TWM595231U - Fixed focus type three-dimensional imaging display system - Google Patents
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本申請係有關於一種顯示系統,尤指一種固定聚焦式三維成像顯示系統。This application relates to a display system, especially a fixed focus three-dimensional imaging display system.
按,平面顯示及觸控面板的現有技術已經非常成熟,但是平面2D始終跟日常使用的物品真實度有一段差距,在科技躍進的世代,人們在生活中已無法滿足2D的平面影像,而且希望不但能看到3D影像,還能夠進一步觸控。由於3D成像顯示及觸控操作方式可以讓使用者有更真實的體驗,這種雙向的人機互動介面也期望有更多元化的發展,因此期望一些新的應用,使人類的生活可以更加的便利。Press, the existing technology of flat display and touch panel has been very mature, but flat 2D always has a gap with the authenticity of daily use items. In the generation of technological leap forward, people can no longer meet the 2D flat image in life, and hope Not only can you see 3D images, but you can also further touch. Since the 3D imaging display and touch operation mode can allow users to have a more realistic experience, this two-way human-computer interaction interface is also expected to have more diversified development, so it is expected that some new applications will make human life more Convenience.
針對現有的三維成像技術,科技的進步讓人們不滿足於裸眼 3D 技術帶來的便捷,一項能夠帶來更好的視覺的體驗的新技術便應運而生,3D 全息影像技術不僅能夠擺脫掉 3D 眼鏡的束縛,而且能夠提供便捷,將 3D 技術的視覺效果和互動體驗提上了更高的台階。目前的全息投影技術是利用干涉和衍射原理記錄並再現物體真實的三維圖像的記錄和再現的技術。然而,成像設備相當複雜且需要經過複雜的影像處理才能呈現全息投影影像,相對的製作成本也相當高昂也無法普及應用,再者,全息投影影像的成像位置必須經過精密定位計算,因此容易造成影像失真而觀看效果不好,因此,如何突破現有技術的瓶頸讓整體製作成本降低,且讓3D影像顯示普及運用在生活的周遭是亟待解決的問題。In view of the existing 3D imaging technology, the advancement of technology has made people unsatisfied with the convenience brought by the naked eye 3D technology. A new technology that can bring a better visual experience came into being. 3D holographic imaging technology can not only get rid of The shackles of 3D glasses, and can provide convenience, raise the visual effects and interactive experience of 3D technology to a higher level. The current holographic projection technology is a recording and reproduction technology that uses the principles of interference and diffraction to record and reproduce real three-dimensional images of objects. However, the imaging equipment is quite complicated and requires complex image processing to present the holographic projection image. The relative production cost is also very high and cannot be widely used. Furthermore, the imaging position of the holographic projection image must be calculated through precise positioning, so it is easy to cause the image It is distorted and the viewing effect is not good. Therefore, how to break through the bottleneck of the existing technology to reduce the overall production cost and make the 3D image display popular in the surroundings of life is an urgent problem to be solved.
本申請提供一種固定聚焦式三維成像顯示系統,以解決現有製作全息投影影像的設備成本高且運作複雜而無法普及應用的問題。The present application provides a fixed focus three-dimensional imaging display system to solve the problem that the existing equipment for making holographic projection images has high cost and complicated operation and cannot be widely used.
為了解決上述問題,本申請是這樣實現的:本申請提供一種固定聚焦式三維成像顯示系統,適用於一成像空間中,該顯示系統包括一儲存模組、一全息影像投影模組以及一處理模組。儲存模組儲存複數筆物件資訊;全息影像投影模組包括一X軸光投影組件、一Y軸光投影組件及一Z軸光投影組件,分別設置於成像空間; 以及處理模組電性連接儲存模組及全息影像投影模組,根據此些物件資訊中之一者相應控制X軸光投影組件、Y軸光投影組件及Z軸光投影組件分別投射一指向性投影光激發三維成像區內的成像介質以顯示一全息投影影像。In order to solve the above problems, the present application is implemented as follows: The present application provides a fixed-focus three-dimensional imaging display system suitable for use in an imaging space. The display system includes a storage module, a holographic image projection module, and a processing module group. The storage module stores plural pieces of object information; the holographic image projection module includes an X-axis light projection component, a Y-axis light projection component, and a Z-axis light projection component, which are respectively disposed in the imaging space; and the processing module is electrically connected and stored The module and the holographic image projection module, according to one of the object information, correspondingly control the X-axis light projection component, the Y-axis light projection component and the Z-axis light projection component to respectively project a directional projection light to excite the three-dimensional imaging area The imaging medium is used to display a holographic projection image.
在本申請的實施例中,更可應用顯示器的凌空操控方式予以去取得此些物件資訊,詳細來說,在顯示器的感應區偵測凌空操控手勢以產生一手勢訊號,此時處理模組根據手勢訊號相應取得此些物件資訊其中之一者,並控制X軸光投影組件、Y軸光投影組件及Z軸光投影組件分別投射指向性投影光激發三維成像區內的成像介質例如空氣,據以顯示相應物件資訊的全息投影影像。如此一來,可根據手勢訊號自顯示器中的物件資訊拉出來顯示於外,同時可顯示出相應物件資訊的全息投影影像,藉由凌空操控技術與全息影像投影模組的結合能夠精確地偵測手勢在立體空間中的位置與移動方向,進而實現3D影像能夠自顯示器拉出並呈現出全息投影影像的功效。In the embodiment of the present application, the volley control mode of the display can be used to obtain information of these objects. In detail, the volley control gesture is detected in the sensing area of the display to generate a gesture signal. The gesture signal correspondingly obtains one of these object information, and controls the X-axis light projection component, the Y-axis light projection component and the Z-axis light projection component to respectively project the directional projection light to excite the imaging medium such as air in the three-dimensional imaging area. To display the holographic projection image of the corresponding object information. In this way, the object information in the display can be pulled out and displayed according to the gesture signal, and the holographic projection image of the corresponding object information can be displayed at the same time. It can be accurately detected by the combination of the volley control technology and the holographic image projection module The position and moving direction of the gesture in the three-dimensional space, thereby realizing the effect that the 3D image can be pulled out from the display and present the holographic projection image.
為對本申請的特徵及所達成之功效有更進一步之瞭解與認識,僅佐以實施例及配合詳細之說明,說明如後:In order to have a further understanding and understanding of the characteristics and effects of the application, only examples and detailed descriptions are used, and the description is as follows:
請參閱圖1,其為本申請的第一實施例之電路方塊圖。固定聚焦式三維成像顯示系統,適用於一成像空間中,顯示系統包括一儲存模組11、一全息影像投影模組12以及一處理模組14,處理模組14電性連接儲存模組11及全息影像投影模組12。儲存模組11儲存複數筆物件資訊112,全息影像投影模組12包括一X軸光投影組件122、一Y軸光投影組件124及一Z軸光投影組件126,X軸光投影組件122、Y軸光投影組件124、Z軸光投影組件126分別設置於成像空間,也就是說X軸光投影組件122、Y軸光投影組件124、Z軸光投影組件126分別配置於空間中的X位置、Y位置及Z位置。處理模組14根據此些物件資訊中之一者相應控制X軸光投影組件、Y軸光投影組件及Z軸光投影組件分別投射一指向性投影光激發一三維成像區內的成像介質以顯示一全息投影影像。成像介質可以是空氣,當X、Y、Z三個X軸向的指向性投影光聚焦時,三維成像區內的聚焦處藉由激發態產生的光可使空氣分子產生光來達到顯示,也就是在空氣中特定的點三維成像,據以顯示出全息投影影像。此些物件資訊112可為靜態物件資訊或動態物件資訊,當處理模組14輸出的是靜態物件資訊,則控制X軸光投影組件、Y軸光投影組件及Z軸光投影組件分別投射指向性投影光激發一三維成像區內的成像介質以顯示靜態物件資訊的全息投影影像;同理,當處理模組14輸出的是動態物件資訊,則控制X軸光投影組件、Y軸光投影組件及Z軸光投影組件分別投射指向性投影光激發一三維成像區內的成像介質以顯示動態物件資訊的全息投影影像。因此,透過簡單的X、Y、Z三個X軸向的投影設備,即可顯示出全息投影影像,相對的整體設備成本較低,僅需要在成像空間中設置本申請的系統,即可普及應用於生活中。Please refer to FIG. 1, which is a circuit block diagram of the first embodiment of the present application. The fixed focus three-dimensional imaging display system is suitable for an imaging space. The display system includes a
為能實現除了裸視3D觀看全息投影影像之外,更能凌空操控以更提升互動操作靈活性,請參閱圖2,其為本申請的第二實施例之電路方塊圖。此第二實施例中的元件與運作方式與第一實施例相同,故在此不再贅述,謹說明差異之處。顯示系統包括一顯示器10,其包括複數個偵測器102、一控制電路104及一感應區106,顯示器10係為觸控顯示器或電致變色顯示器,控制電路104電性連接此些偵測器102,此些偵測器102設置於感應區106以感應一手勢,控制電路104根據此些偵測器102偵測的手勢以產生一手勢訊號。其中此些偵測器102係為紅外線偵測器、光偵測器或是熱影像偵測器。以紅外線偵測器為例說明,以紅外線可分為三部分,近紅外線的波長為0.75~1.5μm之間,中紅外線的波長為1.5~6μm之間,遠紅外線的波長為6~1000μm之間,當手部靠近感應區時,此些紅外線偵測器發出的紅外線由於手部遮擋反射回饋偵測訊號予控制電路104,也就是說控制電路104可根據手部的手勢操控以產生手勢訊號。又以熱影像偵測器為例說明,當手部靠近感應區106時,熱影像偵測器發出紅外線偵測手部的操控以進行感光成像,並回饋偵測訊號予控制電路104,控制電路104根據手勢操控,例如感光成像於熱像圖上所呈現的不同溫度色及相應座標位置以產生手勢訊號。以光偵測器為例說明,當手部靠近感應區106時,手部的手勢操作,此些光偵測器偵測在感應區106中手勢動作,以抓取各時間點的影像,控制電路104透過相關演算法計算,判斷肢體動作並產生手勢訊號。上述不論是運用紅外線偵測器、光偵測器或是熱影像偵測器予以偵測手勢之操控,皆可體現凌空操控所產生的手勢訊號之功效。In order to achieve the ability to control the holographic projection image in addition to the naked-view 3D, and to increase the flexibility of the interactive operation, please refer to FIG. 2, which is a circuit block diagram of the second embodiment of the present application. The components and operation modes in this second embodiment are the same as those in the first embodiment, so they will not be repeated here, and the differences will be explained. The display system includes a
處理模組14根據手勢訊號相應手勢訊號相應取得此些物件資訊112其中之一者,並控制X軸光投影組件122、Y軸光投影組件124及Z軸光投影組件126分別投射指向性投影光激發三維成像區內的成像介質例如空氣,據以顯示相應物件資訊112的全息投影影像。詳細來說,當手部於顯示器10的感應區106執行凌空操控時,此些偵測器102於感應區以感應一手勢,控制電路104根據此些偵測器偵測的手勢以產生手勢訊號,手勢訊號可以是操控物件資訊112移動或是旋轉等動態訊號,此時處理模組14根據手勢訊號即可取得相應物件資訊112,也就是說根據手勢訊號可將顯示器10中的物件資訊112拉出來顯示於外,處理模組14根據手勢訊號相應控制X軸光投影組件122、Y軸光投影組件124及Z軸光投影組件126分別投射指向性投影光激發三維成像區內的成像介質,據以顯示出相應物件資訊112的全息投影影像,全息投影影像即為一種可再現物體真實的三維圖像,藉由凌空操控技術與全息影像投影模組12的結合能夠精確地偵測手勢在立體成像空間中的位置與移動方向,進而實現3D影像能夠自顯示器10拉出並呈現出全息投影影像的功效。The
續就X軸光投影組件122、Y軸光投影組件124及Z軸光投影組件126所投射的指向性投影光係為平行投影光時,X軸光投影組件、Y軸光投影組件及Z軸光投影組件的相應位置處分別設置一光干涉元件(圖中未示),光干涉元件係為投影機或光投射器。由於X軸、Y軸、Z軸的三軸成像後會漏光導致後方殘影,故利用光干涉元件於三維成像區產生破壞性干涉,用以消除X軸光投影組件122、Y軸光投影組件124及Z軸光投影組件126投射於三維成像區所產生的殘影,進而完整呈現全息投影影像。全息影像投影模組更包括複數個光偵測器(圖中未示),分別設置於每一個光干涉元件之一側,此些光偵測器用以偵測三維成像區中的遮蔽物,例如手部所遮蔽的位置,容後詳述針對遮蔽物的補光方式。When the directional projection light system projected by the X-axis
更進一步說明本申請於空間中呈現全息投影影像的實施方式,請參閱圖3,其為本申請的第三實施例之電路方塊圖,此第三實施例中的元件與運作方式與第二實施例相同,故在此不再贅述,謹說明差異之處。X軸光投影組件122包括第一發光單元1222、第一控制器1224、第一無線傳輸單元1226;Y軸光投影組件124包括第二發光單元1242、第二控制器1244、第二無線傳輸單元1246;Z軸光投影組件126包括第三發光單元1262、第三控制器1264、第三無線傳輸單元1266。第一發光單元1222、第二發光單元1242、第三發光單元1262分別連接有一旋轉組件(圖中未示),旋轉組件係為萬向軸或球籠式接頭;旋轉組件用以控制旋轉第一發光單元1222、第二發光單元1242、第三發光單元1262投射指向性投影光的角度。To further explain the implementation of the present application for presenting holographic projection images in space, please refer to FIG. 3, which is a circuit block diagram of a third embodiment of the present application. The components and the operation mode and the second implementation of this third embodiment The examples are the same, so I won’t repeat them here. The X-axis
當手部於顯示器10感應區106執行凌空操控時,此些偵測器102於感應區106以感應手部的手勢,控制電路104根據此些偵測器102偵測的手勢以產生手勢訊號,此時處理模組14根據手勢訊號,例如自顯示器10中的物件資訊112拉出來顯示於外,並移動或是旋轉物件資訊112等動態手勢訊號,相應控制X軸光投影組件122、Y軸光投影組件124及Z軸光投影組件126分別投射指向性投影光激發三維成像區內的成像介質以顯示出相應物件資訊112的全息投影影像。具體來說,就是第一控制器1224根據第一無線傳輸單元1226所接收到的處理模組14之手勢訊號以相應控制第一發光單元1222投射指向性投影光至三維成像區;第二控制器1244根據第二無線傳輸單元1246所接收到的處理模組14之手勢訊號以相應控制第二發光單元1242投射指向性投影光至三維成像區;同理,第三控制器1264根據第三無線傳輸單元1266所接收到的處理模組14之手勢訊號以相應控制第三發光單元1262投射指向性投影光至三維成像區。此時第一發光單元1222、第二發光單元1242、第三發光單元1262所投射指向性投影光形成交集,能夠激發三維成像區內的成像介質,據以顯示出相應物件資訊112的全息投影影像。值得注意的是,第一發光單元1222、第二發光單元1242、第三發光單元1262分別連接有旋轉組件,因此處理模組14係根據手勢可自顯示器10中物件資訊拉出顯示於外的位置經由第一無線傳輸單元1226、第二無線傳輸單元1246、第三無線傳輸單元1266傳送相應訊號予第一控制器1224、第二控制器1244、第三控制器1264,此時旋轉組件根據第一控制器1224、第二控制器1244、第三控制器1264用以控制旋轉第一發光單元1222、第二發光單元1242、第三發光單元1262投射指向性投影光的角度,如此一來,即可移動全息投影影像的顯示位置。除了可以移動全息投影影像的顯示位置之外,也必須考量成像空間與指向性投影光的流明度,全息投影影像在15-30m
2的空間中顯示, 第一發光單元1222、第二發光單元1242、第三發光單元1262的指向性投影光的流明較佳範圍係介於100lm-800lm之間;全息投影影像在35-50m
2的空間中顯示, 第一發光單元1222、第二發光單元1242、第三發光單元1262的指向性投影光的流明較佳範圍係介於1500 lm -2000 lm之間;全息投影影像在60-100m
2的空間中顯示, 第一發光單元1222、第二發光單元1242、第三發光單元1262的指向性投影光的流明較佳範圍係介於3000 lm -4000 lm之間;全息投影影像在120-200m
2的空間中顯示, 第一發光單元1222、第二發光單元1242、第三發光單元1262的指向性投影光的流明係適用於4000 lm以上。第一發光單元1222、第二發光單元1242、第三發光單元1262係為發光二極體陣列或雷射二極體陣列;發光二極體陣列亦可為微發光二極體陣列(Micro LED Array)或紅外線發光二極體陣列。以紅外線發光二極體陣列為例,第一發光單元1222、第二發光單元1242、第三發光單元1262投射指向性投影光係為1kHz紅外線脈衝光時,於X、Y、Z三個維度使用1kHz紅外線脈衝光於三維成像區聚焦,藉由激發態產生的光可使空氣分子產生光,也就是在空氣中特定的點三維成像,所以於白天或黑夜都能使用。又以微發光二極體陣列為例,由於具有能耗低、亮度高及熱能小等優點,故可作為本申請之優選應用,但本申請不以此為限。
When the hand performs volley control on the
請參閱圖4,其為本申請的第四實施例之電路方塊圖。此第四實施例中的元件與運作方式與第一實施例相同,故在此不再贅述,謹說明差異之處。全息影像投影模組12更包括複數個光偵測器,用以偵測三維成像區中的遮蔽物。顯示系統更包括一穿戴裝置16,穿戴裝置16以無線方式連線處理模組14,穿戴裝置16包括一本體162、至少一無線收發單元164、一控制單元166及一補光單元168,本體162內設置控制單元166與無線收發單元164,無線收發單元164以無線方式連結至全息影像投影模組12的第一無線傳輸單元1226、第二無線傳輸單元1246、第三無線傳輸單元1266;控制單元166電性連接無線收發單元164及補光單元168。其中,補光單元168連接一轉軸控制元件(圖中未示),轉軸控制元件電性連接無線收發單元164。本體162係為指環、手錶、懷錶、臂套或首飾。當手部裝設穿戴裝置16時,本體162在此以指環為例說明,是穿戴於使用者的手指,控制單元166操控係輸出一操控訊號,全息影像投影模組12經由無線收發單元164接收操控訊號以相應控制控制X軸光投影組件122、Y軸光投影組件124及Z軸光投影組件126投射指向性投影光至三維成像區位置。換言之,X軸光投影組件122、Y軸光投影組件124及Z軸光投影組件126可以根據手指作動的手勢訊號相應移動全息投影影像的成像位置,據以實現凌空操控之功效。Please refer to FIG. 4, which is a circuit block diagram of a fourth embodiment of the present application. The components and the operation mode in this fourth embodiment are the same as those in the first embodiment, so they will not be repeated here, and the differences will be explained. The holographic
當然,亦可搭配穿戴裝置16體現凌空操控方式可自顯示器10中的物件資訊112拉出來顯示於外,同時處理模組14根據手勢訊號相應控制X軸光投影組件122、Y軸光投影組件124及Z軸光投影組件126分別投射指向性投影光激發三維成像區內的成像介質以顯示出相應物件資訊112的全息投影影像。值得注意的是,手部於感應區106執行凌空操控運作時,手部所遮蔽的位置必須進行補光才能使為三維成像更加完整呈現, 如第二實施例中所述,可透過光偵測器以偵測三維成像區中的遮蔽物(例如手部),因此補光單元168係根據三維成像區中的遮蔽物進行補光,也就是手部遮蔽X軸光投影組件122、Y軸光投影組件124及Z軸光投影組件126其中一者投射指向性投影光位置,處理模組14經由無線收發單元164傳送控制訊號至穿戴裝置16的控制轉軸控制元件,以相應全息投影影像及其位置來控制旋轉補光單元168投射補光的光線角度,為此可提高操作自由度與實用性。Of course, it can also be used with the
綜上所述,本申請的顯示裝置整體的設備簡單而使成本低,有利於產業生產廣泛應用。凌空操控技術能夠偵測使用者的動作反應來作出相對應的回饋,實現雙向互動的人機互動介面模式,並整合全息投影影像技術,讓使用者觀看動態物件時,彷彿真實呈現於眼前,創造出三度空間的人機互動介面,讓運用範圍更加廣泛,同時三維成像技術變得更加豐富與多元,只要在一個成像空間中,例如車載、會議室、娛樂室、實體店面或任何建築物中裝設有本申請之顯示系統,均應包括於本申請之申請專利範圍內。In summary, the display device of the present application has simple equipment and low cost, which is beneficial to the wide application of industrial production. The volley control technology can detect the user's motion response to make corresponding feedback, realize the two-way interactive human-machine interactive interface mode, and integrate the holographic projection image technology, so that when the user views the dynamic object, it appears as if it is actually in front of the eyes, creating The three-dimensional human-machine interactive interface makes the application range more extensive, and at the same time, the three-dimensional imaging technology becomes more abundant and diverse, as long as it is in an imaging space, such as a car, meeting room, entertainment room, physical storefront or any building The display system installed with this application shall be included in the scope of the patent application of this application.
惟以上所述者,僅為本申請之實施例而已,並非用來限定本申請實施之範圍,舉凡依本申請之申請專利範圍所述之形狀、構造、特徵及精神所爲之均等變化與修飾,均應包括於本申請之申請專利範圍內。However, the above are only examples of this application and are not intended to limit the scope of implementation of this application. All changes and modifications based on the shape, structure, characteristics and spirit described in the patent application of this application , Should be included in the scope of patent applications for this application.
10:顯示器10: display
102:偵測器102: Detector
104:控制電路104: control circuit
106:感應區106: Sensing area
11:儲存模組11: Storage module
112:物件資訊112: Object Information
12:全息影像投影模組12: Holographic image projection module
122:X軸光投影組件122: X-axis light projection component
1222:第一發光單元1222: The first light-emitting unit
1224:第一控制器1224: First controller
1226:第一無線傳輸單元1226: The first wireless transmission unit
124:Y軸光投影組件124: Y-axis light projection component
1242:第二發光單元1242: Second light emitting unit
1244:第二控制器1244: Second controller
1246:第二無線傳輸單元1246: Second wireless transmission unit
126:Z軸光投影組件126: Z axis light projection component
1262:第三發光單元1262: The third light-emitting unit
1264:第三控制器1264: Third controller
1266:第三無線傳輸單元1266: Third wireless transmission unit
14:處理模組14: Processing module
16:穿戴裝置16: Wearable device
162:本體162: Ontology
164:無線收發單元164: wireless transceiver unit
166:控制單元166: control unit
168:補光單元168: fill light unit
圖1: 其為本申請的第一實施例之電路方塊圖。 圖2: 其為本申請的第二實施例之電路方塊圖。 圖3: 其為本申請的第三實施例之電路方塊圖。 圖4: 其為本申請的第四實施例之電路方塊圖。 Figure 1: This is a circuit block diagram of the first embodiment of the present application. Figure 2: This is a circuit block diagram of the second embodiment of the present application. Figure 3: This is a circuit block diagram of the third embodiment of the present application. Figure 4: This is a circuit block diagram of the fourth embodiment of the present application.
11:儲存模組 11: Storage module
112:物件資訊 112: Object Information
12:全息影像投影模組 12: Holographic image projection module
122:X軸光投影組件 122: X-axis light projection component
124:Y軸光投影組件 124: Y-axis light projection component
126:Z軸光投影組件 126: Z axis light projection component
14:處理模組 14: Processing module
Claims (10)
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