US20060163812A1 - Physically interactive game for partners - Google Patents

Physically interactive game for partners Download PDF

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Publication number
US20060163812A1
US20060163812A1 US11/044,409 US4440905A US2006163812A1 US 20060163812 A1 US20060163812 A1 US 20060163812A1 US 4440905 A US4440905 A US 4440905A US 2006163812 A1 US2006163812 A1 US 2006163812A1
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United States
Prior art keywords
target
game
targets
partner
playing surface
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/044,409
Inventor
Jaeson Cayne
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Individual
Original Assignee
Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/044,409 priority Critical patent/US20060163812A1/en
Publication of US20060163812A1 publication Critical patent/US20060163812A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/06Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H19/00Massage for the genitals; Devices for improving sexual intercourse
    • A61H19/50Devices for use during sexual intercourse
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2213/00Exercising combined with therapy
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • A63F2009/0049Objects with a second use as toy or game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/34Miscellaneous game characteristics promoting partner selection

Definitions

  • This invention relates in general to a game playing apparatus and method for partners and more specifically to a game involving performance of physical interactions by the partners.
  • the invention is a game playing apparatus and method for partners.
  • the game apparatus generally comprises a playing surface including a plurality of targets and selection means for selecting a target.
  • Each target includes a depiction of a partner performing a physical interaction with a partner or with an object specifying the physical interaction to be performed by the partner should that target be selected.
  • Each target may include a unique identifier, such as a number.
  • the playing surface is a sheet material, such as bed clothes, such as a bed sheet, upon which the physical activity can be performed by the partners.
  • Each target may include a unique identifier, such as a number.
  • the targets are arranged in a matrix.
  • a target may be selected by skill, such as by tossing an object, such as a bean bag on to a target, or by chance, such as by using a spinner, dice, or a drawing bag.
  • the method of playing the interactive game comprising the steps of obtaining the game apparatus, selecting a target using a selection means; and performing with a partner or an object the physical interaction or interactions depicted on the selected targets.
  • FIG. 1 is a perspective view of a preferred embodiment of the game playing apparatus of the invention with the playing surface disposed on a bed and the decision means disposed on an end table.
  • FIG. 2 is an enlarged partial top plan view of the playing surface of FIG. 1.
  • FIG. 3 is a top plan view of a spinner.
  • FIG. 4 is a perspective view of dice.
  • FIG. 5 is a perspective view of a drawing bag.
  • FIG. 6 is a perspective view of small bean bags.
  • FIG. 1 a perspective view of a preferred embodiment of the game playing apparatus 10 of the invention with the playing surface 25 disposed on a bed 80 and the decision means 69 disposed on an end table 85 adjacent bed 80 .
  • FIG. 2 is an enlarged partial top plan view of the playing surface 25 , such as the top of bed sheet 22 , of FIG. 1.
  • the game is played with a partner. Determining the first player and the first player's partner is discussed more fully later herein.
  • playing surface 25 is a sheet material, such as cloth, such as bed-clothes 20 , such as a blanket or bed sheet 22 .
  • Sheet 22 includes a plurality of targets 30 .
  • targets 30 are bordered squares 31 that are arranged in a matrix 50 of rows 52 and columns 54 , such as in the six rows 52 and six columns 54 shown.
  • Targets 30 could be arranged in many other configurations, such as linearly or randomly or in concentric circles, and still be in accord with the principles of the invention.
  • Each target 30 includes a depiction 35 , such as drawing or a photograph, of a partner performing a physical interaction, i.e. touching, with a partner or an object specifying the physical interaction to be performed by the partner should that target 30 be selected.
  • Depictions 35 of physical interaction may be of acts such as hugging, kissing, giving a foot massage, giving a back rub or more intimate sex acts.
  • the physical interaction may be interacting with an object, such as a sex toy.
  • Each target 30 includes target identification means 60 , such as indicia 62 , such as a letter or number 63 , for providing a unique identifier for each target 60 .
  • target identification means 60 such as indicia 62 , such as a letter or number 63 , for providing a unique identifier for each target 60 .
  • targets 30 are numbered 1 - 36 starting at the upper left target 30 .
  • each target 30 may be uniquely identified by its location in matrix 50 , for example by row 52 and column 54 .
  • 34 would designate the target 30 at row 3 and column 4 , that is target 30 numbered 16 in FIG. 1.
  • Game apparatus 10 includes decision means 69 including target selection means 70 for selecting a target 30 .
  • Target selection means 70 is preferably a skill selection means 71 , such as an object for tossing onto sheet 22 at a target 30 , such as a token or bean bag 72 , as illustrated in perspective view in FIG. 6.
  • target selection means 70 may be a random selection means 73 , such as a spinner 74 , dice 75 , drawing bag 76 , or a deck of cards, not shown.
  • Spinner 74 includes indicia 62 , such as numbers, indicating a target location for aiding in selecting a target 30 .
  • Dice 75 include indicia 62 , such as spots, for aiding in selecting a target 30 .
  • Drawing bag 76 contains items, such as chips 77 , each having a target identifier 60 thereon, such as a unique indicia 62 or a partial identifier.
  • the first player is decided by any suitable method, such as mutual agreement or by using a decision means 69 , such as by rolling a die or dice 75 for the largest number.
  • the first player's partner is decided by any suitable method, such as by default or mutual agreement or by using a decision means 69 , such as by rolling a die or dice 75 for the largest number.
  • the method of target selection is decided by any suitable method, such as mutual agreement or by using a decision means 69 , such as by rolling a die or dice 75 , spinner 74 or drawing bag 76 .
  • a partner such as the first player, names a playing card from a deck of playing cards and tosses the cards on playing surface 25 such that they randomly fall on playing surface 25 .
  • the target is selected by the named card similar to selection by tossing the bean bag 72 .
  • the first player throws bean bag 72 onto playing surface 25 .
  • the partner performs with player or with the object the physical interaction of depiction 35 of the selected target 30 , that is the target 30 landed upon by the tossed bean bag 72 , with the partner or with the depicted object. If the tossed bean bag 72 overlaps two or more targets, the selected target is the target over which the majority of the bean bag 72 is positioned. As a game option, the partners can decide that, if the tossed bean bag 72 overlaps two or more targets, then all of the targets are selected and performed.
  • playing surface 25 is adapted, such as being a sheet material, such as a blanket or sheet 22 , for performing thereon the depicted physical interactions.

Landscapes

  • Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • General Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Pain & Pain Management (AREA)
  • Rehabilitation Therapy (AREA)
  • Epidemiology (AREA)
  • Animal Behavior & Ethology (AREA)
  • Reproductive Health (AREA)
  • Public Health (AREA)
  • Veterinary Medicine (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A game playing method and apparatus for partners generally comprises a playing surface including a plurality of targets and selection means for selecting a target. Each target includes a depiction of a person performing a physical interaction with a partner or an object specifying the physical interaction to be performed by the partner should that target be selected. In a preferred embodiment, the targets are arranged in a matrix. Each target may include a unique identifier, such as a number. Preferably, the playing surface is a sheet material, such as bed clothes, such as a sheet, upon which the physical activity can be performed by the partners. A target may be selected by skill, such as by tossing an object, such as a bean bag on a target, or by chance, such as by using a spinner, dice, or a drawing bag.

Description

    FIELD OF THE INVENTION
  • This invention relates in general to a game playing apparatus and method for partners and more specifically to a game involving performance of physical interactions by the partners.
  • BACKGROUND OF THE INVENTION
  • It has been found that a cause of discord between partners is boredom in their physical interaction, such as sexual interaction. Boredom may be a result of lack of knowledge. For example, the partners are not aware of the various physical interactions available to them, or boredom may be a result of lack of imagination or the result of inhibitions. Games have been found to be a good manner of providing knowledge, increasing imagination, and lowering inhibitions.
  • Therefore, there has been a need for a game that broadens the knowledge of the partners as to possible physical interactions or at least reminds the partners of the interaction.
  • Therefore, there has been a need for a game that facilitates performance of various physical interactions by the partners.
  • SUMMARY OF THE INVENTION
  • The invention is a game playing apparatus and method for partners. The game apparatus generally comprises a playing surface including a plurality of targets and selection means for selecting a target. Each target includes a depiction of a partner performing a physical interaction with a partner or with an object specifying the physical interaction to be performed by the partner should that target be selected. Each target may include a unique identifier, such as a number. Preferably, the playing surface is a sheet material, such as bed clothes, such as a bed sheet, upon which the physical activity can be performed by the partners.
  • Each target may include a unique identifier, such as a number. In a preferred embodiment, the targets are arranged in a matrix. A target may be selected by skill, such as by tossing an object, such as a bean bag on to a target, or by chance, such as by using a spinner, dice, or a drawing bag.
  • The method of playing the interactive game comprising the steps of obtaining the game apparatus, selecting a target using a selection means; and performing with a partner or an object the physical interaction or interactions depicted on the selected targets.
  • Other features and many attendant advantages of the invention will become more apparent upon a reading of the following detailed description together with the drawings wherein like reference numerals refer to like parts throughout.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a perspective view of a preferred embodiment of the game playing apparatus of the invention with the playing surface disposed on a bed and the decision means disposed on an end table.
  • FIG. 2 is an enlarged partial top plan view of the playing surface of FIG. 1.
  • FIG. 3 is a top plan view of a spinner.
  • FIG. 4 is a perspective view of dice.
  • FIG. 5 is a perspective view of a drawing bag.
  • FIG. 6 is a perspective view of small bean bags.
  • DETAILED DESCRIPTION OF THE INVENTION
  • With reference now to the drawings, there is shown in FIG. 1 a perspective view of a preferred embodiment of the game playing apparatus 10 of the invention with the playing surface 25 disposed on a bed 80 and the decision means 69 disposed on an end table 85 adjacent bed 80. FIG. 2 is an enlarged partial top plan view of the playing surface 25, such as the top of bed sheet 22, of FIG. 1.
  • The game is played with a partner. Determining the first player and the first player's partner is discussed more fully later herein.
  • Preferably, playing surface 25 is a sheet material, such as cloth, such as bed-clothes 20, such as a blanket or bed sheet 22.
  • Sheet 22 includes a plurality of targets 30. In the illustrated embodiment, targets 30 are bordered squares 31 that are arranged in a matrix 50 of rows 52 and columns 54, such as in the six rows 52 and six columns 54 shown. Targets 30 could be arranged in many other configurations, such as linearly or randomly or in concentric circles, and still be in accord with the principles of the invention.
  • Each target 30 includes a depiction 35, such as drawing or a photograph, of a partner performing a physical interaction, i.e. touching, with a partner or an object specifying the physical interaction to be performed by the partner should that target 30 be selected. Depictions 35 of physical interaction may be of acts such as hugging, kissing, giving a foot massage, giving a back rub or more intimate sex acts. The physical interaction may be interacting with an object, such as a sex toy.
  • Each target 30 includes target identification means 60, such as indicia 62, such as a letter or number 63, for providing a unique identifier for each target 60. For example, in FIG. 2, targets 30 are numbered 1-36 starting at the upper left target 30.
  • Alternatively, in the illustrative embodiment of FIG. 1 in which targets 30 are arranged in matrix 50, each target 30 may be uniquely identified by its location in matrix 50, for example by row 52 and column 54. For example, 34 would designate the target 30 at row 3 and column 4, that is target 30 numbered 16 in FIG. 1.
  • Game apparatus 10 includes decision means 69 including target selection means 70 for selecting a target 30. Target selection means 70 is preferably a skill selection means 71, such as an object for tossing onto sheet 22 at a target 30, such as a token or bean bag 72, as illustrated in perspective view in FIG. 6. Alternatively, target selection means 70 may be a random selection means 73, such as a spinner 74, dice 75, drawing bag 76, or a deck of cards, not shown. Spinner 74 includes indicia 62, such as numbers, indicating a target location for aiding in selecting a target 30. Dice 75 include indicia 62, such as spots, for aiding in selecting a target 30. For example, a dice throw of 5 and 6 may be used to indicate the target 30 at row 5 and column 6. Drawing bag 76 contains items, such as chips 77, each having a target identifier 60 thereon, such as a unique indicia 62 or a partial identifier.
  • To play game 10 according to the method of the invention, the first player is decided by any suitable method, such as mutual agreement or by using a decision means 69, such as by rolling a die or dice 75 for the largest number. The first player's partner is decided by any suitable method, such as by default or mutual agreement or by using a decision means 69, such as by rolling a die or dice 75 for the largest number. The method of target selection is decided by any suitable method, such as mutual agreement or by using a decision means 69, such as by rolling a die or dice 75, spinner 74 or drawing bag 76. In an alternate random selection means, a partner, such as the first player, names a playing card from a deck of playing cards and tosses the cards on playing surface 25 such that they randomly fall on playing surface 25. The target is selected by the named card similar to selection by tossing the bean bag 72.
  • If an object to be tossed, such as bean bag 72, is used as target selection means 60, the first player throws bean bag 72 onto playing surface 25. The partner performs with player or with the object the physical interaction of depiction 35 of the selected target 30, that is the target 30 landed upon by the tossed bean bag 72, with the partner or with the depicted object. If the tossed bean bag 72 overlaps two or more targets, the selected target is the target over which the majority of the bean bag 72 is positioned. As a game option, the partners can decide that, if the tossed bean bag 72 overlaps two or more targets, then all of the targets are selected and performed.
  • Preferably, playing surface 25 is adapted, such as being a sheet material, such as a blanket or sheet 22, for performing thereon the depicted physical interactions.
  • Although particular embodiments of the invention has been illustrated and described, various changes may be made in the form, composition, construction, and arrangement of the parts herein without sacrificing any of its advantages. Therefore, it is to be understood that all matter herein is to be interpreted as illustrative and not in any limiting sense, and it is intended to cover in the appended claims such modifications as come within the true spirit and scope of the invention.

Claims (17)

1. Game playing apparatus for partners comprising:
a playing surface including:
a plurality of targets on said playing surface: each said target including a depiction of a partner performing a physical interaction with a partner or with an object specifying the physical interaction to be performed by the partner should that target be selected; and
selection means for selecting a target.
2. The game of claim 1 wherein:
said targets are arranged in a matrix.
3. The game of claim 1 wherein:
each said target includes a unique identifier.
4. The game of claim 1 wherein:
said selection means comprises:
an object for tossing on said playing surface by a partner for landing on a target for selecting the target landed upon.
5. The game of claim 1 wherein:
said selection means is chance determined.
6. The game of claim 1 wherein:
said playing surface is a sheet material.
7. The game of claim 1 wherein:
said playing surface is a bed cloth.
8. The game of claim 1 wherein:
said playing surface is a bed sheet.
9. The game of claim 1 wherein:
said playing surface is adapted for performing thereon by the partner the depicted physical interactions.
10. A method of playing an interactive game comprising the steps of:
obtaining a game apparatus including a playing surface including: a plurality of delineated targets on the playing surface; each target including a depiction of a person performing a physical interaction with a partner or with an object:
selecting a target or targets using a selection means; and
performing with a partner or with an object the physical interaction or interactions depicted on the selected targets.
11. The method of claim 10 further including the step of:
selecting a partner using a selection means.
12. The method of claim 10 wherein:
the step of selecting a target or targets includes the step of tossing an object onto the playing surface.
13. A method of playing an interactive game comprising the steps of:
obtaining a game apparatus including a playing surface including: a plurality of targets arranged in a matrix on the playing surface; each target including a depiction of two persons performing a physical interaction:
selecting a target or targets using a selection means; and
performing with a partner the physical interaction or interactions depicted on the selected targets.
14. The method of claim 13 further including the step of:
selecting a partner using a selection means.
15. The method of claim 13 wherein:
the step of selecting a target or targets includes the step of tossing an object onto the playing surface.
16. The method of claim 13 wherein:
the step of selecting a target or targets includes using a random selection means to identify a unique identifier on the target.
17. The method of claim 13 wherein:
the step of selecting a target or targets includes using a random selection means to identify the location of a target in the matrix.
US11/044,409 2005-01-27 2005-01-27 Physically interactive game for partners Abandoned US20060163812A1 (en)

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Application Number Priority Date Filing Date Title
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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100001463A1 (en) * 2008-04-15 2010-01-07 Jimmyjane, Inc. Game and related kits
US20110218021A1 (en) * 2010-03-05 2011-09-08 Erik Anderson Visual image scoring
USD771977S1 (en) 2015-05-21 2016-11-22 East Coast Creative, LLC Fitted bed sheet with game board

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US3454279A (en) * 1966-04-14 1969-07-08 Milton Bradley Co Apparatus for playing a game wherein the players constitute the game pieces
US3696528A (en) * 1969-11-10 1972-10-10 Henry A Mertz Question game including mechanically indexed answer apparatus
US3749401A (en) * 1972-08-17 1973-07-31 R Hayko Tic-tac-toe apparatus with pockets having rebounding surfaces
US4062076A (en) * 1976-04-12 1977-12-13 Albertson Diane C Reader's blanket
USD247407S (en) * 1975-11-17 1978-03-07 James E. Clabaugh Bed sheet or the like
USD260593S (en) * 1979-11-19 1981-09-08 Design Innovations Bed sheet or similar article
US4315628A (en) * 1980-06-23 1982-02-16 Balash Charles M Card game involving the touching of human body parts
US4875245A (en) * 1983-08-18 1989-10-24 Habitation Bed clothes
US4949415A (en) * 1989-12-18 1990-08-21 Selga Betty J Fabric greeting cards and memory quilt constructed therefrom
US4986757A (en) * 1989-09-08 1991-01-22 Mueller Laverne J Nutrition and exercise education game and method of play thereof
US5007650A (en) * 1989-09-21 1991-04-16 Keith Reed Method of playing a board game of college social life
US5230517A (en) * 1992-03-16 1993-07-27 Peacock Marlin L Method of playing a game for fostering personal relationships
US5548858A (en) * 1995-04-21 1996-08-27 Shoa; Yong F. Information exhibiting single use sleeping bag
US5655236A (en) * 1996-07-19 1997-08-12 Murray; Joan D. Bed sheet having indicia thereon
USD411704S (en) * 1998-04-27 1999-06-29 Port Adam C Bed sheet
US6095520A (en) * 1998-11-12 2000-08-01 Willkow; James A. Random trump selector
US20020020019A1 (en) * 1998-02-19 2002-02-21 Eric Koenig Thematic furniture covers with recreational sleep enhancing accessories
US6631905B1 (en) * 2002-04-16 2003-10-14 Sandy Slade Game apparatus and method for teaching basketball skills
US6640362B1 (en) * 2002-10-09 2003-11-04 Carlton H. Kimball Bedding with multiple overlays and openings

Patent Citations (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3454279A (en) * 1966-04-14 1969-07-08 Milton Bradley Co Apparatus for playing a game wherein the players constitute the game pieces
US3696528A (en) * 1969-11-10 1972-10-10 Henry A Mertz Question game including mechanically indexed answer apparatus
US3749401A (en) * 1972-08-17 1973-07-31 R Hayko Tic-tac-toe apparatus with pockets having rebounding surfaces
USD247407S (en) * 1975-11-17 1978-03-07 James E. Clabaugh Bed sheet or the like
US4062076A (en) * 1976-04-12 1977-12-13 Albertson Diane C Reader's blanket
USD260593S (en) * 1979-11-19 1981-09-08 Design Innovations Bed sheet or similar article
US4315628A (en) * 1980-06-23 1982-02-16 Balash Charles M Card game involving the touching of human body parts
US4875245A (en) * 1983-08-18 1989-10-24 Habitation Bed clothes
US4986757A (en) * 1989-09-08 1991-01-22 Mueller Laverne J Nutrition and exercise education game and method of play thereof
US5007650A (en) * 1989-09-21 1991-04-16 Keith Reed Method of playing a board game of college social life
US4949415A (en) * 1989-12-18 1990-08-21 Selga Betty J Fabric greeting cards and memory quilt constructed therefrom
US5230517A (en) * 1992-03-16 1993-07-27 Peacock Marlin L Method of playing a game for fostering personal relationships
US5548858A (en) * 1995-04-21 1996-08-27 Shoa; Yong F. Information exhibiting single use sleeping bag
US5655236A (en) * 1996-07-19 1997-08-12 Murray; Joan D. Bed sheet having indicia thereon
US20020020019A1 (en) * 1998-02-19 2002-02-21 Eric Koenig Thematic furniture covers with recreational sleep enhancing accessories
USD411704S (en) * 1998-04-27 1999-06-29 Port Adam C Bed sheet
US6095520A (en) * 1998-11-12 2000-08-01 Willkow; James A. Random trump selector
US6631905B1 (en) * 2002-04-16 2003-10-14 Sandy Slade Game apparatus and method for teaching basketball skills
US6640362B1 (en) * 2002-10-09 2003-11-04 Carlton H. Kimball Bedding with multiple overlays and openings

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100001463A1 (en) * 2008-04-15 2010-01-07 Jimmyjane, Inc. Game and related kits
US20110218021A1 (en) * 2010-03-05 2011-09-08 Erik Anderson Visual image scoring
USD771977S1 (en) 2015-05-21 2016-11-22 East Coast Creative, LLC Fitted bed sheet with game board

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