TWM624160U - Intelligent board game system - Google Patents

Intelligent board game system Download PDF

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TWM624160U
TWM624160U TW110213518U TW110213518U TWM624160U TW M624160 U TWM624160 U TW M624160U TW 110213518 U TW110213518 U TW 110213518U TW 110213518 U TW110213518 U TW 110213518U TW M624160 U TWM624160 U TW M624160U
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answer
processing unit
game
question bank
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郭鐘隆
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國立臺灣師範大學
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一種智能桌遊系統,供玩家遊玩,並包含多張遊戲卡及智能裝置,每一遊戲卡具有內含題庫號的辨識條碼,智能裝置包括顯示單元、攝影單元、處理單元、儲存單元及輸入單元。儲存單元儲存有對應辨識條碼內含的題庫號的題庫,攝影單元拍攝一張遊戲卡的辨識條碼產生待辨識影像並傳送到處理單元;處理單元執行解碼模組以對待辨識影像包含的辨識條碼解碼而獲得題庫號,且自儲存單元中找出題庫號對應的題庫中的一訓練題目並將其顯示於顯示單元;處理單元透過輸入單元接收到答案並判斷答案與正確解答是否相符以產生判斷結果,且透過顯示單元顯示判斷結果。An intelligent board game system for players to play, and includes a plurality of game cards and an intelligent device, each game card has an identification barcode containing a question bank number, and the intelligent device includes a display unit, a photographing unit, a processing unit, a storage unit and an input unit . The storage unit stores a question bank corresponding to the question bank number contained in the identification barcode. The photographing unit captures the identification barcode of a game card to generate an image to be identified and transmits it to the processing unit; the processing unit executes a decoding module to decode the identification barcode contained in the identification image. The question bank number is obtained, and a training question in the question bank corresponding to the question bank number is found from the storage unit and displayed on the display unit; the processing unit receives the answer through the input unit and judges whether the answer matches the correct answer to generate a judgment result , and the judgment result is displayed through the display unit.

Description

智能桌遊系統Intelligent board game system

本新型是有關於一種桌上遊戲,特別是指一種藉由智能裝置實施的智能桌遊系統。The present invention relates to a board game, in particular to an intelligent board game system implemented by an intelligent device.

長者隨著年齡的增長,經常會伴隨認知功能下降的情況,而當認知功能下降到一定的嚴重程度(如達到失智症的程度),就會失去自理能力及造成醫療成本增加,導致生活上產生困難。With the increase of age, the elderly are often accompanied by a decline in cognitive function, and when the cognitive function declines to a certain degree of severity (such as reaching the level of dementia), they will lose their ability to take care of themselves and increase medical costs, resulting in life cause difficulty.

目前已經有研究指出,非藥物治療的方式(如對日常生活中的物品及日常生活的行為進行認知訓練,例如玩桌遊)能刺激腦部前額葉及兩側頂葉,進而延緩長者認知功能上的退化,且隨著科技的進步與人工智慧的出現,若能使資訊科技融入桌遊中,則能提供更富趣味和即時回饋的遊戲方式給長者遊玩,以訓練長者對日常生活的認知能力。Current studies have pointed out that non-drug treatments (such as cognitive training on objects and behaviors in daily life, such as playing board games) can stimulate the prefrontal and bilateral parietal lobes of the brain, thereby delaying cognition in the elderly The function is degraded, and with the advancement of technology and the emergence of artificial intelligence, if information technology can be integrated into board games, it can provide more interesting and instant feedback games for the elderly to play, so as to train the elderly in daily life. cognitive ability.

因此,本新型之目的在於提供一種藉由內含人工智慧的智能裝置產生影音效果及互動性的智能桌遊系統。Therefore, the purpose of the present invention is to provide an intelligent board game system that generates audio-visual effects and interactivity through an intelligent device containing artificial intelligence.

於是,本新型提供了一種智能桌遊系統,供一玩家遊玩,並包含多張遊戲卡及一智能裝置,每一遊戲卡具有一內含一題庫號的辨識條碼,該智能裝置包括一顯示單元、一攝影單元、一處理單元、一儲存單元及一輸入單元,該處理單元包含一遊戲應用程式及一解碼模組,該儲存單元儲存有多筆分別對應該等辨識條碼其中一者內含的該題庫號的題庫,每一題庫包含多道訓練題目;其中,該處理單元執行該遊戲應用程式,使要求該玩家拿取一張遊戲卡並靠近該攝影單元,使該攝影單元拍攝該張遊戲卡的辨識條碼產生一待辨識影像,並將該待辨識影像傳送到該處理單元;該處理單元執行該解碼模組以對該待辨識影像包含的該辨識條碼解碼而獲得該題庫號,且自該儲存單元中找出該題庫號對應的該題庫中的一訓練題目,並將該訓練題目顯示於該顯示單元;該處理單元透過該輸入單元接收到一相關於該訓練題目的答案,並判斷該答案與一正確解答是否相符以產生一判斷結果,且透過該顯示單元顯示該判斷結果。Therefore, the present invention provides an intelligent board game system for a player to play, and includes a plurality of game cards and an intelligent device, each game card has an identification barcode containing a question bank number, and the intelligent device includes a display unit , a photographing unit, a processing unit, a storage unit and an input unit, the processing unit includes a game application program and a decoding module, and the storage unit stores a plurality of barcodes corresponding to one of the barcodes. The question bank of the question bank number, each question bank contains multiple training questions; wherein, the processing unit executes the game application program, so that the player is required to take a game card and approach the photographing unit, so that the photographing unit shoots the game The identification barcode of the card generates an image to be identified, and sends the image to be identified to the processing unit; the processing unit executes the decoding module to decode the identification barcode contained in the image to be identified to obtain the question bank number, and automatically A training question in the question bank corresponding to the question bank number is found in the storage unit, and the training question is displayed on the display unit; the processing unit receives an answer related to the training question through the input unit, and determines Whether the answer matches a correct answer generates a judgment result, and displays the judgment result through the display unit.

在一些實施態樣中,該處理單元判斷該答案與該正確解答相符時,透過該顯示單元顯示的該判斷結果為相符;該處理單元判斷該答案與該正確解答不相符時,透過該顯示單元顯示的該判斷結果為不相符。In some embodiments, when the processing unit judges that the answer is consistent with the correct answer, the judgment result displayed by the display unit is consistent; when the processing unit judges that the answer does not match the correct answer, the display unit displays the judgment result. The displayed judgment result is a mismatch.

在一些實施態樣中,該等辨識條碼為二維條碼。In some implementations, the identification barcodes are two-dimensional barcodes.

在一些實施態樣中,該顯示單元為螢幕,該輸入單元為設在該顯示單元上的觸控面板。In some embodiments, the display unit is a screen, and the input unit is a touch panel disposed on the display unit.

在一些實施態樣中,該智能裝置還包含一音訊單元,該處理單元判斷該答案與該正確解答相符時,透過該音訊單元發出該判斷結果為相符的音訊;該處理單元判斷該回答與該正確解答不相符時,則透過該音訊單元發出該判斷結果為不相符的音訊。In some implementations, the smart device further includes an audio unit, and when the processing unit determines that the answer is consistent with the correct answer, the audio unit sends out an audio message indicating that the determination result is consistent; the processing unit determines that the answer is consistent with the correct answer. When the inconsistency is correctly answered, the audio unit will send out the audio that the judgment result is inconsistency.

在一些實施態樣中,該處理單元透過該輸入單元接收到相關於該玩家的一玩家代碼並將其儲存於該儲存單元,且該處理單元判斷該答案與該正確解答相符時,將與該判斷結果對應的一代表回答正確的正確標記對應該玩家代碼儲存在該儲存單元;該處理單元判斷該答案與該正確解答不相符時,則將與該判斷結果對應的一代表回答錯誤的錯誤標記對應該玩家代碼儲存在該儲存單元。In some implementations, the processing unit receives a player code related to the player through the input unit and stores it in the storage unit, and when the processing unit determines that the answer is consistent with the correct answer, it will match the A correct mark corresponding to the judgment result representing the correct answer is stored in the storage unit corresponding to the player code; when the processing unit judges that the answer does not match the correct answer, a corresponding error mark corresponding to the judgment result representing an incorrect answer is stored in the storage unit The corresponding player code is stored in the storage unit.

在上述實施態樣中,該處理單元是將該正確標記與該錯誤標記儲存在該儲存單元的一相關於該玩家代碼的回答紀錄。In the above embodiment, the processing unit stores the correct flag and the incorrect flag in an answer record related to the player code in the storage unit.

在上述實施態樣中,還包含一雲端運算裝置,該智能裝置還包含一用以與該雲端運算裝置通訊的通訊單元,該處理單元透過該通訊單元將該玩家代碼及該回答紀錄傳送到該雲端運算裝置。In the above-mentioned embodiment, a cloud computing device is further included, and the intelligent device further includes a communication unit for communicating with the cloud computing device, and the processing unit transmits the player code and the answer record to the cloud computing device.

在上述實施態樣中,該雲端運算裝置根據該玩家代碼及該回答紀錄產生一大數據分析資料。In the above embodiment, the cloud computing device generates a large data analysis data according to the player code and the answer record.

在一些實施態樣中,還包含一遊戲地圖,該遊戲地圖包含一供該等遊戲卡放置的置卡區、至少一指示物、多個供該指示物放置的遊戲區域,其中,該等遊戲卡分成多個類別,每一類別對應該等遊戲區域其中一者。In some implementation aspects, it also includes a game map, the game map includes a card placement area for the game cards to be placed, at least one indicator, and a plurality of game areas for the indicators to be placed, wherein the game Cards are divided into multiple categories, each category corresponding to one of the corresponding play areas.

在上述實施態樣中,每一遊戲卡具有一正面和一背面,每一正面印製有該辨識條碼,每一背面具有一相關於該等類別其中一者的一類別號,該等遊戲區域分別印製有該等類別號。In the above embodiment, each game card has a front side and a back side, each front side is printed with the identification barcode, each back side has a category number related to one of the categories, the game areas These category numbers are printed separately.

本新型之功效在於,藉由該處理單元根據該攝影單元拍攝該等遊戲卡其中一張的辨識條碼產生一待辨識影像,並透過執行該解碼模組獲得該待辨識影像包含的該辨識條碼對應的該題庫號,且自該儲存單元中找出該題庫號對應的該題庫中的該訓練題目,並將該訓練題目顯示於該顯示單元,且該處理單元透過該輸入單元接收到相關於該訓練題目的答案,並透過該答案產生判斷結果,以達成讓該玩家能透過在玩桌遊時,能透過與該智能裝置互動,且該智能裝置能產生影音與互動效果,提供更富趣味和即時回饋的遊戲方式讓該玩家能持續遊玩達到持續訓練的功效。The effect of the present invention lies in that the processing unit generates an image to be identified by photographing the identification barcode of one of the game cards according to the photographing unit, and the corresponding identification barcode contained in the image to be identified is obtained by executing the decoding module. the question bank number, and find out the training question in the question bank corresponding to the question bank number from the storage unit, and display the training question on the display unit, and the processing unit receives the relevant information on the question bank through the input unit The answer to the training question, and the judgment result is generated through the answer, so that the player can interact with the smart device when playing the board game, and the smart device can generate audio-visual and interactive effects, providing more interesting and The game mode of instant feedback allows the player to continue playing to achieve the effect of continuous training.

在本新型被詳細描述之前,應當注意在以下的說明內容中,類似的元件是以相同的編號來表示。Before the present invention is described in detail, it should be noted that in the following description, similar elements are designated by the same reference numerals.

參閱圖1至圖3,本發明智能桌遊系統100之一實施例,包含多張遊戲卡1、一遊戲地圖2、一智能裝置3及一雲端運算裝置4。Referring to FIGS. 1 to 3 , an embodiment of the smart board game system 100 of the present invention includes a plurality of game cards 1 , a game map 2 , a smart device 3 and a cloud computing device 4 .

每一遊戲卡1具有一正面11及一背面12,每一正面11印製有內含一題庫號的一辨識條碼111,每一背面12印製有一類別號121,該辨識條碼111舉例為二維碼(QRCODE),但不以此為限制。Each game card 1 has a front side 11 and a back side 12, each front side 11 is printed with an identification barcode 111 containing a question bank number, and each back side 12 is printed with a category number 121, the identification barcode 111 is two examples. QRCODE, but not limited to this.

該智能裝置3例如是一智慧型機器人,並包含一顯示單元31、一輸入單元32、一攝影單元33、一儲存單元34、一音訊單元35、一通訊單元36及一與上述各單元電耦接的處理單元37。在本實施例中,該顯示單元31為螢幕,該輸入單元32為設在該顯示單元31上的觸控面板,該攝影單元33為攝影機,該儲存單元34為記憶體或任何電腦可存取的紀錄媒體,該音訊單元35可接收或發出音訊,該通訊單元36與該雲端運算裝置4電耦接且可與其通訊,該處理單元37為中央處理器(CPU)且包含一遊戲應用程式及一解碼模組,該處理單元37執行該解碼模組後可將該遊戲卡1上的該辨識條碼111解碼,上述僅為示例,並不以此為限。The intelligent device 3 is, for example, an intelligent robot, and includes a display unit 31 , an input unit 32 , a camera unit 33 , a storage unit 34 , an audio unit 35 , a communication unit 36 , and an electrical coupling with the above units connected processing unit 37. In this embodiment, the display unit 31 is a screen, the input unit 32 is a touch panel disposed on the display unit 31, the photographing unit 33 is a camera, and the storage unit 34 is a memory or any computer accessible the recording medium, the audio unit 35 can receive or send out audio, the communication unit 36 is electrically coupled to the cloud computing device 4 and can communicate with it, the processing unit 37 is a central processing unit (CPU) and includes a game application and A decoding module, the processing unit 37 can decode the identification barcode 111 on the game card 1 after the processing unit 37 executes the decoding module. The above is only an example, and is not limited thereto.

該儲存單元34儲存有多個分別對應該等辨識條碼其中一者內含的該題庫號的題庫,其中,每一題庫包含多道訓練題目,舉例來說,一遊戲卡1印製的辨識條碼111包含1-1的題庫號,1-1的題庫號對應的是該儲存單元34內儲存的題庫1-1,每一題庫包含10個訓練題目,分別為程度難的訓練題目3題、程度中的訓練題目4題及程度易的訓練題目3題,但不以本實施例為限制,此外,每一題目與簡易心智量表(MMSE)中界定的六種能力其中一者有關。六種能力分別為「定向力」、「注意力與計算能力」、「記憶力」、「語言力」、「口語理解及行為能力」及「建構力」。六種能力的詳細說明如下,「定向力」是指受試者對周圍環境(人物、時間、地點)及自己的所處情況(姓名、年齡、職業等)的察覺和識別能力、「注意力與計算能力」是指透過訊息登錄,請受試者進行數字計算之能力、「記憶力」是指以短期記憶力為主,在受試者有注意或了解他要做什麼時,給予訊息登錄,並於稍後做短期回憶測試能力、「語言力」是指受試者能否給予一般常用物品的命名,或重述一個句子並能理解其意思,亦或是書寫造句能力、「口語理解及行為能力」是指提供指令後,受試者根據內容執行動作之能力及「建構力」是指受試者能了解事物如何組成的能力,能否辨別三度空間圖形組成的形狀。The storage unit 34 stores a plurality of question banks respectively corresponding to the question bank number contained in one of the identification barcodes, wherein each question bank includes a plurality of training questions, for example, an identification barcode printed on a game card 1 111 contains the question bank number 1-1. The question bank number 1-1 corresponds to the question bank 1-1 stored in the storage unit 34. There are 4 training questions and 3 easy-to-level training questions, but not limited to this embodiment. In addition, each question is related to one of the six abilities defined in the Mini-Mental Inventory (MMSE). The six abilities are "orientation", "attention and calculation", "memory", "language", "oral comprehension and behavior" and "construction". The six abilities are described in detail below. "Orientation" refers to the subject's ability to perceive and recognize the surrounding environment (person, time, place) and their own situation (name, age, occupation, etc.), "attention". "And computing ability" refers to the ability to log in through a message, asking the subject to perform numerical calculations, and "memory" refers to short-term memory. Short-term recall test ability, "language ability" refers to whether the subject can name commonly used items, or recite a sentence and understand its meaning, or whether the ability to write sentences, "oral comprehension and behavior". "Ability" refers to the subject's ability to perform actions according to the content after providing instructions, and "constructive power" refers to the subject's ability to understand how things are composed, and whether they can identify the shapes composed of three-dimensional space figures.

特別說明的是,本新型為了分別訓練簡易心智量表(MMSE)中界定的六種能力-「定向力」、「注意力與計算能力」、「記憶力」、「語言力」、「口語理解及行為能力」及「建構力」,共有六張分別對應六種能力其中一者的遊戲地圖2,且每一遊戲地圖2對應多張遊戲卡1,舉例來說,對應「注意力與計算能力」的遊戲地圖2,其對應的該等遊戲卡1皆與「注意力與計算能力」有關。為了方便說明,本實施例以「注意力與計算能力」的遊戲地圖2作為示例。在不同的實施例中,也可僅透過同一張遊戲地圖2及其對應的多張遊戲卡1進行訓練。In particular, this new model aims to train the six abilities defined in the Mini-Mental Inventory (MMSE) - "orientation", "attention and calculation ability", "memory", "language ability", "oral comprehension and There are six game maps 2 corresponding to one of the six abilities, and each game map 2 corresponds to multiple game cards 1, for example, corresponding to "attention and computing ability" The game map 2 corresponding to the game cards 1 is related to "attention and computing power". For the convenience of description, this embodiment takes the game map 2 of "Attention and Computational Ability" as an example. In different embodiments, training can also be performed only through the same game map 2 and its corresponding multiple game cards 1 .

以「注意力與計算能力」的遊戲地圖2對應的多張遊戲卡1為例,依據該等遊戲卡1其包含的題庫號對應的題庫之訓練題目的主題分成多個類別,舉例來說,分成時間(第1類)、地點(第2類)、運動(第3類)、營養(第4類)、醫院(第5類)、生活場域(第6類)、休閒場域(第7類)、其他(第8類)共八種的題目,且每一類別具有附屬的3種卡片,以「時間」類別(第1類)舉例,其中的3張遊戲卡1對應的辨識條碼111包含的題庫號對應的題庫分別是「時間」類別相關於年(第1類第1種)、月(第1類第2種)、日(第1類第3種)的訓練題目,但不以本實施例為限制。Taking the multiple game cards 1 corresponding to the game map 2 of "Attention and Computing Power" as an example, the subjects of the training questions in the question bank corresponding to the question bank numbers contained in the game cards 1 are divided into multiple categories. For example, Divided into time (category 1), location (category 2), exercise (category 3), nutrition (category 4), hospital (category 5), life field (category 6), leisure field (category 4) Category 7) and Others (Category 8), a total of 8 kinds of questions, and each category has 3 kinds of cards attached, taking the "Time" category (category 1) as an example, the identification barcodes corresponding to 3 game cards 1 The question banks corresponding to the question bank numbers included in 111 are training questions related to the year (type 1, type 1), month (type 1, type 2), and day (type 1, type 3) in the "time" category, but This embodiment is not limited.

每一遊戲卡1的背面12印製有類別號121,每一類別號包含類別碼和種類碼,舉例來說,類別號121為1-3的遊戲卡,其類別碼為1、種類碼為3,也就代表其類別為第1類(時間),種類為第3種(日),但不以此為限。The back 12 of each game card 1 is printed with a category number 121, and each category number includes a category code and a category code. For example, a game card with category number 121 from 1 to 3 has a category code of 1 and a category code of 1. 3, which means that the category is the first category (time), and the type is the third category (day), but it is not limited to this.

該遊戲地圖2包含一印製有該等類別號121的類別碼以供該等遊戲卡1放置的置卡區21,舉例來說,玩家可將第1類的3種卡片放在同一疊並放置於該置卡區21印製有類別碼1的部分…以此類推,讓玩家方便尋找欲找尋的遊戲卡1。此外,該遊戲地圖2還包含多個指示物22、多個供該等指示物22放置的遊戲區域23及一移動道具24,其中,該等遊戲區域23分別印製有該等類別號121,當玩家將該等指示物22其中一者移動到該等遊戲區域23其中一者時,遊玩的玩家根據該指示物22停留的該遊戲區域23印製的類別號121,對應抽取放置在置卡區21中對應類別號121的遊戲卡1,舉例來說,當該指示物22停留在該遊戲區域23的類別號121為1-3時,則抽取該等遊戲卡1中背面12印製的類別號121為1-3的該遊戲卡1。該等指示物可供相對應人數的玩家使用(即一玩家使用一指示物),因此,當僅有一名玩家遊玩時,該指示物22只需使用一個。The game map 2 includes a card placement area 21 printed with the class numbers 121 for the game cards 1 to be placed. For example, the player can place 3 kinds of cards of the first class on the same stack. It is placed on the part where the category code 1 is printed on the card placement area 21 . . In addition, the game map 2 also includes a plurality of indicators 22, a plurality of game areas 23 for placing the indicators 22, and a moving prop 24, wherein the game areas 23 are respectively printed with the category numbers 121, When the player moves one of the pointers 22 to one of the game areas 23 , the playing player draws and places the card correspondingly according to the category number 121 printed on the game area 23 where the pointer 22 stays. The game card 1 corresponding to the category number 121 in the area 21. For example, when the indicator 22 stays in the game area 23 and the category number 121 of the category number 121 is 1-3, the game cards 1 printed on the back 12 are drawn. The game card 1 whose category number 121 is 1-3. These tokens can be used by a corresponding number of players (ie, one player uses one token), so when only one player is playing, only one token 22 needs to be used.

在本實施例中,還具有「機會」和「命運」類別的遊戲卡1,和其他類別的遊戲卡1相同的是「機會」和「命運」的類別的遊戲卡1也包含正面11和背面12,每一正面11也印製有內含一題庫號的辨識條碼,特別的是,「機會」和「命運」類別的遊戲卡1其背面印製的類別碼121分別是「機會」和「命運」。In this embodiment, there are also game cards 1 of "chance" and "destiny" categories, and the same as the other categories of game cards 1, the game cards 1 of the categories of "chance" and "destiny" also include the front 11 and the back 12. Each front 11 is also printed with an identification barcode containing a question bank number. In particular, the category codes 121 printed on the back of the game cards 1 of the "Chance" and "Fate" categories are "Chance" and "Fate" respectively. destiny".

該雲端運算裝置4例如為一雲端伺服器,但不以此為限制,該雲端運算裝置4可藉由一玩家代碼及該玩家代碼對應的回答紀錄產生與該玩家代碼相關的大數據分析資料,舉例來說,雲端運算裝置4將玩家依照年齡分組,分析玩家在同年齡層之中,取得的成績排序,且依照六種能力的成績百分比繪製出六力雷達圖表(如圖6),並將玩家按照成績分為5個區間,每20%為一個區間,分別為優秀、良好、一般、多練習、再加油等評語,玩家可透過圖表直觀看到自己的成績狀態。成績與評語能夠給予玩家持續挑戰進步的動力,促使玩家產生欲望取得更好的成績,若能持續進行遊玩,期許能透過不斷練習活化腦力,該雲端運算裝置4會將大數據分析資料傳送到該智能裝置3,讓遊玩的玩家或其他人能根據大數據分析資料查看玩家認知訓練的成果,但不以此為限制。The cloud computing device 4 is, for example, a cloud server, but not limited thereto, the cloud computing device 4 can generate big data analysis data related to the player code by using a player code and the answer record corresponding to the player code, For example, the cloud computing device 4 divides the players into groups according to age, analyzes the ranking of the players in the same age group, and draws a six-force radar chart (as shown in FIG. 6 ) according to the percentages of the six abilities. Players are divided into 5 intervals according to their performance, and each 20% is an interval, which are respectively excellent, good, average, more practice, and more refueling. Players can visually see their performance status through the chart. Scores and comments can give players the motivation to continue to challenge and improve, and encourage players to have a desire to achieve better results. If they can continue to play, it is hoped that they can activate their brain power through continuous practice. The cloud computing device 4 will send the big data analysis data to the game. The smart device 3 allows the player or others to view the results of the player's cognitive training based on the big data analysis data, but is not limited by this.

參閱圖4,是該智能桌遊系統100供一玩家遊玩時的一流程圖,如圖4的步驟S401,首先,該智能裝置3的該處理單元37執行該遊戲應用程式並要求玩家輸入代表該玩家的一玩家代碼,該智能裝置3的該處理單元37透過該輸入單元32接收到相關於該玩家的一玩家代碼並將其儲存於該儲存單元34,其中,該儲存單元34也可儲存多個玩家代碼,該智能裝置3的該處理單元37還令該顯示單元31顯示對應於上述六種能力的六種訓練項目供選取,藉此,當該玩家藉由該輸入單元32選取對應於其中一種能力的訓練項目後,該輸入單元32將與被選取的該訓練項目對應的一指示訊號傳送到該處理單元37。接著,該處理單元37根據該指示訊號將被選取的該訓練項目對應該玩家代碼儲存於該儲存單元34。被選取的該訓練項目指示該玩家當前想要訓練的是六種能力中的哪一種能力,舉例來說,該玩家透過該輸入單元32選擇要遊玩「注意力與計算力」的題庫,則該輸入單元32會輸入與「注意力與計算力」也就是與該訓練項目相關的該指示訊號給該處理單元37。Referring to FIG. 4 , it is a flow chart of the smart board game system 100 for a player to play. In step S401 of FIG. 4 , first, the processing unit 37 of the smart device 3 executes the game application program and requires the player to input an input representing the A player code of the player, the processing unit 37 of the smart device 3 receives a player code related to the player through the input unit 32 and stores it in the storage unit 34, wherein the storage unit 34 can also store multiple a player code, the processing unit 37 of the smart device 3 also causes the display unit 31 to display six training items corresponding to the above-mentioned six abilities for selection. After an ability training item, the input unit 32 transmits an instruction signal corresponding to the selected training item to the processing unit 37 . Next, the processing unit 37 stores the selected training item corresponding to the player code in the storage unit 34 according to the instruction signal. The selected training item indicates which one of the six abilities the player currently wants to train. The input unit 32 inputs the instruction signal related to "attention and computing power", that is, the training item, to the processing unit 37 .

然後,如圖4的步驟S402,該處理單元37執行該遊戲應用程式,使要求該玩家拿取一張遊戲卡1並靠近該攝影單元33,使該攝影單元33拍攝該張遊戲卡1的辨識條碼111而產生一待辨識影像,並將該待辨識影像傳送到該處理單元37,在本實施例中,玩家會先藉由操作該移動道具24(例如擲骰子)決定要該將該指示物22移動到該等遊戲區域23其中的哪一個遊戲區域23,並根據該指示物22移動到且停留的該遊戲區域23印製的該類別號121,抽取放置在與該指示物22停留的該遊戲區域23的類別號121對應的置卡區21中對應該類別號121的遊戲卡1,並將該張遊戲卡1靠近該攝影單元33。Then, as shown in step S402 in FIG. 4 , the processing unit 37 executes the game application program, so that the player is required to take a game card 1 and approach the photographing unit 33 , so that the photographing unit 33 can photograph the identification of the game card 1 The barcode 111 generates a to-be-recognized image and transmits the to-be-recognized image to the processing unit 37. In this embodiment, the player first decides to use the indicator by operating the moving prop 24 (eg, rolling a dice). 22 moves to which game area 23 of the game areas 23, and according to the category number 121 printed on the game area 23 where the pointer 22 moves and stays, extracts the game area 23 that is placed and stayed with the pointer 22. The game card 1 corresponding to the category number 121 in the card placement area 21 corresponding to the category number 121 of the game area 23 is placed close to the photographing unit 33 .

接著,如圖4的步驟S403,該處理單元37執行該解碼模組以對該待辨識影像包含的該辨識條碼111解碼而獲得該題庫號,且自該儲存單元34中找出該題庫號對應的該題庫,並自該題庫的10個訓練題目中找出一個訓練題目,在本實施例中,該儲存單元34還儲存一對應該玩家代碼的難度設定,該處理單元37是根據該難度設定找出該訓練題目,舉例而言,一玩家對應的難度設定為難,則該處理單元37是自該題庫中程度難的3個訓練題目中隨機挑出一個作為該訓練題目。在本實施例中,該難度設定預設為中,且該玩家連續答對或答錯3題後會對應提升或降低該難度設定,舉例來說,當該玩家連續答對3題程度中的訓練題目,則該處理單元37將該玩家對應的難度設定調整為難後對應該玩家儲存於該儲存單元37。Next, as shown in step S403 in FIG. 4 , the processing unit 37 executes the decoding module to decode the identification barcode 111 contained in the image to be identified to obtain the question bank number, and finds the question bank number corresponding to the question bank number from the storage unit 34 the question bank, and find a training question from 10 training questions in the question bank. In this embodiment, the storage unit 34 also stores a pair of difficulty settings corresponding to the player code, and the processing unit 37 is based on the difficulty setting. To find the training question, for example, if the difficulty corresponding to a player is set as difficult, the processing unit 37 randomly selects one of the three difficult training questions in the question bank as the training question. In this embodiment, the difficulty setting is set to medium by default, and the player will increase or decrease the difficulty setting after answering 3 consecutive questions correctly or incorrectly. , then the processing unit 37 adjusts the difficulty setting corresponding to the player to difficult and stores the corresponding player in the storage unit 37 .

然後,如圖4的步驟S404,該處理單元37將該訓練題目顯示於該顯示單元31。該處理裝置37執行的該遊戲應用程式會根據該訓練題目於該顯示單元31中顯示一遊戲畫面,以「定向力」的訓練題目為例,該遊戲畫面為一家中客廳的情景,在該家中客廳的情景中,將沙發、電視及餐桌的位置挖空,且於遊戲畫面的一選項區顯示沙發、電視及餐桌的圖案。Then, as shown in step S404 in FIG. 4 , the processing unit 37 displays the training topic on the display unit 31 . The game application executed by the processing device 37 will display a game screen on the display unit 31 according to the training problem. Taking the training problem of "orientation" as an example, the game screen is a scene of a living room in a home. In the scene of the living room, the positions of the sofa, TV and dining table are hollowed out, and the patterns of the sofa, TV and dining table are displayed in an option area of the game screen.

接著,如圖4的步驟S405,該處理單元37透過該輸入單元32接收到一相關於該訓練題目的答案,並判斷該答案與一正確解答是否相符,若是,則接著進行步驟S406,若否,則步驟進行到步驟S407。舉例而言,該玩家會藉由觸碰該輸入單元32,也就是設於該顯示單元31上的觸控面板,將放置在遊戲畫面之該選項區中的沙發、電視及餐桌分別移動到遊戲畫面中的挖空處,當該選項區中的沙發、電視及餐桌被分別移動到遊戲畫面中的挖空處後,該處理單元37即收到相關於該訓練題目的該答案,但不以此為限制,在不同的實施例中,該輸入單元32也可為音訊單元35,該訓練題目可與聲音有關,該處理單元37透過該音訊單元35獲取該玩家的音訊資料作為相關於該訓練題目的該答案。Next, as shown in step S405 in FIG. 4 , the processing unit 37 receives an answer related to the training question through the input unit 32, and determines whether the answer is consistent with a correct answer, if so, proceed to step S406, if not , the step proceeds to step S407. For example, the player will move the sofa, TV and dining table placed in the option area of the game screen to the game by touching the input unit 32, that is, the touch panel disposed on the display unit 31, respectively. In the hollowed out place in the screen, when the sofa, TV and dining table in the option area are respectively moved to the hollowed out place in the game screen, the processing unit 37 receives the answer related to the training question, but does not This is a limitation. In different embodiments, the input unit 32 can also be an audio unit 35, the training topic can be related to sound, and the processing unit 37 obtains the audio data of the player through the audio unit 35 as the training topic. the answer to the question.

因此,在圖4的步驟S405中,當該處理單元37判斷該答案與一正確解答相符(例如該玩家將遊戲畫面之該選項區中的沙發、電視及餐桌分別正確地移動到遊戲畫面中應該放置沙發、電視及餐桌的挖空處)時,如圖4的步驟S406所示,該處理單元37產生一指示相符的判斷結果,且透過該顯示單元31顯示該判斷結果為相符,並透過該音訊單元35發出該判斷結果為相符的音訊。舉例來說,該處理單元37會透過該顯示單元31顯示「回答正確」的文字或圖示,以及透過該音訊單元35發出「回答正確」的音訊,但不以此為限,此外,該處理單元37還將與該判斷結果對應的一代表回答正確的正確標記對應該玩家代碼且對應該訓練項目儲存在該儲存單元34。因此,該儲存單元34可儲存對應該玩家代碼且對應該訓練項目的多個正確標記。Therefore, in step S405 of FIG. 4 , when the processing unit 37 determines that the answer is consistent with a correct answer (for example, the player correctly moves the sofa, TV and dining table in the option area of the game screen to the game screen should When placing the sofa, TV and dining table), as shown in step S406 in FIG. 4 , the processing unit 37 generates a judgment result indicating that it is consistent, and the display unit 31 displays that the judgment result is consistent, and through the The audio unit 35 sends out the audio that the judgment result is a match. For example, the processing unit 37 will display the text or icon of "correct answer" through the display unit 31, and send out the audio of "correct answer" through the audio unit 35, but not limited to this, in addition, the processing The unit 37 also stores in the storage unit 34 a correct mark corresponding to the judgment result, which represents the correct answer and corresponds to the player code and the training item. Therefore, the storage unit 34 can store a plurality of correct marks corresponding to the player code and corresponding to the training item.

反之,當該處理單元37判斷該答案與該正確解答不相符(例如該玩家並未將遊戲畫面之該選項區中的沙發、電視及餐桌分別正確地移動到遊戲畫面中應該放置沙發、電視及餐桌的挖空處)時,如圖4的步驟S407所示,該處理單元37則產生一指示不相符的判斷結果,且透過該顯示單元31顯示該判斷結果為不相符,並透過該音訊單元35發出該判斷結果為不相符的音訊。舉例來說,該處理單元37會透過該顯示單元31顯示「回答錯誤」的文字或圖示,以及透過該音訊單元35發出「回答錯誤」的音訊,但不以此為限,此外,該處理單元37將與該判斷結果對應的一代表回答錯誤的錯誤標記對應該玩家代碼且對應該訓練項目儲存在該儲存單元34,因此,該儲存單元34可儲存對應該玩家代碼且對應該訓練項目的多個錯誤標記。在本實施例中,該處理單元37是將該正確標記與該錯誤標記儲存在該儲存單元34的一相關於該玩家代碼的回答紀錄。特別說明的是,在多個玩家遊玩時,該處理單元34可分別將該等玩家代碼對應的多個正確標記與該錯誤標記儲存於該等玩家代碼分別對應的回答紀錄。特別要說明的是,「機會」和「命運」類別的訓練題目最主要的功能是讓訓練增添趣味與娛樂性,在多人團體進行遊戲時,除了可以激勵其繼續挑戰,還可透過「機會」和「命運」類別的訓練題目隨機的加錢、扣錢機制(如現有的大富翁),使學習者對學習內容有不同反應與回饋,並願意更全心投入於活動。On the contrary, when the processing unit 37 judges that the answer does not match the correct answer (for example, the player has not correctly moved the sofa, TV and dining table in the option area of the game screen to the game screen where the sofa, TV and dining table should be placed correctly). When the hollow of the dining table), as shown in step S407 of FIG. 4 , the processing unit 37 generates a judgment result indicating inconsistency, and the display unit 31 displays that the judgment result is inconsistent, and the audio unit 35 sends out a message that the judgment result is inconsistency. For example, the processing unit 37 will display the text or icon of "wrong answer" through the display unit 31, and send out the audio of "wrong answer" through the audio unit 35, but not limited to this. In addition, the processing The unit 37 stores in the storage unit 34 an error flag corresponding to the judgment result representing an incorrect answer corresponding to the player code and the training item. Therefore, the storage unit 34 can store the player code and the training item. Multiple error flags. In this embodiment, the processing unit 37 stores the correct flag and the incorrect flag in an answer record related to the player code in the storage unit 34 . In particular, when multiple players play, the processing unit 34 may store the correct marks and the wrong marks corresponding to the player codes in the answer records corresponding to the player codes respectively. In particular, the main function of the training topics of the "Chance" and "Fate" categories is to make the training more interesting and entertaining. ” and “Fate” categories of training topics randomly add and deduct money (such as the existing Monopoly), so that learners have different reactions and feedback to the learning content, and are willing to devote more attention to the activities.

「機會」類別的題目為以六種能力的基本題目為主軸,延伸出不同面向的題目,以「定向力」為例,其中一個題目是「請問任期最長的立法院院長是誰?」,答對則獲得遊戲代幣200元,而「命運」類別則會加入情境,以「口語理解及行為能力」其中的命運題為例,「遵照醫師指示,飯後半小時服用藥物,獲得遊戲代幣200元」,使學習者瞭解如何將「口語理解及行為能力」力與生活結合並應用。The questions in the "Opportunity" category are based on the basic questions of the six abilities, and extend to different aspects. Taking "Direction" as an example, one of the questions is "Who is the President of the Legislative Yuan with the longest tenure?" Get game tokens of 200 yuan, and the "Fate" category will add context. Take the fate question in "Oral Comprehension and Behavioral Ability" as an example, "Follow the doctor's instructions, take medicine half an hour after meals, and get game tokens of 200 yuan" , so that learners can understand how to combine and apply the "Oral Comprehension and Behavioral Ability" with life.

此外,請參閱圖5,該智能桌遊系統100還包含一產生大數據分析資料程序,特別需要注意的是,此流程需事先進行如圖4的儲存玩家回答紀錄的流程,此流程的步驟如下,首先,如圖5的步驟S501所示,該智能裝置3的該處理單元37透過該通訊單元36將該儲存單元34中儲存的該玩家代碼及其對應的該回答紀錄傳送到該雲端運算裝置4。此外,當有多個玩家遊玩時,該處理單元37也可將多個玩家對應的玩家代碼及分別對應該等玩家代碼的該等回答紀錄傳送到該雲端運算裝置4。In addition, please refer to FIG. 5 , the intelligent board game system 100 also includes a program for generating big data analysis data. It should be noted that this process requires the process of storing player answer records as shown in FIG. 4 in advance. The steps of this process are as follows , first, as shown in step S501 of FIG. 5 , the processing unit 37 of the smart device 3 transmits the player code and the corresponding answer record stored in the storage unit 34 to the cloud computing device through the communication unit 36 4. In addition, when there are multiple players playing, the processing unit 37 can also transmit the player codes corresponding to the multiple players and the answer records corresponding to the corresponding player codes to the cloud computing device 4 .

接著,如圖5的步驟S502所示,該雲端運算裝置4根據該玩家代碼及其對應的該回答紀錄產生一大數據分析資料。此外,該雲端運算裝置4也可根據多個玩家代碼及分別對應該等玩家代碼的該等回答紀錄產生多筆分別對應該等玩家代碼的大數據分析資料。Next, as shown in step S502 of FIG. 5 , the cloud computing device 4 generates a big data analysis data according to the player code and the corresponding answer record. In addition, the cloud computing device 4 can also generate a plurality of big data analysis data corresponding to the corresponding player codes according to the plurality of player codes and the answer records corresponding to the corresponding player codes respectively.

接著,如圖5的步驟S503所示,該雲端運算裝置4將該大數據分析資料傳回該智能裝置3,以供該玩家或其他人檢視。Next, as shown in step S503 of FIG. 5 , the cloud computing device 4 transmits the big data analysis data back to the smart device 3 for the player or others to view.

綜上所述,本發明藉由該處理單元37根據該攝影單元33拍攝該等遊戲卡1其中一張的辨識條碼111產生一待辨識影像,並透過執行該解碼模組獲得該待辨識影像包含的該辨識條碼111對應的該題庫號,且自該儲存單元34中找出該題庫號對應的該題庫的該訓練題目,並將該訓練題目顯示於該顯示單元31,且該處理單元37透過該輸入單元接收到相關於該訓練題目的答案,並根據該答案產生判斷結果,以達成讓該玩家能透過與該智能裝置3互動,且該智能裝置3能產生影音與互動效果,提供更富趣味和即時回饋的遊戲方式讓該玩家能持續遊玩達到持續訓練的功效。To sum up, in the present invention, the processing unit 37 captures the identification barcode 111 of one of the game cards 1 according to the photographing unit 33 to generate a to-be-identified image, and the to-be-identified image is obtained by executing the decoding module including: The identification barcode 111 corresponds to the question bank number, and the training question of the question bank corresponding to the question bank number is found from the storage unit 34, and the training question is displayed on the display unit 31, and the processing unit 37 through the The input unit receives an answer related to the training question, and generates a judgment result according to the answer, so as to enable the player to interact with the smart device 3, and the smart device 3 can generate audio-visual and interactive effects to provide more rich The fun and instant feedback gameplay allows the player to keep playing to achieve the effect of continuous training.

惟以上所述者,僅為本新型之實施例而已,當不能以此限定本新型實施之範圍,凡是依本新型申請專利範圍及專利說明書內容所作之簡單的等效變化與修飾,皆仍屬本新型專利涵蓋之範圍內。However, the above are only examples of the present invention, which should not limit the scope of the present invention. Any simple equivalent changes and modifications made according to the scope of the patent application for this new model and the contents of the patent specification are still within the scope of the present invention. within the scope of this new patent.

1:遊戲卡 11:正面 111:辨識條碼 12:背面 121:類別號 2:遊戲地圖 21:置卡區 22:指示物 23:遊戲區域 24:移動道具 3:智能裝置 31:顯示單元 32:輸入單元 33:攝影單元 34:儲存單元 35:音訊單元 36:通訊單元 37:處理單元 4:雲端運算裝置 100:智能桌遊系統 S401~S407:步驟 S501~S503:步驟 1: Game Card 11: Front 111: Identify barcodes 12: Back 121: Category number 2: Game map 21: Card placement area 22: Counter 23: Game area 24: Moving props 3: Smart Devices 31: Display unit 32: Input unit 33: Photography Unit 34: Storage unit 35: Audio Unit 36: Communication unit 37: Processing unit 4: Cloud computing device 100: Intelligent Board Game System S401~S407: Steps S501~S503: Steps

本新型之其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中: 圖1是本發明智能桌遊系統的一實施例的一示意圖; 圖2是本實施例的多張遊戲卡的示意圖; 圖3是本實施例的一遊戲地圖的一示意圖; 圖4是該實施例的一主要的流程圖; 圖5是該實施例的一產生大數據分析資料程序的一流程圖;及 圖6是該實施例的一大數據分析資料一示意圖。 Other features and effects of the present invention will be clearly presented in the embodiments with reference to the drawings, wherein: 1 is a schematic diagram of an embodiment of an intelligent board game system of the present invention; 2 is a schematic diagram of a plurality of game cards of the present embodiment; 3 is a schematic diagram of a game map of the present embodiment; Fig. 4 is a main flow chart of this embodiment; FIG. 5 is a flow chart of a procedure for generating big data analysis data of the embodiment; and FIG. 6 is a schematic diagram of a large data analysis data of this embodiment.

1:遊戲卡 1: Game Card

11:正面 11: Front

12:背面 12: Back

2:遊戲地圖 2: Game map

3:智能裝置 3: Smart Devices

31:顯示單元 31: Display unit

32:輸入單元 32: Input unit

33:攝影單元 33: Photography Unit

34:儲存單元 34: Storage unit

35:音訊單元 35: Audio Unit

36:通訊單元 36: Communication unit

37:處理單元 37: Processing unit

4:雲端運算裝置 4: Cloud computing device

100:智能桌遊系統 100: Intelligent Board Game System

Claims (11)

一種智能桌遊系統,供一玩家遊玩,並包含: 多張遊戲卡,每一遊戲卡具有一內含一題庫號的辨識條碼;及 一智能裝置,包括一顯示單元、一攝影單元、一處理單元、一儲存單元及一輸入單元,該處理單元包含一遊戲應用程式及一解碼模組,該儲存單元儲存有多筆分別對應該等辨識條碼其中一者內含的該題庫號的題庫,每一題庫包含多道訓練題目;其中 該處理單元執行該遊戲應用程式,使要求該玩家拿取一張遊戲卡並靠近該攝影單元,使該攝影單元拍攝該張遊戲卡的辨識條碼產生一待辨識影像,並將該待辨識影像傳送到該處理單元; 該處理單元執行該解碼模組以對該待辨識影像包含的該辨識條碼解碼而獲得該題庫號,且自該儲存單元中找出該題庫號對應的該題庫中的一訓練題目,並將該題庫顯示於該顯示單元; 該處理單元透過該輸入單元接收到一相關於該訓練題目的答案,並判斷該答案與一正確解答是否相符以產生一判斷結果,且透過該顯示單元顯示該判斷結果。 An intelligent board game system for one player to play, comprising: a plurality of game cards, each game card having an identification bar code containing a question bank number; and A smart device includes a display unit, a camera unit, a processing unit, a storage unit, and an input unit, the processing unit includes a game application program and a decoding module, and the storage unit stores a plurality of records corresponding to the Identify the question bank of the question bank number contained in one of the barcodes, and each question bank contains multiple training questions; wherein The processing unit executes the game application program to request the player to take a game card and approach the camera unit, so that the camera unit captures the identification barcode of the game card to generate a to-be-recognized image, and transmits the to-be-recognized image to the processing unit; The processing unit executes the decoding module to decode the identification barcode included in the image to be identified to obtain the question bank number, finds a training question in the question bank corresponding to the question bank number from the storage unit, and converts the question bank to the question bank number. The question bank is displayed in the display unit; The processing unit receives an answer related to the training question through the input unit, determines whether the answer matches a correct answer to generate a determination result, and displays the determination result through the display unit. 如請求項1所述的智能桌遊系統,其中,該處理單元判斷該答案與該正確解答相符時,透過該顯示單元顯示的該判斷結果為相符;該處理單元判斷該答案與該正確解答不相符時,透過該顯示單元顯示的該判斷結果為不相符。The intelligent board game system of claim 1, wherein when the processing unit judges that the answer is consistent with the correct answer, the judgment result displayed by the display unit is consistent; the processing unit judges that the answer does not match the correct answer When matching, the judgment result displayed by the display unit is not matching. 如請求項1所述的智能桌遊系統,其中,該等辨識條碼為二維條碼。The intelligent board game system according to claim 1, wherein the identification barcodes are two-dimensional barcodes. 如請求項1所述的智能桌遊系統,其中,該顯示單元為螢幕,該輸入單元為設在該顯示單元上的觸控面板。The smart board game system of claim 1, wherein the display unit is a screen, and the input unit is a touch panel disposed on the display unit. 如請求項2所述的智能桌遊系統,其中,該智能裝置還包含一音訊單元,該處理單元判斷該答案與該正確解答相符時,透過該音訊單元發出該判斷結果為相符的音訊;該處理單元判斷該回答與該正確解答不相符時,則透過該音訊單元發出該判斷結果為不相符的音訊。The smart board game system according to claim 2, wherein the smart device further comprises an audio unit, and when the processing unit determines that the answer is consistent with the correct answer, the audio unit sends out an audio message indicating that the determination result is consistent; the When the processing unit judges that the answer does not match the correct answer, the audio unit sends out an audio that the judgment result is inconsistent. 如請求項2所述的智能桌遊系統,其中,該處理單元透過該輸入單元接收到相關於該玩家的一玩家代碼並將其儲存於該儲存單元,且該處理單元判斷該答案與該正確解答相符時,將與該判斷結果對應的一代表回答正確的正確標記對應該玩家代碼儲存在該儲存單元;該處理單元判斷該答案與該正確解答不相符時,則將與該判斷結果對應的一代表回答錯誤的錯誤標記對應該玩家代碼儲存在該儲存單元。The smart board game system of claim 2, wherein the processing unit receives a player code related to the player through the input unit and stores it in the storage unit, and the processing unit determines whether the answer is correct or not. When the answer is consistent, a correct mark corresponding to the judgment result corresponding to the correct answer is stored in the storage unit corresponding to the player code; when the processing unit judges that the answer does not match the correct answer, it will be corresponding to the judgment result. An error flag representing an incorrect answer is stored in the storage unit corresponding to the player code. 如請求項6所述的智能桌遊系統,其中,該處理單元是將該正確標記與該錯誤標記儲存在該儲存單元的一相關於該玩家代碼的回答紀錄。The intelligent board game system of claim 6, wherein the processing unit stores the correct flag and the incorrect flag in an answer record related to the player code in the storage unit. 如請求項7所述的智能桌遊系統,還包含一雲端運算裝置,該智能裝置還包含一用以與該雲端運算裝置通訊的通訊單元,該處理單元透過該通訊單元將該玩家代碼及該回答紀錄傳送到該雲端運算裝置。The intelligent board game system of claim 7 further includes a cloud computing device, the intelligent device further includes a communication unit for communicating with the cloud computing device, and the processing unit uses the communication unit to communicate the player code and the The answer record is sent to the cloud computing device. 如請求項8所述的智能桌遊系統,其中,該雲端運算裝置根據該玩家代碼及該回答紀錄產生一大數據分析資料。The intelligent board game system of claim 8, wherein the cloud computing device generates a big data analysis data according to the player code and the answer record. 如請求項1所述的智能桌遊系統,還包含一遊戲地圖,該遊戲地圖包含一供該等遊戲卡放置的置卡區、至少一指示物、多個供該指示物放置的遊戲區域,其中,該等遊戲卡分成多個類別,每一類別的遊戲卡對應放置在該等遊戲區域其中一者。The intelligent board game system according to claim 1, further comprising a game map, the game map comprising a card placement area for the game cards to be placed, at least one indicator, and a plurality of game areas for the indicator to be placed, The game cards are divided into multiple categories, and the game cards of each category are placed in one of the game areas. 如請求項10所述的智能桌遊系統,其中,每一遊戲卡具有一正面和一背面,每一正面印製有該辨識條碼,每一背面具有一相關於該等類別其中一者的一類別號,該等遊戲區域分別印製有該等類別號。The smart board game system of claim 10, wherein each game card has a front side and a back side, each front side is printed with the identification barcode, and each back side has a corresponding one of the categories Category numbers, which are printed on each of these game areas.
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