US20080207318A1 - Interactive Puzzle Game over a Portable Device - Google Patents
Interactive Puzzle Game over a Portable Device Download PDFInfo
- Publication number
- US20080207318A1 US20080207318A1 US11/958,343 US95834307A US2008207318A1 US 20080207318 A1 US20080207318 A1 US 20080207318A1 US 95834307 A US95834307 A US 95834307A US 2008207318 A1 US2008207318 A1 US 2008207318A1
- Authority
- US
- United States
- Prior art keywords
- image
- parts
- guess
- cellular
- computer
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0613—Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
Definitions
- Games can be played at over networks such as the Internet.
- many subscription games, such as World of Warcraft have become enormous popular and profitable for their developers. Games can use luck, strategy, skill, diplomacy, and anything else the user can do.
- An embodiment describes an interactive game played interactively among numerous cellular phone users.
- the game is intended for use with a limited-capability display, such as a cell phone display.
- the embodiment uses a game that relies on the limited quality of the display.
- Another aspect describes a way of obtaining compensation to the game owner.
- FIG. 1 illustrates how the image in the game is formed
- FIG. 2 illustrates a view from certain player perspectives
- FIG. 3 illustrates the game being played over the cellular network.
- FIG. 1 shows a picture, here a picture of a recognizable character such as Britney Spears.
- the overall picture is broken into multiple separated parts.
- the user of the cellular phone does not know who is being depicted and the object of the game is to make that determination.
- the game is played interactively among several cellular telephone users.
- FIG. 2 shows the part of the image that may be produced and
- FIG. 3 illustrates images that may be seen by six different players for example.
- Player one has telephone 300 and gets only a very small piece of the image, for example the piece of the image shown as part 200 in FIG. 2 .
- Player two has telephone 302 which receives part 202 in the game.
- the object of the game is to find what the image shows, using several cellular telephone customers. These customers need to be together in a large group or communicate with one another in order to see enough of the image to determine what the picture represents.
- this is like looking at an object through some kind of periodic grate, such as a clenched fist or a wire mesh. You can see parts of the object but typically cannot see the whole object. In the embodiment, the players may be able to each see a very small part of the image, but not the whole thing.
- the system sends contiguous parts of the images to the multiple players. Therefore, when several players hold their telephones next to each other in the proper manner, they will be able to solve the puzzle.
- the system may randomly send the next direction of contiguous image piece, or may send pieces in some order.
- the game sponsor uses image capture equipment that allows partitioning the image into enough pieces such that a single piece or small group of pieces does not necessarily give away the result.
- FIG. 1 illustrates the image being divided into 43 different images.
- the embodiment contemplates that 25 people might be a good number of people to need in solving the game. If 25 players solve the puzzle together, then the price could be divided into 25 equal parts, one for each of the participants.
- the system also includes a technique of allowing informing the system that many people are working together to obtain the proper guess. In that way, this system can automatically divide the prize among the partners, should a proper guess be obtained from a group of people. For example, users can register as co-prize recipients.
- the pieces of the puzzle which are provided to the cellular phone for display are round. This may make it even more difficult to solve the puzzle, but may still maintain the interest of the users.
- FIG. 3 shows a number of cellular phones, each being connected to the cellular carrier shown here as 350 .
- the cellular carrier stores the image 100 , broken up into its different parts.
- the cellular telephone carrier may charge for entering the game, and provide a prize to those who solve the puzzle. Playing the game may provide a different part of the picture at each of a number of different times.
- the rewards that can be provided for winning the game can be any of a number of different rewards.
- Another embodiment may use advertising revenues, to finance the game or game pieces. When users can play for free, they may be more likely to play the game and tried to find others to help them get together and win the game.
- a random number generator 352 may randomly select one of the different image parts and send it to any cellular phone that requests a piece of the image, either after payment for after reviewing an advertisement.
- the operations and/or flowcharts described herein may be carried out on a computer, or manually. If carried out on a computer, the computer may be any kind of computer, either general purpose, or some specific purpose computer such as a workstation.
- the computer may be an Intel (e.g., Pentium or Core 2 duo) or AMD based computer, running Windows XP or Linux, or may be a Macintosh computer.
- the computer may also be a handheld computer, such as a PDA, cellphone, or laptop.
- the method steps and operations described herein can be carried out on a dedicated machine that does these functions.
- the programs may be written in C or Python, or Java, Brew or any other programming language.
- the programs may be resident on a storage medium, e.g., magnetic or optical, e.g. the computer hard drive, a removable disk or media such as a memory stick or SD media, wired or wireless network based or Bluetooth based Network Attached Storage (NAS), or other removable medium or other removable medium.
- the programs may also be run over a network, for example, with a server or other machine sending signals to the local machine, which allows the local machine to carry out the operations described herein.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
- The present application claims priority from Provisional application No. 60/876,376 filed 12-20-2006, the disclosure of which is herewith incorporated by reference herein.
- Games can be played at over networks such as the Internet. In fact, many subscription games, such as World of Warcraft, have become immensely popular and profitable for their developers. Games can use luck, strategy, skill, diplomacy, and anything else the user can do.
- While many games are available, the games that can be played over a mobile network are much more limited. Cell phones and other such devices often have limited processing power. In addition, the display of a cell phone has small amounts of definition/resolution, and cannot display three-dimensional information.
- An embodiment describes an interactive game played interactively among numerous cellular phone users. The game is intended for use with a limited-capability display, such as a cell phone display. In fact, the embodiment uses a game that relies on the limited quality of the display.
- Another aspect describes a way of obtaining compensation to the game owner.
- In the Drawings:
-
FIG. 1 illustrates how the image in the game is formed; -
FIG. 2 illustrates a view from certain player perspectives; and -
FIG. 3 illustrates the game being played over the cellular network. - The game is illustrated with reference to
FIG. 1 .FIG. 1 shows a picture, here a picture of a recognizable character such as Britney Spears. The overall picture is broken into multiple separated parts. - The user of the cellular phone does not know who is being depicted and the object of the game is to make that determination. In the embodiment, the game is played interactively among several cellular telephone users.
FIG. 2 shows the part of the image that may be produced andFIG. 3 illustrates images that may be seen by six different players for example. - Player one has
telephone 300, and gets only a very small piece of the image, for example the piece of the image shown as part 200 inFIG. 2 . - Player two has
telephone 302 which receivespart 202 in the game. - The object of the game is to find what the image shows, using several cellular telephone customers. These customers need to be together in a large group or communicate with one another in order to see enough of the image to determine what the picture represents.
- In many ways, this is like looking at an object through some kind of periodic grate, such as a clenched fist or a wire mesh. You can see parts of the object but typically cannot see the whole object. In the embodiment, the players may be able to each see a very small part of the image, but not the whole thing.
- As shown in
FIG. 2 , the system sends contiguous parts of the images to the multiple players. Therefore, when several players hold their telephones next to each other in the proper manner, they will be able to solve the puzzle. The system may randomly send the next direction of contiguous image piece, or may send pieces in some order. - The game sponsor uses image capture equipment that allows partitioning the image into enough pieces such that a single piece or small group of pieces does not necessarily give away the result.
FIG. 1 illustrates the image being divided into 43 different images. However, the embodiment contemplates that 25 people might be a good number of people to need in solving the game. If 25 players solve the puzzle together, then the price could be divided into 25 equal parts, one for each of the participants. The system also includes a technique of allowing informing the system that many people are working together to obtain the proper guess. In that way, this system can automatically divide the prize among the partners, should a proper guess be obtained from a group of people. For example, users can register as co-prize recipients. - According to another embodiment, even though the display on the cellular phone is rectangular, the pieces of the puzzle which are provided to the cellular phone for display are round. This may make it even more difficult to solve the puzzle, but may still maintain the interest of the users.
-
FIG. 3 , as previously discussed, shows a number of cellular phones, each being connected to the cellular carrier shown here as 350. The cellular carrier stores theimage 100, broken up into its different parts. - In an embodiment, the cellular telephone carrier may charge for entering the game, and provide a prize to those who solve the puzzle. Playing the game may provide a different part of the picture at each of a number of different times. The rewards that can be provided for winning the game can be any of a number of different rewards.
- Another embodiment may use advertising revenues, to finance the game or game pieces. When users can play for free, they may be more likely to play the game and tried to find others to help them get together and win the game.
- A
random number generator 352 may randomly select one of the different image parts and send it to any cellular phone that requests a piece of the image, either after payment for after reviewing an advertisement. - The general structure and techniques, and more specific embodiments which can be used to effect different ways of carrying out the more general goals are described herein.
- Although only a few embodiments have been disclosed in detail above, other embodiments are possible and the inventors intend these to be encompassed within this specification. The specification describes specific examples to accomplish a more general goal that may be accomplished in another way. This disclosure is intended to be exemplary, and the claims are intended to cover any modification or alternative which might be predictable to a person having ordinary skill in the art. For example, other techniques of determining the delta CT beyond real time PCR can be used, and other cell counting techniques can be used.
- Also, the inventors intend that only those claims which use the words “means for” are intended to be interpreted under 35 USC 112, sixth paragraph. Moreover, no limitations from the specification are intended to be read into any claims, unless those limitations are expressly included in the claims.
- The operations and/or flowcharts described herein may be carried out on a computer, or manually. If carried out on a computer, the computer may be any kind of computer, either general purpose, or some specific purpose computer such as a workstation. The computer may be an Intel (e.g., Pentium or Core 2 duo) or AMD based computer, running Windows XP or Linux, or may be a Macintosh computer. The computer may also be a handheld computer, such as a PDA, cellphone, or laptop. Moreover, the method steps and operations described herein can be carried out on a dedicated machine that does these functions.
- The programs may be written in C or Python, or Java, Brew or any other programming language. The programs may be resident on a storage medium, e.g., magnetic or optical, e.g. the computer hard drive, a removable disk or media such as a memory stick or SD media, wired or wireless network based or Bluetooth based Network Attached Storage (NAS), or other removable medium or other removable medium. The programs may also be run over a network, for example, with a server or other machine sending signals to the local machine, which allows the local machine to carry out the operations described herein.
- Where a specific numerical value is mentioned herein, it should be considered that the value may be increased or decreased by 20%, while still staying within the teachings of the present application, unless some different range is specifically mentioned. Where a specified logical sense is used, the opposite logical sense is also intended to be encompassed.
Claims (12)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/958,343 US20080207318A1 (en) | 2006-12-20 | 2007-12-17 | Interactive Puzzle Game over a Portable Device |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US87637606P | 2006-12-20 | 2006-12-20 | |
US11/958,343 US20080207318A1 (en) | 2006-12-20 | 2007-12-17 | Interactive Puzzle Game over a Portable Device |
Publications (1)
Publication Number | Publication Date |
---|---|
US20080207318A1 true US20080207318A1 (en) | 2008-08-28 |
Family
ID=39716529
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/958,343 Abandoned US20080207318A1 (en) | 2006-12-20 | 2007-12-17 | Interactive Puzzle Game over a Portable Device |
Country Status (1)
Country | Link |
---|---|
US (1) | US20080207318A1 (en) |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100113155A1 (en) * | 2008-10-31 | 2010-05-06 | International Business Machines Corporation | Generating content recommendations from an online game |
US20110170607A1 (en) * | 2010-01-11 | 2011-07-14 | Ubiquity Holdings | WEAV Video Compression System |
WO2012061953A1 (en) * | 2010-11-10 | 2012-05-18 | General Electric Company | Method and system for operating wind turbine during fault |
US20130337913A1 (en) * | 2012-06-14 | 2013-12-19 | Escalation Studios, Inc. | Game for portable devices or other gaming devices |
US8814699B1 (en) * | 2011-09-29 | 2014-08-26 | Isaac S. Daniel | Social networking roulette game system and method |
US9174125B1 (en) * | 2011-09-16 | 2015-11-03 | Isaac S. Daniel | Social networking game system and method |
US20150352435A1 (en) * | 2014-06-09 | 2015-12-10 | Phumble LLC | Puzzle creation and sharing over a network |
US20160279517A1 (en) * | 2015-03-24 | 2016-09-29 | Walter Firth | Image identification game |
US20170193536A1 (en) * | 2010-04-22 | 2017-07-06 | Ebay Inc. | Data mining system |
US9919215B2 (en) * | 2014-10-01 | 2018-03-20 | Blueboard Media, LLC | Systems and methods for playing electronic games and sharing digital media |
US10173139B2 (en) | 2014-10-01 | 2019-01-08 | Blueboard Media, LLC | Systems and methods for playing electronic games and sharing digital media |
CN112910757A (en) * | 2021-01-22 | 2021-06-04 | 上海掌门科技有限公司 | Picture interaction method and equipment |
US20240031317A1 (en) * | 2021-03-31 | 2024-01-25 | Vivo Mobile Communication Co., Ltd. | Image Sharing Method and Electronic Device |
Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6322074B1 (en) * | 1999-11-09 | 2001-11-27 | Forrest-Pruzan Creative Llc | Interactive quiz game system and method |
US20010049297A1 (en) * | 1999-12-16 | 2001-12-06 | Hibscher John M. | System for online creation, playing and administering of user defined puzzles |
US20020193162A1 (en) * | 1996-04-22 | 2002-12-19 | Walker Jay S. | System and method for facilitating play of a video game via a web site |
US20030079599A1 (en) * | 2001-08-27 | 2003-05-01 | Music Games International | Music puzzle platform |
US6602133B2 (en) * | 2001-09-25 | 2003-08-05 | Hearst Holdings, Inc. | Interactive electronic puzzle game and a method for providing the same |
US6790138B1 (en) * | 2000-05-12 | 2004-09-14 | Martin Erlichman | System and method for providing and scoring an interactive puzzle |
US20050049045A1 (en) * | 2003-08-25 | 2005-03-03 | Nintendo Co., Ltd. | Game apparatus and storage medium storing game program |
US20080113327A1 (en) * | 2006-11-10 | 2008-05-15 | Microsoft Corporation | Interactive system for teaching and learning algorithms through discovery |
-
2007
- 2007-12-17 US US11/958,343 patent/US20080207318A1/en not_active Abandoned
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20020193162A1 (en) * | 1996-04-22 | 2002-12-19 | Walker Jay S. | System and method for facilitating play of a video game via a web site |
US6322074B1 (en) * | 1999-11-09 | 2001-11-27 | Forrest-Pruzan Creative Llc | Interactive quiz game system and method |
US20010049297A1 (en) * | 1999-12-16 | 2001-12-06 | Hibscher John M. | System for online creation, playing and administering of user defined puzzles |
US6790138B1 (en) * | 2000-05-12 | 2004-09-14 | Martin Erlichman | System and method for providing and scoring an interactive puzzle |
US20030079599A1 (en) * | 2001-08-27 | 2003-05-01 | Music Games International | Music puzzle platform |
US6602133B2 (en) * | 2001-09-25 | 2003-08-05 | Hearst Holdings, Inc. | Interactive electronic puzzle game and a method for providing the same |
US20050049045A1 (en) * | 2003-08-25 | 2005-03-03 | Nintendo Co., Ltd. | Game apparatus and storage medium storing game program |
US20080113327A1 (en) * | 2006-11-10 | 2008-05-15 | Microsoft Corporation | Interactive system for teaching and learning algorithms through discovery |
Cited By (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8028022B2 (en) * | 2008-10-31 | 2011-09-27 | International Business Machines Corporation | Generating content recommendations from an online game |
US20100113155A1 (en) * | 2008-10-31 | 2010-05-06 | International Business Machines Corporation | Generating content recommendations from an online game |
US20110170607A1 (en) * | 2010-01-11 | 2011-07-14 | Ubiquity Holdings | WEAV Video Compression System |
US9106925B2 (en) * | 2010-01-11 | 2015-08-11 | Ubiquity Holdings, Inc. | WEAV video compression system |
US20170193536A1 (en) * | 2010-04-22 | 2017-07-06 | Ebay Inc. | Data mining system |
US10769650B2 (en) * | 2010-04-22 | 2020-09-08 | Ebay Inc. | Data mining system |
WO2012061953A1 (en) * | 2010-11-10 | 2012-05-18 | General Electric Company | Method and system for operating wind turbine during fault |
US9174125B1 (en) * | 2011-09-16 | 2015-11-03 | Isaac S. Daniel | Social networking game system and method |
US8814699B1 (en) * | 2011-09-29 | 2014-08-26 | Isaac S. Daniel | Social networking roulette game system and method |
US9526988B2 (en) * | 2012-06-14 | 2016-12-27 | Escalation Studios, Inc. | Game for portable devices or other gaming devices |
US20130337913A1 (en) * | 2012-06-14 | 2013-12-19 | Escalation Studios, Inc. | Game for portable devices or other gaming devices |
US20150352435A1 (en) * | 2014-06-09 | 2015-12-10 | Phumble LLC | Puzzle creation and sharing over a network |
US9919215B2 (en) * | 2014-10-01 | 2018-03-20 | Blueboard Media, LLC | Systems and methods for playing electronic games and sharing digital media |
US10173139B2 (en) | 2014-10-01 | 2019-01-08 | Blueboard Media, LLC | Systems and methods for playing electronic games and sharing digital media |
US10556181B2 (en) | 2014-10-01 | 2020-02-11 | Blueboard Media, LLC | Systems and methods for creating digital games from media |
US10780354B2 (en) | 2014-10-01 | 2020-09-22 | Blueboard Media, LLC | Systems and methods for playing electronic games and sharing digital media |
US20160279517A1 (en) * | 2015-03-24 | 2016-09-29 | Walter Firth | Image identification game |
CN112910757A (en) * | 2021-01-22 | 2021-06-04 | 上海掌门科技有限公司 | Picture interaction method and equipment |
US20240031317A1 (en) * | 2021-03-31 | 2024-01-25 | Vivo Mobile Communication Co., Ltd. | Image Sharing Method and Electronic Device |
US12073068B2 (en) * | 2021-03-31 | 2024-08-27 | Vivo Mobile Communication Co., Ltd. | Image dividing and sharing method |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20080207318A1 (en) | Interactive Puzzle Game over a Portable Device | |
JP7565394B2 (en) | Auto Gameplay | |
JP7312784B2 (en) | Multi-display computer terminal system | |
US20210264736A1 (en) | Game with chance element and strategy component that can be copied | |
JP5701482B2 (en) | Method and system for enhancing video games and video game systems | |
US20110028207A1 (en) | Integrating video broadcasts into wagering games | |
US11054901B2 (en) | Virtual reality interaction monitoring | |
US20100261536A1 (en) | Game system, game management program, and game management method for game system | |
US10449454B2 (en) | System and method for determining events of interest in a multi-player online game | |
JP2018093963A (en) | Computer system, game system and game device | |
CN103886009A (en) | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay | |
JP2009521247A (en) | Real video gaming method and system | |
US11238475B2 (en) | System for giving entertainment element in return for watching advertisement | |
JP2021129837A (en) | Computer system, server system, and game system | |
US10943431B2 (en) | Augmented reality lottery system | |
JP2010178764A (en) | Game supply system | |
US20150039407A1 (en) | Mobile Application Based Advertisement System and Method | |
KR20040052733A (en) | A method for providing godoripoker game service via internet and a system thereof | |
JP2015160016A (en) | Area information distribution system | |
Saiz-Alvarez et al. | Knowledge Management in the Esports Industry: Sustainability, Continuity, and Achievement of Competitive Results. Sustainability,(2021) 13: 10890, 1–20 | |
KR102508866B1 (en) | Apparatus and method for generating lucky lotto numbers for golf | |
KR20000030376A (en) | Instant lottery animation treasure hunt game on the Internet | |
KR20100127520A (en) | Method of providing ucc service of arcade game and system therefore | |
KR100727530B1 (en) | Method and device for operating an electronic communication network game | |
AU2019201515A1 (en) | Gaming method, gaming system and game controller |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: UBIQUITY BROADCASTING CORPORATION, CALIFORNIA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:BAILEY, KENNETH S;CARMICHAEL, CHRISTOPHER;REEL/FRAME:030180/0237 Effective date: 20111007 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |
|
AS | Assignment |
Owner name: EPIC TRUST, DATED JUNE 6, 1004, CALIFORNIA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:CARMICHAEL, CHRISTOPHER;JORDAN, CONNIE;UBIQUITY BROADCASTING CORPORATION;REEL/FRAME:048090/0421 Effective date: 20181230 |
|
AS | Assignment |
Owner name: PATENTIAL HOLDINGS, INC, KANSAS Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:EPIC TRUST , DATED JUNE 6, 1994;REEL/FRAME:052349/0823 Effective date: 20200408 |