TWM583711U - Combination of gaming chair - Google Patents

Combination of gaming chair Download PDF

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Publication number
TWM583711U
TWM583711U TW108203365U TW108203365U TWM583711U TW M583711 U TWM583711 U TW M583711U TW 108203365 U TW108203365 U TW 108203365U TW 108203365 U TW108203365 U TW 108203365U TW M583711 U TWM583711 U TW M583711U
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Taiwan
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chair
esports
combination
gaming
base
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TW108203365U
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Chinese (zh)
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葉書瑋
黃奕達
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宏碁股份有限公司
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Priority to TW108203365U priority Critical patent/TWM583711U/en
Publication of TWM583711U publication Critical patent/TWM583711U/en

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Abstract

A combination of gaming chair includes a base, a gaming chair and a plurality of supporting frames. The base includes two first limiting portions and two first guiding portions. The gaming chair is detachably disposed on the base, wherein the gaming chair includes a first side facing the base and a second side and a third side opposite to each other. The first side is provided with two second guiding portions respectively slidably disposed on the two first guiding portions. The supporting frames are respectively movably connected to the second side and the third side of the gaming chair, wherein the second side of the gaming chair faces one of the two first limiting portions, and one portion of the supporting frames are located between the second side of the gaming chair and one of the two first limiting portions. The third side of the gaming chair faces the other one of the two first limiting portions, and the other portion of the supporting frames are located between the third side of the gaming chair and the other one of the two first limiting portions.

Description

電競椅的組合Combination of esports chairs

本新型創作是有關於一種電競椅,且特別是有關於一種電競椅的組合。The novel creation is related to an electronic gaming chair, and in particular to a combination of an electronic gaming chair.

隨著電競的興起,各家廠商無不致力於推出相應的周邊設備,例如遊戲座艙等產品,以讓電競玩家更加沉浸於遊戲中並獲致更佳的遊戲體驗。With the rise of e-sports, manufacturers are all committed to launching peripheral devices, such as game cockpits, to make e-sports players more immersed in the game and get a better gaming experience.

常見的遊戲座艙的體積相當龐大,因此電競玩家勢必需要有足夠的居家空間或工作空間來置放遊戲座艙。大多電競玩家的居家空間或工作空間較難容下遊戲座艙,若居家空間或工作空間已存有辦公椅或電競椅,則遊戲座艙的安放更顯困難,且會大幅降低電競玩家購買遊戲座艙的意願。因此,如何提高遊戲座艙的使用彈性以克服電競玩家的居家空間或工作空間不足的問題,進而提高電競玩家添購遊戲座艙的意願,實為各家廠商亟需深入考慮的研發項目。The common game cockpit is quite large, so e-sports players must have enough home or work space to house the game cockpit. Most home entrants or work spaces of e-sports players are difficult to accommodate in the game cockpit. If there are office chairs or e-sports chairs in the home space or work space, the cockpit of the game is more difficult to place and will greatly reduce the purchase of e-sports players. The will of the game cockpit. Therefore, how to improve the flexibility of the game cockpit to overcome the problem of e-sports players' home space or insufficient working space, and thus increase the willingness of e-sports players to purchase game cockpits, is a research and development project that various manufacturers need to consider in depth.

本新型創作提供一種電競椅的組合,其能視使用者的需求而切換使用型態,故具有極佳的使用彈性。The novel creation provides a combination of an esports chair, which can be switched according to the needs of the user, so that it has excellent use flexibility.

本新型創作的電競椅的組合,其包括底座、電競椅以及多個支撐架。底座包括兩第一限位部以及兩第一導引部。電競椅可拆卸地設置於底座上,其中電競椅包括面向底座的第一側以及彼此相對的第二側與第三側,且第一側位於第二側與第三側之間,且第一側設有分別滑設於兩第一導引部的兩第二導引部。這些支撐架分別可動地連接電競椅的第二側及第三側,其中電競椅的第二側朝向兩第一限位部的其一,且部分的支撐架位於電競椅的第二側與兩第一限位部的其一之間。電競椅的第三側朝向兩第一限位部的另一,且另一部分的支撐架位於電競椅的第三側與兩第一限位部的另一之間。The combination of the novel electronic gaming chair includes a base, an esports chair and a plurality of support frames. The base includes two first limiting portions and two first guiding portions. The esports chair is detachably disposed on the base, wherein the escrow chair includes a first side facing the base and second and third sides opposite to each other, and the first side is located between the second side and the third side, and The first side is provided with two second guiding portions respectively slidably disposed on the two first guiding portions. The support frames are respectively movably connected to the second side and the third side of the electronic gaming chair, wherein the second side of the electronic gaming chair faces one of the two first limiting portions, and the partial supporting frame is located in the second of the electronic gaming chair The side is between the two first limiting portions. The third side of the esports chair faces the other of the two first limiting portions, and the other portion of the supporting frame is located between the third side of the esports chair and the other of the two first limiting portions.

基於上述,本新型創作的電競椅的組合可依使用者的需求切換至相應的使用型態,例如使電競椅卡定於底座上或將電競椅自底座卸下,故具有極佳的使用彈性與靈活度,以滿足使用者的不同操作需求。Based on the above, the combination of the esports chair created by the present invention can be switched to the corresponding use type according to the user's needs, for example, the esports chair is locked on the base or the esports chair is detached from the base, so that it is excellent. The flexibility and flexibility of use to meet the different operational needs of users.

為讓本新型創作的上述特徵和優點能更明顯易懂,下文特舉實施例,並配合所附圖式作詳細說明如下。The above described features and advantages of the present invention will become more apparent and understood from the following description.

圖1是本新型創作一實施例的電競椅的組合處於第一狀態下的示意圖。圖2是本新型創作一實施例的電競椅的組合處於第二狀態下的示意圖。圖3是圖2的支撐架相對於電競椅展開後的立體圖。圖4是圖1的電競椅的組合於另一視角的示意圖。圖5是圖4的電競椅的組合於另一視角的示意圖。特別說明的是,為便於表示支撐架300中的各構件間的連接關係,圖1的其中一個支撐架300的局部採用虛線繪示。BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic view showing the combination of an electronic gaming chair of an embodiment of the present invention in a first state. 2 is a schematic view showing the combination of the esports chair of the present embodiment in a second state. Figure 3 is a perspective view of the support frame of Figure 2 with respect to the esports chair. 4 is a schematic illustration of the combination of the gaming chair of FIG. 1 from another perspective. Figure 5 is a schematic illustration of the combination of the gaming chair of Figure 4 in another perspective. Specifically, in order to facilitate the connection relationship between the members in the support frame 300, a part of one of the support frames 300 of FIG. 1 is shown by a broken line.

請參考圖1至圖3,在本實施例中,電競椅的組合10包括底座100、電競椅200以及多個支撐架300,其中電競椅200可拆卸地設置於底座100上,且這些支撐架300可收合於電競椅200或相對於電競椅200展開,以上使用型態可視使用者的需求而靈活調整。在圖1所示的第一狀態下,電競椅200卡定於底座100上,且電競椅的組合10可作為遊戲座艙。舉例來說,底座100可具備旋轉或震動等功能,以帶動電競椅200或使電競椅200產生震動,據以配合遊戲內容即時反饋予使用者,以讓使用者獲致身歷其境的效果並沉浸於遊戲當中。Referring to FIG. 1 to FIG. 3 , in the embodiment, the combination 10 of the electronic gaming chair includes a base 100 , an esports chair 200 , and a plurality of support frames 300 , wherein the esports chair 200 is detachably disposed on the base 100 , and The support frames 300 can be folded into the esports chair 200 or deployed relative to the esports chair 200. The above usage patterns can be flexibly adjusted according to the needs of the user. In the first state shown in FIG. 1, the gaming chair 200 is locked to the base 100, and the combination 10 of the gaming chairs can be used as a game cockpit. For example, the base 100 can be provided with functions such as rotation or vibration to drive the esports chair 200 or cause the esports chair 200 to vibrate, so as to provide instant feedback to the user in conjunction with the game content, so as to enable the user to obtain an immersive effect. And immersed in the game.

在另一實施例中,底座可以是一般的承載座,而不具備旋轉或震動等功能。在又一實施例中,電競椅相對於底座的角度或高度可調,以配合不同使用者的操作需求或習慣。在更一實施例中,底座可設有延伸架體,用以環繞電競椅,且延伸架體懸空於底座上方的末端可安裝有顯示螢幕。In another embodiment, the base can be a general carrier without the functions of rotation or vibration. In yet another embodiment, the angle or height of the esports chair relative to the base is adjustable to accommodate the operational needs or habits of different users. In a further embodiment, the base may be provided with an extension frame for surrounding the esports chair, and the end of the extension frame suspended above the base may be mounted with a display screen.

在本實施例中,底座100包括兩第一導引部110,其中此兩第一導引部110並列設置,且例如是互為平行。另一方面,電競椅200包括第一側210、第二側220以及第三側230,其中第一側210面向底座100,且第一側210位於彼此相對的第二側220與第三側230之間。具體而言,第一側210可視為底座100的底側,而第二側220與第三側230可視為底座100的旁側。第一側210設有兩第二導引部211,其中此兩第二導引部211並列設置,且例如是互為平行。In the present embodiment, the base 100 includes two first guiding portions 110, wherein the two first guiding portions 110 are juxtaposed and are, for example, parallel to each other. In another aspect, the gaming chair 200 includes a first side 210, a second side 220, and a third side 230, wherein the first side 210 faces the base 100 and the first side 210 is located on the second side 220 and the third side opposite each other Between 230. Specifically, the first side 210 can be considered as the bottom side of the base 100, and the second side 220 and the third side 230 can be considered as the side of the base 100. The first side 210 is provided with two second guiding portions 211, wherein the two second guiding portions 211 are juxtaposed and are, for example, parallel to each other.

此兩第二導引部211分別滑設於此兩第一導引部110,在相應配置的第二導引部211與第一導引部110中,第二導引部211可包括多個滑輪211a,且第一導引部110可為滑槽。這些滑輪211a的排列方向實質上平行於對應的第一導引部110的延伸方向,也就是說,第一導引部110可用以決定電競椅200相對於底座100滑動的方向,且滑輪211a與滑槽的配合能提高電競椅200相對於底座100滑動時的平穩度與順暢度。在其他實施例中,相應配置的第一導引部與第二導引部可採凹凸結構的配合,且可選擇不裝配滑輪。The two second guiding portions 211 are respectively slidably disposed on the two first guiding portions 110. In the second guiding portion 211 and the first guiding portion 110, the second guiding portion 211 may include multiple The pulley 211a, and the first guiding portion 110 may be a chute. The arrangement direction of the pulleys 211a is substantially parallel to the extending direction of the corresponding first guiding portion 110, that is, the first guiding portion 110 can be used to determine the direction in which the emotive chair 200 slides relative to the base 100, and the pulley 211a The cooperation with the chute can improve the smoothness and smoothness of the esports chair 200 when sliding relative to the base 100. In other embodiments, the correspondingly configured first guiding portion and second guiding portion may cooperate with the concave-convex structure, and may optionally not be equipped with a pulley.

請繼續參考圖1至圖3,這些支撐架300分別可動地連接電競椅200的第二側220及第三側230,並且是以第二側220及第三側230的任一側設有兩個支撐架300作為示範例,但本新型創作不限於此。換句話說,第二側220及第三側230的任一側上的支撐架300的數量當可視實際需求而增減。因電競椅200的第二側220及第三側230的任一側與其上的兩個支撐架300的連接關係、配置方式以及作動原理皆相同,以下僅就電競椅200的第二側220與其上的兩個支撐架300舉例說明。With reference to FIG. 1 to FIG. 3 , the support frames 300 are respectively movably connected to the second side 220 and the third side 230 of the electronic sports chair 200 , and are disposed on either side of the second side 220 and the third side 230 . The two support frames 300 are exemplified, but the novel creation is not limited thereto. In other words, the number of support frames 300 on either side of the second side 220 and the third side 230 may increase or decrease as may be practical. The connection relationship, the arrangement manner, and the operation principle of the two sides of the second side 220 and the third side 230 of the escrow chair 200 are the same as those of the two support frames 300. The following is only the second side of the esports chair 200. 220 is illustrated with two support frames 300 thereon.

具體而言,電競椅200的第二側220與其上的兩個支撐架300係採樞接配置,因此各支撐架300可收合於第二側220(見圖1與圖2)或相對於第二側220展開(見圖3)。各支撐架300包括相連的第一支撐件310以及第二支撐件320,各第一支撐件310可動地連接電競椅200的第二側220,且各第二支撐件320可動地連接對應的第一支撐件310。也就是說,第一支撐件310以及第二支撐件320係採一對一配置,其中各第一支撐件310樞接第二側220,且各第二支撐件320樞接對應的第一支撐件310。Specifically, the second side 220 of the esports chair 200 is pivotally disposed with the two support frames 300 thereon, so that each support frame 300 can be folded on the second side 220 (see FIG. 1 and FIG. 2) or Expanded on the second side 220 (see Figure 3). Each of the support frames 300 includes a first support member 310 and a second support member 320. Each of the first support members 310 is movably coupled to the second side 220 of the gaming chair 200, and each of the second support members 320 is movably coupled to the corresponding one. The first support member 310. That is, the first support member 310 and the second support member 320 are in a one-to-one configuration, wherein each of the first support members 310 is pivotally connected to the second side 220, and each of the second support members 320 is pivotally connected to the corresponding first support. Element 310.

在各第一支撐件310相對於第二側220旋轉的過程中,各支撐架300的整體同步旋轉,而各第二支撐件320仍可視操作需求而適時地相對於對應的第一支撐件310旋轉。另一方面,各第一支撐件310包括樞接電競椅200的第二側220的樞接部311與相對於樞接部311的活動部312,且各第二支撐件320樞接對應的第一支撐件310的活動部312。進一步來說,各第二支撐件320包括連接對應的第一支撐件310的第一端321以及相對於第一端321的第二端322,其中各第一端321樞接對應的第一支撐件310的活動部312,且第二端322可安裝有滾輪330。During the rotation of each of the first support members 310 relative to the second side 220, the entire support frame 300 rotates synchronously, and each of the second support members 320 can be timely and relative to the corresponding first support member 310 according to operational requirements. Rotate. On the other hand, each of the first support members 310 includes a pivoting portion 311 of the second side 220 of the pivotal gaming chair 200 and a movable portion 312 of the pivoting portion 311, and each of the second supporting members 320 is pivotally connected. The movable portion 312 of the first support member 310. Further, each of the second supporting members 320 includes a first end 321 connecting the corresponding first supporting member 310 and a second end 322 opposite to the first end 321 , wherein each of the first ends 321 is pivotally connected to the corresponding first support The movable portion 312 of the piece 310 and the second end 322 can be mounted with a roller 330.

如圖3所示,使用者可令各支撐架300相對於電競椅200展開,並令各第二支撐件320相對於對應的第一支撐件310旋轉,使得支撐架300超出電競椅200的第一側210,並調整電競椅200距離地面的高度。另一方面,使用者可令各第二支撐件320安裝有滾輪330的第二端322朝向地面,並以滾輪330抵靠地面,使得電競椅200可透過滾輪330相對於地面旋轉或滑行。舉例來說,各第一支撐件310與電競椅200的樞接機制可採用多角度定位機制,且各第二支撐件320與對應的第一支撐件310也可採用多角度定位機制,藉以鎖定第一支撐件310相對於電競椅200旋動後的角度與位置以及鎖定各第二支撐件320相對於對應的第一支撐件310旋轉後的角度與位置,避免因支撐架300的鬆脫而導致電競椅200墜落。As shown in FIG. 3 , the user can expand the support frames 300 relative to the esports chair 200 and rotate the second support members 320 relative to the corresponding first support members 310 such that the support frames 300 extend beyond the esports chair 200 . The first side 210 and adjust the height of the escrow chair 200 from the ground. On the other hand, the user can cause each second support member 320 to be mounted with the second end 322 of the roller 330 facing the ground and with the roller 330 abutting against the ground, so that the esports chair 200 can be rotated or slid relative to the ground through the roller 330. For example, the pivoting mechanism of each of the first support member 310 and the emotive chair 200 can adopt a multi-angle positioning mechanism, and each of the second support members 320 and the corresponding first support member 310 can also adopt a multi-angle positioning mechanism. Locking the angle and position of the first support member 310 relative to the rotation of the esports chair 200 and locking the angle and position of each of the second support members 320 relative to the corresponding first support member 310 to avoid looseness of the support frame 300 The esports chair 200 fell.

如圖1與圖2所示,當支撐架300收合於電競椅200時,位於第二側220上的各支撐架300未超出電競椅200的第一側210,且各撐架300並未超出第二側220的邊緣。另一方面,此兩第一支撐件310之間維持有間隙,且此兩第二支撐件320收容於此間隙內。舉例來說,此兩第一支撐件310係以兩活動部312朝向彼此,其中此兩第二支撐件320收容於此兩活動部312之間,且此兩第二支撐件320的兩第二端322的面向互為反向。在本實施例中,各第一支撐件310的活動部312具有凹槽312a,以供對應的第二支撐件320的第一端321收容於其中。舉例來說,各第一支撐件310的活動部312上的凹槽312a可朝向第二側220,故各第二支撐件320的第一端321位於對應的第一支撐件310的活動部312與第二側220之間。在其他實施例中,各第一支撐件的活動部上的凹槽也可朝向外界,使得各第二支撐件的第一端暴露於外。As shown in FIG. 1 and FIG. 2 , when the support frame 300 is folded into the electronic play chair 200 , the support frames 300 on the second side 220 do not extend beyond the first side 210 of the electronic play chair 200 , and each support 300 The edge of the second side 220 is not exceeded. On the other hand, a gap is maintained between the two first supporting members 310, and the two second supporting members 320 are received in the gap. For example, the two first supporting members 310 are disposed with the two movable portions 312 facing each other, wherein the two second supporting members 320 are received between the two movable portions 312, and the two second supporting members 320 are two and second. The faces of the ends 322 are opposite each other. In this embodiment, the movable portion 312 of each of the first support members 310 has a recess 312a for receiving the first end 321 of the corresponding second support member 320 therein. For example, the groove 312a on the movable portion 312 of each first support member 310 can face the second side 220, so that the first end 321 of each second support member 320 is located at the movable portion 312 of the corresponding first support member 310. Between the second side 220 and the second side 220. In other embodiments, the grooves on the movable portion of each of the first supports may also face the outside such that the first ends of the respective second supports are exposed to the outside.

如圖2所示,因電競椅200的第二導引部211係由多個滑輪211a組成,在支撐架300收合於電競椅200的狀態下,使用者可令這些滑輪211a抵靠地面,使得電競椅200的第一側210較為貼近地面,並透過這些滑輪211a相對於地面滑行。As shown in FIG. 2, since the second guiding portion 211 of the esports chair 200 is composed of a plurality of pulleys 211a, the user can abut the pulleys 211a in a state where the support frame 300 is folded in the esports chair 200. The ground is such that the first side 210 of the gaming chair 200 is relatively close to the ground and is slid relative to the ground through the pulleys 211a.

請參考圖1,在本實施例中,底座100更包括並列設置的兩第一限位部160,其中此兩第一導引部110並列於此兩第一限位部160之間,且各第一限位部160的延伸方向實質上平行於各第一導引部110的延伸方向。各第一導引部110鄰接一個第一限位部160,且相對於對應的第一導引部110突起,故能用以防止各第二導引部211自對應的第一導引部110意外地滑脫。另一方面,當各支撐架300收合於電競椅200且電競椅200卡定於底座100上時,第二側220朝向且並鄰於其中一個第一限位部160以構成L型空間,用以收容一部分的支撐架300。第三側230朝向且並鄰於另一個第一限位部160以構成L型空間,用以收容另一部分的支撐架300。也就是說,這些支撐架300分別位於第二側220與其中一個第一限位部160之間或第三側230與另一個第一限位部160之間。再者,各第一限位部160止擋於對應的支撐架300的展開方向上,故能防止各支撐架300意外地掉落。Referring to FIG. 1 , in the embodiment, the base 100 further includes two first limiting portions 160 arranged in parallel, wherein the two first guiding portions 110 are juxtaposed between the two first limiting portions 160, and each The extending direction of the first limiting portion 160 is substantially parallel to the extending direction of each of the first guiding portions 110. Each of the first guiding portions 110 is adjacent to the first guiding portion 160 and protrudes relative to the corresponding first guiding portion 110. Therefore, the first guiding portion 211 can be prevented from the corresponding first guiding portion 110. Suddenly slipped. On the other hand, when each support frame 300 is folded in the esports chair 200 and the esports chair 200 is locked on the base 100, the second side 220 faces and is adjacent to one of the first limiting portions 160 to form an L-shape. Space for receiving a portion of the support frame 300. The third side 230 faces and is adjacent to the other first limiting portion 160 to form an L-shaped space for receiving the other portion of the support frame 300. That is, the support frames 300 are respectively located between the second side 220 and one of the first limiting portions 160 or between the third side 230 and the other first limiting portion 160. Moreover, each of the first limiting portions 160 stops in the deployment direction of the corresponding support frame 300, so that each of the support frames 300 can be prevented from falling accidentally.

進一步而言,電競椅200更包括兩扶手260,分別連接電競椅200的第二側220與第三側230。且此兩扶手260的其一自第二側220延伸而出且並列於其中一個第一限位部160,以與第二側220及其中一個第一限位部160構成第一收容空間S1,用以收容一部分的支撐架300。此兩扶手260的另一自第三側230延伸而出且並列於另一個第一限位部160,以與第三側230及另一個第一限位部160構成第二收容空間S2,用以收容另一部分的支撐架300。藉由將這些支架300分別收容於彼此相對的第一收容空間S1與第二收容空間S2內,有助於縮減電競椅的組合10的整體體積,其次,因各扶手260的阻隔,乘坐於電競椅200上的使用者不會輕易地碰觸到這些支架300。Further, the gaming chair 200 further includes two armrests 260 that are respectively connected to the second side 220 and the third side 230 of the gaming chair 200. And one of the two armrests 260 extends from the second side 220 and is juxtaposed to one of the first limiting portions 160 to form a first receiving space S1 with the second side 220 and one of the first limiting portions 160. A support frame 300 for accommodating a part. The other two armrests 260 extend from the third side 230 and are juxtaposed to the other first limiting portion 160 to form a second receiving space S2 with the third side 230 and the other first limiting portion 160. To accommodate another portion of the support frame 300. By accommodating the brackets 300 in the first accommodating space S1 and the second accommodating space S2 opposed to each other, it is possible to reduce the overall volume of the combination 10 of the esports chair, and secondly, by the barrier of each armrest 260, The user on the gaming chair 200 does not easily touch the brackets 300.

請參考圖2以及圖5,本實施例的底座100具有相對的第一側壁170與第二側壁180,且此兩第一導引部110位於第一側壁170與第二側壁180之間。進一步來說,各第一導引部110自第一側壁170延伸至第二側壁180,且至少貫通第二側壁180,以便讓這些滑輪211a滑入或滑出。在將卸下後的電競椅200安裝回底座100的過程中,電競椅200係自第二側壁180朝向第一側壁170移動,其中第一側壁170設有第一止擋部171,且係以每一個第一導引部110對應設有一個第一止擋部171作為示範例,但本新型創作不以此為限。更進一步來說,各第一止擋部171例如是位在對應的第一導引部110的末端,且配置用以限制電競椅200自第二側壁180朝向第一側壁170移動的行程,一旦電競椅200與第一止擋部171產生結構干涉,則電競椅200便停止移動,而不會產生電競椅200自第一側壁170滑出的情況。Referring to FIG. 2 and FIG. 5 , the base 100 of the present embodiment has an opposite first sidewall 170 and a second sidewall 180 , and the two first guiding portions 110 are located between the first sidewall 170 and the second sidewall 180 . Further, each of the first guiding portions 110 extends from the first side wall 170 to the second side wall 180 and penetrates at least the second side wall 180 to allow the pulleys 211a to slide in or out. The e-sports chair 200 is moved from the second side wall 180 toward the first side wall 170, wherein the first side wall 170 is provided with the first stop portion 171, and the first side wall 170 is disposed. Each of the first guiding portions 110 is correspondingly provided with a first stopping portion 171 as an example, but the novel creation is not limited thereto. Further, each of the first stopping portions 171 is located at the end of the corresponding first guiding portion 110, and is configured to limit the movement of the escread chair 200 from the second side wall 180 toward the first side wall 170. Once the esports chair 200 and the first stop 171 are structurally interfered, the esports chair 200 stops moving without causing the esports chair 200 to slide out of the first side wall 170.

如圖4與圖5所示,電競椅200更包括連接第一側210的後側250,且後側250位於第二側220與第三側230之間。各第一止擋部171配置用以卡抵電競椅200的後側250,以防止電競椅200自第一側壁170滑出。更進一步來說,電競椅200的後側250對應於每一個第一止擋部171設有一個卡槽251,當各第一止擋部171卡抵電競椅200的後側250時,各第一止擋部171的卡凸171a分別卡入或卡接於對應的卡槽251,以讓電競椅200與第一止擋部171的結合關係更為穩固。在其他實施例中,電競椅的後側可設有卡凸,而第一止擋部可設有用以與卡凸配合的卡槽。As shown in FIGS. 4 and 5 , the esports chair 200 further includes a rear side 250 that connects the first side 210 , and a rear side 250 that is located between the second side 220 and the third side 230 . Each of the first stopping portions 171 is configured to be engaged with the rear side 250 of the esports chair 200 to prevent the escread chair 200 from slipping out of the first side wall 170. Further, the rear side 250 of the esports chair 200 is provided with a card slot 251 corresponding to each of the first stopping portions 171, and when each of the first stopping portions 171 is engaged with the rear side 250 of the esports chair 200, The engaging projections 171a of the first stopping portions 171 are respectively engaged or snapped into the corresponding latching grooves 251 to make the coupling relationship between the escrow chair 200 and the first stopping portion 171 more stable. In other embodiments, the rear side of the esports chair may be provided with a card protrusion, and the first stop portion may be provided with a card slot for engaging the card.

請參考圖1與圖2,在本實施例中,底座100更包括樞接第二側壁180的第一卡合部150,且例如是活動卡扣。另一方面,電競椅200更包括相對於後側250的的前側240,且前側240與後側250連接第一側210的兩端。具體而言,前側240對應於第一卡合部150設有第二卡合部241,其中第二卡合部241可以是與活動卡扣相配合的卡槽。當電競椅200卡定於底座100上時,第一卡合部150卡合於第二卡合部241,故能防止電競椅200卡自第二側壁180意外地滑出。也就是說,若欲將電競椅200自底座100卸下,使用者必須先將第一卡合部150與第二卡合部241的卡合關係解除。反之,在將電競椅200安裝於底座100上後,必須恢復第一卡合部150與第二卡合部241的卡合關係,以使電競椅200卡定於底座100,而不會讓電競椅200與底座100意外地脫離。另一方面,底座100還包括導引凸部130,位於此兩第一導引部110之間,其中第一卡合部150例如樞設於導引凸部130的一側(即第二側壁180),且各第一止擋部171連接導引凸部130的另一側(即第一側壁170)。第一側210設有與導引凸部130相合的凹部212,且凹部212的兩端貫通前側240與後側250。因此,導引凸部130與凹部212的配合可用以提高拆裝電競椅200時的平穩度,並有利使用者對位電競椅200與底座100。Referring to FIG. 1 and FIG. 2 , in the embodiment, the base 100 further includes a first engaging portion 150 pivotally connected to the second sidewall 180 , and is, for example, a movable buckle. On the other hand, the gaming chair 200 further includes a front side 240 with respect to the rear side 250, and the front side 240 and the rear side 250 are coupled to both ends of the first side 210. Specifically, the front side 240 is provided with a second engaging portion 241 corresponding to the first engaging portion 150, wherein the second engaging portion 241 may be a card slot that cooperates with the movable buckle. When the esports chair 200 is locked on the base 100, the first engaging portion 150 is engaged with the second engaging portion 241, so that the esports chair 200 can be prevented from accidentally slipping out from the second side wall 180. That is to say, if the esports chair 200 is to be detached from the base 100, the user must first release the engagement relationship between the first engaging portion 150 and the second engaging portion 241. On the other hand, after the esports chair 200 is mounted on the base 100, the engagement relationship between the first engaging portion 150 and the second engaging portion 241 must be restored, so that the esports chair 200 is locked to the base 100 without The esports chair 200 is accidentally disengaged from the base 100. On the other hand, the base 100 further includes a guiding protrusion 130 between the two guiding portions 110, wherein the first engaging portion 150 is pivoted, for example, on one side of the guiding protrusion 130 (ie, the second side wall) 180), and each of the first stopper portions 171 is connected to the other side of the guide protrusion 130 (ie, the first side wall 170). The first side 210 is provided with a recess 212 that meets the guiding protrusion 130, and both ends of the recess 212 penetrate the front side 240 and the rear side 250. Therefore, the cooperation of the guiding protrusion 130 and the recess 212 can be used to improve the smoothness of the detachment of the esports chair 200 and to facilitate the alignment of the esports chair 200 and the base 100 by the user.

綜上所述,本新型創作的電競椅的組合可依使用者的需求切換至相應的使用型態,例如使電競椅卡定於底座上或將電競椅自底座卸下,故具有極佳的使用彈性與靈活度,以滿足使用者的不同操作需求。舉例來說,在電競椅卡定於底座上的狀態下,使用者可作為遊戲座艙使用。反之,在將電競椅自底座卸下的狀態下,使用者可以單獨使用電競椅。在一實施例中,使用者可令支撐架相對於電競椅展開,以調整電競椅距離地面的高度,且電競椅可透過支撐架上的滾輪相對於地面旋轉或滑行。在另一實施例中,支撐架收合於電競椅的旁側,因電競椅的底側設有滑輪,電競椅可透過滑輪相對於地面滑行。In summary, the combination of the esports chair created by the present invention can be switched to the corresponding use type according to the user's needs, for example, the esports chair is locked on the base or the esports chair is detached from the base, so Excellent flexibility and flexibility to meet the different operational needs of users. For example, in the state where the esports chair is locked on the base, the user can use it as a game cockpit. On the contrary, in the state where the esports chair is detached from the base, the user can use the esports chair alone. In one embodiment, the user can deploy the support frame relative to the gaming chair to adjust the height of the gaming chair from the ground, and the gaming chair can be rotated or glided relative to the ground through the rollers on the support frame. In another embodiment, the support frame is folded to the side of the esports chair. Since the bottom side of the esports chair is provided with a pulley, the esports chair can slide through the pulley relative to the ground.

雖然本新型創作已以實施例揭露如上,然其並非用以限定本新型創作,任何所屬技術領域中具有通常知識者,在不脫離本新型創作的精神和範圍內,當可作些許的更動與潤飾,故本新型創作的保護範圍當視後附的申請專利範圍所界定者為準。Although the present invention has been disclosed in the above embodiments, it is not intended to limit the novel creation, and any person skilled in the art can make some changes without departing from the spirit and scope of the novel creation. Retouching, the scope of protection of this new creation is subject to the definition of the scope of the patent application attached.

10‧‧‧電競椅的組合10‧‧‧Combination of esports chairs

100‧‧‧底座 100‧‧‧Base

110‧‧‧第一導引部 110‧‧‧First Guidance

130‧‧‧導引凸部 130‧‧‧Guided convex

150‧‧‧第一卡合部 150‧‧‧First Joint Department

160‧‧‧第一限位部 160‧‧‧First Limitation

170‧‧‧第一側壁 170‧‧‧First side wall

171‧‧‧第一止擋部 171‧‧‧First stop

180‧‧‧第二側壁 180‧‧‧second side wall

200‧‧‧電競椅 200‧‧‧Electronics Chair

210‧‧‧第一側 210‧‧‧ first side

211‧‧‧第二導引部 211‧‧‧Second guidance

211a‧‧‧滑輪 211a‧‧‧ pulley

212‧‧‧凹部 212‧‧‧ recess

220‧‧‧第二側 220‧‧‧ second side

230‧‧‧第三側 230‧‧‧ third side

240‧‧‧前側 240‧‧‧ front side

241‧‧‧第二卡合部 241‧‧‧Second Bonding Department

250‧‧‧後側 250‧‧‧ Back side

251‧‧‧卡槽 251‧‧‧ card slot

260‧‧‧扶手 260‧‧‧Handrail

300‧‧‧支撐架 300‧‧‧Support frame

310‧‧‧第一支撐件 310‧‧‧First support

311‧‧‧樞接部 311‧‧‧ pivotal department

312‧‧‧活動部 312‧‧‧ Activities Department

312a‧‧‧凹槽 312a‧‧‧ Groove

320‧‧‧第二支撐件 320‧‧‧second support

321‧‧‧第一端 321‧‧‧ first end

322‧‧‧第二端 322‧‧‧ second end

S1‧‧‧第一收容空間 S1‧‧‧First containment space

S2‧‧‧第一收容空間 S2‧‧‧First containment space

圖1是本新型創作一實施例的電競椅的組合處於第一狀態下的示意圖。 圖2是本新型創作一實施例的電競椅的組合處於第二狀態下的示意圖。 圖3是圖2的支撐架相對於電競椅展開後的立體圖。 圖4是圖1的電競椅的組合於另一視角的示意圖。 圖5是圖4的電競椅的組合於另一視角的示意圖。 BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic view showing the combination of an electronic gaming chair of an embodiment of the present invention in a first state.  2 is a schematic view showing the combination of the esports chair of the present embodiment in a second state.  Figure 3 is a perspective view of the support frame of Figure 2 with respect to the esports chair.  4 is a schematic illustration of the combination of the gaming chair of FIG. 1 from another perspective.  Figure 5 is a schematic illustration of the combination of the gaming chair of Figure 4 in another perspective.  

Claims (12)

一種電競椅的組合,包括:
底座,包括兩第一限位部以及兩第一導引部;
電競椅,可拆卸地設置於該底座上,其中該電競椅包括面向該底座的第一側以及彼此相對的第二側與第三側,該第一側位於該第二側與該第三側之間,且該第一側設有分別滑設於該兩第一導引部的兩第二導引部;以及
多個支撐架,分別可動地連接該電競椅的該第二側及該第三側,其中該電競椅的該第二側朝向兩第一限位部的其一,且部分該些支撐架位於該電競椅的該第二側與該兩第一限位部的其一之間,該電競椅的該第三側朝向該兩第一限位部的另一,且另一部分該些支撐架位於該電競椅的該第三側與該兩第一限位部的另一之間。
A combination of esports chairs, including:
The base includes two first limiting portions and two first guiding portions;
The esports chair is detachably disposed on the base, wherein the escrow chair includes a first side facing the base and a second side and a third side opposite to each other, the first side being located on the second side and the first side Between the three sides, the first side is provided with two second guiding portions respectively slidably disposed on the two first guiding portions; and a plurality of supporting frames respectively movably connected to the second side of the esports chair And the third side, wherein the second side of the esports chair faces one of the two first limiting portions, and a part of the supporting frames are located at the second side of the esports chair and the two first limits The third side of the e-sports chair faces the other of the two first limiting portions, and the other portion of the supporting frame is located at the third side of the e-sports chair and the first two The other part of the limit.
如申請專利範圍第1項所述的電競椅的組合,其中各該第二導引部包括多個滑輪,且各該第一導引部為滑槽。The combination of the gaming chairs of claim 1, wherein each of the second guiding portions comprises a plurality of pulleys, and each of the first guiding portions is a sliding slot. 如申請專利範圍第1項所述的電競椅的組合,其中該兩第一限位部並列設置,且該兩第一導引部並列於該兩第一限位部之間。The combination of the esports chair of the first aspect of the invention, wherein the two first limiting portions are juxtaposed, and the two first guiding portions are juxtaposed between the two first limiting portions. 如申請專利範圍第1項所述的電競椅的組合,其中該電競椅自該底座卸下,且各該支撐架相對於該電競椅作動而超出於該第一側。The combination of the gaming chairs of claim 1, wherein the gaming chair is detached from the base, and each of the supports extends beyond the first side with respect to the gaming chair. 如申請專利範圍第1項所述的電競椅的組合,其中各該支撐架包括相連的第一支撐件以及第二支撐件,各該第一支撐件可動地連接該電競椅的該第二側或該第三側,且各該第二支撐件可動地連接對應的該第一支撐件。The combination of the gaming chairs of claim 1, wherein each of the supporting frames includes a first supporting member and a second supporting member, each of the first supporting members movably connecting the first portion of the electronic gaming chair Two sides or the third side, and each of the second supports is movably connected to the corresponding first support. 如申請專利範圍第5項所述的電競椅的組合,其中各該支撐架還包括滾輪,且各該第二支撐件包括連接對應的該第一支撐件的第一端以及相對於該第一端的第二端,各該滾輪設置於對應的該第二支撐件的第二端。The combination of the gaming chairs of claim 5, wherein each of the supporting frames further comprises a roller, and each of the second supporting members comprises a first end connecting the corresponding first supporting member and relative to the first The second end of one end, each of the rollers is disposed at a second end of the corresponding second support member. 如申請專利範圍第5項所述的電競椅的組合,其中在該電競椅的該第二側或該第三側上,該些支撐架的數量為兩個,且該兩第二支撐件收容於該兩第一支撐件之間。The combination of the gaming chairs of claim 5, wherein the number of the supporting frames is two on the second side or the third side of the electronic gaming chair, and the two second supports The piece is received between the two first support members. 如申請專利範圍第5項所述的電競椅的組合,其中各該第一支撐件包括樞接該電競椅的該第二側或該第三側的樞接部與相對於該樞接部的活動部,且各該活動部具有凹槽,各該第二支撐件的局部收容於對應的該第一支撐件的該活動部的該凹槽內。The combination of the gaming chairs of claim 5, wherein each of the first supporting members includes a pivoting portion pivotally connected to the second side or the third side of the electronic gaming chair and is opposite to the pivoting portion And a movable portion of each of the movable portions, wherein each of the second supporting members is partially received in the corresponding groove of the movable portion of the first supporting member. 如申請專利範圍第1項所述的電競椅的組合,其中該電競椅更包括兩扶手,分別連接該第二側與第三側,且該兩扶手分別並列於該兩第一限位部,該第二側、連接該第二側的一該扶手以及位於該第二側旁的一該第一限位部構成一第一收容空間,且該第三側、連接該第三側的另一該扶手以及位於該第三側旁的另一該第一限位部構成一第二收容空間,其中部分該些支撐架位於該第一收容空間內,且另一部分該些支撐架該第二收容空間內。The combination of the esports chair of the first aspect of the invention, wherein the esports chair further comprises two armrests respectively connected to the second side and the third side, and the two armrests are respectively juxtaposed to the two first limits a second side, a handrail connected to the second side, and a first limiting portion located beside the second side to form a first receiving space, and the third side is connected to the third side The other armrest and the other first limiting portion located beside the third side constitute a second receiving space, wherein some of the supporting frames are located in the first receiving space, and another part of the supporting frames are The second containment space. 如申請專利範圍第1項所述的電競椅的組合,其中該底座具有相對的第一側壁與第二側壁,且該兩第一導引部位於該第一側壁與該第二側壁之間,該電競椅更包括連接該第一側的後側,且該後側位於該第二側與該第三側之間,其中該第一側壁設有第一止擋部,且該第一止擋部卡抵該後側。The combination of the gaming chairs of claim 1, wherein the base has opposite first and second side walls, and the two first guiding portions are located between the first side wall and the second side wall. The e-sports chair further includes a rear side connected to the first side, and the rear side is located between the second side and the third side, wherein the first side wall is provided with a first stopping portion, and the first The stopper is stuck to the rear side. 如申請專利範圍第10項所述的電競椅的組合,其中該後側設有卡槽,且該第一止擋部設有用以卡接於該卡槽的卡凸。The combination of the esports chair of claim 10, wherein the rear side is provided with a card slot, and the first stopping portion is provided with a card protrusion for engaging with the card slot. 如申請專利範圍第1項所述的電競椅的組合,其中該底座具有相對的第一側壁與第二側壁,且該兩第一導引部位於該第一側壁與該第二側壁之間,該底座更包括樞接該第二側壁的第一卡合部,該電競椅更包括連接該第一側的前側,且該前側與後側相對設置,其中該前側設有第二卡合部,且該第一卡合部卡合於該第二卡合部。The combination of the gaming chairs of claim 1, wherein the base has opposite first and second side walls, and the two first guiding portions are located between the first side wall and the second side wall. The base further includes a first engaging portion pivotally connected to the second side wall, the escrow chair further includes a front side connected to the first side, and the front side is opposite to the rear side, wherein the front side is provided with a second engagement And the first engaging portion is engaged with the second engaging portion.
TW108203365U 2019-03-20 2019-03-20 Combination of gaming chair TWM583711U (en)

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