TWM614594U - Object display device for marking on three-dimensional building - Google Patents
Object display device for marking on three-dimensional building Download PDFInfo
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- TWM614594U TWM614594U TW110200262U TW110200262U TWM614594U TW M614594 U TWM614594 U TW M614594U TW 110200262 U TW110200262 U TW 110200262U TW 110200262 U TW110200262 U TW 110200262U TW M614594 U TWM614594 U TW M614594U
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Abstract
在立體建築物上做標示的物件展示裝置主要包含區域立體圖資料庫、影片資料庫、互動模組。互動模組依據該區域立體圖資料庫所提供的該區域立體圖,而在該區域立體圖上標示出複數個房屋物件所屬的複數個場景按鈕,並在該場景按鈕被啟動時,以播放該場景按鈕該場景按鈕所對應到該場景影片中相對的段落。 The object display device for marking on a three-dimensional building mainly includes a regional three-dimensional map database, a video database, and an interactive module. The interactive module uses the regional three-dimensional map provided by the regional three-dimensional map database, and marks the multiple scene buttons to which multiple house objects belong on the regional three-dimensional map, and when the scene button is activated, the scene button is played The scene button corresponds to the relative paragraph in the scene movie.
Description
本創作係關於一種互動式影片播放裝置,尤其是在立體建築物上做標示的物件展示裝置。 This creation is about an interactive video playback device, especially an object display device for marking on a three-dimensional building.
為了讓消費者更快速找到有購買意願的建築物,已有業者透過網路以影片播放的方式,讓消費者可以24小時隨時線上看屋,不但可以節省消費者到處看屋的時間,對房仲業者來說更是可以省下大量時間帶看,把時間更集中放在已經過消費者自己過濾過的物件上。 In order to allow consumers to find buildings that are willing to purchase more quickly, there have been businesses that use the Internet to broadcast video, so that consumers can watch the house online 24 hours a day, which not only saves consumers the time to look around the house, but also For intermediaries, they can save a lot of time to take a look, and focus their time on objects that have been filtered by consumers themselves.
透過網站所提供的各種篩選機制,例如地區、價格區間、房型、屋齡等等,以便找出多筆符合條件的建築物資訊,然後再逐一透過照片或影片,對每個房屋物件有個初步的概念,而讓消費者在不受干擾的情況下,找到自己有興趣的物件,而不是房仲經紀人想賣的物件。 Through the various filtering mechanisms provided by the website, such as region, price range, room type, house age, etc., in order to find out multiple pieces of building information that meet the conditions, and then use photos or videos one by one to have a preliminary picture of each house object This concept allows consumers to find items they are interested in without being disturbed, instead of items that the real estate agent wants to sell.
為了讓使用者更明確的知道每個房屋物件的所在位置,常有業者透過電子地圖來標示每個房屋物件位置,同時為了提升消費者對於位置的觀念,更有業者會利用Google電子地圖中的大樓輪廓圖來標示這些物件位置,同時提供3D互動看屋,透過影像或是360環景照片來呈現物件內部空間。只是,使用者都必須進入到特定物件後才看得到,如果發現看了不滿意,又得回來Google電子地圖上,另外點選其他物件後才能看到其他物件的內容空間影像,十分麻煩。 In order to let users know the location of each house object more clearly, some businesses often use electronic maps to mark the location of each house object. At the same time, in order to improve consumers’ concept of location, more businesses will use the Google electronic map. The building outline map marks the location of these objects, and provides 3D interactive viewing of the house, showing the internal space of the objects through images or 360 panoramic photos. However, users have to enter a specific object before they can see it. If they find that they are unsatisfactory, they have to come back to the Google map, and click on other objects to see the content space images of other objects, which is very troublesome.
在習知技術中,使用者必須從電子地圖中點擊特定物件並進入相對的網頁內容,才能進行3D互動看屋操作,十分麻煩。 In the conventional technology, the user must click on a specific object from the electronic map and enter the relative web page content in order to perform 3D interactive house viewing operations, which is very troublesome.
基於以上目的,在立體建築物上做標示的物件展示裝置主要包含區域立體圖資料庫、影片資料庫、互動模組。互動模組依據該區域立體圖資料庫所提供的該區域立體圖,而在該區域立體圖上標示出複數個房屋物件所屬的複數個場景按鈕,並在該場景按鈕被啟動時,以播放該場景按鈕該場景按鈕所對應到該場景影片中相對的段落。 Based on the above purpose, the object display device for marking on a three-dimensional building mainly includes a regional three-dimensional map database, a video database, and an interactive module. The interactive module uses the regional three-dimensional map provided by the regional three-dimensional map database, and marks the multiple scene buttons to which multiple house objects belong on the regional three-dimensional map, and when the scene button is activated, the scene button is played The scene button corresponds to the relative paragraph in the scene movie.
關於本創作之優點與精神可以藉由以下的新型詳述及所附圖式得到進一步的瞭解。 The advantages and spirit of this creation can be further understood by the following new details and the attached drawings.
1:影像掃瞄元件 1: Image scanning component
2:瀏覽器 2: browser
10:影片資料庫 10: Video database
11:區域立體圖資料庫 11: Regional three-dimensional map database
12:格局圖模組 12: Layout drawing module
13:辨識模組 13: Identification module
14:互動模組 14: Interactive module
15:傳送模組 15: Transmission module
16:辨識資料庫 16: Identification database
18:段落切割模組 18: Paragraph cutting module
20:場景影片 20: Scene movie
201~206:段落 201~206: Paragraph
22:格局圖 22: layout diagram
221~226、301~302:場景按鈕 221~226, 301~302: Scene button
2211:視角符號 2211: Perspective Symbol
30:區域立體圖 30: Area three-dimensional map
第一圖為本創作在立體建築物上做標示的物件展示裝置之示意圖 The first picture is a schematic diagram of the object display device created on the three-dimensional building.
第二圖為本創作區域立體圖之示意圖。 The second picture is a schematic diagram of the three-dimensional view of the creative area.
第三圖為本創作在立體建築物上做標示的物件展示裝置之另一示意圖 The third picture is another schematic diagram of the object display device created on the three-dimensional building.
第四圖為本創作區域立體圖與場景影片關連性之示意圖 The fourth picture is a schematic diagram of the connection between the three-dimensional view of the creative area and the scene film
第五圖為本創作在立體建築物上做標示的物件展示裝置之另一示意圖 The fifth picture is another schematic diagram of the object display device created on the three-dimensional building.
請參閱第一圖,第一圖為本創作在立體建築物上做標示的物件展示裝置之另一示意圖。本創作在立體建築物上做標示的物件展示裝置
進一步包含影片資料庫10、區域立體圖資料庫11、格局圖模組12、互動模組14。影片資料庫10主要儲存複數個房屋物件所屬的場景影片20(如第四圖所示),而場景影片20包含複數個段落,每個段落則相對於該房屋物件的複數個拍攝場景,而每個房屋物件具有門牌號碼,以便於用門牌號碼取得相對的場景影片20。格局圖模組12則提供格局圖22(如第四圖所是),而該區域立體圖30則是由區域立體圖資料庫11(如第二圖所示)所提供。區域立體圖資料庫11儲存有複數個區域立體圖以及其建築物的總樓層數,每個區域立體圖主要是用以呈現建築物中至少建物外型輪廓的立體圖,其中該建物外型輪廓是由複數個牆面、樓地板所圍繞出的空間。
Please refer to the first picture. The first picture is another schematic diagram of the object display device created on the three-dimensional building. This creation is an object display device marked on a three-dimensional building
It further includes a
請參閱第二圖,第二圖為本創作區域立體圖之示意圖。如第二圖所示,本創作區域立體圖30中,每個區域立體圖30主要是用以呈現建築物中至少建物外型輪廓的立體圖,其中該建物外型輪廓是由複數個牆面、樓地板所圍繞出的空間。
Please refer to the second picture. The second picture is a schematic diagram of a three-dimensional view of the creative area. As shown in the second figure, in this creative area three-
當消費者有需要查看區域立體圖30時,傳送模組15則會依據所接收到的區域代號,相對地傳送至帶有的該建物外型輪廓的該區域立體圖30以及相對的該文字與該數字至使用者端,使得該使用者端的顯示裝置得以呈現該區域立體圖30。
When the consumer needs to view the three-
為了讓消費者可以在該區域立體圖30上直接查看每個房屋物件的照片或影像,在該區域立體圖30上每個房屋物件相對地帶有場景按鈕301~302,而當場景按鈕301~302被點擊時可展示每個房屋物件的照片或影像,而不再需要進入之後才看得到照片或影像。
In order to allow consumers to directly view the photos or images of each house object on the area three-
為了實現這個目的,由於該區域立體圖30本身是立體的,因
此在它上面標示場景按鈕301~302時,首先得知道該標是在什麼地方上。互動模組14首先會依據門牌號碼所在的樓層除以總樓層數而得出比例位置,接著再依據該比例位置逐一標示場景按鈕301~302在該區域立體圖30。又或是,由於同一個門牌號碼可能有不同樓層同時都在出售中,而在該區域立體圖30上複數個房屋物件在位置上重疊時,互動模組14則會以清單形式展示複數個房屋物件所屬的複數個場景按鈕。舉例來說,當展示實際交易價格時,場景按鈕301~302被點擊時先選擇樓層別。在該區域立體圖30的製作方式,可以直接套用google電子地圖,但google電子地圖的建物外型輪廓精確性較低,因此可將實地調查所繪製的紙本地圖或是測量成果圖轉換成電子圖像。
In order to achieve this purpose, since the area three-
簡單來說,本創作在立體建築物上做標示的物件展示裝置中,辨識模組13將該紙本文件所具有的該預定格式轉換為線段後,由於原始的紙本文件常因為掃瞄而帶有的雜紋,如果不經處哩直接轉換成條線圖,很容易產生誤判,因此首先得再將這些線段延伸到與其他線段產生接觸,以構成大體上為封閉狀矩形方框的該建物外型輪廓,並依據其建築物的總樓層數所推算出來的樓高,但是線段之間已有接觸者則不再延伸,最終將這結果儲存至該區域立體圖資料庫11,同時將該影像檔案中該資料位置辨識成相對的該文字與該數字,其中的文字常常是路名,而數自常常都是門牌號碼。
To put it simply, in this creation, in an object display device marked on a three-dimensional building, after the
請參閱第三圖,第三圖為本創作在立體建築物上做標示的物件展示裝置之示意圖。如第三圖所示,本創作在立體建築物上做標示的物件展示裝置主要包含區域立體圖資料庫11、影像掃瞄元件1、辨識模組13、
傳送模組15。在區域立體圖資料庫11中儲存有複數個區域立體圖以及其建築物的總樓層數,而每個區域立體圖主要是用以呈現建築物中建物外型輪廓的立體圖。影像掃瞄元件1用以掃描紙本文件成影像檔案,使得辨識模組13將該紙本文件轉換成大體上為封閉狀矩形方框的該建物外型輪廓,並儲存至該區域立體圖資料庫11,同時將該影像檔案中該資料位置辨識成相對的該文字與該數字。傳送模組傳15送至帶有的該建物外型輪廓的該區域立體圖以及相對的該文字與該數字至使用者端,使得該使用者端的顯示裝置得以呈現該區域立體圖。其中,該紙本文件常常是帶有最精確圖資的測量成果圖或是手繪該區域立體圖,同時該紙本文件具有預定格式,該預定格式中至少包含複數個線段、以及複數個資料位置,每個資料位置中包含至少文字或是數字。
Please refer to the third figure. The third figure is a schematic diagram of the object display device created on the three-dimensional building. As shown in the third figure, the object display device created for marking on a three-dimensional building mainly includes a regional three-
請參閱第四圖,第四圖為本創作區域立體圖與場景影片關連性之示意圖。如第四圖所示,格局圖22主要是用以呈現該建築物中每個空間(例如客廳、餐廳等等)配置的格局圖,且是由複數個牆面、樓地板所圍繞出的空間。 Please refer to the fourth figure. The fourth figure is a schematic diagram of the connection between the three-dimensional view of the creative area and the scene film. As shown in the fourth figure, the layout diagram 22 is mainly used to show the layout of each space (such as living room, dining room, etc.) in the building, and it is a space surrounded by multiple walls and floors. .
為了讓使用者得以操作並呈現特定房屋物件所屬的該場景影片,互動模組14可依據該格局圖模組12所提供的該格局圖22,而透過瀏覽器2呈現格局圖22,並在格局圖22上標示出複數個場景按鈕221~226,並在場景按鈕222~226被啟動時,以播放該場景影片20中相對的段落201~206。除了以場景按鈕221~226來表示,場景按鈕也可為場景影片中相對的段落之代表圖像。
In order to allow the user to operate and present the scene video to which a specific house object belongs, the
具體來說,在格局圖22中,屬於客廳的空間的部分,有提供
兩個視角的段落201、202,並分別提供場景按鈕221、222來讓使用者進行操作播放。場景影片20中每個段落均具有起始時間碼與結束時間碼,並由複數個段落的起始時間碼與結束時間碼組成索引表格。也就說,場景影片中20每個段落的起始時間碼與結束時間碼可分別對應至不空間。
Specifically, in the layout diagram 22, the part of the living room space is provided
The
舉例來說,段落201的起始時間碼與結束時間碼分別為0:00、3:10、段落202的起始時間碼與結束時間碼分別為3:10、4:14。和室的段落203則相對於場景按鈕226、廚房的段落204則相對於場景按鈕223、臥室的段落205則相對於場景按鈕224、浴廁的段落206則相對於場景按鈕225。
For example, the start time code and end time code of
當場景按鈕221被點擊時,就會以當初拍攝客廳空間的視角進行播放,同時在格局圖22上則會在場景按鈕221附近出現視角符號2211,以表示出段落201的拍攝視角。視角符號2211可以採用靜態的圖片,也可以使用動態的圖片。
When the
舉例來說,如果當初拍攝客廳空間時,有同時使用陀螺儀記錄,而以相同的時間軸,記錄下段落201拍攝過程的視角變化,視角2211的符號可以隨著影片播放的時間開始轉動,以動態的方式展現視角變化。段落201拍攝過程的視角變化的資訊則被記錄在影片資料庫10中的索引表格中。該索引表格中包含相對於該場景影片中每個段落之一視角變化,該視角變化相對於每個段落的起始時間碼與結束時間碼。
For example, if a gyroscope was used to record the living room space at the same time, and the angle of view change during the shooting of
具體來說,如果拍攝段落201所使用的攝影機視角有60度,拍攝段落201在拍攝過程的視角變化可為段落201中的在2分10秒時為120度至180度、2分12秒時為125度至185度...依此類推。如此一來,當場景按鈕221被點擊時,場景按鈕221的視角符號2211,就會在2分10秒時以120度至
180度來呈現、2分12秒時則以125度至185度來呈現。
Specifically, if the angle of view of the camera used to shoot the
不過,由於客廳、餐廳、廚房等等都是分別獨立的空間,因此在實際進行拍攝時,都將會是分別拍攝並獲得數個獨立的影片檔,而需要先將數個影段落落合併成單一影片。只是,在合併過程中,必須要有拍攝人員來執行或是指導,先判斷每個影片到底屬於客廳、餐廳、廚房、陽台,然後再執行影片合併工作並建立影片索引表格,並寫入影片資料庫10中。
However, since the living room, dining room, kitchen, etc. are all separate and independent spaces, in actual shooting, they will be shot separately and obtained several independent video files, and several video segments need to be merged into one first. Single video. However, in the process of merging, there must be a shooting staff to perform or guide, first determine whether each video belongs to the living room, dining room, kitchen, balcony, and then perform the video merging work and create a video index table, and write the
請參閱第五圖,第五圖為本創作在立體建築物上做標示的物件展示裝置之另一示意圖。如第五圖所示,本創作可利用拍攝時所加入或被拍攝到的段落標誌(未描繪),讓段落切割模組18自動判讀每個段落的場景屬性,而自動地完成影片索引表格(例如分別建立客廳、餐廳等的起始時間),不必拍攝與影片合併必須是同一人來進行。
Please refer to the fifth figure. The fifth figure is another schematic diagram of the object display device created on the three-dimensional building. As shown in the fifth figure, this creation can use the paragraph marks (not depicted) added or photographed during shooting to allow the
舉例來說,當攝影者對著客廳進行拍攝時,先將攝影鏡頭對著寫有『客廳』的段落標誌,然後才開始對著客廳進行拍攝。除了圖像的段落標誌,段落標誌也可以是與語音,例如拍攝者在進行拍攝時,利用具有收音功能的攝影機,喊出『客廳』,而讓攝影機錄下屬於與音段落標誌。 For example, when the photographer is shooting toward the living room, he first points the camera lens at the paragraph sign that says "Living Room", and then starts shooting toward the living room. In addition to the image paragraph mark, the paragraph mark can also be a voice. For example, when the photographer is shooting, he uses a camera with radio function to call out "living room", and the camera records the paragraph mark that belongs to the voice.
如此一來,只要先在辨識資料庫16建立起圖像或語音之複數筆段落標誌,段落切割模組18就能利用辨識資料庫16的複數筆段落標誌進行比對分析,並在自動地讀取儲存在某個特定目錄夾之下的複數個場景影片,並利用影像或語音辨識技術,在察覺出現段落標誌的時間,而決定出每個段落的起始時間碼與結束時間碼,並記錄在該索引表格中。同時,互動模組播14在放該場景影片中相對的段落時,該段落標誌的部分會被略過。
藉由以上較佳具體實施例之詳述,係希望能更加清楚描述本創作之特徵與精神,而並非以上述所揭露的較佳具體實施例來對本創作之範疇加以限制。相反地,其目的是希望能涵蓋各種改變及具相等性的安排於本創作所欲申請之專利範圍的範疇內。
In this way, as long as the plural paragraph marks of images or voices are established in the
2:瀏覽器 2: browser
10:影片資料庫 10: Video database
11:區域立體圖資料庫 11: Regional three-dimensional map database
12:格局圖模組 12: Layout drawing module
14:互動模組 14: Interactive module
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TW110200262U TWM614594U (en) | 2021-01-08 | 2021-01-08 | Object display device for marking on three-dimensional building |
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TW110200262U TWM614594U (en) | 2021-01-08 | 2021-01-08 | Object display device for marking on three-dimensional building |
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TWM614594U true TWM614594U (en) | 2021-07-21 |
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