TWM549379U - Animation interactive system - Google Patents

Animation interactive system Download PDF

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Publication number
TWM549379U
TWM549379U TW106205942U TW106205942U TWM549379U TW M549379 U TWM549379 U TW M549379U TW 106205942 U TW106205942 U TW 106205942U TW 106205942 U TW106205942 U TW 106205942U TW M549379 U TWM549379 U TW M549379U
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Taiwan
Prior art keywords
animation
processing program
computer device
paper
drawing paper
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TW106205942U
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Chinese (zh)
Inventor
李珩
張顥薰
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澳德設計有限公司
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Priority to TW106205942U priority Critical patent/TWM549379U/en
Publication of TWM549379U publication Critical patent/TWM549379U/en

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Abstract

The application provides an animation interactive system, which comprises a computer device, a scanning device, at least one projection device, and at least one radar sensor device. The computer device stores a 3D animation processing program. The computer device obtains a digitized drawing pattern by the scanning device scanning a drawing paper, and converts the digitized drawing pattern into an animated object by the using of the 3D animation processing program. The computer device projects an animated scene, which is preset by the 3D animation processing program, onto a projection area by the projection device, and exectes an animation generation process for the animated object by the 3D animation processing program so that the animated object can be generated in the projected animated scene. Afterwards, the 3D animation processing program of the computer device controls the animated object within the projected animation scene to generate a corresponding interactive response according to the radar sensor sensing user' body movement in front of the animated object of the projected animation scene.

Description

動畫互動系統 Animated interactive system

本創作有關於一種動畫互動系統,尤指一種可提供使用者自行決定欲互動的動畫內容的系統。 This creation is about an animated interactive system, especially a system that provides animated content that the user decides to interact with.

現今遊樂場館為了增加會場的娛樂性,常以投影方式將動畫投影至一布幕之上,且搭配啦叭播放聲音,以使所投影出的動畫能夠兼具聲光的效果,藉以吸引小朋友的目光而令小朋友能夠深入其中。 In order to increase the entertainment of the venue, the stadium now often projects the animation onto a screen with a projection, and plays the sound with the horn to make the projected animation have the effect of sound and light, so as to attract children. Look and let the children go deep into it.

目前遊樂場館所播放的動畫內容通常由業者自行制定,以一固定排程的方式定時地播放動畫。然而,採取固定排程的方式播放動畫,久而久之將會產生動畫內容新鮮感不足的問題,進而降低小朋友持續參與熱度。 At present, the animation content played by the stadium is usually set by the industry itself, and the animation is played regularly in a fixed schedule. However, playing the animation in a fixed schedule will over time lead to a lack of freshness in the animated content, which in turn will reduce the child's continued participation.

有鑑於此,本創作將提出一種具備動畫互動性的系統,其系統可供使用者自行決定所展示的動畫場景中的動畫內容,且動畫內容能夠隨著使用者的肢體動作而產生互動,以便增加動畫展示上的娛樂性,將會是本創作的主要目的。 In view of this, this creation will propose a system with animation interaction, the system can be used by the user to determine the animation content in the displayed animation scene, and the animation content can interact with the user's body movements, so that Increasing the entertainment on the animated display will be the main purpose of this creation.

本創作之一目的,在於提出一種動畫互動系統,其互動系統可供使用者自行決定所展示的動畫場景中的動畫物件,且動畫物件能夠隨著使用者的肢體動作而產生互動,以便增加動畫展示上的娛樂性。 One of the purposes of this creation is to propose an animated interactive system in which the interactive system allows the user to determine the animated objects in the displayed animated scene, and the animated objects can interact with the user's body movements to increase the animation. The entertainment on the show.

本創作之又一目的,在於提出一種動畫互動系統,其互動系統提供有複數種不同圖案的繪圖紙,使用者選擇其中一圖案的繪圖紙進行互動時,展示系統將對於繪圖紙上的二維條碼的一流水編號進行讀取及驗證,以驗證繪圖紙是否為一允許使用的繪圖紙,若繪圖紙為允許使用的繪圖紙,則,展示系統會將繪圖紙上的圖案轉換成一動畫物件,並將動畫物 件生成在所投影的動畫場景中,使得使用者能夠對於所選擇的動畫物件進行互動。 Another object of the present invention is to provide an animation interactive system, the interactive system provides a plurality of different types of drawing papers, and when the user selects one of the patterns of the drawing paper to interact, the display system will display the two-dimensional barcode on the drawing paper. The first-class water number is read and verified to verify whether the drawing paper is an allowed drawing paper. If the drawing paper is an allowed drawing paper, the display system converts the pattern on the drawing paper into an animated object, and Animated object The pieces are generated in the projected animated scene, enabling the user to interact with the selected animated object.

本創作之又一目的,在於提出一種動畫互動系統,使用者可以對於繪圖紙上的繪圖圖案進行色彩、文字、圖樣及/或符號等等繪製,動畫互動系統對於繪圖紙掃描時,將取得一已被繪製的數位化繪圖圖案,且將已被繪製的數位化繪圖圖案傳送及儲存至一雲端設備中,以便透過雲端設備分享、下載或列印已被繪製的數位化繪圖圖案。 Another purpose of this creation is to propose an animation interactive system, in which the user can draw colors, texts, patterns and/or symbols on the drawing patterns on the drawing paper, and the animation interactive system will obtain one for scanning the drawing paper. The digitized drawing pattern is drawn, and the digitized drawing pattern that has been drawn is transmitted and stored into a cloud device to share, download or print the digitized drawing pattern that has been drawn through the cloud device.

本創作之又一目的,在於提出一種動畫互動系統,其系統中的雲端設備建立有一紙張控管資料庫,紙張控管資料庫記錄有一各種類型繪圖紙的紙張配置數量及使用數量資訊,當繪圖紙被掃描使用過後,雲端設備的紙張控管資料庫將會自動記錄繪圖紙使用狀況,則,動畫互動系統的管理者經由雲端設備的紙張控管資料庫,以便對於系統展示的動畫內容及繪圖紙的使用狀況進行有效的管理。 Another purpose of the present invention is to provide an animation interaction system, in which a cloud device in the system establishes a paper control database, and the paper control database records a paper configuration quantity and usage quantity information of various types of drawing papers, when drawing After the paper is scanned and used, the paper control database of the cloud device will automatically record the usage status of the drawing paper. Then, the administrator of the animation interactive system uses the paper control database of the cloud device to display the animation content and drawing for the system. The use of paper is effectively managed.

為達成上述目的,本創作提供一種動畫互動系統,包括:至少一繪圖紙,包括有至少一繪圖圖案;一電腦裝置,存放有一3D動畫處理程式,3D動畫處理程式內含有多種動畫場景;一掃描裝置,連接電腦裝置,電腦裝置經由掃描裝置掃描繪圖紙以取得一數位化的繪圖圖案,並利用3D動畫處理程式以將數位化的繪圖圖案轉換為一動畫物件;至少一投影裝置,連接電腦裝置,電腦裝置經由投影裝置以將3D動畫處理程式所預設的其中一動畫場景投影至一投影區域之上,且利用3D動畫處理程式執行一動畫生成處理程序以在投影區域上所投影的動畫場景中生成有動畫物件;及至少一雷達感應裝置,連接電腦裝置,電腦裝置經由雷達感應裝置以感應使用者在所投影的動畫場景的動畫物件前的一肢體動作,並根據使用者的肢體動作以操控動畫場景中的動畫物件產生一對應的互動反應。 In order to achieve the above object, the present invention provides an animation interactive system, comprising: at least one drawing paper, including at least one drawing pattern; a computer device, storing a 3D animation processing program, the 3D animation processing program containing a plurality of animation scenes; The device is connected to the computer device, and the computer device scans the drawing paper through the scanning device to obtain a digitized drawing pattern, and uses a 3D animation processing program to convert the digitized drawing pattern into an animated object; at least one projection device is connected to the computer device The computer device projects one of the animation scenes preset by the 3D animation processing program onto a projection area via the projection device, and executes an animation generation processing program by using the 3D animation processing program to project the animation scene on the projection area. An animation object is generated; and at least one radar sensing device is connected to the computer device, and the computer device senses a movement of the user in front of the animated object of the projected animation scene via the radar sensing device, and according to the user's limb movement Manipulating an animated object in an animated scene to create a pair The interaction should be.

本創作一實施例中,其中繪圖紙的繪圖圖案上繪製有一色彩、一文字、一圖樣及/或一符號,當掃描裝置掃描繪圖紙時,將取得數位化具有色彩、文字、圖樣及/或符號的繪圖圖案,當3D動畫處理程式轉換數位化的繪圖圖案為動畫物件時,將以一著色處理程序將色彩、文字、圖樣 及/或符號合成在動畫物件上。 In an embodiment of the present invention, a drawing, a text, a pattern, and/or a symbol are drawn on the drawing pattern of the drawing paper. When the scanning device scans the drawing paper, the digitizing, color, text, pattern and/or symbol are obtained. The drawing pattern, when the 3D animation processing program converts the digitized drawing pattern into an animated object, the color, text, and pattern will be colored by a coloring processing program. And / or symbol synthesis on the animation object.

本創作一實施例中,其中電腦裝置連接一雲端設備,雲端設備建立至少一使用者帳戶,電腦裝置將所掃描的數位化具有色彩、文字、圖樣及/或符號的繪圖圖案存放在雲端設備的使用者帳戶中。 In an embodiment of the present invention, the computer device is connected to a cloud device, and the cloud device establishes at least one user account, and the computer device stores the scanned digitalized drawing pattern with color, text, pattern and/or symbol on the cloud device. In the user account.

本創作一實施例中,其中繪圖紙尚包括有至少一二維條碼,掃描裝置經由二維條碼以定位出繪圖圖案在繪圖紙上的位置並藉以掃描出數位化的繪圖圖案。 In an embodiment of the present invention, wherein the drawing paper further includes at least one two-dimensional barcode, the scanning device locates the position of the drawing pattern on the drawing paper via the two-dimensional barcode and thereby scans the digitized drawing pattern.

本創作一實施例中,其中繪圖紙尚包括有至少一二維條碼,二維條碼將記錄有繪圖圖案所屬的一動畫角色的背景資訊。 In an embodiment of the present invention, the drawing paper further includes at least one two-dimensional barcode, and the two-dimensional barcode records the background information of an animated character to which the drawing pattern belongs.

本創作一實施例中,其中電腦裝置連接一雲端設備,雲端設備記錄有各繪圖紙的流水編號及其使用狀況。 In an embodiment of the present invention, the computer device is connected to a cloud device, and the cloud device records the serial number of each drawing paper and its usage status.

本創作一實施例中,其中繪圖紙尚包括有至少一二維條碼,二維條碼具有一流水編號,當電腦裝置經由掃描裝置掃描繪圖紙時,首先讀出繪圖紙的二維條碼中的流水編號,雲端設備根據所記錄的各繪圖紙的流水編號及其使用狀況以驗證掃描裝置所掃描的繪圖紙是否為一允許使用的繪圖紙,當繪圖紙被驗證為允許使用的繪圖紙時,電腦裝置才會繼續經由掃描裝置掃描繪圖紙的繪圖圖案而取得數位化的繪圖圖案。 In an embodiment of the present invention, the drawing paper further includes at least one two-dimensional barcode, and the two-dimensional barcode has a first-class water number. When the computer device scans the drawing paper via the scanning device, first reading out the water flowing in the two-dimensional barcode of the drawing paper. No. The cloud device verifies whether the drawing paper scanned by the scanning device is an allowable drawing paper according to the recorded serial number of each drawing paper and its usage status, and when the drawing paper is verified as the allowed drawing paper, the cloud computer The device will then continue to scan the drawing pattern of the drawing paper via the scanning device to obtain a digitized drawing pattern.

本創作一實施例中,其中電腦裝置連接一雲端設備,雲端設備建立有一紙張控管資料庫,紙張控管資料庫記錄有一繪圖紙的紙張配置數量及使用數量資訊。 In an embodiment of the present invention, the computer device is connected to a cloud device, and the cloud device establishes a paper control data library, and the paper control data library records the paper configuration quantity and usage quantity information of the drawing paper.

本創作一實施例中,其中動畫互動系統包括有複數個投影裝置,各投影裝置在投影區域上分別投影有一部份的動畫場景,電腦裝置的3D動畫處理程式內建有一畫面融接處理程序,電腦裝置利用3D動畫處理程式的畫面融接處理程序以將各投影裝置所投影的部份的動畫場景融接為一完整的動畫場景。 In an embodiment of the present invention, the animation interaction system includes a plurality of projection devices, each of the projection devices respectively projecting a part of the animation scene on the projection area, and the 3D animation processing program of the computer device has a screen fusion processing program built therein. The computer device utilizes the image fusion processing program of the 3D animation processing program to fuse the animation scene of the portion projected by each projection device into a complete animation scene.

本創作一實施例中,其中投影區域為一布幕、一牆壁或一可被投射出影像畫面的板體。 In an embodiment of the present invention, the projection area is a screen, a wall or a board body on which an image frame can be projected.

100‧‧‧動畫展示系統 100‧‧‧Animation display system

10‧‧‧繪圖紙 10‧‧‧ Drawing paper

101‧‧‧繪圖圖案 101‧‧‧ drawing pattern

103‧‧‧二維條碼 103‧‧‧2D barcode

11‧‧‧電腦裝置 11‧‧‧Computer equipment

12‧‧‧3D動畫處理程式 12‧‧‧3D animation program

121‧‧‧動畫場景 121‧‧‧Animated scene

1211‧‧‧部份的動畫場景 1211‧‧‧ part of the animation scene

1212‧‧‧疊加畫面 1212‧‧‧Overlay

1213‧‧‧部份的動畫場景 1213‧‧‧ part of the animation scene

122‧‧‧動畫物件 122‧‧‧ animated objects

123‧‧‧數位化的繪圖圖案 123‧‧‧Digitalized drawing patterns

125‧‧‧動畫物件 125‧‧‧ animated objects

1251‧‧‧物品 1251‧‧‧ Items

127‧‧‧畫面融接處理程序 127‧‧‧ screen fusion processing program

13‧‧‧掃描裝置 13‧‧‧Scanning device

14‧‧‧投影區域 14‧‧‧Projection area

140‧‧‧投影區域 140‧‧‧Projection area

15‧‧‧投影裝置 15‧‧‧Projector

17‧‧‧雷達感應裝置 17‧‧‧Radar sensing device

20‧‧‧雲端設備 20‧‧‧Cloud devices

21‧‧‧使用者帳戶 21‧‧‧User account

23‧‧‧紙張控管資料庫 23‧‧‧ Paper Control Database

30‧‧‧使用者 30‧‧‧Users

第1圖:本創作動畫互動系統一實施例的結構示意圖。 Figure 1: Schematic diagram of an embodiment of the present interactive animation system.

第2圖:本創作繪圖紙一實施例的結構示意圖。 Fig. 2 is a schematic view showing the structure of an embodiment of the present drawing paper.

第3圖:本創作投影在投影區域上的動畫場景一實施例的畫面示意圖。 Fig. 3 is a schematic view showing the screen of an embodiment of an animation scene projected on a projection area.

第4圖:本創作使用者在投影區域的動畫場景前進行動畫物件互動一實施例的畫面示意圖。 Figure 4: A schematic diagram of an embodiment of the interactive object interaction performed by the author of the present invention in front of the animated scene of the projection area.

第5圖:本創作繪圖紙又一實施例的結構示意圖。 Figure 5: Schematic diagram of another embodiment of the present drawing paper.

第6圖:本創作使用者在投影區域的動畫場景前進行動畫物件互動又一實施例的畫面示意圖。 Figure 6: A schematic diagram of another embodiment of the interactive object interaction performed by the author of the present invention in front of the animated scene of the projection area.

第7圖:本創作多台投影裝置的投影示意圖。 Figure 7: Schematic diagram of the projection of multiple projection devices.

第8圖:本創作投影在投影區域上的動畫場景又一實施例的畫面示意圖。 Fig. 8 is a schematic view showing a screen of another embodiment of the animation scene projected on the projection area.

請參閱第1圖及第2圖,為本創作動畫互動系統一實施例的結構示意圖及本創作繪圖紙一實施例的結構示意圖。如第1圖所示,本創作動畫互動系統100包括一電腦裝置11、一掃描裝置13、至少一投影裝置15及至少一雷達感應裝置17。電腦裝置11分別連接掃描裝置13、投影裝置15及雷達感應裝置17。電腦裝置11存放有一3D動畫處理程式12。本創作一實施例中,3D動畫處理程式12為一以visual studio為基礎的影像處理程式。3D動畫處理程式12內含有各式各樣的動畫場景121,例如:外太空、海洋世界、動物園、街景等等動畫場景。 Please refer to FIG. 1 and FIG. 2 , which are schematic structural diagrams of an embodiment of an animation interaction system and a schematic structural diagram of an embodiment of the creation drawing paper. As shown in FIG. 1, the creative animation interactive system 100 includes a computer device 11, a scanning device 13, at least one projection device 15, and at least one radar sensing device 17. The computer device 11 is connected to the scanning device 13, the projection device 15, and the radar sensing device 17, respectively. The computer device 11 stores a 3D animation processing program 12. In one embodiment of the present creation, the 3D animation processing program 12 is an image processing program based on visual studio. The 3D animation processing program 12 includes various animation scenes 121, such as outer space, sea world, zoo, street scene, and the like.

如第2圖所示,動畫互動系統100提供有至少一繪圖紙10。繪圖紙10包括有至少一繪圖圖案101,繪圖圖案101亦可為動畫場景121的關聯性圖案,例如:動畫場景121可以為外太空場景,繪圖紙10的繪圖圖案101亦可為一外星生物、一太空人、一飛碟等等圖案。 As shown in FIG. 2, the animation interactive system 100 is provided with at least one drawing paper 10. The drawing paper 10 includes at least one drawing pattern 101, and the drawing pattern 101 may also be an associative pattern of the animated scene 121. For example, the animated scene 121 may be an outer space scene, and the drawing pattern 101 of the drawing paper 10 may also be an alien creature. , an astronaut, a flying saucer, etc.

當使用者30(如小朋友)欲與動畫進行互動時,首先,電腦裝置11經由投影裝置15以將3D動畫處理程式12所預設的其中一動畫場景121投影至一投影區域14之上。投影區域14可以為一布幕、一牆壁或一可被投 射出影像畫面的板體。接著,選擇其中一張繪圖紙10放置於掃描裝置13之上,掃描裝置13將對於繪圖紙10的繪圖圖案101執行掃描,以取得一數位化的繪圖圖案123,並將數位化的繪圖圖案123傳送至電腦裝置11。電腦裝置11的3D動畫處理程式12轉換數位化的繪圖圖案123為一3D模型的動畫物件125,並執行一動畫生成處理程序以在投影的動畫場景121中生成有動畫物件125,如第3圖所示。 When the user 30 (such as a child) wants to interact with the animation, first, the computer device 11 projects one of the animation scenes 121 preset by the 3D animation processing program 12 onto the projection area 14 via the projection device 15. The projection area 14 can be a curtain, a wall or a can be cast The board that emits the image of the image. Next, one of the drawing sheets 10 is selected to be placed on the scanning device 13, and the scanning device 13 performs scanning on the drawing pattern 101 of the drawing paper 10 to obtain a digitized drawing pattern 123, and the digitized drawing pattern 123 is obtained. Transfer to the computer device 11. The 3D animation processing program 12 of the computer device 11 converts the digitized drawing pattern 123 into a 3D model animation object 125, and executes an animation generation processing program to generate an animation object 125 in the projected animation scene 121, as shown in FIG. Shown.

如第4圖所示,使用者30可以在投影區域14所投影的動畫場景121的動畫物件125旁進行觸碰或揮舞,則,電腦裝置11經由雷達感應裝置17感應使用者30在所投影的動畫場景121的動畫物件125前的一肢體動作。電腦裝置11的3D動畫處理程式12根據感應到的使用者肢體動作以操控動畫場景121中的動畫物件125產生一對應的互動反應。例如:使用者30在外星生物的動畫物件125旁進行揮舞,外星生物的動畫物件125將會跳躍;或者,在互動過程中,動畫場景121中亦可出場有一魔王的動畫物件122,使用者30對於外星生物的動畫物件125的畫面進行觸碰,外星生物的動畫物件125將會丟出一物品1251攻擊魔王,魔王被攻擊後其頭部將會往後仰,生命值將會減少,使用者30持續利用外星生物的動畫物件125攻擊魔王,以使其生命值減為零而打敗魔王。於是,本創作動畫互動系統100可供使用者30自行決定所展示的動畫場景121中的動畫物件125,且動畫物件125能夠隨著使用者30的肢體動作而產生互動的變化,以便增加動畫展示上的娛樂性。 As shown in FIG. 4, the user 30 can touch or wave next to the animated object 125 of the animated scene 121 projected by the projection area 14. Then, the computer device 11 senses the user 30 being projected via the radar sensing device 17. A limb movement in front of the animated object 125 of the animated scene 121. The 3D animation processing program 12 of the computer device 11 generates a corresponding interactive reaction according to the sensed user's limb motion to manipulate the animation object 125 in the animation scene 121. For example, the user 30 is waving next to the animated object 125 of the alien creature, and the animated object 125 of the alien creature will jump; or, during the interaction, the animated object 122 of the demon may also appear in the animated scene 121, the user 30 Touching the picture of the animated object 125 of the alien creature, the alien object 125 will throw an item 1251 to attack the demon king. After the demon is attacked, the head will be tilted back and the health will be reduced. The user 30 continues to use the animated object 125 of the alien creature to attack the demon king to defeat the demon king by reducing its health to zero. Therefore, the creative animation interactive system 100 can be used by the user 30 to determine the animation object 125 in the displayed animation scene 121, and the animation object 125 can be interactively changed according to the body movement of the user 30, so as to increase the animation display. Entertaining.

再者,本創作是利用雷達感應裝置17感應使用者30在所投影的動畫場景121的動畫物件125前的肢體動作,其感應的方式在於:雷達感應裝置17是可以持續不斷發射出雷達波至物體(如投影區域14或使用者30),若雷達波發射至固定不動的物體(如投影區域14),所反彈回來的雷達波波長將不會改變;反之,若雷達波發射至移動的物體(如使用者30),所反彈回來的雷達波波長將會產生變化。如此,動畫互動系統100將可藉由所反彈回來的雷達波波長變化,以定位出使用者30的所在位置及感應出使用者30肢體動作,致使3D動畫處理程式12根據感應到的使用者30肢體動作而操控動畫物件125產生對應的互動反應。 Furthermore, the present invention uses the radar sensing device 17 to sense the movement of the user 30 in front of the animated object 125 of the projected animation scene 121. The sensing method is that the radar sensing device 17 can continuously emit the radar wave to Objects (such as projection area 14 or user 30), if the radar wave is emitted to a stationary object (such as projection area 14), the wavelength of the radar wave bounced back will not change; otherwise, if the radar wave is emitted to the moving object (For example, user 30), the wavelength of the radar wave that bounces back will change. In this way, the animation interaction system 100 can change the wavelength of the radar wave rebounded to locate the position of the user 30 and sense the motion of the user 30, so that the 3D animation processing program 12 is based on the sensed user 30. The manipulation of the animated object 125 by the limb motion produces a corresponding interactive response.

此外,如第5圖所示,使用者30可以在繪圖紙10的繪圖圖案101上繪製有一色彩、一文字、一圖樣及/或一符號。當掃描裝置13掃描繪圖紙10時,將取得一具有色彩、文字、圖樣及/或符號的數位化繪圖圖案123。當電腦裝置11的3D動畫處理程式12轉換數位化繪圖圖案123為動畫物件125時,將以一著色處理程序把色彩、文字、圖樣及/或符號合成在動畫物件125上,例如:著色處理程序是為一3D模型著色器的執行程序,其可以擬真地將色彩、文字、圖樣及/或符號著色在3D的動畫物件125之上。則,如第6圖所示,當動畫物件125生成在所投影的動畫場景121中時,色彩、文字、圖樣及/或符號也會同時呈現在動畫物件125之上並隨著動畫物件125的移動跟著移動,則,使用者30即可對於所繪製的動畫物件125進行互動,以增加動畫嬉戲時的有趣性及新鮮感。 Further, as shown in FIG. 5, the user 30 can draw a color, a character, a pattern, and/or a symbol on the drawing pattern 101 of the drawing paper 10. When the scanning device 13 scans the drawing paper 10, a digitized drawing pattern 123 having colors, characters, patterns, and/or symbols is obtained. When the 3D animation processing program 12 of the computer device 11 converts the digitized drawing pattern 123 into the animated object 125, the color, the text, the pattern, and/or the symbol are synthesized on the animated object 125 by a coloring processing program, for example, a coloring processing program. Is an execution program for a 3D model shader that can realistically color colors, text, patterns, and/or symbols on top of the 3D animated object 125. Then, as shown in FIG. 6, when the animated object 125 is generated in the projected animated scene 121, the color, text, pattern, and/or symbol are also simultaneously presented on the animated object 125 and along with the animated object 125. When the movement is followed by the movement, the user 30 can interact with the drawn animation object 125 to increase the fun and freshness of the animation.

再度參閱第3圖或第5圖,本創作繪圖紙10尚包括有一二維條碼103,二維條碼103記錄有繪圖圖案101所屬的一動畫角色的背景資訊。並且,當掃描裝置13掃描繪圖紙10時,經由二維條碼103以定位出繪圖圖案101在繪圖紙10上的位置並藉以掃描出數位化的繪圖圖案123。 Referring to FIG. 3 or FIG. 5 again, the original drawing paper 10 further includes a two-dimensional barcode 103, and the two-dimensional barcode 103 records the background information of an animated character to which the drawing pattern 101 belongs. Further, when the scanning device 13 scans the drawing paper 10, the position of the drawing pattern 101 on the drawing paper 10 is positioned via the two-dimensional barcode 103 and the digitalized drawing pattern 123 is scanned.

再者,二維條碼103內含有一流水編號,此流水編號為一唯一碼。如第1圖所示,當電腦裝置11經由掃描裝置13掃描繪圖紙10時,首先讀出繪圖紙10中的二維條碼103之流水編號,電腦裝置11經由一電性連接或網路連接的雲端設備(資料伺服器)20對於繪圖紙10的流水編號進行驗證。雲端設備20記錄有各繪圖紙10的流水編號及其使用狀況,電腦裝置11將掃描得到的繪圖紙10之流水編號傳送至雲端設備20,雲端設備20根據所記錄的流水編號及其使用狀況以驗證所掃描的繪圖紙10之流水編號是否為一合法的流水編號或者為一未使用過的流水編號,並將驗證結果傳回電腦裝置11。若繪圖紙10被驗證為一合法且允許使用(或尚未使用過)的繪圖紙,則,電腦裝置11才會繼續經由掃描裝置13掃描繪圖紙10的繪圖圖案101而取得數位化的繪圖圖案123。反之,若繪圖紙10被驗證為一不合法或已使用過的繪圖紙,則,電腦裝置11將會停止掃描裝置13對於繪圖紙10的繪圖圖案101的掃描。如此,本創作動畫展示系統100對於各繪圖紙10執行一許可權的驗 證,以避免任意第三者隨意使用系統。 Furthermore, the two-dimensional barcode 103 contains a first-class water number, and the serial number is a unique code. As shown in FIG. 1, when the computer device 11 scans the drawing paper 10 via the scanning device 13, the running water number of the two-dimensional barcode 103 in the drawing paper 10 is first read, and the computer device 11 is connected via an electrical connection or a network. The cloud device (data server) 20 verifies the serial number of the drawing paper 10. The cloud device 20 records the serial number of each drawing paper 10 and its usage status, and the computer device 11 transmits the serial number of the scanned drawing paper 10 to the cloud device 20, and the cloud device 20 uses the recorded serial number and its usage status according to the recorded flow number. It is verified whether the serial number of the scanned drawing paper 10 is a legal serial number or an unused serial number, and the verification result is transmitted back to the computer device 11. If the drawing paper 10 is verified as a legal and permitted (or unused) drawing paper, the computer device 11 continues to scan the drawing pattern 101 of the drawing paper 10 via the scanning device 13 to obtain the digitized drawing pattern 123. . On the other hand, if the drawing paper 10 is verified as an illegal or used drawing paper, the computer device 11 will stop scanning of the drawing pattern 101 of the drawing paper 10 by the scanning device 13. Thus, the present animation display system 100 performs a license test on each of the drawing papers 10. Proof to avoid any third party using the system at will.

再度參閱第1圖,雲端設備20建立至少一使用者帳戶21。當使用者欲使用動畫互動系統100時,需要利用一使用者帳號及密碼登入動畫互動系統100,並與對應的使用者帳戶21進行連線。使用者對於繪圖紙10的繪圖圖案101進行色彩、文字、圖樣及/或符號等等繪製,之後,當動畫互動系統100對於繪圖紙10掃描時,將取得一已被繪製的數位化繪圖圖案123,電腦裝置11將會自動地將已被繪製的數位化繪圖圖案123儲存至雲端設備21的使用者帳號21中。則,使用者即可經由雲端設備20分享、下載或列印已被繪製的數位化繪圖圖案123。 Referring again to FIG. 1, the cloud device 20 establishes at least one user account 21. When the user wants to use the animation interactive system 100, the user interaction account 100 needs to be logged into the animation interaction system 100 and connected to the corresponding user account 21. The user draws a color, a text, a pattern, and/or a symbol on the drawing pattern 101 of the drawing paper 10, and then, when the animation interactive system 100 scans the drawing paper 10, a digitized drawing pattern 123 that has been drawn is obtained. The computer device 11 will automatically store the digitized drawing pattern 123 that has been drawn into the user account 21 of the cloud device 21. Then, the user can share, download or print the digitized drawing pattern 123 that has been drawn via the cloud device 20.

又,雲端設備20尚建立有一紙張控管資料庫23,紙張控管資料庫23記錄有一各種類型繪圖紙10的紙張配置數量及使用數量資訊。當繪圖紙10被掃描使用過後,雲端設備20的紙張控管資料庫23將會自動記錄繪圖紙10使用狀況。則,動畫互動系統100的管理者經由雲端設備20的紙張控管資料庫23,以便對於系統100展示的動畫內容及繪圖紙10的使用狀況進行有效的管理。 Moreover, the cloud device 20 further has a paper control database 23, and the paper control database 23 records the paper configuration quantity and usage quantity information of various types of drawing paper 10. After the drawing paper 10 is scanned for use, the paper control library 23 of the cloud device 20 will automatically record the usage status of the drawing paper 10. Then, the administrator of the animation interactive system 100 manages the animation content displayed by the system 100 and the usage status of the drawing paper 10 via the paper control database 23 of the cloud device 20.

請參閱第7圖及第8圖,為本創作多台投影設備的投影示意圖及本創作投影在投影區域上的動畫場景又一實施例的畫面示意圖,並同時參閱第1圖。為了令更多的使用者可以同時觀賞到動畫場景121的展示以及參與動畫場景121的互動,本創作動畫展示系統100是可以提供有一較大範圍的投影區域140。再者,每一投影裝置15是存在有一投影範圍的距離限制,為了讓動畫場景121及其動畫元件125能夠清楚投射在較大範圍的投影區域140上,本實施例的動畫展示系統100將藉由多數量的投影裝置151、153來投影動畫場景121。 Please refer to FIG. 7 and FIG. 8 for a schematic diagram of a projection of a plurality of projection devices and a schematic diagram of another embodiment of the animation scene projected on the projection area, and refer to FIG. 1 at the same time. In order to allow more users to simultaneously view the display of the animated scene 121 and participate in the interaction of the animated scene 121, the present animated display system 100 can provide a larger range of projection areas 140. Moreover, each projection device 15 has a distance limit of a projection range. In order to allow the animation scene 121 and its animation component 125 to be clearly projected on a larger range of projection regions 140, the animation display system 100 of the present embodiment will borrow The animated scene 121 is projected by a large number of projection devices 151, 153.

如第7圖所示,每一投影裝置151、153是存在有各自的投射範圍,例如:投影裝置151投影在投影區域140上的範圍為A1,投影裝置153投影在投影區域140上的範圍為A2。如第8圖所示,各投影裝置151、153在投影區域140上分別投影有一部份的動畫場景1211、1213,且所投影的部份的動畫場景1211、1213之間存在有一疊加畫面1212。 As shown in FIG. 7, each of the projection devices 151, 153 has a respective projection range. For example, the range projected by the projection device 151 on the projection area 140 is A1, and the range projected by the projection device 153 on the projection area 140 is A2. As shown in FIG. 8, each of the projection devices 151, 153 respectively projects a part of the animation scenes 1211, 1213 on the projection area 140, and there is a superimposed picture 1212 between the projected part of the animation scenes 1211, 1213.

接續,由於每一投影裝置151、153具有各自投影的尺寸大小、顏色及亮度等等的參數,因此,兩裝置151、153其投影出的部份的動畫場景1211、1213將產生有尺寸大小、顏色及亮度等等不協調的畫面差異。於是,本創作電腦裝置11的3D動畫處理程式12進一步內建有一畫面融接處理程序127,利用畫面融接處理程序127以校正不同投影裝置151、153所投影出的畫面差異。 Continuing, since each of the projection devices 151, 153 has parameters of the size, color, brightness, and the like of the respective projections, the projected animation portions 1211, 1213 of the two devices 151, 153 will be sized, Uncoordinated picture differences such as color and brightness. Then, the 3D animation processing program 12 of the author computer device 11 further includes a screen fusion processing program 127 for correcting the difference in the screen projected by the different projection devices 151 and 153 by the screen fusion processing program 127.

畫面融接處理程序127執行時,首先,調整畫面尺寸大小,係以其中一部份的動畫場景1211的尺寸為基準調整另一部份的動畫場景1213的尺寸,以使兩部份的動畫場景1211的尺寸呈現一致。接著,按一基準色或基準亮度微調部份的動畫場景1211、1213的顏色及亮度,以使部份的動畫場景1211、1213的畫面能夠呈現出近似的色系及近似的亮度。再者,疊加畫面1212的亮度一般而言會高於部份的動畫場景1211、1213的亮度,因此,畫面融接處理程序127將對於疊加畫面1212進一步執行亮度的漸變處理,以使疊加畫面1212的亮度能夠被校正近似於部份的動畫場景1211、1213的亮度。於此,經由畫面融接處理程序127的執行,兩部份的動畫場景1211、1213的尺寸大小、顏色及亮度等等畫面差異將可以被校正而順利地被融接為一完整的動畫場景121。 When the screen fusion processing program 127 is executed, firstly, the screen size is adjusted, and the size of another part of the animation scene 1213 is adjusted based on the size of one of the animation scenes 1211, so that the two parts of the animation scene are made. The size of the 1211 is consistent. Then, the color and brightness of the partial animation scenes 1211, 1213 are fine-tuned according to a reference color or a reference brightness, so that the images of the partial animation scenes 1211, 1213 can exhibit an approximate color system and approximate brightness. Moreover, the brightness of the superimposed screen 1212 is generally higher than the brightness of the partial animated scenes 1211, 1213. Therefore, the picture blending processing program 127 will further perform the gradation processing of the brightness for the superimposed picture 1212 so that the superimposed picture 1212 The brightness can be corrected to approximate the brightness of a portion of the animated scenes 1211, 1213. Here, through the execution of the screen fusion processing program 127, the difference in size, color, brightness, and the like of the two parts of the animation scenes 1211, 1213 can be corrected and smoothly merged into a complete animation scene 121. .

以上所述者,僅為本創作之一較佳實施例而已,並非用來限定本創作實施之範圍,即凡依本創作申請專利範圍所述之形狀、構造、特徵及精神所為之均等變化與修飾,均應包括於本創作之申請專利範圍內。 The above description is only a preferred embodiment of the present invention, and is not intended to limit the scope of the present invention, that is, the shape, structure, characteristics and spirit described in the scope of the patent application are equally changed. Modifications shall be included in the scope of the patent application of this creation.

100‧‧‧動畫展示系統 100‧‧‧Animation display system

10‧‧‧繪圖紙 10‧‧‧ Drawing paper

11‧‧‧電腦裝置 11‧‧‧Computer equipment

12‧‧‧3D動畫處理程式 12‧‧‧3D animation program

121‧‧‧動畫場景 121‧‧‧Animated scene

123‧‧‧數位化的繪圖圖案 123‧‧‧Digitalized drawing patterns

125‧‧‧動畫物件 125‧‧‧ animated objects

127‧‧‧畫面融接處理程序 127‧‧‧ screen fusion processing program

13‧‧‧掃描裝置 13‧‧‧Scanning device

14‧‧‧投影區域 14‧‧‧Projection area

15‧‧‧投影裝置 15‧‧‧Projector

17‧‧‧雷達感應裝置 17‧‧‧Radar sensing device

20‧‧‧雲端設備 20‧‧‧Cloud devices

21‧‧‧使用者帳戶 21‧‧‧User account

23‧‧‧紙張控管資料庫 23‧‧‧ Paper Control Database

Claims (10)

一種動畫互動系統,包括:至少一繪圖紙,包括有至少一繪圖圖案;一電腦裝置,存放有一3D動畫處理程式,3D動畫處理程式內含有多種動畫場景;一掃描裝置,連接電腦裝置,電腦裝置經由掃描裝置掃描繪圖紙以取得一數位化的繪圖圖案,並利用3D動畫處理程式以將數位化的繪圖圖案轉換為一動畫物件;至少一投影裝置,連接電腦裝置,電腦裝置經由投影裝置以將3D動畫處理程式所預設的其中一動畫場景投影至一投影區域之上,且利用3D動畫處理程式執行一動畫生成處理程序以在投影區域上所投影的動畫場景中生成有動畫物件;及至少一雷達感應裝置,連接電腦裝置,電腦裝置經由雷達感應裝置以感應使用者在所投影的動畫場景的動畫物件前的一肢體動作,並根據使用者的肢體動作以操控動畫場景中的動畫物件產生一對應的互動反應。 An animation interactive system comprising: at least one drawing paper comprising at least one drawing pattern; a computer device storing a 3D animation processing program, the 3D animation processing program containing a plurality of animation scenes; a scanning device connecting the computer device and the computer device Scanning the drawing paper through the scanning device to obtain a digitized drawing pattern, and using a 3D animation processing program to convert the digitized drawing pattern into an animated object; at least one projection device connected to the computer device, and the computer device via the projection device An animation scene preset by the 3D animation processing program is projected onto a projection area, and an animation generation processing program is executed by the 3D animation processing program to generate an animation object in the animation scene projected on the projection area; and at least A radar sensing device is connected to the computer device, and the computer device senses a movement of the user in front of the animated object of the projected animation scene via the radar sensing device, and controls the animation object in the animation scene according to the user's body motion. A corresponding interactive response. 如申請專利範圍第1項所述的動畫互動系統,其中該繪圖紙的該繪圖圖案上繪製有一色彩、一文字、一圖樣及/或一符號,當該掃描裝置掃描該繪圖紙時,將取得該數位化具有色彩、文字、圖樣及/或符號的繪圖圖案,當該3D動畫處理程式轉換該數位化的繪圖圖案為該動畫物件時,將以一著色處理程序將色彩、文字、圖樣及/或符號合成在該動畫物件上。 The animation interactive system of claim 1, wherein the drawing pattern of the drawing paper is drawn with a color, a character, a pattern and/or a symbol, and when the scanning device scans the drawing paper, the image is obtained. Digitally drawing a drawing pattern having colors, characters, patterns, and/or symbols. When the 3D animation processing program converts the digitized drawing pattern to the animated object, the color, text, pattern, and/or color processing program is used. The symbol is synthesized on the animated object. 如申請專利範圍第2項所述的動畫互動系統,其中該電腦裝置連接一雲端設備,該雲端設備建立至少一使用者帳戶,該電腦裝置將所掃描的該數位化具有色彩、文字、圖樣及/或符號的繪圖圖案存放在該雲端設備的使用者帳戶中。 The animation interaction system of claim 2, wherein the computer device is connected to a cloud device, the cloud device establishes at least one user account, and the computer device displays the digitized image with color, text, pattern and The drawing pattern of the / or symbol is stored in the user account of the cloud device. 如申請專利範圍第1項所述的動畫互動系統,其中該繪圖紙尚包括有 至少一二維條碼,該掃描裝置經由該二維條碼以定位出該繪圖圖案在該繪圖紙上的位置並藉以掃描出該數位化的繪圖圖案。 An animation interactive system as described in claim 1, wherein the drawing paper further includes At least one two-dimensional barcode, the scanning device uses the two-dimensional barcode to locate the position of the drawing pattern on the drawing paper and thereby scan the digitized drawing pattern. 如申請專利範圍第1項所述的動畫互動系統,其中該繪圖紙尚包括有至少一二維條碼,該二維條碼將記錄有該繪圖圖案所屬的一動畫角色的背景資訊。 The animation interactive system of claim 1, wherein the drawing paper further comprises at least one two-dimensional barcode, wherein the two-dimensional barcode records the background information of an animated character to which the drawing pattern belongs. 如申請專利範圍第1項所述的動畫互動系統,其中該電腦裝置連接一雲端設備,該雲端設備記錄有各該繪圖紙的流水編號及其使用狀況。 The animation interactive system of claim 1, wherein the computer device is connected to a cloud device, and the cloud device records a serial number of each of the drawing papers and a usage status thereof. 如申請專利範圍第6項所述的動畫互動系統,其中該繪圖紙尚包括有至少一二維條碼,該二維條碼具有一流水編號,當該電腦裝置經由該掃描裝置掃描該繪圖紙時,首先讀出該繪圖紙的該二維條碼中的該流水編號,該雲端設備根據所記錄的各該繪圖紙的流水編號及其使用狀況以驗證該掃描裝置所掃描的該繪圖紙是否為一允許使用的繪圖紙,當該繪圖紙被驗證為該允許使用的繪圖紙時,該電腦裝置才會繼續經由該掃描裝置掃描該繪圖紙的該繪圖圖案而取得該數位化的繪圖圖案。 The animated interactive system of claim 6, wherein the drawing paper further includes at least one two-dimensional barcode having a first-class water number, when the computer device scans the drawing paper via the scanning device, First reading the serial number in the two-dimensional barcode of the drawing paper, and the cloud device verifies whether the drawing paper scanned by the scanning device is allowed according to the recorded serial number of each drawing paper and its usage status. The drawing paper used, when the drawing paper is verified as the allowed drawing paper, the computer device continues to scan the drawing pattern of the drawing paper through the scanning device to obtain the digitized drawing pattern. 如申請專利範圍第1項所述的動畫互動系統,其中該電腦裝置連接一雲端設備,該雲端設備建立有一紙張控管資料庫,該紙張控管資料庫記錄有一該繪圖紙的紙張配置數量及使用數量資訊。 The animation interactive system according to claim 1, wherein the computer device is connected to a cloud device, and the cloud device establishes a paper control database, wherein the paper control database records a paper configuration quantity of the drawing paper and Use quantity information. 如申請專利範圍第1項所述的動畫互動系統,其中該動畫互動系統包括有複數個該投影裝置,各該投影裝置在該投影區域上分別投影有一部份的該動畫場景,該電腦裝置的該3D動畫處理程式內建有一畫面融接處理程序,該電腦裝置利用該3D動畫處理程式的該畫面融接處理程序以將各該投影裝置所投影的部份的該動畫場景融接為一完整的該動畫場景。 The animation interactive system of claim 1, wherein the animation interaction system comprises a plurality of the projection devices, each of the projection devices respectively projecting a portion of the animation scene on the projection area, the computer device The 3D animation processing program has a screen fusion processing program, and the computer device uses the image fusion processing program of the 3D animation processing program to fuse the animation scene of the portion projected by each projection device into a complete The animated scene. 如申請專利範圍第1項所述的動畫互動系統,其中該投影區域為一布幕、一牆壁或一可被投射出影像畫面的板體。 The animation interactive system according to claim 1, wherein the projection area is a screen, a wall or a board body on which an image frame can be projected.
TW106205942U 2017-04-27 2017-04-27 Animation interactive system TWM549379U (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109685872A (en) * 2018-09-25 2019-04-26 平安科技(深圳)有限公司 Animation producing method, device, equipment and computer readable storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109685872A (en) * 2018-09-25 2019-04-26 平安科技(深圳)有限公司 Animation producing method, device, equipment and computer readable storage medium
CN109685872B (en) * 2018-09-25 2023-04-11 平安科技(深圳)有限公司 Animation generation method, device, equipment and computer readable storage medium

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