 David P. Gordon System for electronically controllably viewing on a television updateable television programming information
US5898762A (en) 1985-07-10 1999-04-27 Ronald A. Katz Technology Licensing, L.P. Telephonic-interface statistical analysis system
US5365575A (en) 1985-07-10 1994-11-15 First Data Resources Inc. Telephonic-interface lottery system
US4845739A (en) * 1985-07-10 1989-07-04 Fdr Interactive Technologies Telephonic-interface statistical analysis system
US5255309A (en) 1985-07-10 1993-10-19 First Data Resources Inc. Telephonic-interface statistical analysis system
US5828734A (en) 1985-07-10 1998-10-27 Ronald A. Katz Technology Licensing, Lp Telephone interface call processing system with call selectivity
US20040071278A1 (en) 1985-07-10 2004-04-15 Ronald A. Katz Multiple format telephonic interface control system
US5359645A (en) * 1985-07-10 1994-10-25 First Data Corporation Inc. Voice-data telephonic interface control system
US4706121B1 (en) 1985-07-12 1993-12-14 Insight Telecast, Inc. Tv schedule system and process
US4677466A (en) 1985-07-29 1987-06-30 A. C. Nielsen Company Broadcast program identification method and apparatus
US4974149A (en) 1985-08-02 1990-11-27 Wang Laboratories, Inc. Data distribution apparatus and method having a data description including information for specifying a time that a data distribution is to occur
GB2183882B (en) 1985-12-05 1989-10-11 Barcrest Ltd Entertainment machines
GB2185670B (en) 1986-01-22 1989-10-25 Peter James Callf Improvements in or relating to viewdata systems
US4856787B1 (en) 1986-02-05 1997-09-23 Fortunet Inc Concurrent game network
US5128752A (en) 1986-03-10 1992-07-07 Kohorn H Von System and method for generating and redeeming tokens
US5508731A (en) 1986-03-10 1996-04-16 Response Reward Systems L.C. Generation of enlarged participatory broadcast audience
US5227874A (en) 1986-03-10 1993-07-13 Kohorn H Von Method for measuring the effectiveness of stimuli on decisions of shoppers
US4876592A (en) 1986-03-10 1989-10-24 Henry Von Kohorn System for merchandising and the evaluation of responses to broadcast transmissions
US6443840B2 (en) * 1986-03-10 2002-09-03 Response Reward Systems, L.C. Evaluation of responses of participatory broadcast audience with prediction of winning contestants; monitoring, checking and controlling of wagering, and automatic crediting and couponing
US4745468B1 (en) 1986-03-10 1991-06-11 System for evaluation and recording of responses to broadcast transmissions
US5759101A (en) 1986-03-10 1998-06-02 Response Reward Systems L.C. Central and remote evaluation of responses of participatory broadcast audience with automatic crediting and couponing
US4926255A (en) * 1986-03-10 1990-05-15 Kohorn H Von System for evaluation of response to broadcast transmissions
US5697844A (en) 1986-03-10 1997-12-16 Response Reward Systems, L.C. System and method for playing games and rewarding successful players
US5261042A (en) 1986-03-27 1993-11-09 Wang Laboratories, Inc. Menu management system
DE3621263A1 (en) 1986-06-25 1988-01-07 Standard Elektrik Lorenz Ag Recording and reproducing apparatus with a recording carrier
US4890321A (en) 1986-07-08 1989-12-26 Scientific Atlanta, Inc. Communications format for a subscription television system permitting transmission of individual text messages to subscribers
JPS6333980A (en) * 1986-07-29 1988-02-13 Sony Corp Video display device
US4815030A (en) * 1986-09-03 1989-03-21 Wang Laboratories, Inc. Multitask subscription data retrieval system
US5230048A (en) 1986-09-03 1993-07-20 Wang Laboratories, Inc. Data processing system with tree and list data structure
US4775935A (en) 1986-09-22 1988-10-04 Westinghouse Electric Corp. Video merchandising system with variable and adoptive product sequence presentation order
US4799156A (en) 1986-10-01 1989-01-17 Strategic Processing Corporation Interactive market management system
GB8629291D0 (en) 1986-12-08 1987-01-14 British Broadcasting Corp Programming of broadcast receiving devices
AU583202B2 (en) 1987-02-06 1989-04-20 Fujitsu Limited Method and apparatus for extracting pattern contours in image processing
US4856502A (en) 1987-05-05 1989-08-15 Minnesota Mining And Manufacturing Company Curable resin coated sheets having reduced tack
FR2615341B1 (en) 1987-05-15 1993-12-03 Thomson Csf DIGITAL SWITCHING SYSTEM
GB8711937D0 (en) 1987-05-20 1987-06-24 Barcrest Ltd Entertainment machine
DE3856057T2 (en) * 1987-07-20 1998-10-29 Philips Electronics Nv Television transmission system
GB2207314A (en) 1987-07-20 1989-01-25 Philips Electronic Associated Video cassette recorder programming via teletext transmissions
JPS6418380U (en) 1987-07-20 1989-01-30
US5732338A (en) * 1987-07-27 1998-03-24 Prs Corporation Broadcast receiver capable of autonomous format-scanning, program identification and searching
JPS6450688A (en) 1987-08-21 1989-02-27 Hashimoto Corp Method and device for generating individual television program
US4764666A (en) 1987-09-18 1988-08-16 Gtech Corporation On-line wagering system with programmable game entry cards
JPH01108830A (en) * 1987-10-21 1989-04-26 Hitachi Ltd Electronic mail system for sysout data
US5220657A (en) 1987-12-02 1993-06-15 Xerox Corporation Updating local copy of shared data in a collaborative system
US5008853A (en) * 1987-12-02 1991-04-16 Xerox Corporation Representation of collaborative multi-user activities relative to shared structured data objects in a networked workstation environment
US4842275A (en) 1988-04-21 1989-06-27 Yury Tsatskin Method for conducting a competition
US7072849B1 (en) 1988-07-15 2006-07-04 International Business Machines Corporation Method for presenting advertising in an interactive service
CA1337132C (en) 1988-07-15 1995-09-26 Robert Filepp Reception system for an interactive computer network and method of operation
US4977455B1 (en) 1988-07-15 1993-04-13 System and process for vcr scheduling
US4902020A (en) * 1988-08-02 1990-02-20 David Auxier Investment franchisement game and method of advertisement
US5133075A (en) 1988-12-19 1992-07-21 Hewlett-Packard Company Method of monitoring changes in attribute values of object in an object-oriented database
US5093918A (en) * 1988-12-22 1992-03-03 International Business Machines Corporation System using independent attribute lists to show status of shared mail object among respective users
US5077607A (en) 1988-12-23 1991-12-31 Scientific-Atlanta, Inc. Cable television transaction terminal
US4994908A (en) * 1988-12-23 1991-02-19 Scientific-Atlanta, Inc. Interactive room status/time information system
US5001554A (en) * 1988-12-23 1991-03-19 Scientific-Atlanta, Inc. Terminal authorization method
US4987486A (en) * 1988-12-23 1991-01-22 Scientific-Atlanta, Inc. Automatic interactive television terminal configuration
US5355480A (en) 1988-12-23 1994-10-11 Scientific-Atlanta, Inc. Storage control method and apparatus for an interactive television terminal
US4991011A (en) * 1988-12-23 1991-02-05 Scientific-Atlanta, Inc. Interactive television terminal with programmable background audio or video
CA2005070C (en) 1988-12-23 1999-04-27 Henry C. Yuen Apparatus and method for using encoded video recorder/player timer preprogramming information
DE3928175A1 (en) 1989-01-21 1990-07-26 Nokia Unterhaltungselektronik VIDEO RECEIVER
US4992940A (en) * 1989-03-13 1991-02-12 H-Renee, Incorporated System and method for automated selection of equipment for purchase through input of user desired specifications
JP2840755B2 (en) * 1989-04-27 1998-12-24 ソニー株式会社 Program sending device
FR2658375B2 (en) 1989-05-25 1994-04-22 Adventure ELECTRONIC DEVICE FOR ALLOWING INDIVIDUAL PARTICIPATION IN A BROADCASTING PROGRAM.
JP2521150B2 (en) 1989-06-15 1996-07-31 日本ビクター株式会社 Charge image information reading element
US5235509A (en) 1989-06-28 1993-08-10 Management Information Support, Inc. Customer self-ordering system using information displayed on a screen
US5187787B1 (en) * 1989-07-27 1996-05-07 Teknekron Software Systems Inc Apparatus and method for providing decoupling of data exchange details for providing high performance communication between software processes
US5339392A (en) 1989-07-27 1994-08-16 Risberg Jeffrey S Apparatus and method for creation of a user definable video displayed document showing changes in real time data
GB8918553D0 (en) 1989-08-15 1989-09-27 Digital Equipment Int Message control system
US5339239A (en) 1989-10-13 1994-08-16 Mitsubishi Plastics Industries Limited Information collecting and/or service furnishing systems by which a user can request information from a central data base using a portable personal terminal and an access terminal
US5099319A (en) * 1989-10-23 1992-03-24 Esch Arthur G Video information delivery method and apparatus
WO1991007050A1 (en) 1989-10-30 1991-05-16 Insight Telecast, Inc. Cable television decoder to television accessory interfacing
US5105184B1 (en) * 1989-11-09 1997-06-17 Noorali Pirani Methods for displaying and integrating commercial advertisements with computer software
US5220501A (en) 1989-12-08 1993-06-15 Online Resources, Ltd. Method and system for remote delivery of retail banking services
US5233533A (en) 1989-12-19 1993-08-03 Symmetrix, Inc. Scheduling method and apparatus
US5559312A (en) 1989-12-19 1996-09-24 Scotch Twist, Inc. Gaming machine system operable with general purpose charge cards
US5038022A (en) 1989-12-19 1991-08-06 Lucero James L Apparatus and method for providing credit for operating a gaming machine
US5446919A (en) 1990-02-20 1995-08-29 Wilkins; Jeff K. Communication system and method with demographically or psychographically defined audiences
GB9006415D0 (en) 1990-03-22 1990-05-23 Rca Licensing Corp Providing tv program information
JP2870117B2 (en) 1990-04-27 1999-03-10 株式会社日立製作所 Optimal plan creation method
WO1991017530A1 (en) 1990-05-01 1991-11-14 Environmental Products Corporation A method of transferring display and print data
US5009429A (en) * 1990-07-05 1991-04-23 David Auxier Investment game and method of advertisement
US5220420A (en) 1990-09-28 1993-06-15 Inteletext Systems, Inc. Interactive home information system for distributing compressed television programming
US5319455A (en) 1990-09-28 1994-06-07 Ictv Inc. System for distributing customized commercials to television viewers
JPH04245818A (en) 1991-01-31 1992-09-02 Pioneer Electron Corp Information transmission system
US6692359B1 (en) * 1991-02-15 2004-02-17 America Online, Inc. Method of interfacing on a computer network by visual representations of users, method of interacting and computer network
US5285272A (en) * 1991-02-26 1994-02-08 Sasktel Video store and forward on demand apparatus and method
US5200823A (en) * 1991-03-29 1993-04-06 Scientific-Atlanta, Inc. Virtual channels for a multiplexed analog component (mac) television system
MY111248A (en) 1991-05-22 1999-10-30 Thomson Consumer Electronics Inc Simplified programming of a video cassette recorder having multiple and signal channel signal sources.
US5557658A (en) 1991-06-20 1996-09-17 Quantum Systems, Inc. Communications marketing system
US5401946A (en) * 1991-07-22 1995-03-28 Weinblatt; Lee S. Technique for correlating purchasing behavior of a consumer to advertisements
EP0529700B1 (en) 1991-07-24 1996-07-03 Koninklijke Philips Electronics N.V. Television receiver including a teletext decoder
US5141234A (en) 1991-09-23 1992-08-25 Bet Technology, Inc. Method of playing a wagering game
US5429361A (en) 1991-09-23 1995-07-04 Bally Gaming International, Inc. Gaming machine information, communication and display system
US5265033A (en) 1991-09-23 1993-11-23 Atm Communications International, Inc. ATM/POS based electronic mail system
US5224706A (en) 1991-09-23 1993-07-06 Bridgeman James L Gambling game and apparatus with uneven passive banker
US5283856A (en) * 1991-10-04 1994-02-01 Beyond, Inc. Event-driven rule-based messaging system
US5404505A (en) 1991-11-01 1995-04-04 Finisar Corporation System for scheduling transmission of indexed and requested database tiers on demand at varying repetition rates
US5343239A (en) 1991-11-20 1994-08-30 Zing Systems, L.P. Transaction based interactive television system
US5724091A (en) * 1991-11-25 1998-03-03 Actv, Inc. Compressed digital data interactive program system
US5301028A (en) * 1991-11-29 1994-04-05 Scientific-Atlanta, Inc. Method and apparatus for displaying channel identification information
US5375058A (en) 1991-12-20 1994-12-20 University Of Central Florida Surface detection system for airports
US5875108A (en) * 1991-12-23 1999-02-23 Hoffberg; Steven M. Ergonomic man-machine interface incorporating adaptive pattern recognition based control system
US6081750A (en) 1991-12-23 2000-06-27 Hoffberg; Steven Mark Ergonomic man-machine interface incorporating adaptive pattern recognition based control system
US5901246A (en) 1995-06-06 1999-05-04 Hoffberg; Steven M. Ergonomic man-machine interface incorporating adaptive pattern recognition based control system
US5231568A (en) 1992-01-16 1993-07-27 Impact Telemedia, Inc. Promotional game method and apparatus therefor
US5283731A (en) * 1992-01-19 1994-02-01 Ec Corporation Computer-based classified ad system and method
US5361393A (en) 1992-01-28 1994-11-01 Prodigy Services Company Method for improving interactive-screen uploading of accounting data
US5689648A (en) 1992-01-31 1997-11-18 Raychem Corporation Method and apparatus for publication of information
US6208805B1 (en) * 1992-02-07 2001-03-27 Max Abecassis Inhibiting a control function from interfering with a playing of a video
US5326104A (en) 1992-02-07 1994-07-05 Igt Secure automated electronic casino gaming system
US5684918A (en) 1992-02-07 1997-11-04 Abecassis; Max System for integrating video and communications
US6553178B2 (en) 1992-02-07 2003-04-22 Max Abecassis Advertisement subsidized video-on-demand system
US5610653A (en) * 1992-02-07 1997-03-11 Abecassis; Max Method and system for automatically tracking a zoomed video image
US5257789A (en) 1992-02-24 1993-11-02 Four Queens, Inc. Multiple action blackjack
WO1993019428A1 (en) * 1992-03-18 1993-09-30 Arachnid, Inc. Gaming device providing high security communications with a remote station
US5305195A (en) * 1992-03-25 1994-04-19 Gerald Singer Interactive advertising system for on-line terminals
US5321241A (en) 1992-03-30 1994-06-14 Calculus Microsystems Corporation System and method for tracking casino promotional funds and apparatus for use therewith
US5528490A (en) 1992-04-10 1996-06-18 Charles E. Hill & Associates, Inc. Electronic catalog system and method
FR2690298B1 (en) 1992-04-15 1998-04-10 Telediffusion Fse METHOD AND DEVICE FOR MANAGING A BROADCAST RESOURCE.
US5537586A (en) 1992-04-30 1996-07-16 Individual, Inc. Enhanced apparatus and methods for retrieving and selecting profiled textural information records from a database of defined category structures
US5257810A (en) 1992-05-27 1993-11-02 Schorr Steven A Method of playing a blackjack type card game
US5683082A (en) 1992-08-04 1997-11-04 Kabushiki Kaisha Ace Denken Gaming system controlling termination of playing and degree of playing difficulty
US5351970A (en) * 1992-09-16 1994-10-04 Fioretti Philip R Methods and apparatus for playing bingo over a wide geographic area
US5353218A (en) 1992-09-17 1994-10-04 Ad Response Micromarketing Corporation Focused coupon system
FR2696025B1 (en) 1992-09-22 1995-04-14 Int Jeux Games terminal.
US5319707A (en) 1992-11-02 1994-06-07 Scientific Atlanta System and method for multiplexing a plurality of digital program services for transmission to remote locations
JP3553987B2 (en) * 1992-11-13 2004-08-11 株式会社日立製作所 Client server system
US5357276A (en) 1992-12-01 1994-10-18 Scientific-Atlanta, Inc. Method of providing video on demand with VCR like functions
US5659350A (en) 1992-12-09 1997-08-19 Discovery Communications, Inc. Operations center for a television program packaging and delivery system
US5798785A (en) 1992-12-09 1998-08-25 Discovery Communications, Inc. Terminal for suggesting programs offered on a television program delivery system
US5600364A (en) * 1992-12-09 1997-02-04 Discovery Communications, Inc. Network controller for cable television delivery systems
EP0920207B2 (en) 1992-12-09 2006-09-27 Sedna Patent Services, LLC Interactive terminal for television delivery system
US5393067A (en) * 1993-01-21 1995-02-28 Igt System, method and apparatus for generating large jackpots on live game card tables
US5903317A (en) 1993-02-14 1999-05-11 Orad Hi-Tech Systems Ltd. Apparatus and method for detecting, identifying and incorporating advertisements in a video
US5288081A (en) 1993-02-25 1994-02-22 Shuffle Master, Inc. Method of playing a wagering game
US5544892A (en) 1993-02-25 1996-08-13 Shuffle Master, Inc. Multi-tiered wagering method and game
US6323894B1 (en) 1993-03-12 2001-11-27 Telebuyer, Llc Commercial product routing system with video vending capability
US5426594A (en) 1993-04-02 1995-06-20 Motorola, Inc. Electronic greeting card store and communication system
US5579537A (en) 1993-04-08 1996-11-26 Digital D.J. Inc. Broadcast system with associated data capabilities
US5577266A (en) 1993-04-08 1996-11-19 Digital D.J. Inc. Broadcast system with associated data capabilities
US5592212A (en) * 1993-04-16 1997-01-07 News Datacom Ltd. Methods and systems for non-program applications for subscriber television
IL119874A (en) 1993-04-16 1999-05-09 News Datacom Research Ltd Methods and systems for non program applications for subscriber television
ZA943336B (en) 1993-05-19 1995-08-11 Menashe Julian Interactive computerised gaming system with remote terminals
US5428606A (en) 1993-06-30 1995-06-27 Moskowitz; Scott A. Digital information commodities exchange
IL106746A (en) 1993-08-19 1997-02-18 News Datacom Ltd CATV systems
US5320356A (en) 1993-08-23 1994-06-14 Fast Action Games Tech., Inc. Method of playing fast action blackjack
US5440262A (en) 1993-08-24 1995-08-08 Rolm Company High-efficiency Ring/MWL generator
US5377258A (en) * 1993-08-30 1994-12-27 National Medical Research Council Method and apparatus for an automated and interactive behavioral guidance system
JP2820236B2 (en) 1993-08-31 1998-11-05 ヤマハ株式会社 Karaoke system and karaoke equipment
US5585866A (en) 1993-09-09 1996-12-17 Miller; Larry Electronic television program guide schedule system and method including virtual channels
US5589892A (en) 1993-09-09 1996-12-31 Knee; Robert A. Electronic television program guide schedule system and method with data feed access
US5781246A (en) 1993-09-09 1998-07-14 Alten; Jerry Electronic television program guide schedule system and method
US5511160A (en) 1993-09-30 1996-04-23 Hewlett-Packard Company Information retrieval device for displaying and directly refreshing the display of a document
US5498003A (en) * 1993-10-07 1996-03-12 Gechter; Jerry Interactive electronic games and screen savers with multiple characters
US5638426A (en) 1993-10-12 1997-06-10 Multimedia Systems Corporation Interactive system for a closed cable network
US5581479A (en) 1993-10-15 1996-12-03 Image Telecommunications Corp. Information service control point, which uses different types of storage devices, which retrieves information as blocks of data, and which uses a trunk processor for transmitting information
CA2175187A1 (en) 1993-10-28 1995-05-04 William K. Thomson Database search summary with user determined characteristics
US5403015A (en) * 1993-12-09 1995-04-04 Forte; Steven L. Cards and methods for playing casino 21 or blackjack
EP0734556B1 (en) * 1993-12-16 2002-09-04 Open Market, Inc. Network based payment system and method for using such system
US5398932A (en) 1993-12-21 1995-03-21 Video Lottery Technologies, Inc. Video lottery system with improved site controller and validation unit
US5880769A (en) * 1994-01-19 1999-03-09 Smarttv Co. Interactive smart card system for integrating the provision of remote and local services
US5434978A (en) 1994-02-18 1995-07-18 International Business Machines Corporation Communications interface employing unique tags which enable a destination to decode a received message structure
JP3695542B2 (en) 1994-02-23 2005-09-14 日本トムソン株式会社 XY drive device with linear electromagnetic actuator
IL108957A (en) * 1994-03-14 1998-09-24 Scidel Technologies Ltd System for implanting an image into a video stream
US5946646A (en) 1994-03-23 1999-08-31 Digital Broadband Applications Corp. Interactive advertising system and device
US5539822A (en) 1994-04-19 1996-07-23 Scientific-Atlanta, Inc. System and method for subscriber interactivity in a television system
EP0680235B1 (en) 1994-04-28 2001-09-12 Hewlett-Packard Company, A Delaware Corporation Channel identifier generation
EP0680173B1 (en) 1994-04-28 2003-09-03 Hewlett-Packard Company, A Delaware Corporation Multicasting apparatus
DE69428186T2 (en) 1994-04-28 2002-03-28 Hewlett-Packard Co.(A Delaware Corporation), Palo Alto Multicast device
US5770533A (en) 1994-05-02 1998-06-23 Franchi; John Franco Open architecture casino operating system
WO1995031069A1 (en) 1994-05-04 1995-11-16 Starsight Telecast, Inc. Television schedule information transmission and utilization system and process
US5586257A (en) 1994-05-05 1996-12-17 Perlman; Stephen G. Network architecture to support multiple site real-time video games
US5675507A (en) 1995-04-28 1997-10-07 Bobo, Ii; Charles R. Message storage and delivery system
US5586766A (en) 1994-05-13 1996-12-24 Casinovations, Inc. Blackjack game system and methods
GB9409964D0 (en) * 1994-05-18 1994-07-06 Commission Meat & Livestock Methods of post-slaughter handling and cutting a carcase
US5734589A (en) 1995-01-31 1998-03-31 Bell Atlantic Network Services, Inc. Digital entertainment terminal with channel mapping
US5635979A (en) 1994-05-27 1997-06-03 Bell Atlantic Dynamically programmable digital entertainment terminal using downloaded software to control broadband data operations
US5624316A (en) 1994-06-06 1997-04-29 Catapult Entertainment Inc. Video game enhancer with intergral modem and smart card interface
US5724425A (en) * 1994-06-10 1998-03-03 Sun Microsystems, Inc. Method and apparatus for enhancing software security and distributing software
US5740369A (en) 1994-06-17 1998-04-14 Hitachi, Ltd. Information delivery system and portable information terminal
US5624265A (en) 1994-07-01 1997-04-29 Tv Interactive Data Corporation Printed publication remote contol for accessing interactive media
US5799267A (en) 1994-07-22 1998-08-25 Siegel; Steven H. Phonic engine
US5526427A (en) 1994-07-22 1996-06-11 A.C. Nielsen Company Universal broadcast code and multi-level encoded signal monitoring system
US5664948A (en) 1994-07-29 1997-09-09 Seiko Communications Holding N.V. Delivery of data including preloaded advertising data
US5640193A (en) 1994-08-15 1997-06-17 Lucent Technologies Inc. Multimedia service access by reading marks on an object
US6085256A (en) 1994-08-19 2000-07-04 Sony Corporation Cyber space system for providing a virtual reality space formed of three dimensional pictures from a server to a user via a service provider
US5809482A (en) 1994-09-01 1998-09-15 Harrah's Operating Company, Inc. System for the tracking and management of transactions in a pit area of a gaming establishment
US5515098A (en) 1994-09-08 1996-05-07 Carles; John B. System and method for selectively distributing commercial messages over a communications network
US5593349A (en) * 1994-09-09 1997-01-14 Valley Recreation Products Inc. Automated league and tournament system for electronic games
US5675752A (en) 1994-09-15 1997-10-07 Sony Corporation Interactive applications generator for an interactive presentation environment
US5749785A (en) 1994-09-21 1998-05-12 Rossides; Michael T. Communications system using bets
US5586936A (en) 1994-09-22 1996-12-24 Mikohn Gaming Corporation Automated gaming table tracking system and method therefor
US5431407A (en) 1994-09-29 1995-07-11 Hofberg; Renee B. Method of playing a casino card game
US5655961A (en) 1994-10-12 1997-08-12 Acres Gaming, Inc. Method for operating networked gaming devices
US5696965A (en) 1994-11-03 1997-12-09 Intel Corporation Electronic information appraisal agent
US5758257A (en) 1994-11-29 1998-05-26 Herz; Frederick System and method for scheduling broadcast of and access to video programs and other data using customer profiles
US5617565A (en) 1994-11-29 1997-04-01 Hitachi America, Ltd. Broadcast interactive multimedia system
US5549300A (en) 1994-12-07 1996-08-27 Sardarian; Seroj Method of playing a blackjack card game
FR2728131B1 (en) 1994-12-13 1997-01-24 Syseca Sa INTERACTIVE TELEVISION RECEPTION CONSOLE
US6005561A (en) 1994-12-14 1999-12-21 The 3Do Company Interactive information delivery system
US5504675A (en) 1994-12-22 1996-04-02 International Business Machines Corporation Method and apparatus for automatic selection and presentation of sales promotion programs
US6154207A (en) 1994-12-22 2000-11-28 Bell Atlantic Network Services, Inc. Interactive language editing in a network based video on demand system
US5659793A (en) 1994-12-22 1997-08-19 Bell Atlantic Video Services, Inc. Authoring tools for multimedia application development and network delivery
US5734598A (en) * 1994-12-28 1998-03-31 Quantum Corporation Low power filter coefficient adaptation circuit for digital adaptive filter
US5513254A (en) 1994-12-28 1996-04-30 At&T Corp. Method and apparatus for processing facsimile transmissions
US5751338A (en) 1994-12-30 1998-05-12 Visionary Corporate Technologies Methods and systems for multimedia communications via public telephone networks
US5583563A (en) 1995-01-12 1996-12-10 Us West Marketing Resources Group, Inc. Method and system for delivering an application in an interactive television network
US5779242A (en) 1995-01-19 1998-07-14 Boyd Gaming Corporation Method for players to play a tournament of games where game scores are obtained
US5729279A (en) 1995-01-26 1998-03-17 Spectravision, Inc. Video distribution system
AU4902096A (en) 1995-02-01 1996-08-21 Freemark Communications, Inc. System and method for providing end-user free email
DE69607528T2 (en) 1995-02-02 2000-10-19 Koninklijke Philips Electronics N.V., Eindhoven MIXING A VIDEO MOSAIC WITH TELETEXT
US5788574A (en) 1995-02-21 1998-08-04 Mao, Inc. Method and apparatus for playing a betting game including incorporating side betting which may be selected by a game player
US5600366A (en) * 1995-03-22 1997-02-04 Npb Partners, Ltd. Methods and apparatus for digital advertisement insertion in video programming
US5870552A (en) 1995-03-28 1999-02-09 America Online, Inc. Method and apparatus for publishing hypermedia documents over wide area networks
US5613912A (en) * 1995-04-05 1997-03-25 Harrah's Club Bet tracking system for gaming tables
US5709603A (en) * 1995-04-06 1998-01-20 Kaye; Perry Personal computer lottery game
US5569082A (en) 1995-04-06 1996-10-29 Kaye; Perry Personal computer lottery game
US5605334A (en) 1995-04-11 1997-02-25 Mccrea, Jr.; Charles H. Secure multi-site progressive jackpot system for live card games
US5707287A (en) * 1995-04-11 1998-01-13 Mccrea, Jr.; Charles H. Jackpot system for live card games based upon game play wagering and method therefore
US5689431A (en) 1995-04-18 1997-11-18 Leading Edge Technologies, Inc. Golf course yardage and information system
US6236360B1 (en) 1995-04-18 2001-05-22 Richard W. Rudow Golf course yardage and information system
US5611730A (en) * 1995-04-25 1997-03-18 Casino Data Systems Progressive gaming system tailored for use in multiple remote sites: apparatus and method
US5818438A (en) 1995-04-25 1998-10-06 Bellsouth Corporation System and method for providing television services
US5848352A (en) 1995-04-26 1998-12-08 Wink Communications, Inc. Compact graphical interactive information system
US5793413A (en) 1995-05-01 1998-08-11 Bell Atlantic Network Services, Inc. Wireless video distribution
US5630204A (en) 1995-05-01 1997-05-13 Bell Atlantic Network Services, Inc. Customer premise wireless distribution of broad band signals and two-way communication of control signals over power lines
US5613191A (en) * 1995-05-01 1997-03-18 Bell Atlantic Network Services, Inc. Customer premise wireless distribution of audio-video, control signals and voice using CDMA
US5613190A (en) * 1995-05-01 1997-03-18 Bell Atlantic Network Services, Inc. Customer premise wireless distribution of audio-video, control signals and voice
US5752160A (en) 1995-05-05 1998-05-12 Dunn; Matthew W. Interactive entertainment network system and method with analog video startup loop for video-on-demand
FI98024C (en) 1995-05-11 1997-03-25 Nokia Telecommunications Oy Procedure and apparatus for transferring file-based multimedia and hypermedia service to a mobile receiver
GB2300991B (en) 1995-05-15 1997-11-05 Andrew Macgregor Ritchie Serving signals to browsing clients
US5742762A (en) 1995-05-19 1998-04-21 Telogy Networks, Inc. Network management gateway
CA2150215C (en) 1995-05-25 2003-02-25 John Xidos Distributed gaming system
US5643088A (en) 1995-05-31 1997-07-01 Interactive Network, Inc. Game of skill or chance playable by remote participants in conjunction with a common game event including inserted interactive advertising
US5749075A (en) 1995-06-06 1998-05-05 Interactive Media Works, L.L.C. Method for providing prepaid internet access and/or long distance calling including the distribution of specialized calling cards
US5774869A (en) 1995-06-06 1998-06-30 Interactive Media Works, Llc Method for providing sponsor paid internet access and simultaneous sponsor promotion
US5708780A (en) * 1995-06-07 1998-01-13 Open Market, Inc. Internet server access control and monitoring systems
US5710918A (en) 1995-06-07 1998-01-20 International Business Machines Corporation Method for distributed task fulfillment of web browser requests
US5812776A (en) 1995-06-07 1998-09-22 Open Market, Inc. Method of providing internet pages by mapping telephone number provided by client to URL and returning the same in a redirect command by server
US5701451A (en) 1995-06-07 1997-12-23 International Business Machines Corporation Method for fulfilling requests of a web browser
US5796945A (en) 1995-06-07 1998-08-18 Tarabella; Robert M. Idle time multimedia viewer method and apparatus for collecting and displaying information according to user defined indicia
US5740549A (en) 1995-06-12 1998-04-14 Pointcast, Inc. Information and advertising distribution system and method
US5779549A (en) 1996-04-22 1998-07-14 Walker Assest Management Limited Parnership Database driven online distributed tournament system
JP4040117B2 (en) 1995-06-30 2008-01-30 ソニー株式会社 Game machine and game machine control method
US7895076B2 (en) * 1995-06-30 2011-02-22 Sony Computer Entertainment Inc. Advertisement insertion, profiling, impression, and feedback
US5768382A (en) 1995-11-22 1998-06-16 Walker Asset Management Limited Partnership Remote-auditing of computer generated outcomes and authenticated biling and access control system using cryptographic and other protocols
US5871398A (en) * 1995-06-30 1999-02-16 Walker Asset Management Limited Partnership Off-line remote system for lotteries and games of skill
US5687971A (en) 1995-07-07 1997-11-18 Wascana Gaming Inc. Bingo game management method
US5724106A (en) * 1995-07-17 1998-03-03 Gateway 2000, Inc. Hand held remote control device with trigger button
US5588650A (en) 1995-07-19 1996-12-31 Eman; Richard G. Automated interactive roulette with progressive jackpot
EP0843272A4 (en) 1995-07-27 2000-06-21 Denis Ernestovich Lvov Electronic game system, a method of managing and regulating said system
US5687331A (en) 1995-08-03 1997-11-11 Microsoft Corporation Method and system for displaying an animated focus item
US5655966A (en) 1995-08-07 1997-08-12 Intergame Method and apparatus for cashless bartop gaming system operation
US5679077A (en) 1995-08-11 1997-10-21 Pocock; Terrence System and method for remote participation in bingo and other games of chance where players select numbers
US6002393A (en) 1995-08-22 1999-12-14 Hite; Kenneth C. System and method for delivering targeted advertisements to consumers using direct commands
US5913040A (en) 1995-08-22 1999-06-15 Backweb Ltd. Method and apparatus for transmitting and displaying information between a remote network and a local computer
US5935004A (en) 1995-08-28 1999-08-10 Mediaone Group, Inc. System and method for scheduled delivery of a software program over a cable network
US5830068A (en) 1995-09-08 1998-11-03 Ods Technologies, L.P. Interactive wagering systems and processes
US5964463A (en) 1995-09-15 1999-10-12 Gulf Coast Gaming Corporation Method of playing a dice game
US5911131A (en) * 1995-12-20 1999-06-08 Vig; Tommy Computer aided calculation, appraisal and valuation of works of art
US5735742A (en) 1995-09-20 1998-04-07 Chip Track International Gaming table tracking system and method
US5812769A (en) 1995-09-20 1998-09-22 Infonautics Corporation Method and apparatus for redirecting a user to a new location on the world wide web using relative universal resource locators
US5717860A (en) * 1995-09-20 1998-02-10 Infonautics Corporation Method and apparatus for tracking the navigation path of a user on the world wide web
US5830067A (en) 1995-09-27 1998-11-03 Multimedia Games, Inc. Proxy player machine
JPH0991358A (en) * 1995-09-28 1997-04-04 Fujitsu Ltd Device and method for providing information
JPH11512903A (en) 1995-09-29 1999-11-02 ボストン テクノロジー インク Multimedia architecture for interactive advertising
US5708845A (en) * 1995-09-29 1998-01-13 Wistendahl; Douglass A. System for mapping hot spots in media content for interactive digital media program
US6002394A (en) 1995-10-02 1999-12-14 Starsight Telecast, Inc. Systems and methods for linking television viewers with advertisers and broadcasters
US5688174A (en) 1995-10-06 1997-11-18 Kennedy; Julian J. Multiplayer interactive video gaming device
US5774670A (en) 1995-10-06 1998-06-30 Netscape Communications Corporation Persistent client state in a hypertext transfer protocol based client-server system
US5711715A (en) * 1995-10-11 1998-01-27 Ringo; Dock E. Method and apparatus for tournament play of coin operated games
US5740252A (en) 1995-10-13 1998-04-14 C/Net, Inc. Apparatus and method for passing private demographic information between hyperlink destinations
US5737619A (en) * 1995-10-19 1998-04-07 Judson; David Hugh World wide web browsing with content delivery over an idle connection and interstitial content display
US5572643A (en) 1995-10-19 1996-11-05 Judson; David H. Web browser with dynamic display of information objects during linking
US5800268A (en) 1995-10-20 1998-09-01 Molnick; Melvin Method of participating in a live casino game from a remote location
WO1997015885A1 (en) * 1995-10-25 1997-05-01 Open Market, Inc. Managing transfers of information in a communications network
US5737533A (en) 1995-10-26 1998-04-07 Wegener Internet Projects Bv System for generating a virtual reality scene in response to a database search
US5855007A (en) 1995-11-15 1998-12-29 Jovicic; Neboisa Electronic coupon communication system
US5791991A (en) 1995-11-15 1998-08-11 Small; Maynard E. Interactive consumer product promotion method and match game
US5603502A (en) * 1995-11-20 1997-02-18 Nakagawa; George Poker tournament method
WO1997020275A1 (en) 1995-11-30 1997-06-05 Garri Kimovich Kasparov Method of playing a lottery game and suitable system
US5748742A (en) 1995-11-30 1998-05-05 Amsc Subsidiary Corporation Fraud detection and user validation system for mobile earth terminal communication device
US5959623A (en) 1995-12-08 1999-09-28 Sun Microsystems, Inc. System and method for displaying user selected set of advertisements
KR19990072063A (en) 1995-12-08 1999-09-27 엔, 마이클 그로브 Method and system for showing ads on computer networks
US5794210A (en) 1995-12-11 1998-08-11 Cybergold, Inc. Attention brokerage
US5999808A (en) 1995-12-12 1999-12-07 Aeris Communications, Inc. Wireless gaming method
US5805154A (en) 1995-12-14 1998-09-08 Time Warner Entertainment Co. L.P. Integrated broadcast application with broadcast portion having option display for access to on demand portion
US5774591A (en) 1995-12-15 1998-06-30 Xerox Corporation Apparatus and method for recognizing facial expressions and facial gestures in a sequence of images
US5802220A (en) 1995-12-15 1998-09-01 Xerox Corporation Apparatus and method for tracking facial motion through a sequence of images
US5805815A (en) 1995-12-18 1998-09-08 At&T Corp. Method and apparatus for providing interim data displays while awaiting of retrieval linked information
US5918213A (en) 1995-12-22 1999-06-29 Mci Communications Corporation System and method for automated remote previewing and purchasing of music, video, software, and other multimedia products
AU1566597A (en) 1995-12-27 1997-08-11 Gary B. Robinson Automated collaborative filtering in world wide web advertising
US5597162A (en) * 1995-12-27 1997-01-28 Franklin; Thomas L. Poker game where players are given two chances at receiving replacement cards
US6264560B1 (en) * 1996-01-19 2001-07-24 Sheldon F. Goldberg Method and system for playing games on a network
US5823879A (en) * 1996-01-19 1998-10-20 Sheldon F. Goldberg Network gaming system
US5669817A (en) 1996-01-25 1997-09-23 Tarantino; Elia R. Casino card table with video display
US5755621A (en) 1996-05-09 1998-05-26 Ptt, Llc Modified poker card/tournament game and interactive network computer system for implementing same
US5885158A (en) * 1996-02-13 1999-03-23 International Game Technology Gaming system for multiple progressive games
US5702305A (en) 1996-02-15 1997-12-30 Motorola Electronic game system
US5987498A (en) 1996-02-16 1999-11-16 Atcom, Inc. Credit card operated computer on-line service communication system
US5774664A (en) 1996-03-08 1998-06-30 Actv, Inc. Enhanced video programming system and method for incorporating and displaying retrieved integrated internet information segments
US5732949A (en) * 1996-03-15 1998-03-31 Josephs; Ronald H. Method of playing a game of two-handed blackjack
US5835126A (en) 1996-03-15 1998-11-10 Multimedia Systems Corporation Interactive system for a closed cable network which includes facsimiles and voice mail on a display
US5937163A (en) 1996-03-26 1999-08-10 Industrial Technology Research Institute Method and system at a host node for hierarchically organizing the links visited by a world wide web browser executing at the host node
US5713574A (en) * 1996-03-26 1998-02-03 Hughes; Alan Card game method
US5879233A (en) * 1996-03-29 1999-03-09 Stupero; John R. Duplicate card game
US6240555B1 (en) 1996-03-29 2001-05-29 Microsoft Corporation Interactive entertainment system for presenting supplemental interactive content together with continuous video programs
US6025837A (en) * 1996-03-29 2000-02-15 Micrsoft Corporation Electronic program guide with hyperlinks to target resources
US5901287A (en) 1996-04-01 1999-05-04 The Sabre Group Inc. Information aggregation and synthesization system
US5816918A (en) 1996-04-05 1998-10-06 Rlt Acquistion, Inc. Prize redemption system for games
US5848397A (en) 1996-04-19 1998-12-08 Juno Online Services, L.P. Method and apparatus for scheduling the presentation of messages to computer users
US5746656A (en) 1996-04-23 1998-05-05 Bezick; William Video game competition method and apparatus
US5848396A (en) 1996-04-26 1998-12-08 Freedom Of Information, Inc. Method and apparatus for determining behavioral profile of a computer user
US5660391A (en) 1996-06-14 1997-08-26 Klasee; Evan Neil Blackjack card game method of play
EP0814419A2 (en) 1996-06-19 1997-12-29 Knowledge Information Research Institute Method of and device for executing a software and medium for distribution
US5929850A (en) 1996-07-01 1999-07-27 Thomson Consumer Electronices, Inc. Interactive television system and method having on-demand web-like navigational capabilities for displaying requested hyperlinked web-like still images associated with television content
US5809481A (en) 1996-08-08 1998-09-15 David Baron Advertising method and system
US5933811A (en) 1996-08-20 1999-08-03 Paul D. Angles System and method for delivering customized advertisements within interactive communication systems
US5702104A (en) 1996-09-25 1997-12-30 Mehrdad M. Malek Method and apparatus for playing mixture of Twenty-one and Baccarat using three, four or five player cards
US5960409A (en) 1996-10-11 1999-09-28 Wexler; Daniel D. Third-party on-line accounting system and method therefor
US5839725A (en) 1996-10-28 1998-11-24 Conway; Andrew D. Apparatus and method of playing a board game simulating teams playing in a tournament
US5948061A (en) 1996-10-29 1999-09-07 Double Click, Inc. Method of delivery, targeting, and measuring advertising over networks
US5996006A (en) 1996-11-08 1999-11-30 Speicher; Gregory J. Internet-audiotext electronic advertising system with enhanced matching and notification
US5831527A (en) 1996-12-11 1998-11-03 Jones, Ii; Griffith Casino table sensor alarms and method of using
US5718431A (en) * 1997-02-21 1998-02-17 Ornstein; Marvin A. Gaming system and method for multiple play wagering
EP0875843A1 (en) 1997-04-14 1998-11-04 Adletts International, LLC Method and apparatus for inserting advertisements and the like in a data stream of an internetworked client for display during the void time
US5937392A (en) 1997-07-28 1999-08-10 Switchboard Incorporated Banner advertising display system and method with frequency of advertisement control
US6256739B1 (en) 1997-10-30 2001-07-03 Juno Online Services, Inc. Method and apparatus to determine user identity and limit access to a communications network
IL125432A (en) 1998-01-30 2010-11-30 Easynet Access Inc Personalized internet interaction
US6196920B1 (en) 1998-03-31 2001-03-06 Masque Publishing, Inc. On-line game playing with advertising
AU1234500A (en) 1998-10-26 2000-05-15 Goldberg, Sheldon Francis A network advertising system providing games
US20030032476A1 (en) * 1998-12-23 2003-02-13 Walker Jay S. Methods and apparatus for facilitating the provision of a benefit to a player of a gaming Web site
US6287201B1 (en) 1999-03-12 2001-09-11 Midway Games West Arcade game with keypad input
JP3204259B2 (en) 1999-10-06 2001-09-04 インターナショナル・ビジネス・マシーンズ・コーポレーション Character string extraction method, handwritten character string extraction method, character string extraction device, and image processing device
US6684250B2 (en) * 2000-04-03 2004-01-27 Quova, Inc. Method and apparatus for estimating a geographic location of a networked entity
US7024552B1 (en) 2000-08-04 2006-04-04 Hewlett-Packard Development Company, L.P. Location authentication of requests to a web server system linked to a physical entity
US7162433B1 (en) * 2000-10-24 2007-01-09 Opusone Corp. System and method for interactive contests
US20020113815A1 (en) 2000-12-16 2002-08-22 Degross Lee Michael Internet ad door
WO2002083255A1 (en) * 2001-04-11 2002-10-24 Walker Digital, Llc Methods and systems for facilitating game play at a gaming device by means of third party offers
US7181488B2 (en) * 2001-06-29 2007-02-20 Claria Corporation System, method and computer program product for presenting information to a user utilizing historical information about the user
US20040220858A1 (en) 2003-05-02 2004-11-04 Maggio Frank S. Method and system for verifying exposure to message content delivered via subscription networks
US20060080702A1 (en) * 2004-05-20 2006-04-13 Turner Broadcasting System, Inc. Systems and methods for delivering content over a network
US8021230B2 (en) * 2004-08-19 2011-09-20 Igt Gaming system having multiple gaming machines which provide bonus awards
US7904337B2 (en) 2004-10-19 2011-03-08 Steve Morsa Match engine marketing
US20060111970A1 (en) 2004-11-24 2006-05-25 Microsoft Corporation System and method for selling on-line and off-line advertising in content delivered to a display screen
US20070167226A1 (en) 2005-09-07 2007-07-19 Kelly Bryan M Affiliated Gaming System
US20070155489A1 (en) 2005-12-30 2007-07-05 Frederic Beckley Device and network enabled geo-fencing for area sensitive gaming enablement
US8037506B2 (en) * 2006-03-03 2011-10-11 Verimatrix, Inc. Movie studio-based network distribution system and method
US20080091528A1 (en) 2006-07-28 2008-04-17 Alastair Rampell Methods and systems for an alternative payment platform
GB2452789A (en) * 2007-09-05 2009-03-18 Cvon Innovations Ltd Selecting information content for transmission by identifying a keyword in a previous message
US8312483B2 (en) * 2008-06-03 2012-11-13 Keith Barish Presenting media content to a plurality of remote viewing devices
US20100145763A1 (en) * 2008-12-05 2010-06-10 Swanson International Inc. Systems, methods and apparatus for valuation and tailoring of advertising

Also Published As

Publication number Publication date
US20130339146A1 (en) 2013-12-19
US9530150B2 (en) 2016-12-27
US20120078729A1 (en) 2012-03-29
US20090132440A1 (en) 2009-05-21

Similar Documents

Publication Publication Date Title
US20130103468A1 (en) Compensation model for network services
US10881968B2 (en) Systems and methods for conducting fantasy contests
US11645890B2 (en) Wagering apparatus, methods and systems
US8944905B2 (en) Method of lottery wagering on real-world events
US20140148238A1 (en) Skill based lottery system
US8579686B2 (en) Gaming event prediction system and method
US8579694B2 (en) Method of lottery wagering on real-world events
US6929550B2 (en) Network game method and network game system
US20090227320A1 (en) Method for lottery corporations to run online gaming
JP5183465B2 (en) System and program for multi-stage contest
US20080120221A1 (en) Brokering Loyalty Points
US20090023489A1 (en) Remote Witnessing of Game Play
US20070117622A1 (en) System and method for facilitating play of a video game via a web site
US20070117619A1 (en) System and method for facilitating play of a video game via a web site
US20080195469A1 (en) Auctioning to Obtain Customers
US20090012864A1 (en) Compensation model for network services
AU2003252769A1 (en) Method and Apparatus for Use of a Network by a Casino
US20080214288A1 (en) Gaming environment
US20080242399A1 (en) Gambling with loyalty points
AU2024219834A1 (en) Wagering apparatus, methods and systems
US11183025B2 (en) Method and system for holding club-competition web board game contest
WO2001091075A2 (en) Coin and bill video game terminal system
US10413801B2 (en) Golf scoring card and systems and methods for using the same
KR20000049572A (en) The internet advertising method that combines the advertisement and the race voting game
Wiebe Internet Gambling

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION

AS Assignment

Owner name: BENEFICIAL INNOVATIONS, INC., NEVADA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:DENNIS J. DUPRAY;REEL/FRAME:037956/0684

Effective date: 20121006