US20120329542A1 - Method and device for fantasy sports auction recommendations - Google Patents

Method and device for fantasy sports auction recommendations Download PDF

Info

Publication number
US20120329542A1
US20120329542A1 US13/527,117 US201213527117A US2012329542A1 US 20120329542 A1 US20120329542 A1 US 20120329542A1 US 201213527117 A US201213527117 A US 201213527117A US 2012329542 A1 US2012329542 A1 US 2012329542A1
Authority
US
United States
Prior art keywords
value
tier
players
sport
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US13/527,117
Inventor
J. Nathaniel Sloan
David Michael Fishel
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Disney Enterprises Inc
Original Assignee
Disney Enterprises Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Disney Enterprises Inc filed Critical Disney Enterprises Inc
Priority to US13/527,117 priority Critical patent/US20120329542A1/en
Assigned to DISNEY ENTERPRISES, INC. reassignment DISNEY ENTERPRISES, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: FISHEL, DAVID MICHAEL, SLOAN, J. NATHANIEL
Publication of US20120329542A1 publication Critical patent/US20120329542A1/en
Priority to US14/757,978 priority patent/US10940395B2/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Definitions

  • This present invention pertains to the field of fantasy sports games.
  • the exemplary embodiments relate to a method and system for providing recommended bid amounts for use during an auction-style draft, while also breaking players up into tiers to inform a user's player selection process.
  • fantasy sports game is a game where users act as managers or owners of simulated sport teams called “fantasy teams,” where each team comprises a number of “players.”
  • owner is used to refer to a participant in the fantasy sports game.
  • An owner may be a natural person or a computer-controlled opponent.
  • a “user” is a fantasy owner who is also a natural person.
  • the term “user” and “owner” are used interchangeably in their roles in the fantasy sports game.
  • the term “player” refers to one of the selectable fantasy characters.
  • each player corresponds to an athlete in a professional sport league.
  • a player evaluation system uses historical data to predict player performance through the end of the season using a blending function.
  • the system is also applied in a draft context by assigning average performance values to the slots on the owner's team that have not yet been filled with players yet to be drafted. In calculating team points, one version weighs certain statistics more heavily than others.
  • player analyzing software queries a sports statistics system to analyze the relevant players and delivers the analysis to a roster move recommending software component that delivers to the user roster move recommendations based on the results of the player analysis.
  • the player analysis may be based on actual statistics or projected statistics.
  • fantasy sports owners when participating in an auction-style draft, will compute players' auction values before the draft and then approximate the necessary adjustments as the draft goes along. However, this requires that the owners perform many manual calculations with regard to the entire pool of available players. This is often very time-consuming and may result in poor decisions, particularly when a player is overlooked but would otherwise be optimal to be nominated.
  • FIG. 1 shows a method 100 for executing a fantasy sports application to draft players as is known in the art.
  • the method 100 relates to the fantasy sports application when players are selected in a conventional auction format.
  • a user is provided a predetermined, overall budget with which to “bid” for select players; the user who provides the highest “bid” for a particular player receives that player for the owner's team.
  • the draft is initialized.
  • an owner or user selects a player and the host executing the fantasy sports application receives the selection.
  • the owner or user provides a bid on the player and the host receives the bid.
  • step 130 further owners or users who are also interested in drafting the selected player provide bids and the host receives the respective bids.
  • the host determines the user who provided the highest bid, and that user drafts the player.
  • step 150 a determination is made whether there are empty slots for a respective position related to the sport in the fantasy sports application. If the determination in step 150 indicates that more auctions are to be performed since there are still empty slots, the method 100 returns to step 120 where further selections are received. If the determination in step 150 indicates that no more slots are empty, the method 100 ends.
  • the users are required to determine, manually, the players on which to bid, as well as the amount to bid for each of the players, as all of the available players are amassed into a common pool of players.
  • the conventional system does not provide the user with easily-understood information regarding the relative value of the several players in the game, making it difficult for users to determine, in the short period of time provided in an online auction, whether or not a given player would be a worthy addition to the team.
  • FIG. 1 shows a conventional method for executing a fantasy sports application to draft players, where the method depicted is an auction-style draft.
  • FIG. 2 shows a system in which a fantasy sports application is executed according to an exemplary embodiment of the present invention.
  • FIG. 3 shows a user device that connects to a host of FIG. 2 for the fantasy sports application according to an exemplary embodiment of the present invention.
  • FIG. 4 shows a recommendation engine according to an exemplary embodiment of the present invention.
  • FIG. 5 shows a method for generating a plurality of tiers of players in order to provide recommendations for a fantasy sports auction according to an exemplary embodiment of the present invention.
  • FIG. 6 shows a method 600 for generating a recommended bid for a player up for bid in a fantasy sports auction according to an exemplary embodiment of the present invention.
  • the present invention relates to a method and device for grouping sport players into tiers for a fantasy sports auction and generating bid recommendations.
  • the method comprises receiving at least one parameter value for each of a plurality of sport players; determining a score value for each of the sport players as a function of the at least one parameter value; determining a corresponding tier value of a plurality of tier values for each of the sport players, each of the tier values being indicative of a respective range of score values; and providing first player data for one of the plurality of sport players including at least identity data and the corresponding tier value; accepting the nomination of a second player, and generating a recommended bid value, using the at least one parameter value, and optionally modifying that recommendation based upon the tier value of the second sport player.
  • the exemplary embodiments may be further understood with reference to the following description of the exemplary embodiments and the related appended drawings, wherein like elements are provided with the same reference numerals.
  • the exemplary embodiments are related to systems and methods for providing recommendations for players who are drafted in a fantasy sports application in which the drafting is performed using an auction. Specifically, the players are grouped into tiers in which the players of a tier are statistically similar. Furthermore, the recommendations relate to a bidding amount for a player being auctioned and whether a potential bid is recommended. While drafting a fantasy sports team, a fantasy team owner must consider a multitude of factors to determine the best possible selection.
  • the exemplary embodiments of the present invention assist in the drafting by providing a set of recommendations that help guide the decision-making process, in a manner useful during a (potentially time-limited) draft.
  • the fantasy sports application may be an interface provided on a client. Accordingly, the client may be executed on an electronic device that is configured with a transceiver to connect the device to a network.
  • FIG. 2 shows a system 200 in which the fantasy sports application may be executed.
  • a plurality of users 240 may each have a user device 230 that is configured to communicate with a communication network 220 , for example, via a wired or wireless connection.
  • the network 220 may include or connect to a host device 210 that is configured to execute the fantasy sports application.
  • the fantasy sports application may be configured to provide recommendations to the users 240 .
  • the host 210 may be connected or have access to a plurality of different sources of data that is used to provide the recommendations. It should be noted that the discussed embodiment with three users 240 and respective user devices 230 is only exemplary. Those skilled in the art will understand that the system 200 may include any number of users 240 and user devices 230 who participate in the fantasy sports application.
  • the network 220 may be any type of network configuration capable of connecting the plurality of user devices 230 .
  • the host 210 may be a website. Accordingly, the network 220 may be the Internet (e.g., WAN).
  • the network 220 may include a plurality of network components such as a server, a database, a network management arrangement, a plurality of access points, etc.
  • the host 210 may be an electronic device (e.g., server terminal) operated by a user.
  • the network 220 may be a local area network (LAN).
  • the network 220 may include a hub that is configured to connect the user devices 230 to the host 210 for data to be exchanged thereamong.
  • FIG. 3 shows one of the user devices 230 that connects to the host 210 and shows the interface for the fantasy sports application according to an exemplary embodiment of the present invention.
  • the user device 230 may be any electronic device such as a computer terminal, a laptop, a personal digital assistant, a tablet, a cellular phone, etc.
  • the user device 230 may also operate using any operating system such as Windows, Mac OS, Linux, Android, iOS, etc. That is, the recommendation engine according to the exemplary embodiments of the present invention may be adapted for any platform used by the user device 230 . It should also be noted that the recommendation engine according to the exemplary embodiments of the present invention may also be adapted to any fantasy sports game that is run on the host 210 .
  • the user device 230 may include a processor 310 , a memory arrangement 320 , an input device 330 , a display 340 , and a transceiver 350 . It should be noted that the user device 230 may include further components; for example, when the user device is a portable electronic device, a power supply may be included. It should also be noted that the input device 330 and the display 340 may be embodied together, for example, in a touch screen configured to perform both functionalities.
  • the processor 310 , the memory 320 , the input device 330 , the display 340 , and the transceiver 350 may all provide conventional functionalities for the user device 230 .
  • the processor 310 may execute the interface for the fantasy sports application.
  • the processor 310 may execute a browser application in which the fantasy sports application is executed thereon.
  • the transceiver 350 may exchange data through the network 220 with the host 210 , in particular to receive data related to the fantasy sports application as well as the recommendations generated by the recommendation engine, as will be discussed in further detail below.
  • the host 210 may include a recommendation engine that provides one or more recommendations for the users to determine an optimal selection of one or more players.
  • FIG. 4 shows a recommendation engine 400 that is configured to provide the recommendations according to an exemplary embodiment of the present invention.
  • the recommendation engine 400 may be incorporated as part of the host 210 or may be a separate utility of the fantasy sports application.
  • the recommendation engine 400 may also be configured to access or be connected to a plurality of data sources.
  • the data may be related to past ranking values of a player as a function of performance from previous seasons.
  • the data may be related to current ranking values of a player as assessed by other leagues in the sport of the fantasy sports application.
  • the data may be related to ranking values as determined by “experts” in the sport. It should be noted that there are many other sources of data that provide ranking values of players that the recommendation engine may consider prior to generating the recommendations for the users 240 .
  • the recommendation engine 400 may utilize a plurality of processors that provide data thereto.
  • each of the plurality of processors may be sources of analyzed data that the recommendation engine 400 uses to generate the recommendations.
  • the plurality of processors may include a recommendation provider 410 connected to a first data storage 420 providing a first set of analyzed data, a recommendation filter 430 connected to a second data storage 440 providing a second set of analyzed data, a recommendation score provider 450 connected to a third data storage 460 providing a third set of analyzed data, and an auction value provider 470 connected to a fourth data storage 480 providing a fourth set of analyzed data.
  • the first, second, third, and fourth analyzed data may be received by the recommendation engine 400 . Because the recommendation engine is designed with multiple componentized interfaces, additional ranking techniques and weights to the system may be added easily by, e.g., an administrator. If required, further processors may also be incorporated for the recommendation engine 400 . By receiving the first, second, third, and fourth analyzed data from the plurality of processors listed above, the recommendation engine 400 may further analyze the analyzed data to generate the recommendations according to the exemplary embodiments of the present invention. Note that the separation into various processors 410 , 430 , 450 , and 470 , and various data storages 420 , 440 , 460 , 480 , is merely exemplary. Those skilled in the art will understand that any of these processing functions may be subcomponents of a single processor, and that any number of the data storages may be physically maintained in a single unit.
  • the recommendation engine 400 may separate players into tiers to subsequently display the player data (e.g., on the display 340 ) such as name and position with a corresponding tier value that is determined.
  • the recommendation engine 400 may also be configured to generate a list of players arranged by the tier values.
  • the tiers may be based upon a variety of factors. In a preferred exemplary embodiment of the present invention, the tiers may be based upon projected statistics such as an expected score players in the tier are calculated to provide to the team of the owner. Accordingly, players having projected statistics within a predetermined range may be grouped into a particular tier.
  • the tiers may be based upon past statistics such as scores that the players have produced in the last year, in the past several years, since entering the professional league, etc. Accordingly, players having prior statistics within a predetermined range may be grouped into a particular tier.
  • the recommendation engine 400 may receive data related to the players available in the draft from a variety of sources. The recommendation engine 400 may receive this data for consideration in determining how the players are to be arranged into the different tiered groups. As discussed above, the fantasy sports application may be different from one league to another in a variety of ways such as which factors are considered in determining a score for the team of the owner or for each player of the team. Accordingly, the recommendation engine 400 may be configured to determine the parameters that the league with which the owner is associated utilizes for calculating the scores.
  • the recommendation engine 400 may initially determine a score value for the sport players to determine the tier in which the player is to be grouped.
  • the recommendation engine may further separate the players according to a playing position within the respective sport (e.g., in football, the playing positions may be running back, quarterback, wide receiver, tight end, etc.) to further narrow an ultimate recommendation. For example, in a most simplified example, if the group of players relates to running backs when the fantasy sports application is football, the parameter may be projected touchdowns that the player is expected to score during the season.
  • the recommendation engine 400 may generate thresholds indicating a range of score values that determine whether a player is to be placed into a respective tier so that a player having a greater number than the threshold is placed into a higher tier whereas a player having a lower number than the threshold is placed into a lower tier group. Accordingly, depending on the number of tiered groups that the recommendation engine 400 is to generate, there may be n ⁇ 1 thresholds separating the tiered groups, n being the total number of tiered groups. According to a preferred exemplary embodiment of the present invention, the thresholds may be generated dynamically. For example, as is known the art, the method of least squares may be used to determine the n points i 1 , i 2 , . . .
  • n points which best characterize the data; these n points then define n ⁇ 1 thresholds t 1 , t 2 , . . . , t n ⁇ 1 , where each threshold t x is the midpoint of two successive points i x and i x+1 .
  • the thresholds may also be generated in a predetermined manner to separate the players into the tiers where the n ⁇ 1 thresholds are provided by calculation before the beginning of the draft.
  • the recommendation engine 400 may be configured to consider a wide variety of parameters that the league is designed to include in the score calculation. For example, the recommendation engine 400 may further consider receptions, yards from scrimmage, yards after catch, fumbles, etc. Through consideration of all the parameters the league is designed to use, the recommendation engine may generate thresholds for expected scores that the players are predicted to provide. Accordingly, the recommendation engine 400 may generate tiered groups as a function of the predicted score, rather than for only a single parameter.
  • the recommendation engine 400 may further provide recommendations to the users with regard to drafting a player during an auction type draft. Furthermore, the recommendation engine 400 may utilize the tier groups previously generated prior to running the draft to determine the recommendations. As will be described in further detail below, the recommendation engine 400 may generate the recommendations as whether or not an owner should offer a bid (e.g., an affirmative indication value being 1 and a negative indication value being 0), a maximum bid value for a player up for bid, or both. The recommendations that are generated may be shown to the owners, for example, via the display 340 .
  • a bid e.g., an affirmative indication value being 1 and a negative indication value being 0
  • the recommendations that are generated may be shown to the owners, for example, via the display 340 .
  • each player may be displayed with the associated recommendations, a window may be created for each player of interest (e.g., a pop up window when a player name is hovered over by a user input device such as a mouse), an input may be received by the owner that indicates a request for the recommendations on the interface, etc.
  • a window may be created for each player of interest (e.g., a pop up window when a player name is hovered over by a user input device such as a mouse)
  • an input may be received by the owner that indicates a request for the recommendations on the interface, etc.
  • the recommendation engine 400 may determine an initial bid value for a player. For example, through the data received by the plurality of processors of FIG. 4 , in particular the auction value provider 470 , the recommendation engine 400 may calculate a reasonable bid value should the owner wish to draft that player. This calculation may be based upon any repeatable mechanism desired. In a preferred embodiment of the present invention, this reasonable bid value is based upon the amount of money remaining for the team in question, the number of players already drafted to the team in question, the total number of teams in the league and the composition of each, the total amount of money available to other players, the projected value of the player, scoring rules for the league, and other related factors.
  • the owner may receive this initial bid value before any bidding is done for this player.
  • the initial bid value may also be based upon the tier of the group in which the player is associated. For example, a higher tier group may have an initial bid value that is greater than a lower tier group.
  • the recommendation engine 400 may adjust the initial bid value of the player as a function of the tier group. In a preferred embodiment of the present invention, this tier value may be an additional piece of data used in the calculation of a reasonable bid value.
  • the recommendation engine 400 may then determine whether players in the same tier remain undrafted, and, if so, how many such undrafted players exist. The recommendation engine 400 may then adjust the bid value for the player and eventually the recommendation for that player accordingly. For example, in the highest tier group, the number of players may be relatively small; if the owner does not have any players from this tier group, the recommendation engine 400 may increase the potential bid value so that the owner has a higher probability of acquiring the player. The recommendation engine 400 may utilize a first threshold value, such as a percentage of players in the group remaining, to determine whether the bid value should be decreased.
  • a first threshold value such as a percentage of players in the group remaining
  • the recommendation engine 400 may determine that the likelihood that the owner is able to draft a player from this tier group is still very high; consequently, the recommended bid value may be lowered.
  • the recommendation engine 400 finds that a player is in a very low tier, it may determine that there is no value in bidding on that player whatsoever, because another, essentially equivalent (or better) player will be freely available at the end of the draft; therefore, a recommendation not to bid may be made.
  • the recommendation engine 400 may determine that the initial bid value should be maintained or even increased. For example, if the percentage of the remaining players in the tier group is within a given range, the recommendation engine 400 may determine that the initial bid value is the optimal amount that the owner should bid for the player, but if the percentage is particularly low (e.g., if only a single player at a high tier remains), the recommended bid may be increased. It should again be noted that the recommendation engine 400 may include a variety of other factors to make this determination. For example, the recommendation engine 400 may review the current roster of the team of the owner. This data may indicate that the recommendation engine 400 should increase or lower the initial bid value.
  • the recommendation engine 400 may consider the remaining assets available for bidding, particularly as a function of the number of remaining players to be bid or the number of empty slots. If the recommendation engine 400 determines that this player is the last or one of the last remaining players in the tier group, the recommendation engine 400 may be configured to increase the recommended bid value to increase the likelihood that the owner is able to draft the player should the other circumstances surrounding the team dictate. That is, the recommendation engine 400 may utilize a second threshold value, such as a further percentage of players in the group remaining. At this stage, the recommendation engine 400 may provide an adjusted bid value to the owner. This threshold value may be built directly into the system or set by an administrator.
  • the recommendation engine 400 may be configured to further incorporate previous bids placed on the player in the calculation to provide a recommendation. For example, if a current bid is already made on the player, the recommendation engine 400 may compare the current bid with the adjusted bid values previously determined. Accordingly, the recommendation engine 400 may be configured to determine whether or not to recommend that the owner bid on the player. For example, if the recommendation engine 400 has considered all the other factors of the owner's team, the recommendation engine 400 may determine that if the current bid is greater than the adjusted bid, a bid by the owner is not recommended, or vice versa. On the other hand, if no bids have been made on the player and the recommendation engine 400 determines that the player should be drafted, the recommendation engine 400 may recommend placing a bid at the adjusted bid value that was previously determined.
  • the recommendation engine 400 may determine the bid value of the player dynamically as the player is eventually placed for auction. For example, the recommendation engine 400 may generate an initial bid value based upon the projected statistics of the player regardless of the tier group (as well as the previously described manner of generating the initial bid value). In another example, the recommendation engine 400 may not generate a recommended bid value until a bid has been placed upon a given player by another owner.
  • the recommendations may be shown to the owners in a variety of manners.
  • the player's name and the associated tier group may be shown.
  • the bid values when the bid values are to be displayed, the player's name and a range of recommended bid values may be displayed.
  • simplified graphic may be used such as a strikeout through the player's name to indicate a recommendation to not bid on the player or a highlight in green lettering to indicate a recommendation to bid on the player.
  • any combination of the above may be shown to the user.
  • FIG. 5 shows a method 500 for generating a plurality of tiers of players in order to provide recommendations for a fantasy sports application according to an exemplary embodiment of the present invention.
  • the method 500 will be described with reference to the recommendation engine 400 of FIG. 4 .
  • the recommendation engine 400 receives player data.
  • the recommendation engine 400 may receive player data from a variety of sources such as the processors 410 , 430 , 450 , 470 , each having access to a data storage 420 , 440 , 460 , 480 , respectively.
  • the player data may relate to at least one parameter value as discussed above.
  • the recommendation engine 400 may further determine the parameters that a league utilizes for calculating scores for players and/or teams. As discussed above, each league may use different parameters in the scoring. Therefore, by determining the correct comparison parameters for the league, the recommendation engine 400 is configured to provide optimal recommendations according to the needs of the particular owner.
  • the recommendation engine 400 utilizes the player data to determine the tier of the player.
  • score values of the players may be determined to further determine the tier of the players.
  • each tier may include a range of projected statistic values (e.g., from the analyzed data of the processors 410 , 430 , 450 , 470 that is further analyzed by the recommendation engine 400 ) that a player is expected to provide, thereby implying a threshold value between adjacent tiers.
  • the recommendation engine 400 may use the projected statistics from the player data to determine the tier of the player.
  • the recommendation engine 400 may group the players into the tiers determined in step 530 .
  • the recommendation engine 400 may generate respective displays for the players including player data such as name data and position data and further include the respective tier value.
  • the recommendation engine may further generate a list of the players in the tier value that may be made available to the owners prior to and during the draft.
  • FIG. 6 shows a method 600 for generating a recommendation on a player up for bid in a fantasy sports application according to an exemplary embodiment of the present invention.
  • the method 600 may be invoked when a draft has started and a player is up for bid.
  • the method 600 incorporates the tier groups generated by the recommendation engine 400 , for example, as illustrated in the method 500 .
  • the method 600 will be described with reference to the first exemplary embodiment in which the initial bid value is used as a basis for adjustment in order to provide the recommendation.
  • the recommendation engine 400 may determine the recommendation using a variety of factors that may be independent of any initial bid value, whether such value was calculated beforehand or not.
  • the recommendation engine 400 may determine the initial bid value of the player. As discussed above, the recommendation engine 400 may receive data regarding the initial bid value such as from the auction value provider 470 . In another example, the recommendation engine 400 may receive the player data from the other processors 410 , 430 , 450 and determine the initial bid value. In step 610 , the recommendation engine 400 determines the tier group of the player up for bid. As discussed above in the generation of the tier groups, each player may be placed in one of the tier groups and may be associated therewith along with the other players in the tier group.
  • the first predetermined threshold may be determined as a general value applied for each analysis of the players (e.g., by the administrator). For example, the recommendation engine 400 may set the first predetermined threshold to 50% of the players remaining excluding the player up for bid. Thus, if a tier group includes ten players, three of whom have already been drafted, then the percentage value of the remaining players in step 615 is 60% since six out of ten players remain undrafted if the player up for bid is excluded.
  • step 620 since the recommendation engine 400 has determined that a sufficient number of players in the tier group remain and the probability that the owner will be capable of drafting a player from this tier group is high, the initial bid value that would otherwise be recommended to the owner is lowered. That is, the maximum recommended value is adjusted by being lowered.
  • the lowering value may be determined dynamically, particularly as a function of the threshold value, the maximum recommended value, a remaining budget for bidding, etc.
  • step 625 a further determination is made whether the number of remaining players in the tier group is greater than a second predetermined threshold; in particular, whether or not the player up for bid is the last or one of the last players to be bid in the tier group.
  • the second predetermined threshold may be a smaller percentage value than the first predetermined threshold.
  • the second predetermined threshold may also be generated in a substantially similar manner as the first predetermined threshold.
  • the determination of step 625 may be a further range or percentage of a number of remaining players.
  • the recommendation engine 400 may utilize a range of 10-30% as the second predetermined threshold so that if the remaining players are within this range, the recommendation engine 400 is configured to perform different adjustments.
  • the recommendation engine 400 may evaluate the recommended bid with players remaining in other tiers, in particular, a higher tier group. Thus, a subsequent adjustment to be made to the recommended bid as described in further detail below may be affected by remaining players in a higher tier group.
  • step 635 the initial bid value is increased, since there is a decreased likelihood of drafting a remaining player, as few or even no players in this tier group remain.
  • a range may be used for the determination of step 625 .
  • the recommendation engine 400 may increase the initial bid value to improve the odds of the player being drafted.
  • the increasing value may also be determined dynamically, particularly as a function of the threshold value, the maximum recommended value, a remaining budget for bidding, etc.
  • the recommendation engine may provide the adjusted bid value to the owner via a graphic display of a bid number, an audio indication, etc. Using the interface of the fantasy sports application, the user may be provided with the adjusted bid value.
  • the recommendation engine 400 may also provide the initial bid value to allow the owner to see whether the recommended adjusted bid value has been increased, decreased, or maintained.
  • step 615 may determine that the number of remaining players in the tier is below the threshold and step 625 may determine that there are no more remaining players in the tier group.
  • the recommendation engine 400 may further determine that a player in a higher tier group remains. In such an example, the recommendation engine 400 may determine that the adjustment should be for maintaining the recommended bid value at the initial bid value or even lowering the recommended bid value.
  • the recommendation engine 400 may further consider the user's roster when considering players in other tier groups. For example, although a player in a higher tier group remains, if the place on the roster that the player would occupy has already been filled by other players, this may also affect the manner in which the recommendation engine 400 adjusts the recommended bid value.
  • step 640 a determination is made whether a prior bid has been made on the player up for bid. That is, another owner may have placed a bid on the player. As discussed above, the recommendation engine 400 may further incorporate a current bid in determining the recommendation. If no prior bid is available, the method 600 continues to step 645 where the recommendation engine 400 provides a further adjusted bid value. For example, the recommendation engine 400 may consider all the other factors at this point (e.g., remaining funds to bid) to adjust the bid value to an optimal amount for the owner.
  • step 650 a further determination is made whether the prior or current bid made by another owner is greater than the adjusted bid value determined in steps 620 , 630 , or 635 .
  • the adjusted bid value may be a maximum bid value provided to the owner so that any bid value under the maximum indicates a better deal for the owner.
  • the method 600 continues to step 660 where a recommendation not to bid for the player is provided. If the current bid is less than the adjusted bid, the method 600 continues to step 655 where a recommendation to bid for the player is provided.
  • the exemplary embodiments of the present invention provide a recommendation engine that receives player data from a plurality of different sources, such that a recommendation may be determined for an auction type draft for a fantasy sports application.
  • the recommendation engine may group the players into tiers, and may ultimately generate a list of tiers with the players grouped accordingly.
  • the recommendation engine may also utilize the tier groups to determine a recommendation for the owner.
  • the recommendation may include a maximum bid value representing a highest bid value that the owner should make should the owner wish to draft the player.
  • the recommendation may also include a basic affirmative or negative response whether to draft the player or not.
  • the above-described exemplary embodiments may be implemented in any number of manners, including, as a separate software module, as a combination of hardware and software, etc.
  • the recommendation engine may be a program containing lines of code that, when compiled, may be executed on a processor.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A device and method groups sport players into tiers for a fantasy sports auction and generates bid recommendations. The method includes receiving at least one parameter value for each of a plurality of sport players. The method includes determining a score value for each of the sport players as a function of the at least one parameter value. The method includes determining a corresponding tier value of a plurality of tier values for each of the sport players, each of the tier values being indicative of a respective range of score values. The method includes providing first player data for one of the plurality of sport players including at least identity data and the corresponding tier value. The method includes accepting the nomination of a second player, and generating recommended bid data using the at least one parameter value, and optionally modifying the recommendation thereupon.

Description

    PRIORITY CLAIM
  • This invention claims priority to U.S. Provisional Application Ser. No. 61/500,018 entitled “Automated Fantasy Draft Player Recommendations”, filed Jun. 22, 2011, the disclosure of which is incorporated, in its entirety, herein.
  • INCORPORATION BY REFERENCE
  • The entire disclosures of U.S. patent application Ser. No. 13/331,894, filed Dec. 20, 2011, U.S. patent application Ser. No. 12/760,277, filed Apr. 14, 2010, U.S. patent application Ser. No. 12/760,422, filed Apr. 14, 2010, U.S. patent application Ser. No. 12/760,384, filed Apr. 14, 2010, and U.S. patent application Ser. No. 12/760,269, filed Apr. 14, 2010, including the specification, claims, and abstract, all of which share at least one common inventor and are assigned to a common assignee with the present application, are hereby expressly incorporated by reference herein.
  • FIELD OF THE INVENTION
  • This present invention pertains to the field of fantasy sports games. The exemplary embodiments relate to a method and system for providing recommended bid amounts for use during an auction-style draft, while also breaking players up into tiers to inform a user's player selection process.
  • BACKGROUND INFORMATION
  • A fantasy sports game is a game where users act as managers or owners of simulated sport teams called “fantasy teams,” where each team comprises a number of “players.” Thus, the term “owner” is used to refer to a participant in the fantasy sports game. An owner may be a natural person or a computer-controlled opponent. A “user” is a fantasy owner who is also a natural person. Thus, the term “user” and “owner” are used interchangeably in their roles in the fantasy sports game. In contrast, the term “player” refers to one of the selectable fantasy characters. In certain fantasy sports games, each player corresponds to an athlete in a professional sport league.
  • Features for conventional fantasy sports games are already known in the art. In a first example, a player evaluation system uses historical data to predict player performance through the end of the season using a blending function. The system is also applied in a draft context by assigning average performance values to the slots on the owner's team that have not yet been filled with players yet to be drafted. In calculating team points, one version weighs certain statistics more heavily than others.
  • Conventional recommendation engines are also known in the art. In one conventional recommendation engine, player analyzing software queries a sports statistics system to analyze the relevant players and delivers the analysis to a roster move recommending software component that delivers to the user roster move recommendations based on the results of the player analysis. The player analysis may be based on actual statistics or projected statistics.
  • Some fantasy sports owners, when participating in an auction-style draft, will compute players' auction values before the draft and then approximate the necessary adjustments as the draft goes along. However, this requires that the owners perform many manual calculations with regard to the entire pool of available players. This is often very time-consuming and may result in poor decisions, particularly when a player is overlooked but would otherwise be optimal to be nominated.
  • FIG. 1 shows a method 100 for executing a fantasy sports application to draft players as is known in the art. Specifically, the method 100 relates to the fantasy sports application when players are selected in a conventional auction format. Thus, a user is provided a predetermined, overall budget with which to “bid” for select players; the user who provides the highest “bid” for a particular player receives that player for the owner's team. In step 110, the draft is initialized. In step 120, an owner or user selects a player and the host executing the fantasy sports application receives the selection. In step 130, the owner or user provides a bid on the player and the host receives the bid.
  • In step 130, further owners or users who are also interested in drafting the selected player provide bids and the host receives the respective bids. Thus, in step 140, the host determines the user who provided the highest bid, and that user drafts the player. In step 150, a determination is made whether there are empty slots for a respective position related to the sport in the fantasy sports application. If the determination in step 150 indicates that more auctions are to be performed since there are still empty slots, the method 100 returns to step 120 where further selections are received. If the determination in step 150 indicates that no more slots are empty, the method 100 ends.
  • Thus, within the conventional auction format for selecting a fantasy sports team, the users are required to determine, manually, the players on which to bid, as well as the amount to bid for each of the players, as all of the available players are amassed into a common pool of players. Furthermore, the conventional system does not provide the user with easily-understood information regarding the relative value of the several players in the game, making it difficult for users to determine, in the short period of time provided in an online auction, whether or not a given player would be a worthy addition to the team.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 shows a conventional method for executing a fantasy sports application to draft players, where the method depicted is an auction-style draft.
  • FIG. 2 shows a system in which a fantasy sports application is executed according to an exemplary embodiment of the present invention.
  • FIG. 3 shows a user device that connects to a host of FIG. 2 for the fantasy sports application according to an exemplary embodiment of the present invention.
  • FIG. 4 shows a recommendation engine according to an exemplary embodiment of the present invention.
  • FIG. 5 shows a method for generating a plurality of tiers of players in order to provide recommendations for a fantasy sports auction according to an exemplary embodiment of the present invention.
  • FIG. 6 shows a method 600 for generating a recommended bid for a player up for bid in a fantasy sports auction according to an exemplary embodiment of the present invention.
  • DETAILED DESCRIPTION
  • The present invention relates to a method and device for grouping sport players into tiers for a fantasy sports auction and generating bid recommendations. The method comprises receiving at least one parameter value for each of a plurality of sport players; determining a score value for each of the sport players as a function of the at least one parameter value; determining a corresponding tier value of a plurality of tier values for each of the sport players, each of the tier values being indicative of a respective range of score values; and providing first player data for one of the plurality of sport players including at least identity data and the corresponding tier value; accepting the nomination of a second player, and generating a recommended bid value, using the at least one parameter value, and optionally modifying that recommendation based upon the tier value of the second sport player.
  • The exemplary embodiments may be further understood with reference to the following description of the exemplary embodiments and the related appended drawings, wherein like elements are provided with the same reference numerals. The exemplary embodiments are related to systems and methods for providing recommendations for players who are drafted in a fantasy sports application in which the drafting is performed using an auction. Specifically, the players are grouped into tiers in which the players of a tier are statistically similar. Furthermore, the recommendations relate to a bidding amount for a player being auctioned and whether a potential bid is recommended. While drafting a fantasy sports team, a fantasy team owner must consider a multitude of factors to determine the best possible selection. The exemplary embodiments of the present invention assist in the drafting by providing a set of recommendations that help guide the decision-making process, in a manner useful during a (potentially time-limited) draft.
  • Initially, it is noted that the terminology used herein for the exemplary embodiments of the present invention are consistent with what was described above. Accordingly, the terms of an “owner” and a “user” may be used interchangeably to refer to a common person or computer who runs a fantasy team. On the other hand, the term of “a player” relates to an actual sport athlete participating in the respective live sport of the fantasy sports application.
  • The fantasy sports application may be an interface provided on a client. Accordingly, the client may be executed on an electronic device that is configured with a transceiver to connect the device to a network. FIG. 2 shows a system 200 in which the fantasy sports application may be executed. As shown in FIG. 2, a plurality of users 240 may each have a user device 230 that is configured to communicate with a communication network 220, for example, via a wired or wireless connection. The network 220 may include or connect to a host device 210 that is configured to execute the fantasy sports application. As will be described in further detail below, the fantasy sports application may be configured to provide recommendations to the users 240. Accordingly, the host 210 may be connected or have access to a plurality of different sources of data that is used to provide the recommendations. It should be noted that the discussed embodiment with three users 240 and respective user devices 230 is only exemplary. Those skilled in the art will understand that the system 200 may include any number of users 240 and user devices 230 who participate in the fantasy sports application.
  • The network 220 may be any type of network configuration capable of connecting the plurality of user devices 230. In a first exemplary embodiment of the present invention, the host 210 may be a website. Accordingly, the network 220 may be the Internet (e.g., WAN). In this exemplary embodiment, the network 220 may include a plurality of network components such as a server, a database, a network management arrangement, a plurality of access points, etc. In a second exemplary embodiment of the present invention, the host 210 may be an electronic device (e.g., server terminal) operated by a user. Accordingly, the network 220 may be a local area network (LAN). In this exemplary embodiment, the network 220 may include a hub that is configured to connect the user devices 230 to the host 210 for data to be exchanged thereamong.
  • FIG. 3 shows one of the user devices 230 that connects to the host 210 and shows the interface for the fantasy sports application according to an exemplary embodiment of the present invention. The user device 230 may be any electronic device such as a computer terminal, a laptop, a personal digital assistant, a tablet, a cellular phone, etc. The user device 230 may also operate using any operating system such as Windows, Mac OS, Linux, Android, iOS, etc. That is, the recommendation engine according to the exemplary embodiments of the present invention may be adapted for any platform used by the user device 230. It should also be noted that the recommendation engine according to the exemplary embodiments of the present invention may also be adapted to any fantasy sports game that is run on the host 210. The user device 230 may include a processor 310, a memory arrangement 320, an input device 330, a display 340, and a transceiver 350. It should be noted that the user device 230 may include further components; for example, when the user device is a portable electronic device, a power supply may be included. It should also be noted that the input device 330 and the display 340 may be embodied together, for example, in a touch screen configured to perform both functionalities.
  • The processor 310, the memory 320, the input device 330, the display 340, and the transceiver 350 may all provide conventional functionalities for the user device 230. For example, the processor 310 may execute the interface for the fantasy sports application. In another example, the processor 310 may execute a browser application in which the fantasy sports application is executed thereon. The transceiver 350 may exchange data through the network 220 with the host 210, in particular to receive data related to the fantasy sports application as well as the recommendations generated by the recommendation engine, as will be discussed in further detail below.
  • While performing the draft as described in one of the methods above, the host 210 may include a recommendation engine that provides one or more recommendations for the users to determine an optimal selection of one or more players. FIG. 4 shows a recommendation engine 400 that is configured to provide the recommendations according to an exemplary embodiment of the present invention. The recommendation engine 400 may be incorporated as part of the host 210 or may be a separate utility of the fantasy sports application. The recommendation engine 400 may also be configured to access or be connected to a plurality of data sources. For example, the data may be related to past ranking values of a player as a function of performance from previous seasons. In another example, the data may be related to current ranking values of a player as assessed by other leagues in the sport of the fantasy sports application. In yet another example, the data may be related to ranking values as determined by “experts” in the sport. It should be noted that there are many other sources of data that provide ranking values of players that the recommendation engine may consider prior to generating the recommendations for the users 240.
  • For the recommendation engine 400 to ultimately generate recommendations, the recommendation engine 400 may utilize a plurality of processors that provide data thereto. Specifically, each of the plurality of processors may be sources of analyzed data that the recommendation engine 400 uses to generate the recommendations. As illustrated in FIG. 4, the plurality of processors may include a recommendation provider 410 connected to a first data storage 420 providing a first set of analyzed data, a recommendation filter 430 connected to a second data storage 440 providing a second set of analyzed data, a recommendation score provider 450 connected to a third data storage 460 providing a third set of analyzed data, and an auction value provider 470 connected to a fourth data storage 480 providing a fourth set of analyzed data. The first, second, third, and fourth analyzed data may be received by the recommendation engine 400. Because the recommendation engine is designed with multiple componentized interfaces, additional ranking techniques and weights to the system may be added easily by, e.g., an administrator. If required, further processors may also be incorporated for the recommendation engine 400. By receiving the first, second, third, and fourth analyzed data from the plurality of processors listed above, the recommendation engine 400 may further analyze the analyzed data to generate the recommendations according to the exemplary embodiments of the present invention. Note that the separation into various processors 410, 430, 450, and 470, and various data storages 420, 440, 460, 480, is merely exemplary. Those skilled in the art will understand that any of these processing functions may be subcomponents of a single processor, and that any number of the data storages may be physically maintained in a single unit.
  • According to the exemplary embodiments of the present invention, the recommendation engine 400 may separate players into tiers to subsequently display the player data (e.g., on the display 340) such as name and position with a corresponding tier value that is determined. The recommendation engine 400 may also be configured to generate a list of players arranged by the tier values. The tiers may be based upon a variety of factors. In a preferred exemplary embodiment of the present invention, the tiers may be based upon projected statistics such as an expected score players in the tier are calculated to provide to the team of the owner. Accordingly, players having projected statistics within a predetermined range may be grouped into a particular tier. In a second example, the tiers may be based upon past statistics such as scores that the players have produced in the last year, in the past several years, since entering the professional league, etc. Accordingly, players having prior statistics within a predetermined range may be grouped into a particular tier.
  • As discussed above, the recommendation engine 400 may receive data related to the players available in the draft from a variety of sources. The recommendation engine 400 may receive this data for consideration in determining how the players are to be arranged into the different tiered groups. As discussed above, the fantasy sports application may be different from one league to another in a variety of ways such as which factors are considered in determining a score for the team of the owner or for each player of the team. Accordingly, the recommendation engine 400 may be configured to determine the parameters that the league with which the owner is associated utilizes for calculating the scores.
  • Upon receiving the data of the players and the parameters for the score calculations, the recommendation engine 400 may initially determine a score value for the sport players to determine the tier in which the player is to be grouped. The recommendation engine may further separate the players according to a playing position within the respective sport (e.g., in football, the playing positions may be running back, quarterback, wide receiver, tight end, etc.) to further narrow an ultimate recommendation. For example, in a most simplified example, if the group of players relates to running backs when the fantasy sports application is football, the parameter may be projected touchdowns that the player is expected to score during the season. The recommendation engine 400 may generate thresholds indicating a range of score values that determine whether a player is to be placed into a respective tier so that a player having a greater number than the threshold is placed into a higher tier whereas a player having a lower number than the threshold is placed into a lower tier group. Accordingly, depending on the number of tiered groups that the recommendation engine 400 is to generate, there may be n−1 thresholds separating the tiered groups, n being the total number of tiered groups. According to a preferred exemplary embodiment of the present invention, the thresholds may be generated dynamically. For example, as is known the art, the method of least squares may be used to determine the n points i1, i2, . . . , in which best characterize the data; these n points then define n−1 thresholds t1, t2, . . . , tn−1, where each threshold tx is the midpoint of two successive points ix and ix+1. However, it should be noted that the thresholds may also be generated in a predetermined manner to separate the players into the tiers where the n−1 thresholds are provided by calculation before the beginning of the draft.
  • It should be noted that the above example of the running back and expected touchdowns scored is only exemplary. The recommendation engine 400 may be configured to consider a wide variety of parameters that the league is designed to include in the score calculation. For example, the recommendation engine 400 may further consider receptions, yards from scrimmage, yards after catch, fumbles, etc. Through consideration of all the parameters the league is designed to use, the recommendation engine may generate thresholds for expected scores that the players are predicted to provide. Accordingly, the recommendation engine 400 may generate tiered groups as a function of the predicted score, rather than for only a single parameter.
  • According to the exemplary embodiments of the present invention, the recommendation engine 400 may further provide recommendations to the users with regard to drafting a player during an auction type draft. Furthermore, the recommendation engine 400 may utilize the tier groups previously generated prior to running the draft to determine the recommendations. As will be described in further detail below, the recommendation engine 400 may generate the recommendations as whether or not an owner should offer a bid (e.g., an affirmative indication value being 1 and a negative indication value being 0), a maximum bid value for a player up for bid, or both. The recommendations that are generated may be shown to the owners, for example, via the display 340. Thus, when the fantasy sports application includes a graphical user interface, each player may be displayed with the associated recommendations, a window may be created for each player of interest (e.g., a pop up window when a player name is hovered over by a user input device such as a mouse), an input may be received by the owner that indicates a request for the recommendations on the interface, etc.
  • In a first exemplary embodiment of the present invention, the recommendation engine 400 may determine an initial bid value for a player. For example, through the data received by the plurality of processors of FIG. 4, in particular the auction value provider 470, the recommendation engine 400 may calculate a reasonable bid value should the owner wish to draft that player. This calculation may be based upon any repeatable mechanism desired. In a preferred embodiment of the present invention, this reasonable bid value is based upon the amount of money remaining for the team in question, the number of players already drafted to the team in question, the total number of teams in the league and the composition of each, the total amount of money available to other players, the projected value of the player, scoring rules for the league, and other related factors. As discussed above, the owner may receive this initial bid value before any bidding is done for this player. The initial bid value may also be based upon the tier of the group in which the player is associated. For example, a higher tier group may have an initial bid value that is greater than a lower tier group. The recommendation engine 400 may adjust the initial bid value of the player as a function of the tier group. In a preferred embodiment of the present invention, this tier value may be an additional piece of data used in the calculation of a reasonable bid value.
  • The recommendation engine 400 may then determine whether players in the same tier remain undrafted, and, if so, how many such undrafted players exist. The recommendation engine 400 may then adjust the bid value for the player and eventually the recommendation for that player accordingly. For example, in the highest tier group, the number of players may be relatively small; if the owner does not have any players from this tier group, the recommendation engine 400 may increase the potential bid value so that the owner has a higher probability of acquiring the player. The recommendation engine 400 may utilize a first threshold value, such as a percentage of players in the group remaining, to determine whether the bid value should be decreased. For example, if the tier group has a number of remaining players greater than the first threshold, the recommendation engine 400 may determine that the likelihood that the owner is able to draft a player from this tier group is still very high; consequently, the recommended bid value may be lowered.
  • If the recommendation engine 400 finds that a player is in a very low tier, it may determine that there is no value in bidding on that player whatsoever, because another, essentially equivalent (or better) player will be freely available at the end of the draft; therefore, a recommendation not to bid may be made.
  • If the percentage of remaining players in the tier group is below the first threshold, the recommendation engine 400 may determine that the initial bid value should be maintained or even increased. For example, if the percentage of the remaining players in the tier group is within a given range, the recommendation engine 400 may determine that the initial bid value is the optimal amount that the owner should bid for the player, but if the percentage is particularly low (e.g., if only a single player at a high tier remains), the recommended bid may be increased. It should again be noted that the recommendation engine 400 may include a variety of other factors to make this determination. For example, the recommendation engine 400 may review the current roster of the team of the owner. This data may indicate that the recommendation engine 400 should increase or lower the initial bid value. In another example, the recommendation engine 400 may consider the remaining assets available for bidding, particularly as a function of the number of remaining players to be bid or the number of empty slots. If the recommendation engine 400 determines that this player is the last or one of the last remaining players in the tier group, the recommendation engine 400 may be configured to increase the recommended bid value to increase the likelihood that the owner is able to draft the player should the other circumstances surrounding the team dictate. That is, the recommendation engine 400 may utilize a second threshold value, such as a further percentage of players in the group remaining. At this stage, the recommendation engine 400 may provide an adjusted bid value to the owner. This threshold value may be built directly into the system or set by an administrator.
  • The recommendation engine 400 may be configured to further incorporate previous bids placed on the player in the calculation to provide a recommendation. For example, if a current bid is already made on the player, the recommendation engine 400 may compare the current bid with the adjusted bid values previously determined. Accordingly, the recommendation engine 400 may be configured to determine whether or not to recommend that the owner bid on the player. For example, if the recommendation engine 400 has considered all the other factors of the owner's team, the recommendation engine 400 may determine that if the current bid is greater than the adjusted bid, a bid by the owner is not recommended, or vice versa. On the other hand, if no bids have been made on the player and the recommendation engine 400 determines that the player should be drafted, the recommendation engine 400 may recommend placing a bid at the adjusted bid value that was previously determined.
  • In a second exemplary embodiment of the present invention, the recommendation engine 400 may determine the bid value of the player dynamically as the player is eventually placed for auction. For example, the recommendation engine 400 may generate an initial bid value based upon the projected statistics of the player regardless of the tier group (as well as the previously described manner of generating the initial bid value). In another example, the recommendation engine 400 may not generate a recommended bid value until a bid has been placed upon a given player by another owner.
  • The recommendations may be shown to the owners in a variety of manners. In a first example, as discussed above, the player's name and the associated tier group may be shown. In a second example, when the bid values are to be displayed, the player's name and a range of recommended bid values may be displayed. In a third example, when the recommendation as to whether or not to bid is to be shown, simplified graphic may be used such as a strikeout through the player's name to indicate a recommendation to not bid on the player or a highlight in green lettering to indicate a recommendation to bid on the player. In a fourth example, any combination of the above may be shown to the user. Those skilled in the art will appreciate that this is but a small subset of the variety of mechanisms by which this information may be conveyed, and that the most appropriate display may vary depending upon the remainder of the user interface and other factors.
  • FIG. 5 shows a method 500 for generating a plurality of tiers of players in order to provide recommendations for a fantasy sports application according to an exemplary embodiment of the present invention. The method 500 will be described with reference to the recommendation engine 400 of FIG. 4.
  • In step 510, the recommendation engine 400 receives player data. As discussed above, the recommendation engine 400 may receive player data from a variety of sources such as the processors 410, 430, 450, 470, each having access to a data storage 420, 440, 460, 480, respectively. The player data may relate to at least one parameter value as discussed above. In step 520, the recommendation engine 400 may further determine the parameters that a league utilizes for calculating scores for players and/or teams. As discussed above, each league may use different parameters in the scoring. Therefore, by determining the correct comparison parameters for the league, the recommendation engine 400 is configured to provide optimal recommendations according to the needs of the particular owner.
  • In step 530, the recommendation engine 400 utilizes the player data to determine the tier of the player. As discussed above, score values of the players may be determined to further determine the tier of the players. For example, each tier may include a range of projected statistic values (e.g., from the analyzed data of the processors 410, 430, 450, 470 that is further analyzed by the recommendation engine 400) that a player is expected to provide, thereby implying a threshold value between adjacent tiers. The recommendation engine 400 may use the projected statistics from the player data to determine the tier of the player. In step 540, the recommendation engine 400 may group the players into the tiers determined in step 530. Thus, in step 550, the recommendation engine 400 may generate respective displays for the players including player data such as name data and position data and further include the respective tier value. The recommendation engine may further generate a list of the players in the tier value that may be made available to the owners prior to and during the draft.
  • FIG. 6 shows a method 600 for generating a recommendation on a player up for bid in a fantasy sports application according to an exemplary embodiment of the present invention. The method 600 may be invoked when a draft has started and a player is up for bid. Furthermore, the method 600 incorporates the tier groups generated by the recommendation engine 400, for example, as illustrated in the method 500. The method 600 will be described with reference to the first exemplary embodiment in which the initial bid value is used as a basis for adjustment in order to provide the recommendation. However, as discussed above, the recommendation engine 400 may determine the recommendation using a variety of factors that may be independent of any initial bid value, whether such value was calculated beforehand or not.
  • In step 605, the recommendation engine 400 may determine the initial bid value of the player. As discussed above, the recommendation engine 400 may receive data regarding the initial bid value such as from the auction value provider 470. In another example, the recommendation engine 400 may receive the player data from the other processors 410, 430, 450 and determine the initial bid value. In step 610, the recommendation engine 400 determines the tier group of the player up for bid. As discussed above in the generation of the tier groups, each player may be placed in one of the tier groups and may be associated therewith along with the other players in the tier group.
  • In step 615, a determination is made whether the number of remaining players in the tier group is greater than a first predetermined threshold. The first predetermined threshold may be determined as a general value applied for each analysis of the players (e.g., by the administrator). For example, the recommendation engine 400 may set the first predetermined threshold to 50% of the players remaining excluding the player up for bid. Thus, if a tier group includes ten players, three of whom have already been drafted, then the percentage value of the remaining players in step 615 is 60% since six out of ten players remain undrafted if the player up for bid is excluded.
  • If the number of the tier group remaining is greater than the predetermined threshold, the method 600 continues to step 620. In step 620, since the recommendation engine 400 has determined that a sufficient number of players in the tier group remain and the probability that the owner will be capable of drafting a player from this tier group is high, the initial bid value that would otherwise be recommended to the owner is lowered. That is, the maximum recommended value is adjusted by being lowered. The lowering value may be determined dynamically, particularly as a function of the threshold value, the maximum recommended value, a remaining budget for bidding, etc.
  • Returning to step 615, if the number of the tier group remaining is less than the predetermined threshold, the method 600 continues to step 625. In step 625, a further determination is made whether the number of remaining players in the tier group is greater than a second predetermined threshold; in particular, whether or not the player up for bid is the last or one of the last players to be bid in the tier group. Accordingly, the second predetermined threshold may be a smaller percentage value than the first predetermined threshold. The second predetermined threshold may also be generated in a substantially similar manner as the first predetermined threshold. As discussed above, the determination of step 625 may be a further range or percentage of a number of remaining players. Thus, using the aforementioned example, with ten players in the tier group, the recommendation engine 400 may utilize a range of 10-30% as the second predetermined threshold so that if the remaining players are within this range, the recommendation engine 400 is configured to perform different adjustments.
  • It should be noted that the determination for remaining players within only the respective tier group is only exemplary. According to a preferred exemplary embodiment of the present invention, the recommendation engine 400 may evaluate the recommended bid with players remaining in other tiers, in particular, a higher tier group. Thus, a subsequent adjustment to be made to the recommended bid as described in further detail below may be affected by remaining players in a higher tier group.
  • If there are any remaining players in the tier group, the method 600 continues to step 630. In step 630, the recommendation engine 400 may maintain the initial bid. Specifically, the recommendation engine 400 may determine that the likelihood that the owner will be able to draft a player in this remaining tier group is decreasing, and that lowering the initial bid value will not provide the owner with a good chance to draft a player in this tier group. However, the maintenance of the initial bid value is only exemplary. As discussed above, the recommendation engine 400 may still lower or even increase the initial bid value as a function of the other factors to be considered for the owner and the team as a whole.
  • Returning to step 625, if there are too few available players in the tier group (less than the second predetermined threshold value), the method 600 continues to step 635. In step 635, the initial bid value is increased, since there is a decreased likelihood of drafting a remaining player, as few or even no players in this tier group remain. Again, as discussed above, a range may be used for the determination of step 625. Accordingly, to attempt to guarantee that a player in this tier group is drafted, the recommendation engine 400 may increase the initial bid value to improve the odds of the player being drafted. The increasing value may also be determined dynamically, particularly as a function of the threshold value, the maximum recommended value, a remaining budget for bidding, etc.
  • It should again be noted that at this stage of the method 600, the recommendation engine may provide the adjusted bid value to the owner via a graphic display of a bid number, an audio indication, etc. Using the interface of the fantasy sports application, the user may be provided with the adjusted bid value. The recommendation engine 400 may also provide the initial bid value to allow the owner to see whether the recommended adjusted bid value has been increased, decreased, or maintained.
  • It should also be noted that according to the preferred embodiment where the recommendation engine 400 considers players remaining in other tier groups, the adjustments made in steps 620, 630 and 635 may further be adjusted or affected. For example, step 615 may determine that the number of remaining players in the tier is below the threshold and step 625 may determine that there are no more remaining players in the tier group. However, the recommendation engine 400 may further determine that a player in a higher tier group remains. In such an example, the recommendation engine 400 may determine that the adjustment should be for maintaining the recommended bid value at the initial bid value or even lowering the recommended bid value. It should also be noted that the recommendation engine 400 may further consider the user's roster when considering players in other tier groups. For example, although a player in a higher tier group remains, if the place on the roster that the player would occupy has already been filled by other players, this may also affect the manner in which the recommendation engine 400 adjusts the recommended bid value.
  • After steps 620, 630, and 635, the method 600 continues to step 640. In step 640, a determination is made whether a prior bid has been made on the player up for bid. That is, another owner may have placed a bid on the player. As discussed above, the recommendation engine 400 may further incorporate a current bid in determining the recommendation. If no prior bid is available, the method 600 continues to step 645 where the recommendation engine 400 provides a further adjusted bid value. For example, the recommendation engine 400 may consider all the other factors at this point (e.g., remaining funds to bid) to adjust the bid value to an optimal amount for the owner.
  • Returning to step 640, if there is a prior bid, the method 600 continues to step 650. In step 650, a further determination is made whether the prior or current bid made by another owner is greater than the adjusted bid value determined in steps 620, 630, or 635. As noted above, the adjusted bid value may be a maximum bid value provided to the owner so that any bid value under the maximum indicates a better deal for the owner. Thus, if the current bid is greater than the adjusted bid (representing a maximum), the method 600 continues to step 660 where a recommendation not to bid for the player is provided. If the current bid is less than the adjusted bid, the method 600 continues to step 655 where a recommendation to bid for the player is provided.
  • The exemplary embodiments of the present invention provide a recommendation engine that receives player data from a plurality of different sources, such that a recommendation may be determined for an auction type draft for a fantasy sports application. The recommendation engine may group the players into tiers, and may ultimately generate a list of tiers with the players grouped accordingly. The recommendation engine may also utilize the tier groups to determine a recommendation for the owner. The recommendation may include a maximum bid value representing a highest bid value that the owner should make should the owner wish to draft the player. The recommendation may also include a basic affirmative or negative response whether to draft the player or not.
  • Those skilled in the art will understand that the above-described exemplary embodiments may be implemented in any number of manners, including, as a separate software module, as a combination of hardware and software, etc. For example, the recommendation engine may be a program containing lines of code that, when compiled, may be executed on a processor.
  • It will be apparent to those skilled in the art that various modifications may be made in the present invention, without departing from the spirit or the scope of the invention. Thus, it is intended that the present invention cover modifications and variations of this invention provided they come within the scope of the appended claimed and their equivalents.

Claims (20)

1. A method for a fantasy sports application, comprising:
receiving at least one parameter value for each of a plurality of sport players;
determining a score value for each of the sport players as a function of the at least one parameter value;
determining a corresponding tier value of a plurality of tier values for each of the sport players, each of the tier values being indicative of a respective range of score values; and
providing first player data for one of the plurality of sport players including at least identity data and the corresponding tier value.
2. The method of claim 1, further comprising:
generating a list of the sport players, the sport players being presented on the list according to the tier values for each of the sport players.
3. The method of claim 1, further comprising:
determining the sport players having a first tier value;
determining recommendation data for a first sport player having the first tier value to be nominated at an auction draft as a function of a remaining number of sport players in the first tier value.
4. The method of claim 3, further comprising:
adjusting the recommendation data as a function of a second remaining number of sport players in a second tier value, the sport players in the second tier value representing players assigned a greater value to an owner's team than the sport players remaining in the first tier.
5. The method of claim 3, wherein the recommendation data is comprised of at least one of an affirmative indication value, a negative indication value, and a maximum bid value for the first sport player.
6. The method of claim 3, wherein the affirmative indication value is determined when a current bid value is less than the maximum bid value and wherein the negative indication value is determined when the current bid value is greater than the maximum bid value.
7. The method of claim 5, further comprising:
determining an initial bid value; and
adjusting the initial bid value as a function of the maximum bid value and a comparison of the remaining number of sport players in the corresponding tier value of the first sport player to a threshold value indicative of a percentage of a total number of sport players in the corresponding tier value.
8. The method of claim 1, wherein the parameter values are one of projected statistic values, current statistic values, past statistic values, and a combination thereof associated with each of the sport players.
9. The method of claim 7, wherein the initial bid value is determined for a first owner as a function of prior bid values placed by at least one second owner on the first sport player.
10. The method of claim 1, wherein the identity data includes at least name data and position data.
11. A device, comprising:
a communication arrangement configured to communicate via a communication network;
a display device;
a memory arrangement; and
a processor for a fantasy sports application,
wherein the processor receives at least one parameter value for each of a plurality of sport players,
wherein the processor determines a score value for each of the sport players as a function of the at least one parameter value,
wherein the processor determines a corresponding tier value of a plurality of tier values for each of the sport players, each of the tier values being indicative of a respective range of score values, and
wherein first player data for one of the plurality of sport players including at least identity data and the corresponding tier value is shown on the display device.
12. The device of claim 11, wherein the processor generates a list of the sport players, the sport players being presented on the list according to the tier values for each of the sport players.
13. The device of claim 11, wherein the processor determines the sport players having a first tier value and determines recommendation data for a first sport player having the first tier value to be nominated at an auction draft as a function of a remaining number of sport players in the first tier value.
14. The device of claim 13, wherein the processor adjusts the recommendation data as a function of a second remaining number of sport players in a second tier value, the sport players in the second tier value representing players assigned a greater value to an owner's team than the sport players remaining in the first tier.
15. The device of claim 13, wherein the recommendation data is comprised of at least one of an affirmative indication value, a negative indication value, and a maximum bid value for the first sport player.
16. The device of claim 13, wherein the affirmative indication value is determined when a current bid value is less than the maximum bid value and wherein the negative indication value is determined when the current bid value is greater than the maximum bid value.
17. The device of claim 15, wherein the processor determines an initial bid value and adjusts the initial bid value as a function of the maximum bid value and a comparison of the remaining number of sport players in the corresponding tier value of the first sport player to a threshold value indicative of a percentage of a total number of sport players in the corresponding tier value.
18. The device of claim 11, wherein the parameter values are one of projected statistic values, current statistic values, past statistic values, and a combination thereof associated with each of the sport players.
19. The device of claim 17, wherein the processor determines the initial bid value for a first owner as a function of prior bid values placed by at least one second owner on the first sport player.
20. A computer readable storage medium including a set of instructions executable by a processor, the set of instructions operable to:
receive at least one parameter value for each of a plurality of sport players;
determine a score value for each of the sport players as a function of the at least one parameter value;
determine a corresponding tier value of a plurality of tier values for each of the sport players, each of the tier values being indicative of a respective range of score values; and
provide first player data for one of the plurality of sport players including at least identity data and the corresponding tier value.
US13/527,117 2011-06-22 2012-06-19 Method and device for fantasy sports auction recommendations Abandoned US20120329542A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US13/527,117 US20120329542A1 (en) 2011-06-22 2012-06-19 Method and device for fantasy sports auction recommendations
US14/757,978 US10940395B2 (en) 2011-06-22 2015-12-24 Method and device for fantasy sports auction recommendations

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201161500018P 2011-06-22 2011-06-22
US13/527,117 US20120329542A1 (en) 2011-06-22 2012-06-19 Method and device for fantasy sports auction recommendations

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US14/757,978 Continuation US10940395B2 (en) 2011-06-22 2015-12-24 Method and device for fantasy sports auction recommendations

Publications (1)

Publication Number Publication Date
US20120329542A1 true US20120329542A1 (en) 2012-12-27

Family

ID=47362356

Family Applications (7)

Application Number Title Priority Date Filing Date
US13/331,894 Active 2032-02-07 US8670847B2 (en) 2011-06-22 2011-12-20 Method and device for fantasy sports player recommendations using a weighted player ranking system
US13/527,117 Abandoned US20120329542A1 (en) 2011-06-22 2012-06-19 Method and device for fantasy sports auction recommendations
US13/528,275 Active US10744415B2 (en) 2011-06-22 2012-06-20 Method and device for fantasy sports player recommendations
US14/203,281 Abandoned US20140194200A1 (en) 2011-06-22 2014-03-10 Method And Device For Fantasy Sport Player Recommendations
US14/944,754 Active US10561951B2 (en) 2011-06-22 2015-11-18 Method and device for fantasy sport player recommendations
US14/757,978 Active 2033-03-13 US10940395B2 (en) 2011-06-22 2015-12-24 Method and device for fantasy sports auction recommendations
US16/994,200 Active US11745112B2 (en) 2011-06-22 2020-08-14 Method and device for fantasy sports player recommendations

Family Applications Before (1)

Application Number Title Priority Date Filing Date
US13/331,894 Active 2032-02-07 US8670847B2 (en) 2011-06-22 2011-12-20 Method and device for fantasy sports player recommendations using a weighted player ranking system

Family Applications After (5)

Application Number Title Priority Date Filing Date
US13/528,275 Active US10744415B2 (en) 2011-06-22 2012-06-20 Method and device for fantasy sports player recommendations
US14/203,281 Abandoned US20140194200A1 (en) 2011-06-22 2014-03-10 Method And Device For Fantasy Sport Player Recommendations
US14/944,754 Active US10561951B2 (en) 2011-06-22 2015-11-18 Method and device for fantasy sport player recommendations
US14/757,978 Active 2033-03-13 US10940395B2 (en) 2011-06-22 2015-12-24 Method and device for fantasy sports auction recommendations
US16/994,200 Active US11745112B2 (en) 2011-06-22 2020-08-14 Method and device for fantasy sports player recommendations

Country Status (1)

Country Link
US (7) US8670847B2 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130282640A1 (en) * 2012-04-18 2013-10-24 Advanced Sports Logic, Inc. Computerized system and method for calibrating sports statistics projections by player performance tiers
US20140011573A1 (en) * 2012-07-05 2014-01-09 Cfph, Llc Tiered gaming
US20150065257A1 (en) * 2012-03-02 2015-03-05 Sodraft Sports Media, Inc. System and method for tiered individual player draft for fantasy sports
WO2018178746A1 (en) * 2017-03-30 2018-10-04 Nilov Artem Oleksiiovych Method of organizing interaction between a user and a gaming system

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8509929B1 (en) * 2002-08-30 2013-08-13 Rovi Technologies Corporation Systems and methods for roster management in fantasy sports contest applications
US8670847B2 (en) * 2011-06-22 2014-03-11 Disney Enterprises, Inc. Method and device for fantasy sports player recommendations using a weighted player ranking system
US20140114449A1 (en) * 2013-01-11 2014-04-24 Advanced Sports Logic, Inc. Computerized System and Method for Mixing Multiple Sources of Sports Statistics Projections
US10430856B2 (en) * 2013-03-26 2019-10-01 Paymentus Corporation Systems and methods for marketplace catalogue population
US10424164B2 (en) 2013-05-01 2019-09-24 Zco Acquisitions, Inc. System for managing individual performance challenges in fantasy gaming
MY176644A (en) 2013-05-01 2020-08-19 Zco Llc Game creation systems with social reporting engine
US10183224B2 (en) 2014-06-12 2019-01-22 Michael Neil MACCALLUM Fantasy sports manager for various devices
US10569180B2 (en) * 2015-11-06 2020-02-25 Sportal Systems, LLC Visually representing virtual fantasy sports contests
US10463975B2 (en) * 2016-06-30 2019-11-05 Oath Inc. Automatic fantasy sports data analysis method and apparatus
US10223359B2 (en) 2016-10-10 2019-03-05 The Directv Group, Inc. Determining recommended media programming from sparse consumption data
US11731047B2 (en) * 2019-03-12 2023-08-22 Fayble, LLC Systems and methods for manipulation of outcomes for virtual sporting events
US11232681B2 (en) * 2019-04-24 2022-01-25 Fanalyze, Inc. System and method of statistically comparing sports-entities
US20210334760A1 (en) * 2020-04-26 2021-10-28 Lulubite Ltd Method for Commercializing and Promoting Talents
WO2021246996A1 (en) * 2020-06-01 2021-12-09 Gray Germaine A Crowd controlled automated fantasy sport game

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070191101A1 (en) * 2006-02-16 2007-08-16 Microsoft Corporation Quickly providing good matchups
US20080234048A1 (en) * 2007-02-22 2008-09-25 Gottlieb Harry N On-Line Auction Interface
US20110076656A1 (en) * 2009-08-26 2011-03-31 Psych-Tech, Inc. Architecture for Delivering Relational Skills Training Content
US7988560B1 (en) * 2005-01-21 2011-08-02 Aol Inc. Providing highlights of players from a fantasy sports team
US20110319171A1 (en) * 2010-05-18 2011-12-29 Amiri Business Solutions, Ltd. System and method for online fantasy sports management
US20120283858A1 (en) * 2010-01-25 2012-11-08 Advanced Sports Logic, Inc. Computerized system and method for managing fantasy sports team
US20130072305A1 (en) * 2011-09-21 2013-03-21 Finishers Llc Method and System for a Mixed Martial Arts Fantasy Game

Family Cites Families (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6371855B1 (en) * 2000-09-08 2002-04-16 Winamax.Com Limited Fantasy internet sports game
US8509929B1 (en) * 2002-08-30 2013-08-13 Rovi Technologies Corporation Systems and methods for roster management in fantasy sports contest applications
US7922570B2 (en) * 2002-12-09 2011-04-12 George Del Prado Fantasy sports auction system
US20040110552A1 (en) * 2002-12-09 2004-06-10 George Del Prado Fantasy sports auction system
US7618312B1 (en) * 2004-04-30 2009-11-17 Advanced Sports Media, LLC System and method for using draft position information to aid player selection in a fantasy league draft
US8099182B1 (en) * 2004-04-30 2012-01-17 Advanced Sports Media, LLC System and method for facilitating analysis of game simulation of spectator sports leagues
US20060183548A1 (en) * 2005-02-15 2006-08-17 Assistant Gm, Llc System and method for predicting performance of fantasy athletes
US7699707B2 (en) * 2005-05-09 2010-04-20 Hotbox Sports Llc Fantasy sports system and method thereof
US20080125228A1 (en) * 2006-11-29 2008-05-29 Yahoo! Inc. Evaluation of fantasy players
JP2010527066A (en) * 2007-05-07 2010-08-05 フォースウォール・メディア・インコーポレーテッド Providing personalized resources on demand to consumer device applications over a broadband network
US8353772B2 (en) * 2007-05-15 2013-01-15 Fantasy Weekly, Llc System and method for conducting a fantasy sports competition
US10290185B2 (en) * 2007-07-19 2019-05-14 Ag 18, Llc System and method for paramutual wagering applied to fantasy sports
US8052521B2 (en) * 2008-06-27 2011-11-08 Yahoo! Inc. Using currency in online fantasy sports games
US8369970B2 (en) * 2008-09-19 2013-02-05 Allen Justin C Fantasy sports neural engine for player drafting
US8512148B2 (en) * 2009-08-10 2013-08-20 Suicide Fantasy Sports, Llc Suicide player pool fantasy sports games
US20110053684A1 (en) * 2009-08-26 2011-03-03 Zoann Attwood Pari-mutuel game
US8622797B2 (en) * 2010-03-29 2014-01-07 Jaime Brian Noonan Apparatus and method for recommending roster moves in fantasy sports systems
US8475249B2 (en) * 2010-09-22 2013-07-02 Yahoo! Inc. Fantasy sport auction draft application roster preview grid
US20120149472A1 (en) * 2010-12-10 2012-06-14 Cbs Interactive Inc. Fantasy sport talent scout system and method therefore
US8670847B2 (en) * 2011-06-22 2014-03-11 Disney Enterprises, Inc. Method and device for fantasy sports player recommendations using a weighted player ranking system

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7988560B1 (en) * 2005-01-21 2011-08-02 Aol Inc. Providing highlights of players from a fantasy sports team
US20070191101A1 (en) * 2006-02-16 2007-08-16 Microsoft Corporation Quickly providing good matchups
US20080234048A1 (en) * 2007-02-22 2008-09-25 Gottlieb Harry N On-Line Auction Interface
US20110076656A1 (en) * 2009-08-26 2011-03-31 Psych-Tech, Inc. Architecture for Delivering Relational Skills Training Content
US20120283858A1 (en) * 2010-01-25 2012-11-08 Advanced Sports Logic, Inc. Computerized system and method for managing fantasy sports team
US20110319171A1 (en) * 2010-05-18 2011-12-29 Amiri Business Solutions, Ltd. System and method for online fantasy sports management
US20130072305A1 (en) * 2011-09-21 2013-03-21 Finishers Llc Method and System for a Mixed Martial Arts Fantasy Game

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
Bales, Jonathan. "Fantasy Football: Using Tiers to Garner Maximum Value on Draft Day". May 20, 2010. . *
Dorey, David. "How to Teir Players" 2004. *
Fairbanks, Eric. "The Best Fantasy Football Auction Strategy (aka The Nugget)". 8/27/2010. *

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20150065257A1 (en) * 2012-03-02 2015-03-05 Sodraft Sports Media, Inc. System and method for tiered individual player draft for fantasy sports
US20130282640A1 (en) * 2012-04-18 2013-10-24 Advanced Sports Logic, Inc. Computerized system and method for calibrating sports statistics projections by player performance tiers
US9082074B2 (en) * 2012-04-18 2015-07-14 Advanced Sports Logic, Inc. Computerized system and method for calibrating sports statistics projections by player performance tiers
US20140011573A1 (en) * 2012-07-05 2014-01-09 Cfph, Llc Tiered gaming
US10332354B2 (en) * 2012-07-05 2019-06-25 Cfph, Llc Tiered gaming
US20190333339A1 (en) * 2012-07-05 2019-10-31 Cfph, Llc Tiered gaming
US10943437B2 (en) * 2012-07-05 2021-03-09 Cfph, Llc Tiered gaming
US11508216B2 (en) * 2012-07-05 2022-11-22 Cfph, Llc Tiered gaming
US20230077796A1 (en) * 2012-07-05 2023-03-16 Cfph, Llc Tiered gaming
WO2018178746A1 (en) * 2017-03-30 2018-10-04 Nilov Artem Oleksiiovych Method of organizing interaction between a user and a gaming system

Also Published As

Publication number Publication date
US20200376393A1 (en) 2020-12-03
US8670847B2 (en) 2014-03-11
US10744415B2 (en) 2020-08-18
US10561951B2 (en) 2020-02-18
US20140194200A1 (en) 2014-07-10
US20120330444A1 (en) 2012-12-27
US20160121224A1 (en) 2016-05-05
US11745112B2 (en) 2023-09-05
US10940395B2 (en) 2021-03-09
US20120330443A1 (en) 2012-12-27
US20160067618A1 (en) 2016-03-10

Similar Documents

Publication Publication Date Title
US10940395B2 (en) Method and device for fantasy sports auction recommendations
Robertson et al. A method to assess the influence of individual player performance distribution on match outcome in team sports
US20160263483A1 (en) Fantasy sports systems having predictive scoring
US8926436B2 (en) Method and device for fantasy sports roster recommendations
US11117058B2 (en) System and method for dynamically valuating players during a fantasy draft
US20120149472A1 (en) Fantasy sport talent scout system and method therefore
US20150065214A1 (en) Systems and Methods for Providing Statistical and Crowd Sourced Predictions
CN104667511A (en) Competition ranking promoting system and method based on big data
Gamble et al. Team performance indicators which differentiate between winning and losing in elite Gaelic football
US9700805B2 (en) System and method for automated fantasy drafting
US9358469B1 (en) System and method for providing an inter-sport fantasy sports challenge
US20140179442A1 (en) Generic framework for reality based game universe
US9072970B2 (en) System and method for valuating a player in a fantasy draft based on user-defined league rules
CN107977367B (en) Text display method and server
US20140172138A1 (en) Information types for an app rating system
US20130053147A1 (en) Recommendation component for assisted electronic information processing
US8951107B2 (en) System and method for non-sequential automated fantasy drafting
Hurley et al. A valuation model for NFL and NHL draft positions
US9220983B1 (en) System and method for peer competitive gaming
US20230106936A1 (en) Interactive Gaming in Sports
KR102329507B1 (en) Sports team position receommendation system and method
KR101810538B1 (en) Apparatus for providing game and method thereof
KR101789291B1 (en) Apparatus for providing game and method thereof
JP2021111123A (en) Information processor and information processing method and program
AU2017201362A1 (en) Group selection method and apparatus

Legal Events

Date Code Title Description
AS Assignment

Owner name: DISNEY ENTERPRISES, INC., CALIFORNIA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:SLOAN, J. NATHANIEL;FISHEL, DAVID MICHAEL;SIGNING DATES FROM 20120618 TO 20120619;REEL/FRAME:028412/0207

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION