US1771507A - Game - Google Patents
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- Publication number
- US1771507A US1771507A US313396A US31339628A US1771507A US 1771507 A US1771507 A US 1771507A US 313396 A US313396 A US 313396A US 31339628 A US31339628 A US 31339628A US 1771507 A US1771507 A US 1771507A
- Authority
- US
- United States
- Prior art keywords
- squares
- enemy
- portions
- game
- aeroplanes
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00075—War games
Definitions
- the main object of this invention is to provide a game in which a pair of players are I used, and in which a board, having quadrants thereon arranged in a cross, is provided. At the intersection of the quadrants circles are formed which serve as stations for] enemy and defender aeroplanes, the latter being moulded in miniature and used to the number" of twenty-three, three for the defender and twenty for the enemy.
- Figure 1 is a top plan view of the game board, showing the arrangement of the quadrants with the permissible courses of movement for the defender aeroplanes.
- Figure 2 is an enlarged perspective view of one oftheminiature aeroplanes used in the game.
- the numeral 10 indicates a square plate formed of 2 cardboard which may be made to fold intermediate its length on one side or the other so that it can be compactly shipped or stored in a container in the smallest possible space.
- the face of the cardboard is covered by a a printed layer of paper or other material, upon which is printed a series of squares, fashioned similar to 'a cross.
- This cross is composed of five groups of squares.
- the central group of squares consisting of the portions 11, 12, 13 and 1 1, is surrounded by an identical group of four squares in which a photograph of a famous portion of any city maybe printed.
- the sides of the central group of squares also each has an additional group of squares projecting outwardly therefrom, and the base of the central group of squares has another group of squares projecting downwardly therefrom.
- the entire arrangement of squares forms a shape similar to a cross in contour and, at each corner of the cross, an outline having parallel and intersecting sides is formed. All of the circular portions 15, at the intersection of the squares bounded by the lines 16, 17, 18, and
- Figure 2 shows a miniature aeroplane formed of a unitary piece of flat material, blanked and formed in such a way as to present the appearance illustrated in the figure.
- This aeroplane 32. is provided with wings 33, a propeller 34 and wheels 35.
- the aero- 5 m number, of whlch twent are colored 1n red, while the remaining t ree are colored in blue.
- red aeroplanes are placed over the circular and square portions shown in red. These red circular portions are indicated by the numeral 15 and the red squares, four in number, are in-, dicated by the numeral 20.
- the red aeroplanes constitute the enemy in the game.-
- the defenders comprising three aeroplanes, having a blue tint, are placed upon the blue circular spots 21, 22,. and 23. When these aeroplanes are so arranged, with the defenders facing the enemy, there, is left uncovered eight spots of circular and'square portions.
- the result of the game is briefly this: in the event of the capture of the three defender aeroplanes, the enemy wins the ga e no matter what position the planes of t e en'emy find themselves in.
- the game is played in the followin manner
- One of the enemy aeroplanes is t e.fir'st to move. It may move from any of the red circular portions 15 on the upper line 16 to any of the white portions 28, 29, 30 or 31. But the move must either have a direct vertical movement up toward the city or upon a converging line toward the city, shown in the squares bounded by the blue circular portions.
- the enemy planes twenty in number, can never retreat but must, at all times, move forwardly.
- the defender aeroplanes may retreat, advance, or are capable of any maneuver desired to overwhelm one or more of the enemy aeroplanes.
- the first move of the enemy would logically be to move one of the aeroplanes ,over the end circular portions on the line 16 to cover one of the white circular portions 28 and 29, or one of the square white portions 30 and 31. This would require a move by the defender and, to ensnare one of the enemy planes into proper position, the defender aeroplane .would retreatrearwardly one move so that one of the aeroplanes would be located on the lines 25. These defenders are'originally located on the three blue circular portions 21, 22 or 23 but may retreat to the line 25 or line 26 when, and if, necessary.
- the feature in the game which distinguishes it from all other games is the numer of playing units in comparison to the antagonists playing units, and that the smallest group of units is permitted to retreat and advance at will, while the other and larger number of plane units must at all times advance directlyor convergingly toward a particular location.
- a board having five groups of squares thereon arranged similar to a cross, each arm of said cross having four squares therein, the central portion of said cross having four additional squares, the intersection of said squares having circular portions numbering twenty-five, and eight square portions at the corners of said cross, said square portions and circular portions being arranged in red, white and blue colors, the blue colors boundingthe photograph of a particular location, sixteen of said circular portions being colored red, four of said square portions at the corners of said cross being colored blue, seven of the remaining circular portions being colored blue, two of said remaining squares being colored blue, and two
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
- Compression Or Coding Systems Of Tv Signals (AREA)
Description
E. NAUMANN July 29, 1930.
GAME
Filed Oct. 19,
Patented July 29, 1930 v PATENT OFFICE EBIGH NA'UMANN, OF BROOKLYN, NEW YORK GAME Application, filed October 19, 1928. Serial'No. 318,396.
The main object of this invention is to provide a game in which a pair of players are I used, and in which a board, having quadrants thereon arranged in a cross, is provided. At the intersection of the quadrants circles are formed which serve as stations for] enemy and defender aeroplanes, the latter being moulded in miniature and used to the number" of twenty-three, three for the defender and twenty for the enemy.
The above and other objects will become apparent in the description below, in which characters. of reference refer to like-named parts in the drawing. Referring briefly to the drawing, Figure 1 is a top plan view of the game board, showing the arrangement of the quadrants with the permissible courses of movement for the defender aeroplanes.
Figure 2 is an enlarged perspective view of one oftheminiature aeroplanes used in the game.
Referring in detail to the drawing, the numeral 10 indicates a square plate formed of 2 cardboard which may be made to fold intermediate its length on one side or the other so that it can be compactly shipped or stored in a container in the smallest possible space.
. The face of the cardboard is covered by a a printed layer of paper or other material, upon which is printed a series of squares, fashioned similar to 'a cross. This cross is composed of five groups of squares. The central group of squares, consisting of the portions 11, 12, 13 and 1 1, is surrounded by an identical group of four squares in which a photograph of a famous portion of any city maybe printed. The sides of the central group of squares also each has an additional group of squares projecting outwardly therefrom, and the base of the central group of squares has another group of squares projecting downwardly therefrom. The entire arrangement of squares forms a shape similar to a cross in contour and, at each corner of the cross, an outline having parallel and intersecting sides is formed. All of the circular portions 15, at the intersection of the squares bounded by the lines 16, 17, 18, and
19, and the square portions on the lines 17 planes used in the game are twenty-three and 19 are red in color. The three central circular portions 21,22 and 23 onthe line 24, and all of the circular portions on the lines 25 and 26, andthe square portions 27 on the line 26 are blue in color, while the remaining two circular portions 28 and 29, and the square portions 30 and 31 are white in color.
Figure 2 shows a miniature aeroplane formed of a unitary piece of flat material, blanked and formed in such a way as to present the appearance illustrated in the figure. This aeroplane 32. is provided with wings 33, a propeller 34 and wheels 35. The aero- 5 m number, of whlch twent are colored 1n red, while the remaining t ree are colored in blue.
In playing the game the twenty red aeroplanes are placed over the circular and square portions shown in red. These red circular portions are indicated by the numeral 15 and the red squares, four in number, are in-, dicated by the numeral 20. The red aeroplanes constitute the enemy in the game.- The defenders, comprising three aeroplanes, having a blue tint, are placed upon the blue circular spots 21, 22,. and 23. When these aeroplanes are so arranged, with the defenders facing the enemy, there, is left uncovered eight spots of circular and'square portions. The result of the game is briefly this: in the event of the capture of the three defender aeroplanes, the enemy wins the ga e no matter what position the planes of t e en'emy find themselves in. Should, however, the defender aeroplanes, in jumping from one circular spot to a third circular spot in a direct, diagonal, vertical or horizontal line, down the enemy, that particular plane is taken from the play; 1 In the event that the nine bluesquares and circular portions 21 and 27 are occupied by the enemy, the enemy gains in ascendency and is considered victorious by occupying these decisive positions over the city, within the squares bounded by the blue circular portions 21 and the blue squares 27. v p
The game is played in the followin manner One of the enemy aeroplanes is t e.fir'st to move. It may move from any of the red circular portions 15 on the upper line 16 to any of the white portions 28, 29, 30 or 31. But the move must either have a direct vertical movement up toward the city or upon a converging line toward the city, shown in the squares bounded by the blue circular portions. The enemy planes, twenty in number, can never retreat but must, at all times, move forwardly. The defender aeroplanes, on the other hand, may retreat, advance, or are capable of any maneuver desired to overwhelm one or more of the enemy aeroplanes. The first move of the enemy would logically be to move one of the aeroplanes ,over the end circular portions on the line 16 to cover one of the white circular portions 28 and 29, or one of the square white portions 30 and 31. This would require a move by the defender and, to ensnare one of the enemy planes into proper position, the defender aeroplane .would retreatrearwardly one move so that one of the aeroplanes would be located on the lines 25. These defenders are'originally located on the three blue circular portions 21, 22 or 23 but may retreat to the line 25 or line 26 when, and if, necessary. Should one of the enemy aeroplane leave vacant a space behind one of their planes, either on a diagonal, vertical, or horizontal course, and a defender aeroplane is in front of this enemy plane, the defender may jump the enemy plane and thereby remove that particular enemy plane from play.
The feature in the game which distinguishes it from all other games is the numer of playing units in comparison to the antagonists playing units, and that the smallest group of units is permitted to retreat and advance at will, while the other and larger number of plane units must at all times advance directlyor convergingly toward a particular location.
It is to be noted'that certain changes in form and construction may be made without departing from the spirit and scope of the invention.
I claim:
In a game, a board having five groups of squares thereon arranged similar to a cross, each arm of said cross having four squares therein, the central portion of said cross having four additional squares, the intersection of said squares having circular portions numbering twenty-five, and eight square portions at the corners of said cross, said square portions and circular portions being arranged in red, white and blue colors, the blue colors boundingthe photograph of a particular location, sixteen of said circular portions being colored red, four of said square portions at the corners of said cross being colored blue, seven of the remaining circular portions being colored blue, two of said remaining squares being colored blue, and two
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US313396A US1771507A (en) | 1928-10-19 | 1928-10-19 | Game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US313396A US1771507A (en) | 1928-10-19 | 1928-10-19 | Game |
Publications (1)
Publication Number | Publication Date |
---|---|
US1771507A true US1771507A (en) | 1930-07-29 |
Family
ID=23215534
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US313396A Expired - Lifetime US1771507A (en) | 1928-10-19 | 1928-10-19 | Game |
Country Status (1)
Country | Link |
---|---|
US (1) | US1771507A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3941385A (en) * | 1972-08-07 | 1976-03-02 | Lalley John J | Game |
USD467283S1 (en) | 2002-03-19 | 2002-12-17 | Mccloy Willard | Combined fox and geese game board and playing pieces |
-
1928
- 1928-10-19 US US313396A patent/US1771507A/en not_active Expired - Lifetime
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3941385A (en) * | 1972-08-07 | 1976-03-02 | Lalley John J | Game |
USD467283S1 (en) | 2002-03-19 | 2002-12-17 | Mccloy Willard | Combined fox and geese game board and playing pieces |
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