US20040080106A1 - CEO, the gameologist group - Google Patents
CEO, the gameologist group Download PDFInfo
- Publication number
- US20040080106A1 US20040080106A1 US10/406,266 US40626603A US2004080106A1 US 20040080106 A1 US20040080106 A1 US 20040080106A1 US 40626603 A US40626603 A US 40626603A US 2004080106 A1 US2004080106 A1 US 2004080106A1
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- United States
- Prior art keywords
- bling
- dealer
- player
- point
- dice
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/04—Disc roulettes; Dial roulettes; Teetotums; Dice-tops
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0413—Cuboid dice
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card games appurtenances
- A63F1/18—Score computers; Miscellaneous indicators
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/04—Disc roulettes; Dial roulettes; Teetotums; Dice-tops
- A63F5/045—Disc roulettes; Dial roulettes; Teetotums; Dice-tops using a rotating wheel and a fixed indicator, e.g. fortune wheels
Definitions
- Bling Bling is a dice game played with 3 dice and a customized wheel.
- Bling Bling is a dice game played with three dice and a customized wheel.
- the wheel resembles a Big-6 wheel. It is evenly divided into 36 sectors of different numbers: Number # of Sectors 1 2 2 5 3 6 4 7 5 13 6 3
- the object of the bet is for the player to beat the dealer.
- the dealer will spin the Bling wheel to establish a point (number). If the dealer's point is 1, all Pass Line players will win even money immediately. If the dealer's point is 6, all Pass Line players will lose their bet immediately. Otherwise, once the dealer's point is made, each player takes a turn rolling the dice trying to obtain a point or a winning combo that beats the dealer's point. The player shall roll the dice until
- FIG. 1 1-1-1 1-1-2 1-1-3 1-1-4 1-1-5 1-1-6 2-2-1 2-2-2 2-2-3 2-2-4 2-2-5 2-2-6 3-3-1 3-3-2 3-3-3 3-3-4 3-3-5 3-3-6 4-4-1 4-4-2 4-4-3 4-4-4 4-4-5 4-4-6 5-5-1 5-5-2 5-5-3 5-5-4 5-5-5 5-5-6 6-6-1 6-6-2 6-6-3 6-6-4 6-6-5 6-6-6
- the shooter rolls a combination that is covered by the row or the column the player bets on, then the player is paid at 12 to 1 odds. For example, if the player bets the first row and a 1-1-3 (its order is irrelevant) is rolled, then the player and any other players who have a bet on the column that covers 1-1-3 will win 12 to 1.
- the player can bet any of the points in FIG. 1 and will win odds if the specific point is rolled. For example, if the player bets 2-2-3 and a 2-2-3 is rolled, the player will win 60 to 1.
- the player can bet any of the six 3-of-a-kinds in FIG. 1 and will win odds if the specific 3-of-a-kind is rolled. For example, if the player bet 2-2-2 and a 2-2-2 is rolled, the player will win 180 to 1.
- the player can bet that the next roll will be Bling Bling, 1-2-3 or 1-1-6. If any one of the three winning combinations is rolled, the player is paid 19 to 1.
- Natural Losers 21 1-2-3 1-3-2 2-1-3 2-3-1 3-1-2 3-2-1 2-1-2 2-2-1 1-2-2 3-1-3 3-3-1 1-3-3 4-1-4 4-4-1 1-4-4 5-1-5 5-5-1 1-5-5 6-1-6 6-6-1 1-6-6
- Points 2 to 5 60 1-1-2 1-1-3 1-1-4 1-1-5 1-2-1 1-3-1 1-4-1 1-5-1 2-1-1 2-2-3 2-2-4 2-2-5 2-3-2 2-3-3 2-4-2 2-4-4 2-5-2 2-5-5 2-6-6 3-1-1 3-2-2 3-2-3 3-3-2 3-3-4 3-3-5 3-4-3 3-4-4 3-5-3 3-5-5 3-6-6 4-1-1 4-2-2 4-2-4 4-3-3 4-3-4 4-4-2 4-4-3 4-4-5 4-5-4 4-5-5 4-6-6 5-1-1 5-2-2 5-2-5 5-3-3 5-3-5 5-4-4 5-4-5 5-5-2 5-5-3 5-5-4 5-6-6 6-2-6 6-3-6 6-4-6 6-5-6 6-6-2 6-6-3 6-6-4 6-6-5
- FIG. 1 is a pictorial illustration of a wheel which the dealer spins, referred to in the documentation as the “Bling Wheel”. It includes a series of die faces around its peripheral edges. The dealer spins the wheel, and a tab or other breaking means will stop the wheel at a location along its periphery, and a pointer will point to the die face. The pointer is shown in FIG. 1 as an arrow. The die face, which the pointer points to, is the number, which the dealer is assigned by spinning the wheel.
- FIG. 2 is a pictorial illustration of each die face, and the number above of each die face represents the number of times the particular die face appears on the spin wheel (Bling Wheel).
- FIG. 2 also shows the chances of the dealer spinning a particular die face. For example, the dealer's chances of selecting a “4” (which appears 7 times on the Bling Wheel) is much greater than his chances of selecting a “6” or “1”, which only appears 3 and 2 times respectively.
- FIG. 3 is the preferred form of the game board or table on which the game of the present invention is played.
- the method of game play of the present invention is similar in some respects to the “craps” gambling game, and one skilled in the art of card and dice playing will understand the terminology used herein, the method of game play and the hardware (game table and spinning wheel) which are used.
- the term “point” referred to when the dealer spins the Bling Wheel means the number which shows on the face of the die to which the pointer points.
- the “winning combo” refers to the following situations: when all three dice show the same number (referred to herein as “Trips”) which is an automatic win situation for the player; when two of the dice show the same number and the third die shows a “6” (referred to herein as “Buckshot”), which is an automatic win for the player; and when the player rolls the numbers “4”, “5” and “6” on the dice (referred to herein as “Bling Bling”), which is an automatic win for the player.
- the third (i.e., non-matching) die determines the player's points.
- the term “push” referred to in the sentence describing when a player ties a dealer basically means that the dice go to the next player.
- payout ratios for example 9 to 1 for “Hardway Bets”, and 15 to 1 for “Trips”, “Buckshot” and “Bling Bling” under the heading “One Roll Bets”, or the various playouts under the heading “Line Bets” are for illustrative purposes only and may be changed prior to game play upwardly or downwardly depending on the preferences of the players, dealer or casino.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Bling Bling is a dice game played with 3 dice and a customized wheel.
Two types of betting are employed in Bling Bling.
There are several side bets that can be made. All players can participate even if out of turn by placing these side bets.
The object of the bet is for the player to beat the dealer. The dealer will spin the Bling wheel to establish a point (number). If the dealer's point is 1, all Pass Line players will win even money immediately. If the dealer's point is 6, all Pass Line players will lose their bet immediately. Otherwise, once the dealer's point is made, each player takes a turn rolling the dice trying to obtain a point or a winning combo that beats the dealer's point.
Description
- Bling Bling is a dice game played with 3 dice and a customized wheel.
- Type types of betting is employed in Bling Bling:
- (a) betting between the players and the house dealer (the Pass Line bet);
- (b) side betting (tying to predict the outcome of a roll).
- There are several side bets that can be made. These bets include:
- (a) Hardway Row/Column
- (b) Specific three of a kind (1-1-1, 5-5-5, etc.)
- (c) Specific number (1-1-2, 2-2-4, etc.)
- (d) One roll bet (4-5-6, 1-2-3 and 1-1-6)
- Bling Bling is a dice game played with three dice and a customized wheel.
- Two types of betting is employed in Bling Bling
- Betting between the players and the house dealer (Pass Line)
- The wheel resembles a Big-6 wheel. It is evenly divided into 36 sectors of different numbers:
Number # of Sectors 1 2 2 5 3 6 4 7 5 13 6 3 - 1. Pass Line Bet
- The object of the bet is for the player to beat the dealer. The dealer will spin the Bling wheel to establish a point (number). If the dealer's point is 1, all Pass Line players will win even money immediately. If the dealer's point is 6, all Pass Line players will lose their bet immediately. Otherwise, once the dealer's point is made, each player takes a turn rolling the dice trying to obtain a point or a winning combo that beats the dealer's point. The player shall roll the dice until
- 1) two of the dice are showing the same number such that the third die will determine the player's point; or
- 2) a 4-5-6 (Bling Bling), a 1-2-3 or a 3-of-a-kind comes up.
- The various combinations afforded with three dice create either a natural winner, a natural loser or a point for the player.
- Natural Winners
- (a) Bling Bling
- (b) any three of a kind (pays 2 to 1)
- (c) any pair where the third die is a 6 (e.g., 2-2-6)
- Natural Loses
- (a) 1-2-3 combination
- (b) any pair where the third die is a 1 (e.g., 4-4-1)
- Point
- Any pair where the third die is showing a 2, 3, 4 or 5. If the player's point is higher than the dealer's, the player wins. If the player's point is lower than the dealer's, the player loses. In the event of a tie, it's a push.
- Once all the players have rolled against the dealer, the Pass Line bet is settled and the dealer will re-spin the Bling wheel to start a new Pass Line round.
- 2. Side Bets
- While the player rolls trying to beat the dealer's point, the players have the opportunity of placing side bets before each new roll.
- 2.1 Hardway Row/Column
- The player can bet any row(s) or any column(s) as depicted in the following chart:
FIG. 1 1-1-1 1-1-2 1-1-3 1-1-4 1-1-5 1-1-6 2-2-1 2-2-2 2-2-3 2-2-4 2-2-5 2-2-6 3-3-1 3-3-2 3-3-3 3-3-4 3-3-5 3-3-6 4-4-1 4-4-2 4-4-3 4-4-4 4-4-5 4-4-6 5-5-1 5-5-2 5-5-3 5-5-4 5-5-5 5-5-6 6-6-1 6-6-2 6-6-3 6-6-4 6-6-5 6-6-6 - If the shooter rolls a combination that is covered by the row or the column the player bets on, then the player is paid at 12 to 1 odds. For example, if the player bets the first row and a 1-1-3 (its order is irrelevant) is rolled, then the player and any other players who have a bet on the column that covers 1-1-3 will win 12 to 1.
- 2.2 Specific Point
- The player can bet any of the points in FIG. 1 and will win odds if the specific point is rolled. For example, if the player bets 2-2-3 and a 2-2-3 is rolled, the player will win 60 to 1.
- 2.3 Specific Three of a Kind
- The player can bet any of the six 3-of-a-kinds in FIG. 1 and will win odds if the specific 3-of-a-kind is rolled. For example, if the player bet 2-2-2 and a 2-2-2 is rolled, the player will win 180 to 1.
- 2.4 Uptown Bet (Bling Bling, 1-2-3 and 1-1-6)
- The player can bet that the next roll will be Bling Bling, 1-2-3 or 1-1-6. If any one of the three winning combinations is rolled, the player is paid 19 to 1.
- The player's probabilities of winning, losing and pushing the Pass Line bet are given below:
- P(W) . . . Probability of winning in %
- Win . . . Expected value in % (Pay * P(W))
- P(L) . . . Probability of losing in %
- P(T) . . . Probability of tie in %
Hand Type Pay P(W) Win P(L) P(T) Dealer 1Point 1 5.5556 5.5556 0.0000 0.0000 Dealer 6 Points 0 0.0000 0.0000 8.3333 0.0000 Player 1-2-3 1 0.0000 0.0000 4.7840 0.0000 Player 1Point 1 0.0000 0.0000 11.9599 0.0000 Player 2Points 1 0.0000 0.0000 10.0309 1.9290 Player 3Points 1 1.9290 1.9290 7.7160 2.3148 Player 4 Points 1 4.2438 4.2438 5.0154 2.7006 Player 5Points 1 6.9444 6.9444 0.0000 5.0154 Player 6 Points 1 11.9599 11.9599 0.0000 0.0000 Player 4-5-6 1 4.7840 4.7840 0.0000 0.0000 Player 3-of-a- 2 4.7840 9.5679 0.0000 0.0000 kind Total 40.2006 44.9846 47.8395 11.9599 - The house advantage is 47.8395%−44.9846%=2.8549%.
- Hardway Row/Column
- Each row or column consists of five specific points and one specific 3-of-a-kind. Since there are three ways to roll a specific point and one way to roll a specific 3-of-a-kind, there are 1+3×5=16 ways to hit any row or column and get paid 12 to 1. Thus the house advantage is (216−16×(12+1))/216=3.7037%.
- Specific Three of a Kind
- There is one way to roll a specific three of a kind, and the payoff odds are 180 to 1. Thus the house advantage is (216−1×(180+1))/216=16.2037%.
- Specific Point (e.g., 1-1-4)
- There are 3 ways to roll a specific point, and the payoff odds are 60 to 1. Thus the house advantage is (216−3×(60+1))/216=15.2778%.
- Uptown Bet
- There are 6 ways to roll a Bling Bling, 1 way to roll a 1-1-1 and 3 ways to roll a 1-1-6. Thus the house advantage is (216−(6+1+3)×(19+1))/216=7.4074%.
A SUMMARY OF HOUSE ADVANTAGES Pass Line Bet 2.8549% Side Bets Hardway Row/Column 3.7037%. Specific Three of a Kind 16.2037% Specific Point 15.2778% Uptown Bet 7.4074% -
Natural winners: 27 1-1-1 2-2-2 3-3-3 4-4-4 5-5-5 6-6-6 4-5-6 4-6-5 5-4-6 5-6-4 6-4-5 6-5-4 1-1-6 1-6-1 6-1-1 2-2-6 2-6-2 6-2-2 3-3-6 3-6-3 6-3-3 4-4-6 4-6-4 6-4-4 5-5-6 5-6-5 6-5-5 -
Natural Losers: 21 1-2-3 1-3-2 2-1-3 2-3-1 3-1-2 3-2-1 2-1-2 2-2-1 1-2-2 3-1-3 3-3-1 1-3-3 4-1-4 4-4-1 1-4-4 5-1-5 5-5-1 1-5-5 6-1-6 6-6-1 1-6-6 -
Points 2 to 5: 60 1-1-2 1-1-3 1-1-4 1-1-5 1-2-1 1-3-1 1-4-1 1-5-1 2-1-1 2-2-3 2-2-4 2-2-5 2-3-2 2-3-3 2-4-2 2-4-4 2-5-2 2-5-5 2-6-6 3-1-1 3-2-2 3-2-3 3-3-2 3-3-4 3-3-5 3-4-3 3-4-4 3-5-3 3-5-5 3-6-6 4-1-1 4-2-2 4-2-4 4-3-3 4-3-4 4-4-2 4-4-3 4-4-5 4-5-4 4-5-5 4-6-6 5-1-1 5-2-2 5-2-5 5-3-3 5-3-5 5-4-4 5-4-5 5-5-2 5-5-3 5-5-4 5-6-6 6-2-6 6-3-6 6-4-6 6-5-6 6-6-2 6-6-3 6-6-4 6-6-5 - FIG. 1 is a pictorial illustration of a wheel which the dealer spins, referred to in the documentation as the “Bling Wheel”. It includes a series of die faces around its peripheral edges. The dealer spins the wheel, and a tab or other breaking means will stop the wheel at a location along its periphery, and a pointer will point to the die face. The pointer is shown in FIG. 1 as an arrow. The die face, which the pointer points to, is the number, which the dealer is assigned by spinning the wheel.
- FIG. 2 is a pictorial illustration of each die face, and the number above of each die face represents the number of times the particular die face appears on the spin wheel (Bling Wheel). FIG. 2 also shows the chances of the dealer spinning a particular die face. For example, the dealer's chances of selecting a “4” (which appears 7 times on the Bling Wheel) is much greater than his chances of selecting a “6” or “1”, which only appears 3 and 2 times respectively.
- FIG. 3 is the preferred form of the game board or table on which the game of the present invention is played.
- The method of game play of the present invention is similar in some respects to the “craps” gambling game, and one skilled in the art of card and dice playing will understand the terminology used herein, the method of game play and the hardware (game table and spinning wheel) which are used.
- In the “Rules” section beginning on
Page 3 of this disclosure the term “point” referred to when the dealer spins the Bling Wheel means the number which shows on the face of the die to which the pointer points. The “winning combo” refers to the following situations: when all three dice show the same number (referred to herein as “Trips”) which is an automatic win situation for the player; when two of the dice show the same number and the third die shows a “6” (referred to herein as “Buckshot”), which is an automatic win for the player; and when the player rolls the numbers “4”, “5” and “6” on the dice (referred to herein as “Bling Bling”), which is an automatic win for the player. With respect to the section “How Points Are Determined” onPage 3 of the document, each player during his/her turn rolls three dice. The player rolls the dice until two of the dice are showing the same number. The third (i.e., non-matching) die determines the player's points. The term “push” referred to in the sentence describing when a player ties a dealer basically means that the dice go to the next player. - If a player rolls a “1”, “2”, and “3” combination, this is refereed to as an automatic lose.
- The payout ratios, for example 9 to 1 for “Hardway Bets”, and 15 to 1 for “Trips”, “Buckshot” and “Bling Bling” under the heading “One Roll Bets”, or the various playouts under the heading “Line Bets” are for illustrative purposes only and may be changed prior to game play upwardly or downwardly depending on the preferences of the players, dealer or casino.
- This application refers to, and incorporates, Document Disclosure NO. 471985, filed with a Disclosure Document Deposit Request on Apr. 6, 2000 by the inventor herein, are entitled, “Bling Bling”.
Claims (2)
1. The sole inventor of a dice game played with 3 dice and a wheel.
2. All forms of this game to include lotteries, slot machines, video games, online video game applications, scratch offs and/or all other forms of the 3 dice game known as “BLING BLING” or “C-LO” or “C-LOW” or “BLING BLING 2002”
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US10/406,266 US20040080106A1 (en) | 2002-04-05 | 2003-04-04 | CEO, the gameologist group |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US37013302P | 2002-04-05 | 2002-04-05 | |
US10/406,266 US20040080106A1 (en) | 2002-04-05 | 2003-04-04 | CEO, the gameologist group |
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US20040080106A1 true US20040080106A1 (en) | 2004-04-29 |
Family
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US10/406,266 Abandoned US20040080106A1 (en) | 2002-04-05 | 2003-04-04 | CEO, the gameologist group |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2008148147A1 (en) * | 2007-06-08 | 2008-12-11 | Tcs John Huxley Australia Pty Limited | Gaming table with side bets |
US20160314644A1 (en) * | 2015-04-22 | 2016-10-27 | Ainsworth Game Technology Limited | Electronic Gaming Machine and Gaming Method |
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US6176489B1 (en) * | 1999-05-19 | 2001-01-23 | Morteza Astaneha | Combination dice and roulette-type gambling game and method for playing the same |
US6302395B1 (en) * | 1999-05-19 | 2001-10-16 | Morteza Astaneha | Combination dice, card and roulette gambling game |
US20020036380A1 (en) * | 1997-12-23 | 2002-03-28 | Perrie Kenneth Allan | Poker dice casino game method of play |
US6592459B2 (en) * | 1997-10-30 | 2003-07-15 | Anthony C. Parra | Universal non-progressive reward for live casino games |
US6601848B1 (en) * | 2002-05-22 | 2003-08-05 | William P. Timmons, Sr. | Dice game |
-
2003
- 2003-04-04 US US10/406,266 patent/US20040080106A1/en not_active Abandoned
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
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US6592459B2 (en) * | 1997-10-30 | 2003-07-15 | Anthony C. Parra | Universal non-progressive reward for live casino games |
US20020036380A1 (en) * | 1997-12-23 | 2002-03-28 | Perrie Kenneth Allan | Poker dice casino game method of play |
US6565088B2 (en) * | 1997-12-23 | 2003-05-20 | Mikohn Gaming Corporation | Poker dice casino game method of play |
US20030155708A1 (en) * | 1997-12-23 | 2003-08-21 | Perrie Kenneth Allan | Poker dice casino game method of play |
US6176489B1 (en) * | 1999-05-19 | 2001-01-23 | Morteza Astaneha | Combination dice and roulette-type gambling game and method for playing the same |
US6302395B1 (en) * | 1999-05-19 | 2001-10-16 | Morteza Astaneha | Combination dice, card and roulette gambling game |
US6601848B1 (en) * | 2002-05-22 | 2003-08-05 | William P. Timmons, Sr. | Dice game |
US20030218300A1 (en) * | 2002-05-22 | 2003-11-27 | Timmons William P. | Dice game |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2008148147A1 (en) * | 2007-06-08 | 2008-12-11 | Tcs John Huxley Australia Pty Limited | Gaming table with side bets |
US20160314644A1 (en) * | 2015-04-22 | 2016-10-27 | Ainsworth Game Technology Limited | Electronic Gaming Machine and Gaming Method |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: GAMEOLOGIST GROUP, LLC, THE, NEW JERSEY Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:MCGILL, JEFFREY;REEL/FRAME:015974/0314 Effective date: 20050326 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |