US1576619A - Cross-word-puzzle game - Google Patents
Cross-word-puzzle game Download PDFInfo
- Publication number
- US1576619A US1576619A US23384A US2338425A US1576619A US 1576619 A US1576619 A US 1576619A US 23384 A US23384 A US 23384A US 2338425 A US2338425 A US 2338425A US 1576619 A US1576619 A US 1576619A
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- playing
- objects
- game
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- board
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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- 230000000875 corresponding effect Effects 0.000 description 7
- 230000004075 alteration Effects 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 230000002596 correlated effect Effects 0.000 description 1
- QVRVXSZKCXFBTE-UHFFFAOYSA-N n-[4-(6,7-dimethoxy-3,4-dihydro-1h-isoquinolin-2-yl)butyl]-2-(2-fluoroethoxy)-5-methylbenzamide Chemical compound C1C=2C=C(OC)C(OC)=CC=2CCN1CCCCNC(=O)C1=CC(C)=CC=C1OCCF QVRVXSZKCXFBTE-UHFFFAOYSA-N 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
Definitions
- This invention relates to cross wordpuz zle gamesand more particularly to a novel and entertaining. checker-board game wh'lQh may be played: according to various .sets of rules and which kgame kembodies the element of uncertainty, yet permitting both election and arrangementof playing objects on the playing surface of the board.
- One of the ⁇ objects of my invention is to provide la game involving a number of uncertainties ⁇ which are determined by the playing' objects when considered in relation to set. rules .and designated Vspaces .on e Checker-beard surface Se that the gaine-may ⁇ be won Aorlost by one offtwo .playersK4 when certaincombinations are cpmpleted on'the checkeiyboard surface, which correspond ,to certain markings on the playing objects.
- Figure l is a view of the checker-board surface showing the arrangement of the objectsV and the designations onsaid surface.
- Figure 2 designates one face of one of ythe playing objects.
- Figure 3 designates a diferent object used iu playing the game. Reference being had .to the drawmgs?. 1t will beobserved thatI provide two playing surfaces v,consisting of fthree rows 5, k6, arranged milar to acheclIer-board'. There are fifteen playing objects for each player which are verranged on the two bottornrows Ou. each half ofthe board. In'the lower, right hand corner 8 of each section or h alf 0f the playing beard, ifs a recordmg playmg surface in which there are fifteen bloclrslettered and numbered according to markings on thetifteen playingy .objects used on the checker-board surfaces.
- the player may not be able to displace the 4objects having the designations Won thereon, consequently the player will be obliged to complete either the word Tied or the word Lost It will thus be seen that one of the players will lose his own game due to the fact that he has displaced objects on which these letters appear, as above indicated.
- the five blocked surfaces containing the designations Ace, Ten, Queen, King and Jack are provided to introduce a poker hand combination, which when completed, also wins the game as provided by the rules and also a means of recording points, it being of course understood that the points lost by one player are the gain of the opposite player'.
- the objects of each player are colored differently so that they may be distinguished one from the other.
- the shape of the objects is an arbitrary matter but for convenience, I have shown the objects as being circular. similar to the ordinary checker.
- the letter O will complete the word lVon and the word Lost at the same time when the blocks mf, N, TJ, S777 T77 have arranged on the playing surface.
- the game would result in a tie and would require being played over again.
- the players of course would be governed to some extent in the matter of the choice between completing the word Lost and the word Tied, assuming that the letter T must be placed in either of two blocks.
- the game constitutes a number of uncertainties, requires very little or no skill, is very arbitrary and may be governed by a few simple rules whereby the game is instructive and entertaining to young and old alike.
- a game of the class described comprisin@ a checker-board playing surface and a chec er-board recording surface having a plurality of designated blocks anda set of playing objects, said playing objects having designations on one face thereof corresponding to the designated blocks of the recording surface.
- a game of the class described coniprising a divided checker-board playing surface and contiguous checker-board rccording surfaces having a plurality of designated blocks, a set of playing objects for each division of the playing surface, said playing objects having designations on one face thereof corresponding in number and to the designated blocks of the recording surfaces.
- a game of the class Vdescribed comprising a divided checker-board playing surface and contiguous recording surfaces having horizontal and vertical lettered blocks, a set of playing objects for each division of the playing surfaces, each object having a blank face and a designation on the opposite face corresponding to the designations on the recording surfaces, the number of blocks in each recording area corresponding in number with each set of playing objects.
- a game of the class described comprising a divided checker-board playing surface and a contiguous checker board recording area consisting of a number of blank squares or blocks and lettered squares or blocks completing the words Tied, Lost and Won, a set of playing objects each having an individual letter corresponding to one of the letters of the said words, there being the saine number of playing objects to each set as the number of lett/ered squares or blocks in the recording area.
- a game of the class described comprising a divided checker-board playing surface and a contiguous checker-board rccording area consisting of a number of blank squares or blocks and lettered squares or blocks completing the words Tied, Lost and Won, certain of the squares or blocks of the recording area having playing card designations, a set of playing objects for each division of the board, each object having a designation thereon corresponding with either a letter of the same words or a playing card designation, said objects corresponding in number to the number of letters and playing card designations in the recording area.
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Toys (AREA)
Description
QA C60 0 l PLAY THE REDS MQ.; RULES AND INSTRUCT ONS ce PLAcs. CHE| L| O n msnen PLAYE NN 83H01 JSTART GAM-:1;: n *WHEN .1. S' O "1 uw SIF Y0'v Q T rs o L c. Q@ 4 |333 IIF. g w K 8 I- (D- b G Er l l. '-ga D E l T J [ily/e' @d INVENTOR.
Rm ARK REUS/N. ZJAc BY .'Il' l A TTORNE Y.
Patented Mar. 16, 1926.
MARK REUBIN, or BROOKLYN, NEW Yonx.
CROSSfWORD-PUZZLE GAME.
i Applicatoniled April 15, 192,5. i Serial-No. 23,384.
To all whom t may concern: f
Be it known that I, MARK REUBIN, a citi- .zen of-` the vUnited States, residing at Brooklyn, in the county of Kings and Sta-teef New York, have invented certain new and usefulv Improvements in Cross-.Ilford- Puzzle Games, of which the following is a specification. I r
This invention relates to cross wordpuz zle gamesand more particularly to a novel and fascinating. checker-board game wh'lQh may be played: according to various .sets of rules and which kgame kembodies the element of uncertainty, yet permitting both election and arrangementof playing objects on the playing surface of the board.
`One of the` objects of my invention is to provide la game involving a number of uncertainties `which are determined by the playing' objects when considered in relation to set. rules .and designated Vspaces .on e Checker-beard surface Se that the gaine-may `be won Aorlost by one offtwo .playersK4 when certaincombinations are cpmpleted on'the checkeiyboard surface, which correspond ,to certain markings on the playing objects.
VIn order Vto more fullyunderstand and appreciate my invention, reference had to the accompanying drawings, wherein;
' Figure l is a view of the checker-board surface showing the arrangement of the objectsV and the designations onsaid surface.
.. Figure 2 designates one face of one of ythe playing objects.
Figure 3 designates a diferent object used iu playing the game. Reference being had .to the drawmgs?. 1t will beobserved thatI provide two playing surfaces v,consisting of fthree rows 5, k6, arranged milar to acheclIer-board'. There are fifteen playing objects for each player which are verranged on the two bottornrows Ou. each half ofthe board. In'the lower, right hand corner 8 of each section or h alf 0f the playing beard, ifs a recordmg playmg surface in which there are fifteen bloclrslettered and numbered according to markings on thetifteen playingy .objects used on the checker-board surfaces. In other words, on one face of each playing object appears a letter or the designation of Ace, Ten, Queen, King and Jack which corresponds to designations of certain blocks in the recording playing surfaces. These five designations in the blocks also represent forfeits of all, zero, one, three and two respectively, it
is `yvon. designated blocks correspond to letters apbeing assumed that vthe game may be played for chips or for points,..as the case may be sothat when these tive blocks are completed by a player, the rules provide that thegame In addition,v the `remaining ten pearing on one face ofthe ten playing objects. usedon the checker-,board playing surface.
.In the lower left hand corner of rules .of-the gamecr this; portionof the lboard may be left blank. andthe rules tional objects are provided, which HRW be .utilized as a king when one Lofthe objects Shall. have! advanced. te the bottom ipw ef theepposte Player er the eppeueutchecker-board surface, maybe printed the fteen playing' objects.; a .-uumber; et eddllVhen` the objects are set on theplaying surface Ias shown by Figure l, ,theplayers :Commence the f-game, the same, @sin vthe vusual game. of checkers', advancing one object at a time. When the space is vacant and the objects arey incontiguous. blocks, the ai;
rule provides ,thatl one object must jump or replace the object of the opponent. .In so replacing the object j whichv has been "jumped, the player, in lifting the displaced object, turns it up, so as to reveal the marki l ing on the reverse facethereof, whichv marl;- ing will correspond. tof one of the fifteen lettered'and designated loloclrsy appearing in the lower.` right hand corner of tlleboard.
I f one of the playing objects is a jack,
queen, king, ten or ace, it will'also represent a forfeit which one player. must give tothe other, assuming that' both players start the game with the same number of chips, for instance. i i i VIt. isof course uudesteedthat betere .the
gameis played,all of the objects are shuf- YHed about indiscriminately and arranged S0 that their leeation is not known.,` Whfeu the objects are. .displaced by one playenangl then Positioned' .ilu the. lettered. tufid desigmated blocks, of the loweifrght haudcuful' Yof the board, a combination may 'be completed. The object of the game, of course, is to complete the word Won l However,
as the game is-played, the player may not be able to displace the 4objects having the designations Won thereon, consequently the player will be obliged to complete either the word Tied or the word Lost It will thus be seen that one of the players will lose his own game due to the fact that he has displaced objects on which these letters appear, as above indicated. The five blocked surfaces containing the designations Ace, Ten, Queen, King and Jack are provided to introduce a poker hand combination, which when completed, also wins the game as provided by the rules and also a means of recording points, it being of course understood that the points lost by one player are the gain of the opposite player'.
In actual practice, the objects of each player are colored differently so that they may be distinguished one from the other. The shape of the objects, of course, is an arbitrary matter but for convenience, I have shown the objects as being circular. similar to the ordinary checker. Under certain conditions, it will be seen that the letter O will complete the word lVon and the word Lost at the same time when the blocks mf, N, TJ, S777 T77 have arranged on the playing surface. In this event, of course, the game would result in a tie and would require being played over again. In playing the game, the players of course would be governed to some extent in the matter of the choice between completing the word Lost and the word Tied, assuming that the letter T must be placed in either of two blocks. Other than the above, the game constitutes a number of uncertainties, requires very little or no skill, is very arbitrary and may be governed by a few simple rules whereby the game is instructive and entertaining to young and old alike.
While I have illustrated and described my invention with some degree of particularity, I realize that in practice various alterations therein may be made. I therefore reserve the right and privilege of changing the form of the details of construction, or otherwise altering the arrangej lment of the correlated parts without departing from the spirit of the invention or the scope of the appended claims.
Having thus described my invention, what I claim as new and desire to secure by United States Letters Patent is :m
1. A game of the class described comprisin@ a checker-board playing surface and a chec er-board recording surface having a plurality of designated blocks anda set of playing objects, said playing objects having designations on one face thereof corresponding to the designated blocks of the recording surface.
2. A game of the class described coniprising a divided checker-board playing surface and contiguous checker-board rccording surfaces having a plurality of designated blocks, a set of playing objects for each division of the playing surface, said playing objects having designations on one face thereof corresponding in number and to the designated blocks of the recording surfaces.
3. A game of the class Vdescribed comprising a divided checker-board playing surface and contiguous recording surfaces having horizontal and vertical lettered blocks, a set of playing objects for each division of the playing surfaces, each object having a blank face and a designation on the opposite face corresponding to the designations on the recording surfaces, the number of blocks in each recording area corresponding in number with each set of playing objects.
4. A game of the class described comprising a divided checker-board playing surface and a contiguous checker board recording area consisting of a number of blank squares or blocks and lettered squares or blocks completing the words Tied, Lost and Won, a set of playing objects each having an individual letter corresponding to one of the letters of the said words, there being the saine number of playing objects to each set as the number of lett/ered squares or blocks in the recording area.
5. A game of the class described comprising a divided checker-board playing surface and a contiguous checker-board rccording area consisting of a number of blank squares or blocks and lettered squares or blocks completing the words Tied, Lost and Won, certain of the squares or blocks of the recording area having playing card designations, a set of playing objects for each division of the board, each object having a designation thereon corresponding with either a letter of the same words or a playing card designation, said objects corresponding in number to the number of letters and playing card designations in the recording area.
In testimony whereof I aiiix my signature,
MARK REUBIN. [L sj
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US23384A US1576619A (en) | 1925-04-15 | 1925-04-15 | Cross-word-puzzle game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US23384A US1576619A (en) | 1925-04-15 | 1925-04-15 | Cross-word-puzzle game |
Publications (1)
Publication Number | Publication Date |
---|---|
US1576619A true US1576619A (en) | 1926-03-16 |
Family
ID=21814773
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US23384A Expired - Lifetime US1576619A (en) | 1925-04-15 | 1925-04-15 | Cross-word-puzzle game |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5230515A (en) * | 1992-11-24 | 1993-07-27 | Cohen Gene D | Word forming board game including elements of conflict |
-
1925
- 1925-04-15 US US23384A patent/US1576619A/en not_active Expired - Lifetime
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5230515A (en) * | 1992-11-24 | 1993-07-27 | Cohen Gene D | Word forming board game including elements of conflict |
US5312112A (en) * | 1992-11-24 | 1994-05-17 | Cohen Gene D | Word forming board game including elements of conflict |
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