TWM578822U - AR (Augmented reality) education game system - Google Patents

AR (Augmented reality) education game system Download PDF

Info

Publication number
TWM578822U
TWM578822U TW108200397U TW108200397U TWM578822U TW M578822 U TWM578822 U TW M578822U TW 108200397 U TW108200397 U TW 108200397U TW 108200397 U TW108200397 U TW 108200397U TW M578822 U TWM578822 U TW M578822U
Authority
TW
Taiwan
Prior art keywords
module
educational game
augmented reality
game system
team
Prior art date
Application number
TW108200397U
Other languages
Chinese (zh)
Inventor
吳婷婷
游亞倫
陳建茗
Original Assignee
國立雲林科技大學
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 國立雲林科技大學 filed Critical 國立雲林科技大學
Priority to TW108200397U priority Critical patent/TWM578822U/en
Publication of TWM578822U publication Critical patent/TWM578822U/en

Links

Landscapes

  • Processing Or Creating Images (AREA)

Abstract

本創作有關於一種擴增實境之教育遊戲系統,其包含有至少一處理裝置,係具有一處理模組、一電性連接處理模組之攝影掃描模組與一電性連接處理模組之操作面板;以及一教育遊戲程式,係電性連接處理裝置之處理模組,其具有相互電性連接之一擴增實境模組、一登入模組、一隊伍模組、一色塊模組、一配對模組、一回饋模組與一統計模組。The present invention relates to an educational game system for augmented reality, which comprises at least one processing device, which has a processing module, a photo scanning module of an electrical connection processing module and an electrical connection processing module. An operation panel; and an educational game program, which is a processing module of the electrical connection processing device, which has an electrically augmented reality module, a login module, a team module, a color block module, A pairing module, a feedback module and a statistical module.

Description

擴增實境之教育遊戲系統Augmented reality educational game system

本創作係有關於一種擴增實境之教育遊戲系統,尤其係指一種能夠以擴增實境技術執行教育遊戲的系統,其可透過色塊顏色的配對,讓使用者學習到色彩之間的關係。This creation is about an augmented reality educational game system, especially a system that can perform educational games with augmented reality technology, which allows users to learn between colors through color block color matching. relationship.

按,教育是教授學生學問,係為了讓各種知識、技能和社會生活經驗都能夠藉由教育傳承下去,以促進未來社會能更進一步的發展。過去傳統的教學方式皆是從紙本的資料去學習各個知識,例如各個科目的課本和講義,學生會透過老師教學時的口述與紙本上的敘述去學習新知,而除了紙本的學習方式外,對於尚未能識字的孩童或是難以透過紙本方式學習的內容,亦可使用教具去引導學生學習。According to education, it is to teach students to learn, so that all kinds of knowledge, skills and social life experience can be passed down through education to promote the further development of the future society. In the past, traditional teaching methods used to learn various materials from paper materials, such as textbooks and handouts in various subjects. The students learned new knowledge through the narration of the teacher's teaching and the narrative on the paper, except for the way of learning on paper. For children who are not yet literate or who are difficult to learn on paper, they can also use teaching aids to guide students to learn.

再者,設計過的教具通常較富有趣味性,且互動性高,相較於枯燥乏味的紙本教材,教具會比較容易吸引學生的注意,也能夠達到較好的學習效果;中華民國專利公告號TW M452413「色彩學之教具結構」即提供一種色彩領域學習的教具,其係由多個迴轉盤組成一個圓柱體,迴轉盤上有設置多個色卡,以達到原色、混色、色系、明度、彩度等教示作用;不過教具占用的空間大,教學內容的設計上也相當困難,若設計不佳,反而可能造成學生在學習成果上有反效果。Moreover, the designed teaching aids are usually more interesting and interactive, and compared with the boring paper textbooks, the teaching aids will be more likely to attract the attention of the students and achieve better learning results; the Republic of China patent announcement No. TW M452413 "Glossy teaching aid structure" provides a teaching aid for color field learning. It consists of a plurality of rotating discs, and a plurality of color cards are arranged on the rotating disc to achieve primary colors, mixed colors, color systems, Brightness, chroma and other teaching functions; however, the space occupied by teaching aids is large, and the design of teaching content is also quite difficult. If the design is not good, it may cause students to have adverse effects on learning outcomes.

因此,隨著近年來科技的發展,個人電腦、智慧型手機以及平板電腦等電子載具的普及,也有許多將教具結合至電子載具,以在電子載具上呈現教學的內容,達到便利學習的效果;中華民國專利公告號TW M532075「多元記憶力學習系統」即提供一種多樣之介面顯示的學習系統,並結合配對模組、判斷模組以及複習模組豐富學習過程,讓學習者能夠藉由各種學習模式進行互動,以提高學習的意願與成效。Therefore, with the development of technology in recent years, the popularity of electronic vehicles such as personal computers, smart phones, and tablet computers has also been incorporated into electronic vehicles to present teaching content on electronic vehicles to facilitate learning. The effect of the Republic of China Patent Bulletin No. TW M532075 "Multiple Memory Learning System" provides a variety of interface display learning systems, combined with a pairing module, a judgment module and a review module to enrich the learning process, enabling learners to Various learning modes interact to enhance the willingness and effectiveness of learning.

爰此,如何提供一種讓使用者藉由可互動的遊戲設計去學習到色彩之間的關係,並結合在電子載具中,以達到更便利的學習過程,便成為本創作者思及之方向。In this way, how to provide a user with an interactive game design to learn the relationship between colors, combined with the electronic vehicle, in order to achieve a more convenient learning process, has become the direction of the creator .

今,創作人即是鑑於上述現有之教育遊戲設備於實際實施使用時仍具有多處缺失,於是乃一本孜孜不倦之精神,並藉由其豐富專業知識及多年之實務經驗所輔佐,而加以改善,並據此研創出本創作。Nowadays, the creators have been able to improve the existing educational game equipment in the actual implementation of the use of it, so it is a tireless spirit, and with its rich professional knowledge and years of practical experience to improve And based on this research and creation of this creation.

本創作主要目的為提供一種擴增實境之教育遊戲系統,其能提供使用者利用處理裝置掃描實體物件,並將富有教育意義的遊戲直接呈現在處理裝置的操作面板上,且透過擴增實境技術,即使使用者面對紙張,亦可在操作面板上檢視到許多色塊拼接成的矩形,而讓使用者進行互動遊戲,此技術能夠有效提高使用者的學習興趣。The main purpose of the present invention is to provide an educational game system for augmented reality, which can provide a user to scan a physical object by using a processing device, and present an educational game directly on an operation panel of the processing device, and The technology allows the user to view the rectangles of many color blocks on the operation panel, and allows the user to play interactive games. This technology can effectively improve the user's interest in learning.

為了達到上述實施目的,本創作一種擴增實境之教育遊戲系統,其包含有至少一處理裝置,係具有一處理模組、一電性連接處理模組之攝影掃描模組與一電性連接處理模組之操作面板;以及一教育遊戲程式,係電性連接處理裝置之處理模組,其具有相互電性連接之一擴增實境模組、一登入模組、一隊伍模組、一色塊模組、一配對模組、一回饋模組與一統計模組。In order to achieve the above-mentioned implementation, an educational game system for augmented reality is provided, which comprises at least one processing device, which has a processing module, a photo-scanning module electrically connected to the processing module, and an electrical connection. An operation panel of the processing module; and an educational game program, which is a processing module of the electrical connection processing device, which has an electrically augmented reality module, a login module, a team module, and a color A block module, a pairing module, a feedback module and a statistical module.

於本創作之一實施例中,至少一處理裝置之攝影掃描模組係包含有一攝影單元與一電性連接攝影單元之掃描單元。In an embodiment of the present invention, the photographic scanning module of the at least one processing device comprises a photographic unit and a scanning unit electrically connected to the photographic unit.

於本創作之一實施例中,教育遊戲程式之色塊模組透過掃描單元讀取一二維條碼之資訊,以於操作面板呈現複數個色塊。In one embodiment of the present invention, the color block module of the educational game program reads information of a two-dimensional bar code through the scanning unit to present a plurality of color blocks on the operation panel.

於本創作之一實施例中,教育遊戲程式之色塊模組係於操作面板呈現一指定色塊。In one embodiment of the present invention, the color block module of the educational game program presents a specified color block on the operation panel.

於本創作之一實施例中,教育遊戲程式之隊伍模組包含有一隊伍產生單元與一隊伍加入單元。In one embodiment of the present creation, the team module of the educational game program includes a team generating unit and a team joining unit.

於本創作之一實施例中,教育遊戲程式之登入模組係輸入使用者的姓名與編號。In one embodiment of the present creation, the login module of the educational game program inputs the name and number of the user.

於本創作之一實施例中,教育遊戲程式進一步包含有一計時模組。In one embodiment of the present creation, the educational game program further includes a timing module.

於本創作之一實施例中,教育遊戲程式進一步包含有一後台管理模組。In one embodiment of the present creation, the educational game program further includes a background management module.

於本創作之一實施例中,至少一處理裝置係選自於具有上網功能之平板電腦、智慧型手機、桌上型電腦與手提式電腦其中之一或兩者以上之組合。In one embodiment of the present invention, the at least one processing device is selected from the group consisting of a tablet computer with a web function, a smart phone, a desktop computer, and a portable computer, or a combination of two or more.

本創作之目的及其結構功能上的優點,將依據以下圖面所示之結構,配合具體實施例予以說明,俾使審查委員能對本創作有更深入且具體之瞭解。The purpose of this creation and its structural and functional advantages will be explained in accordance with the structure shown in the following figure, in conjunction with specific examples, so that the review committee can have a deeper and more specific understanding of the creation.

請參閱第一圖,本創作一種擴增實境之教育遊戲系統,其包含有至少一處理裝置(1),其係選自於具有上網功能之平板電腦、智慧型手機、桌上型電腦與手提式電腦其中之一或兩者以上之組合,處理裝置(1)具有一處理模組(11)、一電性連接處理模組(11)之攝影掃描模組(12)與一電性連接處理模組(11)之操作面板(13),而攝影掃描模組(12)可例如包含有一攝影單元(121)與一電性連接攝影單元(121)之掃描單元(122);Referring to the first figure, an educational game system for augmented reality is provided, which comprises at least one processing device (1) selected from a tablet computer with internet access function, a smart phone, a desktop computer and The processing device (1) has a processing module (11), a photo scanning module (12) electrically connected to the processing module (11), and an electrical connection. The operation panel (13) of the processing module (11), and the camera scanning module (12) can include, for example, a camera unit (121) and a scanning unit (122) electrically connected to the camera unit (121);

以及一教育遊戲程式(2),係電性連接處理裝置(1)之處理模組(11),其具有相互電性連接之一擴增實境模組(21)、一登入模組(22)、一隊伍模組(23)、一色塊模組(24)、一配對模組(25)、一回饋模組(26)與一統計模組(27);其中,使用者可先於登入模組(22)輸入姓名與編號後進行登入,並根據隊伍模組(23)之隊伍產生單元(231)與隊伍加入單元(232)選擇隊長或隊員身分,再由色塊模組(24)透過掃描單元(122)讀取一二維條碼之資訊,於是操作面板(13)會呈現複數個色塊與一指定色塊,使用者即需要利用配對模組(25)去選取對應的色塊顏色,且計時模組(28)會限制一遊戲時間,此外,其餘使用者可例如透過後台管理模組(29)去檢視遊戲進行的狀況。And an educational game program (2), which is a processing module (11) of the electrical connection processing device (1), which has an augmented reality module (21) and a login module (22) electrically connected to each other. ), a team module (23), a color block module (24), a pairing module (25), a feedback module (26) and a statistical module (27); wherein the user can log in before The module (22) enters the name and number and then logs in, and selects the captain or player according to the team generating unit (231) and the team joining unit (232) of the team module (23), and then the color block module (24) The information of the two-dimensional barcode is read by the scanning unit (122), so that the operation panel (13) presents a plurality of color blocks and a designated color block, and the user needs to use the pairing module (25) to select the corresponding color block. Color, and the timing module (28) will limit a game time. In addition, the remaining users can view the progress of the game through the background management module (29), for example.

此外,藉由下述具體實施例,可進一步證明本創作可實際應用之範圍,但不意欲以任何形式限制本創作之範圍。In addition, the scope of the present invention may be further limited by the following specific embodiments, but is not intended to limit the scope of the present invention in any way.

請繼續參閱第一圖,本創作實施時,可例如使用一個或多個處理裝置(1)進行,其主要係透過處理裝置(1)之處理模組(11)去執行教育遊戲程式(2);首先,使用者執行教育遊戲程式(2)後,會先讀入登入模組(22),登入模組(22)會有姓名與編號的欄位供使用者填入,若為班級單位,編號就可填入座號,於操作面板(13)輸入完畢並確認後,處理模組(11)即在讀入教育遊戲程式(2)之隊伍模組(23),隊伍模組(23)於操作面板(13)上提供隊長或是隊員身分的選擇,若選擇隊長身分,則會連接到隊伍產生單元(231),而直接生成一個新的隊伍,並同時產生一組房間號碼,即係該隊伍的號碼,若選擇隊員身分,則會連接到隊伍加入單元(232),必須在操作面板(13)上輸入一組房間號碼,教育遊戲程式(2)透過處理模組(11)將該名使用者加入到對應的隊伍內,於隊伍的介面內,隊長與隊員即可看見隊伍內的成員;Please continue to refer to the first figure. In the implementation of the present invention, for example, one or more processing devices (1) can be used, mainly through the processing module (11) of the processing device (1) to execute the educational game program (2). First, after the user executes the educational game program (2), the login module (22) will be read first. The login module (22) will have a name and number field for the user to fill in. If it is a class unit, The number can be filled in the seat number. After the operation panel (13) is entered and confirmed, the processing module (11) is the team module (23) that reads the educational game program (2), and the team module (23) The choice of the captain or the player's identity is provided on the operation panel (13). If the captain identity is selected, the team generation unit (231) is connected, and a new team is directly generated, and a group of room numbers is generated at the same time. If the team's number is selected, it will be connected to the team joining unit (232). A group of room numbers must be entered on the operation panel (13), and the educational game program (2) will be processed through the processing module (11). The user joins the corresponding team, within the team's interface, the captain and the team member I saw members of the team;

當隊員都到齊時,隊長即可利用開始掃描遊戲的題目,係利用色塊模組(24)去掃描二維條碼,此動作會連接到處理模組(11)之攝影掃描模組(12),並打開攝影掃描模組(12)之攝影單元(121)與掃描單元(122),攝影單元(121)可拍攝現實的畫面,二維條碼可例如印在一張白紙上,掃描單元(122)同時掃描白紙上二維條碼的輪廓,處理模組(11)讀取二維條碼的資訊後,教育遊戲程式(2)之色塊模組(24)就會於操作面板(13)上呈現複數個色塊,透過擴增實境模組(21)會使複數個色塊覆蓋於二維條碼上,如第二圖所示;接續即讓隊伍內的成員開始遊戲,而隊員之色塊模組(24)也會打開攝影掃描模組(12)的攝影單元(121),此時,擴增實境模組(21)會讓隊長與隊員的操作面板(13)背景為現實的畫面,白紙上的二維條碼則被複數個色塊覆蓋,以在操作面板(13)上呈現出現實畫面與虛擬物件同時存在的情況。When the players are all in line, the captain can use the title to start scanning the game, using the color block module (24) to scan the 2D barcode, this action will be connected to the processing module (11) photography scanning module (12) And opening the photographing unit (121) and the scanning unit (122) of the photographing scanning module (12), the photographing unit (121) can take a realistic picture, and the two-dimensional bar code can be printed, for example, on a piece of white paper, the scanning unit ( 122) Simultaneously scanning the outline of the two-dimensional barcode on the white paper, and after processing the module (11) to read the information of the two-dimensional barcode, the color block module (24) of the educational game program (2) is on the operation panel (13). A plurality of color patches are presented, and a plurality of color patches are overlaid on the two-dimensional barcode through the augmented reality module (21), as shown in the second figure; the members in the team start the game, and the color of the players The block module (24) also opens the photographing unit (121) of the photographing scanning module (12). At this time, the augmented reality module (21) will make the background of the captain and the player's operation panel (13) realistic. In the picture, the two-dimensional bar code on the white paper is covered by a plurality of color blocks to present the real picture and the virtual object on the operation panel (13). In the case.

遊戲開始時,隊長與隊員皆會被色塊模組(24)分配到一個指定色塊,隊長與隊員需要利用配對模組(25)去複數個色塊中選擇出與該指定色塊互補的顏色,例如紅色配綠色、黃色配紫色、橙色配藍色以及黑色配白色,若有計時模組(28)的設計,即可限定遊戲時間,隊伍中的其中一個成員從複數個色塊中以配對模組(25)選取其中之一個色塊後,色塊模組(24)接收到配對模組(25)的選取訊號後,該色塊就會從複數個色塊中消失,並將選取該色塊之成員的原指定色塊替換成該色塊,以接續進行遊戲,而其他成員之處理裝置(1)的處理模組(11)亦會透過色塊模組(24)將該色塊拿掉,代表其他成員也無法再於操作面板(13)上看見該色塊。At the beginning of the game, the captain and the player will be assigned to a specified color block by the color block module (24). The captain and the player need to use the pairing module (25) to select a plurality of color blocks to be complementary to the specified color block. Colors, such as red with green, yellow with purple, orange with blue, and black with white, if the design of the timing module (28), can limit the game time, one of the members of the team from a plurality of color blocks After the pairing module (25) selects one of the color blocks, after the color block module (24) receives the selected signal of the pairing module (25), the color block disappears from the plurality of color blocks and will be selected. The original designated color block of the member of the color block is replaced by the color block to continue the game, and the processing module (11) of the processing device (1) of the other member also passes the color through the color block module (24). The block is removed, and the other members can no longer see the color block on the operation panel (13).

當所有的色塊都被選取完後,教育遊戲程式(2)之統計模組(27)即根據隊伍內所有成員的選取紀錄去評分,正確配對的色塊組數越多的分數越高,統計模組(27)會依照分數高低去排隊伍內的名次,以顯示在操作面板(13)上,如第三圖所示;再者,操作面板(13)上同時會顯示先前選取色塊的過程,使用者即可再次檢視正確或錯誤的色塊配對為何,點選其中一組的配對組合後,回饋模組(26)就可於操作面板(13)上顯示出正確的顏色選擇應為何,如第四圖所示,讓使用者正確的學習並加深印象。After all the color blocks have been selected, the statistical module (27) of the educational game program (2) scores according to the selection records of all members in the team. The higher the number of correctly matched color block groups, the higher the score. The statistics module (27) will rank the ranks in the team according to the score level to be displayed on the operation panel (13), as shown in the third figure; in addition, the previously selected color patches will be displayed on the operation panel (13). The process allows the user to view the correct or incorrect color block pairing again. After selecting the pairing combination of one of the groups, the feedback module (26) can display the correct color selection on the operation panel (13). Why, as shown in the fourth picture, let the user learn and deepen the impression correctly.

此外,其餘非隊伍內的使用者可使用自己的處理裝置(1),執行教育遊戲程式(2)後,在輸入房間號碼後,可選擇透過後台管理模組(29)去檢視該隊伍的遊戲進行狀況,可知道該隊伍之隊長與隊員對色彩的了解程度,亦能知道目前容易混淆的色彩為何。In addition, the remaining non-team users can use their own processing device (1), after executing the educational game program (2), after entering the room number, they can choose to view the team's game through the background management module (29). When you are in the situation, you can know the extent to which the team leader and team members understand the color, and also know what colors are currently confusing.

由上述之實施說明可知,本創作與現有技術相較之下,本創作具有以下優點:It can be seen from the above description that the present creation has the following advantages compared with the prior art:

1.本創作擴增實境之教育遊戲系統的教育遊戲程式,係利用色塊的顏色配對,讓使用者了解到色彩之間的互補色原理,可提升未來使用者在美感藝術上的色彩程度。1. The educational game program of the educational game system of the augmented reality is based on the color matching of the color blocks, so that the user can understand the complementary color principle between the colors, and can improve the color degree of the future users in the aesthetic art. .

2.本創作擴增實境之教育遊戲系統係使用擴增實際技術,讓現實的畫面結合虛擬的物件,並讓使用者與畫面中的物件產生互動,以提升使用者學習的意願,且相較於習知需佔用空間的實體教具,本創作亦不會佔據龐大的空間,又方便操作。2. The educational game system of the creation of the augmented reality uses augmented actual technology to combine the real images with the virtual objects, and allows the user to interact with the objects in the picture to enhance the user's willingness to learn. Compared with the physical teaching aids that need to occupy space, this creation will not occupy a huge space and is easy to operate.

綜上所述,本創作之擴增實境之教育遊戲系統,的確能藉由上述所揭露之實施例,達到所預期之使用功效,且本創作亦未曾公開於申請前,誠已完全符合專利法之規定與要求。爰依法提出新型專利之申請,懇請惠予審查,並賜准專利,則實感德便。In summary, the educational game system of the augmented reality of the present invention can achieve the intended use effect by the above disclosed embodiments, and the creation has not been disclosed before the application, and the company has fully complied with the patent. The rules and requirements of the law. If you apply for a new type of patent in accordance with the law, you are welcome to review it and grant a patent.

惟,上述所揭之圖示及說明,僅為本創作之較佳實施例,非為限定本創作之保護範圍;大凡熟悉該項技藝之人士,其所依本創作之特徵範疇,所作之其它等效變化或修飾,皆應視為不脫離本創作之設計範疇。However, the illustrations and descriptions disclosed above are only preferred embodiments of the present invention, and are not intended to limit the scope of protection of the present invention; those who are familiar with the skill are otherwise characterized by the scope of the creation. Equivalent changes or modifications shall be considered as not departing from the design of this creation.

(1)‧‧‧處理裝置(1) ‧‧‧Processing device

(11)‧‧‧處理模組 (11)‧‧‧Processing module

(12)‧‧‧攝影掃描模組(12)‧‧‧Photographic scanning module

(121)‧‧‧攝影單元 (121)‧‧‧Photographic unit

(122)‧‧‧掃描單元(122)‧‧‧ Scanning unit

(13)‧‧‧操作面板 (13)‧‧‧Operator panel

(2)‧‧‧教育遊戲程式(2) ‧ ‧ educational game program

(21)‧‧‧擴增實境模組 (21)‧‧‧Augmented Reality Module

(22)‧‧‧登入模組(22)‧‧‧ Login Module

(23)‧‧‧隊伍模組 (23)‧‧‧ Team Module

(231)‧‧‧隊伍產生單元(231) ‧‧‧Team Generation Unit

(232)‧‧‧隊伍加入單元 (232) ‧‧‧Team joining unit

(24)‧‧‧色塊模組(24) ‧‧‧ color block module

(25)‧‧‧配對模組 (25)‧‧‧ Pairing module

(26)‧‧‧回饋模組(26)‧‧‧Reward module

(27)‧‧‧統計模組 (27)‧‧‧Statistical Module

(28)‧‧‧計時模組(28)‧‧‧Time module

(29)‧‧‧後台管理模組 (29)‧‧‧Background Management Module

第一圖:本創作其較佳實施例之系統方塊圖。First Figure: A block diagram of the system of the preferred embodiment of the present invention.

第二圖:本創作其較佳實施例之色塊實際呈現圖。Second figure: The actual rendering of the color patches of the preferred embodiment of the present invention.

第三圖:本創作其較佳實施例之統計模組呈現示意圖。Third figure: A schematic diagram of a statistical module of the preferred embodiment of the present invention.

第四圖:本創作其較佳實施例之回饋模組呈現示意圖。Fourth figure: A schematic diagram of the feedback module of the preferred embodiment of the present invention.

Claims (9)

一種擴增實境之教育遊戲系統,其包含有: 至少一處理裝置,係具有一處理模組、一電性連接該處理模組之攝影掃描模組與一電性連接該處理模組之操作面板;以及 一教育遊戲程式,係電性連接該至少一處理裝置之處理模組,其具有相互電性連接之一擴增實境模組、一登入模組、一隊伍模組、一色塊模組、一配對模組、一回饋模組與一統計模組。 An augmented reality educational game system comprising:  The at least one processing device has a processing module, a photographic scanning module electrically connected to the processing module, and an operation panel electrically connected to the processing module;  An educational game program is electrically connected to the processing module of the at least one processing device, and has an electrically augmented reality module, a login module, a team module, a color block module, and a processing module. A pairing module, a feedback module and a statistical module.   如申請專利範圍第1項所述擴增實境之教育遊戲系統,其中該至少一處理裝置之攝影掃描模組係包含有一攝影單元與一電性連接該攝影單元之掃描單元。The educational game system of the augmented reality according to claim 1, wherein the at least one processing device of the at least one processing device comprises a photographing unit and a scanning unit electrically connected to the photographing unit. 如申請專利範圍第2項所述擴增實境之教育遊戲系統,其中該教育遊戲程式之色塊模組透過該掃描單元讀取一二維條碼之資訊,以於該操作面板呈現複數個色塊。An educational game system for augmented reality as described in claim 2, wherein the color block module of the educational game program reads information of a two-dimensional bar code through the scanning unit, so that the operation panel displays a plurality of colors. Piece. 如申請專利範圍第1項所述擴增實境之教育遊戲系統,其中該教育遊戲程式之色塊模組係於操作面板呈現一指定色塊。The educational game system of the augmented reality described in claim 1, wherein the color block module of the educational game program presents a designated color block on the operation panel. 如申請專利範圍第1項所述擴增實境之教育遊戲系統,其中該教育遊戲程式之隊伍模組包含有一隊伍產生單元與一隊伍加入單元。The educational game system of the augmented reality as described in claim 1, wherein the team module of the educational game program comprises a team generating unit and a team joining unit. 如申請專利範圍第1項所述擴增實境之教育遊戲系統,其中該教育遊戲程式之登入模組係輸入使用者的姓名與編號。For example, the educational game system of the augmented reality described in claim 1 is wherein the login module of the educational game program inputs the name and number of the user. 如申請專利範圍第1項所述擴增實境之教育遊戲系統,其中該教育遊戲程式進一步包含有一計時模組。The educational game system of augmented reality as described in claim 1, wherein the educational game program further comprises a timing module. 如申請專利範圍第1項所述擴增實境之教育遊戲系統,其中該教育遊戲程式進一步包含有一後台管理模組。The educational game system of augmented reality as described in claim 1, wherein the educational game program further comprises a background management module. 如申請專利範圍第1項所述擴增實境之教育遊戲系統,其中該至少一處理裝置係選自於具有上網功能之平板電腦、智慧型手機、桌上型電腦與手提式電腦其中之一或兩者以上之組合。The educational game system of augmented reality according to claim 1, wherein the at least one processing device is selected from one of a tablet computer, a smart phone, a desktop computer and a portable computer with internet access function. Or a combination of both.
TW108200397U 2019-01-09 2019-01-09 AR (Augmented reality) education game system TWM578822U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW108200397U TWM578822U (en) 2019-01-09 2019-01-09 AR (Augmented reality) education game system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW108200397U TWM578822U (en) 2019-01-09 2019-01-09 AR (Augmented reality) education game system

Publications (1)

Publication Number Publication Date
TWM578822U true TWM578822U (en) 2019-06-01

Family

ID=67703625

Family Applications (1)

Application Number Title Priority Date Filing Date
TW108200397U TWM578822U (en) 2019-01-09 2019-01-09 AR (Augmented reality) education game system

Country Status (1)

Country Link
TW (1) TWM578822U (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI740361B (en) * 2020-01-22 2021-09-21 國眾電腦股份有限公司 Artificial intelligence operation assistive system and method thereof
TWI781822B (en) * 2021-11-15 2022-10-21 國立雲林科技大學 Local educational gaming and learning system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI740361B (en) * 2020-01-22 2021-09-21 國眾電腦股份有限公司 Artificial intelligence operation assistive system and method thereof
TWI781822B (en) * 2021-11-15 2022-10-21 國立雲林科技大學 Local educational gaming and learning system

Similar Documents

Publication Publication Date Title
Chang et al. Applying augmented reality in physical education on motor skills learning
Barreira et al. MOW: Augmented Reality game to learn words in different languages: Case study: Learning English names of animals in elementary school
McLaughlin et al. A framework for evidence based visual style development for serious games
Holmes The myth of the educational computer
TWM578822U (en) AR (Augmented reality) education game system
Lee et al. A mobile game for learning English vocabulary with augmented reality block builder
Lemos et al. Augmented reality musical app to support children’s musical education
Pamudyaningrum et al. UI/UX design for metora: a gamification of learning journalism interviewing method
TWI704536B (en) Language learning system
Konstantinov et al. Gamification in cultural and historical heritage education
KR102070178B1 (en) User participating hangul eduacation system and method performing the same
Dezuanni et al. Curating the curriculum with digital games
Ristov et al. Gamifying the Project in Hardware-based Courses
Wang et al. Digital learning theater with automatic instant assessment of body language and oral language learning
Wei et al. Developing Cuboid Recognition-based AR Application for Preschool Marine Education
Mills GAMING LITERATURE: GAMES AS AN ACCESSIBLE ENTRY INTO THE STUDY OF LITERATURE
Lin et al. Effects of an Augmented Reality-Based Educational Game on Student’s Learning Performance and Motivation in Nature Course
TW202324328A (en) Online interactive teaching method and server and student end computer thereof comprising a server and student end computers used in the online interactive teaching
Schuktomow et al. Play the game and be aware: Information security project with schools
KR100874827B1 (en) Bingo Edition Authoring Method and Online Learning Method
Jan Designing new media for new literacy in an arts classroom: A lesson about designed affordance and perceived affordance
CN117995033A (en) Chess teaching system, terminal equipment and information processing method
MR et al. Interactive Teaching Learning in Kindergarten Education: Augmented Reality as a Digital Tool
Dimitrov et al. Moodle's Modern Gamification Toolbox: A Practical Application
Wu Video Games, Learning, and the Shifting Educational Landscape