TWM652006U - XR digital co-learning system - Google Patents
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Abstract
一種XR數位共學系統,至少包括:一主播端及一收播端,該主播端與該收播端之間訊號連接,其中該主播端能藉由一直播平台或一教材模組結合真人進行授課,且該收播端則係可接收該直播平台或該教材模組並進行瀏覽共學;該主播端包括:至少一攝影機、一第一影音處理裝置以及一直播平台播放端,;該收播端包括:至少一XR裝置,可收看與瀏覽一直播平台收看端,使該直播平台收看端能用以收看與瀏覽該直播平台播放端的該授課模式,據此,透過結合真人授課模式以及XR裝置接收直播進行瀏覽,藉此可提升授課真實感之效果。An XR digital learning system, including at least: a host and a receiver. The host and the receiver are connected by signals. The host can conduct live broadcasting through a live broadcast platform or a teaching material module in combination with real people. Teaching, and the receiver can receive the live broadcast platform or the teaching material module and browse and learn together; the anchor terminal includes: at least one camera, a first audio and video processing device and a live broadcast platform player; the receiver The broadcast terminal includes: at least one XR device that can watch and browse a live broadcast platform viewer, so that the live broadcast platform viewer can be used to watch and browse the teaching mode on the live broadcast platform player. Accordingly, by combining the real-person teaching mode and XR The device receives the live broadcast for viewing, which can enhance the realism of the lecture.
Description
本新型是有關於一種XR數位共學系統,且特別是一種能夠使用XR裝置並收看或瀏覽直播平台或教材模組或元宇宙平台結合真人的授課模式之XR數位共學系統。The present invention relates to an XR digital co-learning system, and in particular, an XR digital co-learning system that can use an XR device and watch or browse a live broadcast platform or a teaching material module or a metaverse platform combined with a real person teaching mode.
隨著數位時代的來臨,用以模擬感覺、感知與環境的技術演進,後期已有推出一種延展實境(Extended reality,簡稱XR)裝置,係一種具有擴增實境(augmented reality;AR)、虛擬實境(virtual reality;VR)、混合實境(mixed reality;MR)等技術混合的設備,透過XR 設備產生視覺核心效果,再利用物件、手勢與視線追蹤的能力,並結合了實境及虛擬的環境以及人機互動設備來進行導覽模式或是察看情境相關資訊等,是以,XR裝置係可以被應用在許多的領域,例如環境、行銷、房地產、教育訓練以及遠端工作等。另外,現今還可以不用穿戴式VR裝置,主要藉由實驗性的JavaScript API(下稱WebVR)來取代VR裝置,主要係利用網頁瀏覽器來提供虛擬實境的效果。同理來說,WebXR也是利用網頁瀏覽器來提供虛擬實境、擴增實境或/及混合實境之效果,也就是說,WebXR是一種可適用于存取虛擬實境(VR)、擴增實境(AR)和混合實境(MR)之裝置。With the advent of the digital age, the technology used to simulate feelings, perceptions and environments has evolved. An extended reality (XR) device has been launched in the later period, which is an augmented reality (AR), Devices with mixed technologies such as virtual reality (VR) and mixed reality (MR) use XR devices to produce visual core effects, and then use the capabilities of objects, gestures and gaze tracking to combine real-world and Virtual environments and human-computer interaction devices are used to conduct navigation modes or view situation-related information. Therefore, XR devices can be used in many fields, such as environment, marketing, real estate, education and training, and remote work. In addition, wearable VR devices can now be replaced by experimental JavaScript APIs (hereinafter referred to as WebVR), which mainly use web browsers to provide virtual reality effects. In the same way, WebXR also uses web browsers to provide virtual reality, augmented reality, or/and mixed reality effects. In other words, WebXR is a software that can be used to access virtual reality (VR), augmented reality, and/or mixed reality. Devices for augmented reality (AR) and mixed reality (MR).
又,在這經歷過全球性傳染病疫情後的後疫情時代,為了減少人與人群聚,避免病毒的傳播,致使遠端工作、遠端上課等數位化線上運作模式爆炸性的發展;以線上教學為例,從原始播放既有教學影片,演進到透過通訊軟體進行線上即時視訊通訊教學的直播應用,使得數位化的教學模式受到各界的關注與重視。然而,現有的線上直播教學模式,大多係透過線上教學軟體,例如:ZOOM、Cisco Webex、Microsoft Teams、Google Meet、BigBlueButton等等通訊軟體進行教學,但上述線上教學軟體在實務應用上仍缺乏線下上課能進行的互動模式,例如:團康互動、表情互動等等,因此,縱使該線上教學軟體可直播播放授課者的畫面與簡報,並即時影音溝通互動,但學員們還是容易受到因上課時所處的環境(如臥室、客廳、廚房、戶外等)而干擾,導致學員們上課時無法專注學習的問題;或者,使用線上教學軟體時,雖可供學員們透過筆電、電腦螢幕播放授課畫面,但讓學員們在螢幕前授課,與親臨現場和同儕一起上課的身歷其境感受差很多,使得線上教學仍缺乏真實感。Moreover, in this post-epidemic era after experiencing a global infectious disease epidemic, in order to reduce the gathering of people and avoid the spread of the virus, digital online operation models such as remote work and remote classes have exploded; online teaching For example, the evolution from the original broadcasting of existing teaching videos to the live broadcast application of online real-time video communication teaching through communication software has made the digital teaching model attract the attention and importance of all walks of life. However, most of the existing online live teaching models are taught through online teaching software, such as ZOOM, Cisco Webex, Microsoft Teams, Google Meet, BigBlueButton and other communication software. However, the above-mentioned online teaching software still lacks offline practical application. Interaction modes that can be carried out in class, such as: group interaction, facial expression interaction, etc. Therefore, even though the online teaching software can live broadcast the lecturer's pictures and presentations, and enable real-time video and audio communication and interaction, students are still susceptible to the effects of class time. The environment (such as bedroom, living room, kitchen, outdoors, etc.) causes students to be unable to concentrate on learning during class; or, when using online teaching software, students can play lectures through laptops and computer screens. However, the immersive experience of having students teach in front of a screen is much different from attending classes with their peers in person, making online teaching still lack a sense of reality.
有鑑於上述所衍生的各項缺點,如何結合XR裝置並提供一種讓學員能夠專注學習,並且能讓學員有身歷其境感受的數位共學系統,遂成為現今教育領域等相關產業之開發業者與相關研究人員需持續努力克服與解決之課題。In view of the various shortcomings derived from the above, how to combine XR devices and provide a digital learning system that allows students to focus on learning and allow students to have an immersive experience has become a developer and developer of related industries such as today's education field. It is a problem that relevant researchers need to continue to work hard to overcome and solve.
緣是,創作人有鑑於此,並藉由其豐富之專業知識及多年之實務經驗所輔佐,而創作一種XR數位共學系統,其目的即在於提供一種XR數位共學系統,透過結合授課場景、教學互動,讓收播端運用XR裝置接收直播體驗虛實整合互動學習之感,讓學員能夠專注學習,並且能讓學員有身歷其境的感受,提升學習效率,同時提供遠距教學授課的突破發展技術。The reason is that, in view of this, and with the assistance of its rich professional knowledge and years of practical experience, the creator created an XR digital co-learning system. The purpose is to provide an XR digital co-learning system by combining teaching scenarios , teaching interaction, allowing the receiver to use XR devices to receive live broadcasts and experience a sense of virtual and real integrated interactive learning, allowing students to focus on learning, and allowing students to have an immersive experience, improve learning efficiency, and provide a breakthrough in distance teaching Develop technology.
本新型之次一目的係在於提供一種XR數位共學系統,透過結合真人授課模式以及XR裝置接收直播進行瀏覽,藉此可提升授課真實感之效果。The secondary purpose of this new model is to provide an XR digital co-learning system that combines real-person teaching mode and XR devices to receive live broadcasts for browsing, thereby improving the realism of teaching.
本新型之另一目的係在於提供一種XR數位共學系統,透過運用場景、照片或其他符合課程內容之場域,並提供XR裝置收看或瀏覽自製WebVR教材,在共學課程後,讓收播端可使用XR裝置自行體驗課程內容並深入學習。Another purpose of this model is to provide an XR digital shared learning system that uses scenes, photos or other fields that match the course content, and provides XR devices to watch or browse homemade WebVR teaching materials. After learning the course together, the broadcast Clients can use XR devices to experience course content on their own and learn in depth.
本新型之再一目的係在於提供一種XR數位共學系統,運用攝影棚綠幕進行真人錄製,結合 360照片或影片、3D 場景合成,可搭配簡報、3D物件、影音素材等教材,透過直播的方式進行內容教學以及XR裝置接收直播進行瀏覽;此外,還可以運用VR互動式教材或自製沉浸式互動教材,在共學課程後,讓收播端可使用XR裝置自行體驗課程內容,進行實際操作與觀看的沉浸式學習體驗。Another purpose of this new model is to provide an XR digital learning system that uses a studio green screen for real-person recording, combines 360 photos or videos, and 3D scene synthesis, and can be used with teaching materials such as presentations, 3D objects, audio-visual materials, etc., through live broadcasts content teaching and XR devices to receive live broadcasts for browsing; in addition, VR interactive teaching materials or self-made immersive interactive teaching materials can also be used. After learning the course together, the broadcaster can use the XR device to experience the course content on its own and perform practical operations. An immersive learning experience with viewing.
本新型之又一目的係在於提供一種XR數位共學系統,透過由真人在攝影棚內, 經Vtuber軟體和動態捕捉軟體,即時補捉聲音和肢體動作,置身於虛擬場景或實際場景中,以創造出的虛擬角色進行授課,達成虛實整合互動的教學情景,能進行實際操作與觀看的沉浸式學習體驗,讓學員能夠專注學習並提升學習效率。Another purpose of the present invention is to provide an XR digital learning system that allows real people to capture sounds and body movements in real time in a studio through Vtuber software and motion capture software, placing them in virtual scenes or real scenes. The created virtual characters are used for teaching, achieving a teaching situation that integrates virtual and real interactions, and an immersive learning experience that enables actual operation and viewing, allowing students to focus on learning and improve learning efficiency.
本新型之另一目的係在於提供一種XR數位共學系統,透過360攝影機或3D導播機捕捉真人實體授課畫面,同步現場教學與直播教學,配合授課場景、教學互動,讓收播端運用XR裝置接收直播體驗虛實整合互動學習之感,藉此可提升授課真實感之效果。Another purpose of this new model is to provide an XR digital co-learning system that captures real-life physical teaching scenes through 360 cameras or 3D guides, synchronizes on-site teaching and live teaching, coordinates teaching scenes and teaching interactions, and allows the receiver to use XR devices Receive live broadcasts to experience the sense of interactive learning integrating virtual and real situations, which can enhance the effect of realism in teaching.
可達成上述新型目的之XR數位共學系統,至少包括:一主播端及一收播端,該主播端與該收播端之間訊號連接,其中該主播端能藉由一直播平台或一教材模組結合真人進行授課,且該收播端則係可接收該直播平台或該教材模組並進行瀏覽共學;該主播端包括:至少一攝影機;一第一影音處理裝置,電連接該攝影機,用以將該攝影機所取得的影音資訊進行影音處理;以及一直播平台播放端,訊號連接該第一影音處理裝置,並透過該第一影音處理裝置控制與設定該直播平台播放端所欲選擇的授課模式;該收播端包括:至少一XR裝置,用以接收該第一影音處理裝置的控制訊號,且該XR裝置係可收看與瀏覽一直播平台收看端,使該直播平台收看端能用以收看與瀏覽該直播平台播放端的該授課模式。The XR digital learning system that can achieve the above-mentioned new purposes at least includes: a host and a receiver. The host and the receiver are connected by signals. The host can communicate through a live broadcast platform or a teaching material. The module combines real people to teach, and the broadcast terminal can receive the live broadcast platform or the teaching material module and browse and learn together; the anchor terminal includes: at least one camera; a first audio and video processing device, electrically connected to the camera , used for audio and video processing of the audio and video information obtained by the camera; and a live broadcast platform player, the signal is connected to the first audio and video processing device, and the first audio and video processing device controls and sets the desired selection of the live broadcast platform player. teaching mode; the broadcast terminal includes: at least one XR device for receiving the control signal of the first audio and video processing device, and the XR device can watch and browse a live broadcast platform viewing terminal, so that the live broadcast platform viewing terminal can Used to watch and browse the teaching mode on the player side of the live broadcast platform.
根據上述的XR數位共學系統,其中該攝影機可以為360度全景攝影機。According to the above-mentioned XR digital learning system, the camera can be a 360-degree panoramic camera.
根據上述的XR數位共學系統,其中該直播平台可以為YouTube直播、Facebook直播、etc直播 Instagram直播、Twitch直播、17 LIVE 直播、電商平台直播任一者。According to the above-mentioned XR digital learning system, the live broadcast platform can be any one of YouTube live broadcast, Facebook live broadcast, etc live broadcast, Instagram live broadcast, Twitch live broadcast, 17 LIVE live broadcast, and e-commerce platform live broadcast.
根據上述的XR數位共學系統,更包括:一電子裝置,該電子裝置分別與該攝影機及該直播平台播放端訊號連接。According to the above-mentioned XR digital learning system, it further includes: an electronic device, the electronic device is connected to the camera and the live broadcast platform player signal respectively.
根據上述的XR數位共學系統,其中該電子裝置係為手機、平板、筆電、行動裝置其中之一者。According to the above-mentioned XR digital learning system, the electronic device is one of a mobile phone, a tablet, a laptop, and a mobile device.
根據上述的XR數位共學系統,其中該XR裝置收看與瀏覽的該授課模式為收看360度全景直播影片。According to the above-mentioned XR digital learning system, the teaching mode for viewing and browsing on the XR device is to watch a 360-degree panoramic live video.
根據上述的XR數位共學系統,更包括:至少一第二影音處理裝置,該第二影音處理裝置與該第一影音處理裝置訊號連接。According to the above-mentioned XR digital learning system, it further includes: at least a second audio and video processing device, and the second audio and video processing device is signal connected with the first audio and video processing device.
根據上述的XR數位共學系統,其中該第一影音處理裝置、該第二影音處理裝置可以為導播機、3D導播機、直播工作站任一者。According to the above-mentioned XR digital learning system, the first audio and video processing device and the second audio and video processing device can be any one of a broadcasting machine, a 3D broadcasting machine, and a live broadcast workstation.
根據上述的XR數位共學系統,該第一影音處理裝置為導播機或3D導播機;該第二影音處理裝置為直播工作站。According to the above-mentioned XR digital learning system, the first audio and video processing device is a broadcaster or a 3D broadcaster; the second audio and video processing device is a live broadcast workstation.
根據上述的XR數位共學系統,其中該XR裝置收看與瀏覽的該授課模式為收看3D直播影片。According to the above-mentioned XR digital learning system, the teaching mode for viewing and browsing by the XR device is to watch 3D live videos.
根據上述的XR數位共學系統,其中該XR裝置收看與瀏覽的該授課模式為收看3D直播影片及瀏覽WebVR教材。According to the above-mentioned XR digital learning system, the teaching mode for viewing and browsing on the XR device is to watch 3D live videos and browse WebVR teaching materials.
根據上述的XR數位共學系統,其中該XR裝置收看與瀏覽的該授課模式為收看3D直播影片、參與學習活動及VR互動式教材。According to the above-mentioned XR digital learning system, the teaching mode for viewing and browsing on the XR device is to watch 3D live videos, participate in learning activities and VR interactive teaching materials.
根據上述的XR數位共學系統,更包括:至少一第二影音處理裝置,該第二影音處理裝置與該攝影機訊號連接;一第三影音處理裝置,該第三影音處理裝置分別與該第二影音處理裝置、該第一影音處理裝置及該直播平台播放端訊號連接。According to the above-mentioned XR digital learning system, it further includes: at least a second audio and video processing device, the second audio and video processing device is connected to the camera signal; a third audio and video processing device, the third audio and video processing device is respectively connected to the second audio and video processing device. The audio and video processing device, the first audio and video processing device and the live broadcast platform playback end are connected by signals.
根據上述的XR數位共學系統,該第一影音處理裝置為導播機或3D導播機;該第二影音處理裝置為具有一導播機或3D導播機任一者以及製作虛擬實況主(VTuber)軟體;該第三影音處理裝置為直播工作站。According to the above-mentioned XR digital learning system, the first audio and video processing device is a director or a 3D director; the second audio and video processing device has either a director or a 3D director and a virtual live host (VTuber) software ; The third audio and video processing device is a live broadcast workstation.
根據上述的XR數位共學系統,其中該XR裝置收看與瀏覽的該授課模式為收看3D直播影片、參與學習活動及VR互動式教材;且該收看3D直播影片更具有一收看3D直播影片平面模式 以及一收看3D直播影片沉浸互動模式。According to the above-mentioned XR digital learning system, the teaching mode for viewing and browsing on the XR device is to watch 3D live videos, participate in learning activities and VR interactive teaching materials; and the 3D live video viewing has a plane mode for watching 3D live videos. And an immersive interactive mode for watching 3D live videos.
可達成上述新型另一目的之XR數位共學系統,至少包括:一主播端及一收播端,該主播端與該收播端之間訊號連接,其中該主播端能藉由一元宇宙平台進行授課,且該收播端則係可接收該元宇宙平台並進行瀏覽共學;該主播端包括:至少一攝影機;一第一影音處理裝置,電連接該攝影機,用以將該攝影機所取得的影音資訊進行影音處理;以及一元宇宙平台控制端,訊號連接該第一影音處理裝置,並透過該第一影音處理裝置控制與設定該元宇宙平台控制端所欲選擇的授課模式;該收播端包括:至少一XR裝置,用以接收該第一影音處理裝置的控制訊號,且該XR裝置係可收看與瀏覽一元宇宙平台接收端,使該元宇宙平台接收端能用以收看與瀏覽該元宇宙平台控制端的該授課模式。The XR digital learning system that can achieve the above-mentioned new purpose at least includes: a broadcaster and a receiver, and the signal connection between the broadcaster and the receiver, wherein the broadcaster can use the Universe platform. Teaching, and the broadcasting end can receive the Metaverse platform and browse and learn together; the anchoring end includes: at least one camera; a first audio and video processing device, electrically connected to the camera, for processing the information obtained by the camera The audio and video information is processed for audio and video; and the One Yuan Universe platform control terminal is connected to the first audio and video processing device via a signal, and controls and sets the teaching mode selected by the Yuan Universe platform control terminal through the first audio and video processing device; the receiver It includes: at least one XR device for receiving the control signal of the first audio and video processing device, and the XR device can watch and browse the one-dimensional universe platform receiving end, so that the one-dimensional universe platform receiving end can be used to watch and browse the one-dimensional universe platform. This teaching mode of the universe platform control terminal.
根據上述的XR數位共學系統,更包括:至少一第二影音處理裝置,該第二影音處理裝置與該攝影機訊號連接;一第三影音處理裝置,該第三影音處理裝置分別與該第二影音處理裝置、該第一影音處理裝置及該直播平台播放端訊號連接。According to the above-mentioned XR digital learning system, it further includes: at least a second audio and video processing device, the second audio and video processing device is connected to the camera signal; a third audio and video processing device, the third audio and video processing device is respectively connected to the second audio and video processing device. The audio and video processing device, the first audio and video processing device and the live broadcast platform playback end are connected by signals.
根據上述的XR數位共學系統,該第一影音處理裝置為導播機或3D導播機;該第二影音處理裝置為具有一導播機或3D導播機任一者以及製作虛擬實況主(VTuber)軟體;該第三影音處理裝置為直播工作站。According to the above-mentioned XR digital learning system, the first audio and video processing device is a director or a 3D director; the second audio and video processing device has either a director or a 3D director and a virtual live host (VTuber) software ; The third audio and video processing device is a live broadcast workstation.
根據上述的XR數位共學系統,其中該XR裝置收看與瀏覽的該授課模式為收看3D直播影片、參與學習活動及VR互動式教材;且該收看3D直播影片更具有一收看3D直播影片平面模式 以及一收看3D直播影片沉浸互動模式。According to the above-mentioned XR digital learning system, the teaching mode for viewing and browsing on the XR device is to watch 3D live videos, participate in learning activities and VR interactive teaching materials; and the 3D live video viewing has a plane mode for watching 3D live videos. And an immersive interactive mode for watching 3D live videos.
綜合以上所述,本新型提供了一種XR數位共學系統,其可以透過結合授課場景、教學互動,讓收播端運用XR裝置接收直播體驗虛實整合互動學習之感,讓學員能夠專注學習,並且能讓學員有身歷其境的感受,提升學習效率,同時提供遠距教學授課的突破發展技術;透過結合真人授課模式以及XR裝置接收直播進行瀏覽,藉此可提升授課真實感之效果;透過運用場景、照片或其他符合課程內容之場域,並提供XR裝置收看或瀏覽自製WebVR教材,在共學課程後,讓收播端可使用XR裝置自行體驗課程內容並深入學習;運用攝影棚綠幕進行真人錄製,結合 360照片或影片、3D 場景合成,可搭配簡報、3D物件、影音素材等教材,透過直播的方式進行內容教學以及XR裝置接收直播進行瀏覽;此外,還可以運用VR互動式教材或自製沉浸式互動教材,在共學課程後,讓收播端可使用XR裝置自行體驗課程內容,進行實際操作與觀看的沉浸式學習體驗;透過由真人在攝影棚內, 經Vtuber軟體和動態捕捉軟體,即時補捉聲音和肢體動作,置身於虛擬場景或實際場景中,以創造出的虛擬角色進行授課,達成虛實整合互動的教學情景,能進行實際操作與觀看的沉浸式學習體驗,讓學員能夠專注學習並提升學習效率;以及透過360攝影機或3D導播機捕捉真人實體授課畫面,同步現場教學與直播教學,配合授課場景、教學互動,讓收播端運用XR裝置接收直播體驗虛實整合互動學習之感,藉此可提升授課真實感之效果。Based on the above, this new model provides an XR digital co-learning system, which can combine teaching scenes and teaching interactions to allow the receiver to use XR devices to receive live broadcasts and experience the sense of virtual and real integrated interactive learning, allowing students to focus on learning, and It allows students to have an immersive experience, improves learning efficiency, and provides breakthrough development technology for distance teaching. By combining real-person teaching mode and XR devices to receive live broadcasts for browsing, the effect of realism in teaching can be improved; through the use of Scenes, photos or other areas that match the course content, and provide XR devices to watch or browse homemade WebVR teaching materials. After learning the course together, the receiver can use the XR device to experience the course content and learn in depth; use the studio green screen Live recording, combined with 360 photos or videos, 3D scene synthesis, and teaching materials such as presentations, 3D objects, audio-visual materials, etc. can be used to teach content through live broadcast and XR devices can receive live broadcasts for browsing; in addition, VR interactive teaching materials can also be used Or make your own immersive interactive teaching materials. After learning the course together, the broadcaster can use the XR device to experience the course content by himself, and have an immersive learning experience of actual operation and viewing; through Vtuber software and dynamic teaching by real people in the studio, Capture software can capture sounds and body movements in real time, put you in a virtual scene or a real scene, and teach with the created virtual character, achieving a teaching situation that integrates virtual and real interactions, and an immersive learning experience that allows for actual operation and viewing. Students can focus on learning and improve learning efficiency; and capture real-life physical teaching scenes through 360 cameras or 3D guides, synchronize on-site teaching and live teaching, match teaching scenes and teaching interactions, and allow the receiver to use XR devices to receive live broadcasts to experience virtual and real integration interaction The feeling of learning can enhance the realism of teaching.
為利貴審查員瞭解本新型之技術特徵、內容與優點及其所能達成之功效,茲將本新型配合附圖,並以實施例之表達形式詳細說明如下,而其中所使用之圖式,其主旨僅為示意及輔助說明書之用,未必為本新型實施後之真實比例與精準配置,故不應就所附之圖式的比例與配置關係解讀、侷限本新型於實際實施上的權利範圍,合先敘明。In order to help the examiner understand the technical features, content and advantages of the present invention and the effects it can achieve, the present invention is described in detail below in the form of embodiments with the accompanying drawings, and the drawings used therein are as follows. The subject matter is only for illustrative and auxiliary instructions, and may not represent the true proportions and precise configuration of the present invention after implementation. Therefore, the proportions and configuration relationships of the attached drawings should not be interpreted to limit the scope of rights of the present invention in actual implementation. Let’s explain first.
為了解決先前技術的技術問題,本新型提供一種XR數位共學系統,其透過結合授課場景、教學互動,讓收播端運用XR裝置接收直播體驗虛實整合互動學習之感,讓學員能夠專注學習,並且能讓學員有身歷其境的感受,提升學習效率,同時提供遠距教學授課的突破性發展技術。In order to solve the technical problems of the previous technology, this new model provides an XR digital co-learning system, which combines teaching scenes and teaching interactions, allowing the receiver to use XR devices to receive live broadcasts and experience the sense of virtual and real integrated interactive learning, so that students can focus on learning. It also allows students to have an immersive experience, improves learning efficiency, and provides breakthrough development technology for distance teaching.
請參照第1圖,第1圖是本新型實施例的XR數位共學系統第一實施例的方塊圖。該XR數位共學系統100至少包括:一主播端10及一收播端20,該主播端10與該收播端20之間訊號連接,其中該主播端10能藉由一直播平台或一教材模組結合真人進行授課,且該收播端20則係可接收該直播平台或該教材模組並進行瀏覽共學。Please refer to Figure 1. Figure 1 is a block diagram of the first embodiment of the XR digital learning system according to the new embodiment of the present invention. The XR
該主播端10包括:至少一攝影機11;一第一影音處理裝置12,電連接該攝影機11,用以將該攝影機11所取得的影音資訊進行影音處理;以及一直播平台播放端13,訊號連接該第一影音處理裝置12,並透過該第一影音處理裝置12控制與設定該直播平台播放端13所欲選擇的授課模式。The
該收播端20包括:至少一XR裝置21,用以接收該第一影音處理裝置12的控制訊號,且該XR裝置21係可收看與瀏覽一直播平台收看端22,使該直播平台收看端22能用以收看與瀏覽該直播平台播放端13的該授課模式。The
也就是說,本新型之XR數位共學系統能透過結合授課場景、教學互動,讓收播端運用XR裝置接收直播體驗虛實整合互動學習之感,讓學員能夠專注學習,並且能讓學員有身歷其境的感受,提升學習效率。In other words, this new type of XR digital learning system can combine teaching scenes and teaching interactions, allowing the receiver to use XR devices to receive live broadcasts and experience the sense of virtual and real integrated interactive learning, allowing students to focus on learning and allowing students to experience it. Feel the environment and improve learning efficiency.
在本新型一實施例中,該直播平台可以為YouTube直播、Facebook直播、etc直播 Instagram直播、Twitch直播、17 LIVE 直播、電商平台直播任一者。該XR裝置可以為Apple、微軟、Google、FB、HTC、SONY等任一業者製造之XR裝置,本新型不予以限制。較佳地,該攝影機11可以為360度全景攝影機。據此,透過360攝影機或3D導播機結合真人授課模式以及XR裝置接收直播進行瀏覽,藉此可提升授課臨場真實感之效果。In an embodiment of the present invention, the live broadcast platform can be any one of YouTube live broadcast, Facebook live broadcast, etc live broadcast, Instagram live broadcast, Twitch live broadcast, 17 LIVE live broadcast, and e-commerce platform live broadcast. The XR device can be an XR device manufactured by any manufacturer such as Apple, Microsoft, Google, FB, HTC, SONY, etc., and is not limited by this invention. Preferably, the
請一併參照第2圖,第2圖是本新型實施例的XR數位共學系統第一實施例的使用示意圖。其中該XR數位共學系統100之該主播端10係可以為攝影棚18,且該攝影棚18內配置有該攝影機11、該第一影音處理裝置12以及一背幕19;較佳地,該第一影音處理裝置12可以為3D導播機、導播機或直播工作站;該背幕19可以為綠幕、藍幕,但本新型不侷限於此;該收播端20可以直接為該XR裝置21;據此,即可運用攝影棚的背幕進行真人錄製,結合 360照片或影片、3D 場景合成,可搭配簡報、3D物件、影音素材等教材,透過直播的方式進行內容教學,而收播端運用XR裝置接收直播進行瀏覽。在本新型一較佳實施例中,該主播端10與該收播端20之間係可以透過一通訊裝置30進行訊號傳遞與接收,該通訊裝置30可以為行動通訊基地台、區域網路、網際網路、無線通訊協定任一者。Please refer to Figure 2 as well. Figure 2 is a schematic diagram of the use of the first embodiment of the XR digital learning system of the new embodiment of the present invention. The
請參照第3圖,第3圖是本新型實施例的XR數位共學系統第二實施例的方塊圖。其中第3圖與第1圖大致相同,而在本實施例中,該XR數位共學系統100,更包括:一電子裝置14,該電子裝置14分別與該攝影機11及該直播平台播放端13訊號連接。其中該電子裝置14係為手機、平板、筆電、行動裝置其中之一者。較佳地,該攝影機11可以為360度全景攝影機;該XR裝置21收看與瀏覽的該授課模式為收看360度全景直播影片211。據此,運用360全景攝影機直播或影片模式結合真人授課,收播端運用XR裝置接收直播進行瀏覽,藉此可提升臨場授課之真實感效果。Please refer to Figure 3. Figure 3 is a block diagram of the second embodiment of the XR digital learning system according to the new embodiment of the present invention. Figure 3 is roughly the same as Figure 1. In this embodiment, the XR
請一併參照第3圖及第4圖,第4圖是本新型實施例的XR數位共學系統第二實施例的使用示意圖。其中,第4圖與第2圖大致相同,在本實施例中,更包括一電子裝置14,該電子裝置14係為手機或平板其中之一者。本新型之該XR數位共學系統100之該主播端10係可以為攝影棚18,且該攝影棚18內配置有該攝影機11、該第一影音處理裝置12、該電子裝置14以及一背幕19;較佳地,該攝影機11可以為360度全景攝影機;該第一影音處理裝置12與該電子裝置14可以獨立切換運作,舉例來說,本新型還可以直接透過該電子裝置14取代該第一影音處理裝置12,直接進行直播影音結合虛擬實境之處理,再將處理後的影音至直播平台播放端13進行播放;該XR裝置21收看與瀏覽的該授課模式為收看360度全景直播影片211;據此,運用360全景攝影機直播或影片模式結合真人授課,收播端運用XR裝置接收直播進行瀏覽,藉此可提升臨場授課之真實感效果。較佳地,該第一影音處理裝置12可以為3D導播機、導播機或直播工作站;該收播端20可以直接為該XR裝置21;據此,即可運用攝影棚的背幕進行真人錄製,結合 360照片或影片、3D 場景合成,可搭配簡報、3D物件、影音素材等教材,透過直播的方式進行內容教學,而收播端運用XR裝置接收直播進行瀏覽。Please refer to Figures 3 and 4 together. Figure 4 is a schematic diagram of the use of the second embodiment of the XR digital learning system of the new embodiment. Among them, Figure 4 is substantially the same as Figure 2. In this embodiment, it further includes an
請參照第5圖至第7圖所示,第5圖是本新型實施例的XR數位共學系統第三實施例的方塊圖,第6圖是本新型實施例的XR數位共學系統第四實施例的方塊圖,第7圖是本新型實施例的XR數位共學系統第五實施例的方塊圖。該XR數位共學系統100,更包括:至少一第二影音處理裝置15,該第二影音處理裝置15與該第一影音處理裝置12訊號連接。在本實施例中,該第一影音處理裝置12、該第二影音處理裝置15可以為導播機、3D導播機、直播工作站任一者。較佳地,該第一影音處理裝置12為導播機或3D導播機;該第二影音處理裝置15為直播工作站。Please refer to Figures 5 to 7. Figure 5 is a block diagram of the third embodiment of the XR digital learning system of the new embodiment. Figure 6 is the fourth embodiment of the XR digital learning system of the present invention. Block diagram of the embodiment. Figure 7 is a block diagram of the fifth embodiment of the XR digital learning system of the new embodiment of the present invention. The XR
如第5圖所示,該XR裝置21收看與瀏覽的該授課模式為收看3D直播影片212,透過結合授課場景、教學互動,讓收播端運用XR裝置接收直播體驗虛實整合互動學習之感,讓學員能夠專注學習,並且能讓學員有身歷其境的感受,提升學習效率。As shown in Figure 5, the teaching mode watched and browsed by the
如第6圖所示,其中該XR裝置21收看與瀏覽的該授課模式為收看3D直播影片212及瀏覽WebVR教材213。即可透過互動學習,在不同場景內切換或點擊出現文字、圖片互動之教學內容運用模式,以形成3D直播互動的授課模式;另一實施例中,亦可運用真人錄製結合 360照片或影片、3D 場景合成,可搭配簡報、3D物件、影音素材等教材,透過直播的方式進行內容教學,收播端20則接收直播進行瀏覽,以形成3D直播瀏覽的授課模式。As shown in Figure 6, the teaching mode for viewing and browsing by the
如第7圖所示,其中該XR裝置21收看與瀏覽的該授課模式為收看3D直播影片212、參與學習活動214及VR互動式教材215。運用真人錄製結合 360照片或影片、3D 場景合成,可搭配簡報、3D物件、影音素材等教材,透過直播的方式進行內容教學,收播端20運用XR裝置21透過該直播平台收看端22接收直播進行瀏覽。較佳地,該XR裝置21更可採用教育部大市集、外購或自製的VR互動式教材,在共學課程後,讓收播端20可使用XR裝置21自行體驗課程內容,進行實際操作與觀看的沉浸式學習體驗。此外,該VR互動式教材係可以為自製沉浸式互動教材,用以進行實際操作與觀看的沉浸式學習體驗。As shown in Figure 7, the teaching mode watched and browsed by the
請參照第8圖所示,第8圖是本新型實施例的XR數位共學系統第六實施例的方塊圖。該XR數位共學系統100,更包括:至少一第二影音處理裝置15,該第二影音處理裝置15與該攝影機11訊號連接;一第三影音處理裝置16,該第三影音處理裝置16分別與該第二影音處理裝置15、該第一影音處理裝置12及該直播平台播放端13訊號連接。該第一影音處理裝置12為導播機或3D導播機;該第二影音處理裝置15為具有一導播機或3D導播機任一者以及製作虛擬實況主 (VTuber)軟體;該第三影音處理裝置16為直播工作站。在本實施例中,該XR裝置21收看與瀏覽的該授課模式為收看3D直播影片212、參與學習活動214及VR互動式教材215;且該收看3D直播影片212更具有一收看3D直播影片平面模式 2121以及一收看3D直播影片沉浸互動模式2122。藉此,透過360攝影機或3D導播機捕捉真人實體授課畫面,同步現場教學與直播教學,配合授課場景、教學互動,讓收播端運用XR裝置接收直播體驗虛實整合互動學習之感,藉此可提升授課臨場真實感之效果。Please refer to Figure 8, which is a block diagram of the sixth embodiment of the XR digital learning system according to the new embodiment of the present invention. The XR
請參照第9圖所示,第9圖是本新型實施例的XR數位共學系統第七實施例的方塊圖。本新型另提供一種XR數位共學系統100,至少包括:一主播端10及一收播端20,該主播端10與該收播端20之間訊號連接,其中該主播端10能藉由一元宇宙平台進行授課,且該收播端20則係可接收該元宇宙平台並進行瀏覽共學。Please refer to Figure 9. Figure 9 is a block diagram of the seventh embodiment of the XR digital learning system according to the new embodiment of the present invention. The present invention also provides an XR
該主播端10包括:至少一攝影機11;一第一影音處理裝置12,電連接該攝影機11,用以將該攝影機11所取得的影音資訊進行影音處理;以及一元宇宙平台控制端17,訊號連接該第一影音處理裝置12,並透過該第一影音處理裝置12控制與設定該元宇宙平台控制端17所欲選擇的授課模式。The
該收播端20包括:至少一XR裝置21,用以接收該第一影音處理裝置12的控制訊號,且該XR裝置21係可收看與瀏覽一元宇宙平台接收端23,使該元宇宙平台接收端23能用以收看與瀏覽該元宇宙平台控制端17的該授課模式。The
在本實施例中,該XR數位共學系統,更包括:至少一第二影音處理裝置15,該第二影音處理裝置15與該攝影機11訊號連接;一第三影音處理裝置16,該第三影音處理裝置16分別與該第二影音處理裝置15、該第一影音處理裝置12及該元宇宙平台控制端17訊號連接。該第一影音處理裝置12為導播機或3D導播機;該第二影音處理裝置15為具有一導播機或3D導播機任一者以及一製作虛擬實況主(VTuber)軟體;該第三影音處理裝置16為直播工作站。其中該XR裝置21收看與瀏覽的該授課模式為收看3D直播影片212、參與學習活動214及VR互動式教材215;且該收看3D直播影片212更具有一收看3D直播影片平面模式 2121以及一收看3D直播影片沉浸互動模式2122。據此,透過由真人在攝影棚內, 經Vtuber軟體和動態捕捉軟體,即時補捉聲音和肢體動作,置身於虛擬場景或實際場景中,以創造出的虛擬角色進行授課,達成虛實整合互動的教學情景,能進行實際操作與觀看的沉浸式學習體驗,讓學員能夠專注學習並提升學習效率。In this embodiment, the XR digital learning system further includes: at least a second audio and
綜合以上所述,本新型實施例提供一種XR數位共學系統,透過結合授課場景、教學互動,讓收播端運用XR裝置接收直播體驗虛實整合互動學習之感,讓學員能夠專注學習,並且能讓學員有身歷其境的感受,提升學習效率,同時提供遠距教學授課的突破發展技術;透過運用場景、照片或其他符合課程內容之場域,並提供XR裝置收看或瀏覽自製WebVR教材,在共學課程後,讓收播端可使用XR裝置自行體驗課程內容並深入學習;運用VR互動式教材或自製沉浸式互動教材,在共學課程後,讓收播端可使用XR裝置自行體驗課程內容,進行實際操作與觀看的沉浸式學習體驗;透過由真人在攝影棚內, 經Vtuber軟體和動態捕捉軟體,即時補捉聲音和肢體動作,置身於虛擬場景或實際場景中,以創造出的虛擬角色進行授課,達成虛實整合互動的教學情景,能進行實際操作與觀看的沉浸式學習體驗,讓學員能夠專注學習並提升學習效率;透過360攝影機或3D導播機捕捉真人實體授課畫面,同步現場教學與直播教學,配合授課場景、教學互動,讓收播端運用XR裝置接收直播體驗虛實整合互動學習之感,藉此可提升授課真實感之效果。另外,在另一個實施例中,透過XR數位共學系統,使其結合元宇宙平台,即可使該XR數位共學系統的授課模式由直播平台變換至元宇宙平台,使其在元宇宙平台中亦可達到XR數位共學系統的學習效果。Based on the above, the new embodiment of the present invention provides an XR digital co-learning system. By combining teaching scenes and teaching interactions, the receiver uses the XR device to receive live broadcasts and experience the sense of virtual and real integrated interactive learning, so that students can focus on learning and be able to It allows students to have an immersive experience, improves learning efficiency, and at the same time provides breakthrough development technology for distance teaching and learning; by using scenes, photos or other fields that match the course content, and providing XR devices to watch or browse homemade WebVR teaching materials, After learning the course together, the broadcaster can use the XR device to experience the course content by himself and learn in depth; use VR interactive teaching materials or self-made immersive interactive teaching materials to allow the broadcaster to use the XR device to experience the course by himself after learning the course together. content, an immersive learning experience of actual operation and viewing; by using real people in the studio, through Vtuber software and motion capture software, real-time capture of sounds and body movements, immersing oneself in virtual scenes or actual scenes, to create Virtual characters teach, achieving an interactive teaching scenario that integrates virtual and real situations, and an immersive learning experience that allows for actual operation and viewing, allowing students to focus on learning and improve learning efficiency; capture real-person teaching scenes through 360 cameras or 3D guides, synchronizing with the scene Teaching and live teaching, combined with teaching scenes and teaching interactions, allow the receiver to use XR devices to receive live broadcasts and experience the sense of virtual and real integrated interactive learning, thereby improving the realism of teaching. In addition, in another embodiment, by integrating the XR digital co-learning system with the Metaverse platform, the teaching mode of the XR digital co-learning system can be changed from the live broadcast platform to the Metaverse platform, making it available on the Metaverse platform. The learning effect of the XR digital co-learning system can also be achieved.
本新型在本文中僅以較佳實施例揭露,然任何熟習本技術領域者應能理解的是,上述實施例僅用於描述本新型,並非用以限定本新型所主張之專利權利範圍。舉凡與上述實施例均等或等效之變化或置換,皆應解讀為涵蓋於本新型之精神或範疇內。因此,本新型之保護範圍應以下述之申請專利範圍所界定者為準。The present invention is disclosed in this article only through preferred embodiments. However, anyone familiar with the technical field should understand that the above embodiments are only used to describe the present invention and are not intended to limit the scope of the patent rights claimed by the present invention. Any changes or substitutions that are equal or equivalent to the above embodiments should be construed as being within the spirit or scope of the present invention. Therefore, the protection scope of the present invention shall be defined by the following patent application scope.
100:XR數位共學系統 10:主播端 11:攝影機 12:第一影音處理裝置 13:直播平台播放端 14:電子裝置 15:第二影音處理裝置 16:第三影音處理裝置 17:元宇宙平台控制端 18:攝影棚 19:背幕 20:收播端 21:XR裝置 211:收看360度全景直播影片 212:收看3D直播影片 2121:收看3D直播影片平面模式 2122:收看3D直播影片沉浸互動模式 213:瀏覽WebVR教材 214:參與學習活動 215:VR互動式教材 22:直播平台收看端 23:元宇宙平台接收端 30:通訊裝置 100:XR digital learning system 10: Anchor end 11:Camera 12:The first audio and video processing device 13: Live broadcast platform player 14: Electronic devices 15: Second audio and video processing device 16: The third audio and video processing device 17: Metaverse platform control terminal 18:Photo studio 19:Backstage 20: Receiver 21:XR device 211:Watch 360-degree panoramic live video 212:Watch 3D live video 2121:Watch 3D live video in flat mode 2122: Watch 3D live video in immersive interactive mode 213: Browse WebVR teaching materials 214: Participate in learning activities 215: VR interactive teaching materials 22: Live broadcast platform viewing terminal 23: Metaverse platform receiving end 30:Communication device
提供的附圖用以使本新型所屬技術領域具有通常知識者可以進一步理解本新型,並且被併入與構成本新型之說明書的一部分。附圖示出了本新型的示範實施例,並且用以與本新型之說明書一起用於解釋本新型的原理。 第1圖為本新型XR數位共學系統第一實施例的方塊圖。 第2圖為本新型的XR數位共學系統第一實施例的使用示意圖。 第3圖為本新型的XR數位共學系統第二實施例的方塊圖。 第4圖為本新型的XR數位共學系統第二實施例的使用示意圖。 第5圖為本新型的XR數位共學系統第三實施例的方塊圖。 第6圖為本新型的XR數位共學系統第四實施例的方塊圖。 第7圖為本新型的XR數位共學系統第五實施例的方塊圖。 第8圖為本新型的XR數位共學系統第六實施例的方塊圖。 第9圖為本新型的XR數位共學系統第七實施例的方塊圖。 The accompanying drawings are provided to enable those with ordinary knowledge in the technical field to which the present invention belongs to further understand the present invention, and are incorporated into and constitute a part of the specification of the present invention. The drawings illustrate exemplary embodiments of the invention and, together with the description of the invention, serve to explain the principles of the invention. Figure 1 is a block diagram of the first embodiment of the new XR digital learning system. Figure 2 is a schematic diagram of the use of the first embodiment of the new XR digital learning system. Figure 3 is a block diagram of the second embodiment of the new XR digital learning system. Figure 4 is a schematic diagram of the use of the second embodiment of the new XR digital learning system. Figure 5 is a block diagram of the third embodiment of the new XR digital learning system. Figure 6 is a block diagram of the fourth embodiment of the new XR digital learning system. Figure 7 is a block diagram of the fifth embodiment of the new XR digital learning system. Figure 8 is a block diagram of the sixth embodiment of the new XR digital learning system. Figure 9 is a block diagram of the seventh embodiment of the new XR digital learning system.
100:XR數位共學系統 100:XR digital learning system
10:主播端 10: Anchor end
11:攝影機 11:Camera
12:第一影音處理裝置 12:The first audio and video processing device
13:直播平台播放端 13: Live broadcast platform player
20:收播端 20: Receiver
21:XR裝置 21:XR device
22:直播平台收看端 22: Live broadcast platform viewing terminal
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