US20080194177A1 - Mailbox Game - Google Patents

Mailbox Game Download PDF

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Publication number
US20080194177A1
US20080194177A1 US12/106,662 US10666208A US2008194177A1 US 20080194177 A1 US20080194177 A1 US 20080194177A1 US 10666208 A US10666208 A US 10666208A US 2008194177 A1 US2008194177 A1 US 2008194177A1
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United States
Prior art keywords
mailbox
mail
game
toy
mounting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/106,662
Inventor
Mathew R. Blanish
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Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US11/538,050 external-priority patent/US20070095884A1/en
Application filed by Individual filed Critical Individual
Priority to US12/106,662 priority Critical patent/US20080194177A1/en
Publication of US20080194177A1 publication Critical patent/US20080194177A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A47FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
    • A47GHOUSEHOLD OR TABLE EQUIPMENT
    • A47G29/00Supports, holders, or containers for household use, not provided for in groups A47G1/00-A47G27/00 or A47G33/00 
    • A47G29/12Mail or newspaper receptacles, e.g. letter-boxes; Openings in doors or the like for delivering mail or newspapers
    • A47G29/122Parts, details, or accessories, e.g. signalling devices, lamps, devices for leaving messages
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/30Imitations of miscellaneous apparatus not otherwise provided for, e.g. telephones, weighing-machines, cash-registers
    • AHUMAN NECESSITIES
    • A47FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
    • A47GHOUSEHOLD OR TABLE EQUIPMENT
    • A47G29/00Supports, holders, or containers for household use, not provided for in groups A47G1/00-A47G27/00 or A47G33/00 
    • A47G29/12Mail or newspaper receptacles, e.g. letter-boxes; Openings in doors or the like for delivering mail or newspapers
    • A47G29/122Parts, details, or accessories, e.g. signalling devices, lamps, devices for leaving messages
    • A47G29/1225Signalling devices
    • A47G2029/1226Signalling devices comprising electrical parts
    • AHUMAN NECESSITIES
    • A47FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
    • A47GHOUSEHOLD OR TABLE EQUIPMENT
    • A47G29/00Supports, holders, or containers for household use, not provided for in groups A47G1/00-A47G27/00 or A47G33/00 
    • A47G29/12Mail or newspaper receptacles, e.g. letter-boxes; Openings in doors or the like for delivering mail or newspapers
    • A47G29/122Parts, details, or accessories, e.g. signalling devices, lamps, devices for leaving messages
    • A47G29/1225Signalling devices
    • A47G2029/1228Signalling devices activated by the weight of the letter
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • A63F2009/0012Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game the other object being a container or part thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • A63F2009/0044Postcards
    • A63F2009/0046Postcards with stamps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0641Patience; Other games for self-amusement using a marker or means for drawing, e.g. pen, pencil, chalk
    • A63F2009/0656Patience; Other games for self-amusement using a marker or means for drawing, e.g. pen, pencil, chalk using a stamp
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • A63F2009/2476Speech or voice synthesisers, e.g. using a speech chip
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for

Definitions

  • This invention relates generally to games and, more particularly, to a mailbox game in which a toy mailbox is mounted to a door of a room inside a residence and into which letters from family members may be inserted so as to promote letter writing and strengthening of family relationships.
  • the mailbox for children is a creative idea that broadens children's worlds by giving them a sense of independence and importance.
  • the mailbox creates excitement for them when they check to see if they have mail. It encourages families to actually write letters again and builds family unity through the children. As a result, communication within the family and with friends is greatly enhanced and will help to revitalize and revolutionize letter writing.
  • a mailbox game in one general aspect, includes a mailbox having a rectangular container or box with an opening, a lid and a hinge that attaches the lid to the box to cover the opening.
  • the game also includes play stamps having an adhesive backing.
  • a general object of this invention is to provide a mailbox game in which a toy mailbox may be mounted to or adjacent to a bedroom door or anywhere within the proximity of a child's bedroom within a residence for the delivery of pretend mail.
  • Another object of this invention is to provide a mailbox game, as aforesaid, that promotes letter writing and family unity.
  • Still another object of this invention is to provide a mailbox game, as aforesaid, that is intuitive to play and easy to set up.
  • FIG. 1 is a perspective view of a mailbox used in the game according to a preferred embodiment of the present invention with a lid in a closed configuration;
  • FIG. 2 is a perspective view of the mailbox as in FIG. 1 with the lid in an open configuration
  • FIG. 3 is a perspective view of the mailbox as in FIG. 1 with signal lights in use as the mail signal device.
  • FIG. 1 shows an embodiment of a toy mailbox 100 used in the game.
  • the mailbox 100 is a generally rectangular box 102 with an opening, a lid 104 and a hinge 105 that attaches the lid 104 to the box 102 to cover the opening.
  • the mailbox 100 includes rounded edges that provide safety to children who may bump into the mailbox 100 by accident.
  • the lid 104 therefore, is movable between open ( FIG. 2 ) and closed ( FIG. 1 ) configurations.
  • Outer surfaces of the box 102 may be coated with a paint that can be used as a writing or drawing surface.
  • the box 102 may include a writing area 110 on which a message may be written with a pen, crayon, chalk, or dry erase marker.
  • the writing area 110 therefore, may be of a dry-erase marker board or chalkboard material or other erasable surface.
  • a flag 106 may be attached to the outside of the mailbox 100 .
  • the flag may be rotated to a vertical position or it may be positioned horizontally.
  • a dial 108 may be mounted to the outside of the mailbox to show a mail status as either empty or full.
  • a sliding bar or other indicator may be used to show mail status.
  • one or more lights 107 may be positioned on the outer surface and illuminated when mail has been received into the mailbox.
  • the lights may be electrically connected to a processor, power source, and sensor that detects the receipt of mail (not shown).
  • the processor may also be connected to a sound generator that emits an audible sound when mail is detected (not shown).
  • the game may include play stamps with an adhesive backing and that have a similar appearance to U.S. Post Office stamps.
  • the game may also have other accessories, such as, for example, stationary, letters, envelopes and/or notes.
  • a package of letters may be included to personalize the mailbox with the child's name.
  • the mailbox may also have other features such as a viewing peep-hole or a light, such as an LED.
  • Surfaces may be smooth, textured, or ribbed depending on production suggestions from the manufacturer. Colors of mailbox may also vary. Some sections on the front of the box may be left smooth and unobstructed to allow for future marketing of Trademark designs, for example, “Spiderman” or “My Little Pony.”
  • edges of the mailbox may be rounded or folded for safety.
  • the mailbox may be made of high impact plastic in a variety of colors.
  • the mailbox may also be designed for ease of use.
  • the mailbox may have a sliding drawer with a knob to pull out or push in the drawer.
  • the mailbox may have a pivoting drawer.
  • Another important aspect of this invention is that it may include a pack of postcards (not shown) that may be sent through the traditional U.S. Postal Service (USPS) mail to friends and family explaining the mail game and encouraging them to mail letters, postcards, gifts, and the like to the parents USPS address for further distribution by the parents to the toy mailboxes inside the residence.
  • USPS U.S. Postal Service
  • the present invention includes a methodology for playing a mail game. More particularly, a user may mount one or more mailboxes inside a residence, such as on a door or wall or door outside of a child or parent's bedroom.
  • a mailbox may be mounted adjacent the door, inside a bedroom such as to or adjacent a bed, or even used as a freestanding unit on or adjacent to a dresser or nightstand.
  • a mailbox may be mounted to a bedroom door with screws, an adhesive, or one or more magnets.
  • a family member may write messages on the writing area 110 . These messages may be seen as messages to the mail carrier. A child may pretend that these are messages to passers by in the hallway.
  • a child may be encouraged to write letters to real and/or imaginary family members or friends and to deliver them to the mailbox of a sibling or parent.
  • received letters may be deposited into the mailbox of each child.
  • items placed within a respective mailbox may be real mail first received into a family's USPS mailbox from an outside source and then redistributed to a child's mailbox, informal letters between family members, gifts from a parent to a child, and the like.
  • a signaling device may be manipulated to indicate the receipt of mail. For example, a flag may be raised, a light may be activated, etc. Play stamps may be used to send a letter within a household so that the children have the feeling of receiving authentic mail.
  • toy mailbox or “play stamps” should be interpreted to mean that the mailbox or stamps are not government sponsored or government approved, but not to imply that this invention is only a toy for children. Quite to the contrary, the present invention may be used by both adults and children and is a means for encouraging family unity, promoting increased communication amongst friends and family, and imparting the practice of letter writing skills.
  • the present invention provides an innovative device and method of play that encourages children and parent alike to communicate with one another using written letters.
  • the present invention promotes a level of communication that has largely been lost in an age of high technology and electronic entertainment.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A mailbox game includes a mailbox having a rectangular container or box with an opening, a lid and a hinge that attaches the lid to the box to cover the opening. The game also includes play stamps having an adhesive backing. The mailbox may have a rotating flag that is attached to the box and there may also be a dial with which to provide a mailbox status of full or empty. The mailbox game includes a method of providing a toy mailbox, mounting the mailbox on or adjacent to a door inside of a residence, depositing mail in the mailbox, and manipulating a signal device to indicate that mail has been deposited into the mailbox. The mailbox game may include writing on a marking area positioned on the mailbox to be viewed by a person passing by the mailbox or depositing mail therein.

Description

    CROSS-REFERENCE TO THE RELATED APPLICATION
  • This application is a Continuation-in-Part of the utility patent application, Ser. No. 11/538,050, filed on Oct. 2, 2006, entitled Mailbox Game, which claims the priority of U.S. provisional patent application Ser. No. 60/721,628 filed on Sep. 30, 2005, entitled Mailbox Game.
  • BACKGROUND
  • This invention relates generally to games and, more particularly, to a mailbox game in which a toy mailbox is mounted to a door of a room inside a residence and into which letters from family members may be inserted so as to promote letter writing and strengthening of family relationships.
  • Children are increasingly using the e-mail, instant messaging, and mobile telephones to communicate. This style of communication requires very little proper grammar and punctuation. As a result, children may be experiencing a loss of some reading and writing skills. Thus, a need exists to promote more formal written communication.
  • Therefore, it would be desirable to have a game that promotes family unity, letter writing skills, creativity, and imagination by simulating a postal service within a residential family setting.
  • SUMMARY OF THE INVENTION
  • The mailbox for children is a creative idea that broadens children's worlds by giving them a sense of independence and importance. The mailbox creates excitement for them when they check to see if they have mail. It encourages families to actually write letters again and builds family unity through the children. As a result, communication within the family and with friends is greatly enhanced and will help to revitalize and revolutionize letter writing.
  • In one general aspect, a mailbox game includes a mailbox having a rectangular container or box with an opening, a lid and a hinge that attaches the lid to the box to cover the opening. The game also includes play stamps having an adhesive backing.
  • Therefore, a general object of this invention is to provide a mailbox game in which a toy mailbox may be mounted to or adjacent to a bedroom door or anywhere within the proximity of a child's bedroom within a residence for the delivery of pretend mail.
  • Another object of this invention is to provide a mailbox game, as aforesaid, that promotes letter writing and family unity.
  • Still another object of this invention is to provide a mailbox game, as aforesaid, that is intuitive to play and easy to set up.
  • Other objects and advantages of the present invention will become apparent from the following description taken in connection with the accompanying drawings, wherein is set forth by way of illustration and example, embodiments of this invention.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a perspective view of a mailbox used in the game according to a preferred embodiment of the present invention with a lid in a closed configuration;
  • FIG. 2 is a perspective view of the mailbox as in FIG. 1 with the lid in an open configuration; and
  • FIG. 3 is a perspective view of the mailbox as in FIG. 1 with signal lights in use as the mail signal device.
  • DETAILED DESCRIPTION
  • FIG. 1 shows an embodiment of a toy mailbox 100 used in the game. The mailbox 100 is a generally rectangular box 102 with an opening, a lid 104 and a hinge 105 that attaches the lid 104 to the box 102 to cover the opening. Preferably, the mailbox 100 includes rounded edges that provide safety to children who may bump into the mailbox 100 by accident. The lid 104, therefore, is movable between open (FIG. 2) and closed (FIG. 1) configurations. Outer surfaces of the box 102 may be coated with a paint that can be used as a writing or drawing surface. Alternatively, the box 102 may include a writing area 110 on which a message may be written with a pen, crayon, chalk, or dry erase marker. The writing area 110, therefore, may be of a dry-erase marker board or chalkboard material or other erasable surface.
  • A flag 106 may be attached to the outside of the mailbox 100. The flag may be rotated to a vertical position or it may be positioned horizontally. As another feature, a dial 108 may be mounted to the outside of the mailbox to show a mail status as either empty or full. Alternatively, a sliding bar or other indicator may be used to show mail status. Still further, one or more lights 107 may be positioned on the outer surface and illuminated when mail has been received into the mailbox. The lights, of course, may be electrically connected to a processor, power source, and sensor that detects the receipt of mail (not shown). The processor may also be connected to a sound generator that emits an audible sound when mail is detected (not shown).
  • The game may include play stamps with an adhesive backing and that have a similar appearance to U.S. Post Office stamps. The game may also have other accessories, such as, for example, stationary, letters, envelopes and/or notes. A package of letters may be included to personalize the mailbox with the child's name. The mailbox may also have other features such as a viewing peep-hole or a light, such as an LED.
  • Surfaces may be smooth, textured, or ribbed depending on production suggestions from the manufacturer. Colors of mailbox may also vary. Some sections on the front of the box may be left smooth and unobstructed to allow for future marketing of Trademark designs, for example, “Spiderman” or “My Little Pony.”
  • Certain safety features may be incorporated into the mailbox design. For example, edges of the mailbox may be rounded or folded for safety. The mailbox may be made of high impact plastic in a variety of colors. The mailbox may also be designed for ease of use. For example, the mailbox may have a sliding drawer with a knob to pull out or push in the drawer. As another example, the mailbox may have a pivoting drawer.
  • Another important aspect of this invention is that it may include a pack of postcards (not shown) that may be sent through the traditional U.S. Postal Service (USPS) mail to friends and family explaining the mail game and encouraging them to mail letters, postcards, gifts, and the like to the parents USPS address for further distribution by the parents to the toy mailboxes inside the residence. This step essentially initiates the inventive methodology as further described below.
  • The present invention includes a methodology for playing a mail game. More particularly, a user may mount one or more mailboxes inside a residence, such as on a door or wall or door outside of a child or parent's bedroom. In addition, a mailbox may be mounted adjacent the door, inside a bedroom such as to or adjacent a bed, or even used as a freestanding unit on or adjacent to a dresser or nightstand. Preferably, a mailbox may be mounted to a bedroom door with screws, an adhesive, or one or more magnets. A family member may write messages on the writing area 110. These messages may be seen as messages to the mail carrier. A child may pretend that these are messages to passers by in the hallway. Further, a child may be encouraged to write letters to real and/or imaginary family members or friends and to deliver them to the mailbox of a sibling or parent. In turn, received letters may be deposited into the mailbox of each child. It should be appreciated that items placed within a respective mailbox may be real mail first received into a family's USPS mailbox from an outside source and then redistributed to a child's mailbox, informal letters between family members, gifts from a parent to a child, and the like. When mail has been deposited, a signaling device may be manipulated to indicate the receipt of mail. For example, a flag may be raised, a light may be activated, etc. Play stamps may be used to send a letter within a household so that the children have the feeling of receiving authentic mail.
  • It should be appreciated that term “toy mailbox” or “play stamps” should be interpreted to mean that the mailbox or stamps are not government sponsored or government approved, but not to imply that this invention is only a toy for children. Quite to the contrary, the present invention may be used by both adults and children and is a means for encouraging family unity, promoting increased communication amongst friends and family, and imparting the practice of letter writing skills.
  • It can be seen that the present invention provides an innovative device and method of play that encourages children and parent alike to communicate with one another using written letters. The present invention promotes a level of communication that has largely been lost in an age of high technology and electronic entertainment.

Claims (20)

1. A method of playing a mail game, said method comprising:
mounting a toy mailbox to a door of a room;
depositing mail in the mailbox; and
manipulating a signal device to indicate that mail is deposited in said mail box.
2. The method of claim 1, wherein said mounting includes mounting said toy mailbox with an adhesive.
3. The method of claim 1, wherein said mounting includes mounting said toy mailbox with one or more magnets.
4. The method of claim 1, wherein said depositing mail includes adhering a play stamp to said mail deposited in said mailbox.
5. The method of claim 1, wherein said manipulating said signal device includes raising a flag.
6. The method of claim 1, wherein said manipulating said signal device includes illuminating a light.
7. The method of claim 1, wherein said mounting includes mounting said toy mailbox inside a residence.
8. A method of playing a mailbox game, comprising:
providing a mailbox having a generally rectangular shape and defining an open top, said mailbox having a lid pivotally mounted to said box with a hinge for selectively covering said open top;
mounting said mailbox to a door of a bedroom on the inside of a residence;
depositing mail in said mailbox; and
manipulating a signal device to indicate that mail is deposited in said mailbox.
9. The method of claim 8, wherein said mailbox includes a writing area on an external surface of said mailbox; said method further comprising writing a message on said writing area so that said message is viewable without opening said lid.
10. The method of claim 9, wherein said writing area is an erasable surface.
11. The method of claim 8, wherein said manipulating said signal device includes raising a flag.
12. The method of claim 8, wherein said manipulating said signal device includes illuminating a light.
13. The method of claim 8, wherein said depositing mail includes adhering a play stamp to said mail deposited in said mailbox.
14. The method of claim 8, wherein said mailbox includes side walls having generally rounded edges.
15. A method of playing a mail game, comprising the steps of:
providing a toy mailbox having a generally rectangular shape and defining an open top, said mailbox having a lid pivotally mounted to said box with a hinge for selectively covering said open top, said mailbox including a writing area on an external surface of said mailbox;
mounting said mailbox to one of a door, wall, dresser, or bed of a bedroom on the inside of a residence;
depositing mail in said mailbox; and
manipulating a signal device to indicate that mail is deposited in said mailbox.
16. The mailbox game as in claim 15, wherein said writing area is an eraseable surface.
17. The mailbox game as in claim 16, wherein said step of manipulating said signal device includes one of raising a flag or illuminating a light.
18. The mailbox game as in claim 16, further including the step of sending through a traditional mail service at least one card to a third party not living in the same residence in which said toy mailbox is mounted that includes words urging said third party to send letters or gifts through said traditional mail service to said residence in which said toy mailbox is mounted for further distribution by occupants of said residence to said toy mailbox.
19. The mailbox game as in claim 16, wherein said step of depositing mail includes adhering a play stamp to said mail deposited in said mailbox.
20. The mailbox game as in claim 15, wherein said mailbox includes side walls having generally rounded edges.
US12/106,662 2005-09-30 2008-04-21 Mailbox Game Abandoned US20080194177A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/106,662 US20080194177A1 (en) 2005-09-30 2008-04-21 Mailbox Game

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US72162805P 2005-09-30 2005-09-30
US11/538,050 US20070095884A1 (en) 2005-09-30 2006-10-02 Mailbox Game
US12/106,662 US20080194177A1 (en) 2005-09-30 2008-04-21 Mailbox Game

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US11/538,050 Continuation-In-Part US20070095884A1 (en) 2005-09-30 2006-10-02 Mailbox Game

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130061499A1 (en) * 2011-04-07 2013-03-14 David A. Berglund Biodegradable toys and methods of making same

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US547187A (en) * 1895-10-01 Letter and message receiver
US672518A (en) * 1900-09-14 1901-04-23 Lane John Mail-box.
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130061499A1 (en) * 2011-04-07 2013-03-14 David A. Berglund Biodegradable toys and methods of making same
US9060632B2 (en) * 2011-04-07 2015-06-23 David A. Berglund Biodegradable toys and methods of making same

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