US20110084446A1 - Word clue puzzle game - Google Patents
Word clue puzzle game Download PDFInfo
- Publication number
- US20110084446A1 US20110084446A1 US12/577,198 US57719809A US2011084446A1 US 20110084446 A1 US20110084446 A1 US 20110084446A1 US 57719809 A US57719809 A US 57719809A US 2011084446 A1 US2011084446 A1 US 2011084446A1
- Authority
- US
- United States
- Prior art keywords
- game
- tiles
- word
- alphabet
- played
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0811—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable concentric rings or discs
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
- A63F2003/0428—Crosswords
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0811—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable concentric rings or discs
- A63F2009/0815—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable concentric rings or discs with rotary, stacked elements, e.g. elements with a puzzle image on a curved or cylindrical outer surface
Definitions
- This invention relates to word puzzle and word search game.
- Word search and scrabble are common board games in the prior art.
- alphabets are set and arranged, whereas in scrabble players draw alphabet tiles at random to form words.
- scrabble players draw alphabet tiles at random to form words.
- U.S. Pat. No. 4,819,945 to Porcheddu U.S. Pat. No. 5,374,065 to Mokskin
- U.S. Pat. No. 6,460,854 to McCarey U.S. Pat. No. 6,508,468 to Challice
- U.S. Pat. No. 7,044,467 to Dimming.
- the game setting is static. In others, the outcome of such games depends on luck as well as on skills.
- a method of playing a game More than one tableau spaces are provided, and a group of letters are provided arranged in a random sequence corresponding to each tableau space, wherein the letters available for play are the endmost letters.
- Words or beginning of words are formed by rearranging the endmost letters of the sequences, wherein the words or beginning of words are formed by the endmost letters of each sequence such that the last letter of the sequence is the last letter of the word or the last letter of the beginning of the word, and wherein the endmost letter of a sequence may be moved onto the endmost letter of another sequence if a word or the beginning of a word is formed on the other sequence, or more than one of the endmost letters may be moved onto the endmost letter of another sequence if the endmost letters are the beginning of a word or if a word or the beginning of a word is formed on the other sequence. Words formed from the endmost letters of the sequences are removed.
- a method of playing a word forming game for two to four players utilizing a game board marked off in a grid pattern. There are a plurality of tiles, equally distributed between the players, having various letters imprinted thereon. Such game board having the word CHANGIT reading left to right disposed on tiles in a center of the game board to begin the game. The goal of the game being to get rid of a persons tiles before the other players get rid of theirs by changing words and forming new words.
- a word search based game including a playing surface divided into individual playing cells and a plurality of both alphanumeric playing and directional instruction tiles.
- the alphanumeric tiles are placed on the playing surface in a manner to form word following a word search format, that is to say words may be forwards or backwards, vertically, horizontally or diagonally and do not necessarily have to form words with every alphanumeric playing tile that happens to be adjacent on the board to the played alphanumeric playing tiles.
- Directional instruction tiles are of the same size, shape and color as the alphanumeric playing tiles so that they may be drawn at random with alphanumeric playing tiles, but indicate a desired direction in which to form a word and a bonus multiplier if a word follows said direction.
- Also provided are a plurality of category cards, one drawn at the start of a game, to provide a scoring bonus to words formed which meet the category.
- the game is adaptable to both a traditional board game format and a computerized format.
- a word game assembly for play by two or more players includes for each player a play grid of horizontal and vertical rows of adjacent areas and a supply of alphabetical letter designating play pieces receivable on the grid areas in a competitive attempt to form words.
- a player operated random selector and indicator device such as a spinnable top having side facets marked with different symbols, is used to determine the nature and procedure of play for effecting a series of plays. For instance, each player may select play pieces and place them on an associated play grid to form words in dependence upon the indicated random selection resulting from the spin of the top.
- a portion of the play grid is rotatable.
- a game for forming words upon a board to entertain and educate players includes a board for stimulating various crossword puzzle configurations upon which a plurality of tiles can be positioned to form words.
- the method of playing includes forming original and altered words upon the board. Score is kept during the game with the player having the highest score or the player covering the last one of a predetermined number and configuration of spaces on the board being declared the winner.
- this invention provides players with thinking challenges and dynamic variations of settings in the game.
- Players have to study and monitor combined effect of changing locations of alphabet and background alphabets.
- Word clues would dictate and challenge players for an absolute solution for each puzzle.
- the level of complexity of a puzzle could be easily raised geometrically by increasing dimensions of the surface grid.
- This game is also highly educational for building vocabulary of specific topics. It is also highly entertaining for group activities in area of interests such as movies, celebrities, poems or quotes.
- a distinct advantage of this game is that the alphabets in the game could be of any country, and therefore could be played anywhere in the world in the language of the players.
- the rules of the game are simple and systematic to be programmed by computer. With technology today, the game is easily simulated on computer and conveniently downloaded to popular electronic and telecommunicating devices.
- FIG. 1 is a top plan view of a starting game on board.
- FIG. 2 is a top plan view of a game solution on board.
- FIGS. 3 and 4 are side views of a game according to other embodiments of the invention.
- FIG. 5 is a screen view of a game generated by computer.
- FIGS. 6 through 8 are display views of a game according to other embodiments of the invention.
- FIGS. 1 through 2 describe the game according to a first embodiment of the invention.
- alphabet tiles are placed in their starting positions relative to the board surface.
- Alphabets on board of background surface are in light shade in contrast to the alphabet tiles on top of the board which are in dark shade.
- a player shifts rows of alphabet tiles, namely rows that contain “SPRAWL”, “EYELID”, “LUCENT”, “CONFER”, “NATIVE”, and “INSULT”, to the left or to the right on the board until a word clue is read in the vertical direction.
- FIG. 2 shows the correct solution for this particular game.
- the word clue solution is “PLURAL” as labelled 1 .
- a second word clue solution “CLIFF RICHARD” could also be read from this correct configuration as labelled 2 in FIG. 2 .
- the playing surface grids are 3 dimensional in space.
- a player rotates alphabets by rotating individual sections of geometric block. As the sections are concentric, the alphabets are aligned in both lateral and vertical direction. A player has to arrive at a correct configuration of the blocks to read word clues.
- These embodiments are compact and robust. These embodiments are good for playing the game during travel and for children education purposes.
- FIG. 5 shows a screen view of a simulated game.
- Alphabets used in this given example are Chinese characters. It shows that the game is not restricted to English alphabets only but is adaptable to any language alphabets or characters. Since computer programs now are easily downloaded into electronic devices, FIGS. 6 through 8 show embodiments of the invention in three common electronic devices: a Liquid Crystal Display Unit, a game console; and a telecommunicating device respectively.
Abstract
A word clue puzzle based game in which a player shifts horizontal positions of alphabet tiles (left or right) in a 2D surface, or rotates concentric blocks carrying lateral alphabet tiles in a 3D geometry, to find word clues formed by grouping adjacent alphabets in a combination of horizontal, vertical or diagonal direction. Word clues could be words, names, phases or statements. The game could be achieved on paper, on board, with geometrical models, or in electronic and computerized game simulation formats. Complexity of the game could be enhanced by rotating blocks of alphabet tiles overlapping a 2D background of alphabet tiles or by increasing the dimensions of the grid surface to solve for word clues. Alphabets used in the game are not restricted to English only and are applicable to any other language characters.
Description
- This invention relates to word puzzle and word search game.
- Word search and scrabble are common board games in the prior art. In the word search, alphabets are set and arranged, whereas in scrabble players draw alphabet tiles at random to form words. There are variations to these games in the way the alphabet tiles are drawn or rules to make up words. For example, U.S. Pat. No. 4,819,945 to Porcheddu; U.S. Pat. No. 5,374,065 to Mokskin; U.S. Pat. No. 6,460,854 to McCarey; U.S. Pat. No. 6,508,468 to Challice; U.S. Pat. No. 7,044,467 to Dimming. In most cases, the game setting is static. In others, the outcome of such games depends on luck as well as on skills.
- U.S. Pat. No. 7,267,341
- A method of playing a game. More than one tableau spaces are provided, and a group of letters are provided arranged in a random sequence corresponding to each tableau space, wherein the letters available for play are the endmost letters. Words or beginning of words are formed by rearranging the endmost letters of the sequences, wherein the words or beginning of words are formed by the endmost letters of each sequence such that the last letter of the sequence is the last letter of the word or the last letter of the beginning of the word, and wherein the endmost letter of a sequence may be moved onto the endmost letter of another sequence if a word or the beginning of a word is formed on the other sequence, or more than one of the endmost letters may be moved onto the endmost letter of another sequence if the endmost letters are the beginning of a word or if a word or the beginning of a word is formed on the other sequence. Words formed from the endmost letters of the sequences are removed.
- Word Forming Board Game with Lettered Tiles
U.S. Pat. No. 7,216,868 - A method of playing a word forming game for two to four players utilizing a game board marked off in a grid pattern. There are a plurality of tiles, equally distributed between the players, having various letters imprinted thereon. Such game board having the word CHANGIT reading left to right disposed on tiles in a center of the game board to begin the game. The goal of the game being to get rid of a persons tiles before the other players get rid of theirs by changing words and forming new words.
- Word Search Based Board Game with Directional Tiles
U.S. Pat. No. 6,422,561 - A word search based game including a playing surface divided into individual playing cells and a plurality of both alphanumeric playing and directional instruction tiles. The alphanumeric tiles are placed on the playing surface in a manner to form word following a word search format, that is to say words may be forwards or backwards, vertically, horizontally or diagonally and do not necessarily have to form words with every alphanumeric playing tile that happens to be adjacent on the board to the played alphanumeric playing tiles. Directional instruction tiles are of the same size, shape and color as the alphanumeric playing tiles so that they may be drawn at random with alphanumeric playing tiles, but indicate a desired direction in which to form a word and a bonus multiplier if a word follows said direction. Also provided are a plurality of category cards, one drawn at the start of a game, to provide a scoring bonus to words formed which meet the category. The game is adaptable to both a traditional board game format and a computerized format.
- Word Forming Board Game with Rotatable Two Level Board and Chance Device
U.S. Pat. No. 5,100,150 - A word game assembly for play by two or more players includes for each player a play grid of horizontal and vertical rows of adjacent areas and a supply of alphabetical letter designating play pieces receivable on the grid areas in a competitive attempt to form words. A player operated random selector and indicator device, such as a spinnable top having side facets marked with different symbols, is used to determine the nature and procedure of play for effecting a series of plays. For instance, each player may select play pieces and place them on an associated play grid to form words in dependence upon the indicated random selection resulting from the spin of the top. In one embodiment of the word game assembly, a portion of the play grid is rotatable.
- U.S. Pat. No. 5,520,394
- A game for forming words upon a board to entertain and educate players. The inventive device and method includes a board for stimulating various crossword puzzle configurations upon which a plurality of tiles can be positioned to form words. The method of playing includes forming original and altered words upon the board. Score is kept during the game with the player having the highest score or the player covering the last one of a predetermined number and configuration of spaces on the board being declared the winner.
- In view of the foregoing disadvantages discussed in the commonly known word games, this invention provides players with thinking challenges and dynamic variations of settings in the game. Players have to study and monitor combined effect of changing locations of alphabet and background alphabets. There is a high degree of interactivity and dynamic change of settings in the game. Word clues would dictate and challenge players for an absolute solution for each puzzle. The level of complexity of a puzzle could be easily raised geometrically by increasing dimensions of the surface grid. This game is also highly educational for building vocabulary of specific topics. It is also highly entertaining for group activities in area of interests such as movies, celebrities, poems or quotes.
- A distinct advantage of this game is that the alphabets in the game could be of any country, and therefore could be played anywhere in the world in the language of the players.
- It is inexpensive to put the invention on paper or on board. The game could also be played with 3 dimensional geometric models. These models are robust and simple to construct. They are ideal for children and travellers.
- The rules of the game are simple and systematic to be programmed by computer. With technology today, the game is easily simulated on computer and conveniently downloaded to popular electronic and telecommunicating devices.
-
FIG. 1 is a top plan view of a starting game on board. -
FIG. 2 is a top plan view of a game solution on board. -
FIGS. 3 and 4 are side views of a game according to other embodiments of the invention. -
FIG. 5 is a screen view of a game generated by computer. -
FIGS. 6 through 8 are display views of a game according to other embodiments of the invention. - Reference will now be made to
FIGS. 1 through 2 to describe the game according to a first embodiment of the invention. As shown inFIG. 1 , alphabet tiles are placed in their starting positions relative to the board surface. Alphabets on board of background surface are in light shade in contrast to the alphabet tiles on top of the board which are in dark shade. To play the game, a player shifts rows of alphabet tiles, namely rows that contain “SPRAWL”, “EYELID”, “LUCENT”, “CONFER”, “NATIVE”, and “INSULT”, to the left or to the right on the board until a word clue is read in the vertical direction.FIG. 2 shows the correct solution for this particular game. In this case, the word clue solution is “PLURAL” as labelled 1. A second word clue solution “CLIFF RICHARD” could also be read from this correct configuration as labelled 2 inFIG. 2 . - According to other embodiments of the invention as shown in
FIGS. 3 and 4 , the playing surface grids are 3 dimensional in space. To play the game, a player rotates alphabets by rotating individual sections of geometric block. As the sections are concentric, the alphabets are aligned in both lateral and vertical direction. A player has to arrive at a correct configuration of the blocks to read word clues. These embodiments are compact and robust. These embodiments are good for playing the game during travel and for children education purposes. - The game could be simulated by computer.
FIG. 5 shows a screen view of a simulated game. Alphabets used in this given example are Chinese characters. It shows that the game is not restricted to English alphabets only but is adaptable to any language alphabets or characters. Since computer programs now are easily downloaded into electronic devices,FIGS. 6 through 8 show embodiments of the invention in three common electronic devices: a Liquid Crystal Display Unit, a game console; and a telecommunicating device respectively. - Although the present invention has been described with reference to preferred embodiments, numerous modifications and variations can be made and still the result will come within the scope of the invention. No limitation with respect to the specific embodiments disclosed herein is intended or should be inferred.
Claims (20)
1. A word clue puzzle based game wherein the method of playing comprises the steps of a player: rotating alphabet tiles of individual rows horizontally, to the left or to the right, on a two dimensional grid surface; putting the endmost alphabet tiles falling out of said surface back to said surface as trailing tiles at the opposite end of the same row during said rotating process; finding word clues in the vertical direction formed by said alphabet tiles on said grid surface.
2. The game of claim (1), wherein blank tiles are valid alphabet tiles.
3. The game of claim (1), wherein said word clue is a plurality of words.
4. The game of claim (1), wherein said word clues are further formed by grouping said alphabet tiles in a combination of adjacent horizontal, vertical and diagonal direction.
5. The game of claim (1), further comprising an alternative step of rotating said alphabet tiles on top of a background grid of alphabets to increase the level of difficulty in finding said word clues.
6. The game of claim (5), wherein blank tiles are transparent tiles enabling said word clues be read as a combination of alphabets from both overlapping layers.
7. The game of claim (1), wherein said alphabet tiles are labelled texts.
8. The game of claim (1), wherein said alphabet tiles are electronic light display units.
9. The game of claim (1), wherein said alphabet tiles are European letters.
10. The game of claim (1), wherein said alphabet tiles are Chinese written characters.
11. The game of claim (1), wherein the game is played on paper.
12. The game of claim (1), wherein the game is played on board.
13. The game of claim (1), wherein said grid surface is polygonal.
14. The game of claim (14), wherein the game is played with a polygonal model providing said grid surface.
15. The game of claim (1), wherein said grid surface is cylindrical.
16. The game of claim (15), wherein the game is played with a cylindrical model providing said grid surface.
17. The game of claim (1) is simulated by computer program wherein a random generator is used to scramble said word clues and to start the game with rows of alphabets in a random manner.
18. The game of claim (1), wherein the game is played on a computer.
19. The game of claim (1), wherein the game is played on an electronic console.
20. The game of claim (1), wherein the game is played on a telecommunicating device.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/577,198 US20110084446A1 (en) | 2009-10-11 | 2009-10-11 | Word clue puzzle game |
CA2714338A CA2714338A1 (en) | 2009-10-11 | 2010-09-13 | Word clue puzzle game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/577,198 US20110084446A1 (en) | 2009-10-11 | 2009-10-11 | Word clue puzzle game |
Publications (1)
Publication Number | Publication Date |
---|---|
US20110084446A1 true US20110084446A1 (en) | 2011-04-14 |
Family
ID=43854211
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/577,198 Abandoned US20110084446A1 (en) | 2009-10-11 | 2009-10-11 | Word clue puzzle game |
Country Status (2)
Country | Link |
---|---|
US (1) | US20110084446A1 (en) |
CA (1) | CA2714338A1 (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20120302304A1 (en) * | 2011-05-23 | 2012-11-29 | Mindforce Consulting, Llc | Word flip game and app for smart phone and computer |
US20160339331A1 (en) * | 2015-05-23 | 2016-11-24 | Gerald Seton McDonough | Fully populated word matrix puzzle games for mobile devices |
US9600963B2 (en) * | 2015-06-05 | 2017-03-21 | Jimmie Ray Kilby | Gaming machine, gaming system, and gaming method presenting games with artificially intelligent players |
US20170197140A1 (en) * | 2012-05-01 | 2017-07-13 | Thomas H. Greenawalt | Tiles on shapes puzzle game |
US9937410B2 (en) | 2012-05-01 | 2018-04-10 | Thomas H. Greenawalt | Tiles on shapes puzzle game |
GR20160100542A (en) * | 2016-10-14 | 2018-06-27 | Ηλιας Γεωργιου Χρονοπουλος | Board game with playing pieces-tiles |
CN112328625A (en) * | 2020-11-27 | 2021-02-05 | 山东师范大学 | Method, system, medium and electronic device for generating word learning array |
Citations (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US591146A (en) * | 1897-10-05 | Puzzle | ||
US614988A (en) * | 1898-11-29 | Puzzle | ||
US754724A (en) * | 1903-10-12 | 1904-03-15 | Leonard Van Putten | Puzzle. |
US795855A (en) * | 1904-08-03 | 1905-08-01 | Juan Bofill Olivera | Educational device. |
US1391986A (en) * | 1921-01-22 | 1921-09-27 | Kirk D Smith | Educational appliance |
US2476194A (en) * | 1948-04-26 | 1949-07-12 | Dorothy M Hollowell | Educational toy |
US3377071A (en) * | 1965-10-18 | 1968-04-09 | Leonard R. Treinis | Sliding strip puzzle game |
US3717942A (en) * | 1971-03-16 | 1973-02-27 | B Presby | Rotatable amusement and education device |
US4227697A (en) * | 1979-03-16 | 1980-10-14 | George Castanis | Word game apparatus |
US4437667A (en) * | 1982-04-08 | 1984-03-20 | Miller Ronald L | Geometric game |
US4560164A (en) * | 1984-06-13 | 1985-12-24 | Darling Phillip H | Toy puzzle |
US4863172A (en) * | 1988-02-05 | 1989-09-05 | Marvin Glass & Associates | Front and back grids comprising puzzle with movable squares |
US4949969A (en) * | 1988-08-24 | 1990-08-21 | Johnson Harvey P | Puzzle |
US5083788A (en) * | 1989-06-07 | 1992-01-28 | Luciano Conotter | Three-dimensional puzzle |
US5149097A (en) * | 1991-05-01 | 1992-09-22 | Tonello John H | Crossword puzzle aid |
US5643085A (en) * | 1995-09-25 | 1997-07-01 | Aityan; Sergey K. | Two-dimensional cyclic game for creating and implementing puzzles |
US5769418A (en) * | 1996-12-11 | 1998-06-23 | Gilbert; Daniel B. | Transparent puzzle having at least two image planes |
-
2009
- 2009-10-11 US US12/577,198 patent/US20110084446A1/en not_active Abandoned
-
2010
- 2010-09-13 CA CA2714338A patent/CA2714338A1/en not_active Abandoned
Patent Citations (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US591146A (en) * | 1897-10-05 | Puzzle | ||
US614988A (en) * | 1898-11-29 | Puzzle | ||
US754724A (en) * | 1903-10-12 | 1904-03-15 | Leonard Van Putten | Puzzle. |
US795855A (en) * | 1904-08-03 | 1905-08-01 | Juan Bofill Olivera | Educational device. |
US1391986A (en) * | 1921-01-22 | 1921-09-27 | Kirk D Smith | Educational appliance |
US2476194A (en) * | 1948-04-26 | 1949-07-12 | Dorothy M Hollowell | Educational toy |
US3377071A (en) * | 1965-10-18 | 1968-04-09 | Leonard R. Treinis | Sliding strip puzzle game |
US3717942A (en) * | 1971-03-16 | 1973-02-27 | B Presby | Rotatable amusement and education device |
US4227697A (en) * | 1979-03-16 | 1980-10-14 | George Castanis | Word game apparatus |
US4437667A (en) * | 1982-04-08 | 1984-03-20 | Miller Ronald L | Geometric game |
US4560164A (en) * | 1984-06-13 | 1985-12-24 | Darling Phillip H | Toy puzzle |
US4863172A (en) * | 1988-02-05 | 1989-09-05 | Marvin Glass & Associates | Front and back grids comprising puzzle with movable squares |
US4949969A (en) * | 1988-08-24 | 1990-08-21 | Johnson Harvey P | Puzzle |
US5083788A (en) * | 1989-06-07 | 1992-01-28 | Luciano Conotter | Three-dimensional puzzle |
US5149097A (en) * | 1991-05-01 | 1992-09-22 | Tonello John H | Crossword puzzle aid |
US5643085A (en) * | 1995-09-25 | 1997-07-01 | Aityan; Sergey K. | Two-dimensional cyclic game for creating and implementing puzzles |
US5769418A (en) * | 1996-12-11 | 1998-06-23 | Gilbert; Daniel B. | Transparent puzzle having at least two image planes |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20120302304A1 (en) * | 2011-05-23 | 2012-11-29 | Mindforce Consulting, Llc | Word flip game and app for smart phone and computer |
US20170197140A1 (en) * | 2012-05-01 | 2017-07-13 | Thomas H. Greenawalt | Tiles on shapes puzzle game |
US9937410B2 (en) | 2012-05-01 | 2018-04-10 | Thomas H. Greenawalt | Tiles on shapes puzzle game |
US10427028B2 (en) * | 2012-05-01 | 2019-10-01 | Thomas H. Greenawalt | Tiles on shapes puzzle game |
US20160339331A1 (en) * | 2015-05-23 | 2016-11-24 | Gerald Seton McDonough | Fully populated word matrix puzzle games for mobile devices |
US9600963B2 (en) * | 2015-06-05 | 2017-03-21 | Jimmie Ray Kilby | Gaming machine, gaming system, and gaming method presenting games with artificially intelligent players |
GR20160100542A (en) * | 2016-10-14 | 2018-06-27 | Ηλιας Γεωργιου Χρονοπουλος | Board game with playing pieces-tiles |
CN112328625A (en) * | 2020-11-27 | 2021-02-05 | 山东师范大学 | Method, system, medium and electronic device for generating word learning array |
Also Published As
Publication number | Publication date |
---|---|
CA2714338A1 (en) | 2011-04-22 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20110084446A1 (en) | Word clue puzzle game | |
US7204488B2 (en) | Alphabetic roulette game | |
US6422561B1 (en) | Word search based board game with directional tiles | |
US20080258387A1 (en) | Word spelling and word crossing board game | |
US20100156045A1 (en) | Puzzle and game | |
US8556264B2 (en) | Closable-type game board for basic symbol recognition | |
US20090160131A1 (en) | Sudoku-Type Game | |
US20140197598A1 (en) | Roulette Based Bingo Game and Method of Playing Bingo | |
US4131282A (en) | Board game apparatus | |
US20090166971A1 (en) | Puzzle game | |
US4715608A (en) | Educational game apparatus | |
US6460855B2 (en) | Alphabetic chess puzzles and games | |
US3413004A (en) | Game apparatus comprising cards having columns of letters thereon and markers for placement on said letters | |
US5288068A (en) | Word game system | |
US8596641B2 (en) | Spin-it bingo math game | |
US3191938A (en) | Game apparatus comprising master playing board, multiple player pieces and individual player work boards having scoring indicia | |
US4019743A (en) | Edifice for playing word game | |
US6986512B2 (en) | Word game and method of play | |
US4941668A (en) | Word puzzle card game | |
US8567787B1 (en) | Word scramble games for stimulating brain and physical health | |
US4299391A (en) | Sequence forming and alignment game | |
US3226122A (en) | Letter selecting device for use in word building game | |
US4506893A (en) | Method of playing a game in which playing pieces are inverted | |
US20080203661A1 (en) | Words | |
US20140084540A1 (en) | Word Game |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |