US1421570A - Game - Google Patents
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- Publication number
- US1421570A US1421570A US353297A US35329720A US1421570A US 1421570 A US1421570 A US 1421570A US 353297 A US353297 A US 353297A US 35329720 A US35329720 A US 35329720A US 1421570 A US1421570 A US 1421570A
- Authority
- US
- United States
- Prior art keywords
- trenches
- rows
- piece
- board
- pieces
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00492—Details of the rim or side edge
- A63F2003/00495—Information on the rim
- A63F2003/00501—Information on the rim by numbers or letters
Definitions
- T 0 all whom it may concern.
- This invention relates to games played on boards with movable pieces, and provides improved means whereby a game of mimic wariare can be played on a specially pre pared board with the aid of movable pieces.
- tie board is made to corres 30nd on a reduced scale with a section of No l ans Land, or with asection of that portion of a battle field located between the front trenches of opposing armies engaged in warfare.
- the area between the trenches is divided into rows of squares parallel with the trenches and also into rows of squares parallel with each other and running from one trench to the other, at right angles to the latter.
- the rows of squares parallel with the trenches are marked at each end with equal values, the latter commencing with the row adjacent each trench and decreasing in value towards and ceasing at the rows on either side of the centre of the board.
- the game is played by two persons each of whom is provided with the same number of consecutively numbered movable pieces as there are rows of squares at right angles to the trenches.
- Figure 1 being a plan view of a board showing the pieces in the trenches and Figure 2- a cross sectional elevation of a board, while Figure 3 is a perspective view of a movable piece.
- Land has thereon at opposite sides, parallel trenches 2, and parapets 3, with a division 1 parallel with and midway between said trenches 2.
- the space between the trenches 2 consis s of a number of rows 5 of squares, pa allel with said. trenches, while parallel roi 5 6 of squares at right angles to said rows 5 extend from trench to trench.
- the rows 6 are termed lines of fire and the rows 5 have scoring numerals of equal value at each end, the highest of said numerals being located at each end of the rows 5 adjacent the trenches 2.
- the numerals at the ends of the rows 5 decrease towards the division l so that the rows 5 on either side of said division l are of the same value.
- rows 5 there are the same number of rows 5 there are rows 6, so that the areas between the trenches 2 is approximately square, with side columns '7 containing the scoring numerals opposite the rows 5.
- Each of the two players has the same numlier of consecutively numbered pieces 12 as there are rows of lines of fire 6 the pieces of one player being of a different color to the pieces of his or her opponent.
- Each player has a piece or man 12 numbered to correspond with one of his opponents pieces or men and arranges his or her pieces 12 in any order in his or her trench 2 or behind the parapet or top 3 thereof.
- a player may move any one of his pieces over the parapet or top 3 into any square in the first row 5 in front of his trench 2 providing the opponent has not already got his corresponding piece in the same line of fire 6.
- a player is not bound to move any of his pieces into the square directly in front of same.
- each piece or man may be advanced, moved sideways, or backwards one square at a time. but must not be placed again in the trench from which it was taken.
- Each square has a scoring value equal to the numerals marked at the end of the rows 5, in which it is located.
- a piece in a trench is not in a fixed position and can be moved aside to allow another piece to enter.
- a player should not waste his moves by working his piece 7 around the obstructing pieces, but should endeavor to put one or more of the obstructing pieces out of action.
- Apparatus for playing a game consisting of aboard with parallel trenches and parapets at opposite sides; a division midway of the trenches and parallel therewith; rows of squares parallel with each other and at right angles to the trenches and extending from one of the latter to the other; scoring numerals at the ends of the rows of squares parallel with the trenches, increasing in value from the trenches towards the centre of the board, and consecutively numbered men for moving onsaid board.
- Apparatus for playing a game consisting of a board with parallel trenches at opposite sides, rows of squares parallel with each other and at right angles to the trenches and extending from one of the latter to the other; scoring numerals at the ends of the rows of squares'parallel with the trenches,
- Apparatus for playing a game consisting of a board with parallel trenches and parapets at opposite ends, a depressed portion extending across the center of the board between the: projections to form a division,
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Stringed Musical Instruments (AREA)
Description
A. E. D. B. ROD.
, GAME. APPLICATION 'FILED JAN- 2 I920- RENEWED MAY 23, I922.
1A2L57Q. P Patented July 4, 1922 Z 5 FIG: 2. .7 2 M mi? M FIG. .3.
jrevezz 70 7 f ALBERT EDVJ'ABD DAYS BAY BOD, OF VJELLINGTON, NEH ZEALAND.
GAME.
Application filed January $32, 1920, Serial 1E0. 353
T 0 all whom it may concern.
Be it known that L nnrqr Enwann Di-irs BAY Eon, a citizen the Dominion of New Zealand, and residing at Days Bay Pavil lion, Days Bay, lVellington, in the Provincial District of Wellington, a subject of the King of Great Britain and Ireland, have invented certain new and useful Improve ments in An Improved Game, of which the following is a specification.
This invention relates to games played on boards with movable pieces, and provides improved means whereby a game of mimic wariare can be played on a specially pre pared board with the aid of movable pieces.
According to the invention tie board is made to corres 30nd on a reduced scale with a section of No l ans Land, or with asection of that portion of a battle field located between the front trenches of opposing armies engaged in warfare.
Besides the usual trenches and parapets the area between the trenches is divided into rows of squares parallel with the trenches and also into rows of squares parallel with each other and running from one trench to the other, at right angles to the latter.
The rows of squares parallel with the trenches are marked at each end with equal values, the latter commencing with the row adjacent each trench and decreasing in value towards and ceasing at the rows on either side of the centre of the board.
There are the same number of rows of squares parallel with the trenches as there are rows of squares at right angles to the latter.
The game is played by two persons each of whom is provided with the same number of consecutively numbered movable pieces as there are rows of squares at right angles to the trenches.
The invention will be further described with reference to the accompanying drawing:
Figure 1 being a plan view of a board showing the pieces in the trenches and Figure 2- a cross sectional elevation of a board, while Figure 3 is a perspective view of a movable piece.
In the drawing the board 1 which is made to correspond with a section of No Mans Specification of Letters Patent.
Patented July 1, 1922.
,QQY. :cnewccl 'l'ay 23, 1922. Serial No. 563,128.
Land, has thereon at opposite sides, parallel trenches 2, and parapets 3, with a division 1 parallel with and midway between said trenches 2.
The space between the trenches 2 consis s of a number of rows 5 of squares, pa allel with said. trenches, while parallel roi 5 6 of squares at right angles to said rows 5 extend from trench to trench.
The rows 6 are termed lines of fire and the rows 5 have scoring numerals of equal value at each end, the highest of said numerals being located at each end of the rows 5 adjacent the trenches 2. The numerals at the ends of the rows 5 decrease towards the division l so that the rows 5 on either side of said division l are of the same value.
There are the same number of rows 5 there are rows 6, so that the areas between the trenches 2 is approximately square, with side columns '7 containing the scoring numerals opposite the rows 5.
Each of the two players has the same numlier of consecutively numbered pieces 12 as there are rows of lines of fire 6 the pieces of one player being of a different color to the pieces of his or her opponent. Each player has a piece or man 12 numbered to correspond with one of his opponents pieces or men and arranges his or her pieces 12 in any order in his or her trench 2 or behind the parapet or top 3 thereof.
To begin, a player may move any one of his pieces over the parapet or top 3 into any square in the first row 5 in front of his trench 2 providing the opponent has not already got his corresponding piece in the same line of fire 6. A player is not bound to move any of his pieces into the square directly in front of same.
The players play alternately and each piece or man may be advanced, moved sideways, or backwards one square at a time. but must not be placed again in the trench from which it was taken.
No two pieces. can occupy the same square, normay any piece be passed over another piece, but must be worked round it.
Each square has a scoring value equal to the numerals marked at the end of the rows 5, in which it is located.
-A player must not move a piece into a line of fire 6 in which the correspondingly numbered piece of his opponent is located, i
as two similarly numbered pieces in the same line of fire 6'are out of action, except when one piece is shielded in a trench 2 or behind a parapet or top 3.
Differently numbered pieces in the same line of fire do not eifect one another.
To put a piece out of action a piece 12 must be moved into a line of fire 6, in which the opponents piece of the same number is situated. Intermediate pieces are not effected nor do they act as shields,
The player who in this way puts a' piece of his opponents out of action, adds to his score the value of the row 5 in which the opponents piece. was located when put out of action. Both men are then removed from the board. I
Two correspondingly numbered men side by side remain so until one is forced to move.
hen a player manoeuvers a piece across the board into his opponents trench he adds 100 to his score plus the value of the row 5 in which the opponents correspondingly numbered piece is located. If the latter piece has not been moved from its home trench then the aforesaid player adds 200 to his score. f Y
A piece in a trench is not in a fixed position and can be moved aside to allow another piece to enter.
vIf a piece is prevented from entering a trench by one or more of the opponents pieces in front of the trench, a player should not waste his moves by working his piece 7 around the obstructing pieces, but should endeavor to put one or more of the obstructing pieces out of action.
When a players piece has crossed the board into opponents trench, or puts the opponents corresponding man out of action, the successful player in removing the two pieces places them on the right hand side of the board against the numerals, represent the addition to his score.
What I do claim and desire to secure by Letters Patent of the United States is 1. Apparatus for playing a game, consisting of aboard with parallel trenches and parapets at opposite sides; a division midway of the trenches and parallel therewith; rows of squares parallel with each other and at right angles to the trenches and extending from one of the latter to the other; scoring numerals at the ends of the rows of squares parallel with the trenches, increasing in value from the trenches towards the centre of the board, and consecutively numbered men for moving onsaid board.
2. Apparatus for playing a game, consisting of a board with parallel trenches at opposite sides, rows of squares parallel with each other and at right angles to the trenches and extending from one of the latter to the other; scoring numerals at the ends of the rows of squares'parallel with the trenches,
increasing in value from the trenches towards the center of the board, and consecutively numbered men for moving on said board.
3. Apparatus for playing a game, consisting of a board with parallel trenches and parapets at opposite ends, a depressed portion extending across the center of the board between the: projections to form a division,
rows of squares between-the projections and V on either side of said depression, parallel with each other, and at right angles to trenches and extending from one of the latter to the other; scoring numerals at the ends of the rows of squares parallel with the trenches, increasing in value from the trenches towards the center of the board, and consecutively numbered men for moving on said board.
In testimony whereof I aiiix my signature in the presence oftwo witnesses.
ALBERT EDWARD DAYS BAY ROD.
Witnesses:
EnNnsT WILFRED BOYCE CAREY, PnRoIvAL STAFFORD BYRNE.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US353297A US1421570A (en) | 1920-01-22 | 1920-01-22 | Game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US353297A US1421570A (en) | 1920-01-22 | 1920-01-22 | Game |
Publications (1)
Publication Number | Publication Date |
---|---|
US1421570A true US1421570A (en) | 1922-07-04 |
Family
ID=23388523
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US353297A Expired - Lifetime US1421570A (en) | 1920-01-22 | 1920-01-22 | Game |
Country Status (1)
Country | Link |
---|---|
US (1) | US1421570A (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2456098A (en) * | 1946-11-30 | 1948-12-14 | Albert H Wheeler | Game board and playing pieces therefor |
US3169769A (en) * | 1952-02-11 | 1965-02-16 | Cornish Don | Multi-dimensional gameboard with chance devices |
US3799547A (en) * | 1971-05-11 | 1974-03-26 | R Hills | Board game apparatus |
FR2567030A1 (en) * | 1984-07-06 | 1986-01-10 | Dyckmans Henri | Game |
US5560611A (en) * | 1995-01-17 | 1996-10-01 | Kim; Yoobong | Mathematical pyramid shape building game |
USD381049S (en) * | 1995-02-03 | 1997-07-15 | John Rocheleau | Marker for indicating order of play |
US6213466B1 (en) * | 1999-03-10 | 2001-04-10 | Max Rosen | Crash-action, vehicle racing game and method |
-
1920
- 1920-01-22 US US353297A patent/US1421570A/en not_active Expired - Lifetime
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2456098A (en) * | 1946-11-30 | 1948-12-14 | Albert H Wheeler | Game board and playing pieces therefor |
US3169769A (en) * | 1952-02-11 | 1965-02-16 | Cornish Don | Multi-dimensional gameboard with chance devices |
US3799547A (en) * | 1971-05-11 | 1974-03-26 | R Hills | Board game apparatus |
FR2567030A1 (en) * | 1984-07-06 | 1986-01-10 | Dyckmans Henri | Game |
US5560611A (en) * | 1995-01-17 | 1996-10-01 | Kim; Yoobong | Mathematical pyramid shape building game |
USD381049S (en) * | 1995-02-03 | 1997-07-15 | John Rocheleau | Marker for indicating order of play |
US6213466B1 (en) * | 1999-03-10 | 2001-04-10 | Max Rosen | Crash-action, vehicle racing game and method |
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