US20120120094A1 - Computer-readable storage medium having stored therein reception status display program, information processing apparatus, information processing system, and reception status display method - Google Patents
Computer-readable storage medium having stored therein reception status display program, information processing apparatus, information processing system, and reception status display method Download PDFInfo
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- US20120120094A1 US20120120094A1 US13/297,604 US201113297604A US2012120094A1 US 20120120094 A1 US20120120094 A1 US 20120120094A1 US 201113297604 A US201113297604 A US 201113297604A US 2012120094 A1 US2012120094 A1 US 2012120094A1
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- corresponding image
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/80—2D [Two Dimensional] animation, e.g. using sprites
Definitions
- An exemplary embodiment relates to a computer-readable storage medium having stored therein a reception status display program executed by a computer of an information processing apparatus for displaying a reception status of a series of data transmitted thereto.
- an approximate remaining time for downloading the music data is displayed or the download progress status is notified by bar indication, based on the received amount of music data.
- an image corresponding to the music data such as an image of a jacket picture is divided into sixteen pieces (vertically and horizontally divided into four pieces, respectively), and the pieces are displayed piece by piece along with the download progress.
- features of the exemplary embodiment is to provide a computer-readable storage medium having stored therein a reception status display program which can please a user even during a download process, an information processing apparatus, an information processing system, and a reception status display method.
- the exemplary embodiment employs the following configurations.
- the reception status display program is reception status display program executed by a computer of an information processing apparatus for displaying a reception status of a series of data transmitted thereto, the reception status display program causing the computer to function as: a reception section; a corresponding image display section; and an object moving section.
- the reception section is configured to receive the series of data transmitted thereto.
- the corresponding image display section is configured to display, in a stepwise manner, a corresponding image, which is an image corresponding to the series of data, in a predetermined region in a screen, in accordance with a progression of reception of the series of data.
- the object moving section is configured to continuously generate, outside the predetermined region, movement objects each having a color selected from component colors of the corresponding image and move each movement object toward the predetermined region, during the reception of the series of data by the reception section.
- the display which can please the user even while downloading the series of data can be displayed.
- the object moving section may generate the movement object having a color selected from component colors, of the corresponding image, near a boundary between a portion of the corresponding image already displayed and a portion of the corresponding image not yet displayed.
- the object moving section may generate the movement object having a color randomly selected from the component colors near the boundary.
- main data and corresponding image data may be included in the series of data
- the reception section may receive and store the corresponding image data in a predetermined storage section prior to a beginning of reception of the main data
- the corresponding image display section may display a corresponding image based on the received corresponding image data in the stepwise manner, in accordance with an accumulated reception amount of the main data.
- the color for the movement object can be determined in accordance with the data (the corresponding image) to be received.
- the object moving section may move the movement object to a boundary position between a portion of the corresponding image already displayed and a portion of the corresponding image not yet displayed, and thereafter delete the movement object that has reached the boundary position, and the corresponding image display section may display the corresponding image line by line, in accordance with the progression of reception of the series of data.
- presentation in which the corresponding image is displayed by the movement objects being accumulated can be represented, and presentation without a sense of discomfort is possible.
- the corresponding image display section may display the corresponding image in the stepwise manner along a direction different from a direction in which the movement object is moved.
- the movement object moves from the top downward, and the corresponding image is displayed in a stepwise manner from the bottom upward, and thereby presentation, in which the corresponding image is produced by the movement objects falling and being accumulated, is possible.
- the corresponding image display section may display the corresponding image in the stepwise manner so that an entirety of the corresponding image is displayed when the reception of the series of data has completed.
- the progress status of the reception can be intuitively conveyed to the user by how far the corresponding image is displayed.
- the object moving section may change the number of movement objects to be generated, in accordance with a received amount of the series of data per unit of time.
- the user is allowed to comprehend the reception speed and the reception status during download.
- the reception status display program may cause the computer to further function as a sketch image display section configured to generate, based on the corresponding image, a sketch image which is an image similar to the corresponding image, and display the sketch image in the predetermined region, and the corresponding image display section may display the corresponding image in the stepwise manner as being superimposed onto the sketch image.
- the sketch is displayed and the corresponding image is rendered being superimposed on the sketch.
- presentation in which the sketch is gradually substantialized is possible.
- the user is allowed to comprehend a volume of the entire download.
- the information processing apparatus is an information processing apparatus for displaying a reception status of a series of data transmitted thereto, the information processing apparatus including; a reception section; a corresponding image display section; and an object moving section.
- the reception section is configured to receive the series of data transmitted thereto.
- the corresponding image display section is configured to display, in a stepwise manner, a corresponding image, which is an image corresponding to the series of data, in a predetermined region in a screen, in accordance with a progression of reception of the series of data.
- the object moving section is configured to continuously generate, outside the predetermined region, movement objects each having a color selected from component colors of the corresponding image and move each movement object toward the predetermined region, during the reception of the series of data by the reception section.
- the information processing system is an information processing system for displaying a reception status of a series of data transmitted thereto, the information processing system including: a reception section; a corresponding image display section; and an object moving section.
- the reception section is configured to receive the series of data transmitted thereto.
- the corresponding image display section is configured to display, in a stepwise manner, a corresponding image, which is an image corresponding to the series of data, in a predetermined region in a screen, in accordance with a progression of reception of the series of data.
- the object moving section is configured to continuously generate, outside the predetermined region, movement objects each having a color selected from component colors of the corresponding image and move each movement object toward the predetermined region, during the reception of the series of data by the reception section.
- An information processing method is a reception status display method for displaying a reception status of a series of data transmitted thereto, the reception status display method including: a receiving step; a displaying step; and an object moving step.
- the receiving step receives the series of data transmitted thereto.
- the displaying step displays, in a stepwise manner, a corresponding image, which is an image corresponding to the series of data, in a predetermined region in a screen, in accordance with a progression of reception of the series of data.
- the object moving step continuously generates, outside the predetermined region, movement objects each having a color selected from component colors of the corresponding image and moves each movement object toward the predetermined region, during the reception of the series of data by the receiving step.
- a user is pleased even while waiting for a predetermined data to be downloaded.
- FIG. 1 is an external view of a hand-held game apparatus 10 according to a first embodiment
- FIG. 2 is a block diagram of the hand-held game apparatus 10 according to the first embodiment
- FIG. 3 is an example non-limiting screen according to a download process assumed in the exemplary embodiment
- FIG. 4 is an example non-limiting screen according to the download process assumed in the exemplary embodiment
- FIG. 5 is an example non-limiting screen according to the download process assumed in the exemplary embodiment
- FIG. 6 is a diagram illustrating how a color for a confetti object 103 is determined
- FIG. 7 is a diagram showing a memory map of a main memory 32 of the game apparatus 10 ;
- FIG. 8 is an example non-limiting data structure of received data 324 .
- FIG. 9 is a flowchart showing in detail the download process performed by the game apparatus 10 .
- a game apparatus 10 is a foldable hand-held game apparatus in an opened state.
- the game apparatus 10 is configured to have such a size as to be held by a user with both hands or one hand in the opened state.
- the game apparatus 10 includes a lower housing 11 and an upper housing 21 .
- the lower housing 11 and the upper housing 21 are connected to each other so as to be openable and closable (i.e., foldable).
- the lower housing 11 and the upper housing 21 are each formed in a plate-like shape of a horizontally long rectangle, and foldably connected to each other at long side portions thereof.
- the user uses the game apparatus 10 in the opened state.
- the user keeps the game apparatus 10 in a closed state.
- a lower LCD (Liquid Crystal Display) 12 is provided in the lower housing 11 .
- the lower LCD 12 has a horizontally long shape, and is located such that a long side direction thereof corresponds to a long side direction of the lower housing 11 .
- an LCD is used as a display device provided in the game apparatus 10 in the exemplary embodiment, any other display devices such as a display device using an EL (Electro Luminescence) and the like may be used.
- the game apparatus 10 can use a display device of any resolution.
- operation buttons 14 A to 14 L and a touch panel 13 are provided as input devices.
- the operation buttons 14 A to 14 L are each an input device for performing a predetermined input.
- a cross button 14 A (a direction input button 14 A), a button 14 B, a button 14 C, a button 14 D, a button 14 E, a power button 14 F, a selection button 14 J, a HOME button 14 K, and a start button 14 L are provided at the inner side surface (the main surface) of the lower housing 11 .
- the cross button 14 A is cross-shaped, and includes buttons for indicating up, down, left, right directions.
- the button 14 B, button 14 C, button 14 D, and button 14 E are positioned so as to form a cross shape.
- the buttons 14 A to 14 E, the selection button 14 J, the HOME button 14 K, and the start button 14 L are assigned respective functions, as necessary, in accordance with a program executed by the game apparatus 10 .
- the cross button 14 A is used for selection operation and the like, and the operation buttons 14 B to 14 E are used for, for example, determination operation and cancellation operation.
- the power button 14 F is used for powering the game apparatus 10 on/off.
- the analog stick 15 is a device for indicating a direction, and is provided to the left of the lower LCD 12 in an upper portion of the inner side surface of the lower housing 11 . Any component that enables an analog input by being tilted by a predetermined amount in any direction among up, down, left, right, and diagonal directions may be used as the analog stick 15 .
- buttons that is, the button 14 B, the button 14 C, the button 14 D, and the button 14 E, which are positioned so as to form a cross shape, are positioned such that a thumb of a right hand with which the lower housing 11 is held is naturally positioned on the positions of the four buttons. Further, the four buttons and the analog stick 15 sandwich the lower LCD 12 , so as to be bilaterally symmetrical in position with respect to each other. Thus, depending on a game program, for example, a left-handed person can make a direction instruction input by using these four buttons.
- a microphone hole 18 is provided in the inner side surface of the lower housing 11 .
- a microphone which will be described below, is provided as a sound input device, and the microphone detects a sound from outside of the game apparatus 10 .
- the operation buttons 14 G to 14 I are omitted in FIG. 1 .
- the L button 14 G is provided at a left end of an upper surface of the lower housing 11
- the R button 14 H is provided at a right end of the upper surface of the lower housing 11 .
- the L button 14 G and the R button 14 H are used, for example, for performing a photographing instruction operation (shutter operation) on the game apparatus 10 .
- the sound volume button 14 I is provided on a left side surface of the lower housing 11 .
- the sound volume button 14 I is used for adjusting the sound volume of a speaker of the game apparatus 10 .
- the game apparatus 10 further includes the touch panel 13 as another input device in addition to the operation buttons 14 A to 14 K.
- the touch panel 13 is mounted on the screen of the lower LCD 12 .
- a resistive film type touch panel is used as the touch panel 13 .
- the touch panel 13 is not limited to the resistive film type touch panel, but any press-type touch panel may be used.
- the touch panel 13 has the same resolution (detection accuracy) as that of, for example, the lower LCD 12 .
- the resolution of the touch panel 13 and the resolution of the lower LCD 12 need not be the same.
- An insertion opening 17 (indicated by dashed lines in FIG. 1 ) is provided in the upper side surface of the lower housing 11 .
- the insertion opening 17 may be used for accommodating a stylus pen 28 which is used for performing an operation on the touch panel 13 .
- a stylus pen 28 which is used for performing an operation on the touch panel 13 .
- an input on the touch panel 13 is usually performed by using the stylus pen 28
- a finger of a user may be used for performing an input on the touch panel 13 , in addition to the stylus pen 28 .
- a cover 11 C (not shown) is provided at the left side surface of the lower housing 11 in an openable and closable manner. Inside the cover 11 C, a connector (not shown) is provided for electrically connecting between the game apparatus 10 and an external data storage memory 45 .
- the external data storage memory 45 is detachably attached to the connector.
- the external data storage memory 45 is used for, for example, saving (storing) data of an image captured by the game apparatus 10 .
- the connector and the cover section 11 C may be provided on the right side surface of the lower housing 11 .
- an insertion opening 11 D through which an external memory 44 having a game program stored therein is inserted, is provided at the upper side surface of the lower housing 11 .
- a connector (not shown) for electrically connecting between the game apparatus 10 and the external memory 44 in a detachable manner is provided inside the insertion opening 11 D (not shown).
- a predetermined game program is executed when the external memory 44 is connected to the game apparatus 10 .
- the connector and the insertion opening 11 D may be provided on another side surface (for example, the right side surface) of the lower housing 11 .
- a first LED 16 A for notifying the user of the power ON/OFF state of the game apparatus 10 is provided at the lower side surface of the lower housing 11
- a second LED 16 B (not shown) for notifying the user whether wireless communication of the game apparatus 10 is currently established is provided at the right side surface of the lower housing 11 .
- the game apparatus 10 is capable of performing wireless communication with other devices, and the second LED 16 B is lit up while the wireless communication is established.
- the game apparatus 10 has a function of connecting to a wireless LAN by a method compliant with, for example, IEEE 802.11b/g standard.
- a wireless switch 19 (not shown) for enabling/disabling the wireless communication function is provided at the right side surface of the lower housing 11 .
- an upper LCD 22 is provided in the upper housing 21 .
- the upper LCD 22 has a horizontally long shape, and is located such that a long side direction thereof corresponds to a long side direction of the upper housing 21 .
- a display device of another type having any resolution may be used instead of the upper LCD 22 .
- a touch panel may be provided so as to cover the upper LCD 22 .
- the upper housing 21 includes the upper LCD (Liquid Crystal Display) 22 , an outer imaging section 23 (an outer imaging section (left) 23 a and an outer imaging section (right) 23 b ), an inner imaging section 24 , a 3D adjustment switch 25 , and a 3D indicator 26 .
- the upper LCD 22 has a horizontally long shape, and is located such that a long side direction thereof corresponds to a long side direction of the upper housing 21 .
- the upper LCD 22 is positioned at the center of the upper housing 21 .
- the area of a screen of the upper LCD 22 is set so as to be greater than the area of the screen of the lower LCD 12 . Further, the screen of the upper LCD 22 is horizontally elongated as compared to the screen of the lower LCD 12 .
- the screen of the upper LCD 22 is provided on the inner side surface (main surface) 21 B of the upper housing 21 , and the screen of the upper LCD 22 is exposed at an opening of the upper housing 21 .
- the number of pixels of the upper LCD 22 may be, for example, 640 dots ⁇ 200 dots (the horizontal line ⁇ the vertical line).
- the upper LCD 22 is a liquid crystal display device in the exemplary embodiment, a display device utilizing EL (Electro Luminescence) or the like may be used, for example. In addition, a display device having any resolution may be used as the upper LCD 22 .
- the upper LCD 22 is a display device capable of displaying a stereoscopically visible image.
- the upper LCD 22 is a display device capable of displaying an image which is stereoscopically visible with the naked eye.
- the upper LCD 22 of what is called a parallax barrier type is used.
- the upper LCD 22 may disable the parallax barrier. When the parallax barrier is disabled, an image can be displayed in a planar manner.
- the upper LCD 22 is a display device capable of switching between a stereoscopic display mode for displaying a stereoscopically visible image and a planar display mode for displaying an image in a planar manner (i.e., for displaying a planarly visible image). The switching of the display mode is performed by the 3D adjustment switch 25 acting as a slide switch.
- the outer imaging section 23 Two imaging sections ( 23 a and 23 b ) provided at the outer side surface (the back surface reverse of the main surface at which the upper LCD 22 is provided) 21 D of the upper housing 21 are collectively referred to as the outer imaging section 23 .
- the outer imaging section (left) 23 a and the outer imaging section (right) 23 b are positioned to the left and to the right, respectively, of the upper LCD 22 (on the left side and the right side, respectively, of the upper housing 21 ) so as to be horizontally symmetrical with respect to the center of the upper LCD 22 .
- the inner imaging section 24 is provided at the inner side surface (the main surface) 21 B of the upper housing 21 , and acts as an imaging section which captures an image in a direction that extends inward from and normal to the inner side surface.
- the inner imaging section 24 includes an imaging device (such as a CCD image sensor and a CMOS image sensor) having a predetermined resolution, and a lens.
- the lens may have a zooming mechanism.
- the 3D indicator 26 indicates whether the upper LCD 22 is in the stereoscopic display mode.
- the 3D indicator 26 is an LED, and is lit up when the stereoscopic display mode of the upper LCD 22 is enabled.
- speaker holes 21 E are formed in the inner side surface of the upper housing 21 . A sound from a below-described speaker 43 is outputted through the speaker holes 21 E.
- FIG. 6 is a block diagram showing an internal configuration of the game apparatus 10 .
- the game apparatus 10 includes, in addition to the components described above, electronic components such as an information processing section 31 , a main memory 32 , an external memory interface (external memory I/F) 33 , an external data storage memory I/F 34 , an internal data storage memory 35 , a wireless communication module 36 , a local communication module 37 , a real-time clock (RTC) 38 , an acceleration sensor 39 , a power supply circuit 40 , an interface circuit (I/F circuit) 41 , and the like.
- These electronic components are mounted on an electronic circuit board, and accommodated in the lower housing 11 (or the upper housing 21 ).
- the information processing section 31 is information processing means which includes a CPU (Central Processing Unit) 311 for executing a predetermined program, a GPU (Graphics Processing Unit) 312 for performing image processing, and the like.
- the CPU 311 of the information processing section 31 executes a program stored in a memory (for example, the external memory 44 connected to the external memory I/F 33 or the internal data storage memory 35 ) inside the game apparatus 10 , thereby performing processing in accordance with the program.
- the program executed by the CPU 311 of the information processing section 31 may be obtained from another device through communication with the other device.
- the information processing section 31 further includes a VRAM (Video RAM) 313 .
- the GPU 312 of the information processing section 31 generates an image in accordance with an instruction from the CPU 311 of the information processing section 31 , and renders the image in the VRAM 313 .
- the GPU 312 of the information processing section 31 outputs the image rendered in the VRAM 313 , to the upper LCD 22 and/or the lower LCD 12 , and the image is displayed on the upper LCD 22 and/or the lower LCD 12 .
- the main memory 32 , the external memory I/F 33 , the external data storage memory I/F 34 , and the internal data storage memory 35 are connected to the information processing section 31 .
- the external memory I/F 33 is an interface for detachably connecting to the external memory 44 .
- the external data storage memory I/F 34 is an interface for detachably connecting to the external data storage memory 45 .
- the main memory 32 is volatile storage means used as a work area and a buffer area for (the CPU 311 of) the information processing section 31 . That is, the main memory 32 temporarily stores various types of data used for the aforementioned processing based on a program, and temporarily stores a program obtained from outside (i.e., from the external memory 44 , another device, or the like), for example.
- a PSRAM Pseudo-SRAM
- the external memory 44 is nonvolatile storage means for storing a program executed by the information processing section 31 .
- the external data storage memory 45 is structured as a non-volatile readable and writable memory (for example, a NAND flash memory), and is used for storing predetermined data.
- the internal data storage memory 35 is structured as a non-volatile readable and writable memory (for example, a NAND flash memory), and is used for storing predetermined data.
- a non-volatile readable and writable memory for example, a NAND flash memory
- the wireless communication module 36 has a function of connecting to a wireless LAN by a method compliant with, for example, IEEE 802.11b/g standard.
- the local communication module 37 has a function of performing wireless communication with the same type of game apparatus by a predetermined communication method (for example, communication based on a unique protocol or infrared communication).
- the wireless communication module 36 and the local communication module 37 are connected to the information processing section 31 .
- the information processing section 31 can perform data transmission to and data reception from another device via the Internet by using the wireless communication module 36 , and perform data transmission to and data reception from the same type of another game apparatus by using the local communication module 37 .
- the acceleration sensor 39 is connected to the information processing section 31 .
- the acceleration sensor 39 detects magnitudes of acceleration (linear acceleration) in directions of respective straight lines along three axes (xyz axes).
- the acceleration sensor 39 is provided inside the lower housing 11 .
- the RTC 38 and the power supply circuit 40 are connected to the information processing section 31 .
- the RTC 38 counts time, and outputs the time to the information processing section 31 .
- the information processing section 31 calculates the current time (date) based on the time counted by the RTC 38 .
- the power supply circuit 40 controls power from the power source (i.e., the rechargeable battery accommodated in the lower housing 11 as above described) of the game apparatus 10 , and supplies the power to each component of the game apparatus 10 .
- the I/F circuit 41 is connected to the information processing section 31 .
- the microphone 42 and the speaker 43 are connected to the I/F circuit 41 .
- the speaker 43 is connected to the I/F circuit 41 through an amplifier which is not shown.
- the microphone 42 detects a voice uttered by a user, and outputs a sound signal to the I/F circuit 41 .
- the amplifier amplifies a sound signal from the I/F circuit 41 , and a resultant sound is outputted from the speaker 43 .
- the touch panel 13 is connected to the I/F circuit 41 .
- the I/F circuit 41 includes a sound control circuit for controlling the microphone 42 and the speaker 43 (amplifier), and a touch panel control circuit for controlling the touch panel.
- the sound control circuit performs A/D conversion and D/A conversion on sound signals, and also converts sound signals into a predetermined form of sound data.
- the touch panel control circuit generates a predetermined form of touch position data based on a signal outputted from the touch panel 13 , and outputs the touch position data to the information processing section 31 .
- the touch position data indicates coordinates of a position, on an input surface of the touch panel 13 , at which an input has been performed.
- the touch panel control circuit reads a signal outputted from the touch panel 13 and generates touch position data once in every predetermined period.
- the information processing section 31 obtains the touch position data to recognize a position, on the touch panel 13 , at which an input has been performed.
- Operation buttons 14 include the above-described operation buttons 14 A to 14 L, and are connected to the information processing section 31 .
- the operation buttons 14 output, to the information processing section 31 , operation data indicating input states of the respective operation buttons 14 A to 14 I (i.e., indicating whether the operation buttons 14 A to 14 I have been pressed).
- the information processing section 31 obtains the operation data from the operation buttons 14 to perform processing in accordance with the inputs performed via the operation buttons 14 .
- the lower LCD 12 and the upper LCD 22 are connected to the information processing section 31 .
- the lower LCD 12 and the upper LCD 22 each display an image in accordance with an instruction from (the GPU 312 of) the information processing section 31 .
- the information processing section 31 causes the upper LCD 22 to display a stereoscopic image (i.e., a stereoscopically visible image).
- the outer imaging section 23 and the inner imaging section 24 are connected to the information processing section 31 .
- the outer imaging section 23 and the inner imaging section 24 each capture an image in accordance with an instruction from the information processing section 31 , and output data of the captured image to the information processing section 31 .
- the 3D adjustment switch 25 is connected to the information processing section 31 .
- the 3D adjustment switch 25 transmits, to the information processing section 31 , an electrical signal in accordance with the position of the slider 25 a.
- the 3D indicator 26 is connected to the information processing section 31 .
- the information processing section 31 controls lighting-up of the 3D indicator 26 .
- the information processing section 31 lights up the 3D indicator 26 when the upper LCD 22 is in the stereoscopic display mode.
- the process of the exemplary embodiment is a process assuming when downloading data from a predetermined server or the like.
- a case is assumed, by way of example, where an application for online shopping is executed in the game apparatus 10 as described above and a user downloads a predetermined game or application purchased by the user.
- FIG. 3 to FIG. 5 show diagrams showing examples of a screen according to a download process of the exemplary embodiment.
- FIG. 3 shows an example of the screen showing the download status displayed on the lower LCD 12 (may also be the upper LCD 22 ) immediately after the download process begins.
- an icon object 101 having a substantially cubical shape is shown.
- the icon object 101 is disposed in a virtual three-dimensional space (that is, the screen shown in FIG. 3 is an image taken, of the virtual three-dimensional space, by virtual cameras).
- An image 102 corresponding to the game or application to be downloaded is shown on (a front surface of) the icon object 101 in FIG. 3 .
- the image is displayed in a translucent manner (hereinafter, the image is referred to as translucent image).
- a state in which a plurality of confetti objects 103 fall from the upper portion of the screen toward the translucent image 102 is displayed.
- the translucent image 102 gradually changes into an opaque image 105 from the bottom portion upward, in accordance with the download progress status (degree of progression). That is, a state in which the opaque image 105 is gradually displayed by the confetti objects 103 being accumulated in the translucent image 102 (presentation such as the translucent image 102 is gradually substantialized) is displayed. Specifically, the opaque image 105 is rendered line by line from the bottom upward. Then, after the download has completed, the entirety of the translucent image 102 is replaced by the opaque image 105 as shown in FIG. 5 .
- the opaque image 105 is an image corresponding to the application or the like being downloaded.
- the image is referred to as icon image (the translucent image 102 is an image of the icon image 105 in a translucent manner. Therefore, the size of the image is also the same as that of the icon image 105 ).
- the confetti object 103 disappears when it has reached a boundary portion between the translucent image 102 and the icon image 105 .
- a substantially lower half portion of the translucent image 102 is changed into the icon image 105 .
- the confetti object 103 disappears when the confetti object 103 has moved to a position at a very slightly less than halfway position from the top of the translucent image 102 (the boundary between the icon image and the translucent image).
- the confetti object 103 moves to the lower portion (bottom) of the translucent image 102 immediately after the download begins.
- the confetti object 103 disappears when it has moved to the upper portion of the translucent image 102 in a state where the download progress is reaching close to the end, for example, when 90% of the translucent image 102 has changed into the icon image 105 .
- each confetti object 103 there is one color which is used in each confetti object 103 .
- the color of each confetti object 103 is determined based on a color used in the icon image 105 .
- the color of the confetti object 103 is determined as follows. For example, supposed that the icon image 105 has a size of 48 ⁇ 48 dots. In this case, first, as shown in FIG. 6 , the icon image 105 is equally divided into six areas in the vertical direction. Hereinafter, the areas obtained by the division are referred to as a first area, a second area, a third area, a fourth area, a fifth area, and a sixth area in order starting from the lowest area. Next, a color used in each area is distinguished.
- a flesh color and red, blue, and orange colors are used in the first area
- a flesh color, black, blue, and orange colors, and the like are used in the fourth area.
- any of the colors used in the area currently being downloaded is used as a color for the confetti object 103 .
- the total size of data to be downloaded is 48 Mbits. If the data is divided into six pieces, each piece of data has a size of 8 Mbits. Thus, a situation in which 0th Mbit to 8th Mbits of data is downloaded corresponds to downloading of the first area, and a situation in which 8th Mbits to 16th Mbits of data is downloaded corresponds to downloading of the second area.
- any of the colors used in the first area is used as the color of the confetti object 103 between when the download begins and when up to 8th Mbits of data is downloaded.
- the color of the confetti object 103 is the same color as any of the colors used in the second area during when the 8th Mbits up to 16th Mbits of data is being downloaded.
- the color of the confetti object 103 is the same color as any of the colors used, in the icon image 105 , near the boundary between the translucent image 102 and the icon image 105 .
- the color of the confetti object 103 dynamically changes between when the download begins and when the download completes, based on the colors used in the icon image 105 .
- the icon image 105 is gradually displayed in accordance with the download progress status.
- presentation control is also performed so that the icon image 105 is gradually produced by the confetti objects 103 falling and being accumulated.
- the color of the confetti object 103 is determined based on the icon image 105 . This allows, even during a wait time for the download, easy comprehension of the download progress status and displaying of the screen involving change in an image regarding download contents, which creates a distraction to the user.
- FIG. 7 is a diagram showing a memory map of the main memory 32 of the game apparatus 10 .
- the main memory 32 includes a program storage area 321 and a data storage area 323 .
- the download processing program 322 is a program corresponding to a below-described process of a flowchart shown in FIG. 9 .
- received data 324 In the data storage area 323 , received data 324 , confetti object data 325 , translucent image data 326 , used color data 327 , and the like are stored.
- the received data 324 is data downloaded from the predetermined server or the like, that is, data to be downloaded.
- the received data 324 includes a general information portion 328 and a main data portion 329 .
- the general information portion 328 includes total data size information 330 , icon image data 331 , other information for downloading the main data portion 329 , and the like.
- the total data size information 330 indicates the total data size of the received data 324 .
- the icon image data 331 is data of the icon image 105 .
- the general information portion 328 is transmitted from the server prior to transmission of the main data portion 329 .
- the data size of the general information portion 328 is assumed to be small so as to be downloaded without taking a long time.
- main data portion 329 data which is a substantial portion of the game or application is stored.
- the received data 324 having being received is moved to a storage area or the like for application, accordingly.
- the confetti object data 325 is data for generating the confetti object 103 , and includes polygon data of the confetti object 103 or the like, provided that the color of the confetti object 103 is separately set by a below-described process.
- the translucent image data 326 is data of the translucent image 102 as shown in FIG. 3 and the like. The data is generated based on the icon image data 331 .
- the used color data 327 is data of color used in the icon image 105 , and is stored being categorized for each area as described with reference to FIG. 6 .
- the icon image 105 is divided into six areas to extract used colors in each of the six areas.
- FIG. 9 is a flowchart showing in detail the download process performed by the game apparatus 10 .
- selection of data to be downloaded online shopping process
- the like have already ended, and only the process from the beginning of downloading to the end (completion) will mainly be described.
- step S 1 downloading of the general information portion 328 as described above begins. Since the data size of the general information portion 328 is small as described above, this downloading can end without taking a long time.
- step S 2 a process of analyzing colors used in the icon image 105 is performed. Specifically, first, the icon image data 331 is acquired from the downloaded general information portion 328 . Next, the icon image 105 is generated from the icon image data 331 . Furthermore, the icon image 105 is divided into six pieces as shown in FIG. 6 . Then, information of colors used in each area is extracted. The extracted color information for each area is stored as the used color data 327 in the main memory 32 .
- step S 3 on the basis of the icon image data 331 , the icon object 101 , in which the translucent image 102 is rendered (e.g., attached thereto as a texture), is generated.
- the icon object 101 is then disposed in the virtual space, an image taken of the virtual space is generated as a download screen, and the download screen is displayed (see FIG. 3 ).
- step S 4 downloading of the main data portion 329 begins.
- step S 5 downloading of the main data portion 329 continues.
- step S 6 the confetti object 103 is generated. Specifically describing the process of step S 6 , first, a download speed at the point of time is calculated. The download speed is calculated based on, for example, a received amount of main data per a predetermined unit of time (such as an amount of data received in the last 5 seconds). Alternatively, the download speed may be calculated based on an amount of data received up to the present and an elapsed time from the beginning of downloading the main data to the present. Next, reference is made to the confetti object data 325 in the main memory 32 to generate the confetti objects 103 as many as corresponding to the calculated download speed. For example, faster the download speed is, the more confetti objects 103 are generated.
- step S 7 a process of setting a color for the generated confetti object 103 is performed. More specifically describing the process of step S 7 , first, the download progress status is distinguished based on the total data size information 330 included in the general information portion 328 and the size of data downloaded up to the present. Next, an area in accordance with the download progress status is identified in the icon image 105 . In the exemplary embodiment, any area among the first to sixth areas shown in FIG. 6 is identified. Furthermore, reference is made to the used color data 327 to acquire information of a color used in the identified area. The used color is then set as a color for the confetti object 103 . In the case where there is a plurality of used colors acquired here, one color may be randomly selected therefrom.
- a most prevalently used color may be selected. The selected one color may then be set as the color for the confetti object 103 .
- a plurality of colors may be randomly selected from a plurality of used colors (e.g., randomly select three colors if there are five used colors) to set as colors for the confetti object 103 .
- one of the randomly selected plurality of colors may be randomly determined as the color for the confetti object 103 .
- the randomly selected plurality of colors may be set as colors for the confetti objects 103 so as to be randomly assigned thereto.
- step S 8 a process of disposing the confetti object 103 , having the color set thereto by the above process, at a predetermined position in the screen (the virtual space) is performed.
- the confetti objects which are generated and which have colors set are disposed at substantially central positions at the upper portion of the screen.
- step S 9 a movement control process is performed on each confetti object 103 disposed in the screen (the virtual space). Specifically, a motion control is performed by performing physics processing accordingly, so that each confetti object 103 behaves as “fluttering down” toward the icon object 101 . Also, regarding the confetti object 103 that has reached the boundary position between the translucent image 102 and the icon image 105 as a result of the movement, a process of deleting the confetti object 103 is also performed.
- step S 10 a process of rendering the icon image line by line in accordance with the download progress status is performed. For example, if the total size of data to be downloaded is 48 Mbits, every time 1 Mbit of data is received, the icon image 105 is rendered, being superimposed onto the translucent image 102 , line by line starting from the bottom upward.
- step S 11 it is determined whether downloading of the main data portion has completed. If the downloading is not completed in result (NO in step S 11 ), the process returns to step S 5 and is repeated. On the other hand, after the downloading has completed, the download process according to the exemplary embodiment ends.
- the icon image 105 is acquired prior to downloading of the main data, and the icon image 105 is displayed in a stepwise manner, in accordance with the download progress status.
- This allows usage of a different icon image 105 for each target to be downloaded, and the user is allowed to be notified by intuition how far the download has progressed.
- presentation as if the icon image 105 is produced by moving the confetti objects 103 is performed.
- the colors of the confetti objects 103 are based on the colors used in the icon image 105 . This provides continuous change in the screen even during the wait time for the download, and thereby can create distraction to the user.
- the number of confetti objects 103 changes depending on the download speed, the user is allowed to be notified of the download speed in an easy manner.
- the image is not limited to such a translucent image and another image generated based on the icon image 105 may be displayed.
- a monochrome image obtained by applying a monochrome effect to the icon image may be displayed.
- the image corresponding to the translucent image 102 may not be displayed.
- a control may be carried out such that the confetti objects 103 move to an empty area and there the icon image 105 is gradually displayed.
- the confetti objects 103 move from top downward and the icon image 105 is rendered from the bottom upward, that is, the icon image 105 is rendered in an opposite direction from the direction of movement of the confetti objects 103 .
- the direction of movement and the direction of rendering are not limited thereto.
- the confetti objects 103 may move from the left side of the screen toward the icon object 101 , and the icon image 105 may be gradually rendered from the bottom upward. That is, the direction of movement of the confetti objects 103 and the direction in which the icon image 105 is displayed in the stepwise manner may be different directions.
- the both of the directions may be aligned in the same direction.
- the icon image 105 may be displayed in the stepwise manner so that presentation is provided in which, for example, an image in which the icon image 105 is frozen is displayed instead of the translucent image 102 , waterdrop objects are generated instead of the confetti objects 103 and moved, and the image of the frozen icon image 105 gradually melts from the top downward.
- the icon image 105 may be displayed in the stepwise manner, in accordance with the number of confetti objects 103 to be generated or the number of confetti objects 103 that are moved. Since the number of confetti objects 103 to be generated is in proportion to the download progress status, such a control in accordance with the number of confetti objects 103 to be generated is equivalent to gradually displaying the icon image 105 in accordance with the download progress status.
- a region in which the icon image 105 is displayed may not be a portion of the screen (a display region), and the entirety of the screen may be provided for the icon image 105 (in other words, one icon object 101 may be displayed in the entirety of the screen).
- the action is detected and presentation may be performed regarding the confetti objects 103 such that each confetti object 103 flutters in accordance with the strength of the blowing.
- each confetti object 103 may include a plurality of colors.
- the confetti object 103 having a squared shape, in which a red color is applied to the half of the surface and a blue color is applied to the remaining half may be generated.
- the colors used for the confetti object 103 may be the same color as component colors of a corresponding image.
- an object having a motif other than the confetti object 103 may be generated and moved, instead of the confetti object 103 in the above exemplary embodiment.
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Abstract
Description
- The disclosure of Japanese Patent Application No. 2010-257037, filed on Nov. 17, 2010, is incorporated herein by reference.
- An exemplary embodiment relates to a computer-readable storage medium having stored therein a reception status display program executed by a computer of an information processing apparatus for displaying a reception status of a series of data transmitted thereto.
- Conventionally, while downloading music data or the like, for example, an approximate remaining time for downloading the music data is displayed or the download progress status is notified by bar indication, based on the received amount of music data. In addition, on the basis of the received amount of music data, an image corresponding to the music data, such as an image of a jacket picture is divided into sixteen pieces (vertically and horizontally divided into four pieces, respectively), and the pieces are displayed piece by piece along with the download progress.
- However, screens on which such a download progress status is notified have generally had simple configurations. In addition, in a method in which the image is divided into pieces and displayed piece by piece as described above, although the simplicity of the screen is improved to some extent, the entirety of the screen gives a user an impression that the movement and change occurring in the screen are poor and not interesting.
- Thus, features of the exemplary embodiment is to provide a computer-readable storage medium having stored therein a reception status display program which can please a user even during a download process, an information processing apparatus, an information processing system, and a reception status display method.
- In order to attain the above features, the exemplary embodiment employs the following configurations.
- The reception status display program according to the exemplary embodiment is reception status display program executed by a computer of an information processing apparatus for displaying a reception status of a series of data transmitted thereto, the reception status display program causing the computer to function as: a reception section; a corresponding image display section; and an object moving section. The reception section is configured to receive the series of data transmitted thereto. The corresponding image display section is configured to display, in a stepwise manner, a corresponding image, which is an image corresponding to the series of data, in a predetermined region in a screen, in accordance with a progression of reception of the series of data. The object moving section is configured to continuously generate, outside the predetermined region, movement objects each having a color selected from component colors of the corresponding image and move each movement object toward the predetermined region, during the reception of the series of data by the reception section.
- According to the above configuration example, the display which can please the user even while downloading the series of data can be displayed.
- In another configuration example, the object moving section may generate the movement object having a color selected from component colors, of the corresponding image, near a boundary between a portion of the corresponding image already displayed and a portion of the corresponding image not yet displayed.
- According to the above configuration example, presentation in which the corresponding image is produced in accordance with movement of the movement object is possible.
- In still another configuration example, the object moving section may generate the movement object having a color randomly selected from the component colors near the boundary.
- According to the above configuration example, since the color for the movement object is randomly selected, a varying screen displaying the reception status can be provided.
- In still another configuration example, main data and corresponding image data may be included in the series of data, the reception section may receive and store the corresponding image data in a predetermined storage section prior to a beginning of reception of the main data, and the corresponding image display section may display a corresponding image based on the received corresponding image data in the stepwise manner, in accordance with an accumulated reception amount of the main data.
- According to the above configuration example, since the corresponding image is received prior to the reception of the series of data, the color for the movement object can be determined in accordance with the data (the corresponding image) to be received.
- In still another configuration example, the object moving section may move the movement object to a boundary position between a portion of the corresponding image already displayed and a portion of the corresponding image not yet displayed, and thereafter delete the movement object that has reached the boundary position, and the corresponding image display section may display the corresponding image line by line, in accordance with the progression of reception of the series of data.
- According to the above configuration example, for example, presentation in which the corresponding image is displayed by the movement objects being accumulated can be represented, and presentation without a sense of discomfort is possible.
- In still another configuration example, the corresponding image display section may display the corresponding image in the stepwise manner along a direction different from a direction in which the movement object is moved.
- According to the above configuration example, for example, the movement object moves from the top downward, and the corresponding image is displayed in a stepwise manner from the bottom upward, and thereby presentation, in which the corresponding image is produced by the movement objects falling and being accumulated, is possible.
- In still another configuration example, the corresponding image display section may display the corresponding image in the stepwise manner so that an entirety of the corresponding image is displayed when the reception of the series of data has completed.
- According to the above configuration example, since the corresponding image completes when the reception has completed, the progress status of the reception can be intuitively conveyed to the user by how far the corresponding image is displayed.
- In still another configuration example, the object moving section may change the number of movement objects to be generated, in accordance with a received amount of the series of data per unit of time.
- According to the above configuration example, the user is allowed to comprehend the reception speed and the reception status during download.
- In still another configuration example, the reception status display program may cause the computer to further function as a sketch image display section configured to generate, based on the corresponding image, a sketch image which is an image similar to the corresponding image, and display the sketch image in the predetermined region, and the corresponding image display section may display the corresponding image in the stepwise manner as being superimposed onto the sketch image.
- According to the above configuration example, the sketch is displayed and the corresponding image is rendered being superimposed on the sketch. Thus, presentation in which the sketch is gradually substantialized is possible. In addition, the user is allowed to comprehend a volume of the entire download.
- The information processing apparatus according to the exemplary embodiment is an information processing apparatus for displaying a reception status of a series of data transmitted thereto, the information processing apparatus including; a reception section; a corresponding image display section; and an object moving section. The reception section is configured to receive the series of data transmitted thereto. The corresponding image display section is configured to display, in a stepwise manner, a corresponding image, which is an image corresponding to the series of data, in a predetermined region in a screen, in accordance with a progression of reception of the series of data. The object moving section is configured to continuously generate, outside the predetermined region, movement objects each having a color selected from component colors of the corresponding image and move each movement object toward the predetermined region, during the reception of the series of data by the reception section.
- The information processing system according to the exemplary embodiment is an information processing system for displaying a reception status of a series of data transmitted thereto, the information processing system including: a reception section; a corresponding image display section; and an object moving section. The reception section is configured to receive the series of data transmitted thereto. The corresponding image display section is configured to display, in a stepwise manner, a corresponding image, which is an image corresponding to the series of data, in a predetermined region in a screen, in accordance with a progression of reception of the series of data. The object moving section is configured to continuously generate, outside the predetermined region, movement objects each having a color selected from component colors of the corresponding image and move each movement object toward the predetermined region, during the reception of the series of data by the reception section.
- An information processing method according to the exemplary embodiment is a reception status display method for displaying a reception status of a series of data transmitted thereto, the reception status display method including: a receiving step; a displaying step; and an object moving step. The receiving step receives the series of data transmitted thereto. The displaying step displays, in a stepwise manner, a corresponding image, which is an image corresponding to the series of data, in a predetermined region in a screen, in accordance with a progression of reception of the series of data. The object moving step continuously generates, outside the predetermined region, movement objects each having a color selected from component colors of the corresponding image and moves each movement object toward the predetermined region, during the reception of the series of data by the receiving step.
- According to the exemplary embodiment, a user is pleased even while waiting for a predetermined data to be downloaded.
-
FIG. 1 is an external view of a hand-heldgame apparatus 10 according to a first embodiment; -
FIG. 2 is a block diagram of the hand-heldgame apparatus 10 according to the first embodiment; -
FIG. 3 is an example non-limiting screen according to a download process assumed in the exemplary embodiment; -
FIG. 4 is an example non-limiting screen according to the download process assumed in the exemplary embodiment; -
FIG. 5 is an example non-limiting screen according to the download process assumed in the exemplary embodiment; -
FIG. 6 is a diagram illustrating how a color for aconfetti object 103 is determined; -
FIG. 7 is a diagram showing a memory map of amain memory 32 of thegame apparatus 10; -
FIG. 8 is an example non-limiting data structure of receiveddata 324; and -
FIG. 9 is a flowchart showing in detail the download process performed by thegame apparatus 10. - Hereinafter, the exemplary embodiment will be described with reference to the accompanying drawings.
- In
FIG. 1 , agame apparatus 10 is a foldable hand-held game apparatus in an opened state. Thegame apparatus 10 is configured to have such a size as to be held by a user with both hands or one hand in the opened state. - The
game apparatus 10 includes alower housing 11 and anupper housing 21. Thelower housing 11 and theupper housing 21 are connected to each other so as to be openable and closable (i.e., foldable). In the example ofFIG. 1 , thelower housing 11 and theupper housing 21 are each formed in a plate-like shape of a horizontally long rectangle, and foldably connected to each other at long side portions thereof. Usually, the user uses thegame apparatus 10 in the opened state. When not using thegame apparatus 10, the user keeps thegame apparatus 10 in a closed state. - In the
lower housing 11, a lower LCD (Liquid Crystal Display) 12 is provided. Thelower LCD 12 has a horizontally long shape, and is located such that a long side direction thereof corresponds to a long side direction of thelower housing 11. Although an LCD is used as a display device provided in thegame apparatus 10 in the exemplary embodiment, any other display devices such as a display device using an EL (Electro Luminescence) and the like may be used. In addition, thegame apparatus 10 can use a display device of any resolution. - In the
lower housing 11,operation buttons 14A to 14L and atouch panel 13 are provided as input devices. Theoperation buttons 14A to 14L are each an input device for performing a predetermined input. As shown inFIG. 1 , among theoperation buttons 14A to 14L, across button 14A (adirection input button 14A), abutton 14B, abutton 14C, abutton 14D, abutton 14E, apower button 14F, aselection button 14J, aHOME button 14K, and astart button 14L are provided at the inner side surface (the main surface) of thelower housing 11. Thecross button 14A is cross-shaped, and includes buttons for indicating up, down, left, right directions. Thebutton 14B,button 14C,button 14D, andbutton 14E are positioned so as to form a cross shape. Thebuttons 14A to 14E, theselection button 14J, theHOME button 14K, and thestart button 14L are assigned respective functions, as necessary, in accordance with a program executed by thegame apparatus 10. For example, thecross button 14A is used for selection operation and the like, and theoperation buttons 14B to 14E are used for, for example, determination operation and cancellation operation. Thepower button 14F is used for powering thegame apparatus 10 on/off. - The
analog stick 15 is a device for indicating a direction, and is provided to the left of thelower LCD 12 in an upper portion of the inner side surface of thelower housing 11. Any component that enables an analog input by being tilted by a predetermined amount in any direction among up, down, left, right, and diagonal directions may be used as theanalog stick 15. - Four buttons, that is, the
button 14B, thebutton 14C, thebutton 14D, and thebutton 14E, which are positioned so as to form a cross shape, are positioned such that a thumb of a right hand with which thelower housing 11 is held is naturally positioned on the positions of the four buttons. Further, the four buttons and theanalog stick 15 sandwich thelower LCD 12, so as to be bilaterally symmetrical in position with respect to each other. Thus, depending on a game program, for example, a left-handed person can make a direction instruction input by using these four buttons. - Further, a
microphone hole 18 is provided in the inner side surface of thelower housing 11. Under themicrophone hole 18, a microphone, which will be described below, is provided as a sound input device, and the microphone detects a sound from outside of thegame apparatus 10. - The operation buttons 14G to 14I are omitted in
FIG. 1 . For example, the L button 14G is provided at a left end of an upper surface of thelower housing 11, and the R button 14H is provided at a right end of the upper surface of thelower housing 11. The L button 14G and the R button 14H are used, for example, for performing a photographing instruction operation (shutter operation) on thegame apparatus 10. In addition, the sound volume button 14I is provided on a left side surface of thelower housing 11. The sound volume button 14I is used for adjusting the sound volume of a speaker of thegame apparatus 10. - The
game apparatus 10 further includes thetouch panel 13 as another input device in addition to theoperation buttons 14A to 14K. Thetouch panel 13 is mounted on the screen of thelower LCD 12. In the exemplary embodiment, for example, a resistive film type touch panel is used as thetouch panel 13. However, thetouch panel 13 is not limited to the resistive film type touch panel, but any press-type touch panel may be used. Also, in the exemplary embodiment, thetouch panel 13 has the same resolution (detection accuracy) as that of, for example, thelower LCD 12. However, the resolution of thetouch panel 13 and the resolution of thelower LCD 12 need not be the same. An insertion opening 17 (indicated by dashed lines inFIG. 1 ) is provided in the upper side surface of thelower housing 11. Theinsertion opening 17 may be used for accommodating astylus pen 28 which is used for performing an operation on thetouch panel 13. Although an input on thetouch panel 13 is usually performed by using thestylus pen 28, a finger of a user may be used for performing an input on thetouch panel 13, in addition to thestylus pen 28. - Also, a cover 11C (not shown) is provided at the left side surface of the
lower housing 11 in an openable and closable manner. Inside the cover 11C, a connector (not shown) is provided for electrically connecting between thegame apparatus 10 and an externaldata storage memory 45. The externaldata storage memory 45 is detachably attached to the connector. The externaldata storage memory 45 is used for, for example, saving (storing) data of an image captured by thegame apparatus 10. The connector and the cover section 11C may be provided on the right side surface of thelower housing 11. - Furthermore, an insertion opening 11D, through which an
external memory 44 having a game program stored therein is inserted, is provided at the upper side surface of thelower housing 11. A connector (not shown) for electrically connecting between thegame apparatus 10 and theexternal memory 44 in a detachable manner is provided inside the insertion opening 11D (not shown). A predetermined game program is executed when theexternal memory 44 is connected to thegame apparatus 10. The connector and the insertion opening 11D may be provided on another side surface (for example, the right side surface) of thelower housing 11. - Also, a
first LED 16A for notifying the user of the power ON/OFF state of thegame apparatus 10 is provided at the lower side surface of thelower housing 11, and a second LED 16B (not shown) for notifying the user whether wireless communication of thegame apparatus 10 is currently established is provided at the right side surface of thelower housing 11. Thegame apparatus 10 is capable of performing wireless communication with other devices, and the second LED 16B is lit up while the wireless communication is established. Thegame apparatus 10 has a function of connecting to a wireless LAN by a method compliant with, for example, IEEE 802.11b/g standard. A wireless switch 19 (not shown) for enabling/disabling the wireless communication function is provided at the right side surface of thelower housing 11. - Meanwhile, in the
upper housing 21, anupper LCD 22 is provided. Theupper LCD 22 has a horizontally long shape, and is located such that a long side direction thereof corresponds to a long side direction of theupper housing 21. In a similar manner to that of thelower LCD 12, a display device of another type having any resolution may be used instead of theupper LCD 22. A touch panel may be provided so as to cover theupper LCD 22. - Also, the
upper housing 21 includes the upper LCD (Liquid Crystal Display) 22, an outer imaging section 23 (an outer imaging section (left) 23 a and an outer imaging section (right) 23 b), aninner imaging section 24, a3D adjustment switch 25, and a3D indicator 26. Theupper LCD 22 has a horizontally long shape, and is located such that a long side direction thereof corresponds to a long side direction of theupper housing 21. Theupper LCD 22 is positioned at the center of theupper housing 21. The area of a screen of theupper LCD 22 is set so as to be greater than the area of the screen of thelower LCD 12. Further, the screen of theupper LCD 22 is horizontally elongated as compared to the screen of thelower LCD 12. - The screen of the
upper LCD 22 is provided on the inner side surface (main surface) 21B of theupper housing 21, and the screen of theupper LCD 22 is exposed at an opening of theupper housing 21. The number of pixels of theupper LCD 22 may be, for example, 640 dots×200 dots (the horizontal line×the vertical line). Although theupper LCD 22 is a liquid crystal display device in the exemplary embodiment, a display device utilizing EL (Electro Luminescence) or the like may be used, for example. In addition, a display device having any resolution may be used as theupper LCD 22. - The
upper LCD 22 is a display device capable of displaying a stereoscopically visible image. In the exemplary embodiment, theupper LCD 22 is a display device capable of displaying an image which is stereoscopically visible with the naked eye. In the exemplary embodiment, theupper LCD 22 of what is called a parallax barrier type is used. Further, theupper LCD 22 may disable the parallax barrier. When the parallax barrier is disabled, an image can be displayed in a planar manner. Thus, theupper LCD 22 is a display device capable of switching between a stereoscopic display mode for displaying a stereoscopically visible image and a planar display mode for displaying an image in a planar manner (i.e., for displaying a planarly visible image). The switching of the display mode is performed by the3D adjustment switch 25 acting as a slide switch. - Two imaging sections (23 a and 23 b) provided at the outer side surface (the back surface reverse of the main surface at which the
upper LCD 22 is provided) 21D of theupper housing 21 are collectively referred to as theouter imaging section 23. The outer imaging section (left) 23 a and the outer imaging section (right) 23 b are positioned to the left and to the right, respectively, of the upper LCD 22 (on the left side and the right side, respectively, of the upper housing 21) so as to be horizontally symmetrical with respect to the center of theupper LCD 22. - The
inner imaging section 24 is provided at the inner side surface (the main surface) 21B of theupper housing 21, and acts as an imaging section which captures an image in a direction that extends inward from and normal to the inner side surface. Theinner imaging section 24 includes an imaging device (such as a CCD image sensor and a CMOS image sensor) having a predetermined resolution, and a lens. The lens may have a zooming mechanism. - The
3D indicator 26 indicates whether theupper LCD 22 is in the stereoscopic display mode. The3D indicator 26 is an LED, and is lit up when the stereoscopic display mode of theupper LCD 22 is enabled. - Further, speaker holes 21E are formed in the inner side surface of the
upper housing 21. A sound from a below-describedspeaker 43 is outputted through the speaker holes 21E. - (Internal Configuration of Game Apparatus 10)
- Next, an internal electrical configuration of the
game apparatus 10 will be described with reference toFIG. 6 .FIG. 6 is a block diagram showing an internal configuration of thegame apparatus 10. As shown inFIG. 6 , thegame apparatus 10 includes, in addition to the components described above, electronic components such as aninformation processing section 31, amain memory 32, an external memory interface (external memory I/F) 33, an external data storage memory I/F 34, an internaldata storage memory 35, awireless communication module 36, alocal communication module 37, a real-time clock (RTC) 38, anacceleration sensor 39, apower supply circuit 40, an interface circuit (I/F circuit) 41, and the like. These electronic components are mounted on an electronic circuit board, and accommodated in the lower housing 11 (or the upper housing 21). - The
information processing section 31 is information processing means which includes a CPU (Central Processing Unit) 311 for executing a predetermined program, a GPU (Graphics Processing Unit) 312 for performing image processing, and the like. TheCPU 311 of theinformation processing section 31 executes a program stored in a memory (for example, theexternal memory 44 connected to the external memory I/F 33 or the internal data storage memory 35) inside thegame apparatus 10, thereby performing processing in accordance with the program. The program executed by theCPU 311 of theinformation processing section 31 may be obtained from another device through communication with the other device. Theinformation processing section 31 further includes a VRAM (Video RAM) 313. TheGPU 312 of theinformation processing section 31 generates an image in accordance with an instruction from theCPU 311 of theinformation processing section 31, and renders the image in theVRAM 313. TheGPU 312 of theinformation processing section 31 outputs the image rendered in theVRAM 313, to theupper LCD 22 and/or thelower LCD 12, and the image is displayed on theupper LCD 22 and/or thelower LCD 12. - The
main memory 32, the external memory I/F 33, the external data storage memory I/F 34, and the internaldata storage memory 35 are connected to theinformation processing section 31. The external memory I/F 33 is an interface for detachably connecting to theexternal memory 44. The external data storage memory I/F 34 is an interface for detachably connecting to the externaldata storage memory 45. - The
main memory 32 is volatile storage means used as a work area and a buffer area for (theCPU 311 of) theinformation processing section 31. That is, themain memory 32 temporarily stores various types of data used for the aforementioned processing based on a program, and temporarily stores a program obtained from outside (i.e., from theexternal memory 44, another device, or the like), for example. In the exemplary embodiment, for example, a PSRAM (Pseudo-SRAM) is used as themain memory 32. - The
external memory 44 is nonvolatile storage means for storing a program executed by theinformation processing section 31. The externaldata storage memory 45 is structured as a non-volatile readable and writable memory (for example, a NAND flash memory), and is used for storing predetermined data. - The internal
data storage memory 35 is structured as a non-volatile readable and writable memory (for example, a NAND flash memory), and is used for storing predetermined data. - The
wireless communication module 36 has a function of connecting to a wireless LAN by a method compliant with, for example, IEEE 802.11b/g standard. Thelocal communication module 37 has a function of performing wireless communication with the same type of game apparatus by a predetermined communication method (for example, communication based on a unique protocol or infrared communication). Thewireless communication module 36 and thelocal communication module 37 are connected to theinformation processing section 31. Theinformation processing section 31 can perform data transmission to and data reception from another device via the Internet by using thewireless communication module 36, and perform data transmission to and data reception from the same type of another game apparatus by using thelocal communication module 37. - The
acceleration sensor 39 is connected to theinformation processing section 31. Theacceleration sensor 39 detects magnitudes of acceleration (linear acceleration) in directions of respective straight lines along three axes (xyz axes). Theacceleration sensor 39 is provided inside thelower housing 11. - The
RTC 38 and thepower supply circuit 40 are connected to theinformation processing section 31. TheRTC 38 counts time, and outputs the time to theinformation processing section 31. Theinformation processing section 31 calculates the current time (date) based on the time counted by theRTC 38. Thepower supply circuit 40 controls power from the power source (i.e., the rechargeable battery accommodated in thelower housing 11 as above described) of thegame apparatus 10, and supplies the power to each component of thegame apparatus 10. - The I/
F circuit 41 is connected to theinformation processing section 31. Themicrophone 42 and thespeaker 43 are connected to the I/F circuit 41. Specifically, thespeaker 43 is connected to the I/F circuit 41 through an amplifier which is not shown. Themicrophone 42 detects a voice uttered by a user, and outputs a sound signal to the I/F circuit 41. The amplifier amplifies a sound signal from the I/F circuit 41, and a resultant sound is outputted from thespeaker 43. Thetouch panel 13 is connected to the I/F circuit 41. The I/F circuit 41 includes a sound control circuit for controlling themicrophone 42 and the speaker 43 (amplifier), and a touch panel control circuit for controlling the touch panel. For example, the sound control circuit performs A/D conversion and D/A conversion on sound signals, and also converts sound signals into a predetermined form of sound data. The touch panel control circuit generates a predetermined form of touch position data based on a signal outputted from thetouch panel 13, and outputs the touch position data to theinformation processing section 31. The touch position data indicates coordinates of a position, on an input surface of thetouch panel 13, at which an input has been performed. The touch panel control circuit reads a signal outputted from thetouch panel 13 and generates touch position data once in every predetermined period. Theinformation processing section 31 obtains the touch position data to recognize a position, on thetouch panel 13, at which an input has been performed. -
Operation buttons 14 include the above-describedoperation buttons 14A to 14L, and are connected to theinformation processing section 31. Theoperation buttons 14 output, to theinformation processing section 31, operation data indicating input states of therespective operation buttons 14A to 14I (i.e., indicating whether theoperation buttons 14A to 14I have been pressed). Theinformation processing section 31 obtains the operation data from theoperation buttons 14 to perform processing in accordance with the inputs performed via theoperation buttons 14. - The
lower LCD 12 and theupper LCD 22 are connected to theinformation processing section 31. Thelower LCD 12 and theupper LCD 22 each display an image in accordance with an instruction from (theGPU 312 of) theinformation processing section 31. In the exemplary embodiment, theinformation processing section 31 causes theupper LCD 22 to display a stereoscopic image (i.e., a stereoscopically visible image). - The
outer imaging section 23 and theinner imaging section 24 are connected to theinformation processing section 31. Theouter imaging section 23 and theinner imaging section 24 each capture an image in accordance with an instruction from theinformation processing section 31, and output data of the captured image to theinformation processing section 31. - The
3D adjustment switch 25 is connected to theinformation processing section 31. The3D adjustment switch 25 transmits, to theinformation processing section 31, an electrical signal in accordance with the position of the slider 25 a. - The
3D indicator 26 is connected to theinformation processing section 31. Theinformation processing section 31 controls lighting-up of the3D indicator 26. For example, theinformation processing section 31 lights up the3D indicator 26 when theupper LCD 22 is in the stereoscopic display mode. - Next, an outline of a process according to the exemplary embodiment will be described. The process of the exemplary embodiment is a process assuming when downloading data from a predetermined server or the like. In the exemplary embodiment, a case is assumed, by way of example, where an application for online shopping is executed in the
game apparatus 10 as described above and a user downloads a predetermined game or application purchased by the user. -
FIG. 3 toFIG. 5 show diagrams showing examples of a screen according to a download process of the exemplary embodiment.FIG. 3 shows an example of the screen showing the download status displayed on the lower LCD 12 (may also be the upper LCD 22) immediately after the download process begins. InFIG. 3 , anicon object 101 having a substantially cubical shape is shown. Theicon object 101 is disposed in a virtual three-dimensional space (that is, the screen shown inFIG. 3 is an image taken, of the virtual three-dimensional space, by virtual cameras). Animage 102 corresponding to the game or application to be downloaded is shown on (a front surface of) theicon object 101 inFIG. 3 . InFIG. 3 , the image is displayed in a translucent manner (hereinafter, the image is referred to as translucent image). - After the download begins, as shown in
FIG. 4 , a state in which a plurality of confetti objects 103 fall from the upper portion of the screen toward thetranslucent image 102 is displayed. At the same time, thetranslucent image 102 gradually changes into anopaque image 105 from the bottom portion upward, in accordance with the download progress status (degree of progression). That is, a state in which theopaque image 105 is gradually displayed by the confetti objects 103 being accumulated in the translucent image 102 (presentation such as thetranslucent image 102 is gradually substantialized) is displayed. Specifically, theopaque image 105 is rendered line by line from the bottom upward. Then, after the download has completed, the entirety of thetranslucent image 102 is replaced by theopaque image 105 as shown inFIG. 5 . Theopaque image 105 is an image corresponding to the application or the like being downloaded. Hereinafter, the image is referred to as icon image (thetranslucent image 102 is an image of theicon image 105 in a translucent manner. Therefore, the size of the image is also the same as that of the icon image 105). - The
confetti object 103 disappears when it has reached a boundary portion between thetranslucent image 102 and theicon image 105. As in the case ofFIG. 4 , a substantially lower half portion of thetranslucent image 102 is changed into theicon image 105. As a result, in the state shown inFIG. 4 , theconfetti object 103 disappears when theconfetti object 103 has moved to a position at a very slightly less than halfway position from the top of the translucent image 102 (the boundary between the icon image and the translucent image). For example, theconfetti object 103 moves to the lower portion (bottom) of thetranslucent image 102 immediately after the download begins. Theconfetti object 103 disappears when it has moved to the upper portion of thetranslucent image 102 in a state where the download progress is reaching close to the end, for example, when 90% of thetranslucent image 102 has changed into theicon image 105. - Here, in the exemplary embodiment, there is one color which is used in each
confetti object 103. Also, the color of eachconfetti object 103 is determined based on a color used in theicon image 105. Specifically, the color of theconfetti object 103 is determined as follows. For example, supposed that theicon image 105 has a size of 48×48 dots. In this case, first, as shown inFIG. 6 , theicon image 105 is equally divided into six areas in the vertical direction. Hereinafter, the areas obtained by the division are referred to as a first area, a second area, a third area, a fourth area, a fifth area, and a sixth area in order starting from the lowest area. Next, a color used in each area is distinguished. For example, a flesh color and red, blue, and orange colors are used in the first area, a flesh color, black, blue, and orange colors, and the like are used in the fourth area. When the download corresponding to each area is in progress, any of the colors used in the area currently being downloaded is used as a color for theconfetti object 103. For example, supposed that the total size of data to be downloaded is 48 Mbits. If the data is divided into six pieces, each piece of data has a size of 8 Mbits. Thus, a situation in which 0th Mbit to 8th Mbits of data is downloaded corresponds to downloading of the first area, and a situation in which 8th Mbits to 16th Mbits of data is downloaded corresponds to downloading of the second area. In this case, any of the colors used in the first area is used as the color of theconfetti object 103 between when the download begins and when up to 8th Mbits of data is downloaded. Likewise, the color of theconfetti object 103 is the same color as any of the colors used in the second area during when the 8th Mbits up to 16th Mbits of data is being downloaded. In other words, the color of theconfetti object 103 is the same color as any of the colors used, in theicon image 105, near the boundary between thetranslucent image 102 and theicon image 105. As a result of such a control, the color of theconfetti object 103 dynamically changes between when the download begins and when the download completes, based on the colors used in theicon image 105. - In this manner, in the exemplary embodiment, the
icon image 105 is gradually displayed in accordance with the download progress status. In addition, presentation control is also performed so that theicon image 105 is gradually produced by the confetti objects 103 falling and being accumulated. Furthermore, the color of theconfetti object 103 is determined based on theicon image 105. This allows, even during a wait time for the download, easy comprehension of the download progress status and displaying of the screen involving change in an image regarding download contents, which creates a distraction to the user. - Next, details of a game process performed by the
game apparatus 10 will be described. First, data to be stored in themain memory 32 at the game process will be described.FIG. 7 is a diagram showing a memory map of themain memory 32 of thegame apparatus 10. InFIG. 7 , themain memory 32 includes aprogram storage area 321 and adata storage area 323. - In the
program storage area 321, adownload processing program 322 and the like are stored. Thedownload processing program 322 is a program corresponding to a below-described process of a flowchart shown inFIG. 9 . - In the
data storage area 323, receiveddata 324,confetti object data 325,translucent image data 326, usedcolor data 327, and the like are stored. - The received
data 324 is data downloaded from the predetermined server or the like, that is, data to be downloaded. The receiveddata 324, as shown inFIG. 8 , includes ageneral information portion 328 and amain data portion 329. Thegeneral information portion 328 includes totaldata size information 330,icon image data 331, other information for downloading themain data portion 329, and the like. The totaldata size information 330 indicates the total data size of the receiveddata 324. Theicon image data 331 is data of theicon image 105. In the exemplary embodiment, thegeneral information portion 328 is transmitted from the server prior to transmission of themain data portion 329. The data size of thegeneral information portion 328 is assumed to be small so as to be downloaded without taking a long time. - In the
main data portion 329, data which is a substantial portion of the game or application is stored. - The received
data 324 having being received is moved to a storage area or the like for application, accordingly. - Returning to
FIG. 7 , theconfetti object data 325 is data for generating theconfetti object 103, and includes polygon data of theconfetti object 103 or the like, provided that the color of theconfetti object 103 is separately set by a below-described process. - The
translucent image data 326 is data of thetranslucent image 102 as shown inFIG. 3 and the like. The data is generated based on theicon image data 331. - The used
color data 327 is data of color used in theicon image 105, and is stored being categorized for each area as described with reference toFIG. 6 . In the exemplary embodiment, theicon image 105 is divided into six areas to extract used colors in each of the six areas. - Next, referring to
FIG. 9 , details of the download process performed by thegame apparatus 10 will be described.FIG. 9 is a flowchart showing in detail the download process performed by thegame apparatus 10. Here, it is assumed that selection of data to be downloaded (online shopping process) and the like have already ended, and only the process from the beginning of downloading to the end (completion) will mainly be described. - After the download process begins, first, in step S1, downloading of the
general information portion 328 as described above begins. Since the data size of thegeneral information portion 328 is small as described above, this downloading can end without taking a long time. - After downloading of the
general information portion 328 ends, next, in step S2, a process of analyzing colors used in theicon image 105 is performed. Specifically, first, theicon image data 331 is acquired from the downloadedgeneral information portion 328. Next, theicon image 105 is generated from theicon image data 331. Furthermore, theicon image 105 is divided into six pieces as shown inFIG. 6 . Then, information of colors used in each area is extracted. The extracted color information for each area is stored as the usedcolor data 327 in themain memory 32. - Next, in step S3, on the basis of the
icon image data 331, theicon object 101, in which thetranslucent image 102 is rendered (e.g., attached thereto as a texture), is generated. Theicon object 101 is then disposed in the virtual space, an image taken of the virtual space is generated as a download screen, and the download screen is displayed (seeFIG. 3 ). - Next, in step S4, downloading of the
main data portion 329 begins. - In the following step S5, downloading of the
main data portion 329 continues. - In step S6, the
confetti object 103 is generated. Specifically describing the process of step S6, first, a download speed at the point of time is calculated. The download speed is calculated based on, for example, a received amount of main data per a predetermined unit of time (such as an amount of data received in the last 5 seconds). Alternatively, the download speed may be calculated based on an amount of data received up to the present and an elapsed time from the beginning of downloading the main data to the present. Next, reference is made to theconfetti object data 325 in themain memory 32 to generate the confetti objects 103 as many as corresponding to the calculated download speed. For example, faster the download speed is, the more confetti objects 103 are generated. - Next, in step S7, a process of setting a color for the generated
confetti object 103 is performed. More specifically describing the process of step S7, first, the download progress status is distinguished based on the totaldata size information 330 included in thegeneral information portion 328 and the size of data downloaded up to the present. Next, an area in accordance with the download progress status is identified in theicon image 105. In the exemplary embodiment, any area among the first to sixth areas shown inFIG. 6 is identified. Furthermore, reference is made to the usedcolor data 327 to acquire information of a color used in the identified area. The used color is then set as a color for theconfetti object 103. In the case where there is a plurality of used colors acquired here, one color may be randomly selected therefrom. Alternatively, a most prevalently used color may be selected. The selected one color may then be set as the color for theconfetti object 103. Alternatively, a plurality of colors may be randomly selected from a plurality of used colors (e.g., randomly select three colors if there are five used colors) to set as colors for theconfetti object 103. Furthermore, when oneconfetti object 103 is generated in step S6, one of the randomly selected plurality of colors may be randomly determined as the color for theconfetti object 103. Alternatively, when a plurality of confetti objects 103 are generated in step S6, the randomly selected plurality of colors may be set as colors for the confetti objects 103 so as to be randomly assigned thereto. - Next, in step S8, a process of disposing the
confetti object 103, having the color set thereto by the above process, at a predetermined position in the screen (the virtual space) is performed. Here, it is assumed that the confetti objects which are generated and which have colors set are disposed at substantially central positions at the upper portion of the screen. - Next, in step S9, a movement control process is performed on each
confetti object 103 disposed in the screen (the virtual space). Specifically, a motion control is performed by performing physics processing accordingly, so that eachconfetti object 103 behaves as “fluttering down” toward theicon object 101. Also, regarding theconfetti object 103 that has reached the boundary position between thetranslucent image 102 and theicon image 105 as a result of the movement, a process of deleting theconfetti object 103 is also performed. - Next, in step S10, a process of rendering the icon image line by line in accordance with the download progress status is performed. For example, if the total size of data to be downloaded is 48 Mbits, every time 1 Mbit of data is received, the
icon image 105 is rendered, being superimposed onto thetranslucent image 102, line by line starting from the bottom upward. - Next, in step S11, it is determined whether downloading of the main data portion has completed. If the downloading is not completed in result (NO in step S11), the process returns to step S5 and is repeated. On the other hand, after the downloading has completed, the download process according to the exemplary embodiment ends.
- In this manner, in the exemplary embodiment, the
icon image 105 is acquired prior to downloading of the main data, and theicon image 105 is displayed in a stepwise manner, in accordance with the download progress status. This allows usage of adifferent icon image 105 for each target to be downloaded, and the user is allowed to be notified by intuition how far the download has progressed. In addition, presentation as if theicon image 105 is produced by moving the confetti objects 103 is performed. Furthermore, the colors of the confetti objects 103 are based on the colors used in theicon image 105. This provides continuous change in the screen even during the wait time for the download, and thereby can create distraction to the user. Furthermore, since the number of confetti objects 103 changes depending on the download speed, the user is allowed to be notified of the download speed in an easy manner. - While, in the above exemplary embodiment, the case is described, by way of example, where the
translucent image 102 is displayed at the beginning of downloading and the image gradually changes into theicon image 105, the image is not limited to such a translucent image and another image generated based on theicon image 105 may be displayed. For example, a monochrome image obtained by applying a monochrome effect to the icon image may be displayed. Furthermore, the image corresponding to thetranslucent image 102 may not be displayed. For example, a control may be carried out such that the confetti objects 103 move to an empty area and there theicon image 105 is gradually displayed. - In the above exemplary embodiment, the case is described, by way of example, where the confetti objects 103 move from top downward and the
icon image 105 is rendered from the bottom upward, that is, theicon image 105 is rendered in an opposite direction from the direction of movement of the confetti objects 103. The direction of movement and the direction of rendering are not limited thereto. For example, the confetti objects 103 may move from the left side of the screen toward theicon object 101, and theicon image 105 may be gradually rendered from the bottom upward. That is, the direction of movement of the confetti objects 103 and the direction in which theicon image 105 is displayed in the stepwise manner may be different directions. Furthermore, the both of the directions may be aligned in the same direction. Theicon image 105 may be displayed in the stepwise manner so that presentation is provided in which, for example, an image in which theicon image 105 is frozen is displayed instead of thetranslucent image 102, waterdrop objects are generated instead of the confetti objects 103 and moved, and the image of thefrozen icon image 105 gradually melts from the top downward. - Alternatively, while, in the above exemplary embodiment, displaying the
icon image 105 in the stepwise manner is controlled in accordance with the download progress status, theicon image 105 may be displayed in the stepwise manner, in accordance with the number ofconfetti objects 103 to be generated or the number of confetti objects 103 that are moved. Since the number ofconfetti objects 103 to be generated is in proportion to the download progress status, such a control in accordance with the number ofconfetti objects 103 to be generated is equivalent to gradually displaying theicon image 105 in accordance with the download progress status. - Alternatively, a region in which the
icon image 105 is displayed may not be a portion of the screen (a display region), and the entirety of the screen may be provided for the icon image 105 (in other words, oneicon object 101 may be displayed in the entirety of the screen). - Alternatively, for example, if a user performs an action of blowing on the confetti objects 103, the action is detected and presentation may be performed regarding the confetti objects 103 such that each
confetti object 103 flutters in accordance with the strength of the blowing. - Alternatively, while, in the above exemplary embodiment, the case is described, by way of example, where the color of each
confetti object 103 is made of one color, oneconfetti object 103 may include a plurality of colors. For example, theconfetti object 103 having a squared shape, in which a red color is applied to the half of the surface and a blue color is applied to the remaining half, may be generated. In this case also, the colors used for theconfetti object 103 may be the same color as component colors of a corresponding image. - Alternatively, it will be understood that an object having a motif other than the
confetti object 103 may be generated and moved, instead of theconfetti object 103 in the above exemplary embodiment.
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JP2010257037A JP5689655B2 (en) | 2010-11-17 | 2010-11-17 | Reception status display program, information processing apparatus, information processing system, and reception status display method |
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CN103686303A (en) * | 2013-12-04 | 2014-03-26 | 乐视网信息技术(北京)股份有限公司 | Method and device for displaying loading icons |
CN103885739A (en) * | 2012-12-21 | 2014-06-25 | 三星电子株式会社 | Device And Method For Controlling Screen According To Data Loading In Terminal |
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CN103885739A (en) * | 2012-12-21 | 2014-06-25 | 三星电子株式会社 | Device And Method For Controlling Screen According To Data Loading In Terminal |
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US20220391072A1 (en) * | 2014-04-14 | 2022-12-08 | Comcast Cable Communications, Llc | System and Method for Content Selection |
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US11944437B2 (en) | 2015-08-28 | 2024-04-02 | Comcast Cable Communications, Llc | Determination of content services |
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US8531475B2 (en) | 2013-09-10 |
JP5689655B2 (en) | 2015-03-25 |
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