US20080113744A1 - Gaming machine, system and method with a bonus feature - Google Patents

Gaming machine, system and method with a bonus feature Download PDF

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Publication number
US20080113744A1
US20080113744A1 US11/850,408 US85040807A US2008113744A1 US 20080113744 A1 US20080113744 A1 US 20080113744A1 US 85040807 A US85040807 A US 85040807A US 2008113744 A1 US2008113744 A1 US 2008113744A1
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Prior art keywords
bonus
prize
gaming machine
game
special prize
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US11/850,408
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English (en)
Inventor
Desmond Seymer Whitcher
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Aristocrat Technologies Australia Pty Ltd
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Aristocrat Technologies Australia Pty Ltd
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Priority claimed from AU2006904913A external-priority patent/AU2006904913A0/en
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Assigned to ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD reassignment ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: WHITCHER, DESMOND SEYMER
Publication of US20080113744A1 publication Critical patent/US20080113744A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention generally relates to gaming apparatus and methods of gaming.
  • a particular embodiment of the present invention relates to gaming apparatus and methods of gaming that offer a bonus feature.
  • Another particular embodiment of the present invention relates to a gaming apparatus and method of gaming that offer a progressive prize.
  • Gaming venue operators have therefore continuously looked for new variations and types of games in order to attract both new and return customers to their venues.
  • Progressive jackpots may be offered on gaming machines.
  • a progressive controller may be programmed to accumulate a percentage of the turnover bet on the machine, that percentage being accumulated in a progressive pool. On the occurrence of a predetermined event, the amount of money in the pool may be awarded to a player.
  • progressive jackpot gaming systems which operate across a group of linked gaming machines, accumulating a percentage of turnover bet on all of the linked machines into one or more progressive pools. Again the contents of a particular progressive pool may be awarded to a player when certain trigger conditions are met.
  • One way of increasing player interest in gaming is to increase the variability of the bonus awards. Typically, this is done by providing a base game having a bonus feature which is triggered on a reasonably regular basis.
  • the bonus feature when triggered, typically provides a feature game which itself has a range of bonus prizes, ranging from a small bonus prize which occurs most frequently, to a major or large jackpot prize, which occurs relatively rarely.
  • a small bonus prize which occurs most frequently
  • a major or large jackpot prize which occurs relatively rarely.
  • the problem with this system is that players who do trigger the bonus feature usually win only the minor bonus prize, so that the triggering of the bonus feature is coupled with the somewhat negative expectation that the feature game will only result in a modest reward. It is desirable to provide a gaming system which will increase the sense of anticipation for players on achieving a bonus feature. It may also be desirable to provide such a gaming system that increases the sense of anticipation for players on achieving a bonus but without altering the return to player percentage of the machine or system on which the bonus feature or bonus feature and feature game is being played.
  • a gaming machine having a display and a user interface in communication with a game controller, which cooperate to provide a game in which a plurality of symbols from a symbol set are displayed on the display to represent at least one game outcome that is evaluated for a winning combination and in which an award is awarded if a winning combination results, wherein a said winning combination is a bonus feature, the occurrence of which results in the game controller controlling game play of the game to provide at least a chance to win a bonus prize from a set of one or more bonus prizes, the game controller further controlling the gaming machine to award at least one special prize that is different from the one or more bonus prizes, wherein award of the special prize is dependent on a random selection process, the performance of which is dependent on occurrence of the bonus feature.
  • the gaming machine does not display on the display symbols to represent the random selection process.
  • the gaming machine includes a pay schedule that advertises each of the one or more bonus prizes but does not advertise the at least one special prize.
  • the special prize is only awardable when a said bonus prize is won.
  • the plurality of different bonus prizes may include a plurality of progressive prizes that are formed so as have different values from each other.
  • the plurality of different bonus prizes may include a plurality of fixed value prizes of different values.
  • the game controller may select each of the plurality of different bonus prizes with different average expected frequencies.
  • the bonus feature may always result in the award of a positive value bonus prize.
  • the special prize may be awardable when at least one, but not all of the bonus prizes are won and also the special prize may be awardable when a first said bonus prize is won and not awardable when a second said bonus prize is won, the second said bonus prize having a higher value than the first said bonus prize.
  • the special prize may be awardable only when the bonus prize of lowest value is won.
  • the special prize is awarded in addition to the bonus prize and the gaming machine displays the combined special prize and bonus prize as a single prize and does not display separate indications of each prize.
  • the special prize when the special prize is awarded, it is awarded instead of the bonus prize.
  • the special prize may have a value higher than the value of that bonus prize.
  • the random selection process for the special prize includes selecting the value of the special prize, so that the special prize is a randomly variable prize.
  • the award of the special prize is dependant on the player placing an additional bet.
  • the plurality of bonus features each result in a chance to win one of a plurality of different bonus prizes.
  • the game controller commences play of a feature game in which representations of the feature game are displayed on the display that indicate to the player the bonus prize that is to be awarded.
  • a gaming system including a plurality of gaming machines as described in the preceding paragraphs, wherein each of the plurality of gaming machines are eligible to win the same said one or more bonus prizes when a said bonus feature occurs on that gaming machine.
  • At least one of the one or more bonus prizes is a progressive prize to which each of the plurality of gaming machine contribute.
  • a method of providing awards on a gaming machine that provides a wagering game in which a plurality of symbols from a symbol set are displayed on a display to represent play of the wagering game, the method including providing as one possible outcome of the game a bonus feature; when the bonus feature occurs, providing at least a chance to win a bonus prize from a set of one or more bonus prizes; and when the bonus feature occurs, performing a random selection process and awarding a special prize that is different from the one or more bonus prizes dependent on the random selection process.
  • the random selection process determines whether or not the special prize is awarded.
  • the set of one or more bonus prizes includes a plurality of different bonus prizes and the process of providing a chance to win a bonus prize includes selecting which one of a plurality of bonus prizes is to be won, the selection being controlled so that a bonus prize is always won when the bonus feature occurs, the method further including advertising in a pay schedule for the game the plurality of bonus prizes but not the special prize and performing the random selection process without displaying to a player symbols representing the result of the random selection process and wherein the random selection process includes a selection of the value of the special prize so that the special prize awarded is a randomly variable prize.
  • the method further includes awarding a single prize as a combination of a said bonus prize and the special prize and displaying representations of the award of the special prize as if the combination of a said bonus prize and the special prize was a single prize resulting from occurrence of the bonus feature.
  • the method further includes awarding the special prize instead of a said bonus prize and displaying representations of the award of the special prize as if the special prize was a single prize resulting from occurrence of the bonus feature.
  • the method further includes displaying a feature game between occurrence of the bonus feature and the award of the special prize, the feature game including representations that indicate a said bonus prize that is to be awarded if a special prize is not awarded.
  • FIG. 1 shows diagrammatically, a view of a gaming machine suitable for implementing certain embodiments of the present invention.
  • FIG. 2 shows a block diagram of gaming apparatus suitable for implementing certain embodiments of the present invention.
  • FIG. 3 shows a block diagram of components of the memory of the gaming apparatus represented in FIG. 2 .
  • FIG. 4 shows diagrammatically, a network gaming system suitable for implementing certain embodiments of the present invention.
  • FIG. 5 shows a flowchart of a game process in accordance with an embodiment of the present invention.
  • FIG. 1 of the accompanying drawings one example of a gaming machine suitable for implementing certain embodiments of the present invention is generally referenced by arrow 10 .
  • the gaming machine 10 includes a console 12 having a display 14 on which is displayed representations of a game 16 (bounding box only shown in FIG. 1 ), that can be played by a player.
  • a mid-trim 20 of the gaming machine 10 houses a bank of buttons 22 for enabling a player to play the game 16 .
  • the mid-trim 20 also houses a credit input mechanism 24 including a coin input chute 24 A and a bill collector 24 B.
  • a top box 26 may carry artwork 28 , including for example, pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on the front panel 29 of the console 12 .
  • a coin tray 30 is mounted beneath the console 12 for cash payouts from the gaming machine 10 .
  • the display 14 shown in FIG. 1 is in the form of a video display unit, particularly a cathode ray tube screen device.
  • the display 14 may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device.
  • the top box 26 in a more preferred form of gaming machine 10 to implement certain embodiments of the present invention includes a display, for example a video display unit, which may be of the same type as the display 14 , or a different type of display.
  • FIG. 2 shows a block diagram of a gaming apparatus, generally referenced by arrow 100 , suitable for implementing certain embodiments of the present invention.
  • the gaming apparatus 100 may, for example, operate as a standalone gaming machine of the type shown in FIG. 1 . However, the gaming apparatus 100 may alternatively operate as a networked gaming machine, communicating with other network devices, such as one or more servers or other gaming machines.
  • the gaming apparatus 100 may also have distributed hardware and software components that communicate with each other directly or through a network. Accordingly, different reference numerals have been used in FIG. 2 from FIG. 1 for components that may be equivalent.
  • the gaming apparatus 100 includes a game controller 101 , which in the illustrated example includes a computational device 102 , which may be a microprocessor, microcontroller, programmable logic device or other suitable device. Instructions and data to control operation of the computational device 102 are stored in a memory 103 , which is in data communication with, or forms a part of the computational device 102 . Typically, the gaming apparatus 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103 . The instructions to cause the game controller 101 to implement the present invention will be stored in the memory 103 .
  • the gaming apparatus may include hardware meters 104 for the purposes of regulatory compliance and also include an input/output (I/O) interface 105 for communicating with the peripheral devices of the gaming apparatus 100 .
  • the input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for instructions and data.
  • the peripheral devices that communicate with the controller are one or more displays 106 , user input devices 107 , a card and/or ticket reader 108 , a printer 109 , a bill acceptor and/or coin input mechanism 110 and a coin output mechanism 111 .
  • One or more of the displays 106 may include a touch screen 106 A, forming part of the user input devices 107 . Additional devices may be included as part of the gaming machine 100 , or devices omitted as required for the specific implementation.
  • the gaming machine 100 may include a communications interface, for example a network card 112 .
  • the network card may for example, send status information, accounting information or other information to a central controller, server or database and receive data or commands from a the central controller, server or database.
  • One or more of the peripheral devices, for example the card/ticket reader 108 may be able to communicate directly with the network card 112 .
  • the game controller 101 may also include a random number generator 113 , which generates a series of random numbers that determine the outcome of a series of random game events played as part of a game on the gaming apparatus 100 .
  • the computational device 102 may include two or more controllers or processors, which may be local or remote from each other and the displays 106 .
  • FIG. 3 shows an exemplary block diagram of the main components of the memory 103 .
  • the RAM 103 A typically temporarily holds program files for execution by the computational controller 102 and related data.
  • the EPROM 103 B may hold be a boot ROM device and/or may contain some system or game related code.
  • the mass storage device 103 C is typically used to store game programs, the integrity of which may be verified and/or authenticated by the computational controller 102 using protected code from the EPROM 103 B or elsewhere.
  • FIG. 4 shows a gaming system 200 .
  • the gaming system 200 includes a network 201 , which for example may be an Ethernet network.
  • Gaming devices 202 shown arranged in three banks 203 of two gaming devices 202 in FIG. 4 , are connected to the network 201 .
  • the gaming devices 202 may be gaming machines 10 , as shown in FIG. 1 or form part or all of another gaming apparatus 100 .
  • Single gaming devices 202 and banks 203 containing three or more gaming devices 202 may also be connected to the network 201 .
  • One or more system displays 204 may also be connected to the network 201 .
  • the system displays 204 may, for example, be associated with a bank 203 of gaming devices.
  • the system displays 204 may be used to display representations associated with game play on the gaming devices 202 , and/or used to display other representations, for example promotional or informational material.
  • the bonus prizes referred to later herein, which may be in the form of fixed or progressive prizes may be displayed on a system display 204 .
  • Servers may also be connected to the network 201 .
  • a game server 205 may generate game outcomes for games played on the gaming devices 202
  • a database management server 206 may manage the storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206 A
  • a jackpot server 207 may control one or more jackpots associated with the gaming devices 202 .
  • Further servers may be provided to assist in the administration of the gaming system 200 , including for example a gaming floor management server 208 , and a licensing server 209 to monitor the use of licenses to particular games.
  • An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network.
  • the gaming system 200 may communicate with other gaming systems, other local networks, for example a corporate network and/or a wide area network such as the Internet through a firewall 211 .
  • FIG. 5 shows a process flow diagram 500 of a process performed in accordance with an embodiment of the present invention.
  • the process may be performed by the network gaming system 200 , in which the gaming devices 202 may each include part or all of a gaming apparatus 100 and the following description assumes this implementation.
  • the process will also be able to be implemented by other gaming systems.
  • Certain embodiments of the present invention provide a form of randomly awarded special prize to a player in addition to prizes that the player would expect to receive during normal play.
  • the special prize may be awarded together with a bonus prize that is the result of occurrence of a bonus feature occurring during normal play or is the result of play of a feature game that is played following occurrence of a bonus feature.
  • a single bonus feature may result in one of a plurality of different bonus prizes.
  • the special prizes may be awarded only after a feature game has been triggered during play of the base game of a game. That is, special prizes will not be awarded during normal play of the base game, but once a bonus feature has occurred during normal play of the base game a feature game occurs, and eligibility for a special prize will then exist in addition to the player being eligible to win one or more bonus prizes dependent on the outcome of the feature game.
  • the one or more bonus prizes may be one or more progressive prizes, the progressive prizes starting at and/or incrementing at different levels if there is more than one.
  • the one or more bonus prizes may be one or more fixed prizes, the fixed prizes having differing values. The description given with reference to FIG. 5 primarily refers in more detail to the processes involved in implementing a game having a base game and a feature game.
  • the bonus prize that is awarded is determined by the game controller 101 according to a random selection process.
  • the random selection process may be weighted so that smaller value bonus prizes statistically occur more often than the higher value bonus prizes.
  • a base game which may for example be a spinning reel game is played (step 502 ).
  • a bonus feature occurs according to random criteria (determined in step 504 ).
  • the bonus feature may be the alignment of say, three symbols alongside each other on a payline of the gaming machine, or the occurrence anywhere on the screen of say, three special or wild symbols.
  • the bonus feature may be the alignment of say, three symbols alongside each other on a payline of the gaming machine, or the occurrence anywhere on the screen of say, three special or wild symbols.
  • An alternative arrangement is for the bonus feature to be triggered completely independently of the base game, for example based on turnover of the base game as described in Australian patent no. 754689, the contents of which are hereby incorporated by reference.
  • the prize pool that is played for may be selected randomly.
  • the gaming device 202 displays the feature game (step 506 ). This may be under the control of the same computational device 102 that controlled display of the base game.
  • the game controller 101 may have a specific component that operates the feature game, which may be physically separate from a component that controls play of the base game, or which may be a separate process provided using the same physical component. This alternative embodiment may have particular application to a plurality of linked gaming machines.
  • a feature game will be played, as indicated at step 508 .
  • an outcome of the feature game will occur, as indicated at step 510 .
  • the outcome of the feature game will determine whether a bonus prize is awarded.
  • there are a plurality of different bonus prizes that can be won from the feature game the game controller determining which one, if any, of the bonus prizes is awarded according to random criteria, which may be weighted towards the lesser value bonus prizes.
  • one of the bonus prizes is always awarded from the feature game so that there are only winning outcomes of the feature game.
  • the game controller assesses whether the player is eligible for a special or random prize, as indicated at step 512 .
  • the system reverts to the base game, as indicated at steps 518 and 501 .
  • the game controller 101 determines that the player is eligible for a special prize then the value of that special prize will be determined, as indicated at step 514 , and the player will then be paid that special prize out of a progressive prize pool or other prize funds source. Thereafter the system will revert to base game play, as indicated by steps 518 and 501 .
  • control of the display 106 of the gaming device 202 was transferred to the jackpot server 207 , it is returned from the jackpot server 207 to the game controller 101 that controls play of the base game, as indicated in step 518 .
  • the bonus prize and the special prize are paid.
  • the gaming device 202 may display on the display a single combined prize representing the sum of the bonus prize and the special prize and displaying this as the result from the feature game.
  • the special prize when the special prize is to be awarded, it is awarded instead of the bonus prize.
  • all values of the special prize are preferably higher than the advertised bonus prize for the feature outcome.
  • the special prize need not be of the same type as the bonus prize, although it may be of the same type (e.g. both are prizes in credits).
  • the player may be presented with representations that indicate that the bonus prize at least sometimes, or perhaps often depending on the particular implementation, is higher than the advertised amount. With continued play, the player may notice that when the prize varies from the advertised, the extent to which it is higher than the advertised prize also varies.
  • the gaming machine may display a special sequence on a display 106 , play a sound and/or otherwise distinguish the prize from the normal bonus prize associated with the feature outcome. In one embodiment, whether or not a special sequence, sound or other distinguishing media is presented to the player when the special prize is awarded, no additional display of symbols representative of the random selection process in step 514 is made by the gaming device 202 .
  • the special prize may be displayed separately to the bonus prize. This creates a different impression to the player, who sees that they have won the advertised prize for the feature game outcome (or bonus feature in the embodiment where a feature game is omitted) and with continued play sees that a separate prize is awarded at random.
  • the player's eligibility for a special prize can be assessed on various bases. For example, each time a player is awarded a feature game the system may generate an additional special prize, of varying amounts, as randomly determined. Alternatively, only those players who win a particular bonus prize, for example the lowest available bonus prize in the embodiment where every play of the feature game results in a prize, may be eligible for the special prize, somewhat in the manner of a consolation for the player. A further alternative would be for the player to be awarded a special prize in conjunction with all feature outcomes, but the quantum of the special prize that can be awarded might vary between say a very low prize or prize range, and a quite significant prize or prize range. Eligibility may also be dependant on the player placing an additional bet during play of the game in which the bonus feature may occur.
  • An alternative embodiment to the process shown in FIG. 5 is for the player to be awarded a special prize where a bonus feature has occurred but where no feature game is played and consequently no feature game outcome is achieved.
  • the eligibility for the special prize may for example be dependent on which bonus feature has occurred. Eligibility for the special prize is therefore not tied to the provision of a feature game.
  • the player when the bonus feature occurs, the player may be directly awarded a bonus prize and is also eligible to be awarded the randomly awarded special prize.
  • a gaming machine may maintain a plurality of progressive prizes or a plurality of linked gaming machines may communicate with a progressive controller, which may be the jackpot controller 207 , to maintain a plurality of progressives, the game controller 101 selecting one of the bonus prizes at random according to a weighted selection process.
  • the selection process for the bonus prizes may be similar to the selection process described herein below for the special prize. However, those skilled in the relevant arts will appreciate that alternative processes exist and could be developed.
  • each progressive prize may be awarded as a bonus prize when a particular combination occurs during play of a game.
  • a single particular combination may be used as the bonus feature, following which the player could be awarded any one of the bonus prizes.
  • the gaming machine or linked gaming machines may offer a plurality of different fixed prizes on the occurrence of a bonus feature, there being a random selection of which fixed prize is won when the bonus feature occurs.
  • one of the progressive prizes may be awarded with three “J” symbols occur along a pay line of a spinning reel game.
  • This progressive prize may be constrained, either statistically and/or by fixed constraints to be within a certain range.
  • the gaming machine or the progressive controller if provided may cause the award of that progressive prize.
  • the special prize may be in the form of a payment by the gaming machine operator that is not incorporated into the return to player calculations.
  • the jackpot server 207 may incorporate a random number generator 113 which allocates special prizes to different players, depending on the random number selected once a player achieved a feature outcome.
  • the special prize awarding system could be revenue neutral, that is, over time, the system could be programmed to return to players all of the finds contributed by individual machines, but in different value amounts, in the manner described above. Thus, the volatility of the system would increase, yet the overall return to player percentage would remain consistent.
  • the random determination may instead be made by a random number generator 113 located in the housing of the gaming device 202 and may also be the same RNG 113 used for other aspects of game play.
  • the random number generator 113 might have say, 5000 available numbers for selection each time a player becomes eligible for a special prize. Numbers 1 to 1000 might be allocated as a zero prize, numbers 1001 to 2000 might be allocated as a first level of prize, numbers 2001 to 3000 might be allocated a second level of prize and so on. Of course, there are a wide variety of ways of randomly awarding amounts to players on the occurrence of a triggering event, and the above example is intended to be simply illustrative of how the invention might be put into effect. Step 512 of the process would then involve the random number generator 113 selecting a number between 1 and 5000 which would then determine whether a prize was to be awarded, and if so, the quantum of the prize.
  • the system will greatly increase a player's interest in the game because if, in normal play, after the bonus feature has been triggered, the feature game has been played resulting in the feature game outcome associated with the lowest bonus prize, once the feature game outcome is known, the player still has a second opportunity to win, thereby increasing the player's enjoyment and anticipation in the feature game and feature outcome.
  • the system can be implemented without changing the return to player percentage of a gaming machine, if it is implemented on a stand alone machine, or a gaming system, if implemented across a plurality of linked gaming machines controlled by a central jackpot controller within a jackpot pool.

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US11/850,408 2006-09-06 2007-09-05 Gaming machine, system and method with a bonus feature Abandoned US20080113744A1 (en)

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AU2006904913A AU2006904913A0 (en) 2006-09-06 Gaming machine, system and method with progressive game feature
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