US1016187A - Game apparatus. - Google Patents
Game apparatus. Download PDFInfo
- Publication number
- US1016187A US1016187A US60033810A US1910600338A US1016187A US 1016187 A US1016187 A US 1016187A US 60033810 A US60033810 A US 60033810A US 1910600338 A US1910600338 A US 1910600338A US 1016187 A US1016187 A US 1016187A
- Authority
- US
- United States
- Prior art keywords
- game
- squares
- pieces
- hazards
- game pieces
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
Definitions
- the invention relates to vgame lapliiaratus of the chess type, and its object is to lprovide a new and improved. game apparatus,
- rEhe game board A is divided into ninetynine squares, nine running longitudinally.
- the squaresA are preferably indicated along thelongitudinal sides by the consecutive numerals from 1 to l1, and along the ends by the consecutive letters of the alphabet from a to i, as will be readily understood by reference to the drawing.
- 'Two of the squares (3e and le) represent hazards or obstructions of any desired form.
- Two sets of different-colored game pieces B. B are employed and set up on the opposite Asides of the game board A, as indicated in the'gure, each set of game pieces comprising a queen, two forts, two heavy cavalry, two light cavalry, a bridge, an aviator, t-wo artillery, one general, two rapid re guns, eight light infantry, three heavy infantry and two scouts, the game pieces being set up as indicated in the figure.;
- the players alternately make each a move with a game piece according to the vfollowing rules:
- the queen moves in all directions, that is, from one square to another, straight, sidewise, or' diagonally forward or backward, provided the-adjacent square 1s not occupied by another game piece.
- the queen does not take or capture other game pieces.
- lf,'however, 'thejqueen isi'i'capturedthen the correspondingplayer has lost the game.
- the fort ⁇ moves in all-directions, straight and diagonally, to the n'ex't"square butdoes not capture.
- jlflthe fortjis adjacent to the queen thenit prtectsthe'same from the corresponding side againstfa'ch vother game piece.
- Therfortranf be taken bythe artillery andfroiii*othengame pieces but,v cannot be takenlbyc. anypice WhenadjacentQto VVVthe queen.
- the heavyv cavalry movesritwo/square's infpall straight directions, irrespective of whether the squares areoccupied ornot' by other game pieces, and/.then one square sidewise, fand Patented may capture another Piece atthis latter square.
- the aerial vessel can always pass the hazard'.
- the bridges of both players may occupy both hazards at the same time'.
- the aerial vessel moves in all straight and diagonal directions in case none of the game pieces occupies one of the squares, and it captures sidewise from the direction in which it is moved eX- cept the queen, the bridge and the, forts.
- the artillery movesin a straightdirection forward, backward -and sidewise, in case the squares are not occupied, and .captures whatever is found on the last square.
- the rapid ytire guns move in all diagona'l directions in case no other game pieces are in their path and capture in the last square.
- the general moves in all straight and diagonal directions in case no other game piece is in its path and captures whatever it finds on the square.
- the light infantry moves one square forward and takes the enemys piece in the next move.
- the scouts move one to'two squares forward in a diagonal direction, and captures the same as the l light infantry.
- the heavy infantry moves to the next square in every direction and captures Whatever it finds in its path. None of the game pieces is compelled to capture.
- the hazard can only be crossed by the aerial vessel, and the other game pieces only in case the bridge of the corresponding player extends across a hazard.
- the game pieces are shown as blocks with the name of the force appearing thereon, but in practice the gaine pieces are preferably shaped to 'symbolize the forces they represent.
- a game apparatus ycomprising a game board divided into a plurality of squares, certain of which are marked to denote hazards, and game pieces comprising the different divisions of an army, certain of which represent artillery, cavalry and infantry movable overthe board around the hazards, and certain others of which represent crafts navigable in the air and thus movable over the board and the hazards.
- a game apparatus comprisin a game board divided into a plurality o squares, certain of which are marked to denote hazards, and game pieces comprising the different divisions of an army, certain of which represent artillery, cavalry and infantry movable over the board aroundthe hazards, certain others of the game pieces represent-ing crafts navigable in the air and thus movable over the board and the hazards, and certain others of the game pieces representing bridges adapted to span the hazards and permit of the passage there.
- a game apparatus comprising a game board, divided into ninety-nine squares, of which two adjacent squares represent hazards, and'two equal sets of game pieces adapted to be moved over the said squares l and representing military fighting pieces, each set of game pieces comprising a queen, general, forts, infantry, cavalry, artillery, aerial vessels, rapid fire guns, a scout, and a bridge adapted to span the hazards for the passage of the other game pieces over the said hazards.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Description
V. M. ACER GA PAl Us. APPLIOAT E U. 31, 1'910.
1,016,187. Patented Jan. 3o, 1912 nulln /nr-I- I v n @\M y 'I WITNESSES vINzENz iu.v vAcEK, or VIENNA, AUSTRIA-Hummer; ll
GAME APPARATUS.
Specification of Letters ratent.
Application led December 31,1910.l Serial No. 600,338. l* f Tq' all-'whom z'-may concern:
Be it known that I, VINzENz M. VACEK, a 'sulayect of the Emperor of Austria-Hungary, and a resident of Vienna, Austriaungary, have invented a new -and Improved Game fApparatus, of-which the following is a full, clear, and exact description.
The invention relates to vgame lapliiaratus of the chess type, and its object is to lprovide a new and improved. game apparatus,
designedfor use' byjtwo players and simulaxtingA a battle by" the'femployrir'ent ofv game' pieces representing military forces.
For the purpose mentioned, use is madel ofitwo equallsets of game pieces, adapted iio'bemovd over a game board divided into ninetyminesquares, each set of game pieces representing a queen, a general, two forts, light and heavy infantry, light and heavy cavalry, artillery, rapid re guns,` an aerial vessel or aviator, scouts, and a bridge.
A practical embodiment of the invention isi represented inthe accompanying drawings forming a part of this specification, in which the figure is a perspective view oithe game apparat-us,
rEhe game board A is divided into ninetynine squares, nine running longitudinally.
and eleven transversely, withwthe players seated on the longitudinal sides of the game board. The squaresA are preferably indicated along thelongitudinal sides by the consecutive numerals from 1 to l1, and along the ends by the consecutive letters of the alphabet from a to i, as will be readily understood by reference to the drawing.
'Two of the squares (3e and le) represent hazards or obstructions of any desired form. Two sets of different-colored game pieces B. B are employed and set up on the opposite Asides of the game board A, as indicated in the'gure, each set of game pieces comprising a queen, two forts, two heavy cavalry, two light cavalry, a bridge, an aviator, t-wo artillery, one general, two rapid re guns, eight light infantry, three heavy infantry and two scouts, the game pieces being set up as indicated in the figure.;
The players alternately make each a move with a game piece according to the vfollowing rules: The queen moves in all directions, that is, from one square to another, straight, sidewise, or' diagonally forward or backward, provided the-adjacent square 1s not occupied by another game piece. The queen does not take or capture other game pieces. lf,'however, 'thejqueen isi'i'capturedthen the correspondingplayer has lost the game. The fort `moves in all-directions, straight and diagonally, to the n'ex't"square butdoes not capture. jlflthe fortjis adjacent to the queen thenit prtectsthe'same from the corresponding side againstfa'ch vother game piece. Therfortranf be taken bythe artillery andfroiii*othengame pieces but,v cannot be takenlbyc. anypice WhenadjacentQto VVVthe queen. The heavyv cavalry movesritwo/square's infpall straight directions, irrespective of whether the squares areoccupied ornot' by other game pieces, and/.then one square sidewise, fand Patented may capture another Piece atthis latter square. lThe light cavalryl juinpstwo to three squares in all diagonal direct-ions', ir-- respective of whether they are occupied `or not by other game pieces, 'and'gonefsqiiare diagonally sidewise, at which it captures, butonly in case it moves over three squares onto the fourth one.'v The fort and the hazard'. on the game board do not permit the advance of the cavalry, that is, they cannot move over squares occupied by the forts nor over the squares containing the hazards. The bridge moves only one square in all straight directions upon unoccupied squares and does not capture, and only when this bridge spans a hazard can the other game pieces cross the hazard by the use of the bridge. The aerial vessel can always pass the hazard'. The bridges of both players may occupy both hazards at the same time'. The aerial vessel moves in all straight and diagonal directions in case none of the game pieces occupies one of the squares, and it captures sidewise from the direction in which it is moved eX- cept the queen, the bridge and the, forts.
vThe artillery movesin a straightdirection forward, backward -and sidewise, in case the squares are not occupied, and .captures whatever is found on the last square. The rapid ytire guns move in all diagona'l directions in case no other game pieces are in their path and capture in the last square. The general moves in all straight and diagonal directions in case no other game piece is in its path and captures whatever it finds on the square. The light infantry moves one square forward and takes the enemys piece in the next move. The scouts move one to'two squares forward in a diagonal direction, and captures the same as the l light infantry. The heavy infantry moves to the next square in every direction and captures Whatever it finds in its path. None of the game pieces is compelled to capture. The hazard can only be crossed by the aerial vessel, and the other game pieces only in case the bridge of the corresponding player extends across a hazard.
The game pieces are shown as blocks with the name of the force appearing thereon, but in practice the gaine pieces are preferably shaped to 'symbolize the forces they represent.
Having thus described my invention, I claim as new and desire to secure by Letters Patent:
1. A game apparatus ycomprising a game board divided into a plurality of squares, certain of which are marked to denote hazards, and game pieces comprising the different divisions of an army, certain of which represent artillery, cavalry and infantry movable overthe board around the hazards, and certain others of which represent crafts navigable in the air and thus movable over the board and the hazards.
2. A game apparatus comprisin a game board divided into a plurality o squares, certain of which are marked to denote hazards, and game pieces comprising the different divisions of an army, certain of which represent artillery, cavalry and infantry movable over the board aroundthe hazards, certain others of the game pieces represent-ing crafts navigable in the air and thus movable over the board and the hazards, and certain others of the game pieces representing bridges adapted to span the hazards and permit of the passage there.
over of game pieces of the rst mentioned divisions.
3. A game apparatus, comprising a game board, divided into ninety-nine squares, of which two adjacent squares represent hazards, and'two equal sets of game pieces adapted to be moved over the said squares l and representing military fighting pieces, each set of game pieces comprising a queen, general, forts, infantry, cavalry, artillery, aerial vessels, rapid fire guns, a scout, and a bridge adapted to span the hazards for the passage of the other game pieces over the said hazards.
In testimony whereof I have signed my name to this specification in the presence of two subscribing witnesses.
viNzENz M. vAoEK. i
Witnesses ADELAIDE FUULT, AUGUST FUGGER.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US60033810A US1016187A (en) | 1910-12-31 | 1910-12-31 | Game apparatus. |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US60033810A US1016187A (en) | 1910-12-31 | 1910-12-31 | Game apparatus. |
Publications (1)
Publication Number | Publication Date |
---|---|
US1016187A true US1016187A (en) | 1912-01-30 |
Family
ID=3084490
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US60033810A Expired - Lifetime US1016187A (en) | 1910-12-31 | 1910-12-31 | Game apparatus. |
Country Status (1)
Country | Link |
---|---|
US (1) | US1016187A (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3902724A (en) * | 1974-05-21 | 1975-09-02 | Thomas T Hersey | Board game apparatus |
US3915456A (en) * | 1973-10-29 | 1975-10-28 | Frederick Nelson Ackerman | Board game apparatus |
US4036501A (en) * | 1975-09-24 | 1977-07-19 | John Hovnanian | Board game apparatus |
US4280703A (en) * | 1979-09-27 | 1981-07-28 | Slone Keith W | Three dimensional game with political theme |
-
1910
- 1910-12-31 US US60033810A patent/US1016187A/en not_active Expired - Lifetime
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3915456A (en) * | 1973-10-29 | 1975-10-28 | Frederick Nelson Ackerman | Board game apparatus |
US3902724A (en) * | 1974-05-21 | 1975-09-02 | Thomas T Hersey | Board game apparatus |
US4036501A (en) * | 1975-09-24 | 1977-07-19 | John Hovnanian | Board game apparatus |
US4280703A (en) * | 1979-09-27 | 1981-07-28 | Slone Keith W | Three dimensional game with political theme |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US1405988A (en) | Game | |
US695431A (en) | Game apparatus. | |
US3343841A (en) | Game board having superimposed grids of different sizes | |
US571464A (en) | Charles oakley truex | |
US2703713A (en) | Game board apparatus | |
US1030521A (en) | Game of skill. | |
US1016187A (en) | Game apparatus. | |
US1134922A (en) | Game. | |
US1160348A (en) | War game. | |
US1204246A (en) | Game-board. | |
US1144743A (en) | Game apparatus. | |
US1265085A (en) | Military game. | |
US1167394A (en) | Game. | |
US1116650A (en) | Game apparatus. | |
US1210854A (en) | Game. | |
US682052A (en) | Game apparatus. | |
US1023375A (en) | Naval-war-game apparatus. | |
US1149918A (en) | Game. | |
US566307A (en) | Game apparatus | |
US830288A (en) | Game device. | |
US500409A (en) | Game-board | |
US20190336848A1 (en) | Galactic Battle Game | |
US628773A (en) | Game. | |
US899895A (en) | Game apparatus. | |
US610534A (en) | Henry george hellier |