US10198507B2 - Method system and computer readable medium for identifying assets in an asset store - Google Patents

Method system and computer readable medium for identifying assets in an asset store Download PDF

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US10198507B2
US10198507B2 US14/580,037 US201414580037A US10198507B2 US 10198507 B2 US10198507 B2 US 10198507B2 US 201414580037 A US201414580037 A US 201414580037A US 10198507 B2 US10198507 B2 US 10198507B2
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asset
software
store
assets
predetermined requirement
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Prashant P Pawar
Neeraj Joshi
Sameer Govind Joshi
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Infosys Ltd
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Infosys Ltd
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    • G06F17/30731
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/30Information retrieval; Database structures therefor; File system structures therefor of unstructured textual data
    • G06F16/36Creation of semantic tools, e.g. ontology or thesauri

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  • a method of identifying assets in an asset store comprising, receiving an input representing a predetermined requirement, generating semantic based segments of the predetermined requirement, from the received input, mapping at least one parameter for each of the assets in the asset store with the generated segments, the parameter being one of metadata, supporting documents and source code, identifying at least one asset in the asset store based on the mapping, the asset being relevant to the predetermined requirement and providing as output the identified asset.
  • the method provides for the parameter for mapping to be obtained from an indexing of each of the assets in the component store to extract the parameters linked to the respective asset.
  • the method of identifying comprises searching across a native asset store and additionally searching across a set of external asset stores thus integrated with the native asset store.
  • the method of identifying further comprises the steps of sourcing the assets in the asset store by crowd-sourcing mechanism
  • the method of identifying further comprises presenting the asset to the user in a SaaS model.
  • the method provides for crowd-sourcing the assets comprising of submission of assets from external sources, further wherein the external sources comprise at least one among an individual submission, a crowd sourcing platform and an idea generation platform.
  • the method provides for presenting the asset to the user comprising passing the asset through a gating criteria to identify its compatibility to be published as a web service, the gating criteria comprising client and technology specific checks, code quality checks and code quality metrics checks.
  • the present invention provides a system for identifying assets in an asset store, comprising an input unit for receiving an input representing a predetermined requirement, a processing unit for generating semantic based segments of the predetermined requirement, from the received input, a mapping unit for mapping at least one parameter for each of the assets in the asset store with the generated segments, the parameter being one of metadata, supporting documents and source code, an identification unit for identifying at least one asset in the asset store based on the mapping, the asset being relevant to the predetermined requirement and an output unit providing as output the identified asset.
  • the asset store comprises at least one native asset store and one of external asset store, an Integrated Development environment and a pre-configured public web API store.
  • a system for generating semantic based segments of the predetermined requirement comprises analyzing the input query to identify keywords and semantic interpretations relevant to the predetermined requirement.
  • the parameter for mapping is obtained from an indexing of each of the assets in the asset store to extract the parameters linked to the respective asset.
  • a system for identifying further comprising the steps of sourcing the assets in the asset store by crowd-sourcing mechanism.
  • crowd-sourcing the assets comprises of submission of assets from external sources, further wherein the external sources comprise an individual submission, a crowd sourcing platform and an idea generation platform.
  • the crowd sourcing further comprises of identifying a uniqueness of the asset, acknowledging the asset submission to the asset store, rewarding a corresponding contributor for the successfully submitted asset and managing an Intellectual property of the asset.
  • FIG. 1 illustrates a system in which various embodiments of the invention may be practiced, in accordance with an embodiment of the invention
  • FIG. 2 illustrates an exemplary block diagram of a system for the method of assets in an asset store.
  • Asset An asset is treated as an entity in an asset store and may be a source code, binary code, a requirements specification, a design document, a model, a use case, test plan, a high level design document and a collaboration diagram, any other relevant project documentation.
  • An asset store is used to store and publish the assets as mentioned above and services. As the portfolio of assets builds, users may be able to make use of them in future projects, dramatically increasing the return on the original investment.
  • an asset store may be accessible from multiple applications, including software applications, web browsing applications, and a system desktop.
  • an asset store may be a window within an application.
  • an asset store may be a window attached to one side of an application.
  • an asset store is a window on the system desktop.
  • Changes to an asset store may be duplicated across some, all, or none of the instances of an asset store.
  • an asset store may be accessed from multiple systems, allowing multiple users to access the same asset store and enabling sharing of assets between colleagues, clients, vendors, or other types of users.
  • Predetermined requirement This includes context as well as actual business requirements. Context is derived based on user, profile, project etc.
  • Input comprises keywords, string input, and any other traditional format for providing search query. It may also comprise user inputs requesting for a specific asset or resource. Input may also comprise of any file describing the business, technical requirement.
  • FIG. 1 is a block diagram of a computing device 100 to which the present disclosure may be applied according to an embodiment of the present disclosure.
  • the system includes at least one processor 102 , designed to process instructions, for example computer readable instructions (i.e., code) stored on a storage device 104 .
  • processing device 102 may perform the steps and functions disclosed herein.
  • Storage device 104 may be any type of storage device, for example, but not limited to an optical storage device, a magnetic storage device, a solid state storage device and a non-transitory storage device.
  • the storage device 104 may contain software 104 a which is a set of instructions (i.e. code).
  • instructions may be stored in one or more remote storage devices, for example storage devices accessed over a network or the internet 106 .
  • the computing device also includes an operating system and microinstruction code. The various processes and functions described herein may either be part of the microinstruction code or part of the program (or combination thereof) which is executed via the operating system.
  • Computing device 100 additionally may have memory 108 , an input controller 110 , and an output controller 112 and communication controller 114 .
  • a bus (not shown) may operatively couple components of computing device 100 , including processor 102 , memory 108 , storage device 104 , input controller 110 , output controller 112 , and any other devices (e.g., network controllers, sound controllers, etc.).
  • Output controller 112 may be operatively coupled (e.g., via a wired or wireless connection) to a display device (e.g., a monitor, television, mobile device screen, touch-display, etc.) in such a fashion that output controller 112 can transform the display on display device (e.g., in response to modules executed).
  • Input controller 110 may be operatively coupled (e.g., via a wired or wireless connection) to input device (e.g., mouse, keyboard, touch-pad, scroll-ball, touch-display, etc.) in such a fashion that input can be received from a user.
  • the communication controller 114 is coupled to a bus (not shown) and provides a two-way coupling through a network link to the internet 106 that is connected to a local network 116 and operated by an internet service provider (hereinafter referred to as ‘ISP’) 118 which provides data communication services to the internet.
  • Network link typically provides data communication through one or more networks to other data devices.
  • network link may provide a connection through local network 116 to a host computer, to data equipment operated by an ISP 118 .
  • a server 120 may transmit a requested code for an application through internet 106 , ISP 118 , local network 116 and communication controller 114 .
  • FIG. 1 illustrates computing device 100 with all components as separate devices for ease of identification only.
  • Each of the components may be separate devices (e.g., a personal computer connected by wires to a monitor and mouse), may be integrated in a single device (e.g., a mobile device with a touch-display, such as a smartphone or a tablet), or any combination of devices (e.g., a computing device operatively coupled to a touch-screen display device, a plurality of computing devices attached to a single display device and input device, etc.).
  • Computing device 100 may be one or more servers, for example a farm of networked servers, a clustered server environment, or a cloud network of computing devices.
  • FIG. 2 is a flowchart illustrating an example operation of retrieving reusable assets from asset management system 200 .
  • a processing unit Based on input ( 201 ), a processing unit performs a semantic analysis ( 202 ) on the input to identify frequently used keywords and semantic interpretations relevant to the predetermined requirement.
  • a semantic analysis 202
  • the asset store may display CRM component, while if it is B2C, it may display User management.
  • Asset Store builds the relevancy by deriving this context using user data, requirement data, portfolio data, usage history, and other input provided by user, including search keywords.
  • parameter for mapping ( 203 ) is obtained from the index of each of the assets in the asset store to extract the parameters linked to the respective asset being indexed.
  • asset store makes use of asset metadata, context data that includes usage history, user history, user skills, portfolio details and usage by other team members, and also the meaning based on asset internals.
  • an identification unit uses various templates to identify the metadata to be extracted from the asset.
  • the templates used and the details extracted from an asset vary based on the asset type. For example, it extracts the header, footer, font, and other structural aspects of a report document while extracts data types, methods, functions, interfaces used in a web service type of asset.
  • an identification unit Upon obtaining a set of parameters that are to be mapped with the requirement, an identification unit performs a search across a native asset store and additionally across a set of external asset stores integrated with the native asset store to make an identification ( 204 ) of an appropriate asset/s. Based on user request, output module presents the identified assets to the search specification.
  • embodiments of the present invention also disclose the aspects as described below. Although the description below is directed towards explaining the invention in view of a software Asset store, it may be suitably extended to any form of digital asset contained in the aforementioned asset store
  • Asset Identification This includes finding the Asset that map to the user requirements. This may implement any specific framework known in the art, to come up with possible service candidates. This is done by converting the requirements defined in the available format into requirement aggregates that are logically related and could possibly form the service. The evolution of same can be controlled by the designer using configuration options. It may also map the existing Assets against the itemized requirements or unstructured requirements using Cosine Similarity and tf-idf algorithm which are well known in the art. Cosine similarity is the measure of similarity between two vectors by measuring the cosine of angle between them. To find similarity between documents we represent documents as a vector.
  • Tf-idf (Term frequency-inverse document frequency) is an algorithm which reflects how important a word is in a document in a collection of documents.
  • Cosine Similarity and tf-idf algorithm involves extracting the asset metadata, including the code itself, along with the supporting documents provided along with, and matching it with the requirements to auto-suggest mapping.
  • Asset Search Apart from automated mapping, there is a manual search provision that can also be used to map the Assets to the user requirements.
  • the search context data is used to improve the search asset.
  • the order in which the search results are presented is context driven.
  • the asset search is able to search the asset across multiple client stores, native or external Asset stores. It can also search natively within the pre-configured stores like public web API.
  • the search results indicate the source of assets and let user select and use the asset locally.
  • Asset Store manages the interaction with public stores completely. There are prominently two different methods in which asset store interacts with external service providers wherein “external” indicates a non-local instance of the asset store.
  • Method 1 Service based integration: In this method, the external service provider provides a catalog service or RSS feed to search the assets and provides either a URI or another service to obtain the actual asset details. This is implemented for stores like Public Web API store.
  • Method 2 Direct parameter injection: In this method, the service provider does not expose catalog service, but provides the access to the code directly.
  • Asset store executes the code and parses the search results to makes it available for asset store users. This is used to retrieve assets from internal repository of knowledge artefacts.
  • the search provided is similar to tokenized search and it also brings up relevant assets as users type in the search tags. Apart from this, Asset Store also hosts a search tag cloud for locating frequently used search terms. For faster and easier accessibility, rich search functionality is provided in Asset Store. This being an important function, it is made available across all Asset Store web pages.
  • the indexing is done on various applications as well as asset attributes to enhance search accuracy and efficiency.
  • Asset Store also exposes search services to map against the input requirement document.
  • Cosine Similarity algorithm maps the asset metadata with the input requirement and pick the best matching asset as match
  • the usage, user preferences, project, asset metadata is used to pre-filter the search results and auto suggest relevant assets (context aware search).
  • the search also implements semantic algorithm to accept English like query string as input and still produce relevant results efficiently.
  • Asset Definition This includes defining various interfaces, methods, properties, configuration of the asset. This is done by the architect/designer and the output is re-used in the asset development phase. This functionality is provided through plug-in for IDE like Eclipse and Visual Studio. The assets such defined can easily integrate with other tools.
  • Asset Store supports conducting Idea generation events and complete end to end workflow management from definition to implementation of the ideas.
  • Asset store may provide mechanism to define a new event. Once a new event is created in Asset store, the admin may create set of users that contribute the ideas. The users may have access to create and update ideas in Asset store. After the submission of ideas the review may take place. The designated reviewer may validate the ideas. After validation these ideas may be ranked based on certain guidelines including relevancy of idea, overall impact of idea and feasibility of implementation. The approved ideas may go through IP validation and upon successful clearance the relevant notifications may be sent to stakeholders. The ideas may be related to a specific domain, specific technology or for any other special need.
  • the Asset store acts as a store front for crowd sourcing events in a unified manner.
  • IPs may be able to submit the ideas for new asset development as well as enhancing the existing assets. These ideas are checked automatically for their duplicity, match with the other assets that are similar based on the context. If these are unique, such ideas could then be moved to review stage and approved. These could then be rated by group of users that may help in prioritizing the same. These could then be moved into asset initiation stage where it may be taken up for development. It maintains the complete traceability of idea submitter to idea to asset and asset developer. This helps in tracking IP and monetization of the IP in future.
  • Asset Development This is primarily supported through the plug-in for IDE like Visual Studio and Eclipse. User can select the implementation details for the asset and generate the structure for holding the asset functionality. The same may be embedded in the current solution of the developer to facilitate quicker development. All the metadata for the same may be sourced from Asset Store. If user modifies anything in the structure manually, there may be a provision to sync up the same with the asset metadata already stored. There may also be a provision to delegate assets submitted to another developer along with the relevant artefacts.
  • Asset submission The assets developed need to be submitted to the asset store for further processing. It may follow the workflow as is mentioned in further detail below. Along with asset, other supporting documents, test scripts, results, NFRs etc. also need to be updated. The approver can either publish the asset or reject it and send it back. This may primarily be done through asset store. Before the status is changed to Published, multiple automated and manual checks are applied on the asset details furnished. Some of the checks include IP Check, Version check, Duplicity check, Standards check, NFR check, Documentation check, PQM reporting, etc. Depending on the type of asset and stage of the asset development, different gating criteria are applied. The gating criteria may include any conformance guidelines shared by a client or industry best practices.
  • Asset Publishing This process may include making asset available on the Asset Store for users. Unless the asset state is changed to Published, the users cannot download the assets. After publication, the assets may be hosted for consumers. If the asset submitted is of web service form, Asset Store automatically compiles the asset and deploys it on the pre-configured server. This functionality may be exposed through Asset Store. Applications can consume the above services in a Software as a Service (SaaS) model, wherein they just get the functionality and not the code of the service over the internet/intranet.
  • SaaS Software as a Service
  • Asset Save Asset gets saved when submitted through asset store.
  • the source files may be verified for conformance to the predefined specific architecture through an automated script.
  • Asset Store automatically maintains versioning for the submitted asset. It provides reviewer with options to specify type of changes done and this is linked to availability of asset for future enhancements, usage, etc. Notifications sent are also driven by the same.
  • Asset Testing Since assets are adhering to standard architecture, it may be possible to automate test script generation, test execution to an extent. Standard test automation tools may be integrated via plug-ins to enable the same The test scripts are stored in a specific pre-defined format to enable re-use of the same while auto-generating the test scripts for the assembled application. This may improve test script re-use during regression testing of the application developed using such assets.
  • Asset Store ensures that only those users that have downloaded the assets, and used it in the project, may be able to rate and provide feedback. This may help enrich the Asset Store using inputs from end users.
  • Asset Execution The assets are exposed as services, DLLs, Exe or code libraries, etc.
  • the asset services may run under standard container or customized container.
  • Asset store may have an asset manager to provision these services. It may also support service virtualization for the assets that are in build phase. Mocking of services may help in reducing integration issues across application and reduce development time too.
  • Asset Store may also provide an additional support for the custom container (enhanced container wrapper) that may provide utility services like security, authentication, etc., in-built.
  • Container helps provide managed and controlled environment for providing automation for various asset interactions.
  • Standard containers are managed by operating system and they support the runtime execution of assets.
  • Custom containers manage aspects like authentication, integration, caching, and thread handling.
  • the container may provide the service interface for the code libraries. It may also provide adapters to suit target runtime of the asset. This functionality may be integrated with the IDE to support seamless experience for asset consumption to the end user.
  • Asset Service Bus The asset services may be exposed to the end consumers through service bus. It may also provide connectors for communicating with the external assets and various pre-configured asset stores in a standard way.
  • the asset store may store association of asset with a particular licensing and pricing model.
  • the SaaS based delivery may have pay per use model, source code based re-use may have onetime payment model, etc. It may support various pricing models like pay per use, pay per user, pay per application, pay per client, etc. It may also support customizable pricing models for client managed asset stores. It may keep track of the asset usage, asset agreement and pricing for the given asset per user. It may provide comprehensive features to avoid over-use/under-use of the subscription and provide intelligent inputs to the subscriber around optimized licensing model that should be adopted, based on client specific context (technology, type of assets used, overall usage, etc.). The pricing agreement may be maintained online and complied to every time the asset is used. Any non-compliance may prohibit the user from consuming that particular asset.
  • Asset Communication/Reporting/Dashboards There may be customizable reporting as well as dashboards provided in the Asset Store that may help the user customize his experience and also ease monitoring, and tracking activity. It may also publish the latest updates to the asset store through mailing lists, RSS feeds, etc. It may also have a section to track the latest developments in the field of asset development that may be automatically shown to the users. Asset Store may provide comprehensive email and dashboard notifications for various actions or information items related to various artefacts, users, projects, etc. in the asset store and is totally customizable in terms of enabling/disabling it for specific events, recipients, frequency, format, etc.
  • the asset store may provide a facility to connect with the existing client asset stores external asset stores and leverage the asset services exposed by them.
  • E.g. PublicWeb API stores This integration is in-built for the pre-defined stores and is natively available to the store user from search to application usage.
  • Asset Store ships with various standard adapters that could be configured to enable interaction with non-Asset Store asset stores. Every installation of the store can configure this interaction along with site specific credentials, keys, etc.
  • the asset store also provides an interface to manage various users that use the asset store. It helps associate users to project, role management, etc.
  • the asset store may follow dual authentication and role based access mechanism.
  • the visibility of various IPs can be controlled by project or user configuration.
  • the user access can be controlled by individual user management or through distribution lists.
  • the asset store provides different user experience, registration, workflows, asset submission space for crowd sourced asset. These could be internal or external crowd sourcing avenues. It also integrates Asset Store with idea generation platforms so that the top rated ideas could be taken forward for implementation.
  • the code submitted is scanned through open source scan software (OSS) to detect plagiarism, along with other code quality checks.
  • Asset Store also has reward and recognition mechanism depending on the contribution levels, quality, frequency, consistency, adoption of the asset developed by the contributors. As an example, every asset that is approved may fetch 5 points for author of the asset. Similarly, the adoption and usage of the asset may fetch additional 5 points per usage up to a maximum of 500 points. Such points would automatically be made available to the submitter and can be redeemed in exchange of rewards through an online retail store coupons.
  • Asset Store may provide an interface to configure the rules for such awards/rewards and publish the same to the winners in an automated manner at regular intervals.
  • IP management and monetization process for the crowd sourced assets to ensure no infringement is made and liability is managed through agreements.
  • Asset Store provides reference implementations for the assets hosted in it. Along with reference implementation for individual assets, it also provides domain specific implementations using set of assets. This helps users to easily implement the assets within their projects. It also has help mechanism to show context specific help. The feedback mechanism helps capture functionality specific feedback, issues, enhancement requests, etc. and is sent to the helpdesk for further processing.
  • Asset store may also send out notifications and capture remarks at every stage of the asset lifecycle, wherein the stages would typically be in the sequence as given below
  • the asset store may provide rich UI and information to help reviewer in quick impact analysis, historic updates, recent changes, etc.
  • Domain Ontology Every application, project, asset may be mapped to a particular domain. It may also be mapped to one or more specific line of business where the business asset is more suited.
  • the search tags and keywords associated with the asset may be modeled on a domain dictionary. The same is also used for parsing the search string provided by the users.
  • This domain ontology may also be used while converting the input requirement document into the itemized requirement document (document consisting of aggregates of logically related requirements).
  • Standards Check As soon as the asset is submitted, an automated script may run and apply the standards check on the submitted source files.
  • the Asset Store may provide an option to select user scenario specific standards format or default pre-defined standards template. Percentage compliance along with the details of pass/failed checks is presented to the user Asset as well as reviewer upon submission of asset. If the compliance is failing on certain pre-defined basic parameters, the submission may not go through. The reviewer may however have an option to bypass certain conditions in order to facilitate outlier asset submission. With configuration, additional tools may be integrated runtime for bettering code quality.
  • Asset Store may house multiple versions of the same asset. Version manager may ensure submission of relevant documents, version change reason, etc. along with the asset source code. It may also host the asset service automatically to the asset store. When the client may request a specific asset service, a check may be made through the version manager on validity of the requested service version. There may be alerts, notification, hard/soft gating criteria applied on versions to ensure consistency across asset usage and current state of the asset. These versions of assets may optionally be integrated with source code management tools like TFS, SVN, etc.
  • Asset Store may offer multiple pre-defined options for licensing of the assets. Admin may be able to choose the suitable licensing model for the asset. License manager may also store the asset usage data. This may further be used for tracking, monitoring, reporting as well as billing purposes. Apart from in-built license manager, asset store may also provide an integration with the standard license management tools.
  • Profiling (Application, Asset): While submitting the asset to the Asset Store, the PQM (Product Quality Metric) details may be auto updated using tools like FxCop. Also, various attributes like technology, domain, search tags, operating system, asset users, etc. may be automatically extracted and stored along with the asset details. Similarly, application profile data may also be stored and may include attributes like technology, domain, line of business, client, IP type, etc.
  • the asset store may implement dual authentication: form based and web based. Access may be provided only to the registered users depending on the roles setup in the Asset Store. Admin may have access to setup the users and their accesses. External users can also register for Asset Store access. Internal users may get access to assets based on the project asset association as present in the Asset Store.
  • the asset store can also provide integration with enterprise specific project management system to do user management.
  • Asset Store may provide the endpoints for the asset services through Enterprise Service Bus (ESB). This may facilitate easy maintenance as well as deployment of services through the client applications.
  • ESB may also host service connectors for standard third party services, e.g. Sales Force.
  • Client specific service adapters could also be developed and hosted similar to the above.
  • Asset (Store) Manager may be responsible for admin functions of the Asset Store. It may enable admins to manage various reference data, add project, user, asset, provision asset services, licensing, pricing models, billing type, etc. They may also be able to customize notifications, IP settings of the Asset Store. There may be a separate analytics and reporting section available to the store manager for drawing intelligent insights through the usage, search and context data collected. The asset store may also provide recommendations based on the context available.
  • the context is formed on the basis of multiple parameters including user skills, user asset submission, usage history, portfolio details, other team members in the portfolio, skills utilized in the portfolio, asset rating, asset recentness, user preferences, client specific preferences, and relevance from domain, application perspective. The context is created using the above parameters by employing methods already known in the art.
  • All of the metadata, configuration data, etc. may be configured through an online or batch interface or XML configuration by the store administrator to provide site specific customization.
  • Disclosed embodiments provide computer-implemented methods, systems, and computer-readable media for identifying and managing an asset in an asset store.
  • the embodiments described herein are related to facilitating asset identification and asset management. While the particular preferred embodiments of the present invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from the teachings of the invention. It is therefore contemplated that the present invention cover any and all modifications, variations or equivalents that fall within the scope of the basic underlying principles disclosed above and claimed herein.
  • the present disclosure may be implemented in various forms of hardware, software, firmware, special purpose processors, or a combination thereof.
  • the present disclosure is implemented in software as a program tangibly embodied on a program storage device.
  • the program may be uploaded to, and executed by, a machine comprising any suitable architecture.

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