US1500782A - Sailing game - Google Patents

Sailing game Download PDF

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Publication number
US1500782A
US1500782A US618708A US61870823A US1500782A US 1500782 A US1500782 A US 1500782A US 618708 A US618708 A US 618708A US 61870823 A US61870823 A US 61870823A US 1500782 A US1500782 A US 1500782A
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boat
sailing
buoy
course
line
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US618708A
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Harry E Vegiard
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00082Racing games
    • A63F3/00085Sailing races
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0011Chance selectors
    • A63F2011/0023Chance selectors indicating a direction, e.g. wind direction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

Definitions

  • Sail boat races are usually held over a fixedhcourse the important points of which are marked'by buoys or turning stakes
  • the rules require that the vessels shall sail to and around: thestake and in doing so. they must go with. or against or across the wind as the circumstances may require and avoid other vessels that are sailing the course in the same race asthe rules may require.
  • My game involves, by analogy at least, and as far as'possible in practice, the conditions andthe rules of sailing such a race.
  • I- have provided a drawi11 in wliicli-- l -igure 1 shows a game board having a triangular course marked thereon.
  • Figure 2' shows an instrumenthaving a dial and pointer which is used by the players fordetermining the length of their respective moves, e'tc.
  • Figurefi shows a-marker representing a sailing-vesseli'.
  • Figure l shows a marker representing a buoy.
  • the game' may be played by any number of players preferably from one to ten, each of therpl'ayers being provided with amarker representinga sail boat. Theseboats are to be moved over the triangular course shown on the game board '(laid'out 'on imaginary water).
  • the course is marked at each corner by buoys or markers such as are snowain Figured: One buoy at the starting point is known as the west buoy and is indicated by reference numeral 1, and another buoy at the east end of the course is known as the east buoy and is indicated like reference numerals by the reference numeral 2 and the third buoy is placed at the upper corner and is known as the north buoy and is indicated by the reference numeral 3.
  • V o One buoy at the starting point is known as the west buoy and is indicated by reference numeral 1
  • another buoy at the east end of the course is known as the east buoy and is indicated like reference numerals by the reference numeral 2
  • the third buoy is placed at the upper corner and is known as the north buoy and is indicated by the reference numeral 3.
  • the course is marked so that the boat can sailacross the wind first by sailing to the left of the. direct line with the east wind off the starboard quarter (right sideof the boat) to the positions 8, 8 and then sailing to the right to the second buoy with the wind off the port side ofthe boat (left side of the boat) or the boat may be sailed to the right of the direct oourse to the positions 9, 9 and then to the left to the positions 8, 8 andthen to theright again to the east buoy 2.
  • five parallel lines of colored circles are shown in four different arrangements each .of the lines preferably having circles of a difierent color. The colors preferably used are red, brown, green blue, and black.
  • a starting line' l is shown with five starting positions in line wit-h each other from each of which positions a line ofcircles runs to the left of the direct course and a line of circlesruns to the right of the direct cours
  • the outer end of each of these lines is connected by a third line of circles and from the farthest junction point of, the two lines of one color extends another line of. circles of the same color to the turning buoy 2.
  • five converging lines are pictured each of'a different color each line forming a continuation of the lines of the same color above mentioned. The distance between any two consecutive circles represents a knot. From the second buoy to the third buoy three converging lines of colored circles are shown andf'rom the third buoy back to the finish line five lines of colored circles are shown.
  • Each sail boat is moved in turn a variable distance and for the purpose of determining lUO llt)
  • Each player is allowed to spin the pointer in turn and when the pointercomes to rest it points to one or the othersegments and the characters therein indicate the distance in knots which he is allowed to move hisvessel. If the pointer stopson the line between the adjacent segments it stops in ironsand puts the vessel inirons so that it cannot go forward and is unmanageable, and must, therefore, remain stationary.
  • each person participating draws a card which has a number thereon representing the number on the sail boat belonging to the player and the turn in which the player moves from' the starting line. Each person is thenfurnished with a marker representing the sail boat with his particular number thereon. The person having boat No.
  • the boat may have its forward progress interfered with in several ways as follows:
  • Certain circles are marked with a gold star lO'which indicate calm and if the last movelands the boat on that circle the boat drifts backto the next circle 11 marked with a silver star because of the calm.
  • the stars are always arranged 1n pairs.
  • a sailing game comprising a chart of a triangular sailing course in combination with figures representing boats, said triangular course being pivoted into sections, each of said sections comprising a-series of individual sailing courses terminating into a single turning point at the end of each section, a counter for determining successive positions of the boats on the individual sailing courses, connecting lines between the individual sailing courses to allow the boats to drift from one of the individual sailing courses to the other at predetermined points on the triangular sailing course.

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Description

July 8 1924.
H. E. VEGIARD SAILING GAME Filed Feb. 12, 1923 EAST WIND .ym'i uml l INVENTbR. V E. Vegiard Y m A M Patented July 8, 1924.
nanny E. Vitamin), OF ROCHESTER, new roan.
SAILING GAME.
Application filed February 12, 1923. Serial No. 618,708.
sailing course, the navigation of the toysfollowing the practiceof navigating boats in. sailing. a race overa marked course, and also involving the rules that must be fol lowed in: sailing such arace;
Sail boat races are usually held over a fixedhcourse the important points of which are marked'by buoys or turning stakes The rules require that the vessels shall sail to and around: thestake and in doing so. they must go with. or against or across the wind as the circumstances may require and avoid other vessels that are sailing the course in the same race asthe rules may require. v
My game involves, by analogy at least, and as far as'possible in practice, the conditions andthe rules of sailing such a race. For this purpose I- have provided a drawi11 in wliicli-- l -igure 1 shows a game board having a triangular course marked thereon.
Figure 2' shows an instrumenthaving a dial and pointer which is used by the players fordetermining the length of their respective moves, e'tc.
Figurefi shows a-marker representing a sailing-vesseli'. V v
Figure l shows a marker representing a buoy.
In the drawing, indicatelike' parts.
The game'may be played by any number of players preferably from one to ten, each of therpl'ayers being provided with amarker representinga sail boat. Theseboats are to be moved over the triangular course shown on the game board '(laid'out 'on imaginary water). The course is marked at each corner by buoys or markers such as are snowain Figured: One buoy at the starting point is known as the west buoy and is indicated by reference numeral 1, and another buoy at the east end of the course is known as the east buoy and is indicated like reference numerals by the reference numeral 2 and the third buoy is placed at the upper corner and is known as the north buoy and is indicated by the reference numeral 3. V o
k The course is laid out with a choice of'one" or more different runs to the east buoy against an imaginary east wind, and is, therefore, known as a beat to windward. It is well known that a boat cannot sail directly into the wind and, therefore, this course must be laid so that the boat will travel across the wind so as to make headway from the west buoy to the east buoy.
For this purpose the course is marked so that the boat can sailacross the wind first by sailing to the left of the. direct line with the east wind off the starboard quarter (right sideof the boat) to the positions 8, 8 and then sailing to the right to the second buoy with the wind off the port side ofthe boat (left side of the boat) or the boat may be sailed to the right of the direct oourse to the positions 9, 9 and then to the left to the positions 8, 8 andthen to theright again to the east buoy 2. On the drawing five parallel lines of colored circles are shown in four different arrangements each .of the lines preferably having circles of a difierent color. The colors preferably used are red, brown, green blue, and black. At another part of the board five converging lines are shown and at still another part of the board two sets of converging lines are shown. In all, six sets of lines are shown. A starting line' l is shown with five starting positions in line wit-h each other from each of which positions a line ofcircles runs to the left of the direct course and a line of circlesruns to the right of the direct cours The outer end of each of these lines is connected by a third line of circles and from the farthest junction point of, the two lines of one color extends another line of. circles of the same color to the turning buoy 2. In this last named set five converging lines are pictured each of'a different color each line forming a continuation of the lines of the same color above mentioned. The distance between any two consecutive circles represents a knot. From the second buoy to the third buoy three converging lines of colored circles are shown andf'rom the third buoy back to the finish line five lines of colored circles are shown.
Each sail boat is moved in turn a variable distance and for the purpose of determining lUO llt)
. or drift back;
with the eight cardinal points and is divided into segments of forty-five degrees each in which segments are marked characters indicating 1, 2, 3 or 4t knots, the characters 1 knot occurring four times on the dial. the characters 2 knots occurring twice on the dial, and the characters 3 knots and 4: knots being marked once each on the dial.
Each player is allowed to spin the pointer in turn and when the pointercomes to rest it points to one or the othersegments and the characters therein indicate the distance in knots which he is allowed to move hisvessel. If the pointer stopson the line between the adjacent segments it stops in ironsand puts the vessel inirons so that it cannot go forward and is unmanageable, and must, therefore, remain stationary To play the game, each person participating draws a card which has a number thereon representing the number on the sail boat belonging to the player and the turn in which the player moves from' the starting line. Each person is thenfurnished with a marker representing the sail boat with his particular number thereon. The person having boat No. 1 spins the pointer and moves his boat'in accordance with the indication when te pointer comes to rest. If the pointer stops at 2 knots the boat is moved forward by two circles from its posi-t positions 8, 8 or they can take the course to the right to the positions 9, 9 whichever is the morev advantageous, and having reached the positions 9, 9 they can then sail the course to the positions 8, 8. In making each move forward the boat can move straight along a. line or across from one line to another or diagonally across lines as long as the move takes him farther away from the starting line and out of the way of another boat. v
The boat may have its forward progress interfered with in several ways as follows:
Certain circles are marked with a gold star lO'which indicate calm and if the last movelands the boat on that circle the boat drifts backto the next circle 11 marked with a silver star because of the calm. For this purpose the stars are always arranged 1n pairs.
The progress of a boat can always be interfered with by the position of another boat. It is always assumed that the wind'is blowing from a certain direction usually from the east and if the boat at the end of its move lands in a position that is to the wind ward of a boat ahead the previous boat necessarily takes the wind from the sails of the following boat if the boat is traveling in the same direction on the next parallel line and the following boat therefore is unable to pass the leading boat until the leading boat moves .or takes another tack. ing boat can move across lines diagonally if it will enable him to cross his opponents line in the rear of the opponent and land on a line ahead which is to windward, thereby getting the windward position. This is known as splitting tacks and will take the wind from the sails of the boat that was previously ahead.
If a boat is on the turning buoy no boat can pass until the boat has left the circle at the turning buoy. Otherwise the boats would foul and this will eliminate the player causing the foul from the game. In this way the boats can progress around the course and the boat reaching the finish line the first will win the game.
I claim:
1. A sailing game camprising a chart of a triangular sailing course in combination with figures representing boats, said triangular course being pivoted into sections, each of said sections comprising a series of individual sailing courses terminating into a single turning point at the end of each section, a counter for determining successive positionsof the boats on the individual sailing courses. 7
2. A sailing game comprising a chart of a triangular sailing course in combination with figures representing boats, said triangular course being pivoted into sections, each of said sections comprising a-series of individual sailing courses terminating into a single turning point at the end of each section, a counter for determining successive positions of the boats on the individual sailing courses, connecting lines between the individual sailing courses to allow the boats to drift from one of the individual sailing courses to the other at predetermined points on the triangular sailing course.
In testimony whereof I affix my signature.
HARRY E. VEGIARD.
The follow-
US618708A 1923-02-12 1923-02-12 Sailing game Expired - Lifetime US1500782A (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2455519A (en) * 1946-02-27 1948-12-07 Jr James C Powers Sailing game
US2572412A (en) * 1947-11-08 1951-10-23 Jr Joseph S L Wharton Game piece simulating a sailboat
US3871656A (en) * 1971-12-02 1975-03-18 Jerry N Selness Sailing game apparatus
US4799685A (en) * 1987-03-13 1989-01-24 Hoffman Jr Galen W Sailboat racing board game
US4809986A (en) * 1987-06-29 1989-03-07 Pearce Sr Lawrence J Regatta simulation game

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2455519A (en) * 1946-02-27 1948-12-07 Jr James C Powers Sailing game
US2572412A (en) * 1947-11-08 1951-10-23 Jr Joseph S L Wharton Game piece simulating a sailboat
US3871656A (en) * 1971-12-02 1975-03-18 Jerry N Selness Sailing game apparatus
US4799685A (en) * 1987-03-13 1989-01-24 Hoffman Jr Galen W Sailboat racing board game
US4809986A (en) * 1987-06-29 1989-03-07 Pearce Sr Lawrence J Regatta simulation game

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