US20040113365A1 - Educational learning game and a method therefor - Google Patents
Educational learning game and a method therefor Download PDFInfo
- Publication number
- US20040113365A1 US20040113365A1 US10/322,860 US32286002A US2004113365A1 US 20040113365 A1 US20040113365 A1 US 20040113365A1 US 32286002 A US32286002 A US 32286002A US 2004113365 A1 US2004113365 A1 US 2004113365A1
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- United States
- Prior art keywords
- player
- information
- learning
- game
- educational
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
Definitions
- This invention relates to educational games and, more specifically, to an educational game which children will enjoy playing, thereby keeping the child's attention and helping the child learn.
- an educational learning game has a learning sheet where the information to be learned is entered.
- a cover is provided for hiding the learning sheet.
- a pair of dice are provided to designate what information on the learning sheet is to be answered by a participant.
- a method of playing an educational game comprises the steps of: providing a learning sheet having a plurality of rows and columns wherein information to be learned is entered in black spaces formed by the rows and columns; providing a cover for hiding the learning sheet; providing a pair of dice for indicating which information on the learning sheet is to be answered by a participant; determining a player to go first; and rolling the dice by the player to go first, indica on the dice indicating information on the learning sheet the player to go first has to answer.
- FIG. 1 is an elevated perspective view of the folder and spelling card used in the present invention.
- FIG. 2 is an elevated perspective view of a pair of dice used in the present invention.
- FIG. 3 is a front view of the spelling card used in the present invention.
- FIG. 4 is a front view of the spelling card of FIG. 3 filled in with the words to be spelled.
- an educational game 10 is shown.
- the educational game 10 will be fun for children to play thereby keeping the child's attention. By keeping the child's attention, the child will be more interested in learning and thus will be better able to learn the material.
- the educational game 10 may be able to be used to teach a variety of different educational areas (i.e., spelling, geography, languages, mathematics, etc.). For the present description, the educational game will be described for helping students learn how to spell. However, this should not be sen as to limit the scope of the present invention.
- the educational game 10 is comprised of a learning sheet 12 .
- the learning sheet 12 will be divided into a plurality of rows and columns. In the present invention as shown in FIGS. 3 and 4, the learning sheet is divided into six columns and six rows. Each of the rows and columns are then numbered from 1-6. Located above the plurality of columns is a color corresponding to one of a pair of dice 14 . A color of the other dice 14 is labeled next to the plurality of rows.
- the rows and columns in the learning sheet 10 define spaces 16 .
- the spaces 16 in the learning sheet 10 are where the items that are to be learned are placed. For example, as seen in FIG. 4, the spelling words which need to be learned are placed in the spaces 14 . For a foreign language, the English word would be printed with the foreign equivalent word below the English word.
- the learning sheet 10 is then placed inside a cover 18 .
- the cover 18 is used to hide the learning sheet during the game.
- Each player in the game will have a learning sheet 12 and a cover 18 . Each person is given a defined amount of time to review the information on the learning sheet 10 before the start of the game. When playing the educational game 10 , each player will roll one of the dice 14 . The person who rolls the highest number will be the first to play.
- the person rolling the dice 14 will shut the cover 18 so that he/she cannot see the learning sheet 10 .
- the other player is allowed to keep the cover 18 open so that he/she can see the learning sheet 12 but the person rolling cannot see the learning sheet 12 .
- the first player rolls the dice 14 .
- Each dice will be a different color.
- the number of the red dice is the number horizontally on the learning sheet 12 .
- the number on the black die is the number on the vertical section of the learning form 12 .
- sets of cards may be used wherein the cards would have numbers relating to the different horizontal and vertical spaces.
- the word to be spelled by the first player is located at the intersection of the two numbers that are rolled on the dice 14 or picked by drawing cards.
- the word should be pronounced by the second player.
- the word may even be used in a sentence if the first player so desires.
- the first player will then pronounce the word, spells the word, and then pronounces it again.
- the game is similar to a spelling bee. If the word is spelled correctly, then the correctly spelled word is marked on the learning sheet as being correct. Once a word has been spelled correctly, the word is removed from both list.
- the first player will then roll the dice 14 again. If the word is misspelled, the second player closes the cover 18 and the first player will open the cover 18 .
- the number of words that each player correctly spelled are added up.
- the winner is the player who has spelled the most words correctly.
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
An educational learning game has a learning sheet where the information to be learned is entered. A cover is provided for hiding the learning sheet. A pair of dice are provided to designate what information on the learning sheet is to be answered by a participant
Description
- 1. Field of the Invention
- This invention relates to educational games and, more specifically, to an educational game which children will enjoy playing, thereby keeping the child's attention and helping the child learn.
- 2. Description of the Prior Art
- Many children have a difficult time learning in school. These children do not have any learning disabilities. Instead, many of these children just have a difficult time with the methodology used in the schools today. For example, in a Spelling class, the teacher will generally give out a list of words. The students are asked to memorize the words. A test is given several days later.
- In order for some types of children to learn, learning needs to be a fun activity. The fun activity will help keep the child's attention thereby helping the child to learn. For example, addition and subtraction can be more easily learned by most children by using objects. Objects can be added or removed to help the child better understand addition and subtraction.
- Therefore, a need existed to provide an improved educational game to help children learn. The improved educational game must be fun for children to play in order to keep the child's attention thereby helping the child to learn.
- In accordance with one embodiment of the present invention, it is an object of the present invention to provide an improved educational game to help children learn.
- It is another object of the present invention to provide an improved educational game that is fun for children to play thereby keeping the child's attention and thus helping the child to learn.
- In accordance with one embodiment of the present invention an educational learning game is disclosed. The educational learning game has a learning sheet where the information to be learned is entered. A cover is provided for hiding the learning sheet. A pair of dice are provided to designate what information on the learning sheet is to be answered by a participant.
- In accordance with another embodiment of the present invention, a method of playing an educational game is disclosed. The method comprises the steps of: providing a learning sheet having a plurality of rows and columns wherein information to be learned is entered in black spaces formed by the rows and columns; providing a cover for hiding the learning sheet; providing a pair of dice for indicating which information on the learning sheet is to be answered by a participant; determining a player to go first; and rolling the dice by the player to go first, indica on the dice indicating information on the learning sheet the player to go first has to answer.
- The foregoing and other objects, features, and advantages of the invention will be apparent from the following, more particular, description of the preferred embodiments of the invention, as illustrated in the accompanying drawing.
- FIG. 1 is an elevated perspective view of the folder and spelling card used in the present invention.
- FIG. 2 is an elevated perspective view of a pair of dice used in the present invention.
- FIG. 3 is a front view of the spelling card used in the present invention.
- FIG. 4 is a front view of the spelling card of FIG. 3 filled in with the words to be spelled.
- Referring to the Figures, an
educational game 10 is shown. Theeducational game 10 will be fun for children to play thereby keeping the child's attention. By keeping the child's attention, the child will be more interested in learning and thus will be better able to learn the material. - The
educational game 10 may be able to be used to teach a variety of different educational areas (i.e., spelling, geography, languages, mathematics, etc.). For the present description, the educational game will be described for helping students learn how to spell. However, this should not be sen as to limit the scope of the present invention. - The
educational game 10 is comprised of alearning sheet 12. Thelearning sheet 12 will be divided into a plurality of rows and columns. In the present invention as shown in FIGS. 3 and 4, the learning sheet is divided into six columns and six rows. Each of the rows and columns are then numbered from 1-6. Located above the plurality of columns is a color corresponding to one of a pair ofdice 14. A color of theother dice 14 is labeled next to the plurality of rows. - The rows and columns in the
learning sheet 10 definespaces 16. Thespaces 16 in thelearning sheet 10 are where the items that are to be learned are placed. For example, as seen in FIG. 4, the spelling words which need to be learned are placed in thespaces 14. For a foreign language, the English word would be printed with the foreign equivalent word below the English word. Thelearning sheet 10 is then placed inside acover 18. Thecover 18 is used to hide the learning sheet during the game. - Each player in the game will have a
learning sheet 12 and acover 18. Each person is given a defined amount of time to review the information on thelearning sheet 10 before the start of the game. When playing theeducational game 10, each player will roll one of thedice 14. The person who rolls the highest number will be the first to play. - Once the game begins, the person rolling the
dice 14 will shut thecover 18 so that he/she cannot see thelearning sheet 10. The other player is allowed to keep thecover 18 open so that he/she can see thelearning sheet 12 but the person rolling cannot see thelearning sheet 12. The first player rolls thedice 14. Each dice will be a different color. In the embodiment depicted in the Figures, the number of the red dice is the number horizontally on thelearning sheet 12. The number on the black die is the number on the vertical section of thelearning form 12. In the alternative, instead of dice, sets of cards may be used wherein the cards would have numbers relating to the different horizontal and vertical spaces. The word to be spelled by the first player is located at the intersection of the two numbers that are rolled on thedice 14 or picked by drawing cards. The word should be pronounced by the second player. The word may even be used in a sentence if the first player so desires. The first player will then pronounce the word, spells the word, and then pronounces it again. Thus, the game is similar to a spelling bee. If the word is spelled correctly, then the correctly spelled word is marked on the learning sheet as being correct. Once a word has been spelled correctly, the word is removed from both list. The first player will then roll thedice 14 again. If the word is misspelled, the second player closes thecover 18 and the first player will open thecover 18. The second player rolls the dice and the above rules apply. When all the words have been correctly spelled, the number of words that each player correctly spelled are added up. The winner is the player who has spelled the most words correctly. - While the invention has been particularly shown and described with reference to preferred embodiments thereof, it will be understood by those skilled in the art that the foregoing and other changes in form and details may be made therein without departing from the spirit and scope of the invention.
Claims (16)
1. An educational learning game comprising:
a learning sheet for entering information to be learned;
a cover for hiding the learning sheet; and
means for indicating which information on the learning sheet is to be answered by a participant.
2. An educational learning game in accordance with claim 1 wherein the means is a pair of dice.
3. An educational learning game in accordance with claim 1 wherein the means are sets of cards.
4. An educational learning game in accordance with claim 1 wherein the learning sheet is divided into a plurality of rows and columns wherein the information is to be entered.
5. An educational learning game in accordance with claim 4 wherein the number of rows and the number of columns correspond to numbers on a pair of dice.
6. An educational learning game in accordance with claim wherein each row and each column are labeled with a number corresponding to a unique number on the pair of dice.
7. An educational learning game in accordance with claim 2 wherein the learning sheet has a label above the rows and above the columns indicating which of the pair of dice corresponds to the rows and which of the pair of dice corresponds to the columns.
8. An educational learning game in accordance with claim 7 wherein the pair of dice are of a different color to correspond to the labels above the rows and above the columns.
9. A method of playing an educational game comprising the steps of:
providing a learning sheet having a plurality of rows and columns wherein information to be learned is entered in black spaces formed by the rows and columns;
providing a cover for hiding the learning sheet;
providing a pair of dice for indicating which information on the learning sheet is to be answered by a participant;
determining a player to go first; and
rolling the dice by the player to go first, indica on the dice indicating information on the learning sheet the player to go first has to answer.
10. A method of playing an educational game in accordance with claim 9 further comprising the steps of:
rolling the dice again if the player to go first answers the information correctly; and
rolling the dice by the player to go second if the player to go first does not answer the information correctly, indica on the dice indicating information on the learning sheet the player to go second has to answer.
11. A method of playing an educational game in accordance with claim 9 further comprising the steps of marking out the blank spot where the information is entered if the player to go first answers the information correctly.
12. A method of playing an educational game in accordance with claim 10 further comprising the steps of marking out the blank spot where the information is entered if the player to go second answers the information correctly.
13. A method of playing an educational game comprising the steps of:
providing a learning sheet having a plurality of rows and columns wherein information to be learned is entered in black spaces formed by the rows and columns;
providing a cover for hiding the learning sheet;
providing a pair of dice for indicating which information on the learning sheet is to be answered by a participant;
determining a player to go first; and
picking cards by the player to go first, indica on the cards indicating information on the learning sheet the player to go first has to answer.
14. A method of playing an educational game in accordance with claim 13 further comprising the steps of:
picking cards again if the player to go first answers the information correctly; and
picking cards by the player to go second if the player to go first does not answer the information correctly, indica on the cards indicating information on the learning sheet the player to go second has to answer.
14. A method of playing an educational game in accordance with claim 13 further comprising the steps of marking out the blank spot where the information is entered if the player to go first answers the information correctly.
16. A method of playing an educational game in accordance with claim 14 further comprising the steps of marking out the blank spot where the information is entered if the player to go second answers the information correctly.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/322,860 US20040113365A1 (en) | 2002-12-17 | 2002-12-17 | Educational learning game and a method therefor |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/322,860 US20040113365A1 (en) | 2002-12-17 | 2002-12-17 | Educational learning game and a method therefor |
Publications (1)
Publication Number | Publication Date |
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US20040113365A1 true US20040113365A1 (en) | 2004-06-17 |
Family
ID=32507298
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US10/322,860 Abandoned US20040113365A1 (en) | 2002-12-17 | 2002-12-17 | Educational learning game and a method therefor |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070048698A1 (en) * | 2005-08-30 | 2007-03-01 | Wang Chien J | Literacy and Language Assessment and Associated Methods |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2871581A (en) * | 1956-08-01 | 1959-02-03 | George P Guzak | Mathematical game |
US5193852A (en) * | 1992-07-27 | 1993-03-16 | Score Caddy, Inc. | Card or sheet folded cover |
US5257938A (en) * | 1992-01-30 | 1993-11-02 | Tien Hsin C | Game for encoding of ideographic characters simulating english alphabetic letters |
US5265914A (en) * | 1992-02-19 | 1993-11-30 | Russell David G | Document holder |
US5301952A (en) * | 1992-11-06 | 1994-04-12 | Fitzgerald Stanley E | Game apparatus |
US5743740A (en) * | 1995-12-20 | 1998-04-28 | Visser; Richard | Educational word and letter game and method of playing |
-
2002
- 2002-12-17 US US10/322,860 patent/US20040113365A1/en not_active Abandoned
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2871581A (en) * | 1956-08-01 | 1959-02-03 | George P Guzak | Mathematical game |
US5257938A (en) * | 1992-01-30 | 1993-11-02 | Tien Hsin C | Game for encoding of ideographic characters simulating english alphabetic letters |
US5265914A (en) * | 1992-02-19 | 1993-11-30 | Russell David G | Document holder |
US5193852A (en) * | 1992-07-27 | 1993-03-16 | Score Caddy, Inc. | Card or sheet folded cover |
US5301952A (en) * | 1992-11-06 | 1994-04-12 | Fitzgerald Stanley E | Game apparatus |
US5743740A (en) * | 1995-12-20 | 1998-04-28 | Visser; Richard | Educational word and letter game and method of playing |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070048698A1 (en) * | 2005-08-30 | 2007-03-01 | Wang Chien J | Literacy and Language Assessment and Associated Methods |
US7479011B2 (en) | 2005-08-30 | 2009-01-20 | Chien Ju Wang | Literacy and language assessment and associated methods |
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STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |