US20020058457A1 - Game call producing antler sounds - Google Patents
Game call producing antler sounds Download PDFInfo
- Publication number
- US20020058457A1 US20020058457A1 US10/037,139 US3713901A US2002058457A1 US 20020058457 A1 US20020058457 A1 US 20020058457A1 US 3713901 A US3713901 A US 3713901A US 2002058457 A1 US2002058457 A1 US 2002058457A1
- Authority
- US
- United States
- Prior art keywords
- contacts
- recited
- another
- game call
- contact
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A01—AGRICULTURE; FORESTRY; ANIMAL HUSBANDRY; HUNTING; TRAPPING; FISHING
- A01M—CATCHING, TRAPPING OR SCARING OF ANIMALS; APPARATUS FOR THE DESTRUCTION OF NOXIOUS ANIMALS OR NOXIOUS PLANTS
- A01M31/00—Hunting appliances
- A01M31/004—Game callers
Definitions
- This invention relates to a game call for attracting wildlife during a hunt. More specifically, this invention relates to a hand operated game call producing the sound of antlers striking one another.
- Deer hunters typically employ a number of methods and devices for calling deer within range to be shot by a rifle, bow or other weapon. Many of the calls simulate bleats, grunts, bawls and other sounds originating from a single deer. Other calls simulate the sound of antlers striking one another to produce the sound of male deer fighting to attract other deer. For instance, many hunters strike actual antlers, plastic antler replicas or other objects against one another to simulate the antler sounds produced by antlers striking one another during an actual deer fight.
- an object of the present invention is to provide a game call having a number of contacts bundled to one another that closely emulates the sound of antlers striking each other.
- a further object of the invention is to provide a deer call that does not produce unwanted sounds when the hunter is moving from one location to another.
- Still another object of the invention is to provide a method of producing the sound of antlers rattling against one another with relative little movement on the part of the user.
- a manually operated game call which includes a number of contacts having a non-round cross section, and at least one band bundling the contacts to one another when manipulated by the hand of a user.
- the band allows the contacts to move relative to one another so that a sound of antlers striking one another is simulated when the call is operated.
- a method for attracting an animal including the steps of providing a number of contacts bundled to one another, and manually moving the contacts within the hand of a user.
- Each contact has a non-round cross section so that the call produces a sound similar to the sound of antlers striking one another.
- FIG. 1 is a perspective view a game call constructed in accordance with a preferred embodiment of the invention demonstrating the placement of a user's hand about the call;
- FIG. 2 is a perspective view of the game call of FIG. 1;
- FIG. 3 is a side elevational view of the game call of the present invention.
- FIG. 4 is a side elevational view of a contact of the game call of the present invention.
- FIG. 5 is a sectional view of the game call taken along line 5 - 5 of FIG. 3;
- FIG. 6 is a sectional view of the game call taken along line 6 - 6 of FIG. 3;
- FIG. 7 is a sectional view of the game call of FIG. 5 during operation of the call.
- FIG. 1 a game call generally designated by numeral 10 is shown.
- the game call 10 broadly includes six contacts 12 A-E and a number of bands 14 , 16 , 18 and 20 holding the contacts in a bundle in two equal rows.
- the contacts are preferably formed from plastic and are manufactured by molding two halves and securing the halves to one another.
- the contacts may also be constructed from other materials having sufficient hardness to produce the requisite antler sounds when contacting one another.
- each contact includes four lobes 22 disposed about the periphery of the contact and extending from one end of the contact to the other.
- An equal number of recesses 24 are defined between each pair of adjacent lobes 22 .
- the radius of curvature of each lobe 22 is greater than the radius of curvature of each recess 24 so that the lobes do not nest within the recesses of the adjacent contacts when the call is being operated as described below.
- each lobe has a radius of curvature of about 0.218 inches, and each recess has a radius of curvature of about 0.125 inches.
- An elongated sound passageway 26 is also defined within each contact. The elongated sound passageway extends axially from one end of the contact to the other, and preferably has a circular cross section.
- a cutout 28 having an arcuate profile extends about the periphery of each contact 12 near the upper end.
- a lanyard 30 is secured to the call at the cutout 28 of contact 12 A.
- the lanyard 30 is preferably made from an elastic material and includes a loop 32 at one end that encompasses the cutout 28 of one of the contacts.
- a releasable clip 34 is held on the lanyard at a second loop 36 .
- the releasable clip is of conventional construction, and includes a hook 38 and a shaft 40 moveable with respect to the end of the hook 38 .
- the shaft 40 is spring biased toward the end of the hook 38 , and may be moved away from the hook by grasping a pull 42 extending through a slot in the clip, and moving the pull in a direction away from the hook.
- each contact 12 includes a first pair of notches 42 and 44 at one end, and a second pair of notches 46 and 48 at the opposing end. At each notch, the contact 12 presents a cylindrical surface at which one of the bands engages the contact.
- Each band is made of a flexible material such as rubber. The elasticity of the bands holds the contacts to one another when the call is not being operated, yet allows the contacts to move within the bundle during operation of the call as described below.
- bands 14 and 16 are held within notches 42 and 44 of the contacts, respectively.
- first band 14 extends around the outside of contacts 12 A and 12 C at the end of the first row, and about the central contact 12 E of the second row.
- the second band 16 extends around contacts 12 D and 12 E at the end of the second row, and about the central contact 12 B of the first row.
- bands 18 and 20 are held within the notches 46 and 48 of the contacts, respectively.
- Third band 18 weaves about the contacts in a pattern similar to that of band 16 . Specifically, as shown in FIG. 6, band 18 extends around contacts 12 D and 12 F at the end of the second row, and about the central contact 12 B of the first row.
- Fourth band 20 weaves about the contacts in the same pattern as first band 14 . Specifically, band 20 extends around the outside of contacts 12 A and 12 C at the end of the first row, and about the central contact 12 D of the second row. Thus, each contact is held between bands 18 and 20 to bundle the contacts together at the lower ends of the contacts.
- the hunter places the call between his or her hands as shown in FIG. 1.
- the hunter's fingers are fully extended and light pressure is applied to the call.
- the hunter slowly begins to rotate the contacts 12 of the call.
- the lobes 22 of the each contact are generally geared with the recesses 24 of the adjacent contacts.
- contact 12 A moves from the first row to the second
- contact 12 F moves from the second row to the first row.
- the contacts are generally geared to one another, due to the differing curvature of the lobes 22 and recesses 24 , the contacts do not nest with one another. Since the contacts do not nest with one another, a number of lines of contact are present when the call is being operated.
- the percussive sounds produced along the lines of contact closely emulate the sounds of antlers contacting one another during a deer fight.
- the slow rotation of the contacts produces the sound of two deer intially engaging one another.
- the hunter After a brief period of slow rotation, the hunter then rapidly rotates the contacts of the call within the bundle to produce the sound of clashing antlers during a deer fight. After the clash is produced, the hunter pauses for a brief moment, and follows with another period of slow rotation followed by a period of rapid rotation.
- the game call produces sounds closely simulating all types of antler sounds produced during a deer fight.
- the call may be operated with one hand.
- the hunter may hold the call in one hand and roll the call against the hunter's leg or another object.
- the call 10 may be tethered to a belt loop of the hunter by the releasable clip (FIG. 2).
- the sounds produced by the call may be changed by varying the pressure with which the call is held and the rapidity of the hunter's movements. To muffle the sound, the hunter may operate the call with gloves on the hunter's hand or hands. Additionally, the call may be used in conjunction with other deer calls that produce grunts and other sounds associated with deer other than antler sounds.
- the game call and method of the present invention simulates the sounds of antlers striking one another while required limited movement on the part of the hunter. Also, when the call is not being operated, the bands holding the contacts to one another prevent unwanted noise from being produced. Also, the call does not include a bag or box, and thus eliminates the undesirable scents of the prior art calls. Additionally, the call is compact, and may be easily stored by clipping the call to the user.
Landscapes
- Life Sciences & Earth Sciences (AREA)
- Engineering & Computer Science (AREA)
- Insects & Arthropods (AREA)
- Pest Control & Pesticides (AREA)
- Wood Science & Technology (AREA)
- Zoology (AREA)
- Environmental Sciences (AREA)
- Toys (AREA)
Abstract
A manually operated game call is provided which includes a number of contacts having a non-round cross section, and at least one band bundling the contacts to one another when manipulated by the hand of a user. The band allows the contacts to move relative to one another so that a sound of antlers striking one another is simulated when the call is operated. Also, a method for attracting an animal is providing including the steps of providing a number of contacts bundled to one another, and manually moving the contacts within the hand of a user. Each contact has a non-round cross section so that the call produces a sound similar to the sound of antlers striking one another.
Description
- This application claims the benefit of U.S. Provisional Patent Application No. 60/242,563, filed Oct. 23, 2000.
- “Not Applicable.”
- This invention relates to a game call for attracting wildlife during a hunt. More specifically, this invention relates to a hand operated game call producing the sound of antlers striking one another.
- Deer hunters typically employ a number of methods and devices for calling deer within range to be shot by a rifle, bow or other weapon. Many of the calls simulate bleats, grunts, bawls and other sounds originating from a single deer. Other calls simulate the sound of antlers striking one another to produce the sound of male deer fighting to attract other deer. For instance, many hunters strike actual antlers, plastic antler replicas or other objects against one another to simulate the antler sounds produced by antlers striking one another during an actual deer fight.
- While these calls produce the sound of antlers striking one another, the prior art calls tend to produce noise at undesirable times. For instance, the antlers of the prior art calls may rattle against one another as the hunter moves from place to place, or while the hunter is reaching for a weapon. These undesirable sounds tend to alert deer of the presence of the hunter and drive the deer away from the location of the hunter. Also, the operation of these prior art calls requires a significant amount of movement by the hunter to create the desired sounds. The movement of the hunter may also alert the deer of the hunter and frustrate the hunter's attempt to call the deer within range. Also, the prior art calls are sometimes held within bags or boxes that absorb unwanted odors and undesirable muffle the sound produce by the antler-like components within the bag.
- Accordingly, an object of the present invention is to provide a game call having a number of contacts bundled to one another that closely emulates the sound of antlers striking each other.
- A further object of the invention is to provide a deer call that does not produce unwanted sounds when the hunter is moving from one location to another.
- Still another object of the invention is to provide a method of producing the sound of antlers rattling against one another with relative little movement on the part of the user.
- In accordance with these and other objects evident from the following description of a preferred embodiment of the invention, a manually operated game call is provided which includes a number of contacts having a non-round cross section, and at least one band bundling the contacts to one another when manipulated by the hand of a user. The band allows the contacts to move relative to one another so that a sound of antlers striking one another is simulated when the call is operated.
- In another aspect of the invention, a method for attracting an animal is providing including the steps of providing a number of contacts bundled to one another, and manually moving the contacts within the hand of a user. Each contact has a non-round cross section so that the call produces a sound similar to the sound of antlers striking one another.
- The following description of the drawings, in which like reference numerals are employed to indicate like parts in various views:
- FIG. 1 is a perspective view a game call constructed in accordance with a preferred embodiment of the invention demonstrating the placement of a user's hand about the call;
- FIG. 2 is a perspective view of the game call of FIG. 1;
- FIG. 3 is a side elevational view of the game call of the present invention;
- FIG. 4 is a side elevational view of a contact of the game call of the present invention;
- FIG. 5 is a sectional view of the game call taken along line5-5 of FIG. 3;
- FIG. 6 is a sectional view of the game call taken along line6-6 of FIG. 3;
- FIG. 7 is a sectional view of the game call of FIG. 5 during operation of the call.
- Referring to the drawings in greater detail, attention is first directed to FIG. 1, where a game call generally designated by
numeral 10 is shown. Referring to FIG. 2, the game call 10 broadly includes sixcontacts 12A-E and a number ofbands - The contacts are preferably formed from plastic and are manufactured by molding two halves and securing the halves to one another. The contacts may also be constructed from other materials having sufficient hardness to produce the requisite antler sounds when contacting one another. As shown in FIG. 5, each contact includes four
lobes 22 disposed about the periphery of the contact and extending from one end of the contact to the other. An equal number ofrecesses 24 are defined between each pair ofadjacent lobes 22. The radius of curvature of eachlobe 22 is greater than the radius of curvature of eachrecess 24 so that the lobes do not nest within the recesses of the adjacent contacts when the call is being operated as described below. In a preferred embodiment of the invention, each lobe has a radius of curvature of about 0.218 inches, and each recess has a radius of curvature of about 0.125 inches. Anelongated sound passageway 26 is also defined within each contact. The elongated sound passageway extends axially from one end of the contact to the other, and preferably has a circular cross section. - With reference to FIG. 4, a
cutout 28 having an arcuate profile extends about the periphery of eachcontact 12 near the upper end. As best shown in FIG. 2, alanyard 30 is secured to the call at thecutout 28 ofcontact 12A. Thelanyard 30 is preferably made from an elastic material and includes aloop 32 at one end that encompasses thecutout 28 of one of the contacts. At the end of thelanyard 30opposite loop 32, areleasable clip 34 is held on the lanyard at asecond loop 36. The releasable clip is of conventional construction, and includes ahook 38 and ashaft 40 moveable with respect to the end of thehook 38. Theshaft 40 is spring biased toward the end of thehook 38, and may be moved away from the hook by grasping apull 42 extending through a slot in the clip, and moving the pull in a direction away from the hook. - Returning to FIG. 4, each
contact 12 includes a first pair ofnotches notches contact 12 presents a cylindrical surface at which one of the bands engages the contact. Each band is made of a flexible material such as rubber. The elasticity of the bands holds the contacts to one another when the call is not being operated, yet allows the contacts to move within the bundle during operation of the call as described below. With reference to FIG. 3,bands notches first band 14 extends around the outside ofcontacts central contact 12E of the second row. Thesecond band 16 extends aroundcontacts bands - Likewise, with reference of FIG. 3, at the lower ends of the contacts,
bands notches Third band 18 weaves about the contacts in a pattern similar to that ofband 16. Specifically, as shown in FIG. 6,band 18 extends aroundcontacts Fourth band 20 weaves about the contacts in the same pattern asfirst band 14. Specifically,band 20 extends around the outside ofcontacts central contact 12D of the second row. Thus, each contact is held betweenbands - In operation, the hunter places the call between his or her hands as shown in FIG. 1. The hunter's fingers are fully extended and light pressure is applied to the call. Once the call is grasped, the hunter slowly begins to rotate the
contacts 12 of the call. As shown in FIG. 7, thelobes 22 of the each contact are generally geared with therecesses 24 of the adjacent contacts. As the hunter rotates the call in the direction of the arrows, contact 12A moves from the first row to the second, and contact 12F moves from the second row to the first row. While the contacts are generally geared to one another, due to the differing curvature of thelobes 22 and recesses 24, the contacts do not nest with one another. Since the contacts do not nest with one another, a number of lines of contact are present when the call is being operated. The percussive sounds produced along the lines of contact closely emulate the sounds of antlers contacting one another during a deer fight. - Specifically, the slow rotation of the contacts produces the sound of two deer intially engaging one another. After a brief period of slow rotation, the hunter then rapidly rotates the contacts of the call within the bundle to produce the sound of clashing antlers during a deer fight. After the clash is produced, the hunter pauses for a brief moment, and follows with another period of slow rotation followed by a period of rapid rotation. By following this pattern, the game call produces sounds closely simulating all types of antler sounds produced during a deer fight.
- Alternatively, the call may be operated with one hand. For instance, the hunter may hold the call in one hand and roll the call against the hunter's leg or another object. In one handed operation, the
call 10 may be tethered to a belt loop of the hunter by the releasable clip (FIG. 2). - Whether being operated by one or two hands, the sounds produced by the call may be changed by varying the pressure with which the call is held and the rapidity of the hunter's movements. To muffle the sound, the hunter may operate the call with gloves on the hunter's hand or hands. Additionally, the call may be used in conjunction with other deer calls that produce grunts and other sounds associated with deer other than antler sounds.
- The game call and method of the present invention simulates the sounds of antlers striking one another while required limited movement on the part of the hunter. Also, when the call is not being operated, the bands holding the contacts to one another prevent unwanted noise from being produced. Also, the call does not include a bag or box, and thus eliminates the undesirable scents of the prior art calls. Additionally, the call is compact, and may be easily stored by clipping the call to the user.
- From the foregoing it will be seen that this invention is one well adapted to attain all ends and objects hereinabove set forth together with the other advantages which are obvious and which are inherent to the structure. It will be understood that certain features and subcombinations are of utility and may be employed without reference to other features and subcombinations. This is contemplated by and is within the scope of the claims.
- Since many possible embodiments may be made of the invention without departing from the scope thereof, it is to be understood that all matter herein set forth or shown in the accompanying drawings is to be interpreted as illustrative of applications of the principles of this invention, and not in a limiting sense.
Claims (20)
1. A manually operable game call comprising:
a plurality of contacts, each contact having a non-round cross section, and
a band bundling said contacts to one another, said band allowing the contacts to move relative to one another when manipulated by the hand of a user,
whereby when said contacts are moved they simulate the sound of antlers striking one another.
2. A game call as recited in claim 1 , wherein each contact includes a plurality of elongated lobes about the periphery of the contact and a plurality of recesses, each recess located between a pair of adjacent lobes.
3. A game call as recited in claim 2 , wherein the radius of curvature of each said lobe is different than the radius of curvature of each said recess.
4. A game call as recited in claim 3 , wherein the radius of curvature of each said lobe is greater than the radius of curvature of each said recess.
5. A game call as recited in claim 2 , wherein each contact has a pair of opposing ends and an elongated sound passageway between said ends.
6. The game call as recited in claim 1 , wherein a first pair of bands bundle said contacts to one another, each band of said first pair weaving among said contacts in a different pattern.
7. The game call as recited in claim 6 , wherein each contact includes a first pair of notches about the periphery of the contact, each notch of said first pair adapted to receive one of said bands of said first pair.
8. The game call as recited in claim 6 , wherein a second pair of bands bundle said contacts to one another, each band of said second pair weaving among said contacts in a different pattern.
9. The game call as recited in claim 1 , wherein said bands are elastic.
10. The game call as recited in claim 2 , wherein each contact includes four elongated lobes and four recesses.
11. The game call as recited in claim 2 , wherein said lobes are equally spaced about the periphery of each contact and are of similar size to one another.
12. The game call as recited in claim 1 , wherein said contacts are rotatable with respect to one another.
13. The game call as recited in claim 12 , wherein six contacts are bundled by said band, and wherein said contacts are generally arranged in two rows when said contacts are not rotating relative to one another.
14. The game call as recited in claim 1 , further comprising a lanyard coupled with one of said contacts and a releasable clip secured to the lanyard.
15. A method for attracting an animal, said method comprising the steps of:
providing a plurality of contacts bundled to one another, each contact having a non-round cross section, and
manually moving said contacts with the hand of a user to simulate the sound of antlers striking one another.
16. The method as recited in claim 13 , further comprising the step of rotating said contacts relative to one another in said bundle.
17. The method as recited in claim 13 , wherein each said contact includes a plurality of lobes about the periphery of the contact and a plurality of recesses, each recess located between a pair of adjacent lobes.
18. The method as recited in claim 17 , wherein a plurality of elastic bands bundle said contacts to one another.
19. The method as recited in claim 17 , wherein the radius of curvature of each said lobe is different than the radius of curvature of each said recess.
20. The method as recited in claim 19 , wherein the radius of curvature of each said lobe is greater than the radius of curvature of each said recess.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/037,139 US20020058457A1 (en) | 2000-10-23 | 2001-10-23 | Game call producing antler sounds |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US24256300P | 2000-10-23 | 2000-10-23 | |
US10/037,139 US20020058457A1 (en) | 2000-10-23 | 2001-10-23 | Game call producing antler sounds |
Publications (1)
Publication Number | Publication Date |
---|---|
US20020058457A1 true US20020058457A1 (en) | 2002-05-16 |
Family
ID=26713838
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/037,139 Abandoned US20020058457A1 (en) | 2000-10-23 | 2001-10-23 | Game call producing antler sounds |
Country Status (1)
Country | Link |
---|---|
US (1) | US20020058457A1 (en) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6757574B2 (en) | 2000-01-14 | 2004-06-29 | G&B Patent Holdings, Llc | Methods and apparatus for producing animal sounds to lure animals |
US20060154562A1 (en) * | 2005-01-07 | 2006-07-13 | Mcqueen Roger | Antlered animal call |
US20060281388A1 (en) * | 2005-06-09 | 2006-12-14 | Quarles Stanley A | Game call device and method of use thereof |
US8684787B1 (en) * | 2008-10-24 | 2014-04-01 | Ebsco Industries, Inc. | Rattle call |
USD772091S1 (en) * | 2015-09-29 | 2016-11-22 | Hunters Specialties, Inc. | Box rattle call for deer |
US20200085035A1 (en) * | 2018-09-13 | 2020-03-19 | Jansen Michael Walls | Game calling device |
-
2001
- 2001-10-23 US US10/037,139 patent/US20020058457A1/en not_active Abandoned
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6757574B2 (en) | 2000-01-14 | 2004-06-29 | G&B Patent Holdings, Llc | Methods and apparatus for producing animal sounds to lure animals |
US20040243263A1 (en) * | 2000-01-14 | 2004-12-02 | G&B Patent Holdings, Llc | Method and apparatus for producing animal sounds to lure animals |
US20060154562A1 (en) * | 2005-01-07 | 2006-07-13 | Mcqueen Roger | Antlered animal call |
US7281966B2 (en) | 2005-01-07 | 2007-10-16 | Mcqueen Roger | Antlered animal call |
US20060281388A1 (en) * | 2005-06-09 | 2006-12-14 | Quarles Stanley A | Game call device and method of use thereof |
US8684787B1 (en) * | 2008-10-24 | 2014-04-01 | Ebsco Industries, Inc. | Rattle call |
USD772091S1 (en) * | 2015-09-29 | 2016-11-22 | Hunters Specialties, Inc. | Box rattle call for deer |
US20200085035A1 (en) * | 2018-09-13 | 2020-03-19 | Jansen Michael Walls | Game calling device |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US4852288A (en) | Articulated wild game decoy | |
US7231737B2 (en) | Hunting decoy device | |
US6681721B1 (en) | Simulated bird hunting dog-training device for teaching a dog to retrieve | |
US6328626B1 (en) | Game call apparatus | |
US6289626B1 (en) | Remotely activatable attractant for deer | |
US6149492A (en) | Multifunction game call | |
CA2100382A1 (en) | Game call | |
US4610641A (en) | Device for attracting deer and elk | |
US20020058457A1 (en) | Game call producing antler sounds | |
US5019008A (en) | Game call | |
US5087220A (en) | Animal defensive barrier and exercise device | |
CA2201006A1 (en) | Game call with tuning clips | |
US5334074A (en) | Antler sound simulating game call | |
US5402102A (en) | Remote control operator for game callers | |
US7145067B2 (en) | Game calling device | |
US7861698B2 (en) | Projectile type insect swatter such as fired from a gun | |
US7281966B2 (en) | Antlered animal call | |
US9439413B2 (en) | Buck grunt deer can call | |
US4597574A (en) | Toy apparatus simulating hunting or combat | |
US7695342B1 (en) | Realistic grasping and standing movements in mechanical toys | |
US4576584A (en) | Wild turkey call | |
US7980915B2 (en) | Variable pitch game call | |
US5484320A (en) | Animal call | |
US4030241A (en) | Multiple pitch animal call | |
US20190110463A1 (en) | Animal game call |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO PAY ISSUE FEE |