TWM582408U - Dynamic control game system - Google Patents

Dynamic control game system Download PDF

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Publication number
TWM582408U
TWM582408U TW108204117U TW108204117U TWM582408U TW M582408 U TWM582408 U TW M582408U TW 108204117 U TW108204117 U TW 108204117U TW 108204117 U TW108204117 U TW 108204117U TW M582408 U TWM582408 U TW M582408U
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Taiwan
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game
touch
console
disposed
dynamic control
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TW108204117U
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Chinese (zh)
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崔宇廷
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崔宇廷
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Priority to TW108204117U priority Critical patent/TWM582408U/en
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Abstract

一種動態控制遊戲系統,是在一遊戲墊上設有一個控制台以及多個分別與該控制台訊號連接且相互間隔的觸控物件,在該控制台上設有一選擇遊戲方式的觸控螢幕,在各觸控物件的中間設有一感測器,各感測器的表面可透光並且在內側設有一發光模組,當遊戲者在該控螢幕選擇遊戲方式後,該控制台控制前述各觸控物件的該發光模組發光,當遊戲者根據遊戲方式選擇性地觸碰各感測器時,該感測器會將被觸碰的資訊回饋至該控制台,使該控制台控制遊戲的進行,提供使用者例如兒童在遊戲墊上進行各種不同的團體遊戲,進而鍛鍊身體同時培養兒童的團體意識。A dynamic control game system is provided with a console on a game mat and a plurality of touch objects respectively connected to the console signal and spaced apart from each other, and a touch screen for selecting a game mode is arranged on the console. A sensor is disposed in the middle of each touch object, and the surface of each sensor is transparent and has a light-emitting module on the inner side. When the player selects the game mode in the control screen, the console controls the touch. The illumination module of the object emits light. When the player selectively touches the sensors according to the game mode, the sensor feeds the touched information back to the console, so that the console controls the game. Providing a user, for example, a child to perform various group games on the game mat, thereby exercising the body while cultivating the group consciousness of the child.

Description

動態控制遊戲系統Dynamic control game system

本新型涉及一種遊戲的系統,尤其是涉及一種具有燈光效果的動態控制遊戲系統。The present invention relates to a game system, and more particularly to a dynamic control game system with a lighting effect.

近來由於飲食逐漸西化,現在的兒童多半有過重與缺乏運動的問題,為解決上述問題,在公園的遊樂區中通常會設置溜滑梯、搖搖馬或沙坑的遊樂器具提供兒童運動、玩樂,讓父母在空閒時能帶著兒童前往增加兒童活動的機會。Recently, due to the gradual westernization of the diet, most of the children nowadays have problems of excessive weight and lack of exercise. In order to solve the above problems, in the park's play area, there are usually amusement devices such as slides, rocking horses or bunkers to provide children's sports and play. Allow parents to take children to the opportunity to increase their activities while they are free.

為了提供更多樣化的遊樂效果,有的公園內會設置模組化的遊樂器具,上述遊樂器具多半以塑膠製成,並且通常包含溜滑梯、攀爬的網子或平台,然而上述的遊樂器具在遊玩時多半都是獨自遊玩,缺乏能夠提升兒童跑動機會並培養兒童團體活動意識的遊戲器具。In order to provide more diverse play effects, some parks will be equipped with modular amusement equipment. Most of the above-mentioned amusement instruments are made of plastic, and usually contain slides, climbing nets or platforms, but the above-mentioned play When the equipment is played, most of them are playing alone, and there is a lack of game equipment that can enhance children's running opportunities and cultivate children's group activities.

由於現有的遊戲器具主要是提供兒童獨自遊玩,不能培養兒童的體魄同時增長兒童團體活動的經驗。為此,本新型提供一種動態控制遊戲系統,透過控制台控制遊戲墊上多個觸控物件的方式,達到讓兒童或家長進行各種團體遊戲的功效。Since the existing game equipment mainly provides children to play alone, it is impossible to cultivate the child's body and experience the activities of the children's group activities. To this end, the present invention provides a dynamic control game system that controls a plurality of touch objects on a game pad through a console to achieve the effect of allowing children or parents to perform various group games.

為達到上述創作目的,本新型提供一種動態控制遊戲系統,包括:In order to achieve the above creative purpose, the present invention provides a dynamic control game system, including:

一遊戲墊;a game pad;

一控制台,該控制台設置在該遊戲墊的周圍,在該控制台頂部設有一選擇遊戲方式的觸控螢幕,在該控制台內設有一控制單元,該觸控螢幕與該控制單元電連接;以及a console, the console is disposed around the game pad, and a touch screen for selecting a game mode is arranged on the top of the console, and a control unit is disposed in the console, and the touch screen is electrically connected to the control unit ;as well as

多個觸控物件,間隔地設置在該遊戲墊上並且分別與該控制單元訊號連接,各觸控物件設有一外殼,在各外殼的中間嵌設一感測器,各感測器的表面外露且可透光,在各感測器的內側設有一發光模組。a plurality of touch objects are disposed on the game mat and are respectively connected to the control unit. Each touch object is provided with a casing. A sensor is embedded in the middle of each casing, and the surface of each sensor is exposed. It can be transparent, and a light-emitting module is arranged inside each sensor.

進一步,本新型在所述遊戲墊的中間形成一環狀的第一遊戲區,在該第一遊戲區的內側形成一環狀的第二遊戲區,在該第二遊戲區內側包圍一第三遊戲區,在該第三遊戲區設有一個所述的觸控物件,在該第二遊戲區以環繞且間隔的排列方式設有多個所述的觸控物件,在該第三遊戲區以環繞且間隔的排列方式設多個所述的觸控物件。Further, the present invention forms an annular first game zone in the middle of the game pad, a ring-shaped second game zone on the inner side of the first game zone, and a third on the inner side of the second game zone. a game area, wherein the third game area is provided with one of the touch objects, and the second game area is provided with a plurality of the touch objects in a surrounding and spaced arrangement, and the third game area is A plurality of said touch objects are arranged in a surrounding and spaced arrangement.

更進一步,本新型在所述遊戲墊的一側向外延伸形成一凸出部,所述的控制台設置在該凸出部上。Further, the present invention extends outwardly on one side of the game pad to form a protrusion, and the console is disposed on the protrusion.

進一步,本新型所述各觸控物件的所述外殼是嵌設在所述遊戲墊的盤體。Further, the outer casing of each touch object of the present invention is a disk body embedded in the game pad.

進一步,本新型所述各觸控物件的所述外殼是結合在所述遊戲墊上的柱體,所述各感測器是設置在該外殼頂部的中間。Further, the outer casing of each touch object of the present invention is a cylinder coupled to the game pad, and the sensors are disposed in the middle of the top of the outer casing.

進一步,本新型配合所述各觸控物件在該遊戲墊各設有一豎直桿,所述各觸控物件的所述外殼是夾扣在所述各豎直桿的周圍。Further, the present invention is provided with a vertical rod in each of the game objects, and the outer casing of each touch object is clipped around the vertical rods.

更進一步,本新型所述多個觸控物件分為至少一埋地式觸控物件、至少一柱狀觸控物件以及至少一夾扣式觸控物件,所述各埋地式觸控物件的所述外殼是嵌設在所述遊戲墊的盤體;所述各柱狀觸控物件式的該外殼是結合在該遊戲墊上的柱體,所述各柱狀觸控物件的所述感測器是設置在該外殼頂部的中間;配合所述各夾扣式觸控物件在該遊戲墊各設有一豎直桿,所述各夾扣式觸控物件的所述外殼是夾扣在所述各豎直桿的周圍。Further, the plurality of touch objects of the present invention are divided into at least one buried touch object, at least one column touch object, and at least one clip type touch object, and the buried touch objects are The outer casing is a disk body embedded in the game pad; the outer casing of the column-shaped touch object is a cylinder coupled to the game pad, and the sensing of the columnar touch objects The device is disposed at the top of the top of the casing; and each of the clip-type touch objects is provided with a vertical rod on the game pad, and the outer casing of each of the clip-type touch objects is clipped in the Around each vertical rod.

較佳的,本新型在所述各柱狀觸控物件式的所述外殼的周圍設有一揚聲器。Preferably, the present invention is provided with a speaker around the outer casing of each of the columnar touch object types.

當本新型使用時,是將該遊戲墊設置在室內外的地面上,使用者例如兒童以觸碰該控制台的該觸控螢幕的方式,選擇該控制單元控制多個觸控物件執行的遊戲。接著利用該遊戲墊上的多個觸控物件可被觸碰而啟閉或改變光線顏色的構造,執行已設定在該控制單元的不同遊戲。When the present invention is used, the game pad is disposed on the ground outside the room, and the user, for example, the child touches the touch screen of the console, and selects the control unit to control the game executed by the plurality of touch objects. . Then, using a plurality of touch objects on the game pad to be touched to open or close or change the color of the light, perform different games that have been set in the control unit.

本新型的功效在於,多個觸控物件間隔設置在該遊戲墊上的不同位置,使得兒童進行遊戲時能夠在該遊戲墊上奔跑來觸碰燈光標示的不同觸控物件,多個觸控物件能分別被觸碰的特性使得本新型適合用來進行團體遊戲,以動態控制不同觸控物件發出燈光的方式,指引兒童進行遊戲的過程,能夠透過遊戲增強兒童的體魄同時加強兒童團體活動的經驗。The function of the novel is that a plurality of touch objects are arranged at different positions on the game pad, so that when the child plays the game, the game pad can be run to touch the different touch objects indicated by the light, and the plurality of touch objects can respectively be separated. The touched features make the new model suitable for group games, to dynamically control the way in which different touch objects emit light, to guide children through the game, to enhance the child's body and enhance the experience of children's group activities through the game.

為能詳細瞭解本新型的技術特徵及實用功效,並可依照說明書的內容來實施,進一步以如圖式所示的較佳實施例,詳細說明如下。In order to understand the technical features and practical effects of the present invention in detail, it can be implemented in accordance with the contents of the specification, and further described in detail with reference to the preferred embodiments shown in the drawings.

請參看圖1至圖5所示的較佳實施例,本新型提供一種動態控制遊戲系統,適用於遊樂場的室內、百貨公司的頂樓或者公園等室內或戶外開放的空間,該動態控制遊戲系統包括一遊戲墊10、一設置在該遊戲墊10上的控制台20,以及多個分別與該控制台20訊號連接的觸控物件30,其中:Referring to the preferred embodiment shown in FIG. 1 to FIG. 5, the present invention provides a dynamic control game system, which is suitable for indoor or outdoor open spaces of a playground, a top floor of a department store, or a park. The dynamic control game system The utility model comprises a game pad 10, a console 20 disposed on the game pad 10, and a plurality of touch objects 30 respectively connected to the console 20 signal, wherein:

該遊戲墊10是圓形、橢圓形或各種輪廓且佔有一定面積讓使用者例如兒童可在上面盡情奔跑的墊體,該遊戲墊10提供設置在遊樂場的室內、百貨公司的頂樓或者公園等戶外開放空間的地面A上,在該遊戲墊10周圍的一側向外延伸形成一凸出部11,如本較佳實施例該遊戲墊10是圓形的墊體,在該遊戲墊10的中間形成一環狀的第一遊戲區12,在該第一遊戲區12的內側形成一環狀的第二遊戲區13,在該第二遊戲區13的內側包圍一第三遊戲區14。The game mat 10 is a circular, elliptical or various contours and occupies a certain area to allow a user, such as a child, to run on it. The game mat 10 is provided in a playground, in a department store's top floor or in a park, etc. On the ground A of the outdoor open space, a side of the game pad 10 extends outwardly to form a protrusion 11 which is a circular pad body in the preferred embodiment of the game pad 10 A ring-shaped first game zone 12 is formed in the middle, an annular second game zone 13 is formed inside the first game zone 12, and a third game zone 14 is enclosed inside the second game zone 13.

該控制台20設置在該遊戲墊10的該凸出部11,在該控制台20內設有一控制單元21,在該控制台20的頂部設有一選擇遊戲方式且控制遊戲進行的觸控螢幕22,該觸控螢幕22是紅外線、超音波、電容或電阻式的觸控螢幕,該觸控螢幕22與該控制單元21電連接,藉此使用者可以選擇該觸控螢幕22上顯示的遊戲令該控制單元21執行各種遊戲的進行。The console 20 is disposed on the protruding portion 11 of the game pad 10. A control unit 21 is disposed in the console 20, and a touch screen 22 for selecting a game mode and controlling the game is disposed at the top of the console 20. The touch screen 22 is an infrared, ultrasonic, capacitive or resistive touch screen. The touch screen 22 is electrically connected to the control unit 21, so that the user can select a game order displayed on the touch screen 22. The control unit 21 performs the progress of various games.

多個觸控物件30是能夠分別透過藍芽、無線網路或埋設在該遊戲墊10內的線路與該控制台20的該控制單元21達成無線或有線的訊號連接,多個觸控物件30分別設有一外殼31,在各外殼31的中間嵌設一感測器32,各感測器32可以是光感測器、觸控感測器、按壓感測器等能夠感測到人手或肢體觸碰的感測器,各感測器32的表面外露於各外殼31且可透光,例如本較佳實施例在各感測器32外露於各外殼31的部分形成可透光的強化玻璃罩,在各感測器32的內側設有一發光模組33,如本較佳實施例中各發光模組33是LED發光模組,各發光模組33可依據該控制單元21的控制而進行熄燈或發出紅、藍、綠等三種光線的模式。The plurality of touch objects 30 are capable of wirelessly or wiredly connecting to the control unit 21 of the console 20 through a Bluetooth, wireless network, or a line embedded in the game pad 10, and the plurality of touch objects 30 are Each of the housings 31 is provided with a sensor 32, and each of the sensors 32 can be a light sensor, a touch sensor, a pressing sensor, etc., capable of sensing a human hand or a limb. The touched sensor, the surface of each sensor 32 is exposed to each of the outer casings 31 and is transparent to light. For example, in the preferred embodiment, the portions of the respective sensors 32 exposed to the outer casings 31 form a light-permeable tempered glass. In the cover, a light-emitting module 33 is disposed on the inner side of each of the sensors 32. In the preferred embodiment, each of the light-emitting modules 33 is an LED light-emitting module, and each of the light-emitting modules 33 can be controlled according to the control unit 21 Turn off the lights or emit red, blue, green and other modes of light.

在本較佳實施例中多個觸控物件30分為三種類型的觸控物件30,包括一埋地式觸控物件30A、一柱狀觸控物件30B以及一夾扣式觸控物件30C,各埋地式觸控物件30A的外殼31是嵌設在該遊戲墊10的圓環形盤體,在該圓環形盤體的外殼31的中間設有所述的感測器32;各柱狀觸控物件30B的外殼31是結合在該遊戲墊10上的柱體,在該柱狀的外殼31的頂部中央形成所述的感測器32,在該柱狀的外殼31的周圍設有一揚聲器34,該揚聲器34與該控制單元21訊號連接而受該控制單元21的控制;配合各夾扣式觸控物件30C在該遊戲墊10上分別設有一豎直桿15,各夾扣式觸控物件30C的外殼31是夾扣在各豎直桿15周圍的殼體,在該夾扣的外殼31的外側中間形成所述的感測器32。In the preferred embodiment, the plurality of touch objects 30 are divided into three types of touch objects 30, including a buried touch object 30A, a column touch object 30B, and a clip type touch object 30C. The outer casing 31 of each of the buried touch objects 30A is an annular disk body embedded in the game pad 10, and the sensor 32 is disposed in the middle of the outer casing 31 of the circular disk body; The outer casing 31 of the columnar touch object 30B is a cylinder coupled to the game mat 10, and the sensor 32 is formed at the center of the top of the columnar outer casing 31, and is disposed around the columnar outer casing 31. There is a speaker 34, the speaker 34 is connected to the control unit 21 and controlled by the control unit 21; and each of the clip-type touch objects 30C is respectively provided with a vertical rod 15 on the game pad 10, and each clip type The outer casing 31 of the touch object 30C is a casing that is clamped around each vertical rod 15, and the sensor 32 is formed in the middle of the outer side of the outer casing 31 of the clip.

本較佳實施例在該遊戲墊10上配置多個觸控物件30的方式,是在該第三遊戲區14的中間設有一夾扣式觸控物件30C,在該第二遊戲區13以環繞且等間隔的排列方式設有多個埋地式觸控物件30A,在該第一遊戲區12以環繞且等間隔的排列方式設有數個埋地式觸控物件30A以及數個柱狀觸控物件30B。但本新型不同類型的觸控物件30設置在該遊戲墊10上的位置以及數量不限於上述較佳實施例的方式,可以隨著遊戲場設計的需求進行不同的排列以及類型的設計。In the preferred embodiment, a plurality of touch objects 30 are disposed on the game pad 10, and a clip-on touch object 30C is disposed in the middle of the third game area 14 to surround the second game area 13 . And a plurality of buried touch objects 30A are disposed in the equally spaced arrangement, and the plurality of buried touch objects 30A and the plurality of column touches are disposed in the first game area 12 in a surrounding and equally spaced arrangement. Object 30B. However, the position and number of the different types of touch objects 30 disposed on the game pad 10 are not limited to the above-described preferred embodiments, and may be arranged differently and typed according to the requirements of the game field design.

當使用本新型較佳實施例進行多人的團體遊戲時,例如進行燈光記憶遊戲,使用者例如兒童先於該控制台20的該觸控螢幕22選擇、控制該控制單元21執行燈光記憶遊戲,該控制單元21會依照順序控制不同位置多個觸控物件30發光,接著每個兒童再依照先前發光提示的順序觸碰多個觸控物件30,過程中該控制單元21會判斷各兒童觸碰各觸控物件30的正確與否並且計算成績。When a multi-player group game is performed using the preferred embodiment of the present invention, for example, a light memory game is played, and a user, such as a child, selects and controls the control unit 21 to perform a light memory game before the touch screen 22 of the console 20, The control unit 21 controls the plurality of touch objects 30 to emit light in different positions according to the sequence, and then each child touches the plurality of touch objects 30 in the order of the previous lighting prompts. In the process, the control unit 21 determines that the children touch. The correctness of each touch object 30 is calculated and the score is calculated.

或者以進行團體的佔地遊戲,將該遊戲墊10上左半邊的多個觸控物件30以及右半邊的多個觸控物件30分屬於兩方兒童的不同陣營,同一陣營的觸控物件30會顯示同一顏色,例如兩方陣營分為紅色與藍色,當兒童由該控制台20選擇、控制佔地遊戲開始後,同一陣營的兒童前往觸碰另一陣營所屬的各個觸控物件30使其變為己方陣營的顏色,或將被敵方觸碰過的觸控物件30再觸碰變回己方陣營的顏色,當遊戲時間結束時計算兩方陣營佔有的觸控物件30數量可判斷獲勝的陣營。Or, in the group playing game, the plurality of touch objects 30 on the left half of the game pad 10 and the plurality of touch objects 30 on the right half belong to different camps of the two children, and the touch object 30 of the same camp. The same color will be displayed. For example, the two camps are divided into red and blue. When the child is selected by the console 20 and the game is controlled, the children of the same camp will touch the touch objects 30 belonging to the other camp. It becomes the color of the own camp, or the touch object 30 touched by the enemy touches back to the color of the own camp. When the game time ends, the number of the touch object 30 occupied by the two camps can be judged to win. Camp.

以上所述僅為本新型的較佳實施例而已,並非用以限定本新型主張的權利範圍,凡其它未脫離本新型所揭示的精神所完成的等效改變或修飾,均應包括在本新型的申請專利範圍內。The above is only the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention. All other equivalent changes or modifications which are not departing from the spirit of the present invention are included in the present invention. Within the scope of the patent application.

10‧‧‧遊戲墊10‧‧‧ Game pad

11‧‧‧凸出部 11‧‧‧Protruding

12‧‧‧第一遊戲區V13‧‧‧第二遊戲區 12‧‧‧First Game Zone V13‧‧‧Second Game Zone

14‧‧‧第三遊戲區 14‧‧‧ third game area

15‧‧‧豎直桿 15‧‧‧ Vertical rod

20‧‧‧控制台 20‧‧‧ console

21‧‧‧控制單元 21‧‧‧Control unit

22‧‧‧觸控螢幕 22‧‧‧ touch screen

30‧‧‧觸控物件 30‧‧‧Touch objects

30A‧‧‧埋地式觸控物件 30A‧‧‧ buried touch objects

30B‧‧‧柱狀觸控物件 30B‧‧‧ columnar touch object

30C‧‧‧夾扣式觸控物件 30C‧‧‧ clip-on touch object

31‧‧‧外殼 31‧‧‧ Shell

32‧‧‧感測器 32‧‧‧ Sensors

33‧‧‧發光模組 33‧‧‧Lighting module

34‧‧‧揚聲器 34‧‧‧Speakers

A‧‧‧地面 A‧‧‧ ground

圖1是本新型較佳實施例的立體示意圖。 圖2是本新型較佳實施例控制台的立體示意圖。 圖3是本新型較佳實施例埋地式觸控物件的立體示意圖。 圖4是本新型較佳實施例柱狀觸控物件的立體示意圖。 圖5是本新型較佳實施例夾扣式觸控物件的立體示意圖。 1 is a perspective view of a preferred embodiment of the present invention.  2 is a perspective view of a console of the preferred embodiment of the present invention.  3 is a perspective view of a buried touch object of the preferred embodiment of the present invention.  4 is a perspective view of a columnar touch object of the preferred embodiment of the present invention.  FIG. 5 is a perspective view of the clip-on touch object of the preferred embodiment of the present invention.  

Claims (9)

一種動態控制遊戲系統,包括: 一遊戲墊; 一控制台,該控制台設置在該遊戲墊的周圍,在該控制台頂部設有一選擇遊戲方式的觸控螢幕,在該控制台內設有一控制單元,該觸控螢幕與該控制單元電連接;以及 多個觸控物件,間隔地設置在該遊戲墊上並且分別與該控制單元訊號連接,各觸控物件設有一外殼,在各外殼的中間嵌設一感測器,各感測器的表面外露且可透光,在各感測器的內側設有一發光模組。 A dynamic control game system comprising:  a game pad;  a console, the console is disposed around the game pad, and a touch screen for selecting a game mode is arranged on the top of the console, and a control unit is disposed in the console, and the touch screen is electrically connected to the control unit ;as well as  a plurality of touch objects are disposed on the game mat and are respectively connected to the control unit. Each touch object is provided with a casing. A sensor is embedded in the middle of each casing, and the surface of each sensor is exposed. It can be transparent, and a light-emitting module is arranged inside each sensor.   如請求項1之動態控制遊戲系統,其中在所述遊戲墊的中間形成一環狀的第一遊戲區,在該第一遊戲區的內側形成一環狀的第二遊戲區,在該第二遊戲區內側包圍一第三遊戲區,在該第三遊戲區設有一個所述的觸控物件,在該第二遊戲區以環繞且間隔的排列方式設有多個所述的觸控物件,在該第三遊戲區以環繞且間隔的排列方式設多個所述的觸控物件。The dynamic control game system of claim 1, wherein an annular first game zone is formed in the middle of the game pad, and a ring-shaped second game zone is formed on the inner side of the first game zone, in the second The inside of the game area is surrounded by a third game area, and the touch object is disposed in the third game area, and the plurality of touch objects are disposed in the second game area in a surrounding and spaced arrangement. A plurality of the touch objects are arranged in the surrounding and spaced arrangement in the third game area. 如請求項2之動態控制遊戲系統,其中在所述遊戲墊的一側向外延伸形成一凸出部,所述的控制台設置在該凸出部上。The dynamic control game system of claim 2, wherein a protrusion is formed outwardly on a side of the game pad, and the console is disposed on the protrusion. 如請求項1至3中任一項之動態控制遊戲系統,其中所述各觸控物件的所述外殼是嵌設在所述遊戲墊的盤體。The dynamic control game system of any one of claims 1 to 3, wherein the outer casing of each of the touch objects is a disk body embedded in the game pad. 如請求項1至3中任一項之動態控制遊戲系統,其中所述各觸控物件的所述外殼是結合在所述遊戲墊上的柱體,所述各感測器是設置在該外殼頂部的中間。The dynamic control game system of any one of claims 1 to 3, wherein the outer casing of each of the touch objects is a cylinder coupled to the game mat, the sensors being disposed on the top of the housing in the middle. 如請求項1至3中任一項之動態控制遊戲系統,其中配合所述各觸控物件在該遊戲墊各設有一豎直桿,所述各觸控物件的所述外殼是夾扣在所述各豎直桿的周圍。The dynamic control game system of any one of claims 1 to 3, wherein each of the touch object is provided with a vertical rod on each of the game pads, and the outer casing of each touch object is clipped The circumference of each vertical rod. 如請求項1至3中任一項之動態控制遊戲系統,其中所述多個觸控物件分為至少一埋地式觸控物件、至少一柱狀觸控物件以及至少一夾扣式觸控物件,所述各埋地式觸控物件的所述外殼是嵌設在所述遊戲墊的盤體;所述各柱狀觸控物件式的該外殼是結合在該遊戲墊上的柱體,所述各柱狀觸控物件的所述感測器是設置在該外殼頂部的中間;配合所述各夾扣式觸控物件在該遊戲墊各設有一豎直桿,所述各夾扣式觸控物件的所述外殼是夾扣在所述各豎直桿的周圍。The dynamic control game system of any one of claims 1 to 3, wherein the plurality of touch objects are divided into at least one buried touch object, at least one column touch object, and at least one clip touch The outer casing of the buried touch object is a disk body embedded in the game pad; the outer cover of the column-shaped touch object is a cylinder coupled to the game pad. The sensor of each of the column-shaped touch objects is disposed in the middle of the top of the housing; and each of the clip-type touch objects is provided with a vertical rod on each of the game pads, and each of the clip-type contacts The outer casing of the control member is clipped around the vertical rods. 如請求項5之動態控制遊戲系統,其中在所述外殼的周圍設有一揚聲器。A dynamic control game system as claimed in claim 5, wherein a speaker is provided around the outer casing. 如請求項7之動態控制遊戲系統,其中在所述各柱狀觸控物件式的所述外殼的周圍設有一揚聲器。The dynamic control game system of claim 7, wherein a speaker is disposed around the outer casing of each of the columnar touch objects.
TW108204117U 2019-04-03 2019-04-03 Dynamic control game system TWM582408U (en)

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