US20070178957A1 - Method and apparatus for playing a game with a secondary win opportunity - Google Patents

Method and apparatus for playing a game with a secondary win opportunity Download PDF

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Publication number
US20070178957A1
US20070178957A1 US11/343,899 US34389906A US2007178957A1 US 20070178957 A1 US20070178957 A1 US 20070178957A1 US 34389906 A US34389906 A US 34389906A US 2007178957 A1 US2007178957 A1 US 2007178957A1
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Prior art keywords
game
player
symbols
gaming machine
accordance
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Abandoned
Application number
US11/343,899
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English (en)
Inventor
Anthony Cabot
John English
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Individual
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Individual
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Publication date
Application filed by Individual filed Critical Individual
Priority to US11/343,899 priority Critical patent/US20070178957A1/en
Priority to PCT/US2007/002699 priority patent/WO2007089867A2/fr
Publication of US20070178957A1 publication Critical patent/US20070178957A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3253Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving articles, e.g. paying in bottles, paying out toys
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards

Definitions

  • the present invention relates to methods of playing games and, particularly, wagering type games.
  • Gaming continues to grow in popularity. In order to maintain the excitement level of gaming, the gaming industry continues to seek to develop new and exciting games.
  • gaming machines In general, these gaming machines typically offer well-known games, such as standard video slot games. The appearance of the gaming machine and the displayed symbols and generated sounds, however, relate to a particular theme. For example, gaming machines having themes such as KISS®, STAR WARS®, the PINK PANTHER® and others have been developed. While these game themes are useful in drawing players which have an affinity to the theme, because the games these machines present are relatively standard, the machines may at the same time not draw a wide cross-section of players who seek a new game.
  • themes such as KISS®, STAR WARS®, the PINK PANTHER® and others have been developed. While these game themes are useful in drawing players which have an affinity to the theme, because the games these machines present are relatively standard, the machines may at the same time not draw a wide cross-section of players who seek a new game.
  • the invention comprises methods of presenting and playing a game, as well as a gaming machine and system for presenting a game.
  • the method comprises the steps of selecting a first set of symbols from a second set of symbols, issuing the player a lottery ticket including or associated with the first set of symbols, randomly generating a third set of symbols from the second set of symbols, and awarding the player a prize corresponding to the number of symbols common to the first and third sets.
  • the game may be played as a wagering game having a base game portion and a secondary event portion.
  • the base game portion is preferably presented at a gaming machine, and the secondary event comprises a lottery game or event.
  • the game played at the gaming machine is a game of video poker.
  • the player places a wager to play the game and is awarded winnings for winning outcomes of the game.
  • the outcome of the game is a particular predetermined outcome, such as a Four of a Kind poker hand, the game includes the secondary event.
  • the set of symbols used to play the lottery portion of the game may comprise a set of numbers, such as the numbers 1-70.
  • a set of player numbers such as six numbers, may be selected from that set of game numbers.
  • the first or “player” set of numbers may be selected by the player. Alternatively, they may be automatically assigned or selected, such as by the gaming machine. Winning lottery numbers are preferably selected from that same set of game numbers and are compared to each player's numbers.
  • the lottery ticket may be issued directly by the gaming machine at which the base game is played. In one embodiment, the lottery ticket is printed at the machine and is dispensed from the machine.
  • the lottery ticket may include player and/or machine readable information, such as ticket identification information and the selected set of player symbols or numbers.
  • One embodiment of the invention is a gaming machine configured to present the base game and issue a lottery ticket.
  • Another embodiment of the invention is a system including multiple gaming machines which are capable of presenting the game of the invention.
  • the system may include a main server which generates lottery game winning numbers and stores lottery ticket information, including player numbers, for verifying winning tickets.
  • FIG. 1 illustrates an embodiment of a gaming machine which may be used to present a game in accordance with the present invention
  • FIG. 2 illustrates an embodiment of a gaming system which may be used to present a game in accordance with the present invention, the system including the gaming machine illustrated in FIG. 1 ;
  • FIG. 3 is a flow diagram illustrating a method of game play in accordance with the present invention.
  • the invention comprises a method of playing a game.
  • the game has a main or base portion which affords a primary win opportunity.
  • a player is afforded the opportunity to participate in a secondary game or event for a secondary win opportunity.
  • the secondary game preferably comprises a lottery type event in which player symbols are compared to winning game symbols.
  • the game of the invention is played as a wagering game and is presented, at least in part, at a gaming machine.
  • a gaming machine In one embodiment, at least the base or main game portion of a game is presented at a gaming machine.
  • FIG. 1 illustrates one embodiment of a gaming machine 20 in accordance with the invention.
  • the gaming machine 20 includes a housing 22 for enclosing/supporting various components of the gaming machine.
  • the housing 22 have a variety of configurations.
  • the housing 22 is configured to the machine has an “upright” configuration.
  • the machine 20 might also be configured as a “slant”-type, “bar-top” or have other forms.
  • the gaming machine 20 is configured as a “video” type gaming machine, the machine including at least one display 24 for displaying game information to a player. As described below, this game information may include playing card symbols or indicia.
  • the display may be of a variety of types, including CRT, LCD, plasma and others.
  • the gaming machine 20 may also include more than one video display, or combinations of video displays and other display or presentation devices.
  • the gaming machine 20 may include other means for providing information to a player. For example, speakers (not shown) or other devices may be provided for generating sound associated with the game.
  • the gaming machine 20 may also include lights, printed instructions and other displays/display devices.
  • a player must make payment in order to be entitled to play the game.
  • the game is presented as a wagering type game, and a player must place a bet or wager in order to play the game for the opportunity to receive winnings. If the player is a winner of the game, the player is provided an award, such as a monetary payout (such as coins), credits representing monetary value, points or tangible prizes.
  • the gaming machine 20 may include a bill validator/acceptor 26 for accepting paper currency and a coin acceptor 28 for accepting coins. Other means of payment, such as a credit card reader, may be provided. An award of winnings in the form of coins may be paid to the player via a coin tray 30 .
  • the gaming machine 20 includes means for a player to provide input.
  • this means comprises one or more buttons.
  • a plurality of “hold” or “draw” buttons 32 may be provided for permitting a player to hold/select cards in a hand.
  • a bet one button 34 and bet max button 36 are provided for a player to select the amount to bet on a particular game.
  • Other means of input may be provided, such as a touch-screen display, keypad, joystick, and/or other devices now known or later developed.
  • a game controller (not shown) is provided for controlling the various devices of the gaming machine and for providing game information.
  • the game controller may be arranged to generate video and audio data for presentation by the display and speakers of the gaming machine 20 .
  • the game controller may be arranged to detect a signal from the coin acceptor indicating the receipt of coins or from the bill validator regarding accepted bills and for registering credits corresponding to those inputs, for subtracting credits for wagers placed by a player, and for causing a coin delivery mechanism to deliver coins from a coin hopper to the coin tray 30 for payment of winnings and/or return to a player of unwagered credits.
  • the one or more player input devices provide an output to the gaming controller for use in play of the game.
  • the gaming controller is preferably transmitted a signal which causes the gaming controller to initiate presentation of the game.
  • the gaming machine 20 may have other configurations, including other features.
  • the gaming machine 20 may include a player tracking device 38 , such as a card reader and associated keypad.
  • player tracking devices are well known and may permit the game operator to track play of players of the gaming machine (such as by information transmitted from the gaming machine back to a central server).
  • the gaming machine 20 may be configured to dispense media, such as printed paper tickets, which have associated value. For example, winnings or unused credits may be returned to the player via a printed ticket having value or associated value.
  • the gaming machine 20 might also be configured to accept such media for providing credit for game play. Such systems are well known and thus not described in detail herein.
  • the gaming machine 20 may also be configured to accept and issue or write to other types of media, such as magnetic stripe cards and smart cards.
  • the game of the invention is preferably played as a wagering game offering the possibility for monetary winnings
  • the game may be presented or played in other fashions.
  • the game may be played for fun or prizes.
  • the player may be permitted to play the game for free or may be required to make payment to play the game.
  • the player may be awarded points, tokens, physical goods, discounts and other value.
  • a player may provide value to the gaming machine 20 or machine operator in a number of ways, including with coins or bills. The player might also be permitted to provide value remotely.
  • Value provided to the gaming machine 20 may be represented as credits. Each credit may have an associated monetary value.
  • the player preferably places a wager to play the game. This may be accomplished, in one embodiment, by the player pressing the “bet one” button 34 or the “bet max” button 36 , or by other means.
  • a first step S 1 game play is initiated.
  • this step may comprise the step of a player placing a wager.
  • a player may provide value to the gaming machine 20 , such as by inserting bills, coins, a coded ticket, by transfer or credits or the like.
  • provided value is converted to one or more credits. The number of credits which belong to the player may be displayed by the display 24 .
  • a main or base game is presented to a player.
  • the base game may be any of a variety of games now known or later developed. Such games include, but are not limited to, various card, dice, slot and other games.
  • the base game is a game of video poker.
  • five cards are “dealt” to the player (such as by randomly selecting numbers corresponding to cards and then displaying image of those cards on the display 24 ).
  • the player is permitted to discard none, one or more or all of the dealt cards.
  • the player presses a “hold” button (or provides other input, such as to a touch-sensitive display) corresponding to each dealt card which the player wishes to keep, and then presses a “deal/draw” button (or provides other input).
  • the cards which are not “held” are discarded and replaced with new cards, thus generating a final hand of five cards.
  • the outcome of the game is determined by comparing the final card hand to possible outcomes of the game.
  • one or more of the possible outcomes of the game are designated “winning” outcomes (and the remaining outcomes or non-winning or “losing” outcomes).
  • winnings are awarded to the player.
  • the winnings may comprise credits representing value, coins, points, prizes or the like.
  • base game winning outcomes may comprise standard poker hands having a hierarchical rank higher than a Pair of Jacks or better (where the rankings are, from lowest to highest: Pair, Two Pair, Three of a Kind, Straight, Flush, Full House, Four of a Kind, Straight Flush and Royal Flush).
  • the player may be required to reach a hierarchical level greater than a Full House, such as the single secondary event triggering outcome of a Four of a Kind hand or a hand having at least the ranking of a Four of a Kind (such as a Straight Flush or Royal Flush).
  • the game preferably ends. If the outcome of the base game was not a secondary event triggering outcome, then the game preferably ends. If the outcome of the base game was a secondary event triggering outcome, then the game preferably includes the presentation and play of a secondary event. In a preferred embodiment, the secondary event is presented without the player being required to place any additional bet or wager and with the opportunity to be awarded winnings, and for this reason the secondary event may be referred to as a “bonus event.”
  • a player is permitted to select one or more of the player symbols.
  • This selection of a set of player symbols may be, for example, from a larger group or set of secondary game symbols, such as displayed on the display of the gaming machine.
  • the secondary game symbols comprise a set of game numbers, such as the numbers 1-70, and the player numbers comprise one or more numbers selected from the set of game numbers.
  • the player numbers might comprise six (6) of the secondary game numbers.
  • a step S 7 it is determined if the selected player symbols are winning.
  • this step comprises selecting a third set of one or more winning symbols from the set of secondary game symbols.
  • the number of winning symbols is the same as the number of player symbols.
  • the winning symbols are compared to the player symbols to determine how many symbols match, if any.
  • winnings are preferably awarded to the player. Again, these winnings preferably comprise credits or monies, but might comprise points, prizes or the like. The game then preferably ends.
  • FIG. 3 illustrates one embodiment of a system 100 for presenting the game.
  • the system 100 comprises one or more gaming machines 102 , such as the gaming machine 20 described above and illustrated in FIG. 1 .
  • this outcome comprises an outcome of at least a particular hierarchical ranking (of probable occurrence), such as a “Four of a Kind” poker hand. If the poker hand which the player received while playing the base game is that hand, then the player is preferably permitted to play the secondary event.
  • the secondary event comprises a lottery or similar event in which player symbols selected from a set of game symbols are compared to winning symbols selected from the game symbols.
  • the symbols which are utilized are numbers.
  • a set of player numbers are generated, such as by machine selection or player selection from the set of game numbers.
  • the player is issued a game or lottery ticket 104 .
  • the game ticket 104 preferably comprises a receipt which confirms the player's entry or participation in the secondary event.
  • the game ticket 104 may bear a variety of information. This information may comprise player-readable and/or machine-readable information, such as one or more of: (a) the player's one or more player numbers; (b) information identifying the particular secondary event, such as lottery, to which the ticket corresponds (such as by indicating the date of the lottery event) and (c) a lottery ticket identifier (such as ticket number). As indicated, various of the information may be presented in a machine readable code, such as a UPC bar-type code.
  • the game ticket 104 comprises a printed paper ticket.
  • the ticket 104 may be issued by the gaming machine 102 .
  • the gaming machine 20 may include a ticket printer 40 .
  • the ticket printer 40 may be of a variety of types.
  • the ticket 104 could comprise other types of media, such as a magnetic-stripe card, a smart card, or other media capable of bearing, storing or displaying information.
  • the player numbers are used in the play of the secondary event.
  • a set of winning numbers are generated or selected from the set of game numbers.
  • a master server computing device 106 may be configured to randomly select winning numbers from the set of game numbers.
  • the winning numbers may be displayed, such as via one or more displays 108 .
  • the winning numbers may be announced in many ways, such as via a website, email, television, print media and the like.
  • the player When the player is issued a ticket, the player may compare their player numbers to announced winning numbers. If player has a “winning ticket” that player may turn in their ticket for winnings.
  • the numbers when player numbers are “machine” selected, the numbers may be selected by the server 106 and transmitted to the gaming machine 102 .
  • the gaming machine 102 may select the numbers and transmit them to the server 106 , or a player's selection of game numbers may be transmitted from the gaming machine 102 to the server 106 .
  • the gaming machine 102 or server 106 maintains a record of the ticket 104 .
  • this record includes information regarding the ticket, such as a ticket identifier (such as a unique number or code) and the player numbers.
  • a ticket identifier such as a unique number or code
  • the winning numbers can be compared against the player numbers associated with all outstanding tickets and any tickets which are winning may be identified.
  • their ticket can be verified against the stored ticket information.
  • Such a system may be used to verify winning tickets, prevent tickets from being paid twice and the like.
  • the secondary event is a lottery-type event which uses tickets and numbers. Other symbols or indicia may be utilized to play the game.
  • the exact form of the lottery event may vary. For example, one single group of game numbers may be utilized. Alternatively, different groups of numbers or other symbols may be utilized. For example, where six player numbers and six game numbers are compared, the first five numbers may be selected from game numbers from 1-70 and the last number from game numbers 1-100. Further, the number of player and game numbers which are utilized may vary.
  • the winning symbols may be selected in various fashions, as is known in the lottery art.
  • the symbols could be randomly selected via an electronic random number generating program, or be determined by drawing numbered balls, such as in a “ball blower” (in which event, the numbers on the balls may be scanned and read into the system).
  • the game of the invention may be associated with a player tracking system.
  • player identity information may be associated with the secondary event information. For example, when a player is issued a game ticket, player identity information may be associated with that ticket (such as in the machine readable coding so as to not be readable by third parties) and/or in the electronic database or files on the server 106 .
  • a player may be automatically notified if they are the winner of a secondary event.
  • the game numbers when they are selected they may be compared to the sets of existing player numbers to determine if any wins resulted. In that instance, the player to which the player numbers corresponds may be notified of the win.
  • player physical or email address information may be stored in the player tracking system.
  • a win notification may be mailed to the player in the event of a secondary event win.
  • a player may be provided a notification to redeem or turn in their ticket to collect their winnings. In another embodiment, a player might be issued winnings directly.
  • the main or base game need not be presented via a gaming machine.
  • a player might be presented the opportunity to play the secondary event based upon the outcome of a table game, such as a game of poker or blackjack played at a card table.
  • a player who received a particular game outcome might be handed a secondary event ticket (such as pre-printed with pre-selected player numbers) or the table might include an input/selection device (such as for receiving player selected numbers) and a ticket printer.
  • a secondary event ticket such as pre-printed with pre-selected player numbers
  • the table might include an input/selection device (such as for receiving player selected numbers) and a ticket printer.
  • such devices may be linked to the server 106 in a system such as that illustrated in FIG. 3 .
  • a player is afforded the opportunity to participate in a single secondary event.
  • the secondary event may comprise a lottery event where winning numbers are drawn at a certain date and time in the future.
  • the player's game ticket comprises a receipt or acknowledgment of entry into that drawing. After that drawing is completed, the player's participation ends.
  • a player might be permitted to play multiple of such events (such as by comparing player numbers to more than one set of selected winning game numbers).
  • later play of the game preferably results in issuance of ticket for one or more future lottery events.
  • the game may involve multiple players.
  • the system 100 may include a plurality of gaming machine 102 . Any or all of those gaming machines 102 may be configured to present the game of the invention, and thus multiple players may have the opportunity to participate in a secondary event.
  • players may be permitted to participate in the secondary event without having to play the base game.
  • the secondary event is a lottery
  • players may be permitted to directly enter the lottery.
  • players may be permitted to purchase lottery tickets separate from the playing the game.
  • Players of the game are afforded the opportunity to participate in the lottery by “winning a ticket” through play of the game.
  • the secondary event may be funded from wagers placed to play the game. For example, a portion of each wager which is accepted to play the game may be allocated to the secondary event, and all or a portion of the allocated funds may be awarded. In this regard, a minimum wager may be required in order to ensure that the base game and the secondary event are funded appropriately.
  • the secondary event may be funded by players of only the secondary event (such as direct purchasers of lottery tickets).

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  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
US11/343,899 2006-01-31 2006-01-31 Method and apparatus for playing a game with a secondary win opportunity Abandoned US20070178957A1 (en)

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US11/343,899 US20070178957A1 (en) 2006-01-31 2006-01-31 Method and apparatus for playing a game with a secondary win opportunity
PCT/US2007/002699 WO2007089867A2 (fr) 2006-01-31 2007-01-30 Procédé et appareil permettant de jouer à un jeu comprenant une possibilité de gain secondaire

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US11/343,899 US20070178957A1 (en) 2006-01-31 2006-01-31 Method and apparatus for playing a game with a secondary win opportunity

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7901282B2 (en) * 2006-07-14 2011-03-08 Igt Gaming device having competitive/bonus matching game
US8113942B2 (en) 2008-11-11 2012-02-14 Igt Gaming system and method having a bonus sequence with available symbols determined in a base game

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US6048269A (en) * 1993-01-22 2000-04-11 Mgm Grand, Inc. Coinless slot machine system and method
US6203429B1 (en) * 1997-04-23 2001-03-20 Wms Gaming Inc. Gaming machine with bonus mode
US20030087691A1 (en) * 2001-04-04 2003-05-08 Daryn Kiely Method and system for issuing and using gaming machine receipts in secondary game
US20050215316A1 (en) * 2004-03-15 2005-09-29 Rowe Richard E Method and apparatus for awarding a bonus via a cashless network
US7008321B2 (en) * 2001-07-10 2006-03-07 Igt Method and system for issuing and using gaming machine receipts
US7008320B2 (en) * 2001-07-10 2006-03-07 Igt Gaming machine with receipt generation capabilities
US20070077994A1 (en) * 2005-10-05 2007-04-05 Betteridge Albert E Networked video game wagering

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US20020093136A1 (en) * 2001-01-05 2002-07-18 Moody Ernest W. Method of operating a gaming machine with a ticket printer

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Publication number Priority date Publication date Assignee Title
US6048269A (en) * 1993-01-22 2000-04-11 Mgm Grand, Inc. Coinless slot machine system and method
US6203429B1 (en) * 1997-04-23 2001-03-20 Wms Gaming Inc. Gaming machine with bonus mode
US20030087691A1 (en) * 2001-04-04 2003-05-08 Daryn Kiely Method and system for issuing and using gaming machine receipts in secondary game
US7008321B2 (en) * 2001-07-10 2006-03-07 Igt Method and system for issuing and using gaming machine receipts
US7008320B2 (en) * 2001-07-10 2006-03-07 Igt Gaming machine with receipt generation capabilities
US20050215316A1 (en) * 2004-03-15 2005-09-29 Rowe Richard E Method and apparatus for awarding a bonus via a cashless network
US20070077994A1 (en) * 2005-10-05 2007-04-05 Betteridge Albert E Networked video game wagering

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7901282B2 (en) * 2006-07-14 2011-03-08 Igt Gaming device having competitive/bonus matching game
US8113942B2 (en) 2008-11-11 2012-02-14 Igt Gaming system and method having a bonus sequence with available symbols determined in a base game

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WO2007089867A3 (fr) 2008-11-27

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