US20090045571A1 - Set of dice as a random symbol generator - Google Patents

Set of dice as a random symbol generator Download PDF

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Publication number
US20090045571A1
US20090045571A1 US11/891,864 US89186407A US2009045571A1 US 20090045571 A1 US20090045571 A1 US 20090045571A1 US 89186407 A US89186407 A US 89186407A US 2009045571 A1 US2009045571 A1 US 2009045571A1
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die
dice
working
symbol
key
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US11/891,864
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Khamit Karimovich Abdoullaev
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0413Cuboid dice
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F2009/0493Dice with other dice inside

Definitions

  • This invention relates to the realm where random symbol generator is needed, for example it can be games, gambling, fortune-telling.
  • Roulette is one of the fields where a random symbol generator may be used as a random number generator.
  • a set of dice used as a random symbol generator.
  • FIGS. 1A and 1B show game example for 36 symbols.
  • FIG. 2A shows possible isometric view for key die for 36 symbols.
  • FIG. 2B shows key die net of a cube for 36 symbols.
  • FIG. 3A shows possible isometric view for working die for 36 symbols.
  • FIG. 3B shows working die net of a cube for 36 symbols.
  • FIGS. 4A and 4B show game example for 36 symbols.
  • FIG. 5A shows possible isometric view for working die for combined in one unit set of dice for 36 symbols.
  • FIG. 5B shows working die net of a cube for combined in one unit set of dice for 36 symbols.
  • FIG. 6A shows possible isometric view for key die for combined in one unit set of dice for 36 symbols.
  • FIG. 6B shows key die net of a cube for combined in one unit set of dice for 36 symbols.
  • FIGS. 7A , 7 B and 7 C show how either key or working die should be combined with inner die (symbols and color hatching not shown for clarity).
  • FIGS. 8A , 8 B and 8 C show game example for combined in one unit set of dice for 36 symbols.
  • FIG. 9A shows possible isometric view for key die for 72, 108 or 216 symbols, and for roulette.
  • FIG. 9B shows key die net of a cube for 72, 108 or 216 symbols, and for roulette.
  • FIG. 10A shows possible isometric view for inner die for 72 symbols.
  • FIG. 10B shows inner die net of a cube for 72 symbols.
  • FIG. 11A shows possible isometric view for first working die for 72, 108 or 216 symbols.
  • FIG. 11B shows first working die net of a cube for 72, 108 or 216 symbols.
  • FIG. 12A shows possible isometric view for second working die for 72, 108 or 216 symbols.
  • FIG. 12B shows second working die net of a cube for 72, 108 or 216 symbols.
  • FIGS. 13A , 13 B, 13 C and 13 D show game example for 72 symbols.
  • FIGS. 14A , 14 B, 14 C and 14 D show game example for 72 symbols.
  • FIG. 15A shows possible isometric view for inner die for 108 symbols.
  • FIG. 15B shows inner die net of a cube for 108 symbols.
  • FIG. 16A shows possible isometric view for third working die for 108 and 216 symbols.
  • FIG. 16B shows third working die net of a cube for 108 and 216 symbols.
  • FIG. 17A shows possible isometric view for inner die for 216 symbols.
  • FIG. 17B shows inner die net of a cube for 216 symbols.
  • FIG. 18A shows possible isometric view for forth working die for 216 symbols.
  • FIG. 18B shows forth working die net of a cube for 216 symbols.
  • FIG. 19A shows possible isometric view for fifth working die for 216 symbols.
  • FIG. 19B shows fifth working die net of a cube for 216 symbols.
  • FIG. 20A shows possible isometric view for sixth working die for 216 symbols.
  • FIG. 20B shows sixth working die net of a cube for 216 symbols.
  • FIG. 21A shows possible isometric view for inner die for American roulette.
  • FIG. 21B shows inner die net of a cube for American roulette.
  • FIGS. 22A , 22 B, 22 C and 22 D show game example for American roulette.
  • FIGS. 23A , 23 B, 23 C and 23 D show game example for American roulette.
  • FIG. 24A shows possible isometric view for inner die for European roulette.
  • FIG. 24B shows inner die net of a cube for European roulette.
  • FIGS. 25A , 25 B, 25 C and 25 D show game example for European roulette.
  • FIGS. 1A and 1B First embodiment of random symbol generator of the present invention is illustrated in FIGS. 1A and 1B .
  • a random symbol generator is the set of two dice. One of the dice will be named as a key die ( FIGS. 1A ), and another one will be named as a working die ( FIGS. 1B ).
  • each surface of the key die has own color ( FIGS. 2A and 2B ).
  • the each surface of the working die will be done with the following rules ( FIGS. 3A and 3B ):
  • Each sector is colored in one of the color from the key die. This will be done same way for all 6 sides of the working die.
  • Each sector contains his own symbol, for example it can be numbers, letters, card symbols, drawings, images.
  • FIG. 1A As You can see the color of upper side of the key die is green ( FIG. 1A ). Now You have to determine the symbol on the upper side of the working die in the sector with the some color ( FIG. 1B ). The winner in this particular game is the symbol Ace of diamonds.
  • FIGS. 4A and 4B shows that the winner in that particular game is the symbol King of clubs.
  • a working die should be empty ( FIGS. 5A and 5B ). Inside of the working die is a key die but smaller, so it could move frequently ( FIGS. 6A , 6 B, 7 A, 7 B and 7 C).
  • the surfaces of the working die should be transparent even they were colored or should have a hole in the center of each surface, so You could easily see key die, but holes should be smaller than key die.
  • each surface of the key die has own color ( FIGS. 6A and 6B ).
  • the each surface of the working die will be done with the following rules ( FIGS. 5A and 5B ):
  • Each sector contains his own symbol, for example it can be numbers, letters, card symbols, drawings, images.
  • a key die should be empty ( FIGS. 9A and 9B ). Inside of the key die is one more die but smaller, so it can move frequently. Each of three any sides of inner die has a symbol 1 . Each of other three sides of inner die has a symbol 2 ( FIGS. 10A and 10B ).
  • the surfaces of the key die should be transparent even they were colored, or should have a hole in the center of each surface so You could easily see inner die, but holes should be smaller than inner die ( FIGS. 7A , 7 B and 7 C).
  • Each sector of each surface of the working dice has own symbol, for example it can be numbers, letters, card symbols, drawings, images.
  • One working die has symbol 1 in the the center of the each surface ( FIGS. 11A and 11B ) and second working die has symbol 2 in the center of the each surface ( FIGS. 12A and 12B ).
  • inner die contains two symbols 1 , two symbols 2 and two symbols 3 on any sides ( FIGS. 15A and 15B ).
  • Each sector of each surface of the working dice has own symbol, for example it can be numbers, letters, card symbols, drawings, images.
  • One working die has symbol 1 in the the center of each surface ( FIGS. 11A and 11B ), second working die has symbol 2 in the center of each surface ( FIGS. 12A and 12B ) and third working die has symbol 3 in the center of each surface ( FIGS. 16A and 16B ).
  • each side of inner die contains symbol 1 , 2 , 3 , 4 , 5 or 6 ( FIGS. 17A and 17B ).
  • Each sector of each surface of the working dice has own symbol, for example it can be numbers, letters, card symbols, drawings, images.
  • Each working die has symbol 1 , 2 , 3 , 4 , 5 , or 6 in the center of each surface ( FIGS. 11A , 11 B, 12 A, 12 B, 16 A, 16 B, 18 A, 18 B, 19 A, 19 B, 20 A and 20 B).
  • Each die should be empty ( FIGS. 5A , 5 B, 9 A and 9 A). Inside of each die is one more die, but smaller, so it can move frequently. One side of each inner die has a single zero symbol. Any another side of each inner die has a double zero symbol ( FIGS. 21A and 21B ).
  • All surfaces of key and working dice should be transparent even they were colored or both of these dice should have a hole in the center of each surface, so You can easily see inner dice but holes should be smaller than inner dice ( FIGS. 7A , 7 B and 7 C).
  • Each sector of each surface of the working die has own number from 1 to 36 ( FIGS. 5A and 5B ).
  • both upper sides contain different symbols (one contains symbol single zero and another one contains symbol double zero), or one inner die contains on its upper side any symbol and another die doesn't contain any symbol or both dice don't contain any symbols at all on their upper sides, in these cases You have to take a look at upper side of key die. Determine the color of upper surface of it. Then on upper side of the working die You should determine symbol in the sector with same color.
  • FIGS. 22A , 22 B, 22 C and 22 D show that upper side of inner dice contain only one single zero symbol. In this case we should take a look on upper side of the key die. The color is blue. Now we take a look on upper side of the working die. We see that winning number is 7.
  • FIGS. 23A , 23 B, 23 C and 23 D shows that winning symbol in that game is single zero.
  • each inner die has a single zero symbol. All other sides of each inner die will be blank ( FIGS. 24A and 24B ).
  • the random symbol generator of this invention provides a highly reliable, lightweight, yet economical device that can be used by any person of almost any age.
  • the random symbol generator has the additional advantages in that:
  • the dice for random symbol generator can have:

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Abstract

Set of two dice is using as a random symbol generator for 36 symbols (FIGS. 1A and 1B). One of the dice is named as a key die (FIGS. 2A and 2B), and another one is named as a working die (FIGS. 3A and 3B). The each surface of the key die has own color (FIGS. 2A and 2B). The each surface of the working die is divided in 6 sectors. Each sector is colored in one of the color from key die. Each sector contains his own symbol, for example it can be numbers, letters, card symbols, drawings, images (FIGS. 3A and 3B).
Same set of the two dice can be combined in one unit with some dice modifications. A working die should be empty (FIGS. 5A and 5B). Inside of the working die is a key die but smaller (FIGS. 6A and 6B), so it can move frequently (FIGS. 8A, 8B and 8C). The surfaces of the working die should be transparent even they were colored or should have a hole in the center of each surface so You can easily see the key die, but holes should be smaller than key die.
Set of dice with key die and two working dice could be used for 72 different symbols. In this case the key die should be empty (FIGS. 9A and 9B). Inside of the key die is one more die, but smaller that could move frequently (FIGS. 7A, 7B and 7C). Three any sides of the inner die each has a symbol 1. All other three sides of the inner die each has a symbol 2 (FIGS. 10A and 10B). The surfaces of the key die should be transparent even they were colored or should have a hole in the center of each surface, so You can easily see inner die, but holes should be smaller than inner die. Each sector of working dice has own symbol. One working die has symbol 1 in the center of each surface (FIGS. 11A and 11B), and second working die has symbol 2 in the center of each surface (FIGS. 12A and 12B).
Set of dice with one key die and three working dice could be used for 108 different symbols. In this case two sides of the inner die each contain symbols 1, two another sides each contain symbols 2 and two the rest sides each contain symbols 3 (FIGS. 15A and 15B). One working die has symbol 1 in the center of each surface, second working die has symbol 2 in the center of each surface and third working die has symbol 3 in the center of each surface (FIGS. 11A, 11B, 12A, 12B, 16A and 16B).
If we need a random symbol generator for 216 symbols we should use set of dice with six working dice and one key die. In this case each side of inner die contains symbol 1, 2, 3, 4, 5 or 6 (FIGS. 17A and 17B). Each working die has symbol 1, 2, 3, 4, 5, or 6 in the center of each surface (FIGS. 11A, 11B, 12A, 12B, 16A, 16B, 18A, 18B, 19A, 19B, 20A and 20B).
Set of dice with one key die and one working die could be used for playing American roulette. In this case each die is empty (FIGS. 5A, 5B, 9A and 9A). Inside of each die is one more die but smaller, so it can move frequently (FIGS. 7A, 7B and 7C). One side of each inner die has a symbol single zero. Any another side of each inner die has a symbol double zero (FIGS. 21A and 21B). Each sector of the working die has own number from 1 to 36 (FIGS. 5A and 5B). The surfaces of key and working dice are transparent even they are colored or both of these dice have a hole in the center of each surfaces so it is easy to see the inner die. Same set of dice could be used for playing European roulette, but in this case only one side of each inner die has a symbol single zero (FIGS. 24A, and 24B).

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • Not applicable.
  • BACKGROUND
  • 1. Field of Invention
  • This invention relates to the realm where random symbol generator is needed, for example it can be games, gambling, fortune-telling.
  • 2. Description of Prior Art
  • Roulette is one of the fields where a random symbol generator may be used as a random number generator.
  • You can play roulette in casino, where roulette wheel and ball are using as a random number generator.
  • Almost all roulette wheels have any bias—a mechanical flaw that makes a particular number more likely to come up more often than statistical laws would predict.
  • Human bias—predictable characteristics in the way a particular dealer spins the wheel and drops the ball. Which may mean that dealer tends to spin the wheel and drop the ball in the same way and at about the same speed. That makes some of numbers come up more often than others.
  • So You are not feeling fun playing roulette in casino because between You and your luck are particular dealer, not perfectly horizontal wheel, bad ball or may be service requirements for roulette wheel are not done in time.
  • Also You can play roulette at home using small prototype of casino roulette wheel.
  • But You will have all the same disadvantages, even worse. The quality of these small roulette wheels are much lower. You can't set roulette wheel horizontally on the table.
  • You can't control horizontal level of roulette wheel in playing process, because wheel is very light and unstable. The result of all these defects is that small roulette wheel is is absolutely unprecise.
  • You can play roulette using computer software as a random number generator, but here we also see some disadvantages:
      • You have to have a computer;
      • You have to buy a software, that will cost You up to 50 dollars or more;
      • When You and your friends are playing a roulette, monitor screen of computer is facing only to one person, so other people can not see what's on it. It's no big fun for them to play that way.
  • Nevertheless all the devices heretofore known suffer from a number of disadvantages:
      • (a) The roulette wheels in present use are very expensive;
      • (b) The roulette wheels reparability is complicated and expensive;
      • (c) The roulette wheels reliability is low, especially home using portable roulette wheels;
      • (d) The roulette wheels in present use require frequent expensive servicing and adjustments;
      • (f) The roulette softwares for computer in present use are expensive and not comfortable to play with.
    SUMMARY
  • In accordance with the present invention a set of dice used as a random symbol generator.
  • OBJECTS AND ADVANTAGES
  • Accordingly, besides the objects and advantages of the set of dice as a random symbol generator, described in my above patent, several objects and advantages of the present invention are:
      • (a) To provide a set of dice as a random symbol generator is cheap to build and use;
      • (b) To provide a set of dice as a random symbol generator is light in weight and small in size;
      • (c) To provide a set of dice as a random symbol generator is easy to use by everyone from children to grownups;
      • (d) To provide a set of dice as a random symbol generator is able to get result faster;
      • (e) To provide a set of dice as a random symbol generator is easier to learn and use than its previously known counterparts;
      • (f) To provide a set of dice as a random symbol generator is easier and cheaper to manufacture than its previously known counterparts;
      • (g) To provide a set of dice as a random symbol generator does last longer than its previously known counterparts;
      • (h) To provide a set of dice as a random symbol generator is apt to fail less and need repair much less than previously known devices;
      • (i) To provide a set of dice as a random symbol generator is not require special mechanical devices, such as a heavy and complicated roulette wheel;
      • (j) To provide a set of dice as a random symbol generator is not require an absolutely horizontal level surfaces;
      • (k) To provide a set of dice as a random symbol generator is not depend from crappie qualification or truthworthy;
      • (l) To provide a set of dice as a random symbol generator could be used anywhere, such as casinos, bars, homes;
      • (m) To provide a set of dice as a random symbol generator could be used on any surfaces, such as table, floor, bed.
  • Further objects and advantages are:
      • (a) To provide a set of dice as a random symbol generator which can be produced in a variety of shapes and colors;
      • (b) To provide a set of dice as a random symbol generator whose production allows for a convenient and extremely rapid and economical change of color, shape and size of the dice that are being produced;
      • (c) To provide a set of dice as a random symbol generator which can be used repeatedly;
      • (d) To provide a set of dice as a random symbol generator which will have a huge variety of appearance design.
  • Still further objects and advantages will become apparent from a consideration of the ensuing description and drawings.
  • DRAWING FIGURES
  • In the drawings, closely related figures have the same number but different alphabetic suffixes.
  • FIGS. 1A and 1B show game example for 36 symbols.
  • FIG. 2A shows possible isometric view for key die for 36 symbols.
  • FIG. 2B shows key die net of a cube for 36 symbols.
  • FIG. 3A shows possible isometric view for working die for 36 symbols.
  • FIG. 3B shows working die net of a cube for 36 symbols.
  • FIGS. 4A and 4B show game example for 36 symbols.
  • FIG. 5A shows possible isometric view for working die for combined in one unit set of dice for 36 symbols.
  • FIG. 5B shows working die net of a cube for combined in one unit set of dice for 36 symbols.
  • FIG. 6A shows possible isometric view for key die for combined in one unit set of dice for 36 symbols.
  • FIG. 6B shows key die net of a cube for combined in one unit set of dice for 36 symbols.
  • FIGS. 7A, 7B and 7C show how either key or working die should be combined with inner die (symbols and color hatching not shown for clarity).
  • FIGS. 8A, 8B and 8C show game example for combined in one unit set of dice for 36 symbols.
  • FIG. 9A shows possible isometric view for key die for 72, 108 or 216 symbols, and for roulette.
  • FIG. 9B shows key die net of a cube for 72, 108 or 216 symbols, and for roulette.
  • FIG. 10A shows possible isometric view for inner die for 72 symbols.
  • FIG. 10B shows inner die net of a cube for 72 symbols.
  • FIG. 11A shows possible isometric view for first working die for 72, 108 or 216 symbols.
  • FIG. 11B shows first working die net of a cube for 72, 108 or 216 symbols.
  • FIG. 12A shows possible isometric view for second working die for 72, 108 or 216 symbols.
  • FIG. 12B shows second working die net of a cube for 72, 108 or 216 symbols.
  • FIGS. 13A, 13B, 13C and 13D show game example for 72 symbols.
  • FIGS. 14A, 14B, 14C and 14D show game example for 72 symbols.
  • FIG. 15A shows possible isometric view for inner die for 108 symbols.
  • FIG. 15B shows inner die net of a cube for 108 symbols.
  • FIG. 16A shows possible isometric view for third working die for 108 and 216 symbols.
  • FIG. 16B shows third working die net of a cube for 108 and 216 symbols.
  • FIG. 17A shows possible isometric view for inner die for 216 symbols.
  • FIG. 17B shows inner die net of a cube for 216 symbols.
  • FIG. 18A shows possible isometric view for forth working die for 216 symbols.
  • FIG. 18B shows forth working die net of a cube for 216 symbols.
  • FIG. 19A shows possible isometric view for fifth working die for 216 symbols.
  • FIG. 19B shows fifth working die net of a cube for 216 symbols.
  • FIG. 20A shows possible isometric view for sixth working die for 216 symbols.
  • FIG. 20B shows sixth working die net of a cube for 216 symbols.
  • FIG. 21A shows possible isometric view for inner die for American roulette.
  • FIG. 21B shows inner die net of a cube for American roulette.
  • FIGS. 22A, 22B, 22C and 22D show game example for American roulette.
  • FIGS. 23A, 23B, 23C and 23D show game example for American roulette.
  • FIG. 24A shows possible isometric view for inner die for European roulette.
  • FIG. 24B shows inner die net of a cube for European roulette.
  • FIGS. 25A, 25B, 25C and 25D show game example for European roulette.
  • REFERENCE NUMERALS IN DRAWINGS
  • 20 single zero symbol
  • 22 double zero symbol
  • 24 outer die
  • 26 inner die
  • DESCRIPTION FIGS. 1A, 1B, 2A, 2B, 3A and 3B—First Embodiment
  • First embodiment of random symbol generator of the present invention is illustrated in FIGS. 1A and 1B.
  • A random symbol generator is the set of two dice. One of the dice will be named as a key die (FIGS. 1A), and another one will be named as a working die (FIGS. 1B).
  • The each surface of the key die has own color (FIGS. 2A and 2B). The each surface of the working die will be done with the following rules (FIGS. 3A and 3B):
  • (a) Each surface is divided in 6 sectors;
  • (b) Each sector is colored in one of the color from the key die. This will be done same way for all 6 sides of the working die.
  • (c) Each sector contains his own symbol, for example it can be numbers, letters, card symbols, drawings, images.
  • Operation—FIGS. 1A, 1B, 4A and 4B
  • The manner of using dice is usual as for all known dice games.
  • You have to mix dice and throw them on any surface. Then determine the color on upper surface of the key die.
  • As You can see the color of upper side of the key die is green (FIG. 1A). Now You have to determine the symbol on the upper side of the working die in the sector with the some color (FIG. 1B). The winner in this particular game is the symbol Ace of diamonds.
  • The example on FIGS. 4A and 4B shows that the winner in that particular game is the symbol King of clubs.
  • FIGS. 5A, 5B, 6A, 6B, 7A, 7B and 7C—Second Embodiment
  • Same set of the two dice that mentioned in the first embodiment could be combined in one unit with some dice modifications. A working die should be empty (FIGS. 5A and 5B). Inside of the working die is a key die but smaller, so it could move frequently (FIGS. 6A, 6B, 7A, 7B and 7C).
  • The surfaces of the working die should be transparent even they were colored or should have a hole in the center of each surface, so You could easily see key die, but holes should be smaller than key die.
  • The each surface of the key die has own color (FIGS. 6A and 6B). The each surface of the working die will be done with the following rules (FIGS. 5A and 5B):
  • (a) Each surface is divided in 6 sectors;
  • (b) Each sector is colored in one of the color from the key die. This will be done same way for all 6 sides of the working die;
  • (c) Each sector contains his own symbol, for example it can be numbers, letters, card symbols, drawings, images.
  • Operation—FIGS. 8A, 8B, and 8C
  • The manner of using this set of dice is the same as in main case. You have to mix and throw them on the level surface. Then You have to take a look on upper side of the key die inside of the working die. Determine the color on upper surface of the key die. On the upper side of the working die find out the symbol in a sector with the same color. The game example (FIGS. 8A, 8B and 8C) shows that the winner in this particular game is number 20.
  • FIGS. 7A, 7B, 7C, 9A, 9B, 10A, 10B, 11A, 11B, 12A and 12B—Third Embodiment
  • If we need a random symbol generator for more than 36 symbols, we should use different set of dice.
  • For example for 72 symbols will be used set with one key die and two working dice with some dice modifications.
  • A key die should be empty (FIGS. 9A and 9B). Inside of the key die is one more die but smaller, so it can move frequently. Each of three any sides of inner die has a symbol 1. Each of other three sides of inner die has a symbol 2 (FIGS. 10A and 10B).
  • The surfaces of the key die should be transparent even they were colored, or should have a hole in the center of each surface so You could easily see inner die, but holes should be smaller than inner die (FIGS. 7A, 7B and 7C).
  • Each sector of each surface of the working dice has own symbol, for example it can be numbers, letters, card symbols, drawings, images.
  • One working die has symbol 1 in the the center of the each surface (FIGS. 11A and 11B) and second working die has symbol 2 in the center of the each surface (FIGS. 12A and 12B).
  • Operation—FIGS. 13A, 13B, 13C, 13D, 14A, 14B, 14C and 14D.
  • The manner of using this set of dice is the same as in main case. You have to mix and throw them on the level surface. Then You have to take a look on upper side of inner die inside of key die.
  • (a) If upper side of inner die contains symbol 1, take a look at upper side of the working die which has symbol 1 in the center of each surface and determine symbol in the sector with same color as a color on upper side of the key die (FIGS. 13A, 13B, 13C and 13D). In this particular game wins number 7.
  • (b) If upper side of the inner die contains symbol 2, You have to take a look at upper side of the working die which has symbol 2 in the center of each surface and determine symbol in the sector with same color as a color on upper side of the key die (FIGS. 14A, 14B, 14C and 14D). In this particular game wins number 43.
  • FIGS. 7A, 7B, 7C, 11A, 11B, 12A, 12B, 15A, 15B, 16A and 16B—Forth Embodiment
  • If we need a random symbol generator for 108 symbols we should use set of dice with three working dice and one key die. In this case inner die contains two symbols 1, two symbols 2 and two symbols 3 on any sides (FIGS. 15A and 15B). Each sector of each surface of the working dice has own symbol, for example it can be numbers, letters, card symbols, drawings, images.
  • One working die has symbol 1 in the the center of each surface (FIGS. 11A and 11B), second working die has symbol 2 in the center of each surface (FIGS. 12A and 12B) and third working die has symbol 3 in the center of each surface (FIGS. 16A and 16B).
  • FIGS. 7A, 7B, 7C, 11A, 11B, 12A, 12B, 16A, 16B, 17A, 17B, 18A, 18B, 19A, 19B, 20A and 20B—Fifth Embodiment
  • If we need a random symbol generator for 216 symbols we should use set of dice with six working dice and one key die. In this case each side of inner die contains symbol 1, 2, 3, 4, 5 or 6 (FIGS. 17A and 17B). Each sector of each surface of the working dice has own symbol, for example it can be numbers, letters, card symbols, drawings, images.
  • Each working die has symbol 1, 2, 3, 4, 5, or 6 in the center of each surface (FIGS. 11A, 11B, 12A, 12B, 16A, 16B, 18A, 18B, 19A, 19B, 20A and 20B).
  • Sixth Embodiment
  • If we need a random symbol generator for other quantity of symbols, less then 36, 72, 108 or 216, it can be changed by changing color quantity of key die and quantity of sectors on working die, but quantity of colors on key die should be equal to quantity of sectors on each surface of working die.
  • For example if we need random symbol generator for 18 symbols we can use set with 2 dice with following rules:
      • working die has 18 sectors (3 sectors on each surface);
      • each sector has own symbol;
      • key die surfaces can be colored like this:
        • 2 any surfaces have red color;
        • 2 any another surfaces have blue color;
        • 2 last surfaces have green color.
  • As You can see probability of any color will be ⅓, exactly what we need for 3 different symbols on each die surfaces.
  • FIGS. 5A, 5B, 7A, 7B, 7C, 9A, 9B, 21A and 21B—Seventh Embodiment
  • Set of dice that mentioned in the first embodiment with one key die and one working die could be used as a random number generator for playing American roulette, but with some dice modifications. Each die should be empty (FIGS. 5A, 5B, 9A and 9A). Inside of each die is one more die, but smaller, so it can move frequently. One side of each inner die has a single zero symbol. Any another side of each inner die has a double zero symbol (FIGS. 21A and 21B).
  • All surfaces of key and working dice should be transparent even they were colored or both of these dice should have a hole in the center of each surface, so You can easily see inner dice but holes should be smaller than inner dice (FIGS. 7A, 7B and 7C). Each sector of each surface of the working die has own number from 1 to 36 (FIGS. 5A and 5B).
  • Operation—FIGS. 22A, 22B, 22C, 22D, 23A, 23B, 23C and 23D
  • The manner of using this set of dice for roulette is the same as in main case. You have to mix and throw them on the surface. Then You have to take a look on upper side of each inner die:
  • (a) If both upper sides contain symbol single zero, in this particular game wins symbol single zero.
  • (b) If both upper sides contain symbol double zero, in this particular game wins symbol double zero.
  • (c) If both upper sides contain different symbols (one contains symbol single zero and another one contains symbol double zero), or one inner die contains on its upper side any symbol and another die doesn't contain any symbol or both dice don't contain any symbols at all on their upper sides, in these cases You have to take a look at upper side of key die. Determine the color of upper surface of it. Then on upper side of the working die You should determine symbol in the sector with same color.
  • An example on FIGS. 22A, 22B, 22C and 22D shows that upper side of inner dice contain only one single zero symbol. In this case we should take a look on upper side of the key die. The color is blue. Now we take a look on upper side of the working die. We see that winning number is 7.
  • Another example on FIGS. 23A, 23B, 23C and 23D shows that winning symbol in that game is single zero.
  • Probability of the symbol single zero will be ⅙×⅙= 1/36. Probability of the symbol double zero will be ⅙×⅙= 1/36. Probability of any number will be: (1− 1/36− 1/36)/36= 1/38. You can see that probability of numbers is little bit less than probability of the single zero or double zero symbols.
  • But it's easy to equalize conditions for them with small changing in paying benefits. Winning symbols single zero or double zero should be paid less than winning numbers.
  • FIGS. 5A, 5B, 7A, 7B, 7C, 9A, 9B, 24A and 24B—Eighth Embodiment
  • Same set of dice could be used for playing European roulette.
  • In this case only one side of each inner die has a single zero symbol. All other sides of each inner die will be blank (FIGS. 24A and 24B).
  • Key and working dice will be same as for American roulette.
  • Operation—FIGS. 25A, 25B, 25C and 25D
  • The manner of using this set of dice for European roulette will be same as for American roulette.
  • After throwing dice on level surface You have to take a look on upper side of each inner die.
  • (a) If both upper sides contain symbol single zero, in this particular game wins symbol single zero.
  • (b) If one inner die contains on its upper side symbol single zero and another die doesn't contain any symbol, or both dice don't contain any symbols at all on their upper sides You have to take a look at upper sides of the key die. Determine the color of this side. Then on upper side of the working die we should determine symbol in the sector with same color. An example on FIGS. 25A, 25B, 25C and 25D shows that upper sides of the inner dice contain only one single zero symbol. In this case we should take a look on upper side of the key die. The color is dark blue. Now You take a look on upper side of the working die. We see that winning number is 14.
  • Probability of the single zero symbol will be ⅙×⅙= 1/36. Probability of any number will be (1− 1/36)/36= 1/37. You can see that probability of numbers is a little bit less than probability of single zero symbol, but it's easy to equalize conditions for them with small changing in paying benefits. Winning single zero symbol should be paid less than winning numbers.
  • ADVANTAGES
  • From the description above, a number of advantages of my random symbol generator become evident:
  • (a) It's much cheaper to build than current counterparts.
  • (b) It's lighter in weight than what is already known.
  • (c) It's much smaller in size than what is already known.
  • (d) It's much easier and cheaper to manufacture than current counterparts.
  • (e) It's apt to fail less and need repair less often than previously known devices.
  • (f) It's last longer than previously known counterparts.
  • (g) It operates more quietly than previously known devices.
  • CONCLUSION, RAMIFICATION AND SCOPE
  • Accordingly, the reader will see that the random symbol generator of this invention provides a highly reliable, lightweight, yet economical device that can be used by any person of almost any age.
  • Furthermore, the random symbol generator has the additional advantages in that:
  • It permits the production of set of dice in a variety of colors;
  • It permits the production of set of dice in a variety kind of material such as wood, steel, stone, plastic, etc.;
  • It permits the production of set of dice in a variety of sizes;
  • It permits the production of set of dice in a variety of symbols on surfaces.
  • Although the description above contains many specificity, these should not be construed as limiting of scope of the invention, but as merely providing illustrations of some of the presently preferred embodiments of the invention.
  • For example, the dice for random symbol generator can have:
      • different shapes, such as a cube, a pyramid or any other symmetrical polyhedron;
      • different colors;
      • different color quantity;
      • one color, but different tones (contrast);
      • different types of letters, numbers, card symbols, drawings, images;
      • different sector shapes on dice surfaces;
      • different quantity of sectors on working die surfaces.
  • Thus the scope of the invention should be determined by the appended claims and their legal equivalents, rather than by the examples given.

Claims (20)

1. A set of dice to use as a random symbol generator.
2. The set of dice of claim 1 wherein said has two dice, one of them is named as a key die and another one is named as a working die.
3. The each surface of the key die of claim 2 wherein said has own color.
4. The each surface of the working die of claim 2 wherein said is divided in 6 sectors colored in one of the six colors from the key die and each sector of each surface of the working die contain his own symbol.
5. The set of the dice of claim 2 wherein said has two dice combined in one unit.
6. The working die of claim 5 wherein said is empty with smaller key die inside that can move frequently.
7. Each surface of the working die of claim 5 wherein said is transparent or has a hole in the center of each surfaces, so it is easy to see inner key die.
8. The set of dice of claim 2 wherein said to use as a random number generator to play American roulette.
9. The each sector of each surface of the working die of claim 8 wherein said has own number from 1 to 36.
10. The each die of claim 8 wherein said is empty and has inside one more smaller die that can move frequently.
11. The one side of each inner die of claim 10 wherein said has a single zero symbol, any another side of each inner die has a double zero symbol and all other sides of each inner die will be blank.
12. The surfaces of the key and working dice of claim 8 wherein said are transparent or both of these dice have a holes in the center of each surfaces, so it is easy to see inner die.
13. The set of dice of claim 8 wherein said to use as a random number generator to play European roulette.
14. The only one side of each inner die of claim 13 wherein said has a single zero symbol and all other sides of each inner die are blank.
15. The set of dice of claim 1 wherein said has one key die and two working dice.
16. The key die of claim 15 wherein said is empty with smaller die inside that con move frequently and each surface of the key die is transparent or has a hole in the center of each surfaces, so it is easy to see inner die.
17. Three any sides of inner die of claim 15 wherein said each has symbol 1 and other three sides of inner die each has symbol 2.
18. The both working dice of claim 15 wherein said are similar to working die of claim 4, but one working has symbol 1 in the the center of each surface and second working die has symbol 2 in the the center of each surface.
19. The set of dice of claim 15 wherein said has one key die and three working dice with similar method of using.
20. The set of dice of claim 15 wherein said has one key die and six working dice with similar method of using.
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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080064461A1 (en) * 2004-06-30 2008-03-13 Nigel Newberry Apparatus for Playing a Game
US20090203429A1 (en) * 2008-02-13 2009-08-13 Aruze Corp. Gaming Machine Accepting Side Bet And Control Method Thereof
US20110133402A1 (en) * 2009-10-07 2011-06-09 Mary CULSHAW Three-dimensional object with replaceable inserts

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US2526123A (en) * 1946-10-30 1950-10-17 John H Dawson Dice game device
US4046381A (en) * 1976-07-26 1977-09-06 Comeaux George E Board game with selector die
US4678190A (en) * 1986-03-18 1987-07-07 Yves Dery Set of dices for lottery
US5249808A (en) * 1991-11-07 1993-10-05 James B. Tarpoff Board game apparatus
US5415413A (en) * 1994-09-09 1995-05-16 Morinich; Andrew G. Board game apparatus and method of playing the same

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2526123A (en) * 1946-10-30 1950-10-17 John H Dawson Dice game device
US4046381A (en) * 1976-07-26 1977-09-06 Comeaux George E Board game with selector die
US4678190A (en) * 1986-03-18 1987-07-07 Yves Dery Set of dices for lottery
US5249808A (en) * 1991-11-07 1993-10-05 James B. Tarpoff Board game apparatus
US5415413A (en) * 1994-09-09 1995-05-16 Morinich; Andrew G. Board game apparatus and method of playing the same

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080064461A1 (en) * 2004-06-30 2008-03-13 Nigel Newberry Apparatus for Playing a Game
US20090203429A1 (en) * 2008-02-13 2009-08-13 Aruze Corp. Gaming Machine Accepting Side Bet And Control Method Thereof
US8057299B2 (en) * 2008-02-13 2011-11-15 Universal Entertainment Corporation Gaming machine accepting side bet and control method thereof
US20110133402A1 (en) * 2009-10-07 2011-06-09 Mary CULSHAW Three-dimensional object with replaceable inserts

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