TWM614594U - Object display device for marking on three-dimensional building - Google Patents

Object display device for marking on three-dimensional building Download PDF

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TWM614594U
TWM614594U TW110200262U TW110200262U TWM614594U TW M614594 U TWM614594 U TW M614594U TW 110200262 U TW110200262 U TW 110200262U TW 110200262 U TW110200262 U TW 110200262U TW M614594 U TWM614594 U TW M614594U
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Taiwan
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scene
dimensional
paragraph
building
display device
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TW110200262U
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Chinese (zh)
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劉宏明
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聚英企業管理顧問股份有限公司
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Publication of TWM614594U publication Critical patent/TWM614594U/en

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Abstract

在立體建築物上做標示的物件展示裝置主要包含區域立體圖資料庫、影片資料庫、互動模組。互動模組依據該區域立體圖資料庫所提供的該區域立體圖,而在該區域立體圖上標示出複數個房屋物件所屬的複數個場景按鈕,並在該場景按鈕被啟動時,以播放該場景按鈕該場景按鈕所對應到該場景影片中相對的段落。 The object display device for marking on a three-dimensional building mainly includes a regional three-dimensional map database, a video database, and an interactive module. The interactive module uses the regional three-dimensional map provided by the regional three-dimensional map database, and marks the multiple scene buttons to which multiple house objects belong on the regional three-dimensional map, and when the scene button is activated, the scene button is played The scene button corresponds to the relative paragraph in the scene movie.

Description

在立體建築物上做標示的物件展示裝置 Object display device for marking on three-dimensional building

本創作係關於一種互動式影片播放裝置,尤其是在立體建築物上做標示的物件展示裝置。 This creation is about an interactive video playback device, especially an object display device for marking on a three-dimensional building.

為了讓消費者更快速找到有購買意願的建築物,已有業者透過網路以影片播放的方式,讓消費者可以24小時隨時線上看屋,不但可以節省消費者到處看屋的時間,對房仲業者來說更是可以省下大量時間帶看,把時間更集中放在已經過消費者自己過濾過的物件上。 In order to allow consumers to find buildings that are willing to purchase more quickly, there have been businesses that use the Internet to broadcast video, so that consumers can watch the house online 24 hours a day, which not only saves consumers the time to look around the house, but also For intermediaries, they can save a lot of time to take a look, and focus their time on objects that have been filtered by consumers themselves.

透過網站所提供的各種篩選機制,例如地區、價格區間、房型、屋齡等等,以便找出多筆符合條件的建築物資訊,然後再逐一透過照片或影片,對每個房屋物件有個初步的概念,而讓消費者在不受干擾的情況下,找到自己有興趣的物件,而不是房仲經紀人想賣的物件。 Through the various filtering mechanisms provided by the website, such as region, price range, room type, house age, etc., in order to find out multiple pieces of building information that meet the conditions, and then use photos or videos one by one to have a preliminary picture of each house object This concept allows consumers to find items they are interested in without being disturbed, instead of items that the real estate agent wants to sell.

為了讓使用者更明確的知道每個房屋物件的所在位置,常有業者透過電子地圖來標示每個房屋物件位置,同時為了提升消費者對於位置的觀念,更有業者會利用Google電子地圖中的大樓輪廓圖來標示這些物件位置,同時提供3D互動看屋,透過影像或是360環景照片來呈現物件內部空間。只是,使用者都必須進入到特定物件後才看得到,如果發現看了不滿意,又得回來Google電子地圖上,另外點選其他物件後才能看到其他物件的內容空間影像,十分麻煩。 In order to let users know the location of each house object more clearly, some businesses often use electronic maps to mark the location of each house object. At the same time, in order to improve consumers’ concept of location, more businesses will use the Google electronic map. The building outline map marks the location of these objects, and provides 3D interactive viewing of the house, showing the internal space of the objects through images or 360 panoramic photos. However, users have to enter a specific object before they can see it. If they find that they are unsatisfactory, they have to come back to the Google map, and click on other objects to see the content space images of other objects, which is very troublesome.

在習知技術中,使用者必須從電子地圖中點擊特定物件並進入相對的網頁內容,才能進行3D互動看屋操作,十分麻煩。 In the conventional technology, the user must click on a specific object from the electronic map and enter the relative web page content in order to perform 3D interactive house viewing operations, which is very troublesome.

基於以上目的,在立體建築物上做標示的物件展示裝置主要包含區域立體圖資料庫、影片資料庫、互動模組。互動模組依據該區域立體圖資料庫所提供的該區域立體圖,而在該區域立體圖上標示出複數個房屋物件所屬的複數個場景按鈕,並在該場景按鈕被啟動時,以播放該場景按鈕該場景按鈕所對應到該場景影片中相對的段落。 Based on the above purpose, the object display device for marking on a three-dimensional building mainly includes a regional three-dimensional map database, a video database, and an interactive module. The interactive module uses the regional three-dimensional map provided by the regional three-dimensional map database, and marks the multiple scene buttons to which multiple house objects belong on the regional three-dimensional map, and when the scene button is activated, the scene button is played The scene button corresponds to the relative paragraph in the scene movie.

關於本創作之優點與精神可以藉由以下的新型詳述及所附圖式得到進一步的瞭解。 The advantages and spirit of this creation can be further understood by the following new details and the attached drawings.

1:影像掃瞄元件 1: Image scanning component

2:瀏覽器 2: browser

10:影片資料庫 10: Video database

11:區域立體圖資料庫 11: Regional three-dimensional map database

12:格局圖模組 12: Layout drawing module

13:辨識模組 13: Identification module

14:互動模組 14: Interactive module

15:傳送模組 15: Transmission module

16:辨識資料庫 16: Identification database

18:段落切割模組 18: Paragraph cutting module

20:場景影片 20: Scene movie

201~206:段落 201~206: Paragraph

22:格局圖 22: layout diagram

221~226、301~302:場景按鈕 221~226, 301~302: Scene button

2211:視角符號 2211: Perspective Symbol

30:區域立體圖 30: Area three-dimensional map

第一圖為本創作在立體建築物上做標示的物件展示裝置之示意圖 The first picture is a schematic diagram of the object display device created on the three-dimensional building.

第二圖為本創作區域立體圖之示意圖。 The second picture is a schematic diagram of the three-dimensional view of the creative area.

第三圖為本創作在立體建築物上做標示的物件展示裝置之另一示意圖 The third picture is another schematic diagram of the object display device created on the three-dimensional building.

第四圖為本創作區域立體圖與場景影片關連性之示意圖 The fourth picture is a schematic diagram of the connection between the three-dimensional view of the creative area and the scene film

第五圖為本創作在立體建築物上做標示的物件展示裝置之另一示意圖 The fifth picture is another schematic diagram of the object display device created on the three-dimensional building.

請參閱第一圖,第一圖為本創作在立體建築物上做標示的物件展示裝置之另一示意圖。本創作在立體建築物上做標示的物件展示裝置 進一步包含影片資料庫10、區域立體圖資料庫11、格局圖模組12、互動模組14。影片資料庫10主要儲存複數個房屋物件所屬的場景影片20(如第四圖所示),而場景影片20包含複數個段落,每個段落則相對於該房屋物件的複數個拍攝場景,而每個房屋物件具有門牌號碼,以便於用門牌號碼取得相對的場景影片20。格局圖模組12則提供格局圖22(如第四圖所是),而該區域立體圖30則是由區域立體圖資料庫11(如第二圖所示)所提供。區域立體圖資料庫11儲存有複數個區域立體圖以及其建築物的總樓層數,每個區域立體圖主要是用以呈現建築物中至少建物外型輪廓的立體圖,其中該建物外型輪廓是由複數個牆面、樓地板所圍繞出的空間。 Please refer to the first picture. The first picture is another schematic diagram of the object display device created on the three-dimensional building. This creation is an object display device marked on a three-dimensional building It further includes a video database 10, a regional three-dimensional map database 11, a layout map module 12, and an interactive module 14. The movie database 10 mainly stores the scene movie 20 (as shown in the fourth figure) to which a plurality of house objects belong. The scene movie 20 includes a plurality of paragraphs, and each paragraph is relative to the plurality of shooting scenes of the house object. Each house object has a house number so that the relative scene film 20 can be obtained with the house number. The layout diagram module 12 provides the layout diagram 22 (as shown in the fourth figure), and the regional three-dimensional diagram 30 is provided by the regional three-dimensional diagram database 11 (as shown in the second diagram). The regional three-dimensional map database 11 stores a plurality of regional three-dimensional maps and the total number of floors of their buildings. Each regional three-dimensional map is mainly used to present a three-dimensional view of at least the outline of a building in a building, wherein the outline of the building is composed of a plurality of The space surrounded by walls and floors.

請參閱第二圖,第二圖為本創作區域立體圖之示意圖。如第二圖所示,本創作區域立體圖30中,每個區域立體圖30主要是用以呈現建築物中至少建物外型輪廓的立體圖,其中該建物外型輪廓是由複數個牆面、樓地板所圍繞出的空間。 Please refer to the second picture. The second picture is a schematic diagram of a three-dimensional view of the creative area. As shown in the second figure, in this creative area three-dimensional view 30, each area three-dimensional view 30 is mainly used to present at least the outline of the building in the building. The outline of the building is composed of multiple walls and floors. The space surrounded by.

當消費者有需要查看區域立體圖30時,傳送模組15則會依據所接收到的區域代號,相對地傳送至帶有的該建物外型輪廓的該區域立體圖30以及相對的該文字與該數字至使用者端,使得該使用者端的顯示裝置得以呈現該區域立體圖30。 When the consumer needs to view the three-dimensional image 30 of the area, the transmission module 15 will relatively transmit the three-dimensional image 30 of the area with the outline of the building according to the received area code and the corresponding text and number. To the user end, the display device on the user end can present the three-dimensional view 30 of the area.

為了讓消費者可以在該區域立體圖30上直接查看每個房屋物件的照片或影像,在該區域立體圖30上每個房屋物件相對地帶有場景按鈕301~302,而當場景按鈕301~302被點擊時可展示每個房屋物件的照片或影像,而不再需要進入之後才看得到照片或影像。 In order to allow consumers to directly view the photos or images of each house object on the area three-dimensional view 30, each house object on the area three-dimensional view 30 has scene buttons 301~302 relatively, and when the scene buttons 301~302 are clicked The photos or images of each house object can be displayed at any time, and the photos or images are no longer needed to be seen after entering.

為了實現這個目的,由於該區域立體圖30本身是立體的,因 此在它上面標示場景按鈕301~302時,首先得知道該標是在什麼地方上。互動模組14首先會依據門牌號碼所在的樓層除以總樓層數而得出比例位置,接著再依據該比例位置逐一標示場景按鈕301~302在該區域立體圖30。又或是,由於同一個門牌號碼可能有不同樓層同時都在出售中,而在該區域立體圖30上複數個房屋物件在位置上重疊時,互動模組14則會以清單形式展示複數個房屋物件所屬的複數個場景按鈕。舉例來說,當展示實際交易價格時,場景按鈕301~302被點擊時先選擇樓層別。在該區域立體圖30的製作方式,可以直接套用google電子地圖,但google電子地圖的建物外型輪廓精確性較低,因此可將實地調查所繪製的紙本地圖或是測量成果圖轉換成電子圖像。 In order to achieve this purpose, since the area three-dimensional view 30 itself is three-dimensional, so When you mark the scene buttons 301~302 on it, you must first know where the mark is. The interactive module 14 first obtains a proportional position according to the floor number of the house number divided by the total number of floors, and then marks the scene buttons 301 to 302 in the three-dimensional view 30 of the area one by one according to the proportional position. Or, because the same house number may have different floors and are all being sold at the same time, and when multiple house objects overlap in position on the three-dimensional map 30 of the area, the interactive module 14 will display the plurality of house objects in the form of a list. Multiple scene buttons to which they belong. For example, when displaying the actual transaction price, select the floor first when the scene buttons 301 to 302 are clicked. The method of making the three-dimensional map 30 in this area can be directly applied to the Google electronic map, but the accuracy of the building outline of the Google electronic map is low, so the paper map drawn by the field survey or the measurement result map can be converted into an electronic map picture.

簡單來說,本創作在立體建築物上做標示的物件展示裝置中,辨識模組13將該紙本文件所具有的該預定格式轉換為線段後,由於原始的紙本文件常因為掃瞄而帶有的雜紋,如果不經處哩直接轉換成條線圖,很容易產生誤判,因此首先得再將這些線段延伸到與其他線段產生接觸,以構成大體上為封閉狀矩形方框的該建物外型輪廓,並依據其建築物的總樓層數所推算出來的樓高,但是線段之間已有接觸者則不再延伸,最終將這結果儲存至該區域立體圖資料庫11,同時將該影像檔案中該資料位置辨識成相對的該文字與該數字,其中的文字常常是路名,而數自常常都是門牌號碼。 To put it simply, in this creation, in an object display device marked on a three-dimensional building, after the identification module 13 converts the predetermined format of the paper document into line segments, since the original paper document is often scanned If the miscellaneous pattern is directly converted into a line graph without processing, it is easy to make a misjudgment. Therefore, these line segments must first be extended to make contact with other line segments to form the substantially closed rectangular box. The outline of the building, and the height of the building calculated based on the total number of floors of the building, but the contact between the line segments is no longer extended. Finally, the result is stored in the three-dimensional map database 11 of the area, and the The position of the data in the image file is identified as the relative text and the number. The text is usually the road name, and the number is usually the house number.

請參閱第三圖,第三圖為本創作在立體建築物上做標示的物件展示裝置之示意圖。如第三圖所示,本創作在立體建築物上做標示的物件展示裝置主要包含區域立體圖資料庫11、影像掃瞄元件1、辨識模組13、 傳送模組15。在區域立體圖資料庫11中儲存有複數個區域立體圖以及其建築物的總樓層數,而每個區域立體圖主要是用以呈現建築物中建物外型輪廓的立體圖。影像掃瞄元件1用以掃描紙本文件成影像檔案,使得辨識模組13將該紙本文件轉換成大體上為封閉狀矩形方框的該建物外型輪廓,並儲存至該區域立體圖資料庫11,同時將該影像檔案中該資料位置辨識成相對的該文字與該數字。傳送模組傳15送至帶有的該建物外型輪廓的該區域立體圖以及相對的該文字與該數字至使用者端,使得該使用者端的顯示裝置得以呈現該區域立體圖。其中,該紙本文件常常是帶有最精確圖資的測量成果圖或是手繪該區域立體圖,同時該紙本文件具有預定格式,該預定格式中至少包含複數個線段、以及複數個資料位置,每個資料位置中包含至少文字或是數字。 Please refer to the third figure. The third figure is a schematic diagram of the object display device created on the three-dimensional building. As shown in the third figure, the object display device created for marking on a three-dimensional building mainly includes a regional three-dimensional image database 11, an image scanning component 1, an identification module 13, Transmission module 15. The regional three-dimensional map database 11 stores a plurality of regional three-dimensional maps and the total number of floors of their buildings, and each regional three-dimensional map is mainly used to present a three-dimensional view of the outline of a building in a building. The image scanning element 1 is used to scan a paper document into an image file, so that the identification module 13 converts the paper document into the outline of the building that is substantially a closed rectangular box, and stores it in the three-dimensional map database of the area 11. At the same time, the position of the data in the image file is recognized as the relative text and the number. The transmitting module transmits 15 the three-dimensional view of the area with the outline of the building and the relative text and the number to the user end, so that the display device of the user end can present the three-dimensional view of the area. Among them, the paper document is often a measurement result map with the most accurate map data or a hand-drawn three-dimensional map of the area. At the same time, the paper document has a predetermined format, and the predetermined format includes at least a plurality of line segments and a plurality of data positions. Each data location contains at least text or numbers.

請參閱第四圖,第四圖為本創作區域立體圖與場景影片關連性之示意圖。如第四圖所示,格局圖22主要是用以呈現該建築物中每個空間(例如客廳、餐廳等等)配置的格局圖,且是由複數個牆面、樓地板所圍繞出的空間。 Please refer to the fourth figure. The fourth figure is a schematic diagram of the connection between the three-dimensional view of the creative area and the scene film. As shown in the fourth figure, the layout diagram 22 is mainly used to show the layout of each space (such as living room, dining room, etc.) in the building, and it is a space surrounded by multiple walls and floors. .

為了讓使用者得以操作並呈現特定房屋物件所屬的該場景影片,互動模組14可依據該格局圖模組12所提供的該格局圖22,而透過瀏覽器2呈現格局圖22,並在格局圖22上標示出複數個場景按鈕221~226,並在場景按鈕222~226被啟動時,以播放該場景影片20中相對的段落201~206。除了以場景按鈕221~226來表示,場景按鈕也可為場景影片中相對的段落之代表圖像。 In order to allow the user to operate and present the scene video to which a specific house object belongs, the interactive module 14 can display the layout diagram 22 through the browser 2 according to the layout diagram 22 provided by the layout diagram module 12, and display it in the layout FIG. 22 shows a plurality of scene buttons 221 to 226, and when the scene buttons 222 to 226 are activated, the corresponding paragraphs 201 to 206 in the scene movie 20 are played. In addition to being represented by the scene buttons 221 to 226, the scene buttons can also be representative images of relative paragraphs in the scene movie.

具體來說,在格局圖22中,屬於客廳的空間的部分,有提供 兩個視角的段落201、202,並分別提供場景按鈕221、222來讓使用者進行操作播放。場景影片20中每個段落均具有起始時間碼與結束時間碼,並由複數個段落的起始時間碼與結束時間碼組成索引表格。也就說,場景影片中20每個段落的起始時間碼與結束時間碼可分別對應至不空間。 Specifically, in the layout diagram 22, the part of the living room space is provided The paragraphs 201 and 202 of two perspectives are provided with scene buttons 221 and 222 respectively for the user to operate and play. Each segment in the scene film 20 has a start time code and an end time code, and an index table is composed of the start time code and the end time code of a plurality of segments. In other words, the start time code and end time code of each section of 20 in the scene film can be respectively corresponded to the blank space.

舉例來說,段落201的起始時間碼與結束時間碼分別為0:00、3:10、段落202的起始時間碼與結束時間碼分別為3:10、4:14。和室的段落203則相對於場景按鈕226、廚房的段落204則相對於場景按鈕223、臥室的段落205則相對於場景按鈕224、浴廁的段落206則相對於場景按鈕225。 For example, the start time code and end time code of paragraph 201 are 0:00 and 3:10, respectively, and the start time code and end time code of paragraph 202 are 3:10 and 4:14, respectively. The paragraph 203 of the Japanese room is relative to the scene button 226, the paragraph 204 of the kitchen is relative to the scene button 223, the paragraph 205 of the bedroom is relative to the scene button 224, and the paragraph 206 of the bathroom is relative to the scene button 225.

當場景按鈕221被點擊時,就會以當初拍攝客廳空間的視角進行播放,同時在格局圖22上則會在場景按鈕221附近出現視角符號2211,以表示出段落201的拍攝視角。視角符號2211可以採用靜態的圖片,也可以使用動態的圖片。 When the scene button 221 is clicked, it will be played from the original perspective of shooting the living room space. At the same time, a perspective symbol 2211 appears near the scene button 221 on the layout map 22 to indicate the shooting perspective of the paragraph 201. The perspective symbol 2211 can be a static picture or a dynamic picture.

舉例來說,如果當初拍攝客廳空間時,有同時使用陀螺儀記錄,而以相同的時間軸,記錄下段落201拍攝過程的視角變化,視角2211的符號可以隨著影片播放的時間開始轉動,以動態的方式展現視角變化。段落201拍攝過程的視角變化的資訊則被記錄在影片資料庫10中的索引表格中。該索引表格中包含相對於該場景影片中每個段落之一視角變化,該視角變化相對於每個段落的起始時間碼與結束時間碼。 For example, if a gyroscope was used to record the living room space at the same time, and the angle of view change during the shooting of paragraph 201 was recorded on the same time axis, the symbol of angle of view 2211 could start to rotate with the time of the movie. Dynamic way to show changes in perspective. The information of the viewing angle change during the shooting process of paragraph 201 is recorded in the index table in the video database 10. The index table contains a perspective change relative to each segment in the scene film, and the perspective change relative to the start time code and the end time code of each segment.

具體來說,如果拍攝段落201所使用的攝影機視角有60度,拍攝段落201在拍攝過程的視角變化可為段落201中的在2分10秒時為120度至180度、2分12秒時為125度至185度...依此類推。如此一來,當場景按鈕221被點擊時,場景按鈕221的視角符號2211,就會在2分10秒時以120度至 180度來呈現、2分12秒時則以125度至185度來呈現。 Specifically, if the angle of view of the camera used to shoot the segment 201 is 60 degrees, the angle of view during the shooting process of the segment 201 can be 120 degrees to 180 degrees at 2 minutes and 10 seconds, and 2 minutes and 12 seconds in the paragraph 201. 125 degrees to 185 degrees...and so on. In this way, when the scene button 221 is clicked, the angle of view symbol 2211 of the scene button 221 will change from 120 degrees to 120 degrees at 2 minutes and 10 seconds. It is presented at 180 degrees, and at 125 degrees to 185 degrees at 2 minutes and 12 seconds.

不過,由於客廳、餐廳、廚房等等都是分別獨立的空間,因此在實際進行拍攝時,都將會是分別拍攝並獲得數個獨立的影片檔,而需要先將數個影段落落合併成單一影片。只是,在合併過程中,必須要有拍攝人員來執行或是指導,先判斷每個影片到底屬於客廳、餐廳、廚房、陽台,然後再執行影片合併工作並建立影片索引表格,並寫入影片資料庫10中。 However, since the living room, dining room, kitchen, etc. are all separate and independent spaces, in actual shooting, they will be shot separately and obtained several independent video files, and several video segments need to be merged into one first. Single video. However, in the process of merging, there must be a shooting staff to perform or guide, first determine whether each video belongs to the living room, dining room, kitchen, balcony, and then perform the video merging work and create a video index table, and write the video data Library 10.

請參閱第五圖,第五圖為本創作在立體建築物上做標示的物件展示裝置之另一示意圖。如第五圖所示,本創作可利用拍攝時所加入或被拍攝到的段落標誌(未描繪),讓段落切割模組18自動判讀每個段落的場景屬性,而自動地完成影片索引表格(例如分別建立客廳、餐廳等的起始時間),不必拍攝與影片合併必須是同一人來進行。 Please refer to the fifth figure. The fifth figure is another schematic diagram of the object display device created on the three-dimensional building. As shown in the fifth figure, this creation can use the paragraph marks (not depicted) added or photographed during shooting to allow the paragraph cutting module 18 to automatically determine the scene attributes of each paragraph, and to automatically complete the movie index table ( For example, the starting time of the living room, dining room, etc. are established separately), it is not necessary to merge the shooting and the film by the same person.

舉例來說,當攝影者對著客廳進行拍攝時,先將攝影鏡頭對著寫有『客廳』的段落標誌,然後才開始對著客廳進行拍攝。除了圖像的段落標誌,段落標誌也可以是與語音,例如拍攝者在進行拍攝時,利用具有收音功能的攝影機,喊出『客廳』,而讓攝影機錄下屬於與音段落標誌。 For example, when the photographer is shooting toward the living room, he first points the camera lens at the paragraph sign that says "Living Room", and then starts shooting toward the living room. In addition to the image paragraph mark, the paragraph mark can also be a voice. For example, when the photographer is shooting, he uses a camera with radio function to call out "living room", and the camera records the paragraph mark that belongs to the voice.

如此一來,只要先在辨識資料庫16建立起圖像或語音之複數筆段落標誌,段落切割模組18就能利用辨識資料庫16的複數筆段落標誌進行比對分析,並在自動地讀取儲存在某個特定目錄夾之下的複數個場景影片,並利用影像或語音辨識技術,在察覺出現段落標誌的時間,而決定出每個段落的起始時間碼與結束時間碼,並記錄在該索引表格中。同時,互動模組播14在放該場景影片中相對的段落時,該段落標誌的部分會被略過。 藉由以上較佳具體實施例之詳述,係希望能更加清楚描述本創作之特徵與精神,而並非以上述所揭露的較佳具體實施例來對本創作之範疇加以限制。相反地,其目的是希望能涵蓋各種改變及具相等性的安排於本創作所欲申請之專利範圍的範疇內。 In this way, as long as the plural paragraph marks of images or voices are established in the recognition database 16 first, the paragraph cutting module 18 can use the plural paragraph marks of the recognition database 16 for comparison and analysis, and automatically read them. Take a plurality of scene videos stored in a specific directory folder, and use image or voice recognition technology to detect the time when a paragraph mark appears, and determine the start time code and end time code of each paragraph, and record it In the index table. At the same time, when the interactive modular multicast 14 plays the relative paragraph in the scene movie, the part marked by the paragraph will be skipped. Based on the above detailed description of the preferred embodiments, it is hoped that the characteristics and spirit of the creation can be described more clearly, and the scope of the creation is not limited by the preferred embodiments disclosed above. On the contrary, its purpose is to cover various changes and equivalent arrangements within the scope of the patent application for this creation.

2:瀏覽器 2: browser

10:影片資料庫 10: Video database

11:區域立體圖資料庫 11: Regional three-dimensional map database

12:格局圖模組 12: Layout drawing module

14:互動模組 14: Interactive module

Claims (10)

一種在立體建築物上做標示的物件展示裝置,包含: An object display device for marking on a three-dimensional building, including: 一區域立體圖資料庫,儲存有複數個區域立體圖以及其建築物的總樓層數,每個區域立體圖主要是用以呈現一建築物中至少一建物外型輪廓的立體圖,其中該建物外型輪廓是由複數個牆面、樓地板所圍繞出的空間; A regional three-dimensional map database, which stores a plurality of regional three-dimensional maps and the total number of floors of its buildings. Each regional three-dimensional map is mainly used to present a three-dimensional view of the outline of at least one building in a building, wherein the outline of the building is The space surrounded by multiple walls and floors; 一影片資料庫,係用以儲存複數個房屋物件所屬的一場景影片,該場景影片包含複數個段落,每個段落則相對於該房屋物件的複數個拍攝場景,每個房屋物件具有門牌號碼;以及 A movie database is used to store a scene movie to which a plurality of house objects belong, the scene movie contains a plurality of paragraphs, and each paragraph corresponds to a plurality of shooting scenes of the house object, and each house object has a house number; as well as 一互動模組,依據該區域立體圖資料庫所提供的該區域立體圖,再依據門牌號碼所在的樓層除以總樓層數而得出一比例位置,以在該區域立體圖上依據該比例位置逐一標示出複數個房屋物件所屬的複數個場景按鈕,並在該場景按鈕被啟動時,以播放該場景按鈕該場景按鈕所對應到該場景影片中相對的段落。 An interactive module, based on the three-dimensional map of the area provided by the three-dimensional map database of the area, and then divide the floor number where the house number is located by the total number of floors to obtain a proportional position, and then mark the area one by one according to the proportional position on the three-dimensional map of the area A plurality of scene buttons to which a plurality of house objects belong, and when the scene button is activated, the scene button corresponding to the scene button is used to play the corresponding paragraph in the scene movie. 如申請專利範圍第1項所述之在立體建築物上做標示的物件展示裝置,其中該展示裝置進一步包含: As described in item 1 of the scope of patent application, the object display device for marking on a three-dimensional building, wherein the display device further includes: 一影像掃瞄元件,用以掃描一紙本文件成一影像檔案,該 紙本文件具有一預定格式,該預定格式中至少包含複數個線段、以及複數個資料位置,每個資料位置中包含至少一文字或是一數字; An image scanning component for scanning a paper document into an image file, the The paper document has a predetermined format, the predetermined format includes at least a plurality of line segments and a plurality of data positions, and each data position includes at least one character or a number; 一辨識模組,耦合該區域立體圖資料庫與該影像掃瞄元件,用以將該紙本文件所具有的該預定格式轉換為線段後,再將這些線段延伸到與其他線段產生接觸,以構成大體上為封閉狀矩形方框的該建物外型輪廓,並依據其建築物的總樓層數所推算出來的樓高,而儲存至該區域立體圖資料庫,同時將該影像檔案中該資料位置辨識成相對的該文字與該數字,其中線段之間已有接觸者則不再延伸。 A recognition module, coupled with the regional three-dimensional map database and the image scanning component, is used to convert the predetermined format of the paper document into line segments, and then extend these line segments to make contact with other line segments to form The outline of the building, which is roughly a closed rectangular box, and the height calculated based on the total number of floors of the building, are stored in the three-dimensional map database of the area, and the location of the data in the image file is identified The text and the number are opposite, and those who have contact between the line segments will not extend. 如申請專利範圍第1項所述之在立體建築物上做標示的物件展示裝置,其中該場景按鈕為該場景影片中相對的段落之代表圖像。 As described in item 1 of the scope of patent application, the object display device for marking on a three-dimensional building, wherein the scene button is the representative image of the opposite paragraph in the scene film. 如申請專利範圍第1項所述之在立體建築物上做標示的物件展示裝置,其中該場景影片中每個段落均具有起始時間碼與結束時間碼,並由複數個段落的起始時間碼與結束時間碼組成一索引表格。 As described in item 1 of the scope of patent application, the object display device for marking on a three-dimensional building, wherein each paragraph in the scene film has a start time code and an end time code, and the start time of a plurality of paragraphs The code and the end time code form an index table. 如申請專利範圍第4項所述之在立體建築物上做標示的物件展示裝置,其中該區域立體圖中所圍繞出的空間可區分 成不同門牌號碼,該場景影片中每個段落的起始時間碼與結束時間碼可分別對應至不同門牌號碼。 An object display device marked on a three-dimensional building as described in item 4 of the scope of patent application, where the space enclosed in the three-dimensional view of the area can be distinguished As different house numbers, the start time code and end time code of each segment in the scene film can be respectively corresponded to different house numbers. 如申請專利範圍第5項所述之在立體建築物上做標示的物件展示裝置,其中該索引表格中包含相對於該場景影片中每個段落之一視角變化,該視角變化相對於每個段落的起始時間碼與結束時間碼。 As described in item 5 of the scope of patent application, the object display device for marking on a three-dimensional building, wherein the index table contains a viewing angle change relative to each paragraph in the scene film, and the viewing angle change relative to each paragraph The start time code and end time code of the 如申請專利範圍第5項所述之在立體建築物上做標示的物件展示裝置,其中進一步包含: The object display device for marking on a three-dimensional building as described in item 5 of the scope of the patent application further includes: 一段落切割模組,依據該場景影片中出現一段落標誌的時間,而決定出每個段落的起始時間碼與結束時間碼,並記錄在該索引表格中。 A paragraph cutting module determines the start time code and end time code of each paragraph according to the time when a paragraph mark appears in the scene video, and records them in the index table. 如申請專利範圍第7項所述之在立體建築物上做標示的物件展示裝置,其中該互動模組播放該場景影片中相對的段落時,該段落標誌的部分會被略過。 For example, the object display device for marking on a three-dimensional building as described in item 7 of the scope of patent application, wherein when the interactive module plays the corresponding paragraph in the scene movie, the part of the paragraph mark will be skipped. 如申請專利範圍第7項所述之在立體建築物上做標示的物件展示裝置,其中該在立體建築物上做標示的物件展示裝置進一步包含: As described in item 7 of the scope of patent application, the object display device for marking on a three-dimensional building, wherein the object display device for marking on a three-dimensional building further includes: 一辨識資料庫,包含複數筆段落標誌,該段落標誌可分成圖像與語音。 An identification database containing a plurality of paragraph marks, the paragraph marks can be divided into images and voices. 如申請專利範圍第9項所述之在立體建築物上做標示的物件展示裝置,其中在對著拍攝場景進行拍攝前,圖像的該段落標誌會先被拍攝進入該場景影片中。 As described in item 9 of the scope of patent application, the object display device for marking on a three-dimensional building, in which the paragraph mark of the image is first shot into the scene film before shooting against the shooting scene.
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