US20030155710A1 - Scrunch - Google Patents
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- Publication number
- US20030155710A1 US20030155710A1 US10/079,201 US7920102A US2003155710A1 US 20030155710 A1 US20030155710 A1 US 20030155710A1 US 7920102 A US7920102 A US 7920102A US 2003155710 A1 US2003155710 A1 US 2003155710A1
- Authority
- US
- United States
- Prior art keywords
- token
- tokens
- dice
- squares
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
- A63F2003/00018—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00416—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with means for hiding a part of the playing field
- A63F2003/00432—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with means for hiding a part of the playing field covering a part of the playing field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/007—Design of classical playing pieces, e.g. classical chess, draughts or go
- A63F2003/00703—Tokens or chips
Definitions
- the object of the game is to move the tokens around the board gaining points by passing obstacles and so winning.
- the periphery is a narrow path of diagonal rows of squares.
- the path border is demarcated with triangles.
- At each corner is an obstacle of three squares.
- the central area is devoid of rows of squares and contains the word SCRUNCH. Seven extra squares in one corner indicate start.
- the game consists of a board, two dice and four pairs of like tokens.
- the player with the leading token may roll and count only one dice each turn, until an opponents token ties or passes the players token.
- Tokens may be moved in or against the direction of play.
- Tokens may not land on or pass over a colored row of triangles or squares.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
Abstract
This game of chance introduces a new pattern of play,with a peripheral path of diagonal rows of squares,permitting a variety of new ways for tokens to interact. It also introduces a new way to use the dice in different situations to keep the players tokens scrunched so the opportunity to win persists through most of the game.
Description
- does not apply.
- does not apply.
- does not apply.
- This is a game of chance with a board dice and tokens, an alternative to other such games.
- Around the periphery of the board is a narrow path of diagonal rows of squares on which the tokens move diagonally. This plus an obstacle at each corner of the board requires alterations in the tokens direction and in how the dice count is used.
- The tokens interact with each other to advantage or disadvantage.
- At times the dice must be used singly, together or twice on a players turn. At times the count on the dice is of no value and so is not used.
- The object of the game is to move the tokens around the board gaining points by passing obstacles and so winning.
- The periphery is a narrow path of diagonal rows of squares. The path border is demarcated with triangles. At each corner is an obstacle of three squares. The central area is devoid of rows of squares and contains the word SCRUNCH. Seven extra squares in one corner indicate start.
- 0001 The game consists of a board, two dice and four pairs of like tokens.
- 0002 The playing field field is marked with diagonal lines forming diagonal rows of squares along which the tokens move. The squares occupy the peripheral four inches around the board.
- 0003 Each player rolls two dice. The player with the highest count on the dice is first to play. After he has finished play, the turn to play passes to the left.
- 0004 Each player rolls the two dice moving one token the full count on one dice along a diagonal row of squares ,entering on a start square. The other token moves the full count on the other dice along a diagonal row of squares, starting the count from the other token. On subsequent turns each token starts its count from the other token.
- 0005 A player whose token lands or passes between an opponents two tokens takes another turn.
- 0006 Only one token is allowed on one square at the same time.
- 0007 A players token may not pass over an opponents token unless the players token is between the opponents two tokens.
- 0008 The player with the leading token may roll and count only one dice each turn, until an opponents token ties or passes the players token.
- 0009 The player with the trailing token rolls and counts two dice twice each turn, until his two tokens do not trail.
- 0010 Tokens may be moved in or against the direction of play.
- 0011 Tokens may not land on or pass over a colored row of triangles or squares.
- 0012 When a players two tokens pass a corner obstacle ahead of all players, one point is scored and with five points the player wins the game.
Claims (11)
1 A board with diagonal lines resulting in the formation of diagonal rows of half inch squares in a path four inches wide around the periphery of the board resulting in frequent:change in direction of a token,loss of forward motion of a token and occasional loss of the count on the dice.
2 An obstacle of a line of squares,located at each corner of the board,which does not block a tokens passage but by narrowing the passage forces strategic planning by the player to accomplish passage.
3 The player rolls two dice,moves one token the full count on one dice along a row of squares,then moves the other token the full count on the other dice along a row of diagonal squares, each token starting its count from the other token and always moving along a diagonal row of squares.
4 A player whose token lands or passes between an opponents two tokens takes an extra turn.
5 A players token may not pass over an opponents token unless the players token is between the opponents two tokens.
6 The player with the leading token may roll and count only one dice each turn until an opponents token ties or passes the players leading token.
7 The player with the trailing token rolls and counts the two dice twice each turn until the players two tokens no longer trail
8 Tokens may be moved in or against the direction of play.
9 Tokens may not land on or pass over a line of triangles or colored squares.
10 The first player to move both his tokens past an obstacle before all opponents,scores a point,and can win with five points.
11 The name of the game is SCRUNCH.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/079,201 US20030155710A1 (en) | 2002-02-21 | 2002-02-21 | Scrunch |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/079,201 US20030155710A1 (en) | 2002-02-21 | 2002-02-21 | Scrunch |
Publications (1)
Publication Number | Publication Date |
---|---|
US20030155710A1 true US20030155710A1 (en) | 2003-08-21 |
Family
ID=27732995
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/079,201 Abandoned US20030155710A1 (en) | 2002-02-21 | 2002-02-21 | Scrunch |
Country Status (1)
Country | Link |
---|---|
US (1) | US20030155710A1 (en) |
-
2002
- 2002-02-21 US US10/079,201 patent/US20030155710A1/en not_active Abandoned
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |