US20090239644A1 - Slot Machine Executing Free Game and Control Method Thereof - Google Patents

Slot Machine Executing Free Game and Control Method Thereof Download PDF

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Publication number
US20090239644A1
US20090239644A1 US12/405,685 US40568509A US2009239644A1 US 20090239644 A1 US20090239644 A1 US 20090239644A1 US 40568509 A US40568509 A US 40568509A US 2009239644 A1 US2009239644 A1 US 2009239644A1
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Prior art keywords
processing
game
executing
symbols
displayed
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US12/405,685
Inventor
Kazumasa Yoshizawa
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Universal Entertainment Corp
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Aruze Corp
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Priority to US12/405,685 priority Critical patent/US20090239644A1/en
Assigned to ARUZE CORP. reassignment ARUZE CORP. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: YOSHIZAWA, KAZUMASA
Publication of US20090239644A1 publication Critical patent/US20090239644A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3234Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system

Definitions

  • the present invention relates to a slot machine executing free games and a control method thereof.
  • odds are preliminary determined for each type of prizes.
  • odds show a relation between the type of the prize and an amount of game media to be paid out in the case of establishment of the prize. For example, in many slot machines, a number of a coin to be paid out based on the establishment of a prize in the case that the prize is established when a single coin is BET (number of payouts per single coin) is determined for each type of the prizes.
  • a predetermined condition for example, rearrangements of specific symbols in a slot machine game
  • the free game is a game which allows a player to play without consuming game media.
  • Australian Patent Publication No. 1972901 discloses a slot machine in which a free game is executed as a secondary game when a predetermined condition (predetermined rearrangements of symbols) is established in a basic game.
  • the bonus game is a game which is relatively advantageous to a player.
  • One example of the bonus games is a game in which coins paid out upon establishment of a prize is determined based on relatively large odds.
  • slot machines executing free games there are some slot machines executing bonus games when a predetermined condition is established during a free game period.
  • Such a slot machine is generally configured not to restart a free game even when a bonus game ends in the case where a bonus game is generated before completion of the free game.
  • generation of the bonus game in the free game ends a state which allows a player to play without a BET of a game medium, some player are not eager for generation of the bonus game (establishment of the predetermined condition) in the free game.
  • establishment of the predetermined condition in the free game may causes a problem of making such players feel frustrated.
  • slot machines executing free games are generally configured to avoid establishment of the above-mentioned predetermined condition (a trigger condition for generating free games) Therefore, although this allows a player to play games with a expectation for establishment of the predetermined condition until generation of the free game, it is impossible to make the player have such a expectation once the free game is generated. Accordingly, there have been cases where a player is unlikely to have interests in the free game. This has caused a problem of making the player soon bored of a game.
  • an object of the present invention is to provide a slot machine which allows a player to enjoy playing games very much, and a control method of the slot machine.
  • the present invention provides a slot machine having the following configuration.
  • the slot machine comprises a symbol display capable of variably displaying a plurality of symbols. Further the slot machine comprises a memory capable of storing data concerning games. Furthermore, the abovementioned slot machine comprises a controller programmed to execute the following processing of: (A) executing a normal game in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing a free game which is conducted without a BET of a game medium as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); (C) storing state data indicating a state of the free game and executing a bonus game which is relatively advantageous to a player when a specific condition is established in the free game before completing execution of the processing (B); and (D) executing the free game based on the state data stored in the memory after executing the processing (C) instead of executing the processing
  • the free game is executed as triggered by establishment of the predetermined condition in the normal game.
  • the bonus game is executed.
  • the state data indicating a state of the free game is stored in the memory. Then, the free game is executed after completion of the bonus game based on the state data.
  • the free games are interrupted and the bonus games are generated. Then, the free games are restarted after completion of the bonus games. Thereby, it is possible to prevent a player from having such a fear that generation of the bonus games ends a state which allows the player to play games without a BET of a game medium. As a result, even in the free game, it is possible to make the player have an expectation for generation of the bonus games without hesitation, and fully enjoy the free games.
  • the slot machine of the present invention preferably has the following configuration.
  • the free games include a unit free game repeatedly executed plural times.
  • the processing (C) is processing of storing number data indicating a number of unit free games identified based on a number of unit free games executed before establishment of a specific condition in the specific memory and executing the bonus game when the specific condition is established in the free game before completing execution of processing (B).
  • the processing (D) is processing of executing the unit free games a number of times identified based on the number data stored in the memory after executing the processing (C) instead of executing the processing (B).
  • the free games include a unit free game repeatedly executed plural times.
  • the bonus games are generated and then the unit free games restarts after completion of the bonus games.
  • the number of free games to be executed after completion of the bonus game is determined based on the number of the unit free games executed before generation of the bonus games.
  • the player is allowed to play the game remained unexecuted at the time of generation of the bonus games after completion of the bonus games, and to enjoy absolute benefits of the free game. Namely, when the bonus games are generated in the free game, the player is allowed to enjoy benefits of the bonus game without suffering from something unprofitable. Therefore, it is possible to provide the player with a great satisfaction.
  • the slot machine of the present invention preferably has the following configuration.
  • the slot machine comprises a symbol display capable of variably displaying a plurality of symbols. Further, the slot machine comprises a controller programmed to execute the following processing of: (A) executing a normal game in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); and (C) executing the unit free games a number of times determined again after executing the processing (B) when a predetermined condition is established in the unit free game before completing execution of the processing (B).
  • the unit free games are executed the number of times determined based on the predetermined method, as triggered by establishment of the predetermined condition in the normal game.
  • the unit free games are executed the number of times determined again after completing execution of the predetermined number of unit free games. Namely, when the predetermined condition is established in the free game, the remaining number of the unit free games increases. As a result, even in the free games, it is possible to make the player have an expectation for generation of the free games, and fully enjoy the free games.
  • the slot machine of the present invention preferably has the following configuration.
  • the slot machine comprises a symbol display capable of variably displaying a plurality of symbols. Further, the slot machine comprises a controller programmed to execute the following processing of: (A) executing a normal game in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); and (C) executing the unit free games a number of times determined again when a predetermined condition is established in a last unit free game out of the unit free games executed in the processing (B).
  • the unit free games are executed the number of times determined based on the predetermined method as triggered by establishment of the predetermined condition in the normal game.
  • the unit free games are executed the number of times determined again. Namely, the unit free games can be successively executed even after execution of the initially predetermined number of unit free games. Accordingly, it is possible to make the player continuously have an expectation for a possibility that the free games may not end even after execution of the initially predetermined number of the unit free games. Therefore, it is possible to make the player have an expectation for generation of the free games in the last unit free game, and thereby make the player fully enjoy the free games.
  • the slot machine of the present invention preferably has the following configuration.
  • the processing (B) includes the following processing of: (B-1) determining a number of the unit free games as triggered by establishment of the predetermined condition in the normal game executed in the processing (A); and (B-2) executing the unit free games the number of times determined in the processing (B-1). Further, the processing (B-2) includes processing of establishing the predetermined condition in the last unit free game when the number of the unit free games determined in the processing (B-1) is less than a predetermined number.
  • the unit free games are executed the number of times determined based on the predetermined method as triggered by establishment of the predetermined condition in the normal game.
  • the predetermined condition is established without failure in the last unit free game.
  • the unit free games are executed the number of times determined again.
  • the player In the last unit free game, the player is generally supposed to feel sad in a sort of way because of the last game which allows the player to play without a BET of a game medium.
  • the unit free games are further offered at the time when the player has such a feeling, it is possible to make the player feel unpredictable and give the player an impression that the player has got significantly large benefits. This allows the player to feel further interested in the games.
  • control method of a slot machine of the present invention preferably has the following configuration.
  • control method of a slot machine comprises the following steps of: (A) executing a normal game in which a plurality of symbols are variably displayed and then stop-displayed to a symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing a free game which is conducted without a BET of a game medium as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); (C) storing state data indicating a state of the free game and executing a bonus game which is relatively advantageous to a player when a specific condition is established in the free game before completing execution of the processing (B); and (D) executing the free game based on the state data stored in the memory after executing the processing (C) instead of executing the processing (B).
  • the free game is executed as triggered by establishment of the predetermined condition in the normal game.
  • the bonus game is executed.
  • the state data indicating a state of the free game is stored in the memory. Then, the free game is executed after completion of the bonus game based on the state data.
  • the free games are interrupted and the bonus games are generated. Then, the free games are restarted after completion of the bonus games. Thereby, it is possible to prevent a player from having such a fear that generation of the bonus games ends a state which allows the player to play games without a BET of a game medium. As a result, even in the free game, it is possible to make the player have an expectation for generation of the bonus games without hesitation, and fully enjoy the free games.
  • the present invention provides a control method of a slot machine, the control method having a following configuration.
  • control method of a slot machine of the present invention comprises the following steps of: (A) executing a normal game in which a plurality of symbols are variably displayed and then stop-displayed after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); and (C) executing the unit free games a number of times determined again after executing the processing (B) when a predetermined condition is established in the unit free game before completing execution of the processing (B).
  • the unit free games are executed the number of times determined based on the predetermined method, as triggered by establishment of the predetermined condition in the normal game.
  • the unit free games are executed the number of times determined again after completing execution of the predetermined number of unit free games. Namely, when the predetermined condition is established in the free game, the remaining number of the unit free games increases. As a result, even in the free games, it is possible to make the player have an expectation for generation of the free games, and fully enjoy the free games.
  • the present invention provides a control method of a slot machine, the control method having a following configuration.
  • control method of a slot machine of the present invention comprises the following steps of: (A) executing a normal game in which a plurality of symbols are variably displayed and then stop-displayed to a symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); and (C) executing the unit free games a number of times determined again when a predetermined condition is established in a last unit free game out of the unit free games executed in the processing (B).
  • the unit free games are executed the number of times determined based on the predetermined method as triggered by establishment of the predetermined condition in the normal game.
  • the unit free games are executed the number of times determined again. Namely, the unit free games can be successively executed even after execution of the initially predetermined number of unit free games. Accordingly, it is possible to make the player continuously have an expectation for a possibility that the free games may not end even after execution of the initially predetermined number of the unit free games. Therefore, it is possible to make the player have an expectation for generation of the free games in the last unit free game, and thereby make the player fully enjoy the free games.
  • FIG. 1A is a view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1B is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1C is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1D is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1E is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1F is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1G is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 2 is a perspective view illustrating the external appearance of a slot machine.
  • FIG. 3 is a block diagram illustrating an internal configuration of the slot machine illustrated in FIG. 2 .
  • FIG. 4 is a flowchart illustrating main processing executed in the slot machine 10 .
  • FIG. 5 is a flowchart illustrating a subroutine of slot machine game execution processing.
  • FIG. 6 is a view illustrating a corresponding relationship between a rearranged symbol and a payout amount.
  • FIG. 7A is a flowchart illustrating a subroutine of free game execution processing.
  • FIG. 7B is a flowchart illustrating a subroutine of free game execution processing.
  • FIG. 8 is a flowchart illustrating a procedure of activation processing.
  • FIG. 9 is a view illustrating peripheral device initialization processing.
  • FIG. 10 is a flowchart illustrating a subroutine of activation processing executed by a central controller.
  • FIG. 11 is a perspective view illustrating an external appearance of a slot machine according to another embodiment.
  • FIG. 1A to FIG. 1G A general description of the present embodiment will be given by using FIG. 1A to FIG. 1G .
  • FIGS. 1A to 1G are views each illustrating an exemplary image to be displayed to a lower image display panel.
  • a free-game-trigger symbol 100 may be rearranged in a symbol matrix SM.
  • the symbol matrix SM is displayed to a lower image display panel 16 provided in the slot machine 10 .
  • the lower image display panel 16 corresponds to the symbol display of the present invention.
  • a free game is played.
  • a slot machine game is played even a game medium is not BET.
  • FIG. 1A shows an example of a state that three free-game-trigger symbols 100 are rearranged. As triggered by this, a text image 120 for notifying the player of “Free game trigger established!” is displayed. A rearrangement of three or more free-game-trigger symbols 100 is referred to as “a free game trigger is established” in the present description.
  • card images 110 A to 110 C showing three down cards are displayed as shown in FIG. 1B as triggered by establishment of the free game trigger.
  • a character image 121 indicating that a player is allowed to select one card is displayed. The player can select one card by touching a portion on a touch panel corresponding to a card image of a card which the player wants to select.
  • the card images 110 A to 110 C are changed in such a manner as to show up cards.
  • Each card image has a number of 5, 10 or 20 displayed thereon.
  • An example shown in FIG. 1C illustrates a state in which the player has selected the card of the card image 110 B.
  • the number of free games is determined based on the number displayed on the card having been selected by the player.
  • a character image 122 indicating generation of 10 free games is displayed based on the number “10” displayed on the card image 110 B selected by the player.
  • the number of remaining free games is displayed in a number-of-free-game display section 102 in a lower image display panel 16 .
  • An example shown in FIG. 1D illustrates that the number of remaining free games is 6.
  • bonus games are conducted.
  • slot machine games are conducted based on the relatively large odds (special odds).
  • the odds are determined for each type of and number of the normal symbols, and indicate the number of coin-outs upon a BET of one coin (see FIGS. 6A and 6B ). Odds used in games in a period other than the bonus game period are referred to normal odds.
  • FIG. 1D illustrated a state of the establishment of the bonus game trigger in the free game in which the remaining number of free games is 6.
  • FIG. 1E illustrates an example displayed to the lower image display panel 16 upon completion of the bonus game.
  • a character image 124 indicating “End of bonus game” and “Restart of free game” is displayed.
  • a number-of-free-game display section 102 shows a state that the remaining number of free games is 6.
  • the slot machine 10 of the present embodiment is configured to restart the free games after completion of the bonus games when the bonus games are generated during the free games.
  • the number of free games to be executed after the restart is the number of free games remained unexecuted.
  • FIG. 1F illustrates a state of establishment of the free game trigger in the free game in which the remaining number of free games is 1, that is, the last free game.
  • the card images indicating three down cards are displayed, and the player are allowed to select one card.
  • FIG. 1G is a view illustrating images displayed in the lower image display panel 16 after selection of one card by the player.
  • Each of the card images 110 A to 110 C has a number of 5, 10 or 20 displayed thereon. This example illustrates a state in which the player has selected the card of the card image 110 C.
  • a character image 126 indicating “10 more free games service!!” is displayed.
  • the slot machine 10 is configured to establish the free game trigger in the last free game when the number of the free games determined based on the number displayed on the card selected by the player is less than 20. Moreover, the free games are executed a number of times obtained by subtraction of the number from 20 after completion of the last free game. Namely, 20 free games are finally executed.
  • FIG. 2 is a perspective view illustrating the external appearance of the slot machine.
  • a coin, a bill, or electronic valuable information corresponding thereto is used as a game medium.
  • a game medium is not particularly limited.
  • the game medium may include a medal, a token, electronic money, or a ticket.
  • the ticket is not particularly limited, and examples thereof include a ticket with a bar code, which will be described later.
  • the slot machine 10 is a stand-alone type slot machine that is not connected to a network, but the present invention can also be applied to a slot machine connected to a network.
  • the slot machine 10 includes: a cabinet 11 ; a top box 12 placed on the upper side of the cabinet 11 ; and a main door 13 provided at the front face of the cabinet 11 .
  • the lower image display panel 16 is provided in front of the main door 13 .
  • the lower image display panel 16 includes a liquid crystal display panel and the symbol matrix SM (see FIG. 1A ) is displayed thereto.
  • a number-of-credits display section 31 and a number of payouts display section 32 (not shown).
  • the number-of-credits display section 31 displays an image indicating the number of credited coins.
  • the number-of-payouts display section 32 displays an image indicating the number of coins to be paid out as the payout.
  • a touch panel 69 which is not shown in the figure, is provided on the front face of the lower image display panel 16 , and the player can input various kinds of commands by operating the touch panel 69 .
  • a control panel 20 comprised of a plurality of buttons 23 to 27 with each of which a command according to the game progress is inputted by the player, a coin receiving slot 21 through which a coin is accepted into the cabinet 11 , and a bill validator 22 .
  • the control panel 20 is provided with a start button 23 , a change button 24 , a CASHOUT button 25 , a 1-BET button 26 , and a maximum BET button 27 .
  • the start button 23 is used for inputting a command to start a game.
  • the change button 24 is used for making a request of staff at a recreation facility for exchange.
  • the CASHOUT button 25 is used for inputting a command to pay out credited coins to a coin tray 18 .
  • the 1-BET button 26 is used for inputting a command to BET one coin on a game out of credited coins.
  • the maximum BET button 27 is used for inputting a command to BET the maximum number (50 coins in the present embodiment) of coins that can be bet on a single game out of credited coins.
  • the bill validator 22 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 11 . It should be noted that the bill validator 22 may be configured so as to be capable of reading a later-described ticket 39 with a barcode.
  • a belly glass 34 At the lower front face of the main door 13 , namely below the control panel 20 , there is provided a belly glass 34 on which a character or the like of the slot machine 10 is drawn.
  • an upper image display panel 33 is provided at the front face of the top box 12 .
  • the upper image display panel 33 is provided with a liquid crystal panel to display, for example, an image representing an introduction of the contents of a game or a description of a rule of the game.
  • the top box 12 is provided with a speaker 29 .
  • a ticket printer 35 prints on a ticket a barcode as coded data of the number of credits, date and time, an identification number of the slot machine 10 , and the like, and outputs the ticket as a ticket 39 with a barcode.
  • the player can make another slot machine read the ticket 39 with a barcode to play a game thereon, or can exchange the ticket 39 with a barcode with bills or the like at a predetermined place in the recreation facility (for example, a cashier in a casino).
  • the card reader 36 reads data from a smart card and writes data into the smart card.
  • the smart card is a card owned by the player, and for example, data for identifying a player and data on a history of games played by the player are stored therein. Data corresponding to a coin, a bill, or a credit may be stored in the smart card. Further, in place of the smart card, a magnetic stripe card may be adopted.
  • the data display 37 is comprised of a fluorescent display or the like, and displays, for example, data read by the card reader 36 or data inputted by the player through the keypad 38 .
  • the keypad 38 is used for inputting a command and data concerning the issue of a ticket and the like.
  • FIG. 3 is a block diagram showing an internal configuration of the slot machine shown in FIG. 2 .
  • a gaming board 50 includes a CPU (Central Processing Unit) 51 , a ROM 55 , and a boot ROM 52 which are interconnected to one another via an internal bus, a card slot 53 S corresponding to a memory card 53 , and an IC socket 54 S corresponding to a GAL (Generic Array Logic) 54 .
  • a CPU Central Processing Unit
  • ROM 55 a ROM 55
  • boot ROM 52 which are interconnected to one another via an internal bus
  • a card slot 53 S corresponding to a memory card 53
  • an IC socket 54 S corresponding to a GAL (Generic Array Logic) 54 .
  • GAL Generic Array Logic
  • the memory card 53 is formed from a nonvolatile memory such as CompactFlash (registered trademark) and stores game programs and game system programs.
  • the game programs include a symbol selection program.
  • the aforementioned symbol selection program is a program for determining the symbols to be rearranged in the symbol matrix SM.
  • the aforementioned symbol selection program includes symbol weighing data in association with a plurality of types of payout ratios (for example, 80%, 84%, 88%).
  • the symbol weighing data is data indicating the correspondence between the respective symbols, and one or more random numbers which fall in a predetermined numerical range (0 to 255).
  • the payout ratios are determined based on payout-ratio setting data outputted from the GAL 54 and, based on the symbol weighing data associated with the payout ratios, the symbols to be rearranged in the symbol matrix are determined.
  • the symbol to be rearranged in the symbol matrix SM there are eight types of the symbols including “RIBBON”, “HEART”, “STAR”, “MOON”, “SUN”, “JEWEL”, “CROWN” and “SMILE”. Further, all the symbols are constituted by so-called scatter symbols.
  • the game program includes normal odds data (See FIG. 6A ) indicating normal odds and special odds data (See FIG. 6B ) indicating special odds.
  • the card slot 53 S is configured so as to allow the memory card 53 to be inserted thereinto or ejected therefrom, and is connected to a mother board 40 via an IDE bus.
  • the memory card 53 can be ejected from the card slot 53 S, and then another game program is written onto the memory card 53 , and the memory card 53 can be inserted into the card slot 53 S, to change the type and contents of a game to be played on the slot machine 10 .
  • the game program includes a program associated with the progress of a game.
  • the game program also includes image data and sound data to be outputted during the game.
  • the image data includes image data indicating a symbol matrix.
  • the GAL 54 is a type of PLD having a fixed OR array structure.
  • the GAL 54 includes plural input ports and plural output ports and, when predetermined data is inputted to an input port, the GAL 54 outputs data corresponding to the aforementioned data from an output port.
  • the data outputted from this output port is the aforementioned payout-ratio setting data.
  • the IC socket 54 S is configured to allow the GAL 54 to be attached thereto and detached therefrom and is connected to the mother board 40 through a PCI bus. Accordingly, the GAL 54 can be replaced with another GAL 54 to change the payout-ratio setting data.
  • a CPU 51 , a ROM 55 and a boot ROM 52 interconnected to one another via an internal bus are connected to the mother board 40 by PCI bus.
  • the PCI bus supplies power to the gaming board 50 from the mother board 40 , as well as transmitting a signal between the mother board 40 and the gaming board 50 .
  • the ROM 55 stores country identification information and an authentication program.
  • the boot ROM 52 stores an auxiliary authentication program and a program (boot code) to be used by the CPU 51 for activating the auxiliary authentication program, and the like.
  • the authentication program is a program (falsification check program) for authenticating a game program and a game system program.
  • the authentication program is written along a procedure (authentication procedure) for checking and proving that a game program and a game system program to be subject to authentication loading processing have not been falsified, namely authenticating the game program and the game system program.
  • the auxiliary authentication program is a program for authenticating the above-mentioned authentication program.
  • the auxiliary authentication program is written along a procedure (authentication procedure) for proving that an authentication program to be subject to the authentication processing has not been falsified, namely, authenticating the authentication program.
  • the mother board 40 is constructed with a general-purpose mother board commercially available (a printed circuit board on which basic parts of a personal computer are mounted) and includes a main CPU 41 , ROM (Read Only Memory) 42 and RAM (Random Access Memory) 43 .
  • the mother board 40 is the controller of the present invention.
  • ROM 42 is constituted of a memory device such as a flash memory and stores thereon a program such as BIOS (Basic Input/Output System) executed by the main CPU 41 and permanent data.
  • BIOS Basic Input/Output System
  • BIOS Basic Input/Output System
  • BIOS Basic Input/Output System
  • main CPU 41 not only is initialization processing for predetermined peripheral devices conducted, but a capture processing for the game program and game system program stored on the memory card 53 is also started via the gaming board 50 .
  • contents of ROM 42 may be rewritable or not rewritable.
  • RAM 43 stores data and a program used at the time of operation of the main CPU 41 , and various flags. RAM 43 can also store the authentication program read through the gaming board 50 , the game program, and the game system program. RAM 43 further stores data on the number of credits, the number of coin-ins or coin-outs for one game, and the like.
  • a number-of-free-game storage area and a number-of-bonus-game storage area are provided.
  • the number-of-free-game storage area stores data indicating the remaining number of the free game.
  • the number-of-bonus-game storage area stores data indicating the remaining number of the bonus game.
  • a body PCB (Printed Circuit Board) 60 and a door PCB 80 which will be described later, are connected through respective USBs. Further, the mother board 40 is connected with a power supply unit 45 . When the power is supplied from the power unit 45 to the mother board 40 , the main CPU 41 of the mother board 40 is activated and the power is supplied to the gaming board 50 through the PCI bus so that the CPU 51 is activated.
  • a power supply unit 45 When the power is supplied from the power unit 45 to the mother board 40 , the main CPU 41 of the mother board 40 is activated and the power is supplied to the gaming board 50 through the PCI bus so that the CPU 51 is activated.
  • the body PCB 60 and the door PCB 80 are connected with equipment and devices that generate input signals to be inputted to the main CPU 41 , and equipment and devices operations of which are controlled by control signals outputted from the main CPU 41 .
  • the main CPU 41 executes a game program stored in the RAM 43 based on an input signal inputted to the main CPU 41 , thereby executes the predetermined arithmetic processing and stores a result thereof in the RAM 43 , or transmits a control signal to each of the equipment and devices as processing for controlling each of the equipment and devices.
  • a lamp 30 To the body PCB 60 , there are connected a lamp 30 , a hopper 66 , a coin detecting portion 67 , a graphic board 68 , a speaker 29 , a touch panel 69 , a bill validator 22 , a ticket printer 35 , a card reader 36 , a key switch 38 S, and a data display 37 .
  • the lamp 30 lights up in a predetermined pattern based on a control signal outputted from the main CPU 41 .
  • the hopper 66 is installed inside the cabinet 11 and pays out a predetermined number of coins from the coin payout exit 19 to the coin tray 18 , based on a control signal outputted from the main CPU 41 .
  • the coin detecting portion 67 is provided inside the coin payout exit 19 , and outputs an input signal to the main CPU 41 when detecting a payout of a predetermined number of coins from the coin payout exit 19 .
  • the graphic board 68 controls, based on a control signal outputted from the main CPU 41 , an image display to the upper image display panel 33 and the lower image display panel 16 .
  • the number of credits stored in RAM 43 is displayed to the number-of-credits display section 31 (not shown) of the lower image display panel 16 .
  • the number of coins-out is displayed to the number-of-payouts display section 32 (not shown) of the lower image display panel 16 .
  • the graphic board 68 is equipped with VDP (Video Display Processor) which generates image data based on a control signal outputted from the main CPU 41 and a video RAM which temporarily stores image data generated by VDP, and of the like equipments. It should be noted that image data used in generating image data with VDP is contained in a game program read from the memory card 53 and stored in RAM 43 .
  • the bill validator 22 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 11 .
  • the bill validator 22 outputs an input signal to the main CPU 41 , based on the face amount of the bill.
  • the main CPU 41 stores, in the RAM 43 , the number of credits according to the face amount of the bill transmitted with the input signal.
  • the ticket printer 35 prints on a ticket, based on a control signal outputted from the main CPU 41 , a barcode formed by encoding data such as the number of credits, date and time, an identification number of the slot machine 10 , and of the like data stored in the RAM 43 , and outputs the ticket as a ticket 39 with a barcode.
  • the card reader 36 reads data from a smart card and transmits the data to the main CPU 41 or writes data into the smart card based on a control signal from the main CPU 41 .
  • the key switch 38 S is provided on the keypad 38 , and outputs a predetermined input signal to the main CPU 41 when the keypad 38 is operated by the player.
  • the data display 37 displays, based on a control signal outputted from the main CPU 41 , data read by the card reader 36 or data inputted by the player through the keypad 38 .
  • the control panel 20 is provided with a start switch 23 S corresponding to the start button 23 , a change switch 24 S corresponding to the change button 24 , a CASHOUT switch 25 S corresponding to the CASHOUT button 25 , a 1-BET switch 26 S corresponding to the 1-BET button 26 , and a maximum BET switch 27 S corresponding to the maximum BET button 27 .
  • Each of the switches 23 S to 27 S outputs an input signal to the main CPU 41 when each of the buttons 23 to 27 corresponding thereto is operated by the player.
  • the coin counter 21 C is provided inside the coin receiving slot 21 and discriminates a regular coin from a false coin inserted into the coin receiving slot 21 by the player. Coins other than regular coins are discharged from the coin payout exit 19 . When the coin counter 21 C detects a regular coin, the coin counter 21 C outputs an input signal to the main CPU 41 .
  • the reverter 21 S operates based on a control signal outputted from the main CPU 41 , and distributes a coin identified by the coin counter 21 C as a regular coin into a cash box (not shown) or the hopper 66 , which are disposed in the slot machine 10 . Specifically, when the hopper 66 is filled with coins, a regular coin is distributed into the cash box by the reverter 21 S. On the other hand, when the hopper 66 is not filled with coins, the regular coin is distributed into the hopper 66 .
  • the cold cathode tube 81 functions as a backlight installed on the rear face side of the lower image display panel 16 and the upper image display panel 33 , and lights up based on a control signal to be outputted from the main CPU 41 .
  • FIG. 4 is a flowchart illustrating main processing executed in the slot machine 10 according to a first embodiment.
  • activation processing is executed (step S 101 ).
  • the activation processing will be specifically described later by using FIG. 8 to FIG. 10 .
  • the main CPU 41 executes processing of addition of the number of credits stored in the RAM 43 as an interrupt processing, on receiving a detection signal outputted from the coin counter 21 C when the coin inserted into the coin receiving slot 21 is detected by the coin counter 21 .
  • step S 101 the main CPU 41 executes slot machine game execution processing (step S 102 ).
  • the slot machine game execution processing will be specifically described later by using FIG. 5 .
  • slot machine game execution processing executed in the slot machine 10 will be described.
  • the main CPU 41 reads a game program and executes the game program to progress a slot machine game.
  • FIG. 5 is a flowchart illustrating a subroutine of slot machine game execution processing.
  • FIG. 6 is a view illustrating a corresponding relationship between a rearranged symbol and a payout amount.
  • the main CPU 41 determines whether or not a coin has been BET (step S 11 ). In the processing, the main CPU 41 determines whether or not to have received an input signal outputted from the 1-BET switch 26 S when the 1-BET button 26 is operated or an input signal outputted from the maximum BET switch 27 S when the maximum BET button 27 is operated. When determining that a coin has not been BET, the main CPU 41 returns the processing to step S 11 .
  • step S 11 when determining that a coin has been BET in step S 11 , the main CPU 41 executes processing for making a subtraction from the number of credits stored in the RAM 43 , according to the number of BET coins (step S 12 ). It should be noted that, when the number of BET coins is larger than the number of credits stored in the RAM 43 , the main CPU 41 does not execute the processing for making a subtraction from the number of credits stored in the RAM 43 , and returns the processing to step S 11 .
  • the main CPU 41 When the number of BET coins exceeds an upper limit of the number of coins that can be BET on a single game (50 coins in the present embodiment), the main CPU 41 does not execute the processing for making a subtraction from the number of credits stored in the RAM 43 , and the processing is proceeded to step S 13 .
  • the main CPU 41 determines whether or not the start button 23 has been turned on (step S 13 ). In the processing, the main CPU 41 determines whether or not to have received an input signal outputted from the start switch 23 S when the start button 23 is pressed.
  • the main CPU 41 When determining that the start button 23 has not been turned ON, the main CPU 41 returns the processing to step S 11 . It should be noted that, when the start button 23 is not turned ON (for example, when a command to end the game is inputted without pressing the start button 23 ), the main CPU 41 cancels a result of the subtraction obtained in step S 12 .
  • step S 14 when determining in step S 13 that the start button 23 has been turned ON, the main CPU 41 executes symbol rearrangement processing (step S 14 ).
  • the main CPU 41 starts scroll-display of the symbols in the symbol matrix SM. Then, the main CPU 41 executes the above-mentioned symbol selection program, determines symbols to be rearranged, and rearranges the symbols in the symbol matrix SM.
  • the main CPU 41 determines whether or not a prize is established (step S 15 ).
  • the establishment of the prize refers to the rearrangement of three or more normal symbols of at least one type, out of “RIBBON”, “HEART”, “STAR”, “MOON”, “SUN”, “JEWEL”, “CROWN”, and “SMILE”, in the symbol matrix SM (see FIG. 6 ).
  • the main CPU 41 counts the number of the symbol for each type, with regard to the rearranged symbols in step S 14 . Then, the main CPU 41 determines whether or not the counted number is equal to or more than three.
  • the main CPU 41 executes processing according to payout of the coin (step S 16 ). In the processing, the main CPU 41 determines the amount of payout based on the number of rearranged symbols with reference to the normal odds data (see FIG. 6A ) stored in the RAM 43 .
  • the main CPU 41 executes processing for adding an amount of credits corresponding to the determined amount of payout.
  • the main CPU 41 transmits a control signal to the hopper 66 in order to pay out the coin in amount corresponding to the determined amount of payout.
  • step S 17 the main CPU 41 determines whether or not the free game trigger is established. In the processing, the main CPU 41 determines whether or not three or more free-game-trigger symbols are rearranged.
  • the main CPU 41 displays cards images 110 A to 110 C (see FIG. 1B ) showing three down cards in the lower image display region 16 (step S 18 ).
  • the main CPU 41 accepts an input indicative of selection of one card (step S 19 ).
  • the player can select any one card by touching a portion on the touch panel 69 corresponding to the card image of the card.
  • the main CPU 41 determines whether or not the input indicative of selection of one card has been inputted (step S 20 ). In the processing, the main CPU 41 determines whether or not a signal transmitted when the player touches a portion on the touch panel 69 corresponding to the card image.
  • the main CPU 41 determines whether or not a predetermined time has passed (step S 21 ) since the display of the card images 110 A to 110 C starts in step S 18 .
  • the main CPU 41 returns the processing to step S 19 .
  • the main CPU 41 ends the present subroutine.
  • the main CPU 41 changes the card images 110 A to 110 C in such a manner as to show the up cards (step S 22 ). At this time, as shown in FIG. 1C , the main CPU 41 displays the card selected by the player in a different manner from those of other cards.
  • the main CPU 41 determines three numbers out of numerals 1 to 20 using random numbers and displays one of the determined three numbers on the respective card images. Namely, on the present embodiment, a number is assigned to each card after the player has selected one card. However, in the present invention, a number may be assigned to each card before selection of one card by the player.
  • step S 23 the main CPU 41 execute free game execution processing (step S 23 ), and ends the present subroutine.
  • the free game execution processing will be described later in detail using FIG. 7 .
  • the main CPU 41 determines whether or not the bonus game trigger is established or not (step S 24 ). In the processing, the main CPU 41 determines whether or not three or more bonus game trigger symbols are rearranged.
  • the main CPU 41 executes bonus game execution processing.
  • the main CPU 41 sets the remaining number of bonus games to the predetermined number M in the number-of-bonus-game storage area in RAM 43 .
  • the main CPU 41 executes the processing substantially same as the processing of step S 11 to step S 16 in FIG. 5 .
  • the number of coins-out is determined with reference not to the normal odds data but to special odds data.
  • the main CPU 41 subtracts one from the remaining number of the bonus games in the number-of-bonus-game storage area in the RAM 43 each time of execution of one game.
  • step S 11 to step S 16 is repeatedly executed until the remaining number of bonus games becomes zero.
  • step S 24 When determining that the bonus game trigger is not established in step S 24 or after executing the processing of step S 25 , the main CPU 41 ends the present subroutine.
  • FIGS. 7A and 7B are flowcharts illustrating a subroutine of free game execution processing.
  • step S 31 the main CPU 41 determines whether or not the start button 23 has been turned on.
  • the main CPU 41 returns the processing to step S 31 .
  • the main CPU 41 determines whether or not the remaining number of free games T is one (step S 32 ).
  • the main CPU 41 determines whether or not T is one at the first time in the free games (step S 33 ). In the processing, the main CPU 41 determines whether or not T is one at the first time after the last execution of the processing of step S 30 .
  • step S 34 When determining that T is not zero in step S 32 or T is one but not at the first time, the main CPU 41 executes the symbol rearrangement processing similar to the processing of step S 14 in FIG. 5 (step S 34 ).
  • the main CPU 41 determines whether or not a number C displayed on the card selected by the player is 20. When determining C is 20, the main CPU 41 shifts the processing to step S 34 . On the other hand, when determining that C is not 20, the main CPU 41 shifts the processing to step S 35 .
  • step S 35 the main CPU 41 rearranges the symbols to establish the free game trigger.
  • the main CPU 41 determines the number of free-game-trigger symbols to be rearranged out of three or more. Then, the main CPU 41 executes the symbol selection program to determine other symbols to be rearranged, and displays the determined symbols in the symbol matrix SM.
  • step S 36 executes the processing of step S 36 to step S 39 . Since the processing is substantially same as the processing of step S 18 to step S 21 in FIG. 5 , the descriptions thereof are omitted here.
  • the main CPU 41 changes the card images 110 A to 110 C so as to show the up cards (see FIG. 1C ) (step S 40 ).
  • the main CPU 41 displays a number obtained by subtraction of the number C displayed on the card selected by the player in step S 20 in FIG. 5 from 20 (20 ⁇ C) on the card selected by the player in step S 38 . Further, the main CPU 41 determines two numbers out of 1 to 20 using random numbers, and displays one of two numbers on the respective remaining two cards.
  • step S 34 or step S 41 When determining that a predetermined time has passed, or after executing the processing of step S 34 or step S 41 , the main CPU 41 execute processing of step S 42 to step S 43 .
  • the processing is substantially same as the processing of step S 15 to step S 16 in FIG. 5 , the descriptions thereof are omitted here.
  • step S 44 executes processing of step S 44 to step S 45 .
  • the main CPU 41 executes processing of step S 44 to step S 45 .
  • the processing is substantially same as the processing of step S 24 to step S 25 in FIG. 5 , the descriptions thereof are omitted here.
  • step S 47 the main CPU 41 determines whether or not T is zero.
  • the main CPU 41 When determining that T is not zero, the main CPU 41 returns the processing to step S 31 . On the other hand, when determining that T is zero, the main CPU 41 ends the present subroutine.
  • FIG. 8 is a flowchart illustrating a procedure of activation processing. This activation processing is the processing conducted by the mother board 40 and the gaming board 50 . It should be noted that the memory card 53 is inserted into the card slot 53 S in the gaming board 50 , and the GAL 54 is mounted onto the IC socket 54 S.
  • the mother board 40 and the gaming board 50 are activated (steps S 1 - 1 , S 2 - 1 ).
  • individual processing is respectively executed in parallel. Namely, in the gaming board 50 , the CPU 51 reads the auxiliary authentication program stored in the boot ROM 52 , and conducts auxiliary authentication according to the read auxiliary authentication program, to previously check and prove that the authentication program is not falsified before loading the program to the mother board 40 (step S 2 - 2 ).
  • step S 1 - 2 the main CPU 41 executes the BIOS stored in the ROM 42 , and expands compressed data which is incorporated in the BIOS into the RAM 43 (step S 1 - 2 ).
  • the main CPU 41 then executes the BIOS expanded into the RAM 43 to diagnose and initialize a variety of peripheral devices (step S 1 - 3 ).
  • the processing of step S 1 - 3 will be specifically described later with reference to FIG. 12 .
  • the main CPU 41 Since the ROM 55 of the gaming board 50 is connected to the main CPU 41 via the PCI bus, the main CPU 41 reads the authentication program stored in the ROM 55 , and stores the read authentication program into the RAM 43 (step S 1 - 4 ). At this time, according to the standard BIOS function of BIOS, the main CPU 41 takes a checksum by ADDSUM system (normal checking system) and stores the authentication program into the RAM 43 , while conducting processing for confirming whether or not the storage is certainly conducted.
  • ADDSUM system normal checking system
  • the main CPU 41 accesses, via the IDE bus, the memory card 53 inserted in the card slot 53 S, to read a game program or a game system program from the memory card 53 .
  • the main CPU 41 reads data constituting the game program and the game system program by 4 bytes.
  • the main CPU 41 conducts authentication to check and prove that the read game program and game system program have not been falsified, following the authentication program stored in the RAM 43 (step S 1 - 5 ).
  • the main CPU 41 writes and stores the game program and the game system program, which have been the authentication targets (which have been authenticated), into the RAM 43 (step S 1 - 6 ).
  • the main CPU 41 accesses, via the PCI bus, the GAL 54 mounted on the IC socket 54 S, reads payout ratio setting data from the GAL 54 , and writes and stores the data into the RAM 43 (step S 1 - 7 ). Subsequently, the main CPU 41 conducts processing for reading country identification information stored in the ROM 55 of the gaming board 50 via the PCI bus, and writes and stores the read country identification information into the RAM 43 (step S 1 - 8 ).
  • the main CPU 41 sequentially reads and executes the game program and the game system program, thereby execute insurance setting processing and game execution processing.
  • FIG. 9 is a chart illustrating a procedure of peripheral-device initialization processing.
  • the main CPU 41 diagnoses and initializes a reel-related device (step S 3 - 1 ).
  • the main CPU 41 sequentially transmits request signals to the index detecting circuit 65 , the position-change detecting circuit 71 , and the motor driving circuit 62 .
  • the main CPU 41 determines whether or not to have received predetermined response signals and conducts clearance of a predetermined storage area, and the like.
  • the main CPU 41 diagnoses and initializes a display (step S 3 - 2 ). In this processing, the main CPU 41 transmits the request signal to the graphic board 68 . Then, the main CPU 41 determines whether or not to have received a predetermined response signal and conducts clearance of a predetermined storage area, and the like.
  • the main CPU 41 diagnoses and initializes various types of input devices (step S 3 - 3 ).
  • the main CPU 41 transmits request signals to the input devices such as the spin switch 23 S, the change switch 24 S, the CASHOUT switch 25 S, the 1-BET switch 26 S, the maximum BET switch 27 S, and the touch panel 11 , and then determines whether or not to have received predetermined response signals.
  • the main CPU 41 diagnoses and initializes other peripheral devices connected to the main CPU 41 (step S 3 - 4 ). Then the present subroutine is terminated.
  • slot machine 10 is a stand-alone type slot machine.
  • a plurality of slot machines may be connected to a central controller via a network and controlled by the central controller.
  • FIG. 10 is a chart illustrating a procedure of activation processing executed by the central controller.
  • a mother board is activated (step S 4 - 1 ).
  • a CPU executes a BIOS stored in a ROM so as to expand compressed data incorporated in the BIOS into a RAM (step S 4 - 2 ). Then, the CPU executes the BIOS expanded into the RAM, and then, diagnoses and initializes various types of peripheral devices such as a display (step S 4 - 3 ).
  • the CPU executes initialization processing of each slot machine.
  • the CPU establishes a network connection between the central controller and each slot machine, and diagnoses if the network functions properly.
  • the CPU controls proceeding of the game executed in a plurality of the slot machines by reading and executing a game control program.
  • the free games include a unit free game repeatedly executed plural times.
  • the bonus games are generated and then the unit free games restarts after completion of the bonus games.
  • the number of unit free games to be executed after completion of the bonus games is obtained by subtraction of the number of unit free games executed before generation of the bonus games from the predetermined number C of the unit free games to be executed.
  • the player is allowed to play the unit free game remained unexecuted at the time of generation of the bonus games after completion of the bonus games, and to enjoy absolute benefits of the free game. Namely, when the bonus games are generated in the free game, the player is allowed to enjoy benefits of the bonus game without suffering from something unprofitable. Therefore, it is possible to provide the player with a great satisfaction.
  • the number of unit free games is determined based on the selection of a card by the player as triggered by establishment of the free game trigger in the normal game.
  • the number is less than the predetermined number (20)
  • the free game trigger is established without failure in the last unit free game.
  • the unit free games are executed predetermined number of times determined again.
  • the player In the last unit free game, the player is generally supposed to feel sad in a sort of way because of the last game which allows the player to play without a BET of a game medium.
  • the unit free games are further offered at the time when the player has such a feeling, it is possible to make the player feel unpredictable and give the player an impression that the player has got significantly large benefits. This allows the player to feel further interested in the games.
  • the slot machine 10 is a so-called a video slot machine.
  • the slot machine according to the present invention may be configured to stop-display symbols using so-called mechanical reels.
  • FIG. 11 is a perspective view illustrating the general appearance of a slot machine according to another embodiment.
  • the slot machine 310 has substantially the same external appearance, the same circuit structure and the like as those of the slot machine 10 and also executes substantially the same flowcharts as those executed by the slot machine 10 , except that it employs mechanical reels, and, therefore, only the mechanical reels will be described herein.
  • five reels 314 ( 314 A, 314 B, 314 C, 314 D and 314 E) are rotatably provided within a cabinet 11 .
  • symbol sequences constituted by symbols such as “RIBBON”, “HEART”, “STAR”, “MOON”, “SUN”, “JEWEL”, “CROWN”, and “SMILE”, and the odds-change symbol.
  • a display area 328 for displaying the symbols.
  • the symbols drawn on the outer peripheral surfaces of the reels 314 A, 314 B, 314 C, 314 D and 314 E are displayed on a three-by-three basis, through the display windows 315 A, 315 B, 315 C, 315 D and 315 E.
  • each step for deriving a single result should be understood to be self-consistent processing. Further, each step includes transmission, reception, recording and the like of electric or magnetic signals. Although, in the processing at each step, such signals have been expressed as bits, values, symbols, characters, terms, numerical characters and the like, it should be noticed that they have been merely used for convenience of description. Further, although the processing at each step was described using expressions common to human behaviors in some cases, the processing described in the present specification are to be executed by various types of devices, in principle. Further, other structures required for conducting each step will be apparent from the aforementioned description.

Abstract

According to the slot machine of the present invention, a free game is executed as triggered by establishment of a predetermined condition in a normal game. A bonus is executed when a specific condition is established before competing execution of the free game. At this time, state data indicating a state of the free game is stored in a memory. The free game is executed based on the state data after completing execution of the bonus game.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • This application claims benefit of priority based on U.S. Provisional Patent Application No. 61/038,972 filed on Mar. 24, 2008. The contents of this application are incorporated herein by reference in their entirety.
  • BACKGROUND OF THE INVENTION
  • 1. Field of the Invention
  • The present invention relates to a slot machine executing free games and a control method thereof.
  • 2. Discussion of the Background
  • In conventional slot machines, when a player inserts game media such as medals, coins or bills into an insertion slot of the slot machine and presses a spin button, then a plurality of symbols are scroll-displayed to a display portion provided on the front surface of a casing and, thereafter, the respective symbols are automatically stopped, as disclosed in U.S. Pat. Nos. 6,960,133, 6,012,983 and 6,093,102. In this case, when scroll-display of respective symbols starts by an input from the spin button, symbols are selected using random numbers, and the selected symbols are stop-displayed to the display portion. Then, when a combination of the stop-displayed symbols along a winning line is a predetermined winning combination (prize), an award is paid out.
  • In such a conventional slot machine, in general, odds are preliminary determined for each type of prizes. In the present description, odds show a relation between the type of the prize and an amount of game media to be paid out in the case of establishment of the prize. For example, in many slot machines, a number of a coin to be paid out based on the establishment of a prize in the case that the prize is established when a single coin is BET (number of payouts per single coin) is determined for each type of the prizes.
  • Further, conventionally, there are some slot machines executing free games when a predetermined condition (for example, rearrangements of specific symbols in a slot machine game) is established. The free game is a game which allows a player to play without consuming game media. For example, Australian Patent Publication No. 1972901 discloses a slot machine in which a free game is executed as a secondary game when a predetermined condition (predetermined rearrangements of symbols) is established in a basic game.
  • In addition, among slot machines, there are some slot machines executing bonus games when a predetermined condition is established in a game. The bonus game is a game which is relatively advantageous to a player. One example of the bonus games is a game in which coins paid out upon establishment of a prize is determined based on relatively large odds.
  • Further, among the slot machines executing free games, there are some slot machines executing bonus games when a predetermined condition is established during a free game period. Such a slot machine is generally configured not to restart a free game even when a bonus game ends in the case where a bonus game is generated before completion of the free game. As thus described, since generation of the bonus game in the free game ends a state which allows a player to play without a BET of a game medium, some player are not eager for generation of the bonus game (establishment of the predetermined condition) in the free game. Further, establishment of the predetermined condition in the free game may causes a problem of making such players feel frustrated.
  • Moreover, slot machines executing free games are generally configured to avoid establishment of the above-mentioned predetermined condition (a trigger condition for generating free games) Therefore, although this allows a player to play games with a expectation for establishment of the predetermined condition until generation of the free game, it is impossible to make the player have such a expectation once the free game is generated. Accordingly, there have been cases where a player is unlikely to have interests in the free game. This has caused a problem of making the player soon bored of a game.
  • In light of the aforementioned problem, the present invention has been devised, and an object of the present invention is to provide a slot machine which allows a player to enjoy playing games very much, and a control method of the slot machine.
  • The contents of U.S. Pat. No. 6,960,133, U.S. Pat. No. 6,012,983, U.S. Pat. No. 6,093,102 and Australian Patent Publication No. 1972901 are incorporated herein by reference in their entirety.
  • SUMMARY OF THE INVENTION
  • The present invention provides a slot machine having the following configuration.
  • That is, the slot machine comprises a symbol display capable of variably displaying a plurality of symbols. Further the slot machine comprises a memory capable of storing data concerning games. Furthermore, the abovementioned slot machine comprises a controller programmed to execute the following processing of: (A) executing a normal game in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing a free game which is conducted without a BET of a game medium as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); (C) storing state data indicating a state of the free game and executing a bonus game which is relatively advantageous to a player when a specific condition is established in the free game before completing execution of the processing (B); and (D) executing the free game based on the state data stored in the memory after executing the processing (C) instead of executing the processing (B).
  • According to the above-mentioned slot machine, the free game is executed as triggered by establishment of the predetermined condition in the normal game. When the predetermined condition is established before completing execution of the free game (in the free game), the bonus game is executed. At this time, the state data indicating a state of the free game is stored in the memory. Then, the free game is executed after completion of the bonus game based on the state data.
  • Namely, when the predetermined condition is established in the free game, the free games are interrupted and the bonus games are generated. Then, the free games are restarted after completion of the bonus games. Thereby, it is possible to prevent a player from having such a fear that generation of the bonus games ends a state which allows the player to play games without a BET of a game medium. As a result, even in the free game, it is possible to make the player have an expectation for generation of the bonus games without hesitation, and fully enjoy the free games.
  • Further, the slot machine of the present invention preferably has the following configuration.
  • That is, the free games include a unit free game repeatedly executed plural times. Further, the processing (C) is processing of storing number data indicating a number of unit free games identified based on a number of unit free games executed before establishment of a specific condition in the specific memory and executing the bonus game when the specific condition is established in the free game before completing execution of processing (B). Furthermore, the processing (D) is processing of executing the unit free games a number of times identified based on the number data stored in the memory after executing the processing (C) instead of executing the processing (B).
  • According to the above-mentioned slot machine, the free games include a unit free game repeatedly executed plural times. When the predetermined condition is established before completion of all of a predetermined number of unit free games to be executed, the bonus games are generated and then the unit free games restarts after completion of the bonus games. The number of free games to be executed after completion of the bonus game is determined based on the number of the unit free games executed before generation of the bonus games.
  • Thereby, the player is allowed to play the game remained unexecuted at the time of generation of the bonus games after completion of the bonus games, and to enjoy absolute benefits of the free game. Namely, when the bonus games are generated in the free game, the player is allowed to enjoy benefits of the bonus game without suffering from something unprofitable. Therefore, it is possible to provide the player with a great satisfaction.
  • Further, the slot machine of the present invention preferably has the following configuration.
  • That is, the slot machine comprises a symbol display capable of variably displaying a plurality of symbols. Further, the slot machine comprises a controller programmed to execute the following processing of: (A) executing a normal game in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); and (C) executing the unit free games a number of times determined again after executing the processing (B) when a predetermined condition is established in the unit free game before completing execution of the processing (B).
  • According to the slot machine, the unit free games are executed the number of times determined based on the predetermined method, as triggered by establishment of the predetermined condition in the normal game. When the predetermined condition is established before completing execution of the predetermined number of free games, the unit free games are executed the number of times determined again after completing execution of the predetermined number of unit free games. Namely, when the predetermined condition is established in the free game, the remaining number of the unit free games increases. As a result, even in the free games, it is possible to make the player have an expectation for generation of the free games, and fully enjoy the free games.
  • Further, the slot machine of the present invention preferably has the following configuration.
  • That is, the slot machine comprises a symbol display capable of variably displaying a plurality of symbols. Further, the slot machine comprises a controller programmed to execute the following processing of: (A) executing a normal game in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); and (C) executing the unit free games a number of times determined again when a predetermined condition is established in a last unit free game out of the unit free games executed in the processing (B).
  • Further, according to the above-mentioned slot machine, the unit free games are executed the number of times determined based on the predetermined method as triggered by establishment of the predetermined condition in the normal game. When the predetermined condition is established in the last unit free game, the unit free games are executed the number of times determined again. Namely, the unit free games can be successively executed even after execution of the initially predetermined number of unit free games. Accordingly, it is possible to make the player continuously have an expectation for a possibility that the free games may not end even after execution of the initially predetermined number of the unit free games. Therefore, it is possible to make the player have an expectation for generation of the free games in the last unit free game, and thereby make the player fully enjoy the free games.
  • Further, the slot machine of the present invention preferably has the following configuration.
  • That is, the processing (B) includes the following processing of: (B-1) determining a number of the unit free games as triggered by establishment of the predetermined condition in the normal game executed in the processing (A); and (B-2) executing the unit free games the number of times determined in the processing (B-1). Further, the processing (B-2) includes processing of establishing the predetermined condition in the last unit free game when the number of the unit free games determined in the processing (B-1) is less than a predetermined number.
  • According to the above-mentioned slot machine, the unit free games are executed the number of times determined based on the predetermined method as triggered by establishment of the predetermined condition in the normal game. When the number is less than the predetermined number, the predetermined condition is established without failure in the last unit free game. Accompanying this, the unit free games are executed the number of times determined again.
  • In the last unit free game, the player is generally supposed to feel sad in a sort of way because of the last game which allows the player to play without a BET of a game medium. According to the above-mentioned slot machine, since the unit free games are further offered at the time when the player has such a feeling, it is possible to make the player feel unpredictable and give the player an impression that the player has got significantly large benefits. This allows the player to feel further interested in the games.
  • Further, according to the control method of a slot machine of the present invention preferably has the following configuration.
  • That is, the control method of a slot machine comprises the following steps of: (A) executing a normal game in which a plurality of symbols are variably displayed and then stop-displayed to a symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing a free game which is conducted without a BET of a game medium as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); (C) storing state data indicating a state of the free game and executing a bonus game which is relatively advantageous to a player when a specific condition is established in the free game before completing execution of the processing (B); and (D) executing the free game based on the state data stored in the memory after executing the processing (C) instead of executing the processing (B).
  • According to the above-mentioned control method of a slot machine, the free game is executed as triggered by establishment of the predetermined condition in the normal game. When the predetermined condition is established before completing execution of the free game (in the free game), the bonus game is executed. At this time, the state data indicating a state of the free game is stored in the memory. Then, the free game is executed after completion of the bonus game based on the state data.
  • Namely, when the predetermined condition is established in the free game, the free games are interrupted and the bonus games are generated. Then, the free games are restarted after completion of the bonus games. Thereby, it is possible to prevent a player from having such a fear that generation of the bonus games ends a state which allows the player to play games without a BET of a game medium. As a result, even in the free game, it is possible to make the player have an expectation for generation of the bonus games without hesitation, and fully enjoy the free games.
  • Further, the present invention provides a control method of a slot machine, the control method having a following configuration.
  • That is, the control method of a slot machine of the present invention comprises the following steps of: (A) executing a normal game in which a plurality of symbols are variably displayed and then stop-displayed after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); and (C) executing the unit free games a number of times determined again after executing the processing (B) when a predetermined condition is established in the unit free game before completing execution of the processing (B).
  • As thus described, according to the above-mentioned control method of a slot machine, the unit free games are executed the number of times determined based on the predetermined method, as triggered by establishment of the predetermined condition in the normal game. When the predetermined condition is established before completing execution of the predetermined number of free games, the unit free games are executed the number of times determined again after completing execution of the predetermined number of unit free games. Namely, when the predetermined condition is established in the free game, the remaining number of the unit free games increases. As a result, even in the free games, it is possible to make the player have an expectation for generation of the free games, and fully enjoy the free games.
  • Further, the present invention provides a control method of a slot machine, the control method having a following configuration.
  • That is, the control method of a slot machine of the present invention comprises the following steps of: (A) executing a normal game in which a plurality of symbols are variably displayed and then stop-displayed to a symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof; (B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in the processing (A); and (C) executing the unit free games a number of times determined again when a predetermined condition is established in a last unit free game out of the unit free games executed in the processing (B).
  • As thus described, according to the above-mentioned control method of a slot machine, the unit free games are executed the number of times determined based on the predetermined method as triggered by establishment of the predetermined condition in the normal game. When the predetermined condition is established in the last unit free game, the unit free games are executed the number of times determined again. Namely, the unit free games can be successively executed even after execution of the initially predetermined number of unit free games. Accordingly, it is possible to make the player continuously have an expectation for a possibility that the free games may not end even after execution of the initially predetermined number of the unit free games. Therefore, it is possible to make the player have an expectation for generation of the free games in the last unit free game, and thereby make the player fully enjoy the free games.
  • BRIEF DESCRIPTIONS OF DRAWINGS
  • FIG. 1A is a view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1B is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1C is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1D is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1E is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1F is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 1G is another view illustrating an exemplary image to be displayed to a lower image display panel.
  • FIG. 2 is a perspective view illustrating the external appearance of a slot machine.
  • FIG. 3 is a block diagram illustrating an internal configuration of the slot machine illustrated in FIG. 2.
  • FIG. 4 is a flowchart illustrating main processing executed in the slot machine 10.
  • FIG. 5 is a flowchart illustrating a subroutine of slot machine game execution processing.
  • FIG. 6 is a view illustrating a corresponding relationship between a rearranged symbol and a payout amount.
  • FIG. 7A is a flowchart illustrating a subroutine of free game execution processing.
  • FIG. 7B is a flowchart illustrating a subroutine of free game execution processing.
  • FIG. 8 is a flowchart illustrating a procedure of activation processing.
  • FIG. 9 is a view illustrating peripheral device initialization processing.
  • FIG. 10 is a flowchart illustrating a subroutine of activation processing executed by a central controller.
  • FIG. 11 is a perspective view illustrating an external appearance of a slot machine according to another embodiment.
  • DESCRIPTION OF THE EMBODIMENTS
  • A general description of the present embodiment will be given by using FIG. 1A to FIG. 1G.
  • FIGS. 1A to 1G are views each illustrating an exemplary image to be displayed to a lower image display panel.
  • In a slot machine 10 (see FIG. 2) according to the present embodiment, a free-game-trigger symbol 100 (see FIG. 1A) may be rearranged in a symbol matrix SM. The symbol matrix SM is displayed to a lower image display panel 16 provided in the slot machine 10. The lower image display panel 16 (see FIG. 2) corresponds to the symbol display of the present invention.
  • In the present embodiment, when three or more free-game-trigger symbols 100 are rearranged in the symbol matrix SM, a free game is played. In a free game period, a slot machine game is played even a game medium is not BET.
  • FIG. 1A shows an example of a state that three free-game-trigger symbols 100 are rearranged. As triggered by this, a text image 120 for notifying the player of “Free game trigger established!” is displayed. A rearrangement of three or more free-game-trigger symbols 100 is referred to as “a free game trigger is established” in the present description.
  • Further, in the present embodiment, card images 110A to 110C showing three down cards are displayed as shown in FIG. 1B as triggered by establishment of the free game trigger. Moreover, a character image 121 indicating that a player is allowed to select one card is displayed. The player can select one card by touching a portion on a touch panel corresponding to a card image of a card which the player wants to select.
  • When one card is selected, the card images 110A to 110C are changed in such a manner as to show up cards. Each card image has a number of 5, 10 or 20 displayed thereon. An example shown in FIG. 1C illustrates a state in which the player has selected the card of the card image 110B.
  • In the slot machine of the present embodiment, the number of free games is determined based on the number displayed on the card having been selected by the player. In the example shown in FIG. 1C, a character image 122 indicating generation of 10 free games is displayed based on the number “10” displayed on the card image 110B selected by the player.
  • During the free games, the number of remaining free games is displayed in a number-of-free-game display section 102 in a lower image display panel 16. An example shown in FIG. 1D illustrates that the number of remaining free games is 6.
  • Further, in FIG. 1D, three or more bonus-game-trigger symbols are rearranged in a symbol matrix SM, bonus games are conducted. During a period of the bonus game, slot machine games are conducted based on the relatively large odds (special odds). The odds are determined for each type of and number of the normal symbols, and indicate the number of coin-outs upon a BET of one coin (see FIGS. 6A and 6B). Odds used in games in a period other than the bonus game period are referred to normal odds.
  • Here, rearrangements of three or more bonus-game trigger symbols 101 are also referred to “establishment of the bonus trigger” in the present description.
  • As thus described, FIG. 1D illustrated a state of the establishment of the bonus game trigger in the free game in which the remaining number of free games is 6.
  • FIG. 1E illustrates an example displayed to the lower image display panel 16 upon completion of the bonus game. In FIG. 1E, a character image 124 indicating “End of bonus game” and “Restart of free game” is displayed. Further, a number-of-free-game display section 102 shows a state that the remaining number of free games is 6.
  • The slot machine 10 of the present embodiment is configured to restart the free games after completion of the bonus games when the bonus games are generated during the free games. The number of free games to be executed after the restart is the number of free games remained unexecuted.
  • FIG. 1F illustrates a state of establishment of the free game trigger in the free game in which the remaining number of free games is 1, that is, the last free game.
  • As described using FIG. 1B, the card images indicating three down cards are displayed, and the player are allowed to select one card.
  • FIG. 1G is a view illustrating images displayed in the lower image display panel 16 after selection of one card by the player. Each of the card images 110A to 110C has a number of 5, 10 or 20 displayed thereon. This example illustrates a state in which the player has selected the card of the card image 110C. In addition, a character image 126 indicating “10 more free games service!!” is displayed.
  • As described using FIG. 1C, 10 free games are generated in the examples shown in FIGS. 1C to 1G.
  • The slot machine 10 according to the present embodiment is configured to establish the free game trigger in the last free game when the number of the free games determined based on the number displayed on the card selected by the player is less than 20. Moreover, the free games are executed a number of times obtained by subtraction of the number from 20 after completion of the last free game. Namely, 20 free games are finally executed.
  • There has been described the outline of the present embodiment.
  • Hereinafter, the first embodiment will be described in more detail.
  • FIG. 2 is a perspective view illustrating the external appearance of the slot machine.
  • In the slot machine 10, a coin, a bill, or electronic valuable information corresponding thereto is used as a game medium. However, in the present invention, a game medium is not particularly limited. Examples of the game medium may include a medal, a token, electronic money, or a ticket. It should be noted that the ticket is not particularly limited, and examples thereof include a ticket with a bar code, which will be described later.
  • Here, the slot machine 10 is a stand-alone type slot machine that is not connected to a network, but the present invention can also be applied to a slot machine connected to a network.
  • The slot machine 10 includes: a cabinet 11; a top box 12 placed on the upper side of the cabinet 11; and a main door 13 provided at the front face of the cabinet 11. The lower image display panel 16 is provided in front of the main door 13. The lower image display panel 16 includes a liquid crystal display panel and the symbol matrix SM (see FIG. 1A) is displayed thereto. In the lower image display panel 16, there are provided a number-of-credits display section 31 and a number of payouts display section 32 (not shown).
  • The number-of-credits display section 31 displays an image indicating the number of credited coins. The number-of-payouts display section 32 displays an image indicating the number of coins to be paid out as the payout.
  • Further, a touch panel 69, which is not shown in the figure, is provided on the front face of the lower image display panel 16, and the player can input various kinds of commands by operating the touch panel 69.
  • Below the lower image display panel 16, there are provided a control panel 20 comprised of a plurality of buttons 23 to 27 with each of which a command according to the game progress is inputted by the player, a coin receiving slot 21 through which a coin is accepted into the cabinet 11, and a bill validator 22.
  • The control panel 20 is provided with a start button 23, a change button 24, a CASHOUT button 25, a 1-BET button 26, and a maximum BET button 27. The start button 23 is used for inputting a command to start a game. The change button 24 is used for making a request of staff at a recreation facility for exchange. The CASHOUT button 25 is used for inputting a command to pay out credited coins to a coin tray 18.
  • The 1-BET button 26 is used for inputting a command to BET one coin on a game out of credited coins. The maximum BET button 27 is used for inputting a command to BET the maximum number (50 coins in the present embodiment) of coins that can be bet on a single game out of credited coins.
  • The bill validator 22 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 11. It should be noted that the bill validator 22 may be configured so as to be capable of reading a later-described ticket 39 with a barcode. At the lower front face of the main door 13, namely below the control panel 20, there is provided a belly glass 34 on which a character or the like of the slot machine 10 is drawn.
  • At the front face of the top box 12, an upper image display panel 33 is provided. The upper image display panel 33 is provided with a liquid crystal panel to display, for example, an image representing an introduction of the contents of a game or a description of a rule of the game.
  • Further, the top box 12 is provided with a speaker 29. Below the upper image display panel 33, there are provided a ticket printer 35, a card reader 36, a data display 37, and a keypad 38. The ticket printer 35 prints on a ticket a barcode as coded data of the number of credits, date and time, an identification number of the slot machine 10, and the like, and outputs the ticket as a ticket 39 with a barcode. The player can make another slot machine read the ticket 39 with a barcode to play a game thereon, or can exchange the ticket 39 with a barcode with bills or the like at a predetermined place in the recreation facility (for example, a cashier in a casino).
  • The card reader 36 reads data from a smart card and writes data into the smart card. The smart card is a card owned by the player, and for example, data for identifying a player and data on a history of games played by the player are stored therein. Data corresponding to a coin, a bill, or a credit may be stored in the smart card. Further, in place of the smart card, a magnetic stripe card may be adopted. The data display 37 is comprised of a fluorescent display or the like, and displays, for example, data read by the card reader 36 or data inputted by the player through the keypad 38. The keypad 38 is used for inputting a command and data concerning the issue of a ticket and the like.
  • FIG. 3 is a block diagram showing an internal configuration of the slot machine shown in FIG. 2.
  • A gaming board 50 includes a CPU (Central Processing Unit) 51, a ROM 55, and a boot ROM 52 which are interconnected to one another via an internal bus, a card slot 53S corresponding to a memory card 53, and an IC socket 54S corresponding to a GAL (Generic Array Logic) 54.
  • The memory card 53 is formed from a nonvolatile memory such as CompactFlash (registered trademark) and stores game programs and game system programs. The game programs include a symbol selection program. The aforementioned symbol selection program is a program for determining the symbols to be rearranged in the symbol matrix SM. The aforementioned symbol selection program includes symbol weighing data in association with a plurality of types of payout ratios (for example, 80%, 84%, 88%). The symbol weighing data is data indicating the correspondence between the respective symbols, and one or more random numbers which fall in a predetermined numerical range (0 to 255). The payout ratios are determined based on payout-ratio setting data outputted from the GAL 54 and, based on the symbol weighing data associated with the payout ratios, the symbols to be rearranged in the symbol matrix are determined.
  • Here, as the symbol to be rearranged in the symbol matrix SM, there are eight types of the symbols including “RIBBON”, “HEART”, “STAR”, “MOON”, “SUN”, “JEWEL”, “CROWN” and “SMILE”. Further, all the symbols are constituted by so-called scatter symbols.
  • Further, the game program includes normal odds data (See FIG. 6A) indicating normal odds and special odds data (See FIG. 6B) indicating special odds.
  • Further, the card slot 53S is configured so as to allow the memory card 53 to be inserted thereinto or ejected therefrom, and is connected to a mother board 40 via an IDE bus. Thus, the memory card 53 can be ejected from the card slot 53S, and then another game program is written onto the memory card 53, and the memory card 53 can be inserted into the card slot 53S, to change the type and contents of a game to be played on the slot machine 10. The game program includes a program associated with the progress of a game. The game program also includes image data and sound data to be outputted during the game. The image data includes image data indicating a symbol matrix.
  • The GAL 54 is a type of PLD having a fixed OR array structure. The GAL 54 includes plural input ports and plural output ports and, when predetermined data is inputted to an input port, the GAL 54 outputs data corresponding to the aforementioned data from an output port. The data outputted from this output port is the aforementioned payout-ratio setting data.
  • Further, the IC socket 54S is configured to allow the GAL 54 to be attached thereto and detached therefrom and is connected to the mother board 40 through a PCI bus. Accordingly, the GAL 54 can be replaced with another GAL 54 to change the payout-ratio setting data.
  • A CPU 51, a ROM 55 and a boot ROM 52 interconnected to one another via an internal bus are connected to the mother board 40 by PCI bus. The PCI bus supplies power to the gaming board 50 from the mother board 40, as well as transmitting a signal between the mother board 40 and the gaming board 50. The ROM 55 stores country identification information and an authentication program. The boot ROM 52 stores an auxiliary authentication program and a program (boot code) to be used by the CPU 51 for activating the auxiliary authentication program, and the like.
  • The authentication program is a program (falsification check program) for authenticating a game program and a game system program. The authentication program is written along a procedure (authentication procedure) for checking and proving that a game program and a game system program to be subject to authentication loading processing have not been falsified, namely authenticating the game program and the game system program. The auxiliary authentication program is a program for authenticating the above-mentioned authentication program. The auxiliary authentication program is written along a procedure (authentication procedure) for proving that an authentication program to be subject to the authentication processing has not been falsified, namely, authenticating the authentication program.
  • The mother board 40 is constructed with a general-purpose mother board commercially available (a printed circuit board on which basic parts of a personal computer are mounted) and includes a main CPU 41, ROM (Read Only Memory) 42 and RAM (Random Access Memory) 43. The mother board 40 is the controller of the present invention.
  • ROM 42 is constituted of a memory device such as a flash memory and stores thereon a program such as BIOS (Basic Input/Output System) executed by the main CPU 41 and permanent data. When BIOS is executed by the main CPU 41, not only is initialization processing for predetermined peripheral devices conducted, but a capture processing for the game program and game system program stored on the memory card 53 is also started via the gaming board 50. In the present invention, contents of ROM 42 may be rewritable or not rewritable.
  • RAM 43 stores data and a program used at the time of operation of the main CPU 41, and various flags. RAM 43 can also store the authentication program read through the gaming board 50, the game program, and the game system program. RAM 43 further stores data on the number of credits, the number of coin-ins or coin-outs for one game, and the like.
  • Further, in the RAM 43, a number-of-free-game storage area and a number-of-bonus-game storage area are provided. The number-of-free-game storage area stores data indicating the remaining number of the free game. The number-of-bonus-game storage area stores data indicating the remaining number of the bonus game.
  • To the mother board 40, a body PCB (Printed Circuit Board) 60 and a door PCB 80, which will be described later, are connected through respective USBs. Further, the mother board 40 is connected with a power supply unit 45. When the power is supplied from the power unit 45 to the mother board 40, the main CPU 41 of the mother board 40 is activated and the power is supplied to the gaming board 50 through the PCI bus so that the CPU 51 is activated.
  • The body PCB 60 and the door PCB 80 are connected with equipment and devices that generate input signals to be inputted to the main CPU 41, and equipment and devices operations of which are controlled by control signals outputted from the main CPU 41. The main CPU 41 executes a game program stored in the RAM 43 based on an input signal inputted to the main CPU 41, thereby executes the predetermined arithmetic processing and stores a result thereof in the RAM 43, or transmits a control signal to each of the equipment and devices as processing for controlling each of the equipment and devices.
  • To the body PCB 60, there are connected a lamp 30, a hopper 66, a coin detecting portion 67, a graphic board 68, a speaker 29, a touch panel 69, a bill validator 22, a ticket printer 35, a card reader 36, a key switch 38S, and a data display 37. The lamp 30 lights up in a predetermined pattern based on a control signal outputted from the main CPU 41.
  • The hopper 66 is installed inside the cabinet 11 and pays out a predetermined number of coins from the coin payout exit 19 to the coin tray 18, based on a control signal outputted from the main CPU 41. The coin detecting portion 67 is provided inside the coin payout exit 19, and outputs an input signal to the main CPU 41 when detecting a payout of a predetermined number of coins from the coin payout exit 19.
  • The graphic board 68 controls, based on a control signal outputted from the main CPU 41, an image display to the upper image display panel 33 and the lower image display panel 16. The number of credits stored in RAM 43 is displayed to the number-of-credits display section 31 (not shown) of the lower image display panel 16. The number of coins-out is displayed to the number-of-payouts display section 32 (not shown) of the lower image display panel 16. The graphic board 68 is equipped with VDP (Video Display Processor) which generates image data based on a control signal outputted from the main CPU 41 and a video RAM which temporarily stores image data generated by VDP, and of the like equipments. It should be noted that image data used in generating image data with VDP is contained in a game program read from the memory card 53 and stored in RAM 43.
  • The bill validator 22 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 11. When accepting a regular bill, the bill validator 22 outputs an input signal to the main CPU 41, based on the face amount of the bill. The main CPU 41 stores, in the RAM 43, the number of credits according to the face amount of the bill transmitted with the input signal.
  • The ticket printer 35 prints on a ticket, based on a control signal outputted from the main CPU 41, a barcode formed by encoding data such as the number of credits, date and time, an identification number of the slot machine 10, and of the like data stored in the RAM 43, and outputs the ticket as a ticket 39 with a barcode.
  • The card reader 36 reads data from a smart card and transmits the data to the main CPU 41 or writes data into the smart card based on a control signal from the main CPU 41. The key switch 38S is provided on the keypad 38, and outputs a predetermined input signal to the main CPU 41 when the keypad 38 is operated by the player. The data display 37 displays, based on a control signal outputted from the main CPU 41, data read by the card reader 36 or data inputted by the player through the keypad 38.
  • To the door PCB 80, there are connected a control panel 20, a reverter 21S, a coin counter 21C, and a cold cathode tube 81. The control panel 20 is provided with a start switch 23S corresponding to the start button 23, a change switch 24S corresponding to the change button 24, a CASHOUT switch 25S corresponding to the CASHOUT button 25, a 1-BET switch 26S corresponding to the 1-BET button 26, and a maximum BET switch 27S corresponding to the maximum BET button 27. Each of the switches 23S to 27S outputs an input signal to the main CPU 41 when each of the buttons 23 to 27 corresponding thereto is operated by the player.
  • The coin counter 21C is provided inside the coin receiving slot 21 and discriminates a regular coin from a false coin inserted into the coin receiving slot 21 by the player. Coins other than regular coins are discharged from the coin payout exit 19. When the coin counter 21C detects a regular coin, the coin counter 21C outputs an input signal to the main CPU 41.
  • The reverter 21S operates based on a control signal outputted from the main CPU 41, and distributes a coin identified by the coin counter 21C as a regular coin into a cash box (not shown) or the hopper 66, which are disposed in the slot machine 10. Specifically, when the hopper 66 is filled with coins, a regular coin is distributed into the cash box by the reverter 21S. On the other hand, when the hopper 66 is not filled with coins, the regular coin is distributed into the hopper 66. The cold cathode tube 81 functions as a backlight installed on the rear face side of the lower image display panel 16 and the upper image display panel 33, and lights up based on a control signal to be outputted from the main CPU 41.
  • Next, processing executed in the slot machine 10 will be described.
  • FIG. 4 is a flowchart illustrating main processing executed in the slot machine 10 according to a first embodiment. First, in the slot machine 10, activation processing is executed (step S101). The activation processing will be specifically described later by using FIG. 8 to FIG. 10.
  • After the activation processing, the main CPU 41 executes processing of addition of the number of credits stored in the RAM 43 as an interrupt processing, on receiving a detection signal outputted from the coin counter 21C when the coin inserted into the coin receiving slot 21 is detected by the coin counter 21.
  • After the processing of step S101, the main CPU 41 executes slot machine game execution processing (step S102). The slot machine game execution processing will be specifically described later by using FIG. 5.
  • Hereinafter, slot machine game execution processing executed in the slot machine 10 will be described.
  • The main CPU 41 reads a game program and executes the game program to progress a slot machine game.
  • FIG. 5 is a flowchart illustrating a subroutine of slot machine game execution processing.
  • FIG. 6 is a view illustrating a corresponding relationship between a rearranged symbol and a payout amount.
  • First, the main CPU 41 determines whether or not a coin has been BET (step S11). In the processing, the main CPU 41 determines whether or not to have received an input signal outputted from the 1-BET switch 26S when the 1-BET button 26 is operated or an input signal outputted from the maximum BET switch 27S when the maximum BET button 27 is operated. When determining that a coin has not been BET, the main CPU 41 returns the processing to step S11.
  • On the other hand, when determining that a coin has been BET in step S11, the main CPU 41 executes processing for making a subtraction from the number of credits stored in the RAM 43, according to the number of BET coins (step S12). It should be noted that, when the number of BET coins is larger than the number of credits stored in the RAM 43, the main CPU 41 does not execute the processing for making a subtraction from the number of credits stored in the RAM 43, and returns the processing to step S11. When the number of BET coins exceeds an upper limit of the number of coins that can be BET on a single game (50 coins in the present embodiment), the main CPU 41 does not execute the processing for making a subtraction from the number of credits stored in the RAM 43, and the processing is proceeded to step S13.
  • Next, the main CPU 41 determines whether or not the start button 23 has been turned on (step S13). In the processing, the main CPU 41 determines whether or not to have received an input signal outputted from the start switch 23S when the start button 23 is pressed.
  • When determining that the start button 23 has not been turned ON, the main CPU 41 returns the processing to step S11. It should be noted that, when the start button 23 is not turned ON (for example, when a command to end the game is inputted without pressing the start button 23), the main CPU 41 cancels a result of the subtraction obtained in step S12.
  • On the other hand, when determining in step S13 that the start button 23 has been turned ON, the main CPU 41 executes symbol rearrangement processing (step S14).
  • In the processing, at first, the main CPU 41 starts scroll-display of the symbols in the symbol matrix SM. Then, the main CPU 41 executes the above-mentioned symbol selection program, determines symbols to be rearranged, and rearranges the symbols in the symbol matrix SM.
  • Next, the main CPU 41 determines whether or not a prize is established (step S15). Here, the establishment of the prize refers to the rearrangement of three or more normal symbols of at least one type, out of “RIBBON”, “HEART”, “STAR”, “MOON”, “SUN”, “JEWEL”, “CROWN”, and “SMILE”, in the symbol matrix SM (see FIG. 6). In the processing, the main CPU 41 counts the number of the symbol for each type, with regard to the rearranged symbols in step S14. Then, the main CPU 41 determines whether or not the counted number is equal to or more than three.
  • When determining that the prize has been established, the main CPU 41 executes processing according to payout of the coin (step S16). In the processing, the main CPU 41 determines the amount of payout based on the number of rearranged symbols with reference to the normal odds data (see FIG. 6A) stored in the RAM 43.
  • In the case of accumulating the coin, the main CPU 41 executes processing for adding an amount of credits corresponding to the determined amount of payout. On the other hand, in the case of paying out coins, the main CPU 41 transmits a control signal to the hopper 66 in order to pay out the coin in amount corresponding to the determined amount of payout.
  • When determining that the prize has not been established in step S15 or after executing the processing of step S16, the main CPU 41 determines whether or not the free game trigger is established (step S17). In the processing, the main CPU 41 determines whether or not three or more free-game-trigger symbols are rearranged.
  • When determining that the free game trigger is established, the main CPU 41 displays cards images 110A to 110C (see FIG. 1B) showing three down cards in the lower image display region 16 (step S18).
  • Subsequently, the main CPU 41 accepts an input indicative of selection of one card (step S19). At this time, the player can select any one card by touching a portion on the touch panel 69 corresponding to the card image of the card.
  • Next, the main CPU 41 determines whether or not the input indicative of selection of one card has been inputted (step S20). In the processing, the main CPU 41 determines whether or not a signal transmitted when the player touches a portion on the touch panel 69 corresponding to the card image.
  • When determining that the input indicative of selection of one card has not been inputted, the main CPU 41 determines whether or not a predetermined time has passed (step S21) since the display of the card images 110A to 110C starts in step S18. When determining that the predetermined time has not passed, the main CPU 41 returns the processing to step S19. On the other hand, when determining the predetermined time has passed, the main CPU 41 ends the present subroutine.
  • On the other hand, when determining that the input indicative of selection of one card has been inputted in step S20, the main CPU 41 changes the card images 110A to 110C in such a manner as to show the up cards (step S22). At this time, as shown in FIG. 1C, the main CPU 41 displays the card selected by the player in a different manner from those of other cards.
  • In the processing, the main CPU 41 determines three numbers out of numerals 1 to 20 using random numbers and displays one of the determined three numbers on the respective card images. Namely, on the present embodiment, a number is assigned to each card after the player has selected one card. However, in the present invention, a number may be assigned to each card before selection of one card by the player.
  • Thereafter, the main CPU 41 execute free game execution processing (step S23), and ends the present subroutine. The free game execution processing will be described later in detail using FIG. 7.
  • When determining that the free game trigger is not established in step S17, the main CPU 41 determines whether or not the bonus game trigger is established or not (step S24). In the processing, the main CPU 41 determines whether or not three or more bonus game trigger symbols are rearranged.
  • When determining that the bonus trigger is established, the main CPU 41 executes bonus game execution processing.
  • In the processing, first, the main CPU 41 sets the remaining number of bonus games to the predetermined number M in the number-of-bonus-game storage area in RAM 43.
  • Then, the main CPU 41 executes the processing substantially same as the processing of step S11 to step S16 in FIG. 5. However, in the payout processing, the number of coins-out is determined with reference not to the normal odds data but to special odds data.
  • The main CPU 41 subtracts one from the remaining number of the bonus games in the number-of-bonus-game storage area in the RAM 43 each time of execution of one game.
  • Then, the processing substantially same as the processing of step S11 to step S16 is repeatedly executed until the remaining number of bonus games becomes zero.
  • When determining that the bonus game trigger is not established in step S24 or after executing the processing of step S25, the main CPU 41 ends the present subroutine.
  • FIGS. 7A and 7B are flowcharts illustrating a subroutine of free game execution processing.
  • First, the main CPU 41 sets the number of remaining free games to T=C in the number-of-free-game storage area in the RAM 43 (step S30).
  • Next, the main CPU 41 determines whether or not the start button 23 has been turned on (step S31). When determining that the start button 23 has not been turned on, the main CPU 41 returns the processing to step S31.
  • On the other hand, when determining that the start button 23 has been turned on, the main CPU 41 determines whether or not the remaining number of free games T is one (step S32).
  • When determining that T is one, the main CPU 41 determines whether or not T is one at the first time in the free games (step S33). In the processing, the main CPU 41 determines whether or not T is one at the first time after the last execution of the processing of step S30.
  • When determining that T is not zero in step S32 or T is one but not at the first time, the main CPU 41 executes the symbol rearrangement processing similar to the processing of step S14 in FIG. 5 (step S34).
  • Here, although not shown, when determining that T is one at the first time in step S33, the main CPU 41 determines whether or not a number C displayed on the card selected by the player is 20. When determining C is 20, the main CPU 41 shifts the processing to step S34. On the other hand, when determining that C is not 20, the main CPU 41 shifts the processing to step S35.
  • In step S35, the main CPU 41 rearranges the symbols to establish the free game trigger. In the processing, the main CPU 41 determines the number of free-game-trigger symbols to be rearranged out of three or more. Then, the main CPU 41 executes the symbol selection program to determine other symbols to be rearranged, and displays the determined symbols in the symbol matrix SM.
  • Subsequently, the main CPU 41 executes the processing of step S36 to step S39. Since the processing is substantially same as the processing of step S18 to step S21 in FIG. 5, the descriptions thereof are omitted here.
  • When determining that the input indicative of selection of one card has been inputted in step S38, the main CPU 41 changes the card images 110A to 110C so as to show the up cards (see FIG. 1C) (step S40). In the processing, the main CPU 41 displays a number obtained by subtraction of the number C displayed on the card selected by the player in step S20 in FIG. 5 from 20 (20−C) on the card selected by the player in step S38. Further, the main CPU 41 determines two numbers out of 1 to 20 using random numbers, and displays one of two numbers on the respective remaining two cards.
  • Next, the main CPU 41 sets the remaining number of free games to T=T+(20−C) in the number-of-free-game storage area in the RAM 43 (step S41).
  • When determining that a predetermined time has passed, or after executing the processing of step S34 or step S41, the main CPU 41 execute processing of step S42 to step S43. Here, since the processing is substantially same as the processing of step S15 to step S16 in FIG. 5, the descriptions thereof are omitted here.
  • When determining that the prize is not established in the step S42 or after executing the processing of step S43, the main CPU 41 executes processing of step S44 to step S45. Here, since the processing is substantially same as the processing of step S24 to step S25 in FIG. 5, the descriptions thereof are omitted here.
  • When determining that the bonus game trigger is not established in step S44, or after executing the processing of step S45, the main CPU 41 sets the remaining number T of the free game to T=T−1 in the number-of-free-game storage area in the RAM 43 (step S46).
  • Next, the main CPU 41 determines whether or not T is zero (step S47).
  • When determining that T is not zero, the main CPU 41 returns the processing to step S31. On the other hand, when determining that T is zero, the main CPU 41 ends the present subroutine.
  • Subsequently, there will be described activation processing (see step S101 in FIG. 4) by using FIG. 8 to FIG. 10.
  • FIG. 8 is a flowchart illustrating a procedure of activation processing. This activation processing is the processing conducted by the mother board 40 and the gaming board 50. It should be noted that the memory card 53 is inserted into the card slot 53S in the gaming board 50, and the GAL 54 is mounted onto the IC socket 54S.
  • First, when a power switch is turned on (power is turned on) in the power supply unit 45, the mother board 40 and the gaming board 50 are activated (steps S1-1, S2-1). In activation of the mother board 40 and the gaming board 50, individual processing is respectively executed in parallel. Namely, in the gaming board 50, the CPU 51 reads the auxiliary authentication program stored in the boot ROM 52, and conducts auxiliary authentication according to the read auxiliary authentication program, to previously check and prove that the authentication program is not falsified before loading the program to the mother board 40 (step S2-2). Meanwhile, in the mother board 40, the main CPU 41 executes the BIOS stored in the ROM 42, and expands compressed data which is incorporated in the BIOS into the RAM 43 (step S1-2). The main CPU 41 then executes the BIOS expanded into the RAM 43 to diagnose and initialize a variety of peripheral devices (step S1-3). The processing of step S1-3 will be specifically described later with reference to FIG. 12.
  • Since the ROM 55 of the gaming board 50 is connected to the main CPU 41 via the PCI bus, the main CPU 41 reads the authentication program stored in the ROM 55, and stores the read authentication program into the RAM 43 (step S1-4). At this time, according to the standard BIOS function of BIOS, the main CPU 41 takes a checksum by ADDSUM system (normal checking system) and stores the authentication program into the RAM 43, while conducting processing for confirming whether or not the storage is certainly conducted.
  • Next, after confirming what is connected to the IDE bus, the main CPU 41 accesses, via the IDE bus, the memory card 53 inserted in the card slot 53S, to read a game program or a game system program from the memory card 53. In this case, the main CPU 41 reads data constituting the game program and the game system program by 4 bytes. Subsequently, the main CPU 41 conducts authentication to check and prove that the read game program and game system program have not been falsified, following the authentication program stored in the RAM 43 (step S1-5). When this authentication processing is normally completed, the main CPU 41 writes and stores the game program and the game system program, which have been the authentication targets (which have been authenticated), into the RAM 43 (step S1-6). Next, the main CPU 41 accesses, via the PCI bus, the GAL 54 mounted on the IC socket 54S, reads payout ratio setting data from the GAL 54, and writes and stores the data into the RAM 43 (step S1-7). Subsequently, the main CPU 41 conducts processing for reading country identification information stored in the ROM 55 of the gaming board 50 via the PCI bus, and writes and stores the read country identification information into the RAM 43 (step S1-8).
  • After conducting the above-mentioned processing, the main CPU 41 sequentially reads and executes the game program and the game system program, thereby execute insurance setting processing and game execution processing.
  • FIG. 9 is a chart illustrating a procedure of peripheral-device initialization processing.
  • First, the main CPU 41 diagnoses and initializes a reel-related device (step S3-1). In this processing, the main CPU 41 sequentially transmits request signals to the index detecting circuit 65, the position-change detecting circuit 71, and the motor driving circuit 62. Then, the main CPU 41 determines whether or not to have received predetermined response signals and conducts clearance of a predetermined storage area, and the like.
  • Next, the main CPU 41 diagnoses and initializes a display (step S3-2). In this processing, the main CPU 41 transmits the request signal to the graphic board 68. Then, the main CPU 41 determines whether or not to have received a predetermined response signal and conducts clearance of a predetermined storage area, and the like.
  • Next, the main CPU 41 diagnoses and initializes various types of input devices (step S3-3). In this processing, the main CPU 41 transmits request signals to the input devices such as the spin switch 23S, the change switch 24S, the CASHOUT switch 25S, the 1-BET switch 26S, the maximum BET switch 27S, and the touch panel 11, and then determines whether or not to have received predetermined response signals.
  • Subsequently, the main CPU 41 diagnoses and initializes other peripheral devices connected to the main CPU 41 (step S3-4). Then the present subroutine is terminated.
  • In the present embodiment, there has been described the case where the slot machine 10 is a stand-alone type slot machine. However, in the present invention, a plurality of slot machines may be connected to a central controller via a network and controlled by the central controller.
  • FIG. 10 is a chart illustrating a procedure of activation processing executed by the central controller.
  • First, when the power switch is turned on (the power is turned on) in the power unit, a mother board is activated (step S4-1).
  • In the mother board, a CPU executes a BIOS stored in a ROM so as to expand compressed data incorporated in the BIOS into a RAM (step S4-2). Then, the CPU executes the BIOS expanded into the RAM, and then, diagnoses and initializes various types of peripheral devices such as a display (step S4-3).
  • Next, the CPU executes initialization processing of each slot machine. In this processing, the CPU establishes a network connection between the central controller and each slot machine, and diagnoses if the network functions properly.
  • After the above-described processing, the CPU controls proceeding of the game executed in a plurality of the slot machines by reading and executing a game control program.
  • According to the slot machine 10 of the present embodiment, the free games include a unit free game repeatedly executed plural times. When the predetermined condition is established before completion of all of a predetermined number C of unit free games to be executed, the bonus games are generated and then the unit free games restarts after completion of the bonus games. The number of unit free games to be executed after completion of the bonus games is obtained by subtraction of the number of unit free games executed before generation of the bonus games from the predetermined number C of the unit free games to be executed.
  • Thereby, the player is allowed to play the unit free game remained unexecuted at the time of generation of the bonus games after completion of the bonus games, and to enjoy absolute benefits of the free game. Namely, when the bonus games are generated in the free game, the player is allowed to enjoy benefits of the bonus game without suffering from something unprofitable. Therefore, it is possible to provide the player with a great satisfaction.
  • According to the slot machine 10 of the present embodiment, the number of unit free games is determined based on the selection of a card by the player as triggered by establishment of the free game trigger in the normal game. When the number is less than the predetermined number (20), the free game trigger is established without failure in the last unit free game. Accompanying this, the unit free games are executed predetermined number of times determined again.
  • In the last unit free game, the player is generally supposed to feel sad in a sort of way because of the last game which allows the player to play without a BET of a game medium. According to the slot machine 10 of the present embodiment, since the unit free games are further offered at the time when the player has such a feeling, it is possible to make the player feel unpredictable and give the player an impression that the player has got significantly large benefits. This allows the player to feel further interested in the games.
  • In the embodiments described above, there have been described the cases where symbols are rearranged in the symbol matrix SM of the lower image display panel 16 (the slot machine 10 is a so-called a video slot machine). However, the slot machine according to the present invention may be configured to stop-display symbols using so-called mechanical reels.
  • FIG. 11 is a perspective view illustrating the general appearance of a slot machine according to another embodiment.
  • In the following description, the components corresponding to those of the slot machine 10 will be designated by the same reference numerals.
  • Further, the slot machine 310 has substantially the same external appearance, the same circuit structure and the like as those of the slot machine 10 and also executes substantially the same flowcharts as those executed by the slot machine 10, except that it employs mechanical reels, and, therefore, only the mechanical reels will be described herein.
  • As illustrated in FIG. 11, five reels 314 (314A, 314B, 314C, 314D and 314E) are rotatably provided within a cabinet 11. On the outer peripheral surfaces of the reels 314A, 314B, 314C, 314D and 314E, there are drawn symbol sequences constituted by symbols such as “RIBBON”, “HEART”, “STAR”, “MOON”, “SUN”, “JEWEL”, “CROWN”, and “SMILE”, and the odds-change symbol.
  • At the center portion of the lower image display panel 16, there is provided a display area 328 for displaying the symbols. Within the display area 328, there are formed five display windows 315 (315A, 315B, 315C, 315D and 315E) visible through their back surfaces. Further, the symbols drawn on the outer peripheral surfaces of the reels 314A, 314B, 314C, 314D and 314E are displayed on a three-by-three basis, through the display windows 315A, 315B, 315C, 315D and 315E.
  • Although the present invention has been described with reference to embodiments thereof, these embodiments merely illustrate concrete examples, not restrict the present invention. The concrete structures of respective means and the like can be designed and changed as required. Furthermore, there have been merely described most preferable effects of the present invention, as the effects of the present invention, in the embodiments of the present invention. The effects of the present invention are not limited to those described in the embodiments of the present invention.
  • Further, in the aforementioned detailed description, characteristic portions have been mainly described, for ease of understanding the present invention. The present invention is not limited to the embodiments described in the aforementioned detailed description, but can be also applied to other embodiments over a wider range of applications. Further, the terms and phrases used in the present specification have been used for clearly describing the present invention, not for limiting the interpretation of the present invention. Further, those skilled in the art will easily conceive other structures, systems, methods and the like which are included in the concept of the present invention, from the concept of the present invention described in the present specification. Accordingly, the description of the claims is intended to include equivalent structures that fall within the technical scope of the invention. Further, the abstract aims at enabling engineers and the like who belong to the present technical field but are not familiar with the patent office and public institutions, the patent, law terms and technical terms to immediately understand the technical content and the essence of the present application through brief studies. Accordingly, the abstract is not intended to restrict the scope of the invention which should be evaluated from the description of the claims. It is desirable that literatures and the like which have been already disclosed are sufficiently studied and understood, in order to sufficiently understand the objects of the present invention and the specific effects of the present invention.
  • In the aforementioned detailed description, there have been described processing to be executed by computers. The aforementioned description and expressions have been described for the sake of enabling those skilled in the art to understand the present invention most effectively. In the present specification, each step for deriving a single result should be understood to be self-consistent processing. Further, each step includes transmission, reception, recording and the like of electric or magnetic signals. Although, in the processing at each step, such signals have been expressed as bits, values, symbols, characters, terms, numerical characters and the like, it should be noticed that they have been merely used for convenience of description. Further, although the processing at each step was described using expressions common to human behaviors in some cases, the processing described in the present specification are to be executed by various types of devices, in principle. Further, other structures required for conducting each step will be apparent from the aforementioned description.

Claims (8)

1. A slot machine comprising:
a symbol display capable of variably displaying a plurality of symbols;
a memory capable of storing data concerning games; and
a controller programmed to execute the following processing of:
(A) executing a normal game in which said plurality of symbols are variably displayed and then stop-displayed to said symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof;
(B) executing a free game which is conducted without a BET of a game medium as triggered by establishment of a predetermined condition in the normal game executed in said processing (A);
(C) storing state data indicating a state of the free game and executing a bonus game which is relatively advantageous to a player when a specific condition is established in said free game before completing execution of said processing (B); and
(D) executing said free game based on the state data stored in said memory after executing said processing (C) instead of executing said processing (B).
2. The slot machine according to claim 1,
wherein
said free games include unit free game repeatedly executed plural times,
said processing (C) is processing of storing number data indicating a number of unit free games identified based on a number of unit free games executed before establishment of a specific condition in said specific memory and executing said bonus game when the specific condition is established in said free game before completing execution of processing (B), and
said processing (D) is processing of executing the unit free games a number of times identified based on the number data stored in said memory after executing said processing (C) instead of executing said processing (B).
3. A slot machine comprising:
a symbol display capable of variably displaying a plurality of symbols; and
a controller programmed to execute the following processing of:
(A) executing a normal game in which said plurality of symbols are variably displayed and then stop-displayed to said symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof;
(B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in said processing (A); and
(C) executing the unit free games a number of times determined again after executing said processing (B) when a predetermined condition is established in said unit free game before completing execution of said processing (B).
4. A slot machine comprising:
a symbol display capable of variably displaying a plurality of symbols; and
a controller programmed to execute the following processing of:
(A) executing a normal game in which said plurality of symbols are variably displayed and then stop-displayed to said symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof;
(B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in said processing (A); and
(C) executing the unit free games a number of times determined again when a predetermined condition is established in a last unit free game out of the unit free games executed in said processing (B).
5. The slot machine according to claim 4,
wherein
said processing (B) includes the following processing of:
(B-1) determining a number of the unit free games as triggered by establishment of the predetermined condition in the normal game executed in said processing (A); and
(B-2) executing the unit free games the number of times determined in said processing (B-1), and
said processing (B-2) includes processing of establishing the predetermined condition in said last unit free game when the number of the unit free games determined in said processing (B-1) is less than a predetermined number.
6. A control method of a slot machine comprising the following steps of:
(A) executing a normal game in which a plurality of symbols are variably displayed and then stop-displayed to a symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof;
(B) executing a free game which is conducted without a BET of a game medium as triggered by establishment of a predetermined condition in the normal game executed in said processing (A);
(C) storing state data indicating a state of the free game and executing a bonus game which is relatively advantageous to a player when a specific condition is established in said free game before completing execution of said processing (B); and
(D) executing said free game based on the state data stored in said memory after executing said processing (C) instead of executing said processing (B).
7. A control method of a slot machine comprising the following steps of:
(A) executing a normal game in which a plurality of symbols are variably displayed and then stop-displayed after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof;
(B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in said processing (A); and
(C) executing the unit free games a number of times determined again after executing said processing (B) when a predetermined condition is established in said unit free game before completing execution of said processing (B).
8. A control method of a slot machine comprising the following steps of:
(A) executing a normal game in which a plurality of symbols are variably displayed and then stop-displayed to a symbol display after a BET of a game medium and a payout amount is determined according to the stop-displayed symbols or a combination thereof;
(B) executing unit free games which are conducted without a BET of a game medium a number of times determined based on a predetermined method as triggered by establishment of a predetermined condition in the normal game executed in said processing (A); and
(C) executing the unit free games a number of times determined again when a predetermined condition is established in a last unit free game out of the unit free games executed in said processing (B).
US12/405,685 2008-03-24 2009-03-17 Slot Machine Executing Free Game and Control Method Thereof Abandoned US20090239644A1 (en)

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US6960133B1 (en) * 2000-08-28 2005-11-01 Igt Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays)
US20050266911A1 (en) * 2004-05-31 2005-12-01 Aruze Corp Gaming machine

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US6093102A (en) * 1994-09-15 2000-07-25 Aristocrat Leisure Industries Pty Ltd Multiline gaming machine
US6012983A (en) * 1996-12-30 2000-01-11 Walker Asset Management Limited Partnership Automated play gaming device
US20020025848A1 (en) * 2000-03-29 2002-02-28 Philippa Graham Gaming machine with re-trigger bonus
US6960133B1 (en) * 2000-08-28 2005-11-01 Igt Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays)
US20050266911A1 (en) * 2004-05-31 2005-12-01 Aruze Corp Gaming machine

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