US20080139300A1 - Materialization system for virtual object and method thereof - Google Patents
Materialization system for virtual object and method thereof Download PDFInfo
- Publication number
- US20080139300A1 US20080139300A1 US11/785,264 US78526407A US2008139300A1 US 20080139300 A1 US20080139300 A1 US 20080139300A1 US 78526407 A US78526407 A US 78526407A US 2008139300 A1 US2008139300 A1 US 2008139300A1
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- physical machine
- log file
- level
- virtual object
- game
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Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
- A63H30/02—Electrical arrangements
- A63H30/04—Electrical arrangements using wireless transmission
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Definitions
- the present invention relates to a materialization system and a method thereof, especially to a materialization system for virtual objects and a method thereof.
- the players have more fun, sense of immediacy and sense of reality.
- the present invention provides a materialization system for virtual objects and a method thereof that includes a game console for executing a log file of a virtual object created by a game.
- the log file contains a level and an experience point of the virtual object.
- the log file is transmitted to a physical machine.
- the physical machine gets the level and the experience point of the virtual object according to the log file.
- a checking list built-in, the physical machine is controlled and is played with other physical machines.
- an accumulated experience point is gained and is checked whether it is over the accumulated experience point needed to reach the next level according to the checking list. And further whether the physical machine is to be initialized for leveling up is determined. If the answer is yes, another log file is generated and is sent back to the game console for updating the level and the accumulated experience point of the virtual object.
- FIG. 1 is a block diagram of an embodiment according to the present invention.
- FIG. 2 is a schematic drawing showing flow chart of an embodiment according to the present invention.
- FIG. 3 is a schematic drawing of a checking list according to the present invention.
- FIG. 4A is a schematic drawing of another embodiment according to the present invention.
- FIG. 4B is a schematic drawing showing distribution of experience point of an embodiment according to the present invention.
- a materialization system for virtual object 1 consists of a game console 11 and a physical machine 12 .
- the game console 11 is connected with a display 111 .
- a user plays a game and creates a virtual object on the game console 11
- the image of the virtual object is displayed on the display 111 while playing the game.
- the user manipulates the virtual object through the display 111 and further a log file having information related to game level and experience points gained is generated.
- the game console 11 further includes a first connecting unit 112 through which the log file is sent to the physical machine 12 .
- the interface of the first connecting unit 112 can be universal serial bus(USB), bluetooth or infrared.
- the physical machine 12 includes a second connecting unit 121 , a microprocessor 122 , a storage unit 123 , a control unit 124 and an accumulating unit 125 .
- the second connecting unit 121 is connected with the first connecting unit 112 of the game console 11 so that interface of the second connecting unit 121 is corresponding to interface of the first connecting unit 112 .
- the interface of the second connecting unit 121 can be universal serial bus, bluetooth or infrared.
- the physical machine 12 receives the log file and sends it to the microprocessor 122 for initialization and gaining the level as well as the accumulated experience points of the physical machine 12 . Then the log file is saved in the storage unit 123 that has a built-in checking list.
- the checking list is composed of a plurality of levels of the physical machine 12 and corresponding accumulated experience points as well as at least one skill of each level. According to the checking list, the microprocessor 122 gets the level of the physical machine 12 and further the accumulated experience points and at least one skill.
- the control unit 124 the player controls the physical machine 12 to use the skill mentioned above.
- the player can use a remote control device 13 to manipulate the control unit 124 of the physical machine 12 .
- each strike of other players enable his own physical machine to gain an experience point.
- the experience point gained from the game is accumulated by the accumulating unit 125 to get an accumulated experience point which is sent back to the microprocessor 122 .
- the checking list whether the accumulated experience point is over the accumulated experience point necessary for the next level is checked.
- the physical machine 12 is immediately initialized so as to increase the level and the skill of the physical machine 12 .
- a log file is also generated simultaneously. The log file is saved in the storage unit 123 and is sent back to the game console 11 through the second connecting unit 121 and the first connecting unit 112 so as to update the level as well as the accumulated experience point of the virtual object.
- the physical machine 12 further includes an identification unit 126 that is used to identify the user for preventing unauthorized access of the log file of the physical machine 12 .
- the physical machine 12 can only be turned on after the user being identified.
- the identification unit 126 can be a fingerprint identification system, a password identification system or a voice security system.
- a method of materialization for virtual object includes the following steps. As shown in figure, firstly take step S 10 , run the game to generate a log file of a virtual object. Then run step S 11 , identify the user by the identification unit 126 of the physical machine 12 for turning on the physical machine 12 . Then refer to step S 12 , send the log file from the game console 11 to the microprocessor 122 of the physical machine 12 through connection between the first connecting unit 112 and the second connecting unit 121 . Then take step S 13 , initialize the physical machine 12 by the microprocessor 122 and obtain the level as well as the accumulated experience point of the physical machine 12 in accordance with the log file.
- step S 14 find at least one skill corresponding to the level of the physical machine 12 according to the checking list built-in the storage unit 123 . Then the physical machine 12 is controlled by the control unit 124 and is played together with another physical machine 12 .
- step S 15 the accumulating unit 125 of the physical machine 12 accumulates experience point awarded this time to get an accumulated experience point that is sent back to the microprocessor 122 .
- step S 16 the microprocessor 122 checks whether the accumulated experience point is over the experience point required by the next level. Once the accumulated experience point is over the experience point required by the next level, run the step S 13 , initialize the physical machine 12 so as to increase the level and overall skill of the physical machine 12 . If the accumulated experience point is under the experience point required by the next level, take the step S 14 , continue playing the game to accumulate the experience point.
- step S 17 a log file is generated and is sent back to the game console 11 for updating the level and the accumulated experience point of the virtual object.
- the checking list is built inside the physical machine.
- the checking list includes three columns for a level 21 , an experience point 22 and a skill 23 respectively. Take this checking list as an example, the level 21 of the physical machine are classified into 10 levels. When the level 21 of the physical machine is level one, the corresponding experience point 22 is 1000 and the corresponding skill 23 is punch. While in level two, the corresponding experience point 22 is 10000 and the corresponding skill 23 is punch as well as kick. When the accumulated experience point inside the log file of the physical machine is 1200, the corresponding level 21 of the physical machine is level one according to the checking list. The skill 23 player can use is punch.
- the experience point gained is added into the original experience point so as to get an accumulated experience point.
- the accumulated experience point is 12000, it is over the experience level 22 required by the level 2 according to the checking list.
- the level 21 of the physical machine is up to the level two.
- the skill 23 corresponding to the level two is punch and kick, having one more skill than the level one.
- the embodiment includes a first user 3 and a second user 4 .
- the first user 3 and the second user 4 respectively operates a first game console 31 and a second game console 32 for sending a first log file and a second log file to a first physical machine 32 and a second physical machine 42 correspondingly.
- the first player 3 plays games with the second player 4 through the operation of the first physical machine 32 and the second physical machine 42 so that an experience point is generated during the playing.
- the experience point varies according to locations of the physical machine 500 being struck. For example, hit in the head 51 gains 500 experience points while hit in the shoulder 52 gains 300 experience points.
- the plurality of experience points is added into original accumulated experience point to get an accumulated experience point. According to the new accumulated experience point, check whether the physical machine is leveled up or not.
- the present invention provides a materialization system for virtual objects and a method thereof.
- the virtual object is only operated and controlled by the player in the game.
- information related to the virtual object is sent to a physical machine so that the physical machine has the same characters as the virtual object.
- Players can build in his/her own physical machine and carry the physical machine with him in reality for playing games with others face to face with a new sense of fun, a sense of presence and visual realism.
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- Human Computer Interaction (AREA)
- Computer Security & Cryptography (AREA)
- Software Systems (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
- Toys (AREA)
Abstract
A materialization system for virtual objects and a method thereof are disclosed. The system and the method according to the present invention transform information of a virtual object in a virtual game into a physical machine so as to make the physical machine have the same characters as the virtual object. Thus according to various characters of virtual objects, the user can create his/her own physical machine. The users can carry the physical machine with them to play games with others face to face with a new sense of fun, a sense of presence and visual realism.
Description
- The present invention relates to a materialization system and a method thereof, especially to a materialization system for virtual objects and a method thereof.
- By development of modern technology, virtual games are getting more popular. In a virtual game world, players create visual objects by computer software. In the beginning, players are deeply attracted by fantastic graphics and sounds. After a while, users found the game monotonous and boring due to lack of communication with roles in the games and a sense of presence. Finally, the player gets tired of it.
- Later, massive multiplayer online games have been developed. Over the network, people can play together and chat with others. However, such way of communication is still lack of sense of reality and unable to satisfy player's curiosity.
- Although interactive toys such as robots or robot pets create a sense of reality, all the toys have the same functions without personal settings. After a period of time, the player may feel dull and boring so that the interactive toys are abandoned at last.
- Thus there is a need to combine the virtual object with the physical machine.
- Therefore it is a primary object of the present invention to provide a materialization system for virtual objects and a method thereof that transform information of a virtual object into a physical machine so as to make the physical machine have personal settings.
- It is another object of the present invention to provide a materialization system for virtual objects and a method thereof that enable players to operate the physical machine having the same characters with the virtual object for playing games with a physical machine operated by other players. Thus the players have more fun, sense of immediacy and sense of reality.
- In order to achieve objects, the present invention provides a materialization system for virtual objects and a method thereof that includes a game console for executing a log file of a virtual object created by a game. The log file contains a level and an experience point of the virtual object. The log file is transmitted to a physical machine. After receiving the log file, the physical machine gets the level and the experience point of the virtual object according to the log file. By means of a checking list built-in, the physical machine is controlled and is played with other physical machines. After playing the game, an accumulated experience point is gained and is checked whether it is over the accumulated experience point needed to reach the next level according to the checking list. And further whether the physical machine is to be initialized for leveling up is determined. If the answer is yes, another log file is generated and is sent back to the game console for updating the level and the accumulated experience point of the virtual object.
- The structure and the technical means adopted by the present invention to achieve the above and other objects can be best understood by referring to the following detailed description of the preferred embodiments and the accompanying drawings, wherein
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FIG. 1 is a block diagram of an embodiment according to the present invention; -
FIG. 2 is a schematic drawing showing flow chart of an embodiment according to the present invention; -
FIG. 3 is a schematic drawing of a checking list according to the present invention; -
FIG. 4A is a schematic drawing of another embodiment according to the present invention; and -
FIG. 4B is a schematic drawing showing distribution of experience point of an embodiment according to the present invention. - Refer to
FIG. 1 , a materialization system forvirtual object 1 consists of agame console 11 and aphysical machine 12. Thegame console 11 is connected with adisplay 111. When a user plays a game and creates a virtual object on thegame console 11, the image of the virtual object is displayed on thedisplay 111 while playing the game. The user manipulates the virtual object through thedisplay 111 and further a log file having information related to game level and experience points gained is generated. Thegame console 11 further includes a first connectingunit 112 through which the log file is sent to thephysical machine 12. The interface of the first connectingunit 112 can be universal serial bus(USB), bluetooth or infrared. - The
physical machine 12 includes a second connectingunit 121, amicroprocessor 122, astorage unit 123, acontrol unit 124 and an accumulatingunit 125. The second connectingunit 121 is connected with the first connectingunit 112 of thegame console 11 so that interface of the second connectingunit 121 is corresponding to interface of the first connectingunit 112. The interface of the second connectingunit 121 can be universal serial bus, bluetooth or infrared. - By the second connecting
unit 121, thephysical machine 12 receives the log file and sends it to themicroprocessor 122 for initialization and gaining the level as well as the accumulated experience points of thephysical machine 12. Then the log file is saved in thestorage unit 123 that has a built-in checking list. The checking list is composed of a plurality of levels of thephysical machine 12 and corresponding accumulated experience points as well as at least one skill of each level. According to the checking list, themicroprocessor 122 gets the level of thephysical machine 12 and further the accumulated experience points and at least one skill. Thus through thecontrol unit 124, the player controls thephysical machine 12 to use the skill mentioned above. The player can use aremote control device 13 to manipulate thecontrol unit 124 of thephysical machine 12. - When the player remotely controls the
physical machine 12 and plays with others, each strike of other players enable his own physical machine to gain an experience point. The experience point gained from the game is accumulated by the accumulatingunit 125 to get an accumulated experience point which is sent back to themicroprocessor 122. According to the checking list, whether the accumulated experience point is over the accumulated experience point necessary for the next level is checked. Once it is over the accumulated experience point required for the next level, thephysical machine 12 is immediately initialized so as to increase the level and the skill of thephysical machine 12. A log file is also generated simultaneously. The log file is saved in thestorage unit 123 and is sent back to thegame console 11 through the second connectingunit 121 and the first connectingunit 112 so as to update the level as well as the accumulated experience point of the virtual object. - The
physical machine 12 further includes anidentification unit 126 that is used to identify the user for preventing unauthorized access of the log file of thephysical machine 12. Thephysical machine 12 can only be turned on after the user being identified. Theidentification unit 126 can be a fingerprint identification system, a password identification system or a voice security system. - Refer to
FIG. 2 , a method of materialization for virtual object according to the present invention includes the following steps. As shown in figure, firstly take step S10, run the game to generate a log file of a virtual object. Then run step S11, identify the user by theidentification unit 126 of thephysical machine 12 for turning on thephysical machine 12. Then refer to step S12, send the log file from thegame console 11 to themicroprocessor 122 of thephysical machine 12 through connection between the first connectingunit 112 and the second connectingunit 121. Then take step S13, initialize thephysical machine 12 by themicroprocessor 122 and obtain the level as well as the accumulated experience point of thephysical machine 12 in accordance with the log file. Next, refer to step S14, find at least one skill corresponding to the level of thephysical machine 12 according to the checking list built-in thestorage unit 123. Then thephysical machine 12 is controlled by thecontrol unit 124 and is played together with anotherphysical machine 12. - When the player operates the
physical machine 12 and plays with anotherphysical machine 12 of the others, refer to step S15, the accumulatingunit 125 of thephysical machine 12 accumulates experience point awarded this time to get an accumulated experience point that is sent back to themicroprocessor 122. Take step S16, according to the checking list, themicroprocessor 122 checks whether the accumulated experience point is over the experience point required by the next level. Once the accumulated experience point is over the experience point required by the next level, run the step S13, initialize thephysical machine 12 so as to increase the level and overall skill of thephysical machine 12. If the accumulated experience point is under the experience point required by the next level, take the step S14, continue playing the game to accumulate the experience point. When the game of thephysical machine 12 is over, run the step S17, a log file is generated and is sent back to thegame console 11 for updating the level and the accumulated experience point of the virtual object. - Refer to
FIG. 3 , the checking list is built inside the physical machine. The checking list includes three columns for alevel 21, anexperience point 22 and askill 23 respectively. Take this checking list as an example, thelevel 21 of the physical machine are classified into 10 levels. When thelevel 21 of the physical machine is level one, thecorresponding experience point 22 is 1000 and the correspondingskill 23 is punch. While in level two, thecorresponding experience point 22 is 10000 and the correspondingskill 23 is punch as well as kick. When the accumulated experience point inside the log file of the physical machine is 1200, the correspondinglevel 21 of the physical machine is level one according to the checking list. Theskill 23 player can use is punch. Later when the player operates the physical machine for playing games, the experience point gained is added into the original experience point so as to get an accumulated experience point. For example, when the accumulated experience point is 12000, it is over theexperience level 22 required by thelevel 2 according to the checking list. Thus thelevel 21 of the physical machine is up to the level two. In accordance with the checking list, theskill 23 corresponding to the level two is punch and kick, having one more skill than the level one. - Refer to
FIG. 4A &FIG. 4B , the embodiment includes afirst user 3 and asecond user 4. Thefirst user 3 and thesecond user 4 respectively operates afirst game console 31 and asecond game console 32 for sending a first log file and a second log file to a firstphysical machine 32 and a secondphysical machine 42 correspondingly. Thefirst player 3 plays games with thesecond player 4 through the operation of the firstphysical machine 32 and the secondphysical machine 42 so that an experience point is generated during the playing. The experience point varies according to locations of thephysical machine 500 being struck. For example, hit in thehead 51gains 500 experience points while hit in theshoulder 52gains 300 experience points. After the game being over, the plurality of experience points is added into original accumulated experience point to get an accumulated experience point. According to the new accumulated experience point, check whether the physical machine is leveled up or not. - In summary, the present invention provides a materialization system for virtual objects and a method thereof. The virtual object is only operated and controlled by the player in the game. By the present invention, information related to the virtual object is sent to a physical machine so that the physical machine has the same characters as the virtual object. Players can build in his/her own physical machine and carry the physical machine with him in reality for playing games with others face to face with a new sense of fun, a sense of presence and visual realism.
- Additional advantages and modifications will readily occur to those skilled in the art. Therefore, the invention in its broader aspects is not limited to the specific details, and representative devices shown and described herein. Accordingly, various modifications may be made without departing from the spirit or scope of the general inventive concept as defined by the appended claims and their equivalents.
Claims (24)
1. A materialization system for virtual objects comprising:
a game console for executing at least one game to generate at least one virtual object and a corresponding log file; and
a physical machine that is connected with the game console for receiving the log file and being initialized to play the game with at least one another physical machine.
2. The system as claimed in claim 1 , wherein the log file contains a level of the virtual object and an accumulated experience point of the virtual object gained from playing of the game.
3. The system as claimed in claim 1 , wherein the game console comprising a first connecting unit while the physical machine comprising a second connecting unit and the game console is connected with the physical machine through connection between the first connecting unit and the second connecting unit.
4. The system as claimed in claim 4 , wherein interface of the first connecting unit is universal serial bus (USB), bluetooth or infrared.
5. The system as claimed in claim 4 , wherein interface of the second connecting unit is corresponding to the interface of the first connecting unit and is universal serial bus (USB), bluetooth or infrared.
6. The system as claimed in claim 1 , wherein the game console is further connected with a display that shows images of the virtual object while playing the game.
7. The system as claimed in claim 1 , wherein system further comprising:
a remote control device that controls the physical machine.
8. The system as claimed in claim 1 , wherein the physical machine comprising:
a microprocessor that receives the log file of the virtual object, initializes the physical machine and gets the level and the accumulated experience point of the physical machine according to the log file.
9. The system as claimed in claim 1 , wherein the physical machine comprising:
a storage unit for saving the log file.
10. The system as claimed in claim 9 , wherein a checking list is built in the storage unit and at least one skill corresponding to the level of the physical machine is obtained according to the checking list.
11. The system as claimed in claim 10 , wherein the checking list includes information related an accumulated experience point and at least one corresponding skill required by each level of the physical machine.
12. The system as claimed in claim 1 , wherein the physical machine comprising:
a control unit for controlling skill corresponding to the level of the physical machine.
13. The system as claimed in claim 1 , wherein the physical machine comprising:
an accumulating unit for adding an experience point gained from the playing between the physical machine and another physical machine so as to get an accumulated experience point.
14. The system as claimed in claim 13 , wherein the accumulated experience point is sent to the microprocessor for initializing the physical machine to generate a log file.
15. The system as claimed in claim 14 , wherein the log file is transmitted to the game console for updating the level and the accumulated experience point of the virtual object.
16. The system as claimed in claim 1 , wherein the physical machine comprising:
an identification unit that is used to identify the user for turning on the physical machine.
17. The system as claimed in claim 16 , wherein the identification unit is a fingerprint identification system, a password identification system or a voice security system.
18. A method for materialization of virtual objects comprising the steps of:
running a game to generate a log file of a virtual object;
sending the log file to a physical machine;
initializing the physical machine according to the log file; and
playing the game with at least one another physical machine by the physical machine.
19. The method as claimed in claim 18 , wherein the log file comprising a level of the virtual object and an accumulated experience point generated by playing of the game.
20. The method as claimed in claim 18 , wherein a further log file is generated by the playing of the physical machine with at least one another physical machine and the level and the accumulated experience point of the virtual object are updated according to said further log file.
21. The method as claimed in claim 20 , wherein the log file is built in a checking list of the physical machine that is used to check whether the physical machine is to be initialized or not.
22. The method as claimed in claim 20 , wherein the physical machine and the at least one another physical machine get the level and the accumulated experience point of the physical machine according to the log file and controls the physical machine to run at least one skill corresponding to the level of the physical machine.
23. The method as claimed in claim 20 , wherein before the step of sending the log file to the physical machine, the method further comprising a step of:
turning on the physical machine after the user being identified.
24. The method as claimed in claim 23 , wherein a way to identify the user is fingerprint identification, password identification or voice identification.
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TW095146062A TW200824767A (en) | 2006-12-08 | 2006-12-08 | Materialization system for virtual object and method thereof |
TW095146062 | 2006-12-08 |
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US20080139300A1 true US20080139300A1 (en) | 2008-06-12 |
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US11/785,264 Abandoned US20080139300A1 (en) | 2006-12-08 | 2007-04-17 | Materialization system for virtual object and method thereof |
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Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070260572A1 (en) * | 2006-05-03 | 2007-11-08 | Boucard John C | Interactive data management system |
US20080172545A1 (en) * | 2007-01-12 | 2008-07-17 | John Christian Boucard | System and method for accessing and displaying interactive content and advertising |
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US20090271493A1 (en) * | 2008-04-29 | 2009-10-29 | Boucard John C | System and Apparatus for Managing Social Networking and Loyalty Program Data |
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Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
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US20070260572A1 (en) * | 2006-05-03 | 2007-11-08 | Boucard John C | Interactive data management system |
US20080172545A1 (en) * | 2007-01-12 | 2008-07-17 | John Christian Boucard | System and method for accessing and displaying interactive content and advertising |
US20080172498A1 (en) * | 2007-01-12 | 2008-07-17 | John Christian Boucard | System and Apparatus for Managing Interactive Content, Advertising, and Devices |
US20090271493A1 (en) * | 2008-04-29 | 2009-10-29 | Boucard John C | System and Apparatus for Managing Social Networking and Loyalty Program Data |
US20100010669A1 (en) * | 2008-07-14 | 2010-01-14 | Samsung Electronics Co. Ltd. | Event execution method and system for robot synchronized with mobile terminal |
US8818554B2 (en) * | 2008-07-14 | 2014-08-26 | Samsung Electronics Co., Ltd. | Event execution method and system for robot synchronized with mobile terminal |
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US20100198674A1 (en) * | 2009-02-03 | 2010-08-05 | John Boucard | Brand Experience System |
US20100193587A1 (en) * | 2009-02-03 | 2010-08-05 | John Boucard | Interactive Printed Document System |
CN102335510A (en) * | 2010-07-16 | 2012-02-01 | 华宝通讯股份有限公司 | Human-computer interaction system |
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TW200824767A (en) | 2008-06-16 |
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