TWM612705U - Interactive test competition teaching management system - Google Patents
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Abstract
本創作係一種用於管理測驗題庫並供學生進行競賽測驗的互動式測驗競賽教學管理系統,透過教師使用端裝置之題庫管理模組建立題庫資料夾管理多個測驗題目,再利用建立競賽單元建立至少一個人測驗競賽或團隊測驗競賽,之後,透過競賽上線模組將建立好的測驗競賽開放上線給學生使用端裝置進行測驗作答,學生使用端裝置能透過建立競賽小組成為團隊管理員,可產生招募組員二維條碼供其他學生使用端裝置掃描加入團隊測驗競賽,答題結束之後即可取得競賽成績單,亦能夠取得即時講解,方可提昇學習效率,亦可取得即時反饋,達到互動式競賽學習成效。This creation is an interactive test competition teaching management system used to manage test question banks and for students to conduct competition tests. Through the question bank management module of the teacher's end device, create a question bank folder to manage multiple test questions, and then use the establishment of a competition unit to create At least one person will test the competition or the team test competition. After that, the established test competition will be launched through the competition online module for students to use the end device to answer the test. The student end device can become a team manager by creating a competition group, which can generate recruitment The two-dimensional bar code of the group members can be scanned by other students to join the team test competition. After the answer is over, the competition transcript can be obtained, and the real-time explanation can be obtained, which can improve the learning efficiency and obtain real-time feedback to achieve the effect of interactive competition learning. .
Description
本創作是關於一種互動式測驗競賽教學管理系統,特別是一種涉及互動式教學領域,且具有互動競賽管理模組及競賽回合執行模組的互動式測驗競賽教學管理系統。This creation is about an interactive test competition teaching management system, especially an interactive test competition teaching management system that involves the field of interactive teaching and has an interactive competition management module and a competition round execution module.
傳統互動式教學模式是以師生在教學過程中相互作用和影響為主線,同時力求反映學生認知過程、情緒過程的對應關係為主體框架。此一教學過程看作一種動態發展過程,透過教與學相互統一、相互影響的活動,在此一活動當中,師生之間存在著一種交往與溝通的行為模式。透過教學互動的方式,能夠通過調節師生關係及相互作用形成和諧的師生互動、生生互動模式,從而調整學生學習積極性與主動性,較好開發學生的創造性思維,提高學生的學習能力。目前較常見的互動式教學採用教學軟體的問答方式進行,導師透過設定題庫開放給學生進行學習與隨堂作答,並根據答對率與整體成績進行統計,針對答對率較低的題目或題型進行講解,然而這種方式卻無法稱為互動式教學的最佳方案,僅是將原先傳統教學模式數位化的產物,學生們無法在學習或作答過程中得到即時反饋,也無法從中得到學習的突破感與成就感,也是目前互動式教學模式無法普遍運用於國內教育的主因之一。 綜上所述,如何提供一種用於管理測驗題庫並供學生進行競賽測驗的互動式測驗競賽教學管理系統,能夠由教師建立題庫將試題測驗上線後供學生端以個人測驗或組隊團體測驗方式進行競賽,進而取得成績提升學生競爭心態以及對學習的動力,亦可藉由競賽結果取得題目解答與老師的即時講解說明,更有利於學習成果增強,達到互動式學習模式的效果外,也能有效管理題庫、調整題庫及即時取得反饋之功效,便是本領域具通常知識者值得去思量地。 The traditional interactive teaching model is based on the interaction and influence between teachers and students in the teaching process, and at the same time, it strives to reflect the corresponding relationship between students' cognitive and emotional processes as the main frame. This teaching process is regarded as a dynamic development process, through the integration and mutual influence of teaching and learning activities, in this activity, there is a behavior mode of interaction and communication between teachers and students. Through the way of teaching interaction, a harmonious teacher-student interaction and student-student interaction model can be formed by adjusting the teacher-student relationship and interaction, thereby adjusting students' learning enthusiasm and initiative, better developing students' creative thinking, and improving students' learning ability. At present, the more common interactive teaching is carried out by the question and answer method of teaching software. The instructor opens the question bank for students to study and answer in class, and calculates the correct answer rate and overall score, and conducts the question or question type with a lower correct answer rate. Explain, however, this method cannot be called the best solution for interactive teaching. It is only a digitized product of the original traditional teaching mode. Students cannot get immediate feedback during the learning or answering process, nor can they get a breakthrough in learning. Sense and sense of accomplishment are also one of the main reasons why the current interactive teaching model cannot be widely used in domestic education. To sum up, how to provide an interactive test competition teaching management system for managing test question banks and for students to conduct competition tests. Teachers can create a question bank and put the test questions online for students to take individual tests or team tests. Contest, and then obtain results to enhance students' competitive mentality and motivation for learning. You can also use the results of the contest to get answers to questions and real-time explanations from teachers, which is more conducive to enhancing learning results and achieving the effect of interactive learning mode. Effective management of the question bank, adjustment of the question bank, and instant feedback are worthy of consideration for those with ordinary knowledge in this field.
本創作提供一種用於管理測驗題庫並供學生進行競賽測驗的互動式測驗競賽教學管理系統,可透過教師使用端裝置管理測驗題目、測驗競賽及測驗解答,並將測驗競賽上線後供學生使用端裝置執行答題,學生使用端裝置可利用建立小組模組建立一競賽小組並成為一團隊管理員,且產生招募組員二維條碼之後,其他學生可透過加入小組模組掃描招募組員二維條碼加入競賽小組進行分組測驗競賽,不但能透過測驗競賽的方式激發學生的競爭心,以及提升與同儕之間的解題能力,也能夠方便教師針對不同科目、教材、題型及班級安排課表及測驗題目的編輯,最後根據競賽成果的資訊做為往後調整教材與測驗題目的依據,達到學生與教師之間都能夠即時取得反饋,有效提升學習效率之功效。 本創作提供一種用於管理測驗題庫並供學生進行競賽測驗的互動式測驗競賽教學管理系統,包括一教師使用端裝置及一學生使用端裝置。教師使用端裝置適於登入一教師使用帳號,教師使用端裝置包括一題庫管理模組、一互動競賽管理模組、一競賽上線模組及一競賽成果檢視模組。題庫管理模組適於產生至少一題庫資料夾,題庫資料夾適於儲存並管理多道測驗題目。互動競賽管理模組,與題庫管理模組相連接,互動競賽管理模組適於產生至少一課表檔案,互動競賽管理模組包括一建立競賽單元及一題目講解單元。建立競賽單元適於建立至少一測驗競賽。題目講解單元適於透過一標註功能於測驗題目上標記講解,並產生出至少一題目解答。競賽上線模組與互動競賽管理模組相連接,競賽上線模組適於開放測驗競賽。競賽成果檢視模組與競賽上線模組相連接,競賽成果檢視模組適於檢視測驗競賽之多筆競賽成果。學生使用端裝置,適於登入一學生使用帳號,且該學生使用端裝置與該教師使用端裝置通訊連接,該學生使用端裝置包括一建立小組模組、一加入小組模組、一競賽回合執行模組、一成果發表檢視模組及一查看解答模組。建立小組模組適於建立一競賽小組並成為一團隊管理員。加入小組模組適於加入競賽小組並成為一團隊組員。競賽回合執行模組與建立小組模組及加入小組模組相連接,競賽回合執行模組適於讓團隊管理員及團隊組員執行已開放之測驗競賽進行題目作答。成果發表檢視模組與競賽回合執行模組相連接,成果發表檢視模組適於根據競賽成果產生至少一競賽成績單。查看解答模組與成果發表檢視模組相連接,查看解答模組適於檢視題目解答。 在上述之互動式測驗競賽教學管理系統,其中,教師使用端裝置還包括一測驗題目編輯模組,測驗題目編輯模組與互動競賽管理模組相連接,測驗題目編輯模組適於編輯測驗題目,測驗題目之作答選項類型包括文字、圖檔及音檔。 在上述之互動式測驗競賽教學管理系統,其中,測驗競賽包括一個人測驗競賽及一分組測驗競賽。 在上述之互動式測驗競賽教學管理系統,其中,標註功能包括畫筆功能、螢光筆功能及橡皮擦功能。 在上述之互動式測驗競賽教學管理系統,其中,競賽成果包括個人測驗成績、分組測驗成績、個人排名、分組排名、個人答對率、分組答對率、已測題目及未測題目。 在上述之互動式測驗競賽教學管理系統,其中,教師使用端裝置為智慧型手機、平板電腦、個人電腦及筆記型電腦。 在上述之互動式測驗競賽教學管理系統,其中,建立小組模組還包括一二維條碼產生單元,適於產生一招募組員二維條碼。 在上述之互動式測驗競賽教學管理系統,其中,加入小組模組還包括一二維條碼掃描單元,適於掃描該招募組員二維條碼後加入該競賽小組。 在上述之互動式測驗競賽教學管理系統,其中,學生使用端裝置為智慧型手機、平板電腦、個人電腦及筆記型電腦。 This creation provides an interactive test competition teaching management system for managing the test question bank and for students to conduct competition tests. It can manage test questions, test competitions and test answers through the teacher's terminal device, and make the test contest online for students to use the terminal The device executes the answering questions. The students can use the group building module to create a competition group and become a team manager. After generating a QR code for recruiting members, other students can scan the QR code for recruiting members to join the competition through the joining group module. Group test competitions in groups can not only stimulate students' competitiveness through test competitions, and improve their problem-solving skills with peers, but also facilitate teachers to arrange timetables and edit test questions for different subjects, textbooks, question types and classes , Finally, according to the information of the competition results as the basis for future adjustments of teaching materials and test questions, it is possible to obtain immediate feedback between students and teachers, and effectively improve the efficiency of learning. This creation provides an interactive test competition teaching management system for managing test question banks and for students to conduct competition tests, including a teacher-use terminal device and a student-use terminal device. The teacher terminal device is suitable for logging in to a teacher account. The teacher terminal device includes a question bank management module, an interactive competition management module, a competition online module, and a competition result viewing module. The question bank management module is suitable for generating at least one question bank folder, which is suitable for storing and managing multiple test questions. The interactive competition management module is connected with the question bank management module. The interactive competition management module is suitable for generating at least one timetable file. The interactive competition management module includes a competition creation unit and a topic explanation unit. The establishment of the competition unit is suitable for establishing at least one test competition. The item explanation unit is adapted to mark the explanation on the test item through a tagging function, and generate at least one item answer. The online competition module is connected to the interactive competition management module, and the online competition module is suitable for open test competitions. The competition results viewing module is connected to the online competition module, and the competition results viewing module is suitable for viewing multiple competition results of a test competition. The student client device is suitable for logging in to a student account, and the student client device communicates with the teacher client device. The student client device includes a group creation module, a join group module, and a competition round execution Modules, a review module for results publication and a review and answer module. The team building module is suitable for creating a competition team and becoming a team manager. The join group module is suitable for joining a competition group and becoming a team member. The competition round execution module is connected with the group building module and the joining group module. The competition round execution module is suitable for team administrators and team members to execute open quiz competitions to answer questions. The achievement publication viewing module is connected to the competition round execution module, and the achievement publication viewing module is suitable for generating at least one competition transcript based on the competition results. The viewing answer module is connected with the results release viewing module, and the viewing answer module is suitable for viewing the answer to the question. In the above-mentioned interactive test competition teaching management system, the teacher end device also includes a test question editing module, which is connected to the interactive competition management module, and the test question editing module is suitable for editing test questions , The answer options of the test questions include text, graphics and audio files. In the above-mentioned interactive test competition teaching management system, the test competition includes a one-person test competition and a group test competition. In the above-mentioned interactive test competition teaching management system, the marking function includes the pen function, the highlighter function and the eraser function. In the above-mentioned interactive test competition teaching management system, the results of the competition include individual test scores, group test results, individual rankings, group rankings, individual correct answer rates, group correct answer rates, tested items and untested items. In the above-mentioned interactive test competition teaching management system, the teacher's end devices are smart phones, tablet computers, personal computers and notebook computers. In the above-mentioned interactive test competition teaching management system, the group building module further includes a two-dimensional bar code generating unit, which is suitable for generating a two-dimensional bar code for recruiting group members. In the above interactive test competition teaching management system, the joining group module further includes a two-dimensional bar code scanning unit, which is adapted to scan the two-dimensional bar code of the recruited group member to join the competition group. In the above-mentioned interactive test competition teaching management system, the end devices used by students are smart phones, tablets, personal computers and laptops.
本創作係一種用於管理測驗題庫並供學生進行競賽測驗的互動式測驗競賽教學管理系統,透過教師使用端裝置之題庫管理模組建立題庫資料夾管理多個測驗題目,並根據不同科目建立課表檔案,再利用建立競賽單元建立至少一個人測驗競賽或團隊測驗競賽,之後,透過競賽上線模組將建立好的測驗競賽開放上線給學生使用端裝置進行測驗作答,學生使用端裝置能透過建立競賽小組成為團隊管理員,除了能夠參加個人測驗競賽之外,亦可產生一招募組員二維條碼可供其他學生使用端裝置掃描加入進行團隊測驗競賽,答題結束之後即可取得競賽成績單,且能夠查看各題的解答與老師的即時講解,方可讓學生在學習上更有效率,老師也能夠取得即時的反饋,達到互動式學習的成效,並透過測驗競賽模式提升學生的學習競爭力。
請參閱圖1,圖1所繪示為本創作互動式測驗競賽教學管理系統之示意圖。本創作為一種用於管理測驗題庫並供學生進行競賽測驗的互動式測驗競賽教學管理系統10,包括一教師使用端裝置100及一學生使用端裝置200。教師使用端裝置100適於登入一教師使用帳號101後進行使用。教師使用端裝置100可例如為智慧型手機、平板電腦、個人電腦及筆記型電腦。教師使用端裝置100包括一題庫管理模組110、一互動競賽管理模組120、一競賽上線模組130、一競賽成果檢視模組140及一測驗題目編輯模組150。以下針對教師使用端裝置100之各項功能模組進行詳細講解與說明。
題庫管理模組110適於產生至少一題庫資料夾111,題庫資料夾111適於儲存並管理多道測驗題目1。簡單來說,題庫管理模組110適於供已登入教師使用帳號101的教師進行使用,透過題庫管理模組110建立至少一題庫資料夾111,並且用於管理多道測驗題目1,其中測驗題目1可例如為選擇題、多選題、填空題及問答題。互動競賽管理模組120與題庫管理模組110相連接,互動競賽管理模組120適於產生至少一課表檔案12,互動競賽管理模組120包括一建立競賽單元121及一題目講解單元122。詳細來說,互動競賽管理模組120可供教師建立至少一課表檔案12,可針對不同科目、不同班級甚至不同學校建立出個別的資料夾,有效分類較不容易將資料搞混。測驗題目編輯模組150與互動競賽管理模組120相連接,該測驗題目編輯模組適於編輯測驗題目1,測驗題目1之作答選項類型包括文字、圖檔及音檔。簡單來說,測驗題目編輯模組150係供教師編輯測驗題目1,可透過試卷上傳及單題上傳方式完成測驗題目1的設置,其中測驗題目1的題目類型及答題類型可匯入文字、圖檔及音檔,透過此舉增加題目的多樣性。
互動競賽管理模組120還包括一建立競賽單元121及一題目講解單元122。建立競賽單元適於建立至少一測驗競賽2。進一步說明,建立競賽單元121可供教師將準備好的測驗題目1建立至少一測驗競賽2,對應分類好的課表檔案12,即可針對不同科目、不同班級甚至不同學校編排出多個專屬測驗,其中測驗競賽2可分為個人測驗競賽及分組測驗競賽,達到因材施教、有效管理及增加學習多元性的功效。題目講解單元122適於透過一標註功能13於測驗題目1上標記講解,並產生出至少一題目解答14。簡單來說,題目講解單元122可供教師針對每一道測驗題目1進行標註講解,透過標註功能13之畫筆功能、螢光筆功能及橡皮擦功能在測驗題目1上進行重點標記以利教師進行講解說明,完成後即可針對每一道測驗題目產生出相對應的題目解答14供學生參考使用。
競賽上線模組130與互動競賽管理模組120相連接,競賽上線模組130適於開放測驗競賽2。詳細來說,競賽上線模組130係供教師進行測驗競賽2的權限開放,即可供學生進行個人或分組的測驗競賽2。競賽成果檢視模組140與競賽上線模組130相連接,競賽成果檢視模組140適於檢視測驗競賽2之多筆競賽成果141。進一步說明,競賽成果檢視模組140係供教師檢視已完成之測驗競賽2的競賽成果發表,即為競賽成果141,競賽成果141包括個人測驗成績、分組測驗成績、個人排名、分組排名、個人答對率、分組答對率、已測題目及未測題目,該些資訊可供教師更詳細的參閱成果,以利隨時調整測驗難度以及各個題目之更換作業。
學生使用端裝置200適於登入一學生使用帳號201,且學生使用端裝置200與教師使用端裝置100通訊連接,學生使用端裝置200包括一建立小組模組210、一加入小組模組220、一競賽回合執行模組230、一成果發表檢視模組240及一查看解答模組250。學生使用端裝置200可例如為智慧型手機、平板電腦、個人電腦及筆記型電腦。以下針對學生使用端裝置200之各項功能模組進行詳細講解與說明。
建立小組模組210適於建立一競賽小組21並成為一團隊管理員A。簡單來說,建立小組模組210係供學生建立一競賽小組21,開啟競賽小組21之學生既成為該競賽小組21的團隊管理員A,其中建立小組模組210還包括一二維條碼產生單元211,團隊管理員A可透過二維條碼產生單元211產生一招募組員二維條碼QC,並透過招募組員二維條碼QC招募附近的學生或親友加入競賽小組21。
加入小組模組220適於加入競賽小組21並成為一團隊組員B。詳細來說,欲參加競賽小組21的其他學生可透過加入小組模組220加入競賽小組21成為團隊組員B,其中加入小組模組220還包括一二維條碼掃描單元221,係供欲參加競賽小組21的其他學生開啟二維條碼掃描單元221對招募組員二維條碼QC進行掃描後,即可加入競賽小組21成為團隊組員B,此舉能夠讓學生快速進行分組,避免耽誤測驗時間。
競賽回合執行模組230與建立小組模組210及加入小組模組220相連接,競賽回合執行模組230適於讓團隊管理員A及團隊組員B執行已開放之測驗競賽2進行題目作答。進一步說明,競賽回合執行模組230可供學生參加由教師使用端裝置100之競賽上線模組130所開放的測驗競賽2,並且能夠執行測驗競賽2的作答。成果發表檢視模組240與競賽回合執行模組230相連接,成果發表檢視模組240適於根據競賽成果141產生至少一競賽成績單241。簡單來說,成果發表檢視模組240係供學生完成測驗競賽2的作答完成該場測驗競賽2之後取得競賽成績單241,競賽成績單241係根據競賽成果141產生之,學生即可取得競賽成績單241得知個人成績、分組成績、個人排名、分組排名及個人測驗及分組測驗之答對率。
查看解答模組250與成果發表檢視模組240相連接,查看解答模組250適於檢視題目解答14。詳細來說,查看解答模組250係供學生取得競賽成績單241之後,可針對有疑問需要釋疑的測驗題目1讓教師進行解答,透過查看解答模組250即可檢視由教師透過題目講解單元122所標記的重點與講解內容,此舉不但能夠讓學生更了解測驗題目1的解答方式,也有助於加深學生印象。
習知線上測驗系統過於制式化,僅是將紙本測驗模式移植到電腦系統上執行,並未有所改變的情況下對學生與老師來說僅是形式上變得方便,但在學習過程的本質上卻沒有任何進步,實屬可惜。除此之外,現代教育更注重互動式的學習模式,理應使老師與學生建立更多的溝通管道調整學習教材與教學方式,但礙於上述所提及之過於制式化的講課及測驗,無法有效提升學習效率,因此還需要透過其他方式加以強化及改變。
本創作之互動式測驗競賽教學管理系統10可透過教師使用端裝置100之題庫管理模組110適於產生至少一題庫資料夾111,並透過題庫資料夾111管理多道測驗題目1,測驗題目1可例如為選擇題、多選題、填空題及問答題,根據不同科目及題型給予更多樣化的測驗,再透過測驗題目編輯模組150編輯測驗題目1可透過試卷上傳及單題上傳方式完成測驗題目1的設置,其中測驗題目1的題目類型及答題類型可匯入文字、圖檔及音檔,透過此舉增加題目的多樣性,接著透過互動競賽管理模組120建立至少一課表檔案12管理多個不同科目與課程進行編排,之後,透過建立競賽單元121及題目講解單元122將多筆測驗題目1彙整為一測驗競賽2,並且提供標註功能13讓教師可進行重點標記,且透過題目講解單元122產出題目解答14,之後透過競賽上線模組130將該些測驗競賽2開放上線,待學生執行完畢之後,由競賽成果檢視模組140檢視多筆競賽成果14,可檢視包括個人測驗成績、分組測驗成績、個人排名、分組排名、個人答對率、分組答對率、已測題目及未測題目,可供教師針對該些資訊進行後續測驗的調整與分析,而學生可透過學生使用端裝置200登入一學生使用帳號201,利用建立小組模組210建立一競賽小組21並成為一團隊管理員A,並產生一招募組員二維條碼QC招募附近的學生或親友加入競賽小組21,其他學生則能透過加入小組模組220之二維條碼掃描單元221對招募組員二維條碼QC進行掃描,即可加入競賽小組21成為團隊組員B,即可透過競賽回合執行模組230參與已開放的測驗競賽2,待作答完畢之後,即可透過成果發表檢視模組240產生至少一競賽成績單241查看個人成績、分組成績、個人排名、分組排名及個人測驗及分組測驗之答對率,最後學生可根據查看解答模組250針對有疑問需要釋疑的測驗題目1讓教師進行解答,檢視由教師透過題目講解單元122所標記的重點與講解內容,本創作不但能透過測驗競賽的方式激發學生的競爭心,以及提升與同儕之間的解題能力,也能夠方便教師針對不同科目、教材、題型及班級安排課表及測驗題目的編輯,最後根據競賽成果的資訊做為往後調整教材與測驗題目的依據,達到學生與教師之間都能夠即時取得反饋,有效提升學習效率之功效。
本創作無論就目的、手段及功效,在均顯示其迥異於習知技術之特徵,為一大突破。惟須注意,上述實施例僅為例示性說明本創作之原理及其功效,而非用於限制本創作之範圍。任何熟於此項技藝之人士均可在不違背本創作之技術原理及精神下,對實施例作修改與變化。本創作之權利保護範圍應如後述之申請專利範圍所述。
This creation is an interactive test competition teaching management system for managing test question banks and for students to conduct competition tests. Through the question bank management module of the teacher’s terminal device, create a question bank folder to manage multiple test questions and create a class schedule according to different subjects. File, and then use the establishment of the competition unit to establish at least one person test competition or team test competition, and then open the established test competition through the competition online module for students to use the end device to answer the test, and the student use end device can create a competition group Become a team administrator, in addition to participating in individual test competitions, you can also generate a recruiting group member QR code for other students to scan and join the team test competition using the terminal device. After the answer is over, you can get the competition transcript and be able to view it The answers to the questions and the teacher’s real-time explanations can make students more efficient in learning. Teachers can also obtain real-time feedback, achieve the effect of interactive learning, and enhance students’ learning competitiveness through the test and competition mode.
Please refer to Figure 1. Figure 1 shows a schematic diagram of the creative interactive quiz competition teaching management system. This creation is an interactive test competition
10:互動式測驗競賽教學管理系統 1:測驗題目 2:測驗競賽 12:課表檔案 13:標註功能 14:題目解答 100:教師使用端裝置 101:教師使用帳號 110:題庫管理模組 111:題庫資料夾 120:互動競賽管理模組 121:建立競賽單元 122:題目講解單元 130:競賽上線模組 140:競賽成果檢視模組 141:競賽成果 150:測驗題目編輯模組 200:學生使用端裝置 201:學生使用帳號 210:建立小組模組 21:競賽小組 211:二維條碼產生單元 QC:招募組員二維條碼 220:加入小組模組 221:二維條碼掃描單元 230:競賽回合執行模組 240:成果發表檢視模組 241:競賽成績單 250:查看解答模組 A:團隊管理員 B:團隊組員10: Interactive test competition teaching management system 1: Quiz questions 2: Quiz competition 12: Class Schedule File 13: Annotation function 14: Question answer 100: Teacher's end device 101: Teacher use account 110: Question Bank Management Module 111: Question Bank Folder 120: Interactive competition management module 121: Establish a competition unit 122: Topic Explanation Unit 130: Competition online module 140: Competition Results View Module 141: Competition Results 150: Quiz Question Editing Module 200: Student use device 201: Student use account 210: Create a team module 21: Competition Team 211: Two-dimensional barcode generation unit QC: Recruiting team members QR code 220: Join the group module 221: 2D barcode scanning unit 230: Competition Round Execution Module 240: Achievement publication view module 241: Competition transcript 250: View the answer module A: Team administrator B: Team member
圖1所繪示為本創作互動式測驗競賽教學管理系統之示意圖。 圖2所繪示為教師使用端裝置之示意圖。 圖3所繪示為學生使用端裝置之示意圖。 Figure 1 shows a schematic diagram of the creative interactive quiz competition teaching management system. Figure 2 shows a schematic diagram of the teacher's terminal device. Figure 3 shows a schematic diagram of the student terminal device.
10:互動式測驗競賽教學管理系統 10: Interactive test competition teaching management system
100:教師使用端裝置 100: Teacher's end device
110:題庫管理模組 110: Question Bank Management Module
120:互動競賽管理模組 120: Interactive competition management module
130:競賽上線模組 130: Competition online module
140:競賽成果檢視模組 140: Competition Results View Module
150:測驗題目編輯模組 150: Quiz Question Editing Module
200:學生使用端裝置 200: Student use device
210:建立小組模組 210: Create a team module
220:加入小組模組 220: Join the group module
230:競賽回合執行模組 230: Competition Round Execution Module
240:成果發表檢視模組 240: Achievement publication view module
250:查看解答模組 250: View the answer module
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CN113542778A (en) * | 2021-05-26 | 2021-10-22 | 深圳点猫科技有限公司 | Team interaction method, device, system and medium for online teaching |
CN114374615A (en) * | 2021-12-30 | 2022-04-19 | 中企云链(北京)金融信息服务有限公司 | Data virtual interaction simulation method and device, storage medium and electronic device |
TWI789256B (en) * | 2022-02-25 | 2023-01-01 | 國立臺北教育大學 | Teaching assistant system and method |
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CN113542778A (en) * | 2021-05-26 | 2021-10-22 | 深圳点猫科技有限公司 | Team interaction method, device, system and medium for online teaching |
CN114374615A (en) * | 2021-12-30 | 2022-04-19 | 中企云链(北京)金融信息服务有限公司 | Data virtual interaction simulation method and device, storage medium and electronic device |
CN114374615B (en) * | 2021-12-30 | 2023-11-28 | 中企云链(北京)金融信息服务有限公司 | Data virtual interaction simulation method and device, storage medium and electronic device |
TWI789256B (en) * | 2022-02-25 | 2023-01-01 | 國立臺北教育大學 | Teaching assistant system and method |
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